<<skillinfoactivate>>\
<div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>Lv.$player.level $player.name</b>
HP: $playerhp/$player.maxhp | AP: $playerap/$player.maxap
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>Lv.$enemy.level $enemy.name </b>
HP: $enemyhp/$enemy.maxhp
$enemystatuseffect</div>\
</div>\
$combatmsg
$enemycombatmsg
<<beginturn>>
<<if $immortal is true>><<if $playerhp <= 0>><<set $playerhp to 1>><<set $enemycombatmsg to $enemycombatmsg + " You endure against all odds, barely clinging to life, yet still standing!">><</if>><</if>>\
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $playerhp == 0 & $enemyhp == 0>>
You barely survive!
<<link "Continue" $wintarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<elseif $flee is true>>You successfully got away!
<<link "Escape to hideout" "Prison">><<endcombat>>\
<<set $playerhp to $player.maxhp>>\
<<set $playerap to $player.apstart>>\
<</link>>\
<<else>>\
<div class="combatinterface-wrapper">\
<div class="combatinterface-rowleft"><div id="command"><<include "Command">></div></div>\
<div class="combatinterface-rowright"><div id="skillinfo"></div>\
</div>\
</div>\
<</if>><<widget "enemysetup">>
/* IMP */
<<set setup.imp to {
name:"Imp",
gender:"it",
capsubject:"It",
subject:"it",
capobject:"It",
object:"it",
cappossessive:"Its",
possessive:"its",
level:1,
maxhp:20,
atk:5,
spatk:5,
spd:6,
luck:6,
expdrop:3,
attackmsg:["The Imp stabs with its sharp tail", "The Imp attacks with its tail"],
intromsg:"The Imp screeches and charges at you!",
deathmsg:"The Imp is defeated!",
}
>>
/* DARKHORSE */
<<set setup.darkhorse to {
name:"Darkhorse",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:2,
maxhp:26,
atk:8,
spatk:1,
spd:7,
luck:5,
expdrop:5,
attackmsg:["The Darkhorse kicks you swiftly with his leg", "The Darkhorse delivers quick blows"],
intromsg:"The Darkhorse readies his battle stance...",
deathmsg:"The Darkhorse is defeated!",
}
>>
/* SUCCUBUS */
<<set setup.succubus to {
name:"Succubus",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
level:3,
maxhp:32,
atk:4,
spatk:12,
spd:9,
luck:6,
expdrop:8,
attackmsg:["The Succubus swipes you with her sharp claws", "The Succubus drops a swift kick from the sky"],
intromsg:"The Succubus fondles her breasts...",
deathmsg:"The Succubus is defeated!",
}
>>
/* PORGRE */
<<set setup.porgre to {
name:"Porgre",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:3,
maxhp:42,
atk:9,
spatk:4,
spd:5,
luck:6,
expdrop:8,
attackmsg:["The Porgre bashes you with his club", "The Porgre slams you with his thick fist"],
intromsg:"The Porgre slaps his big belly...",
deathmsg:"The Porgre is defeated!",
}
>>
/* GROOU */
<<set setup.groou to {
name:"Groou",
gender:"it",
capsubject:"It",
subject:"it",
capobject:"It",
object:"it",
possessive:"its",
level:4,
maxhp:81,
atk:6,
spatk:4,
spd:6,
luck:6,
expdrop:50,
attackmsg:["The Groou transfers his mass to its arm and strikes you with it", "The Groou catapults itself toward you with its elastic body"],
intromsg:"Its body looks so bouncy, yet elastic... like a combination of rubber and gum...",
deathmsg:"The Groou melts into a soup-like texture!",
}
>>
<<set setup.groou2 to {
name:"Groou",
gender:"it",
capsubject:"It",
subject:"it",
capobject:"It",
object:"it",
possessive:"its",
level:6,
maxhp:92,
atk:9,
spatk:4,
spd:8,
luck:9,
expdrop:26,
attackmsg:["The Groou transfers his mass to its arm and strikes you with it", "The Groou catapults itself toward you with its elastic body"],
intromsg:"Its body looks so bouncy, yet elastic... like a combination of rubber and gum...",
deathmsg:"The Groou melts into a soup-like texture!",
}
>>
/* DEMONHOUND */
<<set setup.demonhound to {
name:"Demonhound",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:5,
maxhp:50,
atk:11,
spatk:2,
spd:9,
luck:8,
expdrop:22,
attackmsg:["The Demonhound lunges forward and strikes you with his powerful claws", "The Demonhound rakes his claws across your body"],
intromsg:"His claws are clicking on the ground...",
deathmsg:"The Demonhound is defeated!",
}
>>
/* BLOODSUCKER */
<<set setup.bloodsucker to {
name:"Bloodsucker",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
level:6,
maxhp:58,
atk:5,
spatk:14,
spd:11,
luck:8,
expdrop:26,
attackmsg:["The Bloodsucker stabs you with her proboscis", "The Bloodsucker whips you repeatedly with her proboscis"],
intromsg:"The Bloodsucker keeps flying around to find your blindspot...",
deathmsg:"The Bloodsucker is defeated!",
}
>>
/* ORTHRUS */
<<set setup.orthrus to {
name:"Orthrus",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:7,
maxhp:66,
atk:14,
spatk:7,
spd:10,
luck:11,
expdrop:36,
attackmsg:["The Orthrus coils you tightly with its massive snake", "The Orthrus heads bite you repeatedly"],
intromsg:"The Orthrus is crouching, ready to lunge at you...",
deathmsg:"The Orthrus is defeated!",
}
>>
/* IXION */
<<set setup.ixion to {
name:"Ixion",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
possessive:"his",
cappossessive:"His",
level:7,
maxhp:79,
atk:12,
spatk:15,
spd:12,
luck:9,
expdrop:36,
attackmsg:["The Ixion bashes you with his heavy spear", "The Ixion thrusts you with his lengthy spear"],
intromsg:"The Ixion is aiming his leaky manhood right at you...",
deathmsg:"The Ixion is defeated!",
}
>>
/* ANGEL */
<<set setup.angel to {
name:"Angel",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:8,
maxhp:37,
atk:15,
spatk:18,
spd:13,
luck:12,
expdrop:0,
attackmsg:["The Angel rends you with his sharp robe", "The Angel quickly descends at you with his hard metal-like leg"],
intromsg:"The Angel ominously floats in midair without any movement ...",
deathmsg:"The Angel is defeated!",
}
>>
/* GROLL */
<<set setup.groll to {
name:"Groll",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
possessive:"his",
cappossessive:"His",
level:8,
maxhp:102,
atk:17,
spatk:9,
spd:12,
luck:11,
expdrop:49,
attackmsg:["The Groll smashes you with a tree bark", "The Groll punches you with a powerful force"],
intromsg:"The Groll keeps closing his distance toward you....",
deathmsg:"The Groll is defeated!",
}
>>
/* BAPHOMET */
<<set setup.baphomet to {
name:"Baphomet",
gender:"it",
capsubject:"It",
subject:"it",
capobject:"It",
object:"it",
cappossessive:"Its",
possessive:"its",
level:9,
maxhp:96,
atk:12,
spatk:17,
spd:13,
luck:14,
expdrop:63,
attackmsg:["The Baphomet flies and crashes at you with its heavy body", "The Baphomet strikes you with a magical force"],
intromsg:"The Baphomet strokes both its breasts and manhood...",
deathmsg:"The Baphomet is defeated!",
}
>>
/* MIASMA */
<<set setup.miasma to {
name:"Miasma",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
possessive:"his",
cappossessive:"His",
level:9,
maxhp:118,
atk:14,
spatk:14,
spd:12,
luck:16,
expdrop:63,
attackmsg:["The Miasma lunges at you with his massive ass", "The Miasma strikes your face with his plump genitals"],
intromsg:"The Miasma dances around like a spinning top toy....",
deathmsg:"The Miasma is defeated!",
}
>>
/* EVIL EYES */
<<set setup.evileyes to {
name:"Evil Eyes",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
possessive:"his",
cappossessive:"His",
level:10,
maxhp:136,
atk:15,
spatk:15,
spd:14,
luck:16,
expdrop:200,
attackmsg:["The Evil Eyes attacks you with his heavy, long lower body", "The Evil Eyes unleashes a barrage of swift blows at you with his barrel-thick arms"],
intromsg:"It is difficult to concentrate due to his bright colors...",
deathmsg:"The Evil Eyes is defeated!",
}
>>
/* CHIMERA */
<<set setup.chimera to {
name:"Chimera",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:11,
maxhp:145,
atk:16,
spatk:8,
spd:18,
luck:14,
expdrop:100,
attackmsg:["The Chimera bashes you with his huge, spiky club", "The Chimera bites you with his dagger-like fangs"],
intromsg:"The Chimera keeps rushing at you, not giving you any room to rest...",
deathmsg:"The Chimera is defeated!",
}
>>
/* LAMASTHU */
<<set setup.lamasthu to {
name:"Lamasthu",
gender:"female",
capsubject:"She",
subject:"she",
capobject:"Her",
object:"her",
cappossessive:"Her",
possessive:"her",
level:11,
maxhp:176,
atk:9,
spatk:21,
spd:14,
luck:12,
expdrop:100,
attackmsg:["The Lamasthu slams both of her humongous breasts at you", "The Lamasthu lands her crotch in your face"],
intromsg:"The Lamasthu tries to control you with that heavy tingling that courses through your body..",
deathmsg:"The Lamasthu is defeated!",
}
>>
/* SOGGOTH */
<<set setup.soggoth to {
name:"Soggoth",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
cappossessive:"His",
possessive:"his",
level:12,
maxhp:230,
atk:20,
spatk:7,
spd:15,
luck:12,
expdrop:125,
attackmsg:["The Soggoth crashes his huge tentancle at you", "The Soggoth chomps you with his gut maw"],
intromsg:"The Soggoth looks mad and annoyed at you for some reason...",
deathmsg:"The Soggoth is defeated!",
}
>>
/* HYDRA */
<<set setup.hydra to {
name:"Hydra",
gender:"male",
capsubject:"He",
subject:"he",
capobject:"Him",
object:"him",
possessive:"his",
cappossessive:"His",
level:12,
maxhp:190,
atk:15,
spatk:22,
spd:16,
luck:12,
expdrop:140,
attackmsg:["The Hydra's aggresive cock blasts you with a load of heavy, thick seed", "The Hydra's sleeping cock bites you unconsciously"],
intromsg:"The Hydra tries to calm down the tension between his cocks and you...",
deathmsg:"The Hydra is defeated!",
}
>>
/* ALLOCES */
<<set setup.alloces to {
name:"Alloces",
gender:"it",
capsubject:"It",
subject:"it",
capobject:"It",
object:"it",
cappossessive:"Its",
possessive:"its",
level:13,
maxhp:256,
atk:15,
spatk:24,
spd:18,
luck:15,
expdrop:300,
attackmsg:["Alloces blasts you with raw mana energy", "Alloces' slick steed slams you"],
intromsg:"Alloces gathers mana while its steed rapidly attacks you...",
deathmsg:"The Alloces is defeated!",
}
>>
<</widget>>
<<widget "enemylosemsg">>\
<<if $enemy.name == "Imp">>\
"Hissss. Mercy! Mercy! You are mighty... Me is weak! No hurt me! Me won't bother you!"
The Imp is prostrating itself on the floor and pleading with a shrieking voice.
<<elseif $enemy.name == "Darkhorse">>\
"*Neiiigh*. I… I can't believe this, a walking food like you defe…! No matter though. We are immortals! Hee hee hee…"
The Darkhorse is still proudly trying to keep a strong appearance after losing to you.
<<elseif $enemy.name == "Succubus">>\
"Gah!… Dear, why don't we have a fun time instead of hurting a helpless innocent lady like me?"
The Succubus puts on a helpless expression while fondling her breasts and playing with her nice ass sultrily.
<<elseif $enemy.name == "Porgre">>\
"Waaah… Me just want meat…. Meat naughty and hit me… Waaaah"
The Porgre throws a tantrum and thrashes around like a baby.
<<elseif $enemy.name == "Groou">>\
The Groou's movement becomes chaotic. It cannot maintain its shape. Its gooey body begins to slowly contract and expand, getting away from you…
<<elseif $enemy.name == "Demonhound">>\
"Grrrr! I'll tell my friends about you if you keep beating me! Suck my cock and I'll forgive you!"
The Demonhound pumps his musky member, which squirts a healthy flow of cum.
<<elseif $enemy.name == "Bloodsucker">>\
"Huff… huff… Just give me a little bit of your blood, and I'll leave, okay?"
The Bloodsucker still tries to poke you with her proboscis.
<<elseif $enemy.name == "Orthrus">>\
"It's because of your fault we lost!"
"What!? No, it's because you too stupid!"
Both of Orthrus' heads keep blaming each other, while the snake head still tries to bite you.
<<elseif $enemy.name == "Ixion">>\
"Impossible… My mighty spear lost!? Forgive me... you are not a cock food, but a fine warrior!"
The Ixion still stands strong and bows at you.
<<elseif $enemy.name == "Groll">>\
"Graaaaaaaagh!"
The Groll flails his huge arms around wildly, destroying nearby trees and rocks. He seems to be very upset that he lost.
<<elseif $enemy.name == "Baphomet">>\
"Why hurt us? We just want to protect you, our precious little baby. Well, it seems that we have to flee, dear."
The Baphomet tries to fly away.
<<elseif $enemy.name == "Miasma">>\
"Oh ho ho. I lost? I've fed hundreds of preys to this body and still lost?.... Well, then it's time to feed myself hundreds more! I'll see you again, honey, mwah!"
The Miasma dances around, slowly distancing himself from you.
<<elseif $enemy.name == "Evil Eyes">>\
The Evil Eyes shrieks loudly. Before he slithers away from you in an attempt to flee...
<<elseif $enemy.name == "Hydra">>\
The Hydra's main body speaks.
"Stop violenceee! I cannot handle it anymooore. Everybody have peace, okaaaay?"
The Hydra moves away from you while scolding his cocks about love...
<<elseif $enemy.name == "Lamasthu">>\
"You motherfuc... Ehehehe... C'mon, I was just teasing you. I actually like you. Uhh, you know what? I'm gonna pee for a while. Wait here for a sec, handsome."
The Lamasthu walks out with tiny steps and arms flailing out..
<<elseif $enemy.name == "Soggoth">>\
"Eeeeek! I'm so sorry, Mr. Bully! I'm going to get m... my lunch money right away!"
The Soggoth crawls away from you, creating a tremor around you...
<<elseif $enemy.name == "Chimera">>\
The Chimera whimpers and looks at you with huge, sparkly eyes.
<<else>>\
XXX<</if>><</widget>><<set $storycaption to false>>
<<set $backerversion to false>>
<<set $rogueunlock to false>>
<<set $sorcererunlock to false>>
<<if $backerversion is true>><<set $rogueunlock to true>><</if>>
<<if $backerversion is true>><<set $sorcererunlock to true>><</if>>
<<enemysetup>>\
<<widget "startcombat">>
<<set $playerstatuseffect to "">><<set $enemystatuseffect to "">>
<<set $enemyhp to $enemy.maxhp>>
<<set $enemycombatmsg to $enemy.intromsg>>
<<set $player.apreg to 1>>
********** PLAYER **********
/* MOVES */
<<set $playerevasion to 0>>
<<set $playerelusiveturns to 0>>
<<set $playervanishturns to 0>>
<<set $playeratkupturns to 0>>
<<set $playerspatkupturns to 0>>
<<set $playerspdupturns to 0>>
<<set $playerluckupturns to 0>>
<<unset $enemybleed>>
<<set $enemybleedstack to 0>>
<<set $enemypoisonturns to 0>>
<<set $enemystunturns to 0>>
/* STATUS */
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<set $playerarmor to 0>>
<<set $bonusdmg to 0>>
<<set $vampirism to 0>>
<<set $vampirismheal to 0>>
<<set $countervampirismheal to 0>>
<<if $bloodpendantequip is true>><<set $vampirism to 15>><</if>>
<<set $playeratkupbuff to Math.round($player.atk*0.3)>>
<<set $playerspatkupbuff to Math.round($player.spatk*0.3)>>
<<set $playerspdupbuff to Math.round($player.spd*0.3)>>
<<set $playerluckupbuff to Math.round($player.luck*0.3)>>
<<set $playeratkupturns to 0>>
<<set $playerspatkupturns to 0>>
<<set $playerspdupturns to 0>>
<<set $playerluckupturns to 0>>
<<set $playeratkup to false>>
<<set $playerspatkup to false>>
<<set $playerspdup to false>>
<<set $playerluckup to false>>
<<set $playeratkdowndebuff to Math.round($player.atk*0.3)>>
<<set $playerspatkdowndebuff to Math.round($player.spatk*0.3)>>
<<set $playerspddowndebuff to Math.round($player.spd*0.3)>>
<<set $playerluckdowndebuff to Math.round($player.luck*0.3)>>
<<set $playeratkdownturns to 0>>
<<set $playerspatkdownturns to 0>>
<<set $playerspddownturns to 0>>
<<set $playerluckdownturns to 0>>
<<set $playeratkdown to false>>
<<set $playerspatkdown to false>>
<<set $playerspddown to false>>
<<set $playerluckdown to false>>
<<set $enemyatkupbuff to Math.round($enemy.atk*0.3)>>
<<set $enemyspatkupbuff to Math.round($enemy.spatk*0.3)>>
<<set $enemyspdupbuff to Math.round($enemy.spd*0.3)>>
<<set $enemyluckupbuff to Math.round($enemy.luck*0.3)>>
<<set $enemyatkupturns to 0>>
<<set $enemyspatkupturns to 0>>
<<set $enemyspdupturns to 0>>
<<set $enemyluckupturns to 0>>
<<set $enemyatkup to false>>
<<set $enemyspatkup to false>>
<<set $enemyspdup to false>>
<<set $enemyluckup to false>>
<<set $enemyatkdowndebuff to Math.round($enemy.atk*0.3)>>
<<set $enemyspatkdowndebuff to Math.round($enemy.spatk*0.3)>>
<<set $enemyspddowndebuff to Math.round($enemy.spd*0.3)>>
<<set $enemyluckdowndebuff to Math.round($enemy.luck*0.3)>>
<<set $enemyatkdownturns to 0>>
<<set $enemyspatkdownturns to 0>>
<<set $enemyspddownturns to 0>>
<<set $enemyluckdownturns to 0>>
<<set $enemyatkdown to false>>
<<set $enemyspatkdown to false>>
<<set $enemyspddown to false>>
<<set $enemyluckdown to false>>
<<if $counter>>
<<set $playerstatuseffect to $playerstatuseffect + " (counter)">><</if>>
/* ITEM */
<<if $shellpendantequip is true>>
<<set $playerarmor to 15>><</if>>
/* FIGHTER */
<<set $rampagereq to Math.round($player.maxhp*0.15)>>
<<set $berserkreq to Math.round($player.maxhp*0.10)>>
<<set $addictionreq to Math.round($player.maxhp*0.20)>>
<<set $survivoractivated to false>>
<<set $immortal to false>>
<<set $immortalturns to 0>>
<<set $charge to false>>
/* PASSIVES */
/* WARRIOR */
<<landwhale>>
<<breedinglord>>
/* ROGUE */
<<if $vileveil>>
<<set $vileveilactivate to false>><</if>>
<<if $extremestench>>
<<set $acc to 20>>
<<set _extremeroll to random(1,100)>>
<<if _extremeroll <= $acc>>
<<set $enemystun to true>>
<<set $combatmsg to "Extreme Stench activates! The $enemy.name is stunned!">>
<<set $enemystunturns to 1>><</if>><</if>>
<<if $dirtyplay>><<set $dirtyplayactivated to false>><</if>>
/* SORCERER */
<<if $player.name is "Sorcerer">>
<<set $skyaspectswitch to true>>
<<set $stormaspectswitch to false>>
<<set $sunaspectswitch to false>>
<<set $snowaspectswitch to false>>
<<set $playerdarkcloudevasionup to false>>
<<set $lightningrodswitch to false>>
<<set $lightningrodturns to 0>>
<<set $playersol to 0>>
<<set $playerfrostbite to false>>
<<set $icereserveswitch to false>>
<<set $playergerminate to false>>
<<set $playerhelios to false>>
<<set $playerheliosturns to 0>>
<</if>>
<<channelname>>
<<set $playerimmune to false>>
<<set $playerimmuneturns to 0>>
********** ENEMY **********
<<set $enemybonusdmg to 0>>
/* SUCCUBUS MOVES */
<<set $lustblastcd to 0>>
/* ORTHRUS MOVES */
<<set $enemystranglecd to 0>>
/* GROOU MOVES */
<<set $atkcd to 0>>
/* ARMOR */
<<set $hardenarmor to 0>>
<<set $enemyarmor to 0>>
/* POISON */
<<set $playerpoisonturns to 0>>
/* PARALYSIS */
<<unset $playerparalysis>>
<<set $playerparalysisturns to 0>>
/* BLEED */
<<unset $playerbleed>>
<<set $playerbleedstack to 0>>
/* POISON */
<<set $playerpoisonturns to 0>>
/* IXION MOVES */
<<set $enemydelugecd to 0>>
<<set $playeratkdownturns to 0>>
<<set $playerspatkdownturns to 0>>
<<set $enemyelusiveturns to 0>>
<<set $enemyevasion to 0>>
/* ANGEL MOVES */
<<if $enemy.name is "Angel">>
<<set $enemybarrier to 4>>
<<set $enemyprophecycd to 0>>
<<set $enemysanctuarycd to 0>>
<<set $enemyrevelationtotalstack to 0>>
<<set $enemysanctuary to false>>
<</if>>
/* GROLL MOVES */
<<set $enemywhirlwindcd to 0>>
<<set $enemyberserkreq to Math.round($enemy.maxhp*0.10)>>
/* BAPHOMET MOVES */
<<if $enemy.name is "Baphomet">>
<<set $enemybarrier to 4>>
<<set $enemyrevelationtotalstack to 0>>
<<set $enemysanctuary to false>>
<</if>>
/* CHIMERA MOVES */
<<set $enemybladestormcd to 0>>
/* LAMASTHU MOVES */
<<set $enemylightningrod to false>>
<<set $enemylightningrodturns to 0>>
/* SOGGOTH MOVES */
<<set $enemyearthquakecd to 0>>
/* HYDRA MOVES */
<<set $enemyerasercd to 0>>
/* ALLOCES MOVES */
<<set $enemyicereserveswitch to false>>
<<statusmessage>>
<</widget>>==ATTACK==
<<widget "attack">>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "<<if $crithit1 is true>>Critical hit! <</if>>You hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You attack $enemy.name, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
==DEFEND==
<<widget "defend">>
<<set $defend to true>>
<<set $combatmsg to "You take a defensive stance, bracing for the enemy's attack!">>
<<overflow>>
<</widget>>
==FLEE==
<<widget "flee">>
<<set $fleeroll to random(1,3)>>
<<if $stealthamuletequip is true>><<set $fleeroll to random(1,2)>><</if>>
<<if $enemy.name is "Groou" & $return is "OldBridge">><<set $fleeroll to 5>><</if>>
<<if $enemy.name is "Angel">><<set $fleeroll to 5>><</if>>
<<if $enemy.name is "Evil Eyes">><<set $fleeroll to 5>><</if>>
<<if $enemy.name is "Alloces">><<set $fleeroll to 5>><</if>>
<<if $fleeroll == 1>>
<<set $flee to true>>
<<set $combatmsg to "You try to flee from your opponent!">>
<<elseif $fleeroll > 1>>
<<unset $flee>>
<<set $combatmsg to "You failed to flee from your opponent!">>
<</if>>
<</widget>>
==SUBMIT==
<<widget "submit">>
<<set $immortal is false>>
<<set $playerhp to 0>>
<<set $combatmsg to "You have conceded to your opponent!">>
<</widget>>
--ATK UP BUFF--
<<widget "playeratkup">>
<<set $playeratkup to true>>
<<if $playeratkupturns is 0>>
<<set $player.atk += $playeratkupbuff >>
<</if>>
<<set $playeratkupturns to 4>>
<</widget>>
--SPATK UP BUFF--
<<widget "playerspatkup">>
<<set $playerspatkup to true>>
<<if $playerspatkupturns is 0>>
<<set $player.spatk += $playerspatkupbuff >>
<</if>>
<<set $playerspatkupturns to 4>>
<</widget>>
--SPD UP BUFF--
<<widget "playerspdup">>
<<set $playerspdup to true>>
<<if $playerspdupturns is 0>>
<<set $player.spd += $playerspdupbuff>>
<</if>>
<<set $playerspdupturns to 4>>
<</widget>>
--LUCK UP BUFF--
<<widget "playerluckup">>
<<set $playerluckup to true>>
<<if $playerluckupturns is 0>>
<<set $player.luck += $playerluckupbuff >>
<</if>>
<<set $playerluckupturns to 4>>
<</widget>>
--ATK DOWN DEBUFF--
<<widget "enemyatkdown">>
<<set $enemyatkdown to true>>
<<if $enemyatkdownturns is 0>>
<<set $enemy.atk -= $enemyatkdowndebuff>>
<</if>>
<<set $enemyatkdownturns to 4>>
<</widget>>
--SPATK DOWN DEBUFF--
<<widget "enemyspatkdown">>
<<set $enemyspatkdown to true>>
<<if $enemyspatkdownturns is 0>>
<<set $enemy.spatk -= $enemyspatkdowndebuff>>
<</if>>
<<set $enemyspatkdownturns to 4>>
<</widget>>
--SPD DOWN DEBUFF--
<<widget "enemyspddown">>
<<set $enemyspddown to true>>
<<if $enemyspddownturns is 0>>
<<set $enemy.spd -= $enemyspddowndebuff>>
<</if>>
<<set $enemyspddownturns to 4>>
<</widget>>
--LUCK DOWN DEBUFF--
<<widget "enemyluckdown">>
<<set $enemyluckdown to true>>
<<if $enemyluckdownturns is 0>>
<<set $enemy.luck -= $enemyluckdowndebuff>>
<</if>>
<<set $enemyluckdownturns to 4>>
<</widget>>
**********==MUSCLE==**********
--WILD SWING--
<<widget "wildswing">>
<<set $playerap -= $wildswingap>>
<<set $pwr to 120>>
<<set $acc to 55>>
<<set $crit to 20>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "<<if $crithit1 is true>>Critical hit! <</if>>You use Wild Swing at the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Wild Swing, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
--RAMPAGE--
<<widget "rampage">>
<<set $playerap -= $rampageap>>
<<set $pwr to 130>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
Rampage HP Req
<<if $hit1 is true>>
<<set $rampagereq to Math.round($player.maxhp*0.2)>>
<<set $playerhp -= $rampagereq>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "<<if $crithit1 is true>>Critical hit! <</if>>You use Rampage at the $enemy.name for $dmg1 damage! You hit yourself in recoil for $rampagereq damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Rampage, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
--BERSERK--
<<widget "berserk">>
<<set $berserk to true>>
<<set $playerap -= $berserkap>>
<<set $playerhp -= $berserkreq>>
<<playeratkup>>
<<playerluckup>>
<<set $combatmsg to "You use Berserk. You recall your dark past and got riled up. Your attack and luck increases!">>
<</widget>>
--FLEX--
<<widget "flex">>
<<set $playerap -= $flexap>>
<<set $acc to 90>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemyvulnerable>>
<<set $combatmsg to "You use Flex. You show off your body, arousing your enemy! The enemy is now more vulnerable to your attacks.">>
<<else>>
<<set $combatmsg to "You use Flex, but you miss!">><</if>>
<</widget>>
<<widget "enemyvulnerable">>
<<set $enemyvulnerable to true>>
<<set $enemyvulnerableturns to 4>>
<</widget>>
**********==MUSCLE TIER 2==**********
/* REVENGE */
<<widget "revenge">>
<<set $playerap -= $revengeap>>
<<set $pwr to (50+(150*(1+$player.maxhp-$playerhp)/$player.maxhp))>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Revenge!<<if $crithit1 is true>> Critical hit!<</if>> You unleash your accumulated pain toward the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Revenge, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
/* WHIRLWIND */
<<widget "whirlwind">>
<<set $playerap -= $whirlwindap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<dmgcalc2>>
<<dmgcalc3>>
<<if $hit1 is true>>
<<playerdmg1>><</if>>
<<if $hit2 is true>>
<<playerdmg2>><</if>>
<<if $hit3 is true>>
<<playerdmg3>><</if>>
<<vampirism>>
<<set $combatmsg to "You use Whirlwind!<<if $hit1 is true>><<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!<</if>><<if $hit1 is false>> You attack $enemy.name, but you miss!<</if>><<if $hit2 is true>><<if $crithit2 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg2 damage!<</if>><<if $hit2 is false>> You attack $enemy.name, but you miss!<</if>><<if $hit3 is true>><<if $crithit3 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg3 damage!<</if>><<if $hit3 is false>> You attack $enemy.name, but you miss!<</if>>">>
<<if $hit1 or $hit2 or $hit3 is true>>
<<enemycounter>><</if>>
<<bonusdamageoff>>
<</widget>>
/* BLOODLUST */
<<widget "bloodlust">>
<<set $bloodlust to true>>
<<set $playerap -= $bloodlustap>>
<<if $bloodlustturns is 0>>
<<set $bloodlustvampirism to 40>>
<<set $vampirism += $bloodlustvampirism>>
<</if>>
<<set $bloodlustturns to 4>>
<<set $combatmsg to "You use Bloodlust! You revel in your enemy's suffering and pain. Your damage will heal you!">>
<</widget>>
**********==MUSCLE TIER 3==**********
/* SURVIVOR */
<<widget "survivor">>
<<set $playerap -= $survivorap>>
<<set $survivoractivated to true>>
<<set $immortal to true>>
<<set $immortalturns to 3>>
<<set $combatmsg to "You use Survivor! You are bracing yourself to the limits. You are impervious to defeat for a while!">>
<</widget>>
/* CHARGE */
<<widget "charge">>
<<set $playerap -= $chargeap>>
<<set $charge to true>>
<<set $combatmsg to "You use Charge! You sharpen your focus for your next action!">>
<</widget>>
**********==FAT SKILLS==**********
/* BELLY BASH */
<<widget "bellybash">>
<<set $playerap -= $bellybashap>>
<<set $pwr to 75>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $bellybasharmor to Math.round($dmg1/2)>>
<<set $playerarmor += $bellybasharmor>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "<<if $crithit1 is true>>Critical hit! <</if>>You use Belly Bash at the $enemy.name for $dmg1 damage and gain $bellybasharmor armor!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Belly Bash, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
/* BULK UP */
<<widget "bulkup">>
<<set $playerap -= $bulkupap>>
<<set $bulkuparmor to ($player.vit*(random(20,40))/100)>>
<<set $bulkuparmor to Math.round($bulkuparmor)>>
<<set $playerarmor += $bulkuparmor>>
<<set $combatmsg to "You use Bulk Up and gain $bulkuparmor armor!">>
<</widget>>
/* HULKING */
<<widget "hulking">>
<<set $playerap -= $hulkingap>>
<<set $acc to 90>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemyatkdown>>
<<set $combatmsg to "You intimidate the enemy using your hulking body. The enemy's attack decreases!">>
<<else>>
<<set $combatmsg to "You use Hulking, but you miss!">><</if>>
<</widget>>
/* WIGGLE */
<<widget "wiggle">>
<<set $playerap -= $wiggleap>>
<<set $acc to 90>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemyspatkdown>>
<<set $combatmsg to "You wiggle your ass. The enemy's special attack decreases!">>
<<else>>
<<set $combatmsg to "You use Wiggle, but you miss!">><</if>>
<</widget>>
**********==FAT TIER 2==**********
/* ADDICTION */
<<widget "addiction">>
<<set $playerap -= $addictionap>>
<<set $playerhp -= $addictionreq>>
<<set $addictionarmorgain to Math.round($addictionreq*1.5)>>
<<set $playerarmor += $addictionarmorgain>>
<<set $combatmsg to "You use Addiction. You sacrifice your HP to gain $addictionarmorgain armor!">>
<</widget>>
/* BODY SLAM */
<<widget "bodyslam">>
<<set $playerap -= $bodyslamap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 0>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to $playerarmor>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Body Slam! You throw your huge body at the enemy and damages the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Body Slam, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
/* METABOLISM */
<<widget "metabolism">>
<<set $playerap -= $metabolismap>>
<<if $playerarmor > 1>>
<<set $bonusdamage to true>>
<<set $metabolismbonusdmg to Math.round($playerarmor)>>
<<set $bonusdmg += $metabolismbonusdmg>>
<<set $playerarmor to 0>>
<<set $combatmsg to "You use Metabolism! You use your excess energy to add charged damage for your next move!">>
<<else>>
<<set $combatmsg to "You use Metabolism! But you don't have any armor!">>
<</if>>
<</widget>>
<<widget "bonusdamageoff">>
<<if $bonusdamage>><<set $bonusdmg to 0>><<unset $bonusdamage>><</if>>
<<if $charge>><<unset $charge>><</if>>
<</widget>>
**********==EROTIC==**********
/* SEED BARRAGE */
<<widget "seedbarrage">>
<<set $playerap -= $seedbarrageap>>
<<set $pwr to 34>>
<<set $acc to 65>>
<<set $crit to 20>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<dmgcalc2>>
<<dmgcalc3>>
<<if $hit1 is true>>
<<playerdmg1>><</if>>
<<if $hit2 is true>>
<<playerdmg2>><</if>>
<<if $hit3 is true>>
<<playerdmg3>><</if>>
<<vampirism>>
<<set $combatmsg to "You use Seed Barage! Your mind focuses on carnal thoughts as you jerk off your manhood. You unleashes a barrage of your climax at the $enemy.name! <<if $hit1 is true>><<if $crithit1 is true>>Critical hit! <</if>>Your load hits for $dmg1 damage!<</if>><<if $hit1 is false>>Your load misses!<</if>> <<if $hit2 is true>><<if $crithit2 is true>>Critical hit! <</if>>Another load hits for $dmg2 damage!<</if>><<if $hit2 is false>>Your load misses!<</if>> <<if $hit3 is true>><<if $crithit3 is true>>Critical hit! <</if>>A final load hits for $dmg3 damage!<</if>><<if $hit3 is false>>Your load misses!<</if>>">>
<<if $hit1 or $hit2 or $hit3 is true>>
<<enemycounter>><</if>>
<<bonusdamageoff>>
<</widget>>
/* FLUID COAT */
<<widget "fluidcoat">>
<<set $playerap -= $fluidcoatap>>
<<set $bonusdamage to true>>
<<set $fluidcoatbonusdmg to Math.round(36*$player.spatk*(random(85,100))/10000)>>
<<set $bonusdmg += $fluidcoatbonusdmg>>
<<set $combatmsg to "You use Fluid Coat! You jerk off and smears fresh thick semen on your body. Your next attack will add $fluidcoatbonusdmg charged damage to the enemy.">>
<</widget>>
/* FONDLING */
<<widget "fondling">>
<<set $playerap -= $fondlingap>>
<<playerspatkup>>
<<set $combatmsg to "You fondle your <<= $player.balls.toFixed(1)>>-inch balls, and you feel them churning more with each stroke. Your special attack increases!">>
<</widget>>
/* ASS PLAY */
<<widget "assplay">>
<<set $playerap -= $assplayap>>
<<set $acc to 90>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemyspddown>>
<<set $combatmsg to "You use Ass Play! You caress your cheecks and finger your sensitive butt in front of the $enemy.name. The enemy's speed decreases!">>
<<else>>
<<set $combatmsg to "You use Ass Play, but you miss!">><</if>>
<</widget>>
**********==EROTIC TIER 2==**********
/* DELUGE */
<<widget "deluge">>
<<set $playerap -= $delugeap>>
<<set $pwr to 45>>
<<set $acc to 65>>
<<set $crit to 20>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<dmgcalc2>>
<<dmgcalc3>>
<<dmgcalc4>>
<<dmgcalc5>>
<<dmgcalc6>>
<<if $hit1 is true>>
<<playerdmg1>><</if>>
<<if $hit2 is true>>
<<playerdmg2>><</if>>
<<if $hit3 is true>>
<<playerdmg3>><</if>>
<<if $hit4 is true>>
<<playerdmg4>><</if>>
<<if $hit5 is true>>
<<playerdmg5>><</if>>
<<if $hit6 is true>>
<<playerdmg6>><</if>>
<<vampirism>>
<<set $combatmsg to "You use Deluge! Your sensitive balls are too congested with thick semen. You only knead your balls a bit, and you climaxed greatly at the $enemy.name! <<if $hit1 is true>><<if $crithit1 is true>>Critical hit! <</if>>Your load hits for $dmg1 damage!<</if>><<if $hit1 is false>>Your load misses!<</if>> <<if $hit2 is true>><<if $crithit2 is true>>Critical hit! <</if>>Another load hits for $dmg2 damage!<</if>><<if $hit2 is false>>Your load misses!<</if>> <<if $hit3 is true>><<if $crithit3 is true>>Critical hit! <</if>>Your load hits for $dmg3 damage!<</if>><<if $hit3 is false>>Your load misses!<</if>> <<if $hit4 is true>><<if $crithit4 is true>>Critical hit! <</if>>Your load hits for $dmg4 damage!<</if>><<if $hit4 is false>>Your load misses!<</if>> <<if $hit5 is true>><<if $crithit5 is true>>Critical hit! <</if>>Another load hits for $dmg5 damage!<</if>><<if $hit5 is false>>Your load misses!<</if>> <<if $hit6 is true>><<if $crithit6 is true>>Critical hit! <</if>>A final load hits for $dmg6 damage!<</if>><<if $hit6 is false>>Your load misses!<</if>>">>
<<if $hit1 or $hit2 or $hit3 or $hit4 or $hit5 or $hit6 is true>>
<<enemycounter>><</if>>
<<bonusdamageoff>>
<</widget>>
/* STICKY FEAST */
<<widget "stickyfeast">>
<<set $playerap -= $stickyfeastap>>
<<set $stickyfeastheal to Math.round(150*$player.spatk*(random(85,100))/10000)>>
<<set $playerhp += $stickyfeastheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use Sticky Feast! You agitate your manhood, and consume your thick and nutritious seed. You restore $stickyfeastheal HP!">>
<</widget>>
/* ALPHA MUSK*/
<<widget "alphamusk">>
<<set $playerap -= $alphamuskap>>
<<set $acc to 85>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<set $enemymarked to true>>
<<set $enemymarkedturns to 3>>
<<set $combatmsg to "You use Alpha Musk! You spread your armpits and crotch wide to let the enemy intoxicated by your heavy manly scent! The $enemy.name is marked!">>
<<else>>
<<set $combatmsg to "You use Alpha Musk, but you miss!">><</if>>
<</widget>>/* ENEMY TURN */
<<widget "enemyturn">>
<<if $enemyhp != 0>>
/* STUNNED */
<<if $enemystun is true>>
<<set $enemycombatmsg to "The $enemy.name is too stunned to act!">>
<<set $enemystunturns -= 1>>
<<if $enemystunturns == 0>>
<<unset $enemystun>><</if>>
/* ENEMIES */
/* IMP */
<<elseif $enemy.name == "Imp">>
<<enemyattack>>
/* DARKHORSE */
<<elseif $enemy.name == "Darkhorse">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=4>>
<<enemyattack>>
<<else>>
<<enemydoublestrike>>
<</if>>
/* SUCCUBUS */
<<elseif $enemy.name == "Succubus">>
<<if $lustblastcd == 4>>
<<lustblast>><<set $lustblastcd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=4>>
<<enemyattack>>
<<else>>
<<enemypheromone>>
<</if>>
<</if>>
/* PORGRE */
<<elseif $enemy.name == "Porgre">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=8>>
<<enemyharden>>
<<elseif _moveroll <=4>>
<<enemyattack>>
<<else>>
<<enemytoxicblast>>
<</if>>
/* GROOU */
<<elseif $enemy.name == "Groou">>
<<if $atkcd == 3>>
<<enemyattack>><<set $atkcd to 0>>
<<else>>
<<groow>>
<</if>>
/* DEMONHOUND */
<<elseif $enemy.name == "Demonhound">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $playerbleed is true>>
<<enemyhemorrhage>>
<<elseif _moveroll >= 7>>
<<enemyslash>>
<<elseif _moveroll >= 4 & _moveroll < 7>>
<<enemydeepthrust>>
<<else>>
<<enemyattack>>
<</if>>
/* BLOODSUCKER */
<<elseif $enemy.name == "Bloodsucker">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $playerparalysis is true>>
<<enemydash>>
<<elseif _moveroll >= 7>>
<<enemyinjection>>
<<elseif _moveroll >= 4 & _moveroll < 7>>
<<enemydrain>>
<<else>>
<<enemyattack>>
<</if>>
/* ORTHRUS */
<<elseif $enemy.name == "Orthrus">>
<<if $enemystranglecd == 4>>
<<enemystrangle>><<set $enemystranglecd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >=7>>
<<enemydoublestrike>>
<<elseif _moveroll <= 5 & $playerpoison != true>>
<<enemysneakysnake>>
<<elseif _moveroll <= 3 & $enemyhp <= Math.round($enemy.maxhp/2)>>
<<enemystickyfeast>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* IXION */
<<elseif $enemy.name == "Ixion">>
<<if $enemydelugecd == 5>>
<<enemydeluge>><<set $enemydelugecd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $enemyevasion > 0>>
<<enemyfondling>>
<<elseif _moveroll >= 7>>
<<enemyelusive>>
<<elseif _moveroll >= 4 & _moveroll < 7>>
<<enemyspiresmash>>
<<elseif _moveroll >= 2 & _moveroll < 4>>
<<enemydoublestrike>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* ANGEL */
<<elseif $enemy.name == "Angel">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $enemybarrier >= 2>>
<<enemyrevelation>>
<<elseif _moveroll <= 4 & $enemybarrier >= 3>>
<<enemyabidefate>>
<<elseif _moveroll > 2 & _moveroll < 7 & $enemybarrier >= 2 & $enemysanctuarycd >= 3>>
<<enemysanctuary>>
<<elseif _moveroll >= 4 & $enemyprophecycd >= 3>>
<<enemyprophecy>>
<<else>>
<<enemyattack>>
<</if>>
/* GROLL */
<<elseif $enemy.name == "Groll">>
<<if $enemywhirlwindcd == 5>>
<<enemywhirlwind>><<set $enemywhirlwindcd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 5 & $enemyatkup is false & $enemyhp >= 15>>
<<enemyberserk>>
<<elseif _moveroll >= 7>>
<<playervulnerable>>
<<elseif _moveroll <= 3>>
<<enemyspiresmash>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* BAPHOMET */
<<elseif $enemy.name == "Baphomet">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 1 & $enemybarrier >= 1>>
<<enemyrevelation>>
<<elseif _moveroll <=3 & $enemyspdup != true>>
<<enemydash>>
<<elseif _moveroll >= 9>>
<<enemysweetriver>>
<<elseif _moveroll >= 4>>
<<enemyataxia>>
<<else>>
<<enemyattack>>
<</if>>
/* MIASMA */
<<elseif $enemy.name == "Miasma">>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 6 & $playeratkdown != true>>
<<enemypheromone>>
<<elseif _moveroll <= 5 & $playerpoison != true>>
<<enemytoxicblast>>
<<elseif _moveroll <= 3 & $playerpoison is true>>
<<enemypoisonbreak>>
<<elseif _moveroll >= 3>>
<<enemyharden>>
<<else>>
<<enemyattack>>
<</if>>
/* EVIL EYES */
<<elseif $enemy.name == "Evil Eyes">>
<<if $enemystranglecd == 4>>
<<enemystrangle>><<set $enemystranglecd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $playerhp <= Math.round($player.maxhp/2)>>
<<enemydevour>>
<<elseif _moveroll <= 4 & $playervulnerable != true>>
<<enemyevileye>>
<<elseif _moveroll <= 4>>
<<enemycorrosivespray>>
<<elseif _moveroll >= 7>>
<<enemyinjection>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* CHIMERA */
<<elseif $enemy.name == "Chimera">>
<<if $enemybladestormcd == 5>>
<<enemybladestorm>><<set $enemybladestormcd to 0>>
<<else>>
<<set _moveroll to random(1,20)>>
<<if _moveroll >= 17 & $playerbleed is true>>
<<enemyhemorrhage>>
<<elseif _moveroll >= 12>>
<<enemyslash>>
<<elseif _moveroll is 6 or 7 or 8>>
<<enemyinjection>>
<<elseif _moveroll <= 5>>
<<enemyspiresmash>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* LAMASTHU */
<<elseif $enemy.name == "Lamasthu">>
<<if $enemybonusdmg <= 8>>
<<enemylightningamp>>
<<elseif $enemybonusdmg >= 22>>
<<enemydischarge>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7>>
<<enemylightningamp>>
<<elseif _moveroll <= 2 & $enemylightningrod is false>>
<<enemylightningrod>>
<<elseif _moveroll <= 5>>
<<enemylightningbolt>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* SOGGOTH */
<<elseif $enemy.name == "Soggoth">>
<<if $enemyearthquakecd == 6>>
<<enemyearthquake>><<set $enemyearthquakecd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7>>
<<enemybellybash>>
<<elseif _moveroll <= 2>>
<<enemysquash>>
<<elseif _moveroll is 3 or 4>>
<<enemydoublestrike>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* HYDRA */
<<elseif $enemy.name == "Hydra">>
<<if $enemyerasercd == 6>>
<<enemyeraser>><<set $enemyerasercd to 0>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 7 & $enemyspatkup is false>>
<<enemyfondling>>
<<elseif _moveroll <= 4>>
<<enemyseedray>>
<<elseif _moveroll is 5 or 6>>
<<enemysheathsplash>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* ALLOCES */
<<elseif $enemy.name == "Alloces">>
<<if $enemyarmor <= 10>>
<<enemyicecharge>>
<<elseif $enemyarmor >= 30>>
<<enemyicebomb>>
<<else>>
<<set _moveroll to random(1,10)>>
<<if _moveroll >= 8 & $playerpoison != true>>
<<enemysneakysnake>>
<<elseif _moveroll >= 7>>
<<enemyspiresmash>>
<<elseif _moveroll <= 2 & $enemyicereserveswitch is false>>
<<enemyicereserve>>
<<elseif _moveroll <= 3>>
<<enemyicebolt>>
<<elseif _moveroll is 4 or 5>>
<<enemyicecharge>>
<<else>>
<<enemyattack>>
<</if>>
<</if>>
/* NEXT ENEMY */
<</if>>
<<else>>
<<set $enemycombatmsg to $enemy.deathmsg>>
<</if>>
<</widget>>
Game over!
<<link "Restart Run""Intro">><</link>><<widget "endcombat">>
/* LUST */
<<set $lust += Math.round(5+($player.balls - 2))>>
<<set $lust to Math.clamp($lust, 0, 100)>>
/* WARRIOR */
--STATUS OFF--
<<unset $playeratkup>>
<<if $playeratkupturns > 0>>
<<set $playeratkupturns to 0>>
<<set $player.atk -= $playeratkupbuff >>
<</if>>
<<if $playeratkdownturns > 0>>
<<set $playeratkdownturns to 0>>
<<set $player.atk += $playeratkdowndebuff >>
<</if>>
<<unset $playerspatkup>>
<<if $playerspatkupturns > 0>>
<<set $playerspatkupturns to 0>>
<<set $player.spatk -= $playerspatkupbuff >>
<</if>>
<<if $playerspatkdownturns > 0>>
<<set $playerspatkdownturns to 0>>
<<set $player.spatk += $playerspatkdowndebuff >>
<</if>>
<<unset $playerspdup>>
<<if $playerspdupturns > 0>>
<<set $playerspdupturns to 0>>
<<set $player.spd -= $playerspdupbuff >>
<</if>>
<<if $playerspddownturns > 0>>
<<set $playerspddownturns to 0>>
<<set $player.spd += $playerspddowndebuff >>
<</if>>
<<unset $playerluckup>>
<<if $playerluckupturns > 0>>
<<set $playerluckupturns to 0>>
<<set $player.luck -= $playerluckupbuff >>
<</if>>
<<if $playerluckdownturns > 0>>
<<set $playerluckdownturns to 0>>
<<set $player.luck += $playerluckdowndebuff >>
<</if>>
--Armor Off--
<<set $playerarmor to 0>>
<<set $bulkuparmor to 0>>
<<set $addictionarmorgain to 0>>
--Bloodlust Off--
<<if $bloodlustturns > 0>>
<<set $bloodlustturns to 0>>
<<set $vampirism -= $bloodlustvampirism>>
<</if>>
--Adrenaline Off--
<<if $adrenalineswitch is true>>
<<set $adrenalineswitch to false>>
<<set $player.apreg -= 2>>
<</if>>
--Hulking Off--
<<if $enemyatkdownturns > 0>>
<<set $enemyatkdownturns to 0>>
<<set $enemy.atk += $enemyatkdowndebuff >>
<<unset $enemyatkdown>>
<</if>>
--Wiggle Off--
<<if $enemyspatkdownturns > 0>>
<<set $enemyspatkdownturns to 0>>
<<set $enemy.spatk += $enemyspatkdowndebuff >>
<<unset $enemyspatkdown>>
<</if>>
--Bonus Damage Off--
<<unset $bonusdamage>>
<<unset $bonusdmg>>
<<unset $enemybonusdamage>>
<<unset $enemybonusdmg>>
--Ass Play Off--
<<if $enemyspddownturns > 0>>
<<set $enemyspddownturns to 0>>
<<set $enemy.spd += $enemyspddowndebuff >>
<</if>>
--Alpha Musk Off--
<<if $enemymarkedturns > 0>>
<<set $enemymarkedturns to 0>>
<</if>>
/* ROGUE */
<<unset $backstabactivate>>
/* ENEMY */
--Dash Off--
<<if $enemyspdupturns > 0>>
<<set $enemyspdupturns to 0>>
<<set $enemy.spd -= $enemyspdupbuff >>
<</if>>
--Paralysis Off--
<<if $playerparalysisturns > 0>>
<<set $playerparalysisturns to 0>>
<<set $player.apreg += 1>>
<<unset $playerparalysis>>
<</if>>
--Acidspray Off--
<<if $playervulnerableturns > 0>>
<<set $playervulnerableturns to 0>>
<<unset $playervulnerable>>
<</if>>
--Spiresmash Off--
<<if $playermarkedturns > 0>>
<<set $playermarkedturns to 0>>
<</if>>
--Stats Off--
<<unset $defend, $flee>>
<<unset $enemy, $enemyhp, $enemy.pron, $enemy.atk, $enemy.spatk, $enemy.vit, $enemy.luck, $enemy.spd, $combatmsg, $enemycombatmsg>>
<<unset $dmg1, $finaldmg1, $pwr, $acc, $crit, $hitacc1, $critacc1, $dmg2, $finaldmg2, $hitacc2, $critacc2, $dmg3, $finaldmg3, $hitacc3, $critacc3, $dmg4, $finaldmg4, $hitacc4, $critacc4, $dmg5, $finaldmg5, $hitacc5, $critacc5, $dmg6, $finaldmg6, $hitacc6, $critacc6>>
<<unset $enemydmg, $enemypwr, $enemycrit, $enemyhitacc, $enemycritacc, $enemyhit, $enemycrithit, $enemydmg1, $enemyhitacc1, $enemycritacc1, $enemyhit1, $enemycrithit1, $enemydmg2, $enemyhitacc2, $enemycritacc2, $enemyhit2, $enemycrithit2>>
<<unset $playervulnerable, $playervulnerableturns, $enemyvulnerable, $enemyvulnerableturns, $bloodlust, $vampirism, $vampirismheal, $countervampirismheal, $fluidcoat, $playerspatkup, $playerspatkdown, $enemyatkdown, $enemyatkdowndebuff, $enemyspatkdown, $enemyspatkdowndebuff, $enemyspatkdownturns, $enemyspddown, $enemyspddowndebuff, $enemyspddownturns, $enemyspdup, $enemyspdupbuff, $enemyspdupturns, $enemyluckdownturns, $enemyluckdown, $stickyfeastheal, $playermarked, $playermarkedturns, $enemymarked, $enemymarkedturns, $playeratkdown, $playeratkdowndebuff, $playerspatkdowndebuff, $playerspatkdownturns, $lustblastcd, $enemyarmor, $playerpoison, $playerpoisonturns, $playerpoisondmg, $playerpoisonfinaldmg, $playerbleed, $playerbleedstack, $playerbleeddmg, $playerbleedfinaldmg, $playerparalysis, $playerparalysisturns, $enemypoison, $enemypoisonturns, $enemypoisondmg, $enemypoisonfinaldmg, $enemybleed, $enemybleedstack, $enemybleeddmg, $enemybleedfinaldmg, $enemystun, $enemystunturns>>
<<unset $enemybarrier, $enemyrevelation, $enemyrevelationstack, $enemyrevelationtotalstack, $enemysanctuary, $enemysanctuaryturns, $enemyprophecycd>>
<</widget>>/* DMG CALC */
--DMG 1--
<<widget "dmgcalc1">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc1 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate1 to random(1,100)>>
<<if _hitrate1 <= $hitacc1>>
<<set $hit1 to true>>
<<else>>
<<set $hit1 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit1 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit1 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc1 to ($crit+(($player.luck-$enemy.luck)*3))>>
<<set _critrate1 to random(1,100)>>
<<if _critrate1 <= $critacc1>>
<<set $crithit1 to true>>
<<else>>
<<set $crithit1 to false>>
<</if>>
<<set $dmg1 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg1 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg1 += $dmg1>><</if>>
<<if $crithit1 is true>><<set $dmg1 to $dmg1*1.5>><</if>>
<<set $dmg1 to Math.round($dmg1)>>
<</widget>>
--FINAL DMG 1--
<<widget "playerdmg1">>
<<if $enemyvulnerable>><<set $dmg1 to Math.round($dmg1*1.3)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg1 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg1>>
<<set $enemyarmor -= $dmg1>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg1 to ($enemyarmor-$dmg1)>>
<<set $enemyhp += $finaldmg1 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg1>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 2--
<<widget "dmgcalc2">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc2 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate2 to random(1,100)>>
<<if _hitrate2 <= $hitacc2>>
<<set $hit2 to true>>
<<else>>
<<set $hit2 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit2 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit2 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc2 to ($crit+(($player.luck-$enemy.luck)*3))>>
<<set _critrate2 to random(1,100)>>
<<if _critrate2 <= $critacc2>>
<<set $crithit2 to true>>
<<else>>
<<set $crithit2 to false>>
<</if>>
<<set $dmg2 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg2 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg2 += $dmg2>><</if>>
<<if $crithit2 is true>><<set $dmg2 to $dmg2*1.5>><</if>>
<<set $dmg2 to Math.round($dmg2)>>
<</widget>>
--FINAL DMG 2--
<<widget "playerdmg2">>
<<if $enemyvulnerable>><<set $dmg2 to Math.round($dmg2*1.5)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg2 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg2>>
<<set $enemyarmor -= $dmg2>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg2 to ($enemyarmor-$dmg2)>>
<<set $enemyhp += $finaldmg2 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg2>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 3--
<<widget "dmgcalc3">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc3 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate3 to random(1,100)>>
<<if _hitrate3 <= $hitacc3>>
<<set $hit3 to true>>
<<else>>
<<set $hit3 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit3 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit3 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc3 to ($crit+(($player.luck-$enemy.luck)*3))>>
<<set _critrate3 to random(1,100)>>
<<if _critrate3 <= $critacc3>>
<<set $crithit3 to true>>
<<else>>
<<set $crithit3 to false>>
<</if>>
<<set $dmg3 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg3 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg3 += $dmg3>><</if>>
<<if $crithit3 is true>><<set $dmg3 to $dmg3*1.5>><</if>>
<<set $dmg3 to Math.round($dmg3)>>
<</widget>>
--FINAL DMG 3--
<<widget "playerdmg3">>
<<if $enemyvulnerable>><<set $dmg3 to Math.round($dmg3*1.5)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg3 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg3>>
<<set $enemyarmor -= $dmg3>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg3 to ($enemyarmor-$dmg3)>>
<<set $enemyhp += $finaldmg3 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg3>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 4--
<<widget "dmgcalc4">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc4 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate4 to random(1,100)>>
<<if _hitrate4 <= $hitacc4>>
<<set $hit4 to true>>
<<else>>
<<set $hit4 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit4 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit4 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc4 to ($crit+(($player.luck-$enemy.luck)*4))>>
<<set _critrate4 to random(1,100)>>
<<if _critrate4 <= $critacc4>>
<<set $crithit4 to true>>
<<else>>
<<set $crithit4 to false>>
<</if>>
<<set $dmg4 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg4 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg4 += $dmg4>><</if>>
<<if $crithit4 is true>><<set $dmg4 to $dmg4*1.5>><</if>>
<<set $dmg4 to Math.round($dmg4)>>
<</widget>>
--FINAL DMG 4--
<<widget "playerdmg4">>
<<if $enemyvulnerable>><<set $dmg4 to Math.round($dmg4*1.5)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg4 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg4>>
<<set $enemyarmor -= $dmg4>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg4 to ($enemyarmor-$dmg4)>>
<<set $enemyhp += $finaldmg4 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg4>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 5--
<<widget "dmgcalc5">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc5 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate5 to random(1,100)>>
<<if _hitrate5 <= $hitacc5>>
<<set $hit5 to true>>
<<else>>
<<set $hit5 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit5 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit5 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc5 to ($crit+(($player.luck-$enemy.luck)*5))>>
<<set _critrate5 to random(1,100)>>
<<if _critrate5 <= $critacc5>>
<<set $crithit5 to true>>
<<else>>
<<set $crithit5 to false>>
<</if>>
<<set $dmg5 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg5 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg5 += $dmg5>><</if>>
<<if $crithit5 is true>><<set $dmg5 to $dmg5*1.5>><</if>>
<<set $dmg5 to Math.round($dmg5)>>
<</widget>>
--FINAL DMG 5--
<<widget "playerdmg5">>
<<if $enemyvulnerable>><<set $dmg5 to Math.round($dmg5*1.5)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg5 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg5>>
<<set $enemyarmor -= $dmg5>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg5 to ($enemyarmor-$dmg5)>>
<<set $enemyhp += $finaldmg5 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg5>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 6--
<<widget "dmgcalc6">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc6 to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate6 to random(1,100)>>
<<if _hitrate6 <= $hitacc6>>
<<set $hit6 to true>>
<<else>>
<<set $hit6 to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $hit6 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $hit6 to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<if $backstabactivate is true>><<set $crit to 100>><</if>>
<<set $critacc6 to ($crit+(($player.luck-$enemy.luck)*6))>>
<<set _critrate6 to random(1,100)>>
<<if _critrate6 <= $critacc6>>
<<set $crithit6 to true>>
<<else>>
<<set $crithit6 to false>>
<</if>>
<<set $dmg6 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg6 += Math.round($bonusdmg)>><</if>>
<<if $charge>><<set $dmg6 += $dmg6>><</if>>
<<if $crithit6 is true>><<set $dmg6 to $dmg6*1.5>><</if>>
<<set $dmg6 to Math.round($dmg6)>>
<</widget>>
--FINAL DMG 6--
<<widget "playerdmg6">>
<<if $enemyvulnerable>><<set $dmg6 to Math.round($dmg6*1.5)>><</if>>
<<if $enemybarrier > 0>>
<<set $dmg6 to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $dmg6>>
<<set $enemyarmor -= $dmg6>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $finaldmg6 to ($enemyarmor-$dmg6)>>
<<set $enemyhp += $finaldmg6 >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $dmg6>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--COUNTER DMG--
<<widget "counterdmgcalc">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $counterhitacc to ($acc+(($player.spd-$enemy.spd)*3))>>
<<set _hitrate to random(1,100)>>
<<if _hitrate <= $counterhitacc>>
<<set $counterhit to true>>
<<else>>
<<set $counterhit to false>>
<</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $counterhit to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $counterhit to true>>
<</if>>
<<if $fatalringequip is true>><<set $crit to Math.round($crit+10)>><</if>>
<<set $countercritacc to ($crit+(($player.luck-$enemy.luck)*3))>>
<<set _critrate to random(1,100)>>
<<if _critrate <= $countercritacc>>
<<set $countercrithit to true>>
<<else>>
<<set $countercrithit to false>>
<</if>>
<<set $counterdmg to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $countercrithit is true>><<set $counterdmg to $counterdmg*1.5>><</if>>
<<set $counterdmg to Math.round($counterdmg)>>
<</widget>>
--COUNTER FINAL DMG--
<<widget "counterdmg">>
<<if $enemyvulnerable>><<set $counterdmg to Math.round($counterdmg*1.3)>><</if>>
<<if $enemybarrier > 0>>
<<set $counterdmg to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your damage is nullified!">>
<</if>>
<<if $enemyarmor >= $counterdmg>>
<<set $enemyarmor -= $counterdmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $counterfinaldmg to ($enemyarmor-$counterdmg)>>
<<set $enemyhp += $counterfinaldmg >>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $counterdmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--VAMPIRISM--
<<widget "vampirism">>
<<if $vampirism >= 1>>
<<set $vampirismheal to Math.round(($vampirism/100)*($dmg1+$dmg2+$dmg3+$dmg4+$dmg5+$dmg6))>>
<<set $playerhp += $vampirismheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</if>>
<</widget>>
--VAMPIRISM COUNTER--
<<widget "countervampirism">>
<<if $vampirism >= 1>>
<<set $countervampirismheal to Math.round(($vampirism/100)*($counterdmg+$counterfluidcoatdmg))>>
<<set $playerhp += $countervampirismheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</if>>
<</widget>>
/* PLAYER POISON DMG */
<<widget "enemypoisondmg">>
<<set $enemypoisondmg to Math.round($enemy.maxhp*0.06)>>
<<if $enemyvulnerable>>
<<set $enemypoisondmg to Math.round($enemypoisondmg*1.3)>><</if>>
<<if $enemybarrier > 0>>
<<set $enemypoisondmg to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your poison damage is nullified!">>
<</if>>
<<if $enemyarmor >= $enemypoisondmg>>
<<set $enemyarmor -= $enemypoisondmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $enemypoisonfinaldmg to ($enemyarmor-$enemypoisondmg)>>
<<set $enemyhp += $enemypoisonfinaldmg>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $enemypoisondmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
/* PLAYER BLEED DMG */
<<widget "enemybleeddmg">>
<<set $enemybleeddmg to Math.round($enemybleedstack)>>
<<if $enemyvulnerable>>
<<set $enemybleeddmg to Math.round($enemybleeddmg*1.3)>><</if>>
<<if $enemybarrier > 0>>
<<set $enemybleeddmg to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your bleed damage is nullified!">>
<</if>>
<<if $enemyarmor >= $enemybleeddmg>>
<<set $enemyarmor -= $enemybleeddmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $enemybleedfinaldmg to ($enemyarmor-$enemybleeddmg)>>
<<set $enemyhp += $enemybleedfinaldmg>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $enemybleeddmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
/* STATUS EFFECT */
/* STATUS 1 */
<<widget "statuscalc1">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc1 to ($acc+(($player.luck-$enemy.luck)*2))>>
<<set _hitrate1 to random(1,100)>>
<<if _hitrate1 <= $hitacc1>>
<<set $statushit1 to true>><<else>><<set $statushit1 to false>><</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $statushit1 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $statushit1 to true>>
<</if>>
<</widget>>
/* STATUS 2 */
<<widget "statuscalc2">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc2 to ($acc+(($player.luck-$enemy.luck)*2))>>
<<set _hitrate2 to random(1,100)>>
<<if _hitrate2 <= $hitacc2>>
<<set $statushit2 to true>><<else>><<set $statushit2 to false>><</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $statushit2 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $statushit2 to true>>
<</if>>
<</widget>>
/* STATUS 3 */
<<widget "statuscalc3">>
<<if $visionringequip is true>><<set $acc to Math.round($acc+10)>><</if>>
<<set $hitacc3 to ($acc+(($player.luck-$enemy.luck)*2))>>
<<set _hitrate3 to random(1,100)>>
<<if _hitrate3 <= $hitacc3>>
<<set $statushit3 to true>><<else>><<set $statushit3 to false>><</if>>
<<if $enemyevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $enemyevasion>>
<<set $statushit3 to false>>
<</if>>
<</if>>
<<if $enemymarked is true>>
<<set $statushit3 to true>>
<</if>>
<</widget>>
/* LIGHTNING ROD DMG */
<<widget "lightningroddmg">>
<<set $lightningroddmg to random(0,$bonusdmg)>>
<<if $enemyvulnerable>><<set $lightningroddmg to Math.round($lightningroddmg*1.3)>><</if>>
<<if $enemybarrier > 0>>
<<set $lightningroddmg to 0>>
<<if $enemysanctuary is false>><<set $enemybarrier -= 1>><</if>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $combatmsg to $combatmsg + " Your lightning rod damage is nullified!">>
<</if>>
<<if $enemyarmor >= $lightningroddmg>>
<<set $enemyarmor -= $lightningroddmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<else>>
<<set $lightningrodfinaldmg to ($enemyarmor - $lightningroddmg)>>
<<set $enemyhp += $lightningrodfinaldmg>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemyarmor -= $lightningroddmg>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<</if>>
<</widget>>
--DMG 1--
<<widget "enemydmgcalc1">>
<<set $enemyhitacc1 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate1 to random(1,100)>>
<<if _enemyhitrate1 <= $enemyhitacc1>>
<<set $enemyhit1 to true>>
<<else>>
<<set $enemyhit1 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit1 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit1 to true>><</if>>
<<if $enemyhit1 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc1 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate1 = random(1,100)>>
<<if _enemycritrate1 <= $enemycritacc1>>
<<set $enemycrithit1 to true>>
<<else>>
<<set $enemycrithit1 to false>>
<</if>>
<<set $enemydmg1 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg1 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit1 is true>><<set $enemydmg1 to $enemydmg1*1.5>><</if>>
<<set $enemydmg1 to Math.round($enemydmg1)>>
<<if $defend is true>>
<<set $enemydmg1 to Math.round($enemydmg1*0.5)>><</if>>
<</widget>>
--FINAL DMG 1--
<<widget "enemydmg1">>
<<if $playervulnerable>><<set $enemydmg1 to Math.round($enemydmg1*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg1 to 0>><</if>>
<<if $playerarmor >= $enemydmg1>>
<<set $playerarmor -= $enemydmg1>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg1 to ($playerarmor-$enemydmg1)>>
<<set $playerhp += $enemyfinaldmg1 >>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg1>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
--DMG 2--
<<widget "enemydmgcalc2">>
<<set $enemyhitacc2 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate2 to random(1,100)>>
<<if _enemyhitrate2 <= $enemyhitacc2>>
<<set $enemyhit2 to true>>
<<else>>
<<set $enemyhit2 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit2 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit2 to true>><</if>>
<<if $enemyhit2 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc2 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate2 = random(1,100)>>
<<if _enemycritrate2 <= $enemycritacc2>>
<<set $enemycrithit2 to true>>
<<else>>
<<set $enemycrithit2 to false>>
<</if>>
<<set $enemydmg2 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg2 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit2 is true>><<set $enemydmg2 to $enemydmg2*1.5>><</if>>
<<set $enemydmg2 to Math.round($enemydmg2)>>
<<if $defend is true>>
<<set $enemydmg2 to Math.round($enemydmg2*0.5)>><</if>>
<</widget>>
--FINAL DMG 2--
<<widget "enemydmg2">>
<<if $playervulnerable>><<set $enemydmg2 to Math.round($enemydmg2*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg2 to 0>><</if>>
<<if $playerarmor >= $enemydmg2>>
<<set $playerarmor -= $enemydmg2>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg2 to ($playerarmor-$enemydmg2)>>
<<set $playerhp += $enemyfinaldmg2>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg2>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
--DMG 3--
<<widget "enemydmgcalc3">>
<<set $enemyhitacc3 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate3 to random(1,100)>>
<<if _enemyhitrate3 <= $enemyhitacc3>>
<<set $enemyhit3 to true>>
<<else>>
<<set $enemyhit3 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit3 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit3 to true>><</if>>
<<if $enemyhit3 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc3 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate3 = random(1,100)>>
<<if _enemycritrate3 <= $enemycritacc3>>
<<set $enemycrithit3 to true>>
<<else>>
<<set $enemycrithit3 to false>>
<</if>>
<<set $enemydmg3 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg3 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit3 is true>><<set $enemydmg3 to $enemydmg3*1.5>><</if>>
<<set $enemydmg3 to Math.round($enemydmg3)>>
<<if $defend is true>>
<<set $enemydmg3 to Math.round($enemydmg3*0.5)>><</if>>
<</widget>>
--FINAL DMG 3--
<<widget "enemydmg3">>
<<if $playervulnerable>><<set $enemydmg3 to Math.round($enemydmg3*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg3 to 0>><</if>>
<<if $playerarmor >= $enemydmg3>>
<<set $playerarmor -= $enemydmg3>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg3 to ($playerarmor-$enemydmg3)>>
<<set $playerhp += $enemyfinaldmg3>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg3>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
--DMG 4--
<<widget "enemydmgcalc4">>
<<set $enemyhitacc4 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate4 to random(1,100)>>
<<if _enemyhitrate4 <= $enemyhitacc4>>
<<set $enemyhit4 to true>>
<<else>>
<<set $enemyhit4 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit4 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit4 to true>><</if>>
<<if $enemyhit4 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc4 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate4 = random(1,100)>>
<<if _enemycritrate4 <= $enemycritacc4>>
<<set $enemycrithit4 to true>>
<<else>>
<<set $enemycrithit4 to false>>
<</if>>
<<set $enemydmg4 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg4 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit4 is true>><<set $enemydmg4 to $enemydmg4*1.5>><</if>>
<<set $enemydmg4 to Math.round($enemydmg4)>>
<<if $defend is true>>
<<set $enemydmg4 to Math.round($enemydmg4*0.5)>><</if>>
<</widget>>
--FINAL DMG 4--
<<widget "enemydmg4">>
<<if $playervulnerable>><<set $enemydmg4 to Math.round($enemydmg4*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg4 to 0>><</if>>
<<if $playerarmor >= $enemydmg4>>
<<set $playerarmor -= $enemydmg4>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg4 to ($playerarmor-$enemydmg4)>>
<<set $playerhp += $enemyfinaldmg4>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg4>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
--DMG 5--
<<widget "enemydmgcalc5">>
<<set $enemyhitacc5 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate5 to random(1,100)>>
<<if _enemyhitrate5 <= $enemyhitacc5>>
<<set $enemyhit5 to true>>
<<else>>
<<set $enemyhit5 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit5 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit5 to true>><</if>>
<<if $enemyhit5 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc5 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate5 = random(1,100)>>
<<if _enemycritrate5 <= $enemycritacc5>>
<<set $enemycrithit5 to true>>
<<else>>
<<set $enemycrithit5 to false>>
<</if>>
<<set $enemydmg5 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg5 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit5 is true>><<set $enemydmg5 to $enemydmg5*1.5>><</if>>
<<set $enemydmg5 to Math.round($enemydmg5)>>
<<if $defend is true>>
<<set $enemydmg5 to Math.round($enemydmg5*0.5)>><</if>>
<</widget>>
--FINAL DMG 5--
<<widget "enemydmg5">>
<<if $playervulnerable>><<set $enemydmg5 to Math.round($enemydmg5*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg5 to 0>><</if>>
<<if $playerarmor >= $enemydmg5>>
<<set $playerarmor -= $enemydmg5>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg5 to ($playerarmor-$enemydmg5)>>
<<set $playerhp += $enemyfinaldmg5>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg5>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
--DMG 6--
<<widget "enemydmgcalc6">>
<<set $enemyhitacc6 to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate6 to random(1,100)>>
<<if _enemyhitrate6 <= $enemyhitacc6>>
<<set $enemyhit6 to true>>
<<else>>
<<set $enemyhit6 to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit6 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemyhit6 to true>><</if>>
<<if $enemyhit6 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<<set $enemycritacc6 to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate6 = random(1,100)>>
<<if _enemycritrate6 <= $enemycritacc6>>
<<set $enemycrithit6 to true>>
<<else>>
<<set $enemycrithit6 to false>>
<</if>>
<<set $enemydmg6 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg6 += Math.round($enemybonusdmg)>><</if>>
<<if $enemycrithit6 is true>><<set $enemydmg6 to $enemydmg6*1.5>><</if>>
<<set $enemydmg6 to Math.round($enemydmg6)>>
<<if $defend is true>>
<<set $enemydmg6 to Math.round($enemydmg6*0.5)>><</if>>
<</widget>>
--FINAL DMG 6--
<<widget "enemydmg6">>
<<if $playervulnerable>><<set $enemydmg6 to Math.round($enemydmg6*1.3)>><</if>>
<<if $playerimmune>><<set $enemydmg6 to 0>><</if>>
<<if $playerarmor >= $enemydmg6>>
<<set $playerarmor -= $enemydmg6>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg6 to ($playerarmor-$enemydmg6)>>
<<set $playerhp += $enemyfinaldmg6>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg6>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>>
/* ENEMY POISON DMG */
<<widget "playerpoisondmg">>
<<set $playerpoisondmg to Math.round($player.maxhp*0.06)>>
<<if $playervulnerable>>
<<set $playerpoisondmg to Math.round($playerpoisondmg*1.3)>><</if>>
<<if $playerimmune>>
<<set $playerpoisondmg to 0>><</if>>
<<if $defend is true>>
<<set $playerpoisondmg to Math.round($playerpoisondmg*0.5)>><</if>>
<<if $playerarmor >= $playerpoisondmg>>
<<set $playerarmor -= $playerpoisondmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $playerpoisonfinaldmg to ($playerarmor-$playerpoisondmg)>>
<<set $playerhp += $playerpoisonfinaldmg>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $playerpoisondmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<</if>>
<</widget>>
/* ENEMY BLEED DMG */
<<widget "playerbleeddmg">>
<<set $playerbleeddmg to Math.round($playerbleedstack)>>
<<if $playervulnerable>>
<<set $playerbleeddmg to Math.round($playerbleeddmg*1.3)>><</if>>
<<if $defend is true>>
<<set $playerbleeddmg to Math.round($playerbleeddmg*0.5)>><</if>>
<<if $playerimmune>>
<<set $playerbleeddmg to 0>><</if>>
<<if $playerarmor >= $playerbleeddmg>>
<<set $playerarmor -= $playerbleeddmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $playerbleedfinaldmg to ($playerarmor-$playerbleeddmg)>>
<<set $playerhp += $playerbleedfinaldmg>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $playerbleeddmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<</if>>
<</widget>>
/* ENEMY LIGHTNING ROD DMG */
<<widget "enemylightningroddmg">>
<<set $enemylightningroddmg to random(0,$enemybonusdmg)>>
<<if $defend is true>>
<<set $enemylightningroddmg to Math.round($enemylightningroddmg*0.5)>><</if>>
<<if $playervulnerable>><<set $enemylightningroddmg to Math.round($enemylightningroddmg*1.3)>><</if>>
<<if $playerimmune>>
<<set $enemylightningroddmg to 0>><</if>>
<<if $playerarmor >= $enemylightningroddmg>>
<<set $playerarmor -= $enemylightningroddmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemylightningrodfinaldmg to ($playerarmor-$enemylightningroddmg)>>
<<set $playerhp += $enemylightningrodfinaldmg >>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemylightningroddmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<</if>>
<</widget>>
/* ENEMY STATUS EFFECT */
<<widget "enemystatuscalc1">>
<<set $enemyhitacc1 to ($enemyacc+(($enemy.luck-$player.luck)*2))>>
<<set _enemyhitrate1 to random(1,100)>>
<<if _enemyhitrate1 <= $enemyhitacc1>>
<<set $enemystatushit1 to true>><<else>><<set $enemystatushit1 to false>><</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemystatushit1 to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemystatushit1 to true>><</if>>
<<if $enemystatushit1 is false & $backstab is true>><<set $backstabactivate to true>><</if>>
<</widget>>
--ENEMY COUNTER DMG--
<<widget "enemycounterdmgcalc">>
<<set $enemycounterhitacc to ($enemyacc+(($enemy.spd-$player.spd)*3))>>
<<set _enemyhitrate to random(1,100)>>
<<if _enemyhitrate <= $enemycounterhitacc>>
<<set $enemycounterhit to true>>
<<else>>
<<set $enemycounterhit to false>>
<</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemycounterhit to false>>
<</if>>
<</if>>
<<if $playermarked is true & $playervanishactivate is false>>
<<set $enemycounterhit to true>><</if>>
<<set $enemycountercritacc to ($enemycrit+(($enemy.luck-$player.luck)*3))>>
<<set _enemycritrate = random(1,100)>>
<<if _enemycritrate <= $enemycountercritacc>>
<<set $enemycountercrithit to true>>
<<else>>
<<set $enemycountercrithit to false>>
<</if>>
<<set $enemycounterdmg to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemycountercrithit is true>><<set $enemycounterdmg to $enemycounterdmg*1.5>><</if>>
<<set $enemycounterdmg to Math.round($enemycounterdmg)>>
<</widget>>
--ENEMY COUNTER FINAL DMG--
<<widget "enemycounterdmg">>
<<if $playervulnerable>><<set $enemycounterdmg to Math.round($enemycounterdmg*1.3)>><</if>>
<<if $playerimmune>>
<<set $enemycounterdmg to 0>><</if>>
<<if $playerarmor >= $enemycounterdmg>>
<<set $playerarmor -= $enemycounterdmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemycounterfinaldmg to ($playerarmor-$enemycounterdmg)>>
<<set $playerhp += $enemycounterfinaldmg>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemycounterdmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<</widget>><<widget "warriormovesetup">>
<<set $defend to false>>
<<set $playeratkup to false>>
<<set $playerspatkup to false>>
<<set $playerspdup to false>>
<<set $playerluckup to false>>
--MUSCLE--
<<set $musclesp to 0>>
<<set $wildswing to false>>
<<set $rampage to false>>
<<set $berserkswitch to false>>
<<set $flex to false>>
<<set $revenge to false>>
<<set $whirlwind to false>>
<<set $bloodlustswitch to false>>
<<set $bloodlustturns to 0>>
<<set $adrenaline to false>>
<<set $adrenalineswitch to false>>
<<set $enemyvulnerable to false>>
<<set $berserkturns to 0>>
<<set $survivor to false>>
<<set $survivoractivated to false>>
<<set $immortal to false>>
<<set $immortalturns to 0>>
<<set $chargeswitch to false>>
<<set $charge to false>>
--FAT--
<<set $fatsp to 0>>
<<set $bellybasharmor to 0>>
<<set $bulkuparmor to 0>>
<<set $bellybash to false>>
<<set $bulkup to false>>
<<set $hulking to false>>
<<set $wiggle to false>>
<<set $addiction to false>>
<<set $bodyslam to false>>
<<set $metabolismswitch to false>>
<<set $bonusdamage to false>>
<<set $counter to false>>
<<set $enemyatkdown to false>>
<<set $enemyatkdowndebuff to 0>>
<<set $enemyatkdownturns to 0>>
<<set $enemyspatkdown to false>>
<<set $enemyspatkdowndebuff to 0>>
<<set $enemyspatkdownturns to 0>>
<<set $stockpile to false>>
<<set $landwhale to false>>
--EROTIC--
<<set $eroticsp to 0>>
<<set $seedbarrage to false>>
<<set $fluidcoatswitch to false>>
<<set $fondling to false>>
<<set $assplay to false>>
<<set $enemyspddown to false>>
<<set $enemyspddowndebuff to 0>>
<<set $enemyspddownturns to 0>>
<<set $deluge to false>>
<<set $stickyfeast to false>>
<<set $alphamusk to false>>
<<set $enemymarked to false>>
<<set $enemymarkedturns to 0>>
<<set $overflow to false>>
<<set $eternalfountain to false>>
<<set $breedinglord to false>>
--SKILLS DESCRIPTION--
ATTACK
<<set $attackinfo to "A basic strike based on your attack.">>
<<set $attacktype to "DMG: ATK">>
DEFEND
<<set $defendinfo to "Reduce all incoming damages for a turn<<if $overflow>> and gain 1AP<</if>>.">>
ITEMS
<<set $itemsinfo to "Use your items.">>
FLEE
<<set $fleeinfo to "Escape from your enemy.">>
SUBMIT
<<set $submitinfo to "Concede the battle to the opponent.">>
--MUSCLE DESCRIPTION--
--MUSCLE TIER 1--
WILD SWING
<<set $wildswingsp to 2>>
<<set $wildswingap to 1>>
<<set $wildswingtype to "DMG: ATK">>
<<set $wildswinginfo to "A medium attack with low accuracy.">>
RAMPAGE
<<set $rampagesp to 3>>
<<set $rampageap to 0>>
<<set $rampagetype to "DMG: ATK">>
<<set $rampageinfo to "Sacrifice a medium amount of HP to deal high damage.">>
BERSERK
<<set $berserksp to 3>>
<<set $berserkap to 0>>
<<set $berserktype to "BUFF">>
<<set $berserkinfo to "Sacrifice a small amount of HP to increase attack & luck for few turns.">>
FLEX
<<if $player.name is "Warrior">><<set $flexsp to 2>><<elseif $player.name is "Sorcerer">><<set $flexsp to 3>><</if>>
<<set $flexap to 2>>
<<set $flextype to "DEBUFF">>
<<set $flexinfo to "Increase damage taken by enemy for a few turns.">>
--MUSCLE TIER 2--
REVENGE
<<set $revengesp to 2>>
<<set $revengeap to 3>>
<<set $revengetype to "DMG: ATK">>
<<set $revengeinfo to "Deal damage based on the percentage of HP lost.">>
WHIRLWIND
<<set $whirlwindsp to 3>>
<<set $whirlwindap to 4>>
<<set $whirlwindtype to "DMG: ATK">>
<<set $whirlwindinfo to "Activate your basic attack 3 times.">>
BLOODLUST
<<set $bloodlustsp to 3>>
<<set $bloodlustap to 3>>
<<set $bloodlusttype to "BUFF">>
<<set $bloodlustinfo to "Restore HP based on damage dealt to enemy for a few turns.">>
ADRENALINE
<<set $adrenalinesp to 4>>
<<set $adrenalinetype to "PASSIVE">>
<<set $adrenalineinfo to "Your AP regeneration is increased by 2 points when HP is below 40%.">>
--MUSCLE TIER 3--
SURVIVOR
<<set $survivorsp to 4>>
<<set $survivorap to 0>>
<<set $survivortype to "BUFF">>
<<set $survivorinfo to "Your HP will not drop below 1 for 3 turns. This move can only be used once per battle.">>
CHARGE
<<set $chargesp to 5>>
<<set $chargeap to 3>>
<<set $chargetype to "BUFF">>
<<set $chargeinfo to "The next attack or skill will deal double the damage.">>
--FAT DESCRIPTION--
--FAT TIER 1--
BELLYBASH
<<set $bellybashsp to 3>>
<<set $bellybashap to 3>>
<<set $bellybashtype to "DMG: ATK, BUFF">>
<<set $bellybashinfo to "Deal damage to the enemy and gain armor based on damage dealt.">>
BULKUP
<<set $bulkupsp to 3>>
<<set $bulkupap to 1>>
<<set $bulkuptype to "BUFF">>
<<set $bulkupinfo to "Gain armor based on your vitality.">>
HULKING
<<set $hulkingsp to 2>>
<<set $hulkingap to 2>>
<<set $hulkingtype to "DEBUFF">>
<<set $hulkinginfo to "Decreases enemy's attack for a few turns.">>
WIGGLE
<<if $player.name is "Warrior">><<set $wigglesp to 2>><<elseif $player.name is "Sorcerer">><<set $wigglesp to 3>><</if>>
<<set $wiggleap to 2>>
<<set $wiggletype to "DEBUFF">>
<<set $wiggleinfo to "Decreases enemy's special attack for a few turns.">>
--FAT TIER 2--
ADDICTION
<<set $addictionsp to 2>>
<<set $addictionap to 3>>
<<set $addictiontype to "BUFF">>
<<set $addictioninfo to "Sacrifice a medium amount of HP and gain armor 1.5x of the HP sacrificed">>
BODYSLAM
<<set $bodyslamsp to 3>>
<<set $bodyslamap to 4>>
<<set $bodyslamtype to "DMG: ATK">>
<<set $bodyslaminfo to "Deal damage to the enemy based on your armor.">>
METABOLISM
<<set $metabolismsp to 3>>
<<set $metabolismap to 3>>
<<set $metabolismtype to "BUFF">>
<<set $metabolisminfo to "Remove your armor to gain equal bonus damage for your next move.">>
COUNTER
<<set $countersp to 4>>
<<set $countertype to "PASSIVE">>
<<set $counterinfo to "Enemy receive basic attack damage when they hit you.">>
--FAT TIER 3--
STOCKPILE
<<set $stockpilesp to 4>>
<<set $stockpiletype to "PASSIVE">>
<<set $stockpileinfo to "At the end of your turn, you receive armor based on your AP.">>
LANDWHALE
<<set $landwhalesp to 5>>
<<set $landwhaletype to "PASSIVE">>
<<set $landwhaleinfo to "At the start of battle, convert your HP to armor until you have 1 HP left.">>
--EROTIC DESCRIPTION--
SEEDBARRAGE
<<set $seedbarragesp to 3>>
<<set $seedbarrageap to 2>>
<<set $seedbarragetype to "DMG: SP.ATK">>
<<set $seedbarrageinfo to "Deal 3x light special attacks with low accuracy.">>
FLUIDCOAT
<<set $fluidcoatsp to 3>>
<<set $fluidcoatap to 3>>
<<set $fluidcoattype to "BUFF">>
<<set $fluidcoatinfo to "Gain bonus damage based on your special attack for your next move.">>
FONDLING
<<if $player.name is "Warrior">><<set $fondlingsp to 2>><<elseif $player.name is "Sorcerer">><<set $fondlingsp to 3>><</if>>
<<set $fondlingap to 2>>
<<set $fondlingtype to "BUFF">>
<<set $fondlinginfo to "Increase your special attack for a few turns.">>
ASSPLAY
<<set $assplaysp to 2>>
<<set $assplayap to 2>>
<<set $assplaytype to "DEBUFF">>
<<set $assplayinfo to "Decreases enemy's speed for a few turns.">>
DELUGE
<<set $delugesp to 3>>
<<set $delugeap to 5>>
<<set $delugetype to "DMG: SP.ATK">>
<<set $delugeinfo to "Deal 6x medium special attacks with low accuracy.">>
STICKY FEAST
<<set $stickyfeastsp to 3>>
<<set $stickyfeastap to 4>>
<<set $stickyfeasttype to "RESTORE">>
<<set $stickyfeastinfo to "Heal HP based on your special attack.">>
ALPHA MUSK
<<set $alphamusksp to 2>>
<<set $alphamuskap to 3>>
<<set $alphamusktype to "DEBUFF">>
<<set $alphamuskinfo to "The enemy cannot evade your move for a few turns (marked).">>
OVERFLOW
<<set $overflowsp to 4>>
<<set $overflowtype to "PASSIVE">>
<<set $overflowinfo to "Gain 1 AP when defending.">>
ETERNAL FOUNTAIN
<<set $eternalfountainsp to 4>>
<<set $eternalfountaintype to "PASSIVE">>
<<set $eternalfountaininfo to "Every AP cost for Erotic Moves is 1 less.">>
BREEDINGLORD
<<set $breedinglordsp to 5>>
<<set $breedinglordtype to "PASSIVE">>
<<set $breedinglordinfo to "Increase your maximum AP by 5 and start the battle with full AP.">>
<</widget>><<nobr>>
<<widget "expup">>
<<if $greedamuletequip is true>>
<<set $enemy.expdrop to Math.round($enemy.expdrop*1.3)>>
<</if>>
<<if $player.level <= $enemy.level>>
<<set $curexp += $enemy.expdrop>>
<<elseif $player.level > $enemy.level>>
<<set $curexp += Math.round($enemy.expdrop/2)>>
<</if>>
<</widget>>
<</nobr>>You channel the demons' power in the necklace to be used for your gains...
You have <b>$specialavailable point<<if $specialavailable > 1>><<print "s">><</if>></b> for enhancement.
Muscle: <<print $player.muscle>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.muscle ++>>
<<set $musclesp += 2>>
<<goto "Levelup">>
<<set $specialavailable -->>
<<set $player.muscle to Math.round($player.muscle)>>
<<set $musclelevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
Fat: <<print $player.fat>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.fat ++>>
<<set $fatsp += 2>>
<<goto "Levelup">>
<<set $specialavailable -->>
<<set $fatlevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
Erotic: <<print $player.erotic>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.erotic ++>>
<<set $eroticsp += 2>>
<<set $player.cock += 1.7>>
<<set $player.balls += 1.2>>
<<goto "Levelup">>
<<set $specialavailable -->>
<<set $eroticlevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
You have <b>$statsavailable point<<if $statsavailable > 1>><<print "s">><</if>></b> left for stat distribution.
Attack: <<print $player.atk>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.atk ++>>
<<goto "Levelup">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Sp.Attack: <<print $player.spatk>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.spatk ++>>
<<goto "Levelup">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Vitality: <<print $player.vit>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.vit ++>>
<<goto "Levelup">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Speed: <<print $player.spd>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.spd ++>>
<<goto "Levelup">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Luck: <<print $player.luck>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.luck ++>>
<<goto "Levelup">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
<<if $statsavailable == 0 & $specialavailable == 0>>
<<link "Grow" "LevelupMessage">>
<<set $player.height += 0.2>>
<<set $player.cock += 2.4>>
<<set $player.balls += 1.3>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<set $playerhp to $player.maxhp>>
<<set $player.level to ($player.level+1)>>
<<set $curexp -= $levelupexp>>
<<set $curexp to Math.round($curexp)>>
<<set $levelupexp = Math.round(Math.pow(($player.level+1), 2.5))>>
<<unset $levelup>>
<</link>>
<<else>>
Use up all of your stat points before you move on.<</if>><div class ="walledtext"><h3>Muscle Lv.$player.muscle ($musclesp SP)</h3><hr>
<b>Wild Swing <<if $wildswing is true>>(learned)<<else>> ($wildswingsp SP)<</if>></b>: $wildswingap AP | $wildswingtype | $wildswinginfo<<nobr>>
<<if $musclesp >= $wildswingsp & $wildswing is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $wildswing to true>>
<<set $musclesp -= $wildswingsp>>
<</button>>
<</if>>
<</nobr>>
<b>Rampage <<if $rampage is true>>(learned)<<else>> ($rampagesp SP)<</if>></b>: $rampageap AP | $rampagetype | $rampageinfo<<nobr>>
<<if $musclesp >= $rampagesp & $rampage is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $rampage to true>>
<<set $musclesp -= $rampagesp>>
<</button>>
<</if>>
<</nobr>>
<b>Berserk <<if $berserkswitch is true>>(learned)<<else>> ($berserksp SP)<</if>></b>: $berserkap AP | $berserktype | $berserkinfo<<nobr>>
<<if $musclesp >= $berserksp & $berserkswitch is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $berserkswitch to true>>
<<set $musclesp -= $berserksp>>
<</button>>
<</if>>
<</nobr>>
<b>Flex <<if $flex is true>>(learned)<<else>> ($flexsp SP)<</if>></b>: $flexap AP | $flextype | $flexinfo<<nobr>>
<<if $musclesp >= $flexsp & $flex is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $flex to true>>
<<set $musclesp -= $flexsp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.muscle >= 4>><b>Revenge <<if $revenge is true>>(learned)<<else>> ($revengesp SP)<</if>></b>: $revengeap AP | $revengetype | $revengeinfo<<nobr>>
<<if $musclesp >= $revengesp & $revenge is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $revenge to true>>
<<set $musclesp -= $revengesp>>
<</button>>
<</if>>
<</nobr>>
<b>Whirlwind <<if $whirlwind is true>>(learned)<<else>> ($whirlwindsp SP)<</if>></b>: $whirlwindap AP | $whirlwindtype | $whirlwindinfo<<nobr>>
<<if $musclesp >= $whirlwindsp & $whirlwind is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $whirlwind to true>>
<<set $musclesp -= $whirlwindsp>>
<</button>>
<</if>>
<</nobr>>
<b>Bloodlust <<if $bloodlustswitch is true>>(learned)<<else>> ($bloodlustsp SP)<</if>></b>: $bloodlustap AP | $bloodlusttype | $bloodlustinfo<<nobr>>
<<if $musclesp >= $bloodlustsp & $bloodlustswitch is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $bloodlustswitch to true>>
<<set $musclesp -= $bloodlustsp>>
<</button>>
<</if>>
<</nobr>>
<b>Adrenaline <<if $adrenaline is true>>(learned)<<else>> ($adrenalinesp SP)<</if>></b>: $adrenalinetype | $adrenalineinfo<<nobr>>
<<if $musclesp >= $adrenalinesp & $adrenaline is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $adrenaline to true>>
<<set $musclesp -= $adrenalinesp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.4</b><</if>><<if $player.muscle >= 4>>
<<if $player.muscle >= 8>><b>Survivor <<if $survivor is true>>(learned)<<else>> ($survivorsp SP)<</if>></b>: $survivorap AP | $survivortype | $survivorinfo<<nobr>>
<<if $musclesp >= $survivorsp & $survivor is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $survivor to true>>
<<set $musclesp -= $survivorsp>>
<</button>>
<</if>>
<</nobr>>
<b>Charge <<if $chargeswitch is true>>(learned)<<else>> ($chargesp SP)<</if>></b>: $chargeap AP | $chargetype | $chargeinfo<<nobr>>
<<if $musclesp >= $chargesp & $charge is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $chargeswitch to true>>
<<set $musclesp -= $chargesp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.8</b><</if>><</if>>
<h3><b>Fat Lv.$player.fat ($fatsp SP)</b></h3><hr>
<b>Belly Bash <<if $bellybash is true>>(learned)<<else>> ($bellybashsp SP)<</if>></b>: $bellybashap AP Cost | $bellybashtype | $bellybashinfo<<nobr>>
<<if $fatsp >= $bellybashsp & $bellybash is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $bellybash to true>>
<<set $fatsp -= $bellybashsp>>
<</button>>
<</if>>
<</nobr>>
<b>Bulk Up <<if $bulkup is true>>(learned)<<else>> ($bulkupsp SP)<</if>></b>: $bulkupap AP Cost | $bulkuptype | $bulkupinfo<<nobr>>
<<if $fatsp >= $bulkupsp & $bulkup is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $bulkup to true>>
<<set $fatsp -= $bulkupsp>>
<</button>>
<</if>>
<</nobr>>
<b>Hulking <<if $hulking is true>>(learned)<<else>> ($hulkingsp SP)<</if>></b>: $hulkingap AP Cost | $hulkingtype | $hulkinginfo<<nobr>>
<<if $fatsp >= $hulkingsp & $hulking is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $hulking to true>>
<<set $fatsp -= $hulkingsp>>
<</button>>
<</if>>
<</nobr>>
<b>Wiggle <<if $wiggle is true>>(learned)<<else>> ($wigglesp SP)<</if>></b>: $wiggleap AP Cost | $wiggletype | $wiggleinfo<<nobr>>
<<if $fatsp >= $wigglesp & $wiggle is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $wiggle to true>>
<<set $fatsp -=$wigglesp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.fat >= 4>><b>Addiction <<if $addiction is true>>(learned)<<else>> ($addictionsp SP)<</if>></b>: $addictionap AP Cost | $addictiontype | $addictioninfo<<nobr>>
<<if $fatsp >= $addictionsp & $addiction is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $addiction to true>>
<<set $fatsp -=$addictionsp>>
<</button>>
<</if>>
<</nobr>>
<b>Body Slam <<if $bodyslam is true>>(learned)<<else>> ($bodyslamsp SP)<</if>></b>: $bodyslamap AP Cost | $bodyslamtype | $bodyslaminfo<<nobr>>
<<if $fatsp >= $bodyslamsp & $bodyslam is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $bodyslam to true>>
<<set $fatsp -=$bodyslamsp>>
<</button>>
<</if>>
<</nobr>>
<b>Metabolism <<if $metabolismswitch is true>>(learned)<<else>> ($metabolismsp SP)<</if>></b>: $metabolismap AP Cost | $metabolismtype | $metabolisminfo<<nobr>>
<<if $fatsp >= $metabolismsp & $metabolismswitch is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $metabolismswitch to true>>
<<set $fatsp -=$metabolismsp>>
<</button>>
<</if>>
<</nobr>>
<b>Counter <<if $counter is true>>(learned)<<else>> ($countersp SP)<</if>></b>: $countertype | $counterinfo<<nobr>>
<<if $fatsp >= $countersp & $counter is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $counter to true>>
<<set $fatsp -=$countersp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.4</b><</if>><<if $player.fat >= 4>>
<<if $player.fat >= 8>><b>Stockpile <<if $stockpile is true>>(learned)<<else>> ($stockpilesp SP)<</if>></b>: $stockpileap AP | $stockpiletype | $stockpileinfo<<nobr>>
<<if $fatsp >= $stockpilesp & $stockpile is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $stockpile to true>>
<<set $fatsp -= $stockpilesp>>
<</button>>
<</if>>
<</nobr>>
<b>Landwhale <<if $landwhale is true>>(learned)<<else>> ($landwhalesp SP)<</if>></b>: $landwhaleap AP | $landwhaletype | $landwhaleinfo<<nobr>>
<<if $fatsp >= $landwhalesp & $landwhale is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $landwhale to true>>
<<set $fatsp -= $landwhalesp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.8</b><</if>><</if>>
<h3><b>Erotic Lv.$player.erotic ($eroticsp SP)</b></h3><hr>
<b>Seed Barrage <<if $seedbarrage is true>>(learned)<<else>> ($seedbarragesp SP)<</if>></b>: $seedbarrageap AP | $seedbarragetype | $seedbarrageinfo<<nobr>>
<<if $eroticsp >= $seedbarragesp & $seedbarrage is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $seedbarrage to true>>
<<set $eroticsp -= $seedbarragesp>>
<</button>>
<</if>>
<</nobr>>
<b>Fluid Coat <<if $fluidcoatswitch is true>>(learned)<<else>> ($fluidcoatsp SP)<</if>></b>: $fluidcoatap AP Cost | $fluidcoattype | $fluidcoatinfo<<nobr>>
<<if $eroticsp >= $fluidcoatsp & $fluidcoatswitch is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $fluidcoatswitch to true>>
<<set $eroticsp -= $fluidcoatsp>>
<</button>>
<</if>>
<</nobr>>
<b>Fondling <<if $fondling is true>>(learned)<<else>> ($fondlingsp SP)<</if>></b>: $fondlingap AP Cost | $fondlingtype | $fondlinginfo<<nobr>>
<<if $eroticsp >= $fondlingsp & $fondling is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $fondling to true>>
<<set $eroticsp -= $fondlingsp>>
<</button>>
<</if>>
<</nobr>>
<b>Ass Play <<if $assplay is true>>(learned)<<else>> ($assplaysp SP)<</if>></b>: $assplayap AP Cost | $assplaytype | $assplayinfo<<nobr>>
<<if $eroticsp >= $assplaysp & $assplay is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $assplay to true>>
<<set $eroticsp -= $assplaysp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.erotic >= 4>><b>Deluge <<if $deluge is true>>(learned)<<else>> ($delugesp SP)<</if>></b>: $delugeap AP Cost | $delugetype | $delugeinfo<<nobr>>
<<if $eroticsp >= $delugesp & $deluge is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $deluge to true>>
<<set $eroticsp -= $delugesp>>
<</button>>
<</if>>
<</nobr>>
<b>Sticky Feast <<if $stickyfeast is true>>(learned)<<else>> ($stickyfeastsp SP)<</if>></b>: $stickyfeastap AP Cost | $stickyfeasttype | $stickyfeastinfo<<nobr>>
<<if $eroticsp >= $stickyfeastsp & $stickyfeast is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $stickyfeast to true>>
<<set $eroticsp -= $stickyfeastsp>>
<</button>>
<</if>>
<</nobr>>
<b>Alpha Musk <<if $alphamusk is true>>(learned)<<else>> ($alphamusksp SP)<</if>></b>: $alphamuskap AP Cost | $alphamusktype | $alphamuskinfo<<nobr>>
<<if $eroticsp >= $alphamusksp & $alphamusk is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $alphamusk to true>>
<<set $eroticsp -= $alphamusksp>>
<</button>>
<</if>>
<</nobr>>
<b>Overflow <<if $overflow is true>>(learned)<<else>> ($overflowsp SP)<</if>></b>: $overflowtype | $overflowinfo<<nobr>>
<<if $eroticsp >= $overflowsp & $overflow is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $overflow to true>>
<<set $eroticsp -= $overflowsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.4</b><</if>><<if $player.erotic >= 4>>
<<if $player.erotic >= 8>><b>Eternal Fountain <<if $eternalfountain is true>>(learned)<<else>> ($eternalfountainsp SP)<</if>></b>: $eternalfountaintype | $eternalfountaininfo<<nobr>>
<<if $eroticsp >= $eternalfountainsp & $eternalfountain is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $eternalfountain to true>>
<<set $eroticsp -= $eternalfountainsp>>
<<eternalfountain>>
<</button>>
<</if>>
<</nobr>>
<b>Breeding Lord <<if $breedinglord is true>>(learned)<<else>> ($breedinglordsp SP)<</if>></b>: $breedinglordtype | $breedinglordinfo<<nobr>>
<<if $eroticsp >= $breedinglordsp & $breedinglord is false>>
<<button "Learn">>
<<goto "WarriorSkilltree">>
<<set $breedinglord to true>>
<<set $eroticsp -= $breedinglordsp>>
<<set $player.maxap += 5>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.8</b><</if>><</if>>
</div><<link "Back" $return>><</link>><div class="menufont"><<if $storycaption is true>><b>$player.name</b>
LV: $player.level <<if $levelmax is true>>(Limit)<</if>>
EXP: $curexp (Lv.up $levelupexp)
LUST: $lust/100
<b>Attributes</b>
MUSCLE: $player.muscle
FAT: $player.fat
EROTIC: $player.erotic
<b>Stats</b>
MAX HP: $player.maxhp
ATK: $player.atk
SP.ATK: $player.spatk
VIT: $player.vit
SPD: $player.spd
LUCK: $player.luck
<<elseif $rampagecaption is true>><<if $player.name is "Cerberus">><b>Cerberus</b>
<b>LUST:</b> $lust/1000
<b>Size:</b> <<= $player.height.toFixed(1)>> ft <<if $player.height is 26>>[Limit]<</if>>
<b>Cock Size:</b> <<= $player.cock.toFixed(1)>> ft <<if $player.cock is 26>>[Limit]<</if>>
<b>Ball Size:</b> <<= $player.balls.toFixed(1)>> ft <<if $player.balls is 13>>[Limit]<</if>>
<b>Phallus:</b> $cocktypeno ($cocktype)<<if $cocktypeno is 100>> [Limit]<</if>>
<b>Cum Qlty:</b> $cumqualityno ($cumquality)<<if $cumqualityno is 100>> [Limit]<</if>>
<b>Milk Qlty:</b> $milkqualityno ($milkquality)<<if $milkqualityno is 100>> [Limit]<</if>><<elseif $player.name is "Belphegor">><b>Belphegor</b>
<b>LUST:</b> $lust/1000
<b>Size:</b> <<= $player.height.toFixed(1)>> ft <<if $player.height is 26>>[Limit]<</if>>
<b>Cock Size:</b> <<= $player.cock.toFixed(1)>> ft <<if $player.cock is 26>>[Limit]<</if>>
<b>Ball Size:</b> <<= $player.balls.toFixed(1)>> ft <<if $player.balls is 13>>[Limit]<</if>>
<b>Ass Maw Size:</b> <<= $player.assmaw.toFixed(1)>> ft <<if $player.assmaw is 26>>[Limit]<</if>>
<b>Scent Gland Size:</b> <<= $player.scentglands.toFixed(1)>> ft <<if $player.scentglands is 13>>[Limit]<</if>>
<b>Cum Qlty:</b> $cumqualityno ($cumquality) <<if $cumqualityno is 100>> [Limit]<</if>>
<b>Fart Qlty:</b> $fartqualityno ($fartquality) <<if $fartqualityno is 100>> [Limit]<</if>>
<b>Milk Qlty:</b> $milkqualityno ($milkquality) <<if $milkqualityno is 100>> [Limit]<</if>><</if>><</if>></div><div class="imageinterface-wrapper">\
<div class="redbackgroundinterface-bg"><img src="Images/Necklace.png"
style="width: 60%; height: 100%; object-fit: cover; object-position: center 45%"/></div></div>
<div class ="walledtext"><<if $player.name is "Warrior">>You agree to her offer and you explain your fighting experience and background for revenge. After hearing your past as a bandit, Inana seems to be reluctant to give you the necklace. But, it seems she doesn't have other choice but to have faith in you.<<elseif $player.name is "Rogue">>You agree to her offer and you explain your fighting experience and background for answer. After hearing your past as a skilled assassin, Inana seems to be reluctant to give you the necklace. But, it seems she doesn't have other choice but to have faith in you.<<elseif $player.name is "Sorcerer">>You agree to her offer and you explain your fighting experience and background to uncover the secret behind those demons. After hearing your past as a sorcerer, Inana seems to be reluctant to give you the necklace. But, it seems she doesn't have other choice but to have faith in you.<</if>>
She gives you the necklace and tells you that there is remaining demonic energy inside the necklace that you can use. She tells you to calm your mind and focus on channeling that energy inside the stone to your body to any parts of your body…</div>
<<link "Channel Energy" "Levelup">>
<<set $storystartlevelup to true>>
<<set $statsavailable to 3>>
<<set $specialavailable to 1>>
<<appearancedesc>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<<set $storycaption to true>>\
<div class ="walledtext">You are in a secluded prison, which has been transformed into a place of refuge.
The life here is hard as the survivors forage and fight for food, which sometimes leads to a few casualties. But after a few months of surviving together, even a nasty argument seems more bearable than experiencing the terror of the world outside.
The world has been invaded by creatures called "demons." You know no one who can explain anything about them. One thing everyone understands is that demons eat people and that they are unkillable.
You barely survived encountering them previously, so you ran to the prison you were in once before. It was the only structure you were familiar with that you hadn't run away to. Your status as a former convict seems to have paid off, as you find the prison is still safe from the demons.</div>
[[Continue|StoryStart2]]
<div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/Inana.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">The prison is led by a survivor named Inana. She assumed authority after defeating the former inmates who controlled the prison with her supernatural strength. Nevertheless, her actions show that she is the only one passionate and intelligent enough to make the refuge livable.
One day, she gathers all the survivors and shows them... a peculiar red necklace. You can sense a strange, horrifying presence from it, just like when you encountered a demon. She explains that whoever wears it will be able to undo the demon's immortality and absorb its power by eating it, at the cost of the user's sanity.
She offers the cursed trinket to anyone who is brave enough to wield it to fight the demons. Everyone is looking at one another with confusion, and a few are doubtful. However, her offer resonates with you too well. You want revenge for your fallen comrades. You want to kill those pests as many as you can. Even sanity seems like a price too low to trade for the power to kill immortals.</div>
Do you accept her offer?
[[Accept|StoryStart3]]
[[Stay silent|BadEndIntro]]
Work in Progress. The only class available right now is Warrior & Rogue & Sorcerer.
<<link "Back" "CharSelect">> <</link>><<set $prisonbattleexplorerandom to random(1,3)>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas surrounding the hideout. A lithe imp scouting in the sky notices your presence. It charges at you!
<i>"A...a tasty $player.species!"</i>
</div>
<<link "Fight Imp!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter an Imp!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<if $enemy.name is "Demonhound">><<set $demonhounddefeated +=1>><</if>><<if $enemy.name is "Orthrus">><<set $orthrusdefeated +=1>><</if>><<if $enemy.name is "Miasma">><<set $miasmadefeated +=1>><</if>><<if $enemy.name is "Groll">><<set $grolldefeated +=1>><</if>>\
<<enemyimagedialogue>>
<div class ="walledtext"><<enemylosemsg>>\
The $enemy.name is weak enough for you to eat $enemy.object!
<<link "Wolf $enemy.object down!""Vore1">><<set $voretype to "oral">><</link>><<if $player.muscle >= 4>>
<<link "Put $enemy.object inside your chest!""Vore1">><<set $voretype to "pec">><</link>><</if>><<if $player.fat >= 4>>
<<link "Insert $enemy.object into your ass!""Vore1">><<set $voretype to "anal">><</link>><</if>><<if $player.erotic >= 4>>
<<link "Engulf $enemy.object with your cock!""Vore1">><<set $voretype to "cock">><</link>><</if>><<if $return is "RuinedKingdom" or "SinisterRange">><<if $player.muscle >= 8>>
<<link "Drain $enemy.object mass!""Vore1">><<set $voretype to "drain">><</link>><</if>><<if $player.fat >= 8>>
<<link "Suck $enemy.object into your nipple!""Vore1">><<set $voretype to "nipple">><</link>><</if>><<if $player.erotic >= 8>>
<<link "Melt $enemy.object into your genitals!""Vore1">><<set $voretype to "ctf">><</link>><</if>><</if>>
<<if $enemy.name is "Groou">><<link "Eat it swiftly!""Boss1Win">><<set $levelmax to false>><<expup>><<set $skipvore to true>><</link>><<elseif $enemy.name is "Evil Eyes">><<link "Eat it swiftly!""Boss3Win">><<expup>><<set $skipvore to true>><</link>><<else>><<link "Eat $enemy.object swiftly!""GenWinFinal">><<expup>><<set $skipvore to true>><</link>><</if>><<if $enemy.name is "Porgre" and $hirromquest1 is true and $porgrecaptured < 2>>
<<link "Capture him!""PorgreCaptured">><<set $porgrecaptured += 1>><</link>><</if>><<if $backerversion is true>><<if $hirromquest1complete is true and ($enemy.name is "Darkhorse" or $enemy.name is "Demonhound" or $enemy.name is "Ixion" or $enemy.name is "Groll" or $enemy.name is "Baphomet" or $enemy.name is "Miasma" or $enemy.name is "Orthrus" or $enemy.name is "Chimera")>><<if $demonslot1 is false or $demonslot2 is false or $demonslot3 is false>>
<<link "Capture $enemy.object!" "CaptureDemon">><</link>><<elseif $demonslot1 is true and $demonslot2 is true and $demonslot3 is true>>
Capture $enemy.object!<</if>><</if>><<else>><<if $hirromquest1complete is true and ($enemy.name is "Darkhorse" or $enemy.name is "Demonhound" or $enemy.name is "Ixion" or $enemy.name is "Groll" or $enemy.name is "Baphomet" or $enemy.name is "Miasma" or $enemy.name is "Orthrus" or $enemy.name is "Chimera")>><<if $demonslot1 is false>>
<<link "Capture $enemy.object!" "CaptureDemon">><</link>><<elseif $demonslot1 is true>>
Capture $enemy.object!<</if>><</if>><</if>>
</div>\
<<set $prisonbattleexplorerandom to random(1,3)>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas surrounding the hideout. Suddenly, you hear a quick clopping sound that gets louder and louder. You see a buff Darkhorse coming right at you!
<i>"Hah, a protein snack like you is rare these days. Prepare yourself!"</i>
</div>
<<link "Fight Darkhorse!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Darkhorse!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "DarkhorseVore">>
<</nobr>>
<</link>>
<<set $prisonbattleexplorerandom to random(1,3)>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas surrounding the hideout. A fragrant and alluring scent catches your attention. You look above and see a Succubus descends upon you!
<i>"Oh my, a poor lost soul. Come let's have some fun... before I eat you!"</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Succubus!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "SuccubusVore">>
<</nobr>>
<</link>>
<<set $prisonbattleexplorerandom to random(1,3)>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas surrounding the hideout. An animalistic odor starts to pollute the area. You see an imposing figure appears from afar. It's the dreaded Porgre, charging at you relentlessly!
<i>"Mmmeeeat *snort*, me see *snort*! MEAAAAT!!!"</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Porgre!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "PorgreVore">>
<</nobr>>
<</link>>
<div class ="walledtext"><<if $player.level == 2>><<set $craftingunlock to true>><</if>><<if $player.level == 4 & $boss1defeated is false>><<set $levelmax to true>><</if>><<if $player.level == 5>><<set $craftinglevelup to true>><<set $itemlevelup to true>><<set $player.maxap += 1>><</if>><<if $player.level == 7>><<set $craftinglevelup to true>><</if>><<if $player.level == 8 & $boss2defeated is false>><<set $levelmax to true>><</if>><<if $player.level == 10 & $boss3defeated is false>><<set $levelmax to true>><</if>><<if $player.level == 10>><<set $player.maxap += 1>><</if>><<if $player.level == 13>><<set $levelmax to true>><</if>>\
<<if $musclelevelupmsg>>\
You focus your mind on the demonic energy inside the necklace, deciding to channel it into your muscles…
The muscles across your body begin to bulge and expand, becoming more defined with every added energy. Your chest widens as your arms and legs thicken. You can feel your strength increasing as your body takes on a more hulking and imposing physique. <<if $player.muscle == 4>><b>With a chest that thick, you can insert some demons into its crevice!</b><</if>><<if $player.muscle == 8>><b>With your mastery over your necklace, you can now absorb a demon's mass with your touch!</b><</if>>
<<elseif $fatlevelupmsg>>\
You focus your mind on the demonic energy inside the necklace, deciding to channel it into your fat…
Your body swells and expands as the energy adds thick layers of fat to your frame. You can feel your body stretching to accommodate the extra weight. Your butt and abdomen become heavy and jiggly; your arms and chest are plumper. Your overall appearance becomes fuller! <<if $player.fat == 4>><b>With an ass that wide, you can shove some demons inside it!</b><</if>><<if $player.fat == 8>><b>With tits those voluptuous, you can definitely put a demon inside them!</b><</if>>
<<elseif $eroticlevelupmsg>>\
You focus your mind on the demonic energy inside the necklace, deciding to channel it into your genitals...
Your rod and jewels begin to grow considerably. The fur on your body beginning to thicken with the fur on your face, armpits, and pubic area becoming especially longer and wilder. Your scent becomes more intoxicating, emanating a stronger aroma that draws anyone! Your look becomes more primal. <<if $player.erotic == 4>><b>With a cock that huge, you can use it to eat demons!</b><</if>><<if $player.erotic == 8>><b>With your mastery over your necklace, you can now concentrate a demon's mass into your cock!</b><</if>>
<</if>>\
<<if $levelmax is true>>
<b>You feel the demons in your area are too weak to provide you with more power. <i>You need to find a place with stronger demons to level up!</i></b><</if>>
<<if $player.level == 5>>Your Maximum AP increases by 1 point. <</if>>Your maximum HP increases. Use your SP points to learn new skills from your Skill Tree!
</div><<if $player.level is 10 & $player.name is "Warrior">><<link "Continue" "RogueUnlock">><<unset $musclelevelupmsg, $fatlevelupmsg, $eroticlevelupmsg>><<appearancedesc>><</link>><<else>><<if $storystartlevelup is true>><<link "Continue" "StoryStart4">><<unset $musclelevelupmsg, $fatlevelupmsg, $eroticlevelupmsg>><</link>><<else>><<link "Continue" $return>>
<<unset $musclelevelupmsg, $fatlevelupmsg, $eroticlevelupmsg>><<appearancedesc>><</link>><</if>><</if>><<widget "prisonexploregenerator">><<nobr>>
<<if $player.level <= 1>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set $explore to "ImpStart">><<set $enemy to clone(setup.imp)>>
<</if>><</if>>
<<if $player.level == 2>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 5>>
<<set $explore to "DarkhorseStart">><<set $enemy to clone(setup.darkhorse)>>
<<elseif _explorerandom <= 2 & $ruin is false>>
<<set $explore to "FindRuin">>
<<elseif _explorerandom <= 2 & $ruin is true>>
<<set $explore to "SuccubusStart">><<set $enemy to clone(setup.succubus)>>
<<else>>
<<set $explore to "ImpStart">><<set $enemy to clone(setup.imp)>>
<</if>>
<</if>>
<</if>>
<<if $player.level >= 3>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom > 0 & $raalunlock is false>>
<<set $explore to "RaalIntro">>
<<elseif _explorerandom > 6 & $ruin is false>>
<<set $explore to "FindRuin">>
<<elseif _explorerandom <= 4>>
<<set $explore to "PorgreStart">><<set $enemy to clone(setup.porgre)>>
<<elseif _explorerandom > 8>>
<<set $explore to "DarkhorseStart">><<set $enemy to clone(setup.darkhorse)>>
<<else>>
<<set $explore to "SuccubusStart">><<set $enemy to clone(setup.succubus)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ruinedkingdomexploregenerator">><<nobr>>
<<if $player.level <= 5>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 10 & $belltower is false>>
<<set $explore to "FindTower">>
<<elseif _explorerandom >= 10 & $silentcoastunlock is false>>
<<set $explore to "FindSC">>
<<elseif _explorerandom <= 10 & _explorerandom >= 8>>
<<set _random to random(1,2)>>
<<if _random is 1>><<set $explore to "BloodsuckerStart">><<set $enemy to clone(setup.bloodsucker)>>
<<else>><<set $explore to "GroouStart2">><<set $enemy to clone(setup.groou2)>>
<</if>>
<<elseif _explorerandom < 8 & _explorerandom >= 2>>
<<set $explore to "DemonhoundStart">><<set $enemy to clone(setup.demonhound)>>
<<elseif _explorerandom == 1>>
<<set $explore to "OrthrusStart">><<set $enemy to clone(setup.orthrus)>>
<</if>>
<</if>>
<</if>>
<<if $player.level == 6>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 9 & $belltower is false>>
<<set $explore to "FindTower">>
<<elseif _explorerandom >= 9 & $silentcoastunlock is false>>
<<set $explore to "FindSC">>
<<elseif _explorerandom <= 10 & _explorerandom >= 6>>
<<set _random to random(1,2)>>
<<if _random is 1>><<set $explore to "BloodsuckerStart">><<set $enemy to clone(setup.bloodsucker)>>
<<else>><<set $explore to "GroouStart2">><<set $enemy to clone(setup.groou2)>><</if>>
<<elseif _explorerandom < 6 & _explorerandom >= 3>>
<<set $explore to "DemonhoundStart">><<set $enemy to clone(setup.demonhound)>>
<<elseif _explorerandom <= 2>>
<<set _random to random(1,2)>>
<<if _random is 1>><<set $explore to "IxionStart">><<set $enemy to clone(setup.ixion)>>
<<else>><<set $explore to "OrthrusStart">><<set $enemy to clone(setup.orthrus)>><</if>>
<</if>>
<</if>>
<</if>>
<<if $player.level > 6>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom >= 7 & $belltower is false>>
<<set $explore to "FindTower">>
<<elseif _explorerandom >= 7 & $silentcoastunlock is false>>
<<set $explore to "FindSC">>
<<elseif _explorerandom <= 3 & $soulbreakerintro is false>>
<<set $explore to "SoulbreakerIntro1">>
<<elseif _explorerandom <= 5 & $backalley is false>>
<<set $explore to "FindHirrom">>
<<elseif _explorerandom >= 6>>
<<set _random to random(1,2)>>
<<if _random is 1>><<set $explore to "IxionStart">><<set $enemy to clone(setup.ixion)>>
<<else>><<set $explore to "OrthrusStart">><<set $enemy to clone(setup.orthrus)>><</if>>
<<elseif _explorerandom < 6 & _explorerandom >= 3>>
<<set _random to random(1,2)>>
<<if _random is 1>><<set $explore to "BloodsuckerStart">><<set $enemy to clone(setup.bloodsucker)>>
<<else>><<set $explore to "GroouStart2">><<set $enemy to clone(setup.groou2)>><</if>>
<<elseif _explorerandom < 3>>
<<set $explore to "DemonhoundStart">><<set $enemy to clone(setup.demonhound)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sinisterrangeexploregenerator">><<nobr>>
<<if $player.level <= 8>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom <= 2 & $sinisterrangeexit is false>>
<<set $explore to "FindRangeExit">>
<<elseif _explorerandom >= 7 & $manuisintro is true & $manuisunlock is false>><<set $explore to "ManuisIntro1">>
<<elseif _explorerandom >= 6>>
<<set $explore to "GrollStart">><<set $enemy to clone(setup.groll)>>
<<elseif _explorerandom <= 3>>
<<set $explore to "BaphometStart">><<set $enemy to clone(setup.baphomet)>>
<<else>>
<<set $explore to "MiasmaStart">><<set $enemy to clone(setup.miasma)>>
<</if>>
<</if>>
<</if>>
<<if $player.level >= 9>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,10)>>
<<if _explorerandom <= 4 & $sinisterrangeexit is false>>
<<set $explore to "FindRangeExit">>
<<elseif _explorerandom >= 7 & $manuisintro is true & $manuisunlock is false>><<set $explore to "ManuisIntro1">>
<<elseif _explorerandom >= 9>>
<<set $explore to "GrollStart">><<set $enemy to clone(setup.groll)>>
<<elseif _explorerandom <= 4>>
<<set $explore to "BaphometStart">><<set $enemy to clone(setup.baphomet)>>
<<else>>
<<set $explore to "MiasmaStart">><<set $enemy to clone(setup.miasma)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "silentcoastexploregenerator">><<nobr>>
<<if $player.level <= 11>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,20)>>
<<if _explorerandom <= 7>>
<<set $explore to "ChimeraStart">><<set $enemy to clone(setup.chimera)>>
<<elseif _explorerandom >= 13>>
<<set $explore to "LamasthuStart">><<set $enemy to clone(setup.lamasthu)>>
<<elseif _explorerandom is 8 or 9 or 10>>
<<set $explore to "SoggothStart">><<set $enemy to clone(setup.soggoth)>>
<<elseif _explorerandom is 11 or 12 or 13>>
<<set $explore to "HydraStart">><<set $enemy to clone(setup.hydra)>>
<</if>>
<</if>>
<</if>>
<<if $player.level > 11>>
<<set _explore to random(1,3)>>
<<if _explore == 1>>
<<randomevent>>
<<else>>
<<set _explorerandom to random(1,20)>>
<<if _explorerandom <= 10 & $maraquest1 is true & $cliffsedge is false>>
<<set $explore to "FindAlloces">>
<<elseif _explorerandom <= 7>>
<<set $explore to "SoggothStart">><<set $enemy to clone(setup.soggoth)>>
<<elseif _explorerandom >= 13>>
<<set $explore to "HydraStart">><<set $enemy to clone(setup.hydra)>>
<<elseif _explorerandom is 8 or 9 or 10>>
<<set $explore to "ChimeraStart">><<set $enemy to clone(setup.chimera)>>
<<elseif _explorerandom is 11 or 12 or 13>>
<<set $explore to "LamasthuStart">><<set $enemy to clone(setup.lamasthu)>>
<</if>>
<</if>>
<</if>>
<<if $player.level >= 12 & $maraintro is false>>
<<set $explore to "MaraIntro1">>
<</if>>
<</nobr>><</widget>>
<<widget "randomevent">><<nobr>>
<<set $explore to null>>
<<set _possibleEvents to []>>
<<if $explore is null>>
<<set _possibleEvents.push("EventLust")>>
<</if>>
<<if $explore is null>>
<<set _possibleEvents.push("EventItem")>>
<</if>>
<<if $player.level >= 2>>
<<set _possibleEvents.push("EventExp")>>
<</if>>
<<if _possibleEvents.length > 0>>
<<set $explore to _possibleEvents[Math.floor(Math.random() * _possibleEvents.length)]>>
<</if>>
<</nobr>><</widget>><<if $storycaption is true>>Version 0.32<<if $backerversion is true>> Premium<</if>><</if>><<if $rampagecaption is true>>Version 0.32<<if $backerversion is true>> Premium<</if>><</if>><<link "Restart Run" "Intro">><<set $storycaption to false>><<set $rampagecaption to false>><<enemysetup>><</link>>You look at yourself.
<<appearanceimage>>
<div class ="walledtext">You are a $player.species $player.name with a $bodytype body, currently standing at <<= $player.height.toFixed(1)>> feet tall.
<<if $player.muscle >= 4 & $player.fat >= 4 & $player.erotic >=4>>
$bodydesc
$manlydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<elseif $player.muscle >= 4 & $player.erotic >=4>>
$bodydesc
$manlydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<elseif $player.fat >= 4 & $player.erotic >=4>>
$bodydesc
$manlydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<elseif $player.erotic >=4 & $player.fat < 4 & $player.muscle < 4>>
$manlydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<elseif $player.erotic < 4 & $player.fat >= 4 & $player.muscle >= 4>>
$bodydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<elseif $player.erotic < 4 & $player.fat < 4 & $player.muscle < 4>>
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<<else>>
$bodydesc
At your crotch, you have an $cocksize manhood around <<= $player.cock.toFixed(1)>> inches long when fully erect. $cockdesc Your <<= $player.balls.toFixed(1)>> inches diameter balls are swinging $ballssize. $ballsdesc
<</if>></div>\
<<link "Back" $return>><</link>>
<<if $storycaption is true>><img src="Images/Logo.png" width=100%/><</if>><<if $rampagecaption is true>><img src="Images/Logo.png" width=100%/><</if>><<if $poisontipped>><b><div id="poisonattack" data-skill='poisonattack'><<link "Poison Attack" "CombatPlayer">><<poisonattack>><<playerturnstatus>><</link>></div></b><<else>><b><div id="attack" data-skill='basicattack'><<link "Attack" "CombatPlayer">><<attack>><<playerturnstatus>><</link>></div></b><</if>>\
<<if $player.muscle >= 1>><b><div id="muscleskills" data-skill='muscleskl'><<link "Muscle Skills">><<replace "#command">><<include "MuscleSkills">><</replace>><</link>></div></b><</if>>\
<<if $player.fat >= 1>><b><div id="fatskills" data-skill='fatskl'><<link "Fat Skills">><<replace "#command">><<include "FatSkills">><</replace>><</link>></div></b><</if>>\
<<if $player.erotic >= 1>><b><div id="eroticskills" data-skill='eroticskl'><<link "Erotic Skills">><<replace "#command">><<include "EroticSkills">><</replace>><</link>></div></b><</if>><<if $player.name is "Warrior">><<if $berserkerbangleequip is false>><b><div id="defend" data-skill='defend'><<link "Defend<<if $overflow>>+<</if>>" "CombatPlayer">><<defend>><<playerturnstatus>><</link>></div></b><</if>><</if>><<if $player.name is "Rogue">><<if $dirtyplay & $dirtyplayactivated is true>><b><div id="preparation" data-skill='preparation'>Preparation+</div></b><<elseif $dirtyplay is true & $dirtyplayactivated is false>><b><div id="preparation" data-skill='preparation'><<link "Preparation+" "Combat">><<preparation>><</link>></div></b><<set $dirtyplayactivated to true>><<elseif $dirtyplay is false>><b><div id="preparation" data-skill='preparation'><<link "Preparation" "CombatPlayer">><<preparation>><<playerturnstatus>><</link>></div></b><</if>><</if>><<if $player.name is "Sorcerer">><b><div id="channel" data-skill='channel'><<link "Channel" "CombatPlayer">><<channel>><<playerturnstatus>><</link>></div></b><</if>><<if $player.name is "Sorcerer">><<if $playerap >= $skyaspectap & $skyaspectswitch is false>><b><div id="skyaspect" data-skill='skyaspect'><<link "Sky Aspect ($skyaspectap AP)" "CombatPlayer">><<skyaspect>><<playerturnstatus>><</link>></div></b><<else>>\Sky Aspect ($skyaspectap AP)<</if>><</if>>\
<b><div id="items" data-skill='items'><<link "Items">><<replace "#command">><<include "ItemCommand">><</replace>><</link>></div></b>\
<<if $berserkerbangleequip is false>><b><div id="flee" data-skill='flee'><<link "Flee" "CombatPlayer">><<flee>><<playerturnstatus>><</link>></div></b><</if>>\
<b><div id="submitskills" data-skill='submitskl'><<link "Submit">><<replace "#command">><<include "SubmitSkills">><</replace>><</link>></div></b>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<div id="muscleskills">\
<<if $wildswing is true>>\
<<if $playerap >= $wildswingap>>\
<div id="wildswing" data-skill='wildswing'><<link "Wild Swing ($wildswingap AP)" "CombatPlayer">><<wildswing>><<playerturnstatus>><</link>></div>\
<<else>>\Wild Swing ($wildswingap AP)
<</if>><<else>><</if>>\
<<if $rampage is true>>\
<<if $playerap >= $rampageap and $playerhp >= $rampagereq>>\
<div id="rampage" data-skill='rampage'><<link "Rampage ($rampageap AP | $rampagereq HP)" "CombatPlayer">><<rampage>><<playerturnstatus>><</link>></div>\
<<else>>\Rampage ($rampageap AP | $rampagereq HP)
<</if>><<else>><</if>>\
<<if $revenge is true>>\
<<if $playerap >= $revengeap>>\
<div id="revenge" data-skill='revenge'><<link "Revenge ($revengeap AP)" "CombatPlayer">><<revenge>><<playerturnstatus>><</link>></div>\
<<else>>\Revenge ($revengeap AP)
<</if>><<else>><</if>>\
<<if $whirlwind is true>>\
<<if $playerap >= $whirlwindap>>\
<div id="whirlwind" data-skill='whirlwind'><<link "Whirlwind ($whirlwindap AP)" "CombatPlayer">><<whirlwind>><<playerturnstatus>><</link>></div>\
<<else>>\Whirlwind ($whirlwindap AP)
<</if>><<else>><</if>>\
<<if $berserkswitch is true>>\
<<if $playerap >= $berserkap and $playerhp >= $berserkreq>>\
<div id="berserk" data-skill='berserk'><<link "Berserk ($berserkap AP | $berserkreq HP)" "CombatPlayer">><<berserk>><<playerturnstatus>><</link>></div>\
<<else>>\Berserk ($berserkap AP | $berserkreq HP)
<</if>><<else>><</if>>\
<<if $bloodlustswitch is true>>\
<<if $playerap >= $bloodlustap>>\
<div id="bloodlust" data-skill='bloodlust'><<link "Bloodlust ($bloodlustap AP)" "CombatPlayer">><<bloodlust>><<playerturnstatus>><</link>></div>\
<<else>>\Bloodlust ($bloodlustap AP)
<</if>><<else>><</if>>\
<<if $survivor is true>>\
<<if $playerap >= $survivorap>>\
<div id="survivor" data-skill='survivor'><<link "Survivor ($survivorap AP)" "CombatPlayer">><<survivor>><<playerturnstatus>><</link>></div>\
<<else>>\Survivor ($survivorap AP)
<</if>><<else>><</if>>\
<<if $chargeswitch is true>>\
<<if $playerap >= $chargeap>>\
<div id="charge" data-skill='charge'><<link "Charge ($chargeap AP)" "CombatPlayer">><<charge>><<playerturnstatus>><</link>></div>\
<<else>>\Charge ($chargeap AP)
<</if>><<else>><</if>>\
<<if $flex is true & $player.name is "Warrior">>\
<<if $playerap >= $flexap>>\
<div id="flex" data-skill='flex'><<link "Flex ($flexap AP)" "CombatPlayer">><<flex>><<playerturnstatus>><</link>></div>\
<<else>>\Flex ($flexap AP)
<</if>><<else>><</if>>\
<<if $doublestrike is true>>\
<<if $playerap >= $doublestrikeap>>\
<div id="doublestrike" data-skill='doublestrike'><<link "Double Strike ($doublestrikeap AP)" "CombatPlayer">><<doublestrike>><<playerturnstatus>><</link>></div>\
<<else>>\Double Strike ($doublestrikeap AP)
<</if>><<else>><</if>>\
<<if $deepthrust is true>>\
<<if $playerap >= $deepthrustap>>\
<div id="deepthrust" data-skill='deepthrust'><<link "Deep Thrust ($deepthrustap AP)" "CombatPlayer">><<deepthrust>><<playerturnstatus>><</link>></div>\
<<else>>\Deep Thrust ($deepthrustap AP)
<</if>><<else>><</if>>\
<<if $slash is true>>\
<<if $playerap >= $slashap>>\
<div id="slash" data-skill='slash'><<link "Slash ($slashap AP)" "CombatPlayer">><<slash>><<playerturnstatus>><</link>></div>\
<<else>>\Slash ($slashap AP)
<</if>><<else>><</if>>\
<<if $bladestorm is true>>\
<<if $playerap >= $bladestormap>>\
<div id="bladestorm" data-skill='bladestorm'><<link "Bladestorm ($bladestormap AP)" "CombatPlayer">><<bladestorm>><<playerturnstatus>><</link>></div>\
<<else>>\Bladestorm ($bladestormap AP)
<</if>><<else>><</if>>\
<<if $dash is true>>\
<<if $playerap >= $dashap>>\
<div id="dash" data-skill='dash'><<link "Dash ($dashap AP)" "CombatPlayer">><<dash>><<playerturnstatus>><</link>></div>\
<<else>>\Dash ($dashap AP)
<</if>><<else>><</if>>\
<<if $elusive is true>>\
<<if $playerap >= $elusiveap>>\
<div id="elusive" data-skill='elusive'><<link "Elusive ($elusiveap AP)" "CombatPlayer">><<elusive>><<playerturnstatus>><</link>></div>\
<<else>>\Elusive ($elusiveap AP)
<</if>><<else>><</if>>\
<<if $vanish is true>>\
<<if $playerap >= $vanishap>>\
<div id="vanish" data-skill='vanish'><<link "Vanish ($vanishap AP)" "CombatPlayer">><<vanish>><<playerturnstatus>><</link>></div>\
<<else>>\Vanish ($vanishap AP)
<</if>><<else>><</if>>\
<<if $hemorrhage is true>>\
<<if $playerap >= $hemorrhageap>>\
<div id="hemorrhage" data-skill='hemorrhage'><<link "Hemorrhage ($hemorrhageap AP)" "CombatPlayer">><<hemorrhage>><<playerturnstatus>><</link>></div>\
<<else>>\Hemorrhage ($hemorrhageap AP)
<</if>><<else>><</if>>\
<<if $stormaspect is true>>\
<<if $playerap >= $stormaspectap & $stormaspectswitch is false>>\
<div id="stormaspect" data-skill='stormaspect'><<link "Storm Aspect ($stormaspectap AP)" "CombatPlayer">><<stormaspect>><<playerturnstatus>><</link>></div>\
<<else>>\Storm Aspect ($stormaspectap AP)
<</if>><<else>><</if>>\
<<if $lightningbolt is true>>\
<<if $playerap >= $lightningboltap>>\
<div id="lightningbolt" data-skill='lightningbolt'><<link "Lightning Bolt ($lightningboltap AP)" "CombatPlayer">><<lightningbolt>><<playerturnstatus>><</link>></div>\
<<else>>\Lightning Bolt ($lightningboltap AP)
<</if>><<else>><</if>>\
<<if $lightningflash is true>>\
<<if $playerap >= $lightningflashap>>\
<div id="lightningflash" data-skill='lightningflash'><<link "Lightning Flash ($lightningflashap AP)" "CombatPlayer">><<lightningflash>><<playerturnstatus>><</link>></div>\
<<else>>\Lightning Flash ($lightningflashap AP)
<</if>><<else>><</if>>\
<<if $lightningrod is true>>\
<<if $playerap >= $lightningrodap>>\
<div id="lightningrod" data-skill='lightningrod'><<link "Lightning Rod ($lightningrodap AP)" "CombatPlayer">><<lightningrod>><<playerturnstatus>><</link>></div>\
<<else>>\Lightning Rod ($lightningrodap AP)
<</if>><<else>><</if>>\
<<if $discharge is true>>\
<<if $playerap >= $dischargeap>>\
<div id="discharge" data-skill='discharge'><<link "Discharge ($dischargeap AP)" "CombatPlayer">><<discharge>><<playerturnstatus>><</link>></div>\
<<else>>\Discharge ($dischargeap AP)
<</if>><<else>><</if>>\
<<if $darkcloud is true>>\
<<if $playerap >= $darkcloudap & $stormaspectswitch is true & $playerdarkcloudevasionup is false>>\
<div id="darkcloud" data-skill='darkcloud'><<link "Dark Cloud ($darkcloudap AP)" "CombatPlayer">><<darkcloud>><<playerturnstatus>><</link>></div>\
<<else>>\Dark Cloud ($darkcloudap AP)
<</if>><<else>><</if>>\
<<if $shocktherapy is true>>\
<<if $playerap >= $shocktherapyap>>\
<div id="shocktherapy" data-skill='shocktherapy'><<link "Shock Therapy ($shocktherapyap AP)" "CombatPlayer">><<shocktherapy>><<playerturnstatus>><</link>></div>\
<<else>>\Shock Therapy ($shocktherapyap AP)
<</if>><<else>><</if>>\
<<if $flex is true & $player.name is "Sorcerer">>\
<<if $playerap >= $flexap>>\
<div id="flex" data-skill='flex'><<link "Flex ($flexap AP)" "CombatPlayer">><<flex>><<playerturnstatus>><</link>></div>\
<<else>>\Flex ($flexap AP)
<</if>><<else>><</if>>\
<b><<link "Back">><<replace "#muscleskills">><<include "Command">><</replace>><</link>></b></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<div id="fatskills">\
<<if $bellybash is true>>\
<<if $playerap >= $bellybashap>>\
<div id="bellybash" data-skill='bellybash'><<link "Belly Bash ($bellybashap AP)" "CombatPlayer">><<bellybash>><<playerturnstatus>><</link>></div>\
<<else>>\Belly Bash ($bellybashap AP)
<</if>><<else>><</if>>\
<<if $bodyslam is true>>\
<<if $playerap >= $bodyslamap>>\
<div id="bodyslam" data-skill='bodyslam'><<link "Body Slam ($bodyslamap AP)" "CombatPlayer">><<bodyslam>><<playerturnstatus>><</link>></div>\
<<else>>\Body Slam ($bodyslamap AP)
<</if>><<else>><</if>>\
<<if $bulkup is true>>\
<<if $playerap >=$bulkupap>>\
<div id="bulkup" data-skill='bulkup'><<link "Bulk Up ($bulkupap AP)" "CombatPlayer">><<bulkup>><<playerturnstatus>><</link>></div>\
<<else>>\Bulk Up ($bulkupap AP)
<</if>><<else>><</if>>\
<<if $addiction is true>>\
<<if $playerap >=$addictionap>>\
<div id="addiction" data-skill='addiction'><<link "Addiction ($addictionap AP)" "CombatPlayer">><<addiction>><<playerturnstatus>><</link>></div>\
<<else>>\Addiction ($addictionap AP)
<</if>><<else>><</if>>\
<<if $metabolismswitch is true>>\
<<if $playerap >=$metabolismap>>\
<div id="metabolism" data-skill='metabolism'><<link "Metabolism ($metabolismap AP)" "CombatPlayer">><<metabolism>><<playerturnstatus>><</link>></div>\
<<else>>\Metabolism ($metabolismap AP)
<</if>><<else>><</if>>\
<<if $hulking is true>>\
<<if $playerap >= $hulkingap>>\
<div id="hulking" data-skill='hulking'><<link "Hulking ($hulkingap AP)" "CombatPlayer">><<hulking>><<playerturnstatus>><</link>></div>\
<<else>>\Hulking ($hulkingap AP)
<</if>><<else>><</if>>\
<<if $wiggle is true & $player.name is "Warrior">>\
<<if $playerap >= $wiggleap>>\
<div id="wiggle" data-skill='wiggle'><<link "Wiggle ($wiggleap AP)" "CombatPlayer">><<wiggle>><<playerturnstatus>><</link>></div>\
<<else>>\Wiggle ($wiggleap AP)
<</if>><<else>><</if>>\
<<if $squash is true>>\
<<if $playerap >= $squashap>>\
<div id="squash" data-skill='squash'><<link "Squash ($squashap AP)" "CombatPlayer">><<squash>><<playerturnstatus>><</link>></div>\
<<else>>\Squash ($squashap AP)
<</if>><<else>><</if>>\
<<if $toxicblast is true>>\
<<if $playerap >= $toxicblastap>>\
<div id="toxicblast" data-skill='toxicblast'><<link "Toxic Blast ($toxicblastap AP)" "CombatPlayer">><<toxicblast>><<playerturnstatus>><</link>></div>\
<<else>>\Toxic Blast ($toxicblastap AP)
<</if>><<else>><</if>>\
<<if $poisonbreak is true>>\
<<if $playerap >= $poisonbreakap>>\
<div id="poisonbreak" data-skill='poisonbreak'><<link "Poison Break ($poisonbreakap AP)" "CombatPlayer">><<poisonbreak>><<playerturnstatus>><</link>></div>\
<<else>>\Poison Break ($poisonbreakap AP)
<</if>><<else>><</if>>\
<<if $entice is true>>\
<<if $playerap >= $enticeap>>\
<div id="entice" data-skill='entice'><<link "Entice ($enticeap AP)" "CombatPlayer">><<entice>><<playerturnstatus>><</link>></div>\
<<else>>\Entice ($enticeap AP)
<</if>><<else>><</if>>\
<<if $pheromone is true>>\
<<if $playerap >= $pheromoneap>>\
<div id="pheromone" data-skill='pheromone'><<link "Pheromone ($pheromoneap AP)" "CombatPlayer">><<pheromone>><<playerturnstatus>><</link>></div>\
<<else>>\Pheromone ($pheromoneap AP)
<</if>><<else>><</if>>\
<<if $assplay is true & $player.name is "Rogue">>\
<<if $playerap >= $assplayap>>\
<div id="assplay" data-skill='assplay'><<link "Ass Play ($assplayap AP)" "CombatPlayer">><<assplay>><<playerturnstatus>><</link>></div>\
<<else>>\Ass Play ($assplayap AP)
<</if>><<else>><</if>>\
<<if $schadenfreude is true>>\
<<if $playerap >= $schadenfreudeap>>\
<div id="schadenfreude" data-skill='schadenfreude'><<link "Schadenfreude ($schadenfreudeap AP)" "CombatPlayer">><<schadenfreude>><<playerturnstatus>><</link>></div>\
<<else>>\Schadenfreude ($schadenfreudeap AP)
<</if>><<else>><</if>>\
<<if $snowaspect is true>>\
<<if $playerap >= $snowaspectap & $snowaspectswitch is false>>\
<div id="snowaspect" data-skill='snowaspect'><<link "Snow Aspect ($snowaspectap AP)" "CombatPlayer">><<snowaspect>><<playerturnstatus>><</link>></div>\
<<else>>\Snow Aspect ($snowaspectap AP)
<</if>><<else>><</if>>\
<<if $icebolt is true>>\
<<if $playerap >= $iceboltap>>\
<div id="icebolt" data-skill='icebolt'><<link "Ice Bolt ($iceboltap AP)" "CombatPlayer">><<icebolt>><<playerturnstatus>><</link>></div>\
<<else>>\Ice Bolt ($iceboltap AP)
<</if>><<else>><</if>>\
<<if $icebomb is true>>\
<<if $playerap >= $icebombap>>\
<div id="icebomb" data-skill='icebomb'><<link "Ice Bomb ($icebombap AP)" "CombatPlayer">><<icebomb>><<playerturnstatus>><</link>></div>\
<<else>>\Ice Bomb ($icebombap AP)
<</if>><<else>><</if>>\
<<if $blizzard is true>>\
<<if $playerap >= $blizzardap>>\
<div id="blizzard" data-skill='blizzard'><<link "Blizzard ($blizzardap AP)" "CombatPlayer">><<blizzard>><<playerturnstatus>><</link>></div>\
<<else>>\Blizzard ($blizzardap AP)
<</if>><<else>><</if>>\
<<if $frostbite is true>>\
<<if $playerap >= $frostbiteap & $snowaspectswitch is true & $playerfrostbite is false>>\
<div id="frostbite" data-skill='frostbite'><<link "Frostbite ($frostbiteap AP)" "CombatPlayer">><<frostbite>><<playerturnstatus>><</link>></div>\
<<else>>\Frostbite ($frostbiteap AP)
<</if>><<else>><</if>>\
<<if $icereserve is true>>\
<<if $playerap >= $icereserveap>>\
<div id="icereserve" data-skill='icereserve'><<link "Ice Reserve ($icereserveap AP)" "CombatPlayer">><<icereserve>><<playerturnstatus>><</link>></div>\
<<else>>\Ice Reserve ($icereserveap AP)
<</if>><<else>><</if>>\
<<if $icecoffin is true>>\
<<if $playerap >= $icecoffinap & $playerarmor > 0>>\
<div id="icecoffin" data-skill='icecoffin'><<link "Ice Coffin ($icecoffinap AP)" "CombatPlayer">><<icecoffin>><<playerturnstatus>><</link>></div>\
<<else>>\Ice Coffin ($icecoffinap AP)
<</if>><<else>><</if>>\
<<if $wiggle is true & $player.name is "Sorcerer">>\
<<if $playerap >= $wiggleap>>\
<div id="wiggle" data-skill='wiggle'><<link "Wiggle ($wiggleap AP)" "CombatPlayer">><<wiggle>><<playerturnstatus>><</link>></div>\
<<else>>\Wiggle ($wiggleap AP)
<</if>><<else>><</if>>\
<b><<link "Back">><<replace "#fatskills">><<include "Command">><</replace>><</link>></b></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<widget "skillinfo">>\
<b>$args[0].name</b> $args[0].cost $args[0].type
<hr>
$args[0].info1
<</widget>>
<<nobr>>
<<widget "skillinfoactivate">>
/* BASIC ATTACK */
<<set $skills = {
basicattack: {
name: "Attack",
cost: "",
type: "",
info1: $attackinfo,},
/* DEFEND */
defend: {
name: "Defend",
cost: "",
type: "",
info1: $defendinfo,},
/* PREPARATION */
preparation: {
name: "Preparation",
cost: "",
type: "",
info1: $preparationinfo,},
/* CHANNEL */
channel: {
name: "Channel",
cost: "",
type: "",
info1: $channelinfo,},
/* SKY ASPECT */
skyaspect: {
name: "Sky Aspect",
cost: "Cost: $skyaspectap AP",
type: "",
info1: $skyaspectinfo,},
/* ITEMS */
items: {
name: "Items",
cost: "",
type: "",
info1: $itemsinfo,},
/* FLEE */
flee: {
name: "Flee",
cost: "",
type: "",
info1: $fleeinfo,},
/* MUSCLE SKILLS */
muscleskl: {
name: "",
cost: "",
type: "",
info1: "Use your muscle skills",},
/* FAT SKILLS */
fatskl: {
name: "",
cost: "",
type: "",
info1: "Use your fat skills",},
/* EROTIC SKILLS */
eroticskl: {
name: "",
cost: "",
type: "",
info1: "Use your erotic skills",},
/* SUBMIT */
submitskl: {
name: "Submit",
cost: "",
type: "",
info1: "$submitinfo",},
/* FIGHTER MUSCLE SKILLS */
wildswing: {
name: "Wild Swing",
cost: "Cost: $wildswingap AP",
type: "| $wildswingtype",
info1: $wildswinginfo,},
rampage: {
name: "Rampage",
cost: "Cost: $rampageap AP | $rampagereq HP",
type: "| $rampagetype",
info1: $rampageinfo,},
berserk: {
name: "Berserk",
cost: "Cost: $berserkap AP | $berserkreq HP",
type: "| $berserktype",
info1: $berserkinfo,},
flex: {
name: "Flex",
cost: "Cost: $flexap AP",
type: "| $flextype",
info1: $flexinfo,},
revenge: {
name: "Revenge",
cost: "Cost: $revengeap AP",
type: "| $revengetype",
info1: $revengeinfo,},
whirlwind: {
name: "Whirlwind",
cost: "Cost: $whirlwindap AP",
type: "| $whirlwindtype",
info1: $whirlwindinfo,},
bloodlust: {
name: "Bloodlust",
cost: "Cost: $bloodlustap AP",
type: "| $bloodlusttype",
info1: $bloodlustinfo,},
survivor: {
name: "Survivor",
cost: "Cost: $survivorap AP",
type: "| $survivortype",
info1: $survivorinfo,},
charge: {
name: "Charge",
cost: "Cost: $chargeap AP",
type: "| $chargetype",
info1: $chargeinfo,},
/* FIGHTER FAT SKILLS */
bellybash: {
name: "Belly Bash",
cost: "Cost: $bellybashap AP",
type: "| $bellybashtype",
info1: $bellybashinfo,},
bulkup: {
name: "Bulk Up",
cost: "Cost: $bulkupap AP",
type: "| $bulkuptype",
info1: $bulkupinfo,},
hulking: {
name: "Hulking",
cost: "Cost: $hulkingap AP",
type: "| $hulkingtype",
info1: $hulkinginfo,},
wiggle: {
name: "Wiggle",
cost: "Cost: $wiggleap AP",
type: "| $wiggletype",
info1: $wiggleinfo,},
addiction: {
name: "Addiction",
cost: "Cost: $addictionap AP | $addictionreq HP",
type: "| $addictiontype",
info1: $addictioninfo,},
bodyslam: {
name: "Body Slam",
cost: "Cost: $bodyslamap AP",
type: "| $bodyslamtype",
info1: $bodyslaminfo,},
metabolism: {
name: "Metabolism",
cost: "Cost: $metabolismap AP",
type: "| $metabolismtype",
info1: $metabolisminfo,},
/* FIGHTER EROTIC SKILLS */
seedbarrage: {
name: "Seed Barrage",
cost: "Cost: $seedbarrageap AP",
type: "| $seedbarragetype",
info1: $seedbarrageinfo,},
fluidcoat: {
name: "Fluid Coat",
cost: "Cost: $fluidcoatap AP",
type: "| $fluidcoattype",
info1: $fluidcoatinfo,},
fondling: {
name: "Fondling",
cost: "Cost: $fondlingap AP",
type: "| $fondlingtype",
info1: $fondlinginfo,},
assplay: {
name: "Ass Play",
cost: "Cost: $assplayap AP",
type: "| $assplaytype",
info1: $assplayinfo,},
deluge: {
name: "Deluge",
cost: "Cost: $delugeap AP",
type: "| $delugetype",
info1: $delugeinfo,},
stickyfeast: {
name: "Sticky Feast",
cost: "Cost: $stickyfeastap AP",
type: "| $stickyfeasttype",
info1: $stickyfeastinfo,},
alphamusk: {
name: "Alpha Musk",
cost: "Cost: $alphamuskap AP",
type: "| $alphamusktype",
info1: $alphamuskinfo,},
/* ROGUE MUSCLE SKILLS */
doublestrike: {
name: "Double Strike",
cost: "Cost: $doublestrikeap AP",
type: "| $doublestriketype",
info1: $doublestrikeinfo,},
deepthrust: {
name: "Deep Thrust",
cost: "Cost: $deepthrustap AP",
type: "| $deepthrusttype",
info1: $deepthrustinfo,},
dash: {
name: "Dash",
cost: "Cost: $dashap AP",
type: "| $dashtype",
info1: $dashinfo,},
elusive: {
name: "Elusive",
cost: "Cost: $elusiveap AP",
type: "| $elusivetype",
info1: $elusiveinfo,},
slash: {
name: "Slash",
cost: "Cost: $slashap AP",
type: "| $slashtype",
info1: $slashinfo,},
hemorrhage: {
name: "Hemorrhage",
cost: "Cost: $hemorrhageap AP",
type: "| $hemorrhagetype",
info1: $hemorrhageinfo,},
vanish: {
name: "Vanish",
cost: "Cost: $vanishap AP",
type: "| $vanishtype",
info1: $vanishinfo,},
bladestorm: {
name: "Bladestorm",
cost: "Cost: $bladestormap AP",
type: "| $bladestormtype",
info1: $bladestorminfo,},
/* ROGUE FAT SKILLS */
toxicblast: {
name: "Toxic Blast",
cost: "Cost: $toxicblastap AP",
type: "| $toxicblasttype",
info1: $toxicblastinfo,},
squash: {
name: "Squash",
cost: "Cost: $squashap AP",
type: "| $squashtype",
info1: $squashinfo,},
pheromone: {
name: "Pheromone",
cost: "Cost: $pheromoneap AP",
type: "| $pheromonetype",
info1: $pheromoneinfo,},
assplay: {
name: "Ass Play",
cost: "Cost: $assplayap AP",
type: "| $assplaytype",
info1: $assplayinfo,},
poisonbreak: {
name: "Poison Break",
cost: "Cost: $poisonbreakap AP",
type: "| $poisonbreaktype",
info1: $poisonbreakinfo,},
entice: {
name: "Entice",
cost: "Cost: $enticeap AP",
type: "| $enticetype",
info1: $enticeinfo,},
schadenfreude: {
name: "Schadenfreude",
cost: "Cost: $schadenfreudeap AP",
type: "| $schadenfreudetype",
info1: $schadenfreudeinfo,},
vileveil: {
name: "Vile Veil",
cost: "Cost: $vileveilap AP",
type: "| $vileveiltype",
info1: $vileveilinfo,},
poisonattack: {
name: "Poison Attack",
cost: "",
type: "",
info1: $poisonattackinfo,},
/* ROGUE EROTIC SKILLS */
nastyslap: {
name: "Nasty Slap",
cost: "Cost: $nastyslapap AP",
type: "| $nastyslaptype",
info1: $nastyslapinfo,},
sweattreat: {
name: "Sweat Treat",
cost: "Cost: $sweattreatap AP",
type: "| $sweattreattype",
info1: $sweattreatinfo,},
muskcloud: {
name: "Musk Cloud",
cost: "Cost: $muskcloudap AP",
type: "| $muskcloudtype",
info1: $muskcloudinfo,},
gatherodor: {
name: "Gather Odor",
cost: "Cost: $gatherodorap AP",
type: "| $gatherodortype",
info1: $gatherodorinfo,},
badbreath: {
name: "Bad Breath",
cost: "Cost: $badbreathap AP",
type: "| $badbreathtype",
info1: $badbreathinfo,},
overdose: {
name: "Overdose",
cost: "Cost: $overdoseap AP",
type: "| $overdosetype",
info1: $overdoseinfo,},
healingscent: {
name: "Healing Scent",
cost: "Cost: $healingscentap AP",
type: "| $healingscenttype",
info1: $healingscentinfo,},
filthyend: {
name: "Filthy End",
cost: "Cost: $filthyendap AP",
type: "| $filthyendtype",
info1: $filthyendinfo,},
/* SORCERER MUSCLE SKILLS */
stormaspect: {
name: "Storm Aspect",
cost: "Cost: $stormaspectap AP",
type: "| $stormaspecttype",
info1: $stormaspectinfo,},
lightningbolt: {
name: "Lightning Bolt",
cost: "Cost: $lightningboltap AP",
type: "| $lightningbolttype",
info1: $lightningboltinfo,},
darkcloud: {
name: "Dark Cloud",
cost: "Cost: $darkcloudap AP",
type: "| $darkcloudtype",
info1: $darkcloudinfo,},
lightningflash: {
name: "Lightning Flash",
cost: "Cost: $lightningflashap AP",
type: "| $lightningflashtype",
info1: $lightningflashinfo,},
lightningrod: {
name: "Lightning Rod",
cost: "Cost: $lightningrodap AP",
type: "| $lightningrodtype",
info1: $lightningrodinfo,},
shocktherapy: {
name: "Shock Therapy",
cost: "Cost: $shocktherapyap AP",
type: "| $shocktherapytype",
info1: $shocktherapyinfo,},
discharge: {
name: "Discharge",
cost: "Cost: $dischargeap AP",
type: "| $dischargetype",
info1: $dischargeinfo,},
/* SORCERER FAT SKILLS */
snowaspect: {
name: "Snow Aspect",
cost: "Cost: $snowaspectap AP",
type: "| $snowaspecttype",
info1: $snowaspectinfo,},
icebolt: {
name: "Ice Bolt",
cost: "Cost: $iceboltap AP",
type: "| $icebolttype",
info1: $iceboltinfo,},
frostbite: {
name: "Frostbite",
cost: "Cost: $frostbiteap AP",
type: "| $frostbitetype",
info1: $frostbiteinfo,},
icebomb: {
name: "Ice Bomb",
cost: "Cost: $icebombap AP",
type: "| $icebombtype",
info1: $icebombinfo,},
icecoffin: {
name: "Ice Coffin",
cost: "Cost: $icecoffinap AP",
type: "| $icecoffintype",
info1: $icecoffininfo,},
icereserve: {
name: "Ice Reserve",
cost: "Cost: $icereserveap AP",
type: "| $icereservetype",
info1: $icereserveinfo,},
blizzard: {
name: "Blizzard",
cost: "Cost: $blizzardap AP",
type: "| $blizzardtype",
info1: $blizzardinfo,},
/* SORCERER EROTIC SKILLS */
sunaspect: {
name: "Sun Aspect",
cost: "Cost: $sunaspectap AP",
type: "| $sunaspecttype",
info1: $sunaspectinfo,},
solarray: {
name: "Solar Ray",
cost: "Cost: $solarrayap AP",
type: "| $solarraytype",
info1: $solarrayinfo,},
germinate: {
name: "Germinate",
cost: "Cost: $germinateap AP",
type: "| $germinatetype",
info1: $germinateinfo,},
solarbath: {
name: "Solar Bath",
cost: "Cost: $solarbathap AP",
type: "| $solarbathtype",
info1: $solarbathinfo,},
vemana: {
name: "Vemana",
cost: "Cost: $vemanaap AP",
type: "| $vemanatype",
info1: $vemanainfo,},
photosynthesis: {
name: "Photosynthesis",
cost: "Cost: $photosynthesisap AP",
type: "| $photosynthesistype",
info1: $photosynthesisinfo,},
helios: {
name: "Helios",
cost: "Cost: $heliosap AP",
type: "| $heliostype",
info1: $heliosinfo,},
/* ITEMS */
healthvial: {
name: "Health Vial",
cost: "",
type: "",
info1: $healthvialinfo,},
/* Shield Vial */
shieldvial: {
name: "Shield Vial",
cost: "",
type: "",
info1: $shieldvialinfo,},
/* Energy Vial */
energyvial: {
name: "Energy Vial",
cost: "",
type: "",
info1: $energyvialinfo,},
/* Big Health Vial */
bighealthvial: {
name: "Big Health Vial",
cost: "",
type: "",
info1: $bighealthvialinfo,},
/* Big Shield Vial */
bigshieldvial: {
name: "Big Shield Vial",
cost: "",
type: "",
info1: $bigshieldvialinfo,},
/* Cleansing Flask */
cleansingflask: {
name: "Cleansing Flask",
cost: "",
type: "",
info1: $cleansingflaskinfo,},
/* Mighty Juice */
mightyjuice: {
name: "Mighty Juice",
cost: "",
type: "",
info1: $mightyjuiceinfo,},
/* Focus Juice */
focusjuice: {
name: "Focus Juice",
cost: "",
type: "",
info1: $focusjuiceinfo,},
/* Evasive Flask */
evasiveflask: {
name: "Evasive Flask",
cost: "",
type: "",
info1: $evasiveflaskinfo,},
/* Sacred Flask*/
sacredflask: {
name: "Sacred Flask",
cost: "",
type: "",
info1: $sacredflaskinfo,},
/* Musky Bottle */
muskybottle: {
name: "Musky Bottle",
cost: "",
type: "",
info1: $muskybottleinfo,},
/* Red Mushroom */
redmushroom: {
name: "Red Mushroom",
cost: "",
type: "",
info1: $redmushroominfo,},
/* Blue Mushroom */
bluemushroom: {
name: "Blue Mushroom",
cost: "",
type: "",
info1: $bluemushroominfo,},
/* Yellow Mushroom */
yellowmushroom: {
name: "Yellow Mushroom",
cost: "",
type: "",
info1: $yellowmushroominfo,},
/* Pomegranate */
pomegranate: {
name: "Pomegranate",
cost: "",
type: "",
info1: $pomegranateinfo,},
/* Olive */
olive: {
name: "Olive",
cost: "",
type: "",
info1: $oliveinfo,},
/* Lemon */
lemon: {
name: "Lemon",
cost: "",
type: "",
info1: $lemoninfo,},
/* Bomb */
bomb: {
name: "Bomb",
cost: "",
type: "",
info1: $bombinfo,},
}>>\
<</widget>><</nobr>><<set $fleeroll to random(1,2)>><<enemyimagedialogue>>
You try your best to flee from the opponent...
<<if $fleeroll == 1>>... and you successfully got away!
<<link "Escape" $return>>\
<<endcombat>>\
<<set $playerhp to $player.maxhp>>\
<<set $playerap to $player.apstart>>\
<</link>>\
<<else>>...Uh oh, you failed to escape!
<<link "Continue" "GenVoreLoss">><</link>>
<</if>>
<<enemyimagedialogue>>
The $enemy.name eats you.
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<<enemyimagedialogue>>\
<h2>Old Bridge</h2>\
<div class ="walledtext">You approach the creature. It turns out that the imps are not fighting it. Instead, the goo-like creature is absorbing the surrounding imps! You've heard of this creature before... a demon called Groou that grows bigger with each victim. You just never heard of it eating other demons...
It notices your presence and runs towards you with its thick, sticky appendages!
</div>
<<link "Fight Groou!" "Combat">>
<<nobr>>
<<set $combatmsg to "Groou is coming at you while digesting its victims!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenVoreLoss">>
<</nobr>>
<</link>>
<<set $ruin to true>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Bridge.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">After days of exploring, you see a seemingly vast kingdom in ruins.
You that realize that it is the largest kingdom on the land.
<<if $player.name is "Warrior">>You've been wanting to go there a long time ago, but wasn't possible due to your status as a bandit.<<elseif $player.name is "Rogue">>The last time you went there was when you tried to assasinate the king, but now it's mostly a pile of rubble.<<elseif $player.name is "Sorcerer">>You went there several times, and the rumor between the sorcerers was that the royal family was shrouded in mystery... and strange magic.<</if>></div>
<b>You can now go to Ruined Kingdom!</b>
<<link "Go Back" "Prison">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Bridge.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Old Bridge</h2>\
<div class ="walledtext">On a dark road to the kingdom, you see the grandness of the castles that loom above the enormous walls. You realize that inside that vast place, there must be resources or information that could help the survivors.
As you approach one of the long bridges that connects the area outside the kingdom, you see a group of small imps that seems to be fighting a <b><i>creature 10 feet tall</i></b>...</div>
<<link "Approach it""GroouStart">><<set $enemy to clone(setup.groou)>><<set $return to "OldBridge">><</link>>
<<link "Leave""LeaveBoss">><</link>>
You decide to not risk approaching the creature.
You go back to your refuge.
[[Go Back|Prison]]
<div class ="walledtext">You are victorious!<<if $skipvore is true>> You eat the huge sticky Groou. You feel totally bloated from consuming it. The necklace allows you to digest it.<</if>> You feel a newfound power after digesting Groou... Your level limit increases!\
</div>
<<link "Continue" "RuinedKingdom">>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<endcombat>>
<<set $boss1defeated to true>>
<</link>>
<<widget "statusmessage">>
<<set $playerstatuseffect to "">>
/* PLAYER STATUS EFFECT INDICATOR */
<<if $skyaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Aspect: Sky)">><</if>>
<<if $stormaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Aspect: Storm)">><</if>>
<<if $stormyweather is true & $stormaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Stormy Weather)">><</if>>
<<if $snowaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Aspect: Snow)">><</if>>
<<if $freezingweather is true & $snowaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Freezing Weather)">><</if>>
<<if $sunaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Aspect: Sun)">><</if>>
<<if $scorchingweather is true & $sunaspectswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (Scorching Weather)">><</if>>
<<if $playersol >= 1>>
<<set $playerstatuseffect to $playerstatuseffect + " (Sol: $playersol<<if $playersol is 10>> [Max]<</if>>)">><</if>>
<<if $playerhelios>>
<<set $playerstatuseffect to $playerstatuseffect + " (helios)">><</if>>
<<if $playerimmune is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (immune)">><</if>>
<<if $playerarmor >= 1>>
<<set $playerstatuseffect to $playerstatuseffect + " (Armor: $playerarmor)">><</if>>
<<if $healingpendantequip is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (regen 3)">><</if>>
<<if $vampirism >= 1>>
<<set $playerstatuseffect to $playerstatuseffect + " (vampirism $vampirism%)">><</if>>
<<if $bonusdmg >= 1>>
<<set $playerstatuseffect to $playerstatuseffect + " (dmg+ $bonusdmg)">><</if>>
<<if $playerimmortal>>
<<set $playerstatuseffect to $playerstatuseffect + " (immortal)">><</if>>
<<if $charge>>
<<set $playerstatuseffect to $playerstatuseffect + " (dmg 2x)">><</if>>
<<if $adrenalineswitch>>
<<set $playerstatuseffect to $playerstatuseffect + " (adrenaline)">><</if>>
<<if $backstabactivate>>
<<set $playerstatuseffect to $playerstatuseffect + " (backstab)">><</if>>
<<if $playerdarkcloudevasionup is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (dark cloud)">><</if>>
<<if $playerfrostbite is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (frostbite)">><</if>>
<<if $icereserveswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (ice reserve)">><</if>>
<<if $playergerminate is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (germinate)">><</if>>
<<if $lightningrodswitch is true>>
<<set $playerstatuseffect to $playerstatuseffect + " (lght rod)">><</if>>
<<if $playervulnerable>>
<<set $playerstatuseffect to $playerstatuseffect + " (vulnerable)">><</if>>
<<if $playerpoison>>
<<set $playerstatuseffect to $playerstatuseffect + " (poison)">><</if>>
<<if $playerbleed>>
<<set $playerstatuseffect to $playerstatuseffect + " (bleed $playerbleedstack)">><</if>>
<<if $playerparalysis>>
<<set $playerstatuseffect to $playerstatuseffect + " (paralyzed)">><</if>>
<<if $playerstun>>
<<set $playerstatuseffect to $playerstatuseffect + " (stun)">><</if>>
<<if $playermarked>>
<<set $playerstatuseffect to $playerstatuseffect + " (marked)">><</if>>
<<if $playeratkup>>
<<set $playerstatuseffect to $playerstatuseffect + " (atk ↑)">><</if>>
<<if $playeratkdown>>
<<set $playerstatuseffect to $playerstatuseffect + " (atk ↓)">><</if>>
<<if $playerspatkup>>
<<set $playerstatuseffect to $playerstatuseffect + " (sp.atk ↑)">><</if>>
<<if $playerspatkdown>>
<<set $playerstatuseffect to $playerstatuseffect + " (sp.atk ↓)">><</if>>
<<if $playerspdup>>
<<set $playerstatuseffect to $playerstatuseffect + " (spd ↑)">><</if>>
<<if $playerspddown>>
<<set $playerstatuseffect to $playerstatuseffect + " (spd ↓)">><</if>>
<<if $playerluckup>>
<<set $playerstatuseffect to $playerstatuseffect + " (luck ↑)">><</if>>
<<if $playerluckdown>>
<<set $playerstatuseffect to $playerstatuseffect + " (luck ↓)">><</if>>
<<if $playerevasion > 0>>
<<set $playerstatuseffect to $playerstatuseffect + " (evasion $playerevasion%)">><</if>>
/* ENEMY STATUS EFFECT INDICATOR */
<<set $enemystatuseffect to "">>
<<if $enemyarmor >= 1>>
<<set $enemystatuseffect to $enemystatuseffect + " (Armor: $enemyarmor)">><</if>>
<<if $enemyicereserveswitch is true>>
<<set $enemystatuseffect to $enemystatuseffect + " (ice reserve)">><</if>>
<<if $enemybonusdmg >= 1>>
<<set $enemystatuseffect to $enemystatuseffect + " (dmg+ $enemybonusdmg)">><</if>>
<<if $enemybarrier >= 1>>
<<set $enemystatuseffect to $enemystatuseffect + " (barrier: $enemybarrier)">><</if>>
<<if $enemysanctuary>>
<<set $enemystatuseffect to $enemystatuseffect + " (sanctuary)">><</if>>
<<if $enemyrevelation>>
<<set $enemystatuseffect to $enemystatuseffect + " (revelation: $enemyrevelationtotalstack)">><</if>>
<<if $enemylightningrod>>
<<set $enemystatuseffect to $enemystatuseffect + " (lght rod)">><</if>>
<<if $enemystun>>
<<set $enemystatuseffect to $enemystatuseffect + " (stun)">><</if>>
<<if $enemyvulnerable>>
<<set $enemystatuseffect to $enemystatuseffect + " (vulnerable)">><</if>>
<<if $enemymarked>>
<<set $enemystatuseffect to $enemystatuseffect + " (marked)">><</if>>
<<if $enemypoison>>
<<set $enemystatuseffect to $enemystatuseffect + " (poison)">><</if>>
<<if $enemybleed>>
<<set $enemystatuseffect to $enemystatuseffect + " (bleed $enemybleedstack)">><</if>>
<<if $enemyatkup>>
<<set $enemystatuseffect to $enemystatuseffect + " (atk ↑)">><</if>>
<<if $enemyatkdown>>
<<set $enemystatuseffect to $enemystatuseffect + " (atk ↓)">><</if>>
<<if $enemyspatkup>>
<<set $enemystatuseffect to $enemystatuseffect + " (sp.atk ↑)">><</if>>
<<if $enemyspatkdown>>
<<set $enemystatuseffect to $enemystatuseffect + " (sp.atk ↓)">><</if>>
<<if $enemyspdup>>
<<set $enemystatuseffect to $enemystatuseffect + " (spd ↑)">><</if>>
<<if $enemyspddown>>
<<set $enemystatuseffect to $enemystatuseffect + " (spd ↓)">><</if>>
<<if $enemyluckup>>
<<set $enemystatuseffect to $enemystatuseffect + " (luck ↑)">><</if>>
<<if $enemyluckdown>>
<<set $enemystatuseffect to $enemystatuseffect + " (luck ↓)">><</if>>
<<if $enemyevasion > 0>>
<<set $enemystatuseffect to $enemystatuseffect + " (evasion $enemyevasion%)">><</if>>
<</widget>><<set $storycaption to false>>\
<<classinfoactivate>>\
<<classimageactivate>>\
Who are you?
<div class="chargrid-container">\
<div class="charselect">Select Class</div>
<div class="charbutton">\
<div id="warriorclass" data-class='warriorcls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "Warrior" "StoryStart1">>\
<<warriorsetup>>\
<<roguemovesetup>>\
<<warriormovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<set $levelmax to false>>\
<<inventorysetup>>\
<<demonsetup>>\
<<itemsetup>>\
<</button>></b></div></div>\
<<if $rogueunlock is false>><div id="rogueunlock" data-class='rogueunlock'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "Rogue""Rogue">><</button>></b></div></div>\
<<elseif $rogueunlock is true>><div id="rogueclass" data-class='roguecls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "Rogue" "StoryStart1">>\
<<roguesetup>>\
<<roguemovesetup>>\
<<warriormovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<set $levelmax to false>>\
<<inventorysetup>>\
<<demonsetup>>\
<<itemsetup>>\
<</button>></b></div></div><</if>>\
<<if $sorcererunlock is false>><div id="sorcererunlock" data-class='sorcererunlock'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "Sorcerer""Sorcerer">><</button>></b></div></div>\
<<elseif $sorcererunlock is true>><div id="sorcererclass" data-class='sorcerercls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "Sorcerer" "StoryStart1">>\
<<sorcerersetup>>\
<<sorcerermovesetup>>\
<<warriormovesetup>>\
<<roguemovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<set $levelmax to false>>\
<<inventorysetup>>\
<<demonsetup>>\
<<itemsetup>>\
<</button>></b></div></div><</if>>\
<div id="otherclass" data-class='othercls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "TBA" "WIPClass">><</button>></b></div></div>\
<div id="otherclass" data-class='othercls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "TBA" "WIPClass">><</button>></b></div></div>\
<div id="otherclass" data-class='othercls'><div class="chargrid" div style='padding: 5px 2px;'><b><<button "TBA" "WIPClass">><</button>></b></div></div></div>\
<div class="charimage"><div id="classimage"></div></div>\
<div class="chardesc"><div id="classinfo"></div></div>
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(classinfo);
jQuery("div[data-class]").each(function(idx, div) {
const classId = jQuery(div).attr("data-class");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<classinfo `$classes['" + classId + "']`>>");
});
});
});
<</script>>
<<script>>
jQuery(function() {
const displayArea = jQuery(classimage);
jQuery("div[data-class]").each(function(idx, div) {
const classimageId = jQuery(div).attr("data-class");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<classimage `$classimage['" + classimageId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<widget "classinfo">>\
$args[0].info
<</widget>>
<<nobr>><<widget "classinfoactivate">>
/* WARRIOR */
<<set $classes = {
warriorcls: {
info: "<span class = 'smallfont'>A wolfkin that was once a member of a band of mercenaries, infamous for their hatred of the ruling kingdom. They were all outcasts, united by their dark pasts and the belief that their misfortunes were caused by the royal families. They pillaged and burned small towns to lash out their twisted hatred. But when the demon apocalypse came, the band was decimated, and the wolfkin was the only survivor. He went to the prison he had once been held and found that survivors had gathered there. As the last member of the band, he seeks revenge against the demons.</span>",},
/* ROGUE */
roguecls: {
info: "<span class = 'smallfont'>The ratkin, once a greedy assassin, was hired by wealthy merchants who conspired against the kingdom to assassinate the king. After using his connections and bribes, he finally infiltrated the castle one night. However, inside the castle, he encountered an otherworldly figure—a pale and bright apparition that caused his heart to melt with remorse. Before he could process what he had seen, the castle was rocked by a massive tremor, causing it to crumble. Abandoning his mission, he fled the castle and found the kingdom overrun by demons. He escaped to hiding places he knew, eventually seeking refuge with other survivors in a prison. With everything losing its value, the ratkin resolved to unravel the mystery behind the pale figure he had encountered.
</span>",},
rogueunlock: {
info: "<span class = 'smallfont'>Reach Lv.10 to unlock this class.
</span>",},
/* SORCERER */
sorcerercls: {
info: "<span class = 'smallfont'>A sorcerer possesses a rare gift: the ability to command mana, the life energy inherent in nature and living beings. However, when faced with the demons, the sorcerers were confounded. Their magic proved useless in eliminating the demons' mana. Through observation, it became clear that the only method to annihilate the demons is through consumption by other demons. Hence, the conclusion is that these demons were not from this realm. A huge number of surviving sorcerers, captivated by the secrets behind the demons, had offered themselves to the demons. Only a few didn't give in to the greed of knowledge; among them is a metereomancer dragon-kin, who is actually desperate to unravel the mystery behind the demons.
</span>",},
sorcererunlock: {
info: "<span class = 'smallfont'>Complete Mara's quest to unlock this class.
</span>",},
/* OTHER */
othercls: {
info: "Coming Soon",},
}>>\
<</widget>><</nobr>><<widget "classimage">>\
$args[0].imageinfo
<</widget>>
<<nobr>><<widget "classimageactivate">>
/* WARRIOR */
<<set $classimage = {
warriorcls: {
imageinfo: "<img src='Images/Warrior.png' style='width: 40%; height: 100%; object-fit: contain;'/>"},
/* ROGUE */
roguecls: {
imageinfo: "<img src='Images/Rogue.png' style='width: 45%; height: 100%; object-fit: contain;'/>"},
rogueunlock: {
imageinfo: "<img src='Images/Player_Placeholder.png' style='width: 40%; height: 100%; object-fit: contain;'/>",},
/* SORCERER */
sorcerercls: {
imageinfo: "<img src='Images/Sorcerer.png' style='width: 55%; height: 100%; object-fit: contain;'/>"},
sorcererunlock: {
imageinfo: "<img src='Images/Player_Placeholder.png' style='width: 40%; height: 100%; object-fit: contain;'/>",},
/* OTHER */
othercls: {
imageinfo: "<img src='Images/Player_Placeholder.png' style='width: 40%; height: 100%; object-fit: contain;'/>",},
}>>\
<</widget>><</nobr>><<widget "enemyimage">><<nobr>>
<<if $enemy.name is "Imp">><img src="Images/Imp.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 15%;"/>
<<elseif $enemy.name is "Darkhorse">><img src="Images/Darkhorse.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 3%;"/>
<<elseif $enemy.name is "Succubus">><img src="Images/Succubus.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 2%;"/>
<<elseif $enemy.name is "Porgre">><img src="Images/Porgre_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 10%;"/>
<<elseif $enemy.name is "Groou">><img src="Images/Groou_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 14%;"/>
<<elseif $enemy.name is "Demonhound">><img src="Images/Demonhound.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $enemy.name is "Bloodsucker">><img src="Images/Bloodsucker.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 10%;"/>
<<elseif $enemy.name is "Orthrus">><img src="Images/Orthrus.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Ixion">><img src="Images/Ixion_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Angel">><img src="Images/Angel.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Groll">><img src="Images/Groll_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 9%;"/>
<<elseif $enemy.name is "Baphomet">><img src="Images/Baphomet_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 5%;"/>
<<elseif $enemy.name is "Miasma">><img src="Images/Miasma_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 5%;"/>
<<elseif $enemy.name is "Evil Eyes">><img src="Images/EvilEyes_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Chimera">><img src="Images/Chimera_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 5%;"/>
<<elseif $enemy.name is "Lamasthu">><img src="Images/Lamasthu_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 5%;"/>
<<elseif $enemy.name is "Soggoth">><img src="Images/Soggoth_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 5%;"/>
<<elseif $enemy.name is "Hydra">><img src="Images/Hydra_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $enemy.name is "Alloces">><img src="Images/Alloces_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<else>><img src="Images/Enemy_Placeholder.png"
style="width: 55%; height: 100%; object-fit: contain;"/><</if>>\
<</nobr>><</widget>>\<<widget "appearancedesc">>
<<set $bodytype to "thin">>
<<set $bodydesc to "">>
<<set $manlydesc to "">>
<<set $cockdesc to "">>
<<set $ballsdesc to "">>
/* 1-2 MUSCLE + FAT */
<<if $player.muscle > 0 & $player.muscle < 4 & $player.fat > 0 & $player.fat < 4>>
<<set $bodytype to "thick">>
<<set $bodydesc to "">>
/* 1-2 MUSCLE */
<<elseif $player.muscle > 0 & $player.muscle < 4 & $player.fat == 0>>
<<set $bodytype to "toned">>
<<set $bodydesc to "">>
/* 1-2 FAT */
<<elseif $player.fat > 0 & $player.fat < 4 & $player.muscle == 0>>
<<set $bodytype to "chubby">>
<<set $bodydesc to "">>
/* 4+ MUSCLE */
<<elseif $player.muscle >= 4 & $player.muscle < 8 & $player.fat < 4>>
<<set $bodytype to "muscular">>
<<set $bodydesc to "Your body is built like a bodybuilder with thick layers of muscles covering your entire body. You have beefy pecs covering your wide chest and bulging blocks of abs. Your head-sized biceps constantly nudge your pecs. Even your hefty legs are now fighting for rooms. You feel you cannot run out of stamina.">>
<<if $player.name is "Warrior">><<set $player.image to "warriorM1">><<elseif $player.name is "Rogue">><<set $player.image to "rogueM1">><<elseif $player.name is "Sorcerer">><<set $player.image to "sorcererM1">><</if>>
/* 8+ MUSCLE */
<<elseif $player.muscle >= 8 & $player.fat < 4>>
<<set $bodytype to "massively swole">>
<<set $bodydesc to "Your body is covered in thick, ballooning muscle cords. You have a massive traps that is about to engulf your neck. Your pecs are so broad and thick that they resemble breasts spilling from your chest. They are thick enough that you can slip your upper arm between your sweaty pecs valley. Even when you're not flexing, the massive combination of your delts, biceps, and triceps is so meaty that your upper arm is almost as thick as your stomach. Your tree-trunk legs are now forcing you to spread your legs wide to keep them from bouncing against each other. When you move a muscle, you can feel thousands of heavy muscle strings contracting and expanding thanks to your massive muscles. Even crushing stones or trees with your body is an easy feat for you. You feel more like a killing-machine than a living being.">>
<<if $player.name is "Warrior">><<set $player.image to "warriorM2">><</if>>
/* 4+ FAT */
<<elseif $player.fat >= 4 & $player.fat < 8 & $player.muscle < 4>>
<<set $bodytype to "overweight">>
<<if $player.name is "Warrior">>
<<set $bodydesc to "Your body is all squishy and you can feel every part of your body jiggles every time you move. You have sizeable moobs and a huge belly that spilled to your crotch. Your plump pumpkin-sized cheeks clap when you move. The heat accumulating inside your folds, especially your ass cheeks, makes them constantly a bit damp.">>
<<set $player.image to "warriorF1">>
<<elseif $player.name is "Rogue">>
<<set $bodydesc to "Your body is all squishy and you can feel every part of your body jiggles every time you move. You have sizeable moobs and a huge belly that spilled to your crotch. Your plump pumpkin-sized cheeks clap when you move. Your fatness has amplified your slobbiness as your sweaty fat figure emanates a rancid stench of body odor due to the layers of fat trapping the putrid aroma within. Also, your engorged stomach forces you to frequently unleash an orchestra of repulsive flatulence and belches.">>
<<set $player.image to "rogueF1">>
<<elseif $player.name is "Sorcerer">>
<<set $bodydesc to "Your body is all squishy and you can feel every part of your body jiggles every time you move. You have sizeable moobs and a huge belly that spilled to your crotch. Your plump pumpkin-sized cheeks clap when you move. The heat accumulating inside your folds, especially your ass cheeks, makes them constantly a bit damp.">>
<<set $player.image to "sorcererF1">>
<</if>>
/* 8+ FAT */
<<elseif $player.fat >= 8 & $player.muscle < 4>>
<<set $bodytype to "massively blubbery">>
<<if $player.name is "Warrior">>
<<set $bodydesc to "Your body has become so fat that every part of it is like a huge bag of fat. Your moobs have grown to the size of two normal-sized kins dangling from your chest. Even the slightest movement causes them to sway wildly like a heavy pendulum. Your belly is so massive that a horse can fit in there. Above your crotch is a fat pad so plump and jiggly that it works as your crotch heater and vibrator, frequently fondling and smothering your genitals. Your ass is so plump that it is spilling behind your knee. You can feel your arms and legs bulging with plump fat folds that jiggle with any movement, making you wait a long time for the fat momentum to die down. The heat from your fat is turning you into a sweat factory, causing endless tiny rivers of sweat to collect inside your fat folds and pool under your feet.">>
<<set $player.image to "warriorF2">>
<<elseif $player.name is "Rogue">>
<<set $bodydesc to "Your body has become so fat that every part of it is like a huge bag of fat. Your moobs have grown to the size of two normal-sized kins dangling from your chest. Even the slightest movement causes them to sway wildly like a heavy pendulum. Your belly is so massive that a horse can fit in there. Above your crotch is a fat pad so plump and jiggly that it works as your crotch heater and vibrator, frequently fondling and smothering your genitals. Your ass is so plump that it is spilling behind your knee. You can feel your arms and legs bulging with plump fat folds that jiggle with any movement, making you wait a long time for the fat momentum to die down. Your slobbishness has escalated in accordingly with your amplified obesity. The folds upon folds on your corpulent frame has transformed you into a factory of perspiration, where sticky sweat trickles down through their crevices, pooling beneath your feet like a fetid swamp. Worse, your gargantuan cheeks ooze with a repugnant mixture of grimy sweat and ass juice, dripping endlessly that it looks like someone has bred your ass with lots and lots of cum. Your flatulence has evolved as it each expulsion is now infused with an overwhelming pungency. The sheer size and frequency of these noxious eruptions have left an permanent mark upon your butt, darkening it with stains of fart residue. The air surrounding you is perpetually polluted by the repulsive scent and sight of your constant emissions.">>
<<elseif $player.name is "Sorcerer">>
<<set $bodydesc to "Your body has become so fat that every part of it is like a huge bag of fat. Your moobs have grown to the size of two normal-sized kins dangling from your chest. Even the slightest movement causes them to sway wildly like a heavy pendulum. Your belly is so massive that a horse can fit in there. Above your crotch is a fat pad so plump and jiggly that it works as your crotch heater and vibrator, frequently fondling and smothering your genitals. Your ass is so plump that it is spilling behind your knee. You can feel your arms and legs bulging with plump fat folds that jiggle with any movement, making you wait a long time for the fat momentum to die down. The heat from your fat is turning you into a sweat factory, causing endless tiny rivers of sweat to collect inside your fat folds and pool under your feet.">>
<<set $player.image to "sorcererF2">>
<</if>>
/* 4+ MUSCLE & FAT */
<<elseif $player.muscle >= 4 & $player.fat >= 4>>
<<set $bodytype to "massively burly">>
<<if $player.name is "Warrior">>
<<set $bodydesc to "Your body is thick and large in all aspects, with plump semi-hard pecs and a huge, stocky belly. Your arms and legs are wide and full, with a mixture of muscles and fat. Your bulbous, fat buttocks bounce with each step. With your bulk, every part of your body nudges against each other. Your hefty body makes you feel as if everything is very light and that you have unlimited energy.">>
<<set $player.image to "warriorM1F1">>
<<elseif $player.name is "Rogue">>
<<set $bodydesc to "Your body is thick and large in all aspects, with plump semi-hard pecs and a huge, stocky belly. Your arms and legs are wide and full, with a mixture of muscles and fat. Your bulbous, fat buttocks bounce with each step. With your bulk, every part of your body nudges against each other. Your hefty body makes you feel as if everything is very light and that you have unlimited energy. However, your fatness has amplified your slobbiness as your sweaty figure emanates a rancid stench of body odor due to the layers of fat trapping the putrid aroma within. Also, your engorged stomach forces you to frequently unleash an orchestra of repulsive flatulence and belches.">>
<<elseif $player.name is "Sorcerer">>
<<set $bodydesc to "Your body is thick and large in all aspects, with plump semi-hard pecs and a huge, stocky belly. Your arms and legs are wide and full, with a mixture of muscles and fat. Your bulbous, fat buttocks bounce with each step. With your bulk, every part of your body nudges against each other. Your hefty body makes you feel as if everything is very light and that you have unlimited energy.">>
<<set $player.image to "sorcererM1F1">>
<</if>>
/* 4+ EROTIC */
<<elseif $player.erotic >= 4 & $player.erotic < 8 & $player.muscle >= 0 & $player.muscle < 4 & $player.fat >= 0 & $player.fat < 4>>
<<set $bodytype to "husky">>
<<if $player.name is "Warrior">><<set $player.image to "warriorE1">><<elseif $player.name is "Rogue">><<set $player.image to "rogueE1">><<elseif $player.name is "Sorcerer">><<set $player.image to "sorcererE1">><</if>>
/* 8+ EROTIC */
<<elseif $player.erotic >= 8 & $player.muscle >= 0 & $player.muscle < 4 & $player.fat >= 0 & $player.fat < 4>>
<<set $bodytype to "massively hefty">>
<<if $player.name is "Warrior">><<set $player.image to "warriorE2">><</if>>
<</if>>
/* CROTCH DESC */
<<if $player.erotic >= 4 & $player.erotic < 8>>
<<if $player.name is "Warrior" or "Sorcerer">>
<<set $manlydesc to "Your virility is apparent from your manly attractiveness. Your face has a fierce visage with your long fangs and heavy breath. Thick lustrous fur cover your face, torso, and pubic area. Your scent is strong enough that your body, especially your crotch, emanates a thin fog of alluring musk.">>
<<set $cockdesc to "Due to your high testosterone level, your huge genitals are very sensitive, which results in you having an almost continuous erection and precum leaking.">>
<<set $ballsdesc to "With balls that potent, you can even sense the stream of semen being produced and roiling inside them.">>
<<elseif $player.name is "Rogue">>
<<set $manlydesc to "Your excessive surge of testosterone turns you into a revolting furnace, relentlessly radiating heat that causes your entire body to drip with copious amounts of disgustingly sticky sweat. The repugnant aroma of your masculine essence becomes so potent that it becomes tangible, hanging in the air like a visible, putrid cloud. Thick patches of greasy hair sprout uncontrollably across your torso, armpits, and pubic regions, transforming them into perpetually damp breeding grounds for additional foul odors.">>
<<set $cockdesc to "Due to your high testosterone level, your huge genitals are very sensitive, which results in you having an almost continuous erection and precum leaking.">>
<<set $ballsdesc to "With balls that potent, you can even sense the stream of semen being produced and roiling inside them. The grotesque overproduction of sweat and oil from your genitals concocts a repulsive, sticky slime that relentlessly coats your cock and balls. How eagerly you anticipate the opportunity to subject others to that glorious sight and smell as a depraved gift to be shared.">>
<</if>>
<<elseif $player.erotic >= 8>>
<<if $player.name is "Warrior" or "Sorcerer">>
<<set $manlydesc to "Your overpowering virility is reflected in your overly masculine appearance. Your face resembles that of an ancient feral animal, complete with thick, long fangs. You are constantly rutting, which keeps your body warm and ready for breeding. Your mouth exhales foggy, wet breath all the time. Your thick, oily, dark fur covers nearly every part of your body, but it is especially dense on your face, torso, armpits, and crotch. Your body emits a strong, masculine odor that arouses everyone. It is so strong that it appears as a thick fog. It is continually assaulting your nose and mind.">>
<<set $cockdesc to "Due to the tsunami of testosterone flooding your system, your huge manhood is constantly erect and hot. It is too sensitive that you feel as if the air itself sucking your cock endlessly. You can't help but shoot huge, thick loads frequently, even without your cock being touched. The massive sensory excitement from your cock makes you easily drunk from overstimulation. You find it hard not to think about anything other than mating.">>
<<set $ballsdesc to "With such virile balls, you can feel thick lines of semen being produced, filling and clogging your balls and frequently being pumped out automatically to your cock due to overproduction. Your cum factories are constantly twitching and making a roiling noise. Your baby batter is so potent that it is as thick as tar rather than the usual watery sperm, and it smells so strongly of sperm that it hurts your nose if you get too close.">>
<<elseif $player.name is "Rogue">>
<<set $manlydesc to "The abominable fusion of your overwhelming testosterone levels and ratkin heritage make your body unleashes a viscous, greasy sweat that spreads your repugnant masculine ooze everywhere. Every step you take leaves a trail of slimy residue, marking your masculine presence with a nauseating blend of sweat and filth like a slug. This dense, repulsive slime lingers in the air, evaporating into a foul, damp mist that persists for a long time. Your once wet, greasy fur has now transformed into a tangled mess, matted with layers upon layers of old dried bodily fluids of all kinds, making your entire surface a sticky, slimy too. The revolting display of your vile essence is now visible, as a ghastly cloud of stench that envelops you, polluting the air around you even from a long distance. The putrid aroma is so potent that everyone you know instinctively clamps their noses shut, and yet you are proud of it.">>
<<set $cockdesc to "The testosterone surge flooding your system, combined with your own nauseatingly delicious aroma, makes your huge cock constantly erect and shoot thick loads frequently. Your cock has now looked nastier than anything you've seen, where clumpy and thick cock grease coats its entire surface and its overproduction makes some globs fall to the ground. You are so delighted by your cock gunk that you occasionally spread it like lotion throughout your body and even ravenously eat hearty chunks of it like a tasty dessert, which make your entire body and breath smell so strongly of your cock.">>
<<set $ballsdesc to "Your cum factories are now overproducing tar-thick cum, which spills out to the ground. However, the other thing overproduced by your balls is the copious puddle of funky ball slime that flows from your massive ballsac like honey. It layers your balls so much that they are losing their original colors. You can scoop a handful of that slime and drink it as foul nourishment that keeps you full and hydrated.">>
<</if>>
<</if>>
<<if $player.cock < 8>>
<<set $cocksize to "average-sized">>
<<elseif $player.cock >= 8 & $player.cock < 12>>
<<set $cocksize to "sizeable">>
<<elseif $player.cock >= 12>>
<<set $cocksize to "huge">>
<</if>>
<<if $player.balls < 4>>
<<set $ballssize to "freely">>
<<elseif $player.balls >= 4 & $player.balls < 8>>
<<set $ballssize to "a bit weighty, like two peaches keep nudging with each other">>
<<elseif $player.balls >= 9 & $player.balls < 12>>
<<set $ballssize to "slowly, like watermelons keeps smacking with each other. Even you are having a hard time adjusting your leg positions">>
<<elseif $player.balls >= 15>>
<<set $ballssize to "heavily, like huge boulders sprouting from your crotch. Even you are having a hard time adjusting your leg positions">>
<</if>>
<<if $player.muscle < 4>><<set $muscletier to 0>><</if>>
<<if $player.fat < 4>><<set $fattier to 0>><</if>>
<<if $player.erotic < 4>><<set $erotictier to 0>><</if>>
<<if $player.muscle >= 4>><<set $muscletier to 1>><</if>>
<<if $player.fat >= 4>><<set $fattier to 1>><</if>>
<<if $player.erotic >= 4>><<set $erotictier to 1>><</if>>
<</widget>><<widget "playercombatimage">><<nobr>>
<<if $player.image is "warriornone">><img src="Images/Warrior.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorM1">><img src="Images/WarriorM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorF1">><img src="Images/WarriorF1.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorE1">><img src="Images/WarriorE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "warriorM2">><img src="Images/WarriorM2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorF2">><img src="Images/WarriorF2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "warriorE2">><img src="Images/WarriorE2_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "warriorM1F1">><img src="Images/WarriorM1F1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%;"/>
<<elseif $player.image is "roguenone">><img src="Images/Rogue_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueM1">><img src="Images/RogueM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueF1">><img src="Images/RogueF1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "rogueE1">><img src="Images/RogueE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 4%;"/>
<<elseif $player.image is "sorcerernone">><img src="Images/Sorcerer_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 10%;"/>
<<elseif $player.image is "sorcererM1">><img src="Images/SorcererM1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "sorcererF1">><img src="Images/SorcererF1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<elseif $player.image is "sorcererE1">><img src="Images/SorcererE1_Combat.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: top;"/>
<<else>><img src="Images/Player_Placeholder.png"
style="width: 55%; height: 100%; object-fit: contain;"/><</if>>\
<</nobr>><</widget>>\<<widget "appearanceimage">><<nobr>>
<<if $player.image is "warriornone">><img src="Images/Warrior.png"
style="width: 30%; height: 100%;"/>
<<elseif $player.image is "warriorM1">><img src="Images/WarriorM1.png" style="width: 57%; height: 100%;"/>
<<elseif $player.image is "warriorF1">><img src="Images/WarriorF1.png" style="width: 44%; height: 100%;"/>
<<elseif $player.image is "warriorE1">><img src="Images/WarriorE1.png" style="width: 43%; height: 100%;"/>
<<elseif $player.image is "warriorM2">><img src="Images/WarriorM2.png" style="width: 57%; height: 100%;"/>
<<elseif $player.image is "warriorF2">><img src="Images/WarriorF2.png" style="width: 57%; height: 100%;"/>
<<elseif $player.image is "warriorE2">><img src="Images/WarriorE2.png" style="width: 50%; height: 100%;"/>
<<elseif $player.image is "warriorM1F1">><img src="Images/WarriorM1F1.png" style="width: 80%; height: 100%;"/>
<<elseif $player.image is "roguenone">><img src="Images/Rogue.png" style="width: 33%; height: 100%;"/>
<<elseif $player.image is "rogueM1">><img src="Images/RogueM1.png" style="width: 47%; height: 100%;"/>
<<elseif $player.image is "rogueF1">><img src="Images/RogueF1.png" style="width: 57%; height: 100%;"/>
<<elseif $player.image is "rogueE1">><img src="Images/RogueE1.png" style="width: 38%; height: 100%;"/>
<<elseif $player.image is "sorcerernone">><img src="Images/Sorcerer.png"
style="width: 40%; height: 100%;"/>
<<elseif $player.image is "sorcererM1">><img src="Images/SorcererM1.png" style="width: 55%; height: 100%;"/>
<<elseif $player.image is "sorcererF1">><img src="Images/SorcererF1.png" style="width: 57%; height: 100%;"/>
<<elseif $player.image is "sorcererE1">><img src="Images/SorcererE1.png" style="width: 58%; height: 100%;"/>
<<else>><img src="Images/Player_Placeholder.png"
style="width: 40%; height: 100%;"/>
<</if>>\
<</nobr>><</widget>>\<div id="eroticskills">\
<<if $seedbarrage is true>>\
<<if $playerap >= $seedbarrageap>>\
<div id="seedbarrage" data-skill='seedbarrage'><<link "Seed Barrage ($seedbarrageap AP)" "CombatPlayer">><<seedbarrage>><<playerturnstatus>><</link>></div>\
<<else>>\Seed Barrage ($seedbarrageap AP)
<</if>><<else>><</if>>\
<<if $deluge is true>>\
<<if $playerap >= $delugeap>>\
<div id="deluge" data-skill='deluge'><<link "Deluge ($delugeap AP)" "CombatPlayer">><<deluge>><<playerturnstatus>><</link>></div>\
<<else>>\Deluge ($delugeap AP)
<</if>><<else>><</if>>\
<<if $stickyfeast is true>>\
<<if $playerap >= $stickyfeastap>>\
<div id="stickyfeast" data-skill='stickyfeast'><<link "Sticky Feast ($stickyfeastap AP)" "CombatPlayer">><<stickyfeast>><<playerturnstatus>><</link>></div>\
<<else>>\Sticky Feast ($stickyfeastap AP)
<</if>><<else>><</if>>\
<<if $fluidcoatswitch is true>>\
<<if $playerap >= $fluidcoatap>>\
<div id="fluidcoat" data-skill='fluidcoat'><<link "Fluid Coat ($fluidcoatap AP)" "CombatPlayer">><<fluidcoat>><<playerturnstatus>><</link>></div>\
<<else>>\Fluid Coat ($fluidcoatap AP)
<</if>><<else>><</if>>\
<<if $fondling is true & $player.name is "Warrior">>\
<<if $playerap >= $fondlingap>>\
<div id="fondling" data-skill='fondling'><<link "Fondling ($fondlingap AP)" "CombatPlayer">><<fondling>><<playerturnstatus>><</link>></div>\
<<else>>\Fondling ($fondlingap AP)
<</if>><<else>><</if>>\
<<if $assplay is true & $player.name is "Warrior">>\
<<if $playerap >= $assplayap>>\
<div id="assplay" data-skill='assplay'><<link "Ass Play ($assplayap AP)" "CombatPlayer">><<assplay>><<playerturnstatus>><</link>></div>\
<<else>>\Ass Play ($assplayap AP)
<</if>><<else>><</if>>\
<<if $alphamusk is true>>\
<<if $playerap >= $alphamuskap>>\
<div id="alphamusk" data-skill='alphamusk'><<link "Alpha Musk ($alphamuskap AP)" "CombatPlayer">><<alphamusk>><<playerturnstatus>><</link>></div>\
<<else>>\Alpha Musk ($alphamuskap AP)
<</if>><<else>><</if>>\
<<if $nastyslap is true>>\
<<if $playerap >= $nastyslapap>>\
<div id="nastyslap" data-skill='nastyslap'><<link "Nasty Slap ($nastyslapap AP)" "CombatPlayer">><<nastyslap>><<playerturnstatus>><</link>></div>\
<<else>>\Nasty Slap ($nastyslapap AP)
<</if>><<else>><</if>>\
<<if $sweattreat is true>>\
<<if $playerap >= $sweattreatap>>\
<div id="sweattreat" data-skill='sweattreat'><<link "Sweat Treat ($sweattreatap AP)" "CombatPlayer">><<sweattreat>><<playerturnstatus>><</link>></div>\
<<else>>\Sweat Treat ($sweattreatap AP)
<</if>><<else>><</if>>\
<<if $badbreath is true>>\
<<if $playerap >= $badbreathap>>\
<div id="badbreath" data-skill='badbreath'><<link "Bad Breath ($badbreathap AP)" "CombatPlayer">><<badbreath>><<playerturnstatus>><</link>></div>\
<<else>>\Bad Breath ($badbreathap AP)
<</if>><<else>><</if>>\
<<if $muskcloud is true>>\
<<if $playerap >= $muskcloudap>>\
<div id="muskcloud" data-skill='muskcloud'><<link "Musk Cloud ($muskcloudap AP)" "CombatPlayer">><<muskcloud>><<playerturnstatus>><</link>></div>\
<<else>>\Musk Cloud ($muskcloudap AP)
<</if>><<else>><</if>>\
<<if $overdose is true>>\
<<if $playerap >= $overdoseap>>\
<div id="overdose" data-skill='overdose'><<link "Overdose ($overdoseap AP)" "CombatPlayer">><<overdose>><<playerturnstatus>><</link>></div>\
<<else>>\Overdose ($overdoseap AP)
<</if>><<else>><</if>>\
<<if $gatherodor is true>>\
<<if $playerap >= $gatherodorap>>\
<div id="gatherodor" data-skill='gatherodor'><<link "Gather Odor ($gatherodorap AP)" "CombatPlayer">><<gatherodor>><<playerturnstatus>><</link>></div>\
<<else>>\Gather Odor ($gatherodorap AP)
<</if>><<else>><</if>>\
<<if $healingscent is true>>\
<<if $playerap >= $healingscentap>>\
<div id="healingscent" data-skill='healingscent'><<link "Healing Scent ($healingscentap AP)" "CombatPlayer">><<healingscent>><<playerturnstatus>><</link>></div>\
<<else>>\Healing Scent ($healingscentap AP)
<</if>><<else>><</if>>\
<<if $filthyend is true>>\
<<if $playerap >= $filthyendap>>\
<div id="filthyend" data-skill='filthyend'><<link "Filthy End ($filthyendap AP)" "CombatPlayer">><<filthyend>><<playerturnstatus>><</link>></div>\
<<else>>\Filthy End ($filthyendap AP)
<</if>><<else>><</if>>\
<<if $sunaspect is true>>\
<<if $playerap >= $sunaspectap & $sunaspectswitch is false>>\
<div id="sunaspect" data-skill='sunaspect'><<link "Sun Aspect ($sunaspectap AP)" "CombatPlayer">><<sunaspect>><<playerturnstatus>><</link>></div>\
<<else>>\Sun Aspect ($sunaspectap AP)
<</if>><<else>><</if>>\
<<if $solarray is true>>\
<<if $playerap >= $solarrayap>>\
<div id="solarray" data-skill='solarray'><<link "Solar Ray ($solarrayap AP)" "CombatPlayer">><<solarray>><<playerturnstatus>><</link>></div>\
<<else>>\Solar Ray ($solarrayap AP)
<</if>><<else>><</if>>\
<<if $solarbath is true>>\
<<if $playerap >= $solarbathap>>\
<div id="solarbath" data-skill='solarbath'><<link "Solar Bath ($solarbathap AP)" "CombatPlayer">><<solarbath>><<playerturnstatus>><</link>></div>\
<<else>>\Solar Bath ($solarbathap AP)
<</if>><<else>><</if>>\
<<if $vemana is true>>\
<<if $playerap >= $vemanaap>>\
<div id="vemana" data-skill='vemana'><<link "Vemana ($vemanaap AP)" "CombatPlayer">><<vemana>><<playerturnstatus>><</link>></div>\
<<else>>\Vemana ($vemanaap AP)
<</if>><<else>><</if>>\
<<if $photosynthesis is true>>\
<<if $playerap >= $photosynthesisap>>\
<div id="photosynthesis" data-skill='photosynthesis'><<link "Photosynthesis ($photosynthesisap AP)" "CombatPlayer">><<photosynthesis>><<playerturnstatus>><</link>></div>\
<<else>>\Photosynthesis ($photosynthesisap AP)
<</if>><<else>><</if>>\
<<if $germinate is true>>\
<<if $playerap >= $germinateap & $sunaspectswitch is true & $playergerminate is false>>\
<div id="germinate" data-skill='germinate'><<link "Germinate ($germinateap AP)" "CombatPlayer">><<germinate>><<playerturnstatus>><</link>></div>\
<<else>>\Germinate ($germinateap AP)
<</if>><<else>><</if>>\
<<if $fondling is true & $player.name is "Sorcerer">>\
<<if $playerap >= $fondlingap>>\
<div id="fondling" data-skill='fondling'><<link "Fondling ($fondlingap AP)" "CombatPlayer">><<fondling>><<playerturnstatus>><</link>></div>\
<<else>>\Fondling ($fondlingap AP)
<</if>><<else>><</if>>\
<<if $helios is true>>\
<<if $playerap >= $heliosap & $playersol is 10 & $playerhelios != true>>\
<div id="helios" data-skill='helios'><<link "Helios ($heliosap AP)" "Combat">><<helios>><<playerturnstatus>><</link>></div>\
<<else>>\Helios ($heliosap AP)
<</if>><<else>><</if>>\
<b><<link "Back">><<replace "#eroticskills">><<include "Command">><</replace>><</link>></b></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<link "Escape" $return>>\
<<endcombat>>\
<<set $playerhp to $player.maxhp>>\
<<set $playerap to $player.apstart>>\
<</link>><</nobr>>
/* BEGIN TURN */
<<widget "beginturn">><<nobr>>
<<unset $hit1>>
<<unset $hit2>>
<<unset $hit3>>
<<unset $hit4>>
<<unset $hit5>>
<<unset $hit6>>
<<unset $counterhit>>
<<unset $statushit1>>
<<unset $statushit2>>
<<set $dmg1 to 0>>
<<set $dmg2 to 0>>
<<set $dmg3 to 0>>
<<set $dmg4 to 0>>
<<set $dmg5 to 0>>
<<set $dmg6 to 0>>
<<set $counterdmg to 0>>
<<set $fluidcoatdmg to 0>>
<<set $fluidcoatdmg1 to 0>>
<<set $fluidcoatdmg2 to 0>>
<<set $counterfluidcoatdmg to 0>>
<<unset $sol1>>
<<unset $sol2>>
<<unset $sol3>>
<<set $vampirismheal to 0>>
<<set $countervampirismheal to 0>>
<<set $vampirismswitch to false>>
<<unset $fluidcoatactivate>>
<<unset $fluidcoatactivate1>>
<<unset $fluidcoatactivate2>>
<<unset $counterfluidcoatactivate>>
<<unset $defend>>
<<unset $enemyhit1>>
<<unset $enemyhit2>>
<<unset $enemyhit3>>
<<unset $enemyhit4>>
<<unset $enemyhit5>>
<<unset $enemyhit6>>
<<unset $enemystatushit1>>
<</nobr>><</widget>>==ADRENALINE==
<<widget "adrenaline">>
<<set $criticalhp to Math.round($player.maxhp*0.40)>>
<<if $adrenaline>>
<<if $adrenalineswitch is false>>
<<if $playerhp <= $criticalhp>>
<<set $adrenalineswitch to true>>
<<set $player.apreg += 1>>
<</if>><</if>>
<<if $adrenalineswitch is true>>
<<if $playerhp >= $criticalhp>>
<<set $player.apreg -= 1>>
<<set $adrenalineswitch to false>>
<</if>><</if>>
<</if>>
<</widget>>
==COUNTER-ATTACK==
<<widget "counter">>
<<if $counter>>
<<set $pwr to 50>>
<<set $acc to 50>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<counterdmgcalc>>
<<if $counterhit is true>>
<<counterdmg>>
<<countervampirism>>
<<set $enemycombatmsg to $enemycombatmsg + " <<if $countercrithit is true>>Critical hit! <</if>>You counter the $enemy.name for $counterdmg damage!">>
<<else>>
<<set $enemycombatmsg to $enemycombatmsg + " You counter the $enemy.name, but you miss!">>
<</if>><</if>>
<</widget>>
==OVERFLOW==
<<widget "overflow">>
<<if $overflow>>
<<set $playerap += 1>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to $combatmsg + " Overflow activates. You gain 1 AP!">>
<</if>>
<</widget>>
==STOCKPILE==
<<widget "stockpile">><<nobr>>
<<if $stockpile>>
<<set $playerarmor += $playerap>>
<<set $combatmsg to $combatmsg + " Stockpile activates. You gain $playerap armor!">>
<</if>>
<</nobr>><</widget>>
==LANDWHALE==
<<widget "landwhale">>
<<if $landwhale>>
<<set $playerhp to 1>>
<<set $playerarmor += ($player.maxhp-1)>>
<<set $combatmsg to $combatmsg + " Landwhale activates. Your mass makes you vulnerable, but you're protected by a formidable wall of blubber. Your HP has turned into armor!">>
<</if>>
<</widget>>
==ETERNAL FOUNTAIN==
<<widget "eternalfountain">>
<<if $eternalfountain>>
<<set $seedbarrageap -= 1>>
<<set $fluidcoatap -= 1>>
<<set $fondlingap -= 1>>
<<set $assplayap -= 1>>
<<set $delugeap -= 1>>
<<set $stickyfeastap -= 1>>
<<set $alphamuskap -= 1>>
<</if>>
<</widget>>
<<widget "breedinglord">>
<<if $breedinglord>>
<<set $playerap to $player.maxap>>
<<set $combatmsg to $combatmsg + " Breeding Lord activates. With your immense testosterone levels, it doesn't take long for your energy to be refilled, preparing you for mass breeding. Your AP is full!">>
<</if>>
<</widget>>
== STORMY WEATHER ==
<<widget "stormyweather">>
<<if $stormyweather>>
<<set $bonusdamage to true>>
<<set $stormyweatherbonusdmg to Math.round(30*$player.spatk*(random(85,100))/10000)>>
<<set $bonusdmg += $stormyweatherbonusdmg>>
<<set $combatmsg to $combatmsg + " Stormy Weather activates! You gain $stormyweatherbonusdmg charged damage!">>
<</if>>
<</widget>>
== FREEZING WEATHER ==
<<widget "freezingweather">>
<<if $freezingweather>>
<<set $pwr to 25>>
<<set $freezingweatherarmor to ($player.spatk*$pwr*(random(70,100))/10000)>>
<<set $freezingweatherarmor to Math.round($freezingweatherarmor)>>
<<set $playerarmor += $freezingweatherarmor>>
<<set $combatmsg to $combatmsg + " Freezing Weather activates! You gain $freezingweatherarmor armor!">>
<</if>>
<</widget>>
== SCORCHING WEATHER ==
<<widget "scorchingweather">>
<<if $scorchingweather>>
<<set $scorchingweathersol to 1>>
<<set $playersol += $scorchingweathersol>>
<<set $playersol to Math.clamp($playersol, 0, 10)>>
<<set $combatmsg to $combatmsg + " Scorching Weather activates! You gain $scorchingweathersol sol!">>
<</if>>
<</widget>>
--WARRIOR--
<<widget "warriorsetup">>
<<set $player to {
name:"Warrior",
species:"wolf",
level:0,
atk:5,
spatk:5,
vit:5,
spd:5,
luck:5,
apstart:3,
maxap:5,
apreg:1,
muscle:0,
fat:0,
erotic:0,
height:5.6,
cock:6,
balls:1,
image:"warriornone"
}
>>
<<set $lust to 0>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<set $levelupexp to 0>>
<<set $curexp to 0>>
<</widget>>
--ROGUE--
<<widget "roguesetup">>
<<set $player to {
name:"Rogue",
species:"rat",
level:0,
atk:5,
spatk:5,
vit:5,
spd:5,
luck:5,
apstart:3,
maxap:5,
apreg:1,
muscle:0,
fat:0,
erotic:0,
height:5.6,
cock:6,
balls:1,
image:"roguenone"
}
>>
<<set $lust to 0>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<set $levelupexp to 0>>
<<set $curexp to 0>>
<</widget>>
--SORCERER--
<<widget "sorcerersetup">>
<<set $player to {
name:"Sorcerer",
species:"dragon",
level:0,
atk:5,
spatk:5,
vit:5,
spd:5,
luck:5,
apstart:3,
maxap:5,
apreg:1,
muscle:0,
fat:0,
erotic:0,
height:5.6,
cock:6,
balls:1,
image:"sorcerernone"
}
>>
<<set $lust to 0>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<set $levelupexp to 0>>
<<set $curexp to 0>>
<</widget>>
--CERBERUS--
<<widget "cerberussetup">>
<<set $player to {
name:"Cerberus",
height:11,
cock:11,
balls:5.5,
image:"cerberus"
}
>>
<<set $cerberus to 1>>
<<set $lust to 0>>
<<set $cocktype to "Serpentine">>
<<set $cocktypeno to 0>>
<<set $cumquality to"Mud">>
<<set $cumqualityno to 0>>
<<set $milkquality to "Cream">>
<<set $milkqualityno to 0>>
<<set $betaheight to 7>>
<</widget>>
--BELPHEGOR--
<<widget "belphegorsetup">>
<<set $player to {
name:"Belphegor",
height:11,
cock:11,
balls:5.5,
assmaw:11,
scentglands:3,
image:"belphegor"
}
>>
<<set $belphegor to 1>>
<<set $lust to 0>>
<<set $fartquality to "Wet Mist">>
<<set $fartqualityno to 0>>
<<set $cumquality to"Mud">>
<<set $cumqualityno to 0>>
<<set $milkquality to "Cream">>
<<set $milkqualityno to 0>>
<<set $servantheight to 7>>
<</widget>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas inside the city. A low growl echoes around you as a burly creature steps forward from a dark alley with the strong stench of a wet dog. A Demonhound appears before you!
<i>"Grrrrrr..."</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Demonhound!">>
<<startcombat>>
<<if $demonhounddefeated >= 4 & $orthrusdefeated >= 4 & $transformationasked is false & $player.name is "Warrior">>
<<set $transformationasked to true>>
<<set $wintarget to "Transformation1">>
<<else>>
<<set $wintarget to "GenWin">>
<</if>>
<<set $losstarget to "DemonhoundVore">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas inside the city. You hear a buzzing sound... You turn around to see its source. A Bloodsucker is trying to drain your blood behind you!
<i>"Ah, it would be less painful if you keep looking forward, dear."</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.bloodsucker)>>
<<set $combatmsg to "You encounter a Bloodsucker!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "BloodsuckerVore">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas inside the city. You hear the low growl of multiple dogs. Then, emerging from a city wall, is a bulky, two-headed monster. But then you see that there is a massive snake head that shows up too, and it comes from his... crotch?
<i>"A meal!? I devour you!"</i>
<i>"No! It's my turn to eat!"</i>
<i>"Hisssss!"</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter an Orthrus!">>
<<startcombat>>
<<if $demonhounddefeated >= 4 & $orthrusdefeated >= 4 & $transformationasked is false & $player.name is "Warrior">>
<<set $transformationasked to true>>
<<set $wintarget to "Transformation1">>
<<else>>
<<set $wintarget to "GenWin">>
<</if>>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<stockpile>><div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>Lv.$player.level $player.name</b>
HP: $playerhp/$player.maxhp | AP: $playerap/$player.maxap
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>Lv.$enemy.level $enemy.name </b>
HP: $enemyhp/$enemy.maxhp
$enemystatuseffect</div>\
</div>\
$combatmsg
<<if $immortal is true>><<if $playerhp <= 0>><<set $playerhp to 1>><<set $enemycombatmsg to $enemycombatmsg + " You endure against all odds, barely clinging to life, yet still standing!">><</if>><</if>>\
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $playerhp == 0 & $enemyhp == 0>>
You barely survive!
<<link "Continue" $wintarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<elseif $flee is true>>You successfully got away!
<<link "Escape" $return>><<endcombat>>\
<<set $playerhp to $player.maxhp>>\
<<set $playerap to $player.apstart>>\
<</link>>\
<<else>>\
<span class="next">
<<link "Click Anywhere" "CombatEnemy">><<enemyturnbeginstatus>><<enemyturn>><<enemyturnstatus>><<statusmessage>><</link>></span>\
<</if>><div class="combat-wrapper">
<div class="combat-row1"><<playercombatimage>></div>\
<div class="combat-emptyrow1"></div>\
<div class="combat-row1"><<enemyimage>></div>\
<div class="combat-row2"><b>Lv.$player.level $player.name</b>
HP: $playerhp/$player.maxhp | AP: $playerap/$player.maxap
$playerstatuseffect</div>\
<div class="combat-emptyrow2"></div>\
<div class="combat-row2"><b>Lv.$enemy.level $enemy.name </b>
HP: $enemyhp/$enemy.maxhp
$enemystatuseffect</div>\
</div>\
$combatmsg
$enemycombatmsg
<<if $immortal is true>><<if $playerhp <= 0>><<set $playerhp to 1>><<set $enemycombatmsg to $enemycombatmsg + " You endure against all odds, barely clinging to life, yet still standing!">><</if>><</if>>\
<<if $playerhp == 0 & $enemyhp != 0>>You lost!
<<link "Continue" $losstarget>><</link>>\
<<elseif $playerhp == 0 & $enemyhp == 0>>
You barely survive!
<<link "Continue" $wintarget>><</link>>\
<<elseif $enemyhp == 0>><<link "Continue" $wintarget>><</link>>\
<<else>>\
<span class="next">
<<if $playerstun is true>><<link "Click Anywhere" "CombatPlayer">><<set $combatmsg to "You are too stunned to act!">><<playerturnbeginstatus>><<statusmessage>><<beginturn>><</link>><<else>><<link "Click Anywhere" "Combat">><<playerturnbeginstatus>><<statusmessage>><</link>><</if>></span>\
<</if>><<widget "playerturnstatus">>
/* PLAYER TURN STATUS EFFECT MESSAGE */
************* FROM PLAYER *************
<<if $fluidcoatactivate>>
<<set $combatmsg to $combatmsg + " The $enemy.name is mentally damaged by your potent seed for $fluidcoatdmg.">><</if>>
<<if $fluidcoatactivate1>>
<<set $combatmsg to $combatmsg + " The $enemy.name is mentally damaged by your potent seed for $fluidcoatdmg1.">><</if>>
<<if $fluidcoatactivate2>>
<<set $combatmsg to $combatmsg + " The $enemy.name is mentally damaged by your potent seed for $fluidcoatdmg2.">><</if>>
<<if $enemypoison>>
<<set $combatmsg to $combatmsg + " The $enemy.name is damaged by poison for $enemypoisondmg.">><</if>>
<<if $healingpendantequip is true>>
<<set $combatmsg to $combatmsg + " Your health regenerates for 3 HP.">><</if>>
<<if $vampirismheal >= 1>>
<<set $combatmsg to $combatmsg + " Your damage heals you for $vampirismheal HP.">><</if>>
************* FROM ENEMY *************
<<statusmessage>>
<</widget>><<widget "enemyturnbeginstatus">>
<<if $enemyhp == 0>>
<<set $enemycombatmsg to $enemy.deathmsg>><</if>>
************* FROM PLAYER *************
************* WARRIOR *************
<<if $enemyvulnerable>>
<<set $enemyvulnerableturns -= 1>>
<<if $enemyvulnerableturns == 0>>
<<unset $enemyvulnerable>>
<</if>>
<</if>>
<<if $enemymarked>>
<<set $enemymarkedturns -= 1>>
<<if $enemymarkedturns == 0>>
<<unset $enemymarked>>
<</if>>
<</if>>
<<if $enemyatkdown>>
<<set $enemyatkdownturns -= 1>>
<<if $enemyatkdownturns == 0>>
<<set $enemy.atk += $enemyatkdowndebuff >>
<<unset $enemyatkdown>>
<</if>>
<</if>>
<<if $enemyspatkdown>>
<<set $enemyspatkdownturns -= 1>>
<<if $enemyspatkdownturns == 0>>
<<set $enemy.spatk += $enemyspatkdowndebuff >>
<<unset $enemyspatkdown>>
<</if>>
<</if>>
<<if $enemyspddown>>
<<set $enemyspddownturns -= 1>>
<<if $enemyspddownturns == 0>>
<<set $enemy.spd += $enemyspddowndebuff >>
<<unset $enemyspddown>>
<</if>>
<</if>>
************* ROGUE *************
<<if $enemybleed>>
<<enemybleeddmg>>
<<set $enemybleedstack to Math.round($enemybleedstack/2)>>
<<if $enemybleedstack <= 1>>
<<set $enemybleedstack to 0>>
<<unset $enemybleed>>
<</if>>
<</if>>
<<if $backstabactivate is true>><<unset $backstabactivate>><</if>>
<<if $enemypoison>>
<<set $enemypoisonturns -= 1>>
<<if $enemypoisonturns == 0>>
<<unset $enemypoison>>
<</if>>
<<enemypoisondmg>>
<</if>>
<<if $vileveil & $vileveilactivate is true>>
<<set $vileveilactivate to false>>
<<set $playerevasion -= $vileveilevasion >><</if>>
<<if $vileveil & $enemypoison>>
<<if $vileveilactivate is false>>
<<set $vileveilactivate to true>>
<<set $vileveilevasion to 15>>
<<set $playerevasion += $vileveilevasion >><</if>><</if>>
************* SORCERER *************
<<if $lightningrodswitch is true>>
<<set $lightningrodturns -= 1>>
<<if $lightningrodturns == 0>>
<<unset $lightningrodswitch>>
<</if>>
<<lightningroddmg>>
<</if>>
<<if $stormaspectswitch is false>>
<<if $playerdarkcloudevasionup>>
<<set $playerevasion -= $playerdarkcloudevasion>>
<<set $playerdarkcloudevasionup to false>>
<</if>>
<</if>>
<<if $snowaspectswitch is false>>
<<if $playerfrostbite>>
<<set $enemyvulnerableturns to 0>>
<<set $enemyvulnerable to false>>
<<set $playerfrostbite to false>>
<</if>>
<</if>>
<<if $sunaspectswitch is false>>
<<if $playergerminate>>
<<set $playergerminate to false>>
<</if>>
<</if>>
************* FROM ENEMY *************
<<if $enemyatkup>>
<<set $enemyatkupturns -= 1>>
<<if $enemyatkupturns == 0>>
<<set $enemy.atk -= $enemyatkupbuff >>
<<set $enemyatkup to false>>
<</if>>
<</if>>
<<if $enemyspdup>>
<<set $enemyspdupturns -= 1>>
<<if $enemyspdupturns == 0>>
<<set $enemy.spd -= $enemyspdupbuff >>
<<set $enemyspdup to false>>
<</if>>
<</if>>
<<if $enemyspatkup>>
<<set $enemyspatkupturns -= 1>>
<<if $enemyspatkupturns == 0>>
<<set $enemy.spatk -= $enemyspatkupbuff >>
<<set $enemyspatkup to false>>
<</if>>
<</if>>
<<if $enemyluckup>>
<<set $enemyluckupturns -= 1>>
<<if $enemyluckupturns == 0>>
<<set $enemy.luck -= $enemyluckupbuff >>
<<set $enemyluckup to false>>
<</if>>
<</if>>
<<if $enemyelusiveevasionup>>
<<set $enemyelusiveturns -= 1>>
<<if $enemyelusiveturns == 0>>
<<set $enemyevasion -= $enemyelusiveevasion >>
<<unset $enemyelusiveevasionup>>
<</if>>
<</if>>
<<if $enemysanctuary>>
<<set $enemysanctuaryturns -= 1>>
<<if $enemysanctuaryturns == 0>>
<<set $enemysanctuary to false>>
<</if>>
<</if>>
/* SUCCUBUS */
<<set $lustblastcd += 1>>
/* GROOU */
<<set $atkcd += 1>>
/* ORTHRUS */
<<set $enemystranglecd += 1>>
/* IXION */
<<set $enemydelugecd += 1>>
/* ANGEL */
<<set $enemyprophecycd += 1>>
<<set $enemysanctuarycd += 1>>
/* GROLL */
<<set $enemywhirlwindcd += 1>>
/* CHIMERA */
<<set $enemybladestormcd += 1>>
/* SOGGOTH */
<<set $enemyearthquakecd += 1>>
/* HYDRA */
<<set $enemyerasercd += 1>>
/* ALLOCES */
<<if $enemyarmor is 0 & $enemyicereserveswitch is true>>
<<enemyicereserveactivate>>
<<set $enemyicereserveswitch to false>>
<<set $enemycombatmsg to $enemycombatmsg + " Ice Reserve activates! The $enemy.name gains $enemyicereservearmor armor!">>
<</if>>
************* ENEMY STATUS EFFECT MESSAGE *************
<<if $enemybleedstack >= 1>>
<<set $combatmsg to $combatmsg + " The bleed accumulation wounding the enemy for $enemybleeddmg damage.">>
<</if>>
<<if $lightningrodswitch>>
<<set $combatmsg to $combatmsg + " The lightning rod redirects $lightningroddmg charge damage toward the enemy!">>
<</if>>
<</widget>><<widget "playerturnbeginstatus">>
************* FROM PLAYER *************
/* GENERAL */
<<if $playeratkup>>
<<set $playeratkupturns -= 1>>
<<if $playeratkupturns == 0>>
<<set $player.atk -= $playeratkupbuff >>
<<unset $playeratkup>>
<</if>>
<</if>>
<<if $playerspatkup>>
<<set $playerspatkupturns -= 1>>
<<if $playerspatkupturns == 0>>
<<set $player.spatk -= $playerspatkupbuff >>
<<unset $playerspatkup>>
<</if>>
<</if>>
<<if $playerspdup>>
<<set $playerspdupturns -= 1>>
<<if $playerspdupturns == 0>>
<<set $player.spd -= $playerspdupbuff >>
<<unset $playerspdup>>
<</if>>
<</if>>
<<if $playerluckup>>
<<set $playerluckupturns -= 1>>
<<if $playerluckupturns == 0>>
<<set $player.luck -= $playerluckupbuff >>
<<unset $playerluckup>>
<</if>>
<</if>>
/* EQUIPS */
<<if $healingpendantequip is true>>
<<set $playerhp += 3>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<</if>>
/* WARRIOR PASSIVES */
<<adrenaline>>
/* WARRIOR MOVES */
<<if $bloodlust>>
<<set $bloodlustturns -= 1>>
<<if $bloodlustturns == 0>>
<<set $vampirism -= $bloodlustvampirism>>
<<unset $bloodlust>>
<</if>>
<</if>>
<<if $vampirism <= 1>>
<<set $vampirism to 0>>
<</if>>
<<if $bonusdmg < 1>>
<<set $bonusdmg to 0>>
<</if>>
<<if $immortal>>
<<set $immortalturns -= 1>>
<<if $immortalturns == 0>>
<<unset $immortal>>
<</if>>
<</if>>
/* ROGUE PASSIVES */
<<if $extremestench>>
<<set $acc to 20>>
<<set _extremeroll to random(1,100)>>
<<if _extremeroll <= $acc>>
<<set $enemystun to true>>
<<set $combatmsg to "Extreme Stench activates! The $enemy.name is stunned!">>
<<set $enemystunturns to 1>><</if>><</if>>
/* ROGUE MOVES */
<<if $playerelusiveevasionup>>
<<set $playerelusiveturns -= 1>>
<<if $playerelusiveturns == 0>>
<<set $playerevasion -= $playerelusiveevasion >>
<<unset $playerelusiveevasionup>>
<</if>>
<</if>>
<<if $playervanishevasionup>>
<<set $playervanishturns -= 1>>
<<if $playervanishturns == 0>>
<<set $playerevasion -= $playervanishevasion >>
<<unset $playervanishactivate>>
<<unset $playervanishevasionup>>
<</if>>
<</if>>
<<if $dirtyplay>><<set $dirtyplayactivated to false>><</if>>
/* SORCERER PASSIVES */
<<if $playerarmor is 0 & $icereserveswitch is true>>
<<icereserveactivate>>
<<set $icereserveswitch to false>>
<<set $combatmsg to $combatmsg + " Ice Reserve activates! You gain $icereservearmor armor!">>
<</if>>
<<if $stormaspectswitch is true>>
<<stormyweather>>
<<elseif $snowaspectswitch is true>>
<<freezingweather>>
<<elseif $sunaspectswitch is true>>
<<scorchingweather>>
<</if>>
<<channelname>>
<<if $playerhelios>>
<<set $playerheliosturns -= 1>>
<<if $playerheliosturns == 0>>
<<unset $playerhelios>>
<<else>>
<<set $playersol to 10>>
<</if>>
<</if>>
************* FROM ENEMY *************
<<if $playervulnerable>>
<<set $playervulnerableturns -= 1>>
<<if $playervulnerableturns == 0>>
<<unset $playervulnerable>>
<</if>>
<</if>>
<<if $playeratkdown>>
<<set $playeratkdownturns -= 1>>
<<if $playeratkdownturns == 0>>
<<set $player.atk += $playeratkdowndebuff >>
<<unset $playeratkdown>>
<</if>>
<</if>>
<<if $playerspatkdown>>
<<set $playerspatkdownturns -= 1>>
<<if $playerspatkdownturns == 0>>
<<set $player.spatk += $playerspatkdowndebuff >>
<<unset $playerspatkdown>>
<</if>>
<</if>>
<<if $playerspddown>>
<<set $playerspddownturns -= 1>>
<<if $playerspddownturns == 0>>
<<set $player.spd += $playerspddowndebuff >>
<<unset $playerspddown>>
<</if>>
<</if>>
<<if $playerluckdown>>
<<set $playerluckdownturns -= 1>>
<<if $playerluckdownturns == 0>>
<<set $player.luck += $playerluckdowndebuff >>
<<unset $playerluckdown>>
<</if>>
<</if>>
<<if $playerpoison>>
<<set $playerpoisonturns -= 1>>
<<if $playerpoisonturns == 0>>
<<unset $playerpoison>>
<</if>>
<<playerpoisondmg>>
<</if>>
<<if $playerbleed>>
<<playerbleeddmg>>
<<set $playerbleedstack to Math.round($playerbleedstack/2)>>
<<if $playerbleedstack <= 1>>
<<set $playerbleedstack to 0>>
<<unset $playerbleed>>
<</if>>
<</if>>
<<if $playerparalysis>>
<<set $playerparalysisturns -= 1>>
<<if $playerparalysisturns == 0>>
<<set $player.apreg += 1>>
<<unset $playerparalysis>>
<</if>>
<</if>>
<<if $playerstun>>
<<set $playerstunturns -= 1>>
<<if $playerstunturns == 0>>
<<unset $playerstun>>
<</if>>
<</if>>
<<if $playermarked>>
<<set $playermarkedturns -= 1>>
<<if $playermarkedturns == 0>>
<<unset $playermarked>>
<</if>>
<</if>>
<<if $enemyrevelation>>
<<enemyrevelationdmg>>
<</if>>
<<if $enemylightningrod>>
<<enemylightningroddmg>>
<<set $enemylightningrodturns -= 1>>
<<if $enemylightningrodturns == 0>>
<<unset $enemylightningrod>>
<</if>>
<</if>>
<<set $playerap to ($playerap+$player.apreg)>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<if $playerimmune is true>>
<<set $playerimmuneturns -= 1>>
<<if $playerimmuneturns == 0>>
<<unset $playerimmune>>
<</if>>
<</if>>
************* ENEMY STATUS EFFECT MESSAGE *************
<<if $playerpoison>>
<<set $enemycombatmsg to $enemycombatmsg + " The enemy's poison intoxicates you for $playerpoisondmg damage.">><</if>>
<<if $playerbleedstack >= 1>>
<<set $enemycombatmsg to $enemycombatmsg + " The bleed accumulation wounding you for $playerbleeddmg damage.">><</if>>
<<if $playerparalysis>>
<<set $enemycombatmsg to $enemycombatmsg + " The paralysis lowers your AP regeneration.">><</if>>
<<if $enemyrevelation>>
<<set $enemycombatmsg to $enemycombatmsg + " Your accumulated guilt hurts you $enemyrevelationdmg damage.">><</if>>
<<if $enemylightningrod>>
<<set $enemycombatmsg to $enemycombatmsg + " The lightning rod redirects $enemylightningroddmg charge damage toward you!">><</if>>
<</widget>><<widget "enemyturnstatus">>
/* PLAYER TURN STATUS EFFECT MESSAGE */
************* FROM PLAYER *************
<<if $counterfluidcoatactivate>>
<<set $enemycombatmsg to $enemycombatmsg + " The $enemy.name is mentally damaged by your potent seed for $counterfluidcoatdmg.">><</if>>
<<if $countervampirismheal >= 1>>
<<set $enemycombatmsg to $enemycombatmsg + " Your damage heals you for $countervampirismheal HP.">><</if>>
<<if $enemyhp == 0>>
<<set $enemycombatmsg to $enemycombatmsg + " $enemy.deathmsg">><</if>>
<<if $enemy.name is "Ixion">>
<<if $enemydelugecd == 4>>
<<set $enemycombatmsg to $enemycombatmsg + " The $enemy.name aims his huge throbbing meat right at you!">><</if>><</if>>
<<if $enemy.name is "Groll">>
<<if $enemywhirlwindcd == 4>>
<<set $enemycombatmsg to $enemycombatmsg + " The $enemy.name twists $enemy.possessive body drastically until $enemy.subject cannot twist any further!">><</if>><</if>>
<<if $enemy.name is "Chimera">>
<<if $enemywhirlwindcd == 4>>
<<set $enemycombatmsg to $enemycombatmsg + " The $enemy.name pops their claws to their fullest length! They are so long and sharp that it looks like $enemy.subject is attaching blades to $enemy.possessive paws.">><</if>><</if>>
<<if $enemy.name is "Soggoth">>
<<if $enemywhirlwindcd == 5>>
<<set $enemycombatmsg to $enemycombatmsg + " The $enemy.name tentacles seem to be pumping up and down their muscles on the ground. As if they are preparing for something massive!">><</if>><</if>>
<<if $enemy.name is "Hydra">>
<<if $enemywhirlwindcd == 5>>
<<set $enemycombatmsg to $enemycombatmsg + " You hear a nasty gurgling sound from the $enemy.name's balls. All your fur stands on end from instinctual fear!">><</if>><</if>>
<</widget>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas inside the city. You notice that the air begins to be filled with a musky mist. The masculine scent becomes so strong that you become disoriented. From within the mist, a quadruped creature with a huge cock, covered with oil and fluids from his previous sex, appears. You encounter an Ixion!
<i>"Hah, I don't need to feed my spear with imps today!"</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter an Ixion!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "IxionVore">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="belltowerbattleinterface-bg"><img src="Images/Angel.png" style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">You enter the tower. You look upward to see the mysterious figure. However, what you see is something out of this world - an enigmatic creature made of metal and porcelain, equipped with a floaty paper-like robe descending slowly from the top of the structure.
"You demon eater... let me test your strength."
You perceive that its voice is that of a male, but it sounds monotonous and very unnatural. He does not have a mouth, but is able to speak, and does not have wings, but is able to fly.
... Your wonder about the creature is immediately shifted to caution as he dives right at you!
</div><<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.angel)>>
<<set $combatmsg to "An angel appears before you!">>
<<startcombat>>
<<set $wintarget to "Boss2Win">>
<<set $losstarget to "GameOver">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Ruined Kingdom</h2>\
<<if $lust != 100>><div class ="walledtext">Decaying buildings and palaces loom around you. Only a few demons roam the empty streets. You can't shake the feeling of being watched.</div>\
<<ruinedkingdomexploregenerator>>
<<link "Explore" $explore>><<unset $explore>><</link>><<if $belltower is true & $boss2defeated is false>>
<<link "Go to Bell Tower" "Boss2Start">><</link>><<elseif $belltower is true & $boss2defeated is true & $inanaangel is 2>>
<<link "Go to Bell Tower" "AngelInana1">><</link>><<elseif $belltower is true & $boss2defeated is true>>
<<link "Go to Bell Tower" "BellTower">><</link>><</if>><<if $backalley is true & $hirromunlock is false>>
<<link "Go to Back Alley" "HirromIntro1">><</link>><<else>><</if>><<if $soulbreakerintro is true & $soulbreakereaten is false>>
<<link "Visit Soulbreaker" "Soulbreaker">><</link>><<else>><</if>><<if $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""RelieveLust">><</link>></span><</if>>
<<if $raaleatintro is false & $player.level >= 8>><<link "Go to Hidden Prison" "RaalEatIntro">><</link>><<else>><<link "Go to Hidden Prison" "Prison">><</link>><</if>><<if $sinisterrange is true & $sinisterrangeintro is true>>
<<link "Go to Sinister Range" "SinisterRange">><</link>><<elseif $sinisterrange is true & $sinisterrangeintro is false>>
<<link "Go to Sinister Range" "SRIntro1">><<set $sinisterrangeintro to true>><</link>><</if>><<if $silentcoastunlock is true & $scintro is true>>
<<link "Go to Silent Coast" "SilentCoast">><</link>><</if>><<if $silentcoastunlock is true & $scintro is false>>
<<link "Go to Silent Coast" "SCIntro1">><</link>><</if>>
<<link "Inventory" "Inventory">><</link>>
<<if $player.name is "Warrior">><<link "Skill Tree" "WarriorSkilltree">><</link>><<elseif $player.name is "Rogue">><<link "Skill Tree" "RogueSkilltree">><</link>><<elseif $player.name is "Sorcerer">><<link "Skill Tree" "SorcererSkilltree">><</link>><</if>>
<<link "Appearance" "Appearance">><<appearancedesc>><</link>><<if $transformationasked is true & $player.name is "Warrior">>
<<link "Join Demons" "TransformationChoice">><</link>><</if>>
<<if $curexp >= $levelupexp & $levelmax is false>><b><<link "Level Up" "Levelup">><<set $statsavailable to 3>><<set $specialavailable to 1>><</link>></b><</if>>\
<<elseif $lust is 100>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<<link "Jerk Off!""SelfLust1">><</link>><</if>>
<<set $return to "RuinedKingdom">><<set $belltower to true>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">As you explore the city, you notice that a mysterious figure from afar is intently spying on you from the top of an enormous bell tower.</div>
<b>You can now go to Bell Tower!</b>
<<link "Go Back" "RuinedKingdom">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/BellTowerBattle.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">Your curiosity leads you to the colossal bell tower where you saw the mysterious figure. You wonder if it might be a dangerous demon, but you also realize that a demon wouldn't leave prey unscathed after noticing them.
As you arrive in front of the tower, you feel as if the figure is gazing at you intently, as if standing directly next to you.</div>
[[Enter Tower|AngelStart]]
<<link "Leave""LeaveBoss">><</link>>
<div class ="walledtext">\
"Enough. You are weak... If you excuse me, I have a job to do."
The creature without any effort ascends to the top of the tower.
Huh, he just goes away like that!?
You have many questions, but he has already gone...
Now, you must climb a very long, decaying staircase just to reach him.
You feel a newfound power after fighting the creature... Your level limit increases!
</div><<link "Climb staircase" "BellTower">>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<endcombat>>
<<set $boss2defeated to true>>
<</link>>
<<set $levelmax to false>>
You decide to not risk facing the mysterious figure.
[[Go Back|RuinedKingdom]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">On the top of the tower, <<if $angelreveal is true>>the angel<<else>>the enigmatic being<</if>> is standing on the opening of the belfry, facing outside.</div>
[['"Who are you?"'|AngelWho1]]
[['"What are you doing?"'|AngelWhat1]]
[['"How do we fight back the demons?"'|AngelDemon2]]<<if $observerreveal is true & $hirromunlock is false & $manuisunlock is false & $angelobserve1 is false>>
[['"What do you see?"'|AngelObserve1]]<<elseif $observerreveal is true & $manuisunlock is false & $angelobserve2 is false>>
[['"What do you observe?"'|AngelObserve2]]<<elseif $observerreveal is true>>
[['"What do you observe?"'|AngelObserve]]<</if>>
[[Go back|RuinedKingdom]]
<<set $storycaption to true>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<<set $storystartlevelup to false>>\
<div class ="walledtext">The survivors are amazed by your body's magical transformation. Even you are still speechless from the awe. Inana explains that by eating demons, you can grow bigger and stronger. But remember that you can go mad if you cannot control the demonic power.
Your task is to defeat and eat demons, hence from now on you are called… the <b><i>Demoneater</i></b>.</div>
<<link "Continue" "Prison">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">You are in Inana's covered prison room. The air in the room is heavy with her floral-scented pheromone. Gazing at Inana's voluptuous body only heightens its effect. You can't hide your arousal and distracted manners.
"...How may I help you Demoneater? If you have something to say, make it quick."</div><<if $equipmentshop is true>>
[[Craft Equipment|EquipmentShop]]
<</if>>
[['"What is this necklace?"'|InanaNecklace1]]
[['"Who are you, really?"'|InanaWho1]]
[['"What is your goal here?"'|InanaGoal1]]<<if $raalunlock is true & $inanaraal1 is false>>
[['"You know that dragon-kin?"'|InanaRaal]]<</if>><<if $raaleatintro is true & $inanaraaleat is false>>
[['"Ra'al eats the survivors!"'|InanaRaalEat1]]<</if>><<if $angelreveal is true and $observerreveal is true and $inanaangel is 1>>
[['"Do you know anything about angel?"'|InanaAngel1]]<<elseif $inanaangel is 3>>
[['"Here's what the angel said."'|InanaAngel3]]<</if>><<if $inanarequest is true & $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""InanaLust1">><</link>></span><</if>><<if $player.level >= 4 & $inanarequest is false>>
[['"Can I mate with you, please?"'|InanaRequest]]<<elseif $player.level < 4 & $inanamate1 is true>>
[[Mate with her|InanaMate2]]<<elseif $player.level < 4 & $inanamate1 is false>>
[[Mate with her|InanaMate1]]<</if>>
[[Go back|Prison]]
<div class="imageinterface-wrapper">\
<div class="redbackgroundinterface-bg"><img src="Images/Necklace.png"
style="width: 60%; height: 100%; object-fit: cover; object-position: center 45%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"…The necklace is made from a demonic ritual. I cannot tell you much about the specific, but it was created as a last counter-measure against the demons... There are many sacrificed for the creation of that small stone on your neck."</div>
[['"Why did you tell us about it only now?"'|InanaNecklace2]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"I'm not fond talking about myself, I think you should know that by now. But since you are now carrying a heavy task, maybe I can let you know a bit about me… in the future, if you can prove your worth that is, hahaha!"
Inana snorts and chuckles.
"Oh my, using myself as a carrot and stick… Well, maybe this can energize or motivate you in some ways. But when the time comes when I open up about myself, I expect you to be disappointed...and bitter."</div>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">You cannot control your lust! Your body moves toward her, ready to pounce at her at any moment... She grabs her staff and smashes your thigh with it.
Thwack! Huh, what the… it has too much power behind it! The ache is unbearable. You fall down and holds your thigh in pain. Inana takes you away from her room like someone handling a wild animal.
For a while, the survivors look at the scene you made, before returning to do whatever they do. It is a normal event for everyone, including you. However, this time you are not the spectator, but the perpetrator.
"Leave, don't come back until you can control yourself… I have my reasons not to accept anyone's advancement."
She goes to her room.
You are trying to walk with the intese leg pain.</div><<set $inanamate1 to true>>
[[Continue|Prison]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"I thought I already mentioned to everyone here that everything I do is to create a thriving community of survivors. So that from this little settlement, our civilization can be revived…And I need everyone's help to make this happen...including yours."</div>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"You can blame my indecisiveness for that… I struggled with what to do with it for the longest time. If I kept it myself, no one would kill the demons. But if I gave it to someone else, I would be putting their life in danger. And worse, if that Demoneater is weak and gets eaten, there will be no hope left. It's a hard decision for me to make."</div>
[['"Why didn't you use it yourself?"'|InanaNecklace3]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"I…I have too much knowledge about that necklace and my sanity wouldn't be able to handle it if I were to use it. It's better if only I have to shoulder the burden of that knowledge. Don't worry about it."</div>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Hidden Prison</h2>\
<div class ="walledtext"><<if $prisoninteract is 0>>\
You hear groaning and moaning coming from a room. When you look in that direction, you see your usual group of survivors who don't do much other than having sex. They are too dumb to do daily chores, so everyone has given up on them.
But, every time you pass by them, you can't help but feel jealous and imagine what it would be like to live forever in bliss and ignorance, without any cares or concerns… Well, being idiots sure has its merits in a destroyed world.
<<link "Continue" "Prison">><<set $prisoninteract to 1>><</link>>
<<elseif $prisoninteract is 1>>You pass through a veiled room where Inana stays. You hear faint mumbling sounds coming from the room. Is she talking to someone else? It's rare for her to spend time with anyone.
You peek through the gap in the blinds and see her prostated on the floor, talking to herself. You don't understand what she is doing. Maybe this is her way of not feeling lonely?
<<link "Continue" "Prison">><<set $prisoninteract to 2>><</link>>
<<elseif $prisoninteract is 2>>You see a quarrel taking place in the prison courtyard. Some guys seem to be arguing about who is going to go outside to search for food.
There is already a schedule created to decide who goes outside to forage for food, but of course, some will pretend to be sick, weak, or act as if they have already done their part when it's their turn.
It's understandable to be a coward when it comes to going outside though, as some guys do their part and simply don't come back…
<<link "Continue" "Prison">><<set $prisoninteract to 3>><</link>>
<<elseif $prisoninteract is 3>>You overhear some girls rumoring as they draw water from the well. They grumble about Inana's strict rules in the prison, and even gossip that Inana is likely from a royal bloodline, given her regal manners and refined speech. They say that it is no wonder that she acts high and mighty because it is her way of doing things since she was born.
<<link "Continue" "Prison">><<set $prisoninteract to 4>><</link>>
<<elseif $prisoninteract is 4 & $raalfear is false & $raalunlock is true>>You notice a group of people with huge bellies coming from outside. It looks like they have been fed Ra'al's seed. You overhear them talking about how they can't wait for another "feeding" session from him. However, they also mention that something about Ra'al is making them scared, before returning to talking about which part of his body they want to explore next…
<<link "Continue" "Prison">><<set $raalfear to true>><</link>>
<<else>>As you go around the prison, everything seems to be as it normally is. Most survivors are doing their best to contribute to the settlement's survival, while others have given up or don't care about what is happening…
<<link "Continue" "Prison">><</link>><</if>></div>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">You cannot control your lust! Your body tries to move itself toward her... She grabs her staff. A jolt of fear courses through your body, and you automatically back away.
"..."
Inana puts her staff away. Whew, you are safe. You still cannot comprehend what compels her to be so reluctant of mating though.</div>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You have chosen not to accept her dangerous offer.
You have thought it through and have determined that the reward is not worth the risk. Even if you were to succeed in eliminating all the demons, what would you gain in the end? Fame, money, and power… they are all meaningless in a devastated world.
The people may appreciate your work, but that will be long after you are gone. After all, what if civilization rises again, but everything turns into conflicts, just like before the demon invasion?
It is better to be a common survivor, laying low and reaping the benefits if someone manages to accomplish the impossible task.</div>
[[Return to your daily task|GameOver]]
<<widget "testrunpackage">>\
<<warriorsetup>>\
<<warriormovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<inventorysetup>>\
<<itemsetup>>\
<<appearancedesc>>\
<<set $levelmax to false>>
<<set $storycaption to true>>\
<</widget>>
<<widget "testrunpackage2">>\
<<roguesetup>>\
<<roguemovesetup>>\
<<warriormovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<inventorysetup>>\
<<itemsetup>>\
<<demonsetup>>\
<<appearancedesc>>\
<<set $levelmax to false>>
<<set $storycaption to true>>\
<</widget>>
<<widget "testrunpackage3">>\
<<sorcerersetup>>\
<<warriormovesetup>>\
<<roguemovesetup>>\
<<sorcerermovesetup>>\
<<enemysetup>>\
<<locationsetup>>\
<<inventorysetup>>\
<<itemsetup>>\
<<demonsetup>>\
<<appearancedesc>>\
<<set $levelmax to false>>
<<set $storycaption to true>>\
<</widget>><div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">The being doesn't turn around to face you.
"…an angel."</div><<set $angelreveal to true>>
[['"What's "angel"?"'|AngelWho2]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"…As an observer, I'm watching everything on this land."</div><<set $observerreveal to true>>
[['"How is that even possible?"'|AngelWhat2]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"…Continue doing what you have been doing and consume even the strongest demons."
Huh, <<if $angelreveal is true>>the angel<<else>>the enigmatic being<</if>> reacts your question.</div>
[['"The strongest demons?"'|AngelDemon3]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"..."
The "angel" doesn't elaborate further.</div>
[['"Alright, why did you attack me?"'|AngelWho3]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"A test to see your strength... Now go away. I'm busy."
The angel waves his hand up and down at you, gesturing you to leave.
What's his problem...</div>
[[Continue|BellTower]]
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"It would waste my time explaining it to you, so shoo shoo..."
<<if $angelreveal is true>>The angel<<else>>The enigmatic being<</if>> waves his hand up and down at you, gesturing you to leave.
What's wrong with him...</div>
[[Continue|BellTower]]
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Mountain.jpg" style="width: 100%; height: 100%; object-fit: cover"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">The <<if $angelreveal is true>>angel<<else>>enigmatic being<</if>> turns his body to face you and lifts up his hand. He points in a direction and you see that he's pointing at the mountains.
"Beyond those mountains lies a valley where the strongest demons gather. If you can defeat and devour them, demons shouldn't be a problem for you anymore whenever you're around."
Is he giving you a hint? <<if $observerreveal is true>>But he said that he's only an observer...<</if>>
<b>You can now go to Sinister Range!</b></div>
[[Continue|BellTower]]
<<set $sinisterrange to true>>
<<equipinfoactivate>><<iteminfoactivate>>\
<div class ="walledtext"><h2><u>Equipment</u></h2></div>\
<div class="inventorydescinterface-wrapper">\
<div class="inventorydescinterface-rowright">\
<<if $equipslot1 is false>>(empty)<<else>><b>$equip1:</b> $equip1info <<link "✖" "Inventory">><<set $unequipslot to 1>><<unequip>><</link>><</if>>
<<if $equipslot2 is false>>(empty)<<else>><b>$equip2:</b> $equip2info <<link "✖" "Inventory">><<set $unequipslot to 2>><<unequip>><</link>><</if>></div></div>\
<div class="inventoryinterface-wrapper">\
<div class="inventoryinterface-rowleft"><div id="equipinventory"><<include "EquipInventory">></div></div>\
<div class="inventoryinterface-rowright"><div id="equipinfo"></div></div></div>\
<div class ="walledtext"><h2><u>Items</u></h2></div>\
<div class="inventorydescinterface-wrapper">\
<div class="inventorydescinterface-rowright">\
<<if $itemslot1 is false>>(empty)<<else>><b>$item1:</b> $item1info <<link "✖" "Inventory">><<itemunequip1>><</link>><</if>>
<<if $itemslot2 is false>>(empty)<<else>><b>$item2:</b> $item2info <<link "✖" "Inventory">><<itemunequip2>><</link>><</if>>
<<if $itemslot3 is false>>(empty)<<else>><b>$item3:</b> $item3info <<link "✖" "Inventory">><<itemunequip3>><</link>><</if>></div></div>\
<div class="inventoryinterface-wrapper">\
<div class="inventoryinterface-rowleft"><div id="iteminventory"><<include "ItemInventory">></div></div>\
<div class="inventoryinterface-rowright"><div id="iteminfo"></div></div></div>\
<<link "Back" $return>><</link>><<widget "equipinfo">>\
<b>$args[0].name</b>
<hr>
$args[0].info
<</widget>>
<<nobr>><<widget "equipinfoactivate">>
/* POWER RING */
<<set $equip = {
powerring: {
name: "Power Ring",
info: $powerringinfo,},
/* MENTAL RING */
mentalring: {
name: "Mental Ring",
info: $mentalringinfo,},
/* STAMINA RING */
staminaring: {
name: "Stamina Ring",
info: $staminaringinfo,},
/* QUICK RING */
quickring: {
name: "Quick Ring",
info: $quickringinfo,},
/* LUCKY RING */
luckyring: {
name: "Lucky Ring",
info: $luckyringinfo,},
/* STEALTH AMULET */
stealthamulet: {
name: "Stealth Amulet",
info: $stealthamuletinfo,},
/* FATAL RING */
fatalring: {
name: "Fatal Ring",
info: $fatalringinfo,},
/* VISION RING */
visionring: {
name: "Vision Ring",
info: $visionringinfo,},
/* HEALING PENDANT */
healingpendant: {
name: "Healing Pendant",
info: $healingpendantinfo,},
/* GREED AMULET */
greedamulet: {
name: "Greed Amulet",
info: $greedamuletinfo,},
/* SHELL PENDANT */
shellpendant: {
name: "Shell Pendant",
info: $shellpendantinfo,},
/* BLOOD PENDANT */
bloodpendant: {
name: "Blood Pendant",
info: $bloodpendantinfo,},
/* BERSERKER BANGLE */
berserkerbangle: {
name: "Berserker Bangle",
info: $berserkerbangleinfo,},
/* VIRILITY PLUG */
virilityplug: {
name: "Virility Plug",
info: $virilitypluginfo,},
/* BRAWLER RING */
brawlerring: {
name: "Brawler Ring",
info: $brawlerringinfo,},
/* SERENE RING */
serenering: {
name: "Serene Ring",
info: $sereneringinfo,},
/* VIGOR RING */
vigorring: {
name: "Vigor Ring",
info: $vigorringinfo,},
/* HASTE RING */
hastering: {
name: "Haste Ring",
info: $hasteringinfo,},
/* FORTUNE RING */
fortunering: {
name: "Fortune Ring",
info: $fortuneringinfo,},
}>>\
<</widget>><</nobr>><<widget "inventorysetup">>
<<set $equipslot1 to false>>
<<set $equipslot2 to false>>
--EQUIPMENT SWITCH--
<<set $powerring to false>>
<<set $powerringequip to false>>
<<set $mentalring to false>>
<<set $mentalringequip to false>>
<<set $staminaring to false>>
<<set $staminaringequip to false>>
<<set $quickring to false>>
<<set $quickringequip to false>>
<<set $luckyring to false>>
<<set $luckyringequip to false>>
<<set $stealthamulet to false>>
<<set $stealthamuletequip to false>>
<<set $fatalring to false>>
<<set $fatalringequip to false>>
<<set $visionring to false>>
<<set $visionringequip to false>>
<<set $healingpendant to false>>
<<set $healingpendantequip to false>>
<<set $greedamulet to false>>
<<set $greedamuletequip to false>>
<<set $shellpendant to false>>
<<set $shellpendantequip to false>>
<<set $bloodpendant to false>>
<<set $bloodpendantequip to false>>
<<set $berserkerbangle to false>>
<<set $berserkerbangleequip to false>>
<<set $virilityplug to false>>
<<set $virilityplugequip to false>>
<<set $brawlerring to false>>
<<set $brawlerringequip to false>>
<<set $serenering to false>>
<<set $sereneringequip to false>>
<<set $vigorring to false>>
<<set $vigorringequip to false>>
<<set $hastering to false>>
<<set $hasteringequip to false>>
<<set $fortunering to false>>
<<set $fortuneringequip to false>>
--EQUIPMENT DESCRIPTION--
POWER RING
<<set $powerringexp to 15>>
<<set $powerringinfo to "Increase your Attack stat by 1 point.">>
MENTAL RING
<<set $mentalringexp to 15>>
<<set $mentalringinfo to "Increase your Special Attack stat by 1 point.">>
STAMINA RING
<<set $staminaringexp to 15>>
<<set $staminaringinfo to "Increase your Vitality stat by 1 point.">>
QUICK RING
<<set $quickringexp to 15>>
<<set $quickringinfo to "Increase your Speed stat by 1 point.">>
LUCKY RING
<<set $luckyringexp to 15>>
<<set $luckyringinfo to "Increase your Luck stat by 1 point.">>
STEALTH AMULET
<<set $stealthamuletexp to 30>>
<<set $stealthamuletinfo to "Increase your chance to Flee from combat.">>
FATAL RING
<<set $fatalringexp to 45>>
<<set $fatalringinfo to "Increase your Critical Chance by 10%.">>
VISION RING
<<set $visionringexp to 45>>
<<set $visionringinfo to "Increase your Accuracy by 10%.">>
HEALING PENDANT
<<set $healingpendantexp to 60>>
<<set $healingpendantinfo to "At the start of your turn, restore 3 HP.">>
GREED AMULET
<<set $greedamuletexp to 60>>
<<set $greedamuletinfo to "Increase EXP gained from combat.">>
SHELL PENDANT
<<set $shellpendantexp to 70>>
<<set $shellpendantinfo to "At the start of combat, receive 15 Armor.">>
BLOOD PENDANT
<<set $bloodpendantexp to 80>>
<<set $bloodpendantinfo to "Restore small amount of HP based on damage dealt to enemy.">>
BERSERKER BANGLE
<<set $berserkerbangleexp to 90>>
<<set $berserkerbangleinfo to "Increase your Attack stat by 6 points, but remove Defend and Flee commands.">>
VIRILITY PLUG
<<set $virilityplugexp to 95>>
<<set $virilitypluginfo to "Increase your Maximum AP and Initial AP by 1 point.">>
BRAWLER RING
<<set $brawlerringexp to 100>>
<<set $brawlerringinfo to "Increase your Attack stat by 3 points.">>
SERENE RING
<<set $sereneringexp to 100>>
<<set $sereneringinfo to "Increase your Special Attack stat by 3 points.">>
VIGOR RING
<<set $vigorringexp to 100>>
<<set $vigorringinfo to "Increase your Vitality stat by 3 points.">>
HASTE RING
<<set $hasteringexp to 100>>
<<set $hasteringinfo to "Increase your Speed stat by 3 points.">>
FORTUNE RING
<<set $fortuneringexp to 100>>
<<set $fortuneringinfo to "Increase your Luck stat by 3 points.">>
<</widget>><<if $powerring is true & $powerringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $powerringequip is false>><div id="powerring" data-equip='powerring'><<link "Power Ring" "Inventory">><<powerringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="powerring" data-equip='powerring'>Power Ring </div><</if>><</if>>\
<<if $brawlerring is true & $brawlerringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $brawlerringequip is false>><div id="brawlerring" data-equip='brawlerring'><<link "Brawler Ring" "Inventory">><<brawlerringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="brawlerring" data-equip='brawlerring'>Brawler Ring </div><</if>><</if>>\
<<if $mentalring is true & $mentalringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $mentalringequip is false>><div id="mentalring" data-equip='mentalring'><<link "Mental Ring" "Inventory">><<mentalringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="mentalring" data-equip='mentalring'>Mental Ring</div><</if>><</if>>\
<<if $serenering is true & $sereneringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $sereneringequip is false>><div id="serenering" data-equip='serenering'><<link "Serene Ring" "Inventory">><<sereneringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="serenering" data-equip='serenering'>Serene Ring</div><</if>><</if>>\
<<if $staminaring is true & $staminaringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $staminaringequip is false>><div id="staminaring" data-equip='staminaring'><<link "Stamina Ring" "Inventory">><<staminaringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="staminaring" data-equip='staminaring'>Stamina Ring</div><</if>><</if>>\
<<if $vigorring is true & $vigorringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $vigorringequip is false>><div id="vigorring" data-equip='vigorring'><<link "Vigor Ring" "Inventory">><<vigorringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="vigorring" data-equip='vigorring'>Vigor Ring</div><</if>><</if>>\
<<if $quickring is true & $quickringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $quickringequip is false>><div id="quickring" data-equip='quickring'><<link "Quick Ring" "Inventory">><<quickringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="quickring" data-equip='quickring'>Quick Ring</div><</if>><</if>>\
<<if $hastering is true & $hasteringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $hasteringequip is false>><div id="hastering" data-equip='hastering'><<link "Haste Ring" "Inventory">><<hasteringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="hastering" data-equip='hastering'>Haste Ring</div><</if>><</if>>\
<<if $luckyring is true & $luckyringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $luckyringequip is false>><div id="luckyring" data-equip='luckyring'><<link "Lucky Ring" "Inventory">><<luckyringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="luckyring" data-equip='luckyring'>Lucky Ring</div><</if>><</if>>\
<<if $fortunering is true & $fortuneringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $fortuneringequip is false>><div id="fortunering" data-equip='fortunering'><<link "Fortune Ring" "Inventory">><<fortuneringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="fortunering" data-equip='fortunering'>Fortune Ring</div><</if>><</if>>\
<<if $stealthamulet is true & $stealthamuletequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $stealthamuletequip is false>><div id="stealthamulet" data-equip='stealthamulet'><<link "Stealth Amulet" "Inventory">><<stealthamuletequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="stealthamulet" data-equip='stealthamulet'>Stealth Amulet</div><</if>><</if>>\
<<if $fatalring is true & $fatalringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $fatalringequip is false>><div id="fatalring" data-equip='fatalring'><<link "Fatal Ring" "Inventory">><<fatalringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="fatalring" data-equip='fatalring'>Fatal Ring</div><</if>><</if>>\
<<if $visionring is true & $visionringequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $visionringequip is false>><div id="visionring" data-equip='visionring'><<link "Vision Ring" "Inventory">><<visionringequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="visionring" data-equip='visionring'>Vision Ring</div><</if>><</if>>\
<<if $healingpendant is true & $healingpendantequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $healingpendantequip is false>><div id="healingpendant" data-equip='healingpendant'><<link "Healing Pendant" "Inventory">><<healingpendantequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="healingpendant" data-equip='healingpendant'>Healing Pendant</div><</if>><</if>>\
<<if $greedamulet is true & $greedamuletequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $greedamuletequip is false>><div id="greedamulet" data-equip='greedamulet'><<link "Greed Amulet" "Inventory">><<greedamuletequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="greedamulet" data-equip='greedamulet'>Greed Amulet</div><</if>><</if>>\
<<if $shellpendant is true & $shellpendantequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $shellpendantequip is false>><div id="shellpendant" data-equip='shellpendant'><<link "Shell Pendant" "Inventory">><<shellpendantequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="shellpendant" data-equip='shellpendant'>Shell Pendant</div><</if>><</if>>\
<<if $bloodpendant is true & $bloodpendantequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $bloodpendantequip is false>><div id="bloodpendant" data-equip='bloodpendant'><<link "Blood Pendant" "Inventory">><<bloodpendantequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="bloodpendant" data-equip='bloodpendant'>Blood Pendant</div><</if>><</if>>\
<<if $berserkerbangle is true & $berserkerbangleequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $berserkerbangleequip is false>><div id="berserkerbangle" data-equip='berserkerbangle'><<link "Berserker Bangle" "Inventory">><<berserkerbangleequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="berserkerbangle" data-equip='berserkerbangle'>Berserker Bangle</div><</if>><</if>>\
<<if $virilityplug is true & $virilityplugequip is false>><<if $equipslot1 is false or $equipslot2 is false>><<if $virilityplugequip is false>><div id="virilityplug" data-equip='virilityplug'><<link "Virility Plug" "Inventory">><<virilityplugequip>><</link>></div><</if>><<elseif $equipslot1 and $equipslot2 is true>><div id="virilityplug" data-equip='virilityplug'>Virility Plug</div><</if>><</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(equipinfo);
jQuery("div[data-equip]").each(function(idx, div) {
const equipId = jQuery(div).attr("data-equip");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<equipinfo `$equip['" + equipId + "']`>>");
});
});
});
<</script>>
<</nobr>>\------- TIER 1 -------
POWER RING
<<widget "powerringequip">>
<<set $powerringequip to true>>
<<set $player.atk += 1>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Power Ring">>
<<set $equip1info to "$powerringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Power Ring">>
<<set $equip2info to "$powerringinfo">>
<</if>>
<</widget>>
MENTAL RING
<<widget "mentalringequip">>
<<set $mentalringequip to true>>
<<set $player.spatk += 1>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Mental Ring">>
<<set $equip1info to "$mentalringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Mental Ring">>
<<set $equip2info to "$mentalringinfo">>
<</if>>
<</widget>>
STAMINA RING
<<widget "staminaringequip">>
<<set $staminaringequip to true>>
<<set $player.vit += 1>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Stamina Ring">>
<<set $equip1info to "$staminaringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Stamina Ring">>
<<set $equip2info to "$staminaringinfo">>
<</if>>
<</widget>>
QUICK RING
<<widget "quickringequip">>
<<set $quickringequip to true>>
<<set $player.spd += 1>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Quick Ring">>
<<set $equip1info to "$quickringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Quick Ring">>
<<set $equip2info to "$quickringinfo">>
<</if>>
<</widget>>
LUCKY RING
<<widget "luckyringequip">>
<<set $luckyringequip to true>>
<<set $player.luck += 1>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Lucky Ring">>
<<set $equip1info to "$luckyringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Lucky Ring">>
<<set $equip2info to "$luckyringinfo">>
<</if>>
<</widget>>
------- TIER 2 -------
STEALTH AMULET
<<widget "stealthamuletequip">>
<<set $stealthamuletequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Stealth Amulet">>
<<set $equip1info to "$stealthamuletinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Stealth Amulet">>
<<set $equip2info to "$stealthamuletinfo">>
<</if>>
<</widget>>
FATAL RING
<<widget "fatalringequip">>
<<set $fatalringequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fatal Ring">>
<<set $equip1info to "$fatalringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fatal Ring">>
<<set $equip2info to "$fatalringinfo">>
<</if>>
<</widget>>
VISION RING
<<widget "visionringequip">>
<<set $visionringequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Vision Ring">>
<<set $equip1info to "$visionringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Vision Ring">>
<<set $equip2info to "$visionringinfo">>
<</if>>
<</widget>>
HEALING PENDANT
<<widget "healingpendantequip">>
<<set $healingpendantequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Healing Pendant">>
<<set $equip1info to "$healingpendantinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Healing Pendant">>
<<set $equip2info to "$healingpendantinfo">>
<</if>>
<</widget>>
GREED AMULET
<<widget "greedamuletequip">>
<<set $greedamuletequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Greed Amulet">>
<<set $equip1info to "$greedamuletinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Greed Amulet">>
<<set $equip2info to "$greedamuletinfo">>
<</if>>
<</widget>>
------- TIER 3 -------
SHELL PENDANT
<<widget "shellpendantequip">>
<<set $shellpendantequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Shell Pendant">>
<<set $equip1info to "$shellpendantinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Shell Pendant">>
<<set $equip2info to "$shellpendantinfo">>
<</if>>
<</widget>>
BLOOD PENDANT
<<widget "bloodpendantequip">>
<<set $bloodpendantequip to true>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Blood Pendant">>
<<set $equip1info to "$bloodpendantinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Blood Pendant">>
<<set $equip2info to "$bloodpendantinfo">>
<</if>>
<</widget>>
BERSERKER BANGLE
<<widget "berserkerbangleequip">>
<<set $berserkerbangleequip to true>>
<<set $player.atk += 6>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Berserker Bangle">>
<<set $equip1info to "$berserkerbangleinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Berserker Bangle">>
<<set $equip2info to "$berserkerbangleinfo">>
<</if>>
<</widget>>
VIRILITY PLUG
<<widget "virilityplugequip">>
<<set $virilityplugequip to true>>
<<set $player.maxap += 1>>
<<set $player.apstart += 1>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Virility Plug">>
<<set $equip1info to "$virilitypluginfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Virility Plug">>
<<set $equip2info to "$virilitypluginfo">>
<</if>>
<</widget>>
------- TIER 4 -------
BRAWLER RING
<<widget "brawlerringequip">>
<<set $brawlerringequip to true>>
<<set $player.atk += 3>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Brawler Ring">>
<<set $equip1info to "$brawlerringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Brawler Ring">>
<<set $equip2info to "$brawlerringinfo">>
<</if>>
<</widget>>
SERENE RING
<<widget "sereneringequip">>
<<set $sereneringequip to true>>
<<set $player.spatk += 3>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Serene Ring">>
<<set $equip1info to "$sereneringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Serene Ring">>
<<set $equip2info to "$sereneringinfo">>
<</if>>
<</widget>>
VIGOR RING
<<widget "vigorringequip">>
<<set $vigorringequip to true>>
<<set $player.vit += 3>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Vigor Ring">>
<<set $equip1info to "$vigorringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Vigor Ring">>
<<set $equip2info to "$vigorringinfo">>
<</if>>
<</widget>>
HASTE RING
<<widget "hasteringequip">>
<<set $hasteringequip to true>>
<<set $player.spd += 3>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Haste Ring">>
<<set $equip1info to "$hasteringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Haste Ring">>
<<set $equip2info to "$hasteringinfo">>
<</if>>
<</widget>>
FORTUNE RING
<<widget "fortuneringequip">>
<<set $fortuneringequip to true>>
<<set $player.luck += 3>>
<<if $equipslot1 is false>>
<<set $equipslot1 to true>>
<<set $equip1 to "Fortune Ring">>
<<set $equip1info to "$fortuneringinfo">>
<<elseif $equipslot1 is true & $equipslot2 is false>>
<<set $equipslot2 to true>>
<<set $equip2 to "Fortune Ring">>
<<set $equip2info to "$fortuneringinfo">>
<</if>>
<</widget>>
<<widget "unequip">>
---TIER 1---
POWER RING
<<if $unequipslot is 1 & $equip1 is "Power Ring">>
<<set $powerringequip to false>>
<<set $player.atk -= 1>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Power Ring">>
<<set $powerringequip to false>>
<<set $player.atk -= 1>>
<<set $equipslot2 to false>><</if>>
MENTAL RING
<<if $unequipslot is 1 & $equip1 is "Mental Ring">>
<<set $mentalringequip to false>>
<<set $player.spatk -= 1>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Mental Ring">>
<<set $mentalringequip to false>>
<<set $player.spatk -= 1>>
<<set $equipslot2 to false>><</if>>
STAMINA RING
<<if $unequipslot is 1 & $equip1 is "Stamina Ring">>
<<set $staminaringequip to false>>
<<set $player.vit -= 1>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Stamina Ring">>
<<set $staminaringequip to false>>
<<set $player.vit -= 1>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<set $equipslot2 to false>><</if>>
QUICK RING
<<if $unequipslot is 1 & $equip1 is "Quick Ring">>
<<set $quickringequip to false>>
<<set $player.spd -= 1>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Quick Ring">>
<<set $quickringequip to false>>
<<set $player.spd -= 1>>
<<set $equipslot2 to false>><</if>>
LUCKY RING
<<if $unequipslot is 1 & $equip1 is "Lucky Ring">>
<<set $luckyringequip to false>>
<<set $player.luck -= 1>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Lucky Ring">>
<<set $luckyringequip to false>>
<<set $player.luck -= 1>>
<<set $equipslot2 to false>><</if>>
---TIER 2---
STEALTH AMULET
<<if $unequipslot is 1 & $equip1 is "Stealth Amulet">>
<<set $stealthamuletequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Stealth Amulet">>
<<set $stealthamuletequip to false>>
<<set $equipslot2 to false>><</if>>
FATAL RING
<<if $unequipslot is 1 & $equip1 is "Fatal Ring">>
<<set $fatalringequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fatal Ring">>
<<set $fatalringequip to false>>
<<set $equipslot2 to false>><</if>>
VISION RING
<<if $unequipslot is 1 & $equip1 is "Vision Ring">>
<<set $visionringequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Vision Ring">>
<<set $visionringequip to false>>
<<set $equipslot2 to false>><</if>>
HEALING PENDANT
<<if $unequipslot is 1 & $equip1 is "Healing Pendant">>
<<set $healingpendantequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Healing Pendant">>
<<set $healingpendantequip to false>>
<<set $equipslot2 to false>><</if>>
GREED AMULET
<<if $unequipslot is 1 & $equip1 is "Greed Amulet">>
<<set $greedamuletequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Greed Amulet">>
<<set $greedamuletequip to false>>
<<set $equipslot2 to false>><</if>>
---TIER 3---
SHELL PENDANT
<<if $unequipslot is 1 & $equip1 is "Shell Pendant">>
<<set $shellpendantequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Shell Pendant">>
<<set $shellpendantequip to false>>
<<set $equipslot2 to false>><</if>>
BLOOD PENDANT
<<if $unequipslot is 1 & $equip1 is "Blood Pendant">>
<<set $bloodpendantequip to false>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Blood Pendant">>
<<set $bloodpendantequip to false>>
<<set $equipslot2 to false>><</if>>
BERSERKER BANGLE
<<if $unequipslot is 1 & $equip1 is "Berserker Bangle">>
<<set $berserkerbangleequip to false>>
<<set $player.atk -= 6>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Berserker Bangle">>
<<set $berserkerbangleequip to false>>
<<set $player.atk -= 6>>
<<set $equipslot2 to false>><</if>>
VIRILITY PLUG
<<if $unequipslot is 1 & $equip1 is "Virility Plug">>
<<set $virilityplugequip to false>>
<<set $player.maxap -= 1>>
<<set $player.apstart -= 1>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Virility Plug">>
<<set $virilityplugequip to false>>
<<set $player.maxap -= 1>>
<<set $player.apstart -= 1>>
<<set $equipslot2 to false>><</if>>
---TIER 4---
BRAWLER RING
<<if $unequipslot is 1 & $equip1 is "Brawler Ring">>
<<set $brawlerringequip to false>>
<<set $player.atk -= 3>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Brawler Ring">>
<<set $brawlerringequip to false>>
<<set $player.atk -= 3>>
<<set $equipslot2 to false>><</if>>
SERENE RING
<<if $unequipslot is 1 & $equip1 is "Serene Ring">>
<<set $sereneringequip to false>>
<<set $player.spatk -= 3>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Serene Ring">>
<<set $sereneringequip to false>>
<<set $player.spatk -= 3>>
<<set $equipslot2 to false>><</if>>
VIGOR RING
<<if $unequipslot is 1 & $equip1 is "Vigor Ring">>
<<set $vigorringequip to false>>
<<set $player.vit -= 3>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Vigor Ring">>
<<set $vigorringequip to false>>
<<set $player.vit -= 3>>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<<set $equipslot2 to false>><</if>>
HASTE RING
<<if $unequipslot is 1 & $equip1 is "Haste Ring">>
<<set $hasteringequip to false>>
<<set $player.spd -= 3>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Haste Ring">>
<<set $hasteringequip to false>>
<<set $player.spd -= 3>>
<<set $equipslot2 to false>><</if>>
FORTUNE RING
<<if $unequipslot is 1 & $equip1 is "Fortune Ring">>
<<set $fortuneringequip to false>>
<<set $player.luck -= 3>>
<<set $equipslot1 to false>><</if>>
<<if $unequipslot is 2 & $equip2 is "Fortune Ring">>
<<set $fortuneringequip to false>>
<<set $player.luck -= 3>>
<<set $equipslot2 to false>><</if>>
<</widget>><div class ="walledtext"><h2><u>Inana Crafting</u> (EXP: $curexp)</h2><hr>
<<if $powerring is true>><b>Power Ring (crafted)</b><<elseif $powerring is false & $curexp >= $powerringexp>><b><<link "Power Ring ($powerringexp EXP)" "EquipmentShop">><<set $powerring to true>><<set $curexp -= $powerringexp>><</link>></b><<else>><b>Power Ring ($powerringexp EXP)</b><</if>>: $powerringinfo
<<if $mentalring is true>><b>Mental Ring (crafted)</b><<elseif $mentalring is false & $curexp >= $mentalringexp>><b><<link "Mental Ring ($mentalringexp EXP)" "EquipmentShop">><<set $mentalring to true>><<set $curexp -= $mentalringexp>><</link>></b><<else>><b>Mental Ring ($mentalringexp EXP)</b><</if>>: $mentalringinfo
<<if $staminaring is true>><b>Stamina Ring (crafted)</b><<elseif $staminaring is false & $curexp >= $staminaringexp>><b><<link "Stamina Ring ($staminaringexp EXP)" "EquipmentShop">><<set $staminaring to true>><<set $curexp -= $staminaringexp>><</link>></b><<else>><b>Stamina Ring ($staminaringexp EXP)</b><</if>>: $staminaringinfo
<<if $quickring is true>><b>Quick Ring (crafted)</b><<elseif $quickring is false & $curexp >= $quickringexp>><b><<link "Quick Ring ($quickringexp EXP)" "EquipmentShop">><<set $quickring to true>><<set $curexp -= $quickringexp>><</link>></b><<else>><b>Quick Ring ($quickringexp EXP)</b><</if>>: $quickringinfo
<<if $luckyring is true>><b>Lucky Ring (crafted)</b><<elseif $luckyring is false & $curexp >= $luckyringexp>><b><<link "Lucky Ring ($luckyringexp EXP)" "EquipmentShop">><<set $luckyring to true>><<set $curexp -= $luckyringexp>><</link>></b><<else>><b>Lucky Ring ($luckyringexp EXP)</b><</if>>: $luckyringinfo<<if $player.level >= 5>>
<<if $stealthamulet is true>><b>Stealth Amulet (crafted)</b><<elseif $stealthamulet is false & $curexp >= $stealthamuletexp>><b><<link "Stealth Amulet ($stealthamuletexp EXP)" "EquipmentShop">><<set $stealthamulet to true>><<set $curexp -= $stealthamuletexp>><</link>></b><<else>><b>Stealth Amulet ($stealthamuletexp EXP)</b><</if>>: $stealthamuletinfo
<<if $fatalring is true>><b>Fatal Ring (crafted)</b><<elseif $fatalring is false & $curexp >= $fatalringexp>><b><<link "Fatal Ring ($fatalringexp EXP)" "EquipmentShop">><<set $fatalring to true>><<set $curexp -= $fatalringexp>><</link>></b><<else>><b>Fatal Ring ($fatalringexp EXP)</b><</if>>: $fatalringinfo
<<if $visionring is true>><b>Vision Ring (crafted)</b><<elseif $visionring is false & $curexp >= $visionringexp>><b><<link "Vision Ring ($visionringexp EXP)" "EquipmentShop">><<set $visionring to true>><<set $curexp -= $visionringexp>><</link>></b><<else>><b>Vision Ring ($visionringexp EXP)</b><</if>>: $visionringinfo
<<if $healingpendant is true>><b>Healing Pendant (crafted)</b><<elseif $healingpendant is false & $curexp >= $healingpendantexp>><b><<link "Healing Pendant ($healingpendantexp EXP)" "EquipmentShop">><<set $healingpendant to true>><<set $curexp -= $healingpendantexp>><</link>></b><<else>><b>Healing Pendant ($healingpendantexp EXP)</b><</if>>: $healingpendantinfo
<<if $greedamulet is true>><b>Greed Amulet (crafted)</b><<elseif $greedamulet is false & $curexp >= $greedamuletexp>><b><<link "Greed Amulet ($greedamuletexp EXP)" "EquipmentShop">><<set $greedamulet to true>><<set $curexp -= $greedamuletexp>><</link>></b><<else>><b>Greed Amulet ($greedamuletexp EXP)</b><</if>>: $greedamuletinfo<</if>><<if $player.level >= 7>>
<<if $shellpendant is true>><b>Shell Pendant (crafted)</b><<elseif $shellpendant is false & $curexp >= $shellpendantexp>><b><<link "Shell Pendant ($shellpendantexp EXP)" "EquipmentShop">><<set $shellpendant to true>><<set $curexp -= $shellpendantexp>><</link>></b><<else>><b>Shell Pendant ($shellpendantexp EXP)</b><</if>>: $shellpendantinfo
<<if $bloodpendant is true>><b>Blood Pendant (crafted)</b><<elseif $bloodpendant is false & $curexp >= $bloodpendantexp>><b><<link "Blood Pendant ($bloodpendantexp EXP)" "EquipmentShop">><<set $bloodpendant to true>><<set $curexp -= $bloodpendantexp>><</link>></b><<else>><b>Blood Pendant ($bloodpendantexp EXP)</b><</if>>: $bloodpendantinfo
<<if $berserkerbangle is true>><b>Berserker Bangle (crafted)</b><<elseif $berserkerbangle is false & $curexp >= $berserkerbangleexp>><b><<link "Berserker Bangle ($berserkerbangleexp EXP)" "EquipmentShop">><<set $berserkerbangle to true>><<set $curexp -= $berserkerbangleexp>><</link>></b><<else>><b>Berserker Bangle ($berserkerbangleexp EXP)</b><</if>>: $berserkerbangleinfo
<<if $virilityplug is true>><b>Virility Plug (crafted)</b><<elseif $virilityplug is false & $curexp >= $virilityplugexp>><b><<link "Virility Plug ($virilityplugexp EXP)" "EquipmentShop">><<set $virilityplug to true>><<set $curexp -= $virilityplugexp>><</link>></b><<else>><b>Virility Plug ($virilityplugexp EXP)</b><</if>>: $virilitypluginfo<</if>><<if $boss2defeated is true>>
<<if $brawlerring is true>><b>Brawler Ring (crafted)</b><<elseif $brawlerring is false & $curexp >= $brawlerringexp>><b><<link "Brawler Ring ($brawlerringexp EXP)" "EquipmentShop">><<set $brawlerring to true>><<set $curexp -= $brawlerringexp>><</link>></b><<else>><b>Brawler Ring ($brawlerringexp EXP)</b><</if>>: $brawlerringinfo
<<if $serenering is true>><b>Serene Ring (crafted)</b><<elseif $serenering is false & $curexp >= $sereneringexp>><b><<link "Serene Ring ($sereneringexp EXP)" "EquipmentShop">><<set $serenering to true>><<set $curexp -= $sereneringexp>><</link>></b><<else>><b>Serene Ring ($sereneringexp EXP)</b><</if>>: $sereneringinfo
<<if $vigorring is true>><b>Vigor Ring (crafted)</b><<elseif $vigorring is false & $curexp >= $vigorringexp>><b><<link "Vigor Ring ($vigorringexp EXP)" "EquipmentShop">><<set $vigorring to true>><<set $curexp -= $vigorringexp>><</link>></b><<else>><b>Vigor Ring ($vigorringexp EXP)</b><</if>>: $vigorringinfo
<<if $hastering is true>><b>Haste Ring (crafted)</b><<elseif $hastering is false & $curexp >= $hasteringexp>><b><<link "Haste Ring ($hasteringexp EXP)" "EquipmentShop">><<set $hastering to true>><<set $curexp -= $hasteringexp>><</link>></b><<else>><b>Haste Ring ($hasteringexp EXP)</b><</if>>: $hasteringinfo
<<if $fortunering is true>><b>Fortune Ring (crafted)</b><<elseif $fortunering is false & $curexp >= $fortuneringexp>><b><<link "Fortune Ring ($fortuneringexp EXP)" "EquipmentShop">><<set $fortunering to true>><<set $curexp -= $fortuneringexp>><</link>></b><<else>><b>Fortune Ring ($fortuneringexp EXP)</b><</if>>: $fortuneringinfo<</if>>
</div><<link "Back" "Inana">><</link>><<widget "iteminfo">>\
<b>$args[0].name</b>
<hr>
$args[0].info
<</widget>>
<<nobr>><<widget "iteminfoactivate">>
/* Health Vial */
<<set $item = {
healthvial: {
name: "Health Vial",
info: $healthvialinfo,},
/* Shield Vial */
shieldvial: {
name: "Shield Vial",
info: $shieldvialinfo,},
/* Energy Vial */
energyvial: {
name: "Energy Vial",
info: $energyvialinfo,},
/* Big Health Vial */
bighealthvial: {
name: "Big Health Vial",
info: $bighealthvialinfo,},
/* Big Shield Vial */
bigshieldvial: {
name: "Big Shield Vial",
info: $bigshieldvialinfo,},
/* Cleansing Flask */
cleansingflask: {
name: "Cleansing Flask",
info: $cleansingflaskinfo,},
/* Mighty Juice */
mightyjuice: {
name: "Mighty Juice",
info: $mightyjuiceinfo,},
/* Focus Juice */
focusjuice: {
name: "Focus Juice",
info: $focusjuiceinfo,},
/* Evasive Flask */
evasiveflask: {
name: "Evasive Flask",
info: $evasiveflaskinfo,},
/* Sacred Flask*/
sacredflask: {
name: "Sacred Flask",
info: $sacredflaskinfo,},
/* Musky Bottle */
muskybottle: {
name: "Musky Bottle",
info: $muskybottleinfo,},
/* Red Mushroom */
redmushroom: {
name: "Red Mushroom",
info: $redmushroominfo,},
/* Blue Mushroom */
bluemushroom: {
name: "Blue Mushroom",
info: $bluemushroominfo,},
/* Yellow Mushroom */
yellowmushroom: {
name: "Yellow Mushroom",
info: $yellowmushroominfo,},
/* Pomegranate */
pomegranate: {
name: "Pomegranate",
info: $pomegranateinfo,},
/* Olive */
olive: {
name: "Olive",
info: $oliveinfo,},
/* Lemon */
lemon: {
name: "Lemon",
info: $lemoninfo,},
/* Bomb */
bomb: {
name: "Bomb",
info: $bombinfo,},
}>>\
<</widget>><</nobr>><<if $healthvialqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="healthvial" data-item='healthvial'><<link "Health Vial ($healthvialqty)" "Inventory">><<healthvialequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="healthvial" data-item='healthvial'>Health Vial ($healthvialqty)</div><</if>><</if>>\
<<if $shieldvialqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="shieldvial" data-item='shieldvial'><<link "Shield Vial ($shieldvialqty)" "Inventory">><<shieldvialequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="shieldvial" data-item='shieldvial'>Shield Vial ($shieldvialqty)</div><</if>><</if>>\
<<if $energyvialqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="energyvial" data-item='energyvial'><<link "Energy Vial ($energyvialqty)" "Inventory">><<energyvialequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="energyvial" data-item='energyvial'>Energy Vial ($energyvialqty)</div><</if>><</if>>\
<<if $bighealthvialqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="bighealthvial" data-item='bighealthvial'><<link "Big Health Vial ($bighealthvialqty)" "Inventory">><<bighealthvialequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="bighealthvial" data-item='bighealthvial'>Big Health Vial ($bighealthvialqty)</div><</if>><</if>>\
<<if $bigshieldvialqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="bigshieldvial" data-item='bigshieldvial'><<link "Big Shield Vial ($bigshieldvialqty)" "Inventory">><<bigshieldvialequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="bigshieldvial" data-item='bigshieldvial'>Big Shield Vial ($bigshieldvialqty)</div><</if>><</if>>\
<<if $cleansingflaskqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="cleansingflask" data-item='cleansingflask'><<link "Cleansing Flask ($cleansingflaskqty)" "Inventory">><<cleansingflaskequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="cleansingflask" data-item='cleansingflask'>Cleansing Flask ($cleansingflaskqty)</div><</if>><</if>>\
<<if $mightyjuiceqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="mightyjuice" data-item='mightyjuice'><<link "Mighty Juice ($mightyjuiceqty)" "Inventory">><<mightyjuiceequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="mightyjuice" data-item='mightyjuice'>Mighty Juice ($mightyjuiceqty)</div><</if>><</if>>\
<<if $focusjuiceqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="focusjuice" data-item='focusjuice'><<link "Focus Juice ($focusjuiceqty)" "Inventory">><<focusjuiceequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="focusjuice" data-item='focusjuice'>Focus Juice ($focusjuiceqty)</div><</if>><</if>>\
<<if $redmushroomqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="redmushroom" data-item='redmushroom'><<link "Red Mushroom ($redmushroomqty)" "Inventory">><<redmushroomequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="redmushroom" data-item='redmushroom'>Red Mushroom ($redmushroomqty)</div><</if>><</if>>\
<<if $bluemushroomqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="bluemushroom" data-item='bluemushroom'><<link "Blue Mushroom ($bluemushroomqty)" "Inventory">><<bluemushroomequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="bluemushroom" data-item='bluemushroom'>Blue Mushroom ($bluemushroomqty)</div><</if>><</if>>\
<<if $yellowmushroomqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="yellowmushroom" data-item='yellowmushroom'><<link "Yellow Mushroom ($yellowmushroomqty)" "Inventory">><<yellowmushroomequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="yellowmushroom" data-item='yellowmushroom'>Yellow Mushroom ($yellowmushroomqty)</div><</if>><</if>>\
<<if $pomegranateqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="pomegranate" data-item='pomegranate'><<link "Pomegranate ($pomegranateqty)" "Inventory">><<pomegranateequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="pomegranate" data-item='pomegranate'>Pomegranate ($pomegranateqty)</div><</if>><</if>>\
<<if $oliveqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="olive" data-item='olive'><<link "Olive ($oliveqty)" "Inventory">><<oliveequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="olive" data-item='olive'>Olive ($oliveqty)</div><</if>><</if>>\
<<if $lemonqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="lemon" data-item='lemon'><<link "Lemon ($lemonqty)" "Inventory">><<lemonequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="lemon" data-item='lemon'>Lemon ($lemonqty)</div><</if>><</if>>\
<<if $bombqty > 0>><<if $itemslot1 is false or $itemslot2 is false or $itemslot3 is false>><div id="bomb" data-item='bomb'><<link "Bomb ($bombqty)" "Inventory">><<bombequip>><</link>></div><<elseif $itemslot1 and $itemslot2 is true and $itemslot3 is true>><div id="bomb" data-item='bomb'>Bomb ($bombqty)</div><</if>><</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(iteminfo);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<iteminfo `$item['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<widget "itemsetup">>
<<set $itemslot1 to false>>
<<set $itemslot2 to false>>
<<set $itemslot3 to false>>
--ITEM SWITCH ON STORE--
<<set $healthvial to true>>
<<set $shieldvial to true>>
<<set $energyvial to true>>
<<set $bighealthvial to true>>
<<set $bigshieldvial to true>>
<<set $cleansingflask to true>>
<<set $mightyjuice to true>>
<<set $focusjuice to true>>
<<set $evasiveflask to false>>
<<set $sacredflask to false>>
<<set $muskybottle to false>>
--ITEM QTY--
<<set $healthvialqty to 0>>
<<set $shieldvialqty to 0>>
<<set $energyvialqty to 0>>
<<set $bighealthvialqty to 0>>
<<set $bigshieldvialqty to 0>>
<<set $cleansingflaskqty to 0>>
<<set $mightyjuiceqty to 0>>
<<set $focusjuiceqty to 0>>
<<set $evasiveflaskqty to 0>>
<<set $sacredflaskqty to 0>>
<<set $muskybottleqty to 0>>
<<set $redmushroomqty to 0>>
<<set $bluemushroomqty to 0>>
<<set $yellowmushroomqty to 0>>
<<set $pomegranateqty to 0>>
<<set $oliveqty to 0>>
<<set $lemonqty to 0>>
<<set $bombqty to 0>>
--ITEM DESCRIPTION--
Health Vial
<<set $healthvialexp to 6>>
<<set $healthvialinfo to "Restore 15 HP.">>
Shield Vial
<<set $shieldvialexp to 8>>
<<set $shieldvialinfo to "Gain 10 Armor.">>
Energy Vial
<<set $energyvialexp to 10>>
<<set $energyvialinfo to "Gain 2 AP.">>
Big Health Vial
<<set $bighealthvialexp to 16>>
<<set $bighealthvialinfo to "Restore 30 HP.">>
Big Shield Vial
<<set $bigshieldvialexp to 20>>
<<set $bigshieldvialinfo to "Gain 20 Armor.">>
Cleansing Flask
<<set $cleansingflaskexp to 25>>
<<set $cleansingflaskinfo to "Remove all negative status effects.">>
Mighty Juice
<<set $mightyjuiceexp to 12>>
<<set $mightyjuiceinfo to "Increase your attack and special attack for a few turns.">>
Focus Juice
<<set $focusjuiceexp to 12>>
<<set $focusjuiceinfo to "Increase your speed and luck for a few turns.">>
Evasive Flask
<<set $evasiveflaskexp to 20>>
<<set $evasiveflaskinfo to "Increase your evasion for a few turns.">>
Sacred Flask
<<set $sacredflaskexp to 25>>
<<set $sacredflaskinfo to "Gain 2 barriers.">>
Musky Bottle
<<set $muskybottleexp to 30>>
<<set $muskybottleinfo to "Apply marked to the enemy.">>
Red Mushroom
<<set $redmushroominfo to "Restore 5 HP.">>
Blue Mushroom
<<set $bluemushroominfo to "Gain 5 Armor.">>
Yellow Mushroom
<<set $yellowmushroominfo to "Gain 1 AP.">>
Pomegranate
<<set $pomegranateinfo to "Increase your attack for a few turns.">>
Olive
<<set $oliveinfo to "Increase your special attack for a few turns.">>
Lemon
<<set $lemoninfo to "Increase your speed for a few turns.">>
Bomb
<<set $bombinfo to "Deal 15 damage to the enemy.">>
<</widget>>/* Health Vial */
<<widget "healthvial">>
<<set $playerhp += 15>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use a Health Vial. You restore 15 HP!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Shield Vial */
<<widget "shieldvial">>
<<set $playerarmor += 10>>
<<set $combatmsg to "You use a Shield Vial. You gain 10 armor!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Energy Vial */
<<widget "energyvial">>
<<set $playerap += 2>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You use an Energy Vial. You gain 2 AP!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Big Health Vial */
<<widget "bighealthvial">>
<<set $playerhp += 30>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use a Big Health Vial. You restore 30 HP!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Big Shield Vial */
<<widget "bigshieldvial">>
<<set $playerarmor += 20>>
<<set $combatmsg to "You use a Big Shield Vial. You gain 20 armor!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Cleansing Flask */
<<widget "cleansingflask">>
<<set $playervulnerableturns to 0>>
<<unset $playervulnerable>>
<<if $playeratkdown>>
<<set $playeratkdownturns to 0>>
<<set $player.atk += $playeratkdowndebuff >>
<<unset $playeratkdown>><</if>>
<<if $playerspatkdown>>
<<set $playerspatkdownturns to 0>>
<<set $player.spatk += $playerspatkdowndebuff >>
<<unset $playerspatkdown>><</if>>
<<if $playerspddown>>
<<set $playerspddownturns to 0>>
<<set $player.spd += $playerspddowndebuff >>
<<unset $playerspddown>><</if>>
<<if $playerluckdown>>
<<set $playerluckdownturns to 0>>
<<set $player.luck += $playerluckdowndebuff >>
<<unset $playerluckdown>><</if>>
<<set $playerpoisonturns to 0>>
<<unset $playerpoison>>
<<set $playerbleedstack to 0>>
<<unset $playerbleed>>
<<if $playerparalysis>>
<<set $playerparalysisturns to 0>>
<<set $player.apreg += 1>>
<<unset $playerparalysis>>
<</if>>
<<set $playermarkedturns to 0>>
<<unset $playermarked>>
<<set $combatmsg to "You use a Cleansing Flask. Your negative status effects are removed!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Mighty Juice */
<<widget "mightyjuice">>
<<playeratkup>>
<<playerspatkup>>
<<set $combatmsg to "You use a Mighty Juice. Your attack and special attack increase!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Focus Juice */
<<widget "focusjuice">>
<<playerspdup>>
<<playerluckup>>
<<set $combatmsg to "You use a Focus Juice. Your speed and luck increase!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Red Mushroom */
<<widget "redmushroom">>
<<set $playerhp += 5>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You consume a Red Mushroom. You restore 5 HP!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Blue Mushroom */
<<widget "bluemushroom">>
<<set $playerarmor += 5>>
<<set $combatmsg to "You consume a Blue Mushroom. You gain 5 armor!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Yellow Mushroom */
<<widget "yellowmushroom">>
<<set $playerap += 1>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You consume a Yellow Mushroom. You gain 1 AP!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Pomegranate */
<<widget "pomegranate">>
<<playeratkup>>
<<set $combatmsg to "You consume a Pomegranate. Your attack increases!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Olive */
<<widget "olive">>
<<playerspatkup>>
<<set $combatmsg to "You consume an Olive. Your special attack increase!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Lemon */
<<widget "lemon">>
<<playerspdup>>
<<set $combatmsg to "You consume a Lemon. Your speed increases!">>
<<set $enemycombatmsg to "">>
<</widget>>
/* Bomb */
<<widget "bomb">>
<<set $dmg1 to 15>>
<<playerdmg1>>
<<set $combatmsg to "You throw a Bomb. It explodes and deals $dmg1 damage to the $enemy.name!">>
<<set $enemycombatmsg to "">>
<</widget>>------ITEM UNEQUIP 1------
<<widget "itemunequip1">>
---TIER 1---
/* Health Vial */
<<if $item1 is "Health Vial">>
<<set $itemslot1 to false>>
<<set $healthvialqty += 1>><</if>>
/* Shield Vial */
<<if $item1 is "Shield Vial">>
<<set $itemslot1 to false>>
<<set $shieldvialqty += 1>><</if>>
/* Energy Vial */
<<if $item1 is "Energy Vial">>
<<set $itemslot1 to false>>
<<set $energyvialqty += 1>><</if>>
---TIER 2---
/* Big Health Vial */
<<if $item1 is "Big Health Vial">>
<<set $itemslot1 to false>>
<<set $bighealthvialqty += 1>><</if>>
/* Big Shield Vial */
<<if $item1 is "Big Shield Vial">>
<<set $itemslot1 to false>>
<<set $bigshieldvialqty += 1>><</if>>
/* Cleansing Flask */
<<if $item1 is "Cleansing Flask">>
<<set $itemslot1 to false>>
<<set $cleansingflaskqty += 1>><</if>>
/* Mighty Juice */
<<if $item1 is "Mighty Juice">>
<<set $itemslot1 to false>>
<<set $mightyjuiceqty += 1>><</if>>
/* Focus Juice */
<<if $item1 is "Focus Juice">>
<<set $itemslot1 to false>>
<<set $focusjuiceqty += 1>><</if>>
---RANDOM ITEM---
/* Red Mushroom */
<<if $item1 is "Red Mushroom">>
<<set $itemslot1 to false>>
<<set $redmushroomqty += 1>><</if>>
/* Blue Mushroom */
<<if $item1 is "Blue Mushroom">>
<<set $itemslot1 to false>>
<<set $bluemushroomqty += 1>><</if>>
/* Yellow Mushroom */
<<if $item1 is "Yellow Mushroom">>
<<set $itemslot1 to false>>
<<set $yellowmushroomqty += 1>><</if>>
/* Pomegranate */
<<if $item1 is "Pomegranate">>
<<set $itemslot1 to false>>
<<set $pomegranateqty += 1>><</if>>
/* Olive */
<<if $item1 is "Olive">>
<<set $itemslot1 to false>>
<<set $oliveqty += 1>><</if>>
/* Lemon */
<<if $item1 is "Lemon">>
<<set $itemslot1 to false>>
<<set $lemonqty += 1>><</if>>
/* Bomb */
<<if $item1 is "Bomb">>
<<set $itemslot1 to false>>
<<set $bombqty += 1>><</if>>
<</widget>>
------ITEM UNEQUIP 2------
<<widget "itemunequip2">>
---TIER 1---
/* Health Vial */
<<if $item2 is "Health Vial">>
<<set $itemslot2 to false>>
<<set $healthvialqty += 1>><</if>>
/* Shield Vial */
<<if $item2 is "Shield Vial">>
<<set $itemslot2 to false>>
<<set $shieldvialqty += 1>><</if>>
/* Energy Vial */
<<if $item2 is "Energy Vial">>
<<set $itemslot2 to false>>
<<set $energyvialqty += 1>><</if>>
---TIER 2---
/* Big Health Vial */
<<if $item2 is "Big Health Vial">>
<<set $itemslot2 to false>>
<<set $bighealthvialqty += 1>><</if>>
/* Big Shield Vial */
<<if $item2 is "Big Shield Vial">>
<<set $itemslot2 to false>>
<<set $bigshieldvialqty += 1>><</if>>
/* Cleansing Flask */
<<if $item2 is "Cleansing Flask">>
<<set $itemslot2 to false>>
<<set $cleansingflaskqty += 1>><</if>>
/* Mighty Juice */
<<if $item2 is "Mighty Juice">>
<<set $itemslot2 to false>>
<<set $mightyjuiceqty += 1>><</if>>
/* Focus Juice */
<<if $item2 is "Focus Juice">>
<<set $itemslot2 to false>>
<<set $focusjuiceqty += 1>><</if>>
---RANDOM ITEM---
/* Red Mushroom */
<<if $item2 is "Red Mushroom">>
<<set $itemslot2 to false>>
<<set $redmushroomqty += 1>><</if>>
/* Blue Mushroom */
<<if $item2 is "Blue Mushroom">>
<<set $itemslot2 to false>>
<<set $bluemushroomqty += 1>><</if>>
/* Yellow Mushroom */
<<if $item2 is "Yellow Mushroom">>
<<set $itemslot2 to false>>
<<set $yellowmushroomqty += 1>><</if>>
/* Pomegranate */
<<if $item2 is "Pomegranate">>
<<set $itemslot2 to false>>
<<set $pomegranateqty += 1>><</if>>
/* Olive */
<<if $item2 is "Olive">>
<<set $itemslot2 to false>>
<<set $oliveqty += 1>><</if>>
/* Lemon */
<<if $item2 is "Lemon">>
<<set $itemslot2 to false>>
<<set $lemonqty += 1>><</if>>
/* Bomb */
<<if $item2 is "Bomb">>
<<set $itemslot2 to false>>
<<set $bombqty += 1>><</if>>
<</widget>>
------ITEM UNEQUIP 3------
<<widget "itemunequip3">>
---TIER 1---
/* Health Vial */Z
<<if $item3 is "Health Vial">>
<<set $itemslot3 to false>>
<<set $healthvialqty += 1>><</if>>
/* Shield Vial */
<<if $item3 is "Shield Vial">>
<<set $itemslot3 to false>>
<<set $shieldvialqty += 1>><</if>>
/* Energy Vial */
<<if $item3 is "Energy Vial">>
<<set $itemslot3 to false>>
<<set $energyvialqty += 1>><</if>>
---TIER 2---
/* Big Health Vial */
<<if $item3 is "Big Health Vial">>
<<set $itemslot3 to false>>
<<set $bighealthvialqty += 1>><</if>>
/* Big Shield Vial */
<<if $item3 is "Big Shield Vial">>
<<set $itemslot3 to false>>
<<set $bigshieldvialqty += 1>><</if>>
/* Cleansing Flask */
<<if $item3 is "Cleansing Flask">>
<<set $itemslot3 to false>>
<<set $cleansingflaskqty += 1>><</if>>
/* Mighty Juice */
<<if $item3 is "Mighty Juice">>
<<set $itemslot3 to false>>
<<set $mightyjuiceqty += 1>><</if>>
/* Focus Juice */
<<if $item3 is "Focus Juice">>
<<set $itemslot3 to false>>
<<set $focusjuiceqty += 1>><</if>>
---RANDOM ITEM---
/* Red Mushroom */
<<if $item3 is "Red Mushroom">>
<<set $itemslot3 to false>>
<<set $redmushroomqty += 1>><</if>>
/* Blue Mushroom */
<<if $item3 is "Blue Mushroom">>
<<set $itemslot3 to false>>
<<set $bluemushroomqty += 1>><</if>>
/* Yellow Mushroom */
<<if $item3 is "Yellow Mushroom">>
<<set $itemslot3 to false>>
<<set $yellowmushroomqty += 1>><</if>>
/* Pomegranate */
<<if $item3 is "Pomegranate">>
<<set $itemslot3 to false>>
<<set $pomegranateqty += 1>><</if>>
/* Olive */
<<if $item3 is "Olive">>
<<set $itemslot3 to false>>
<<set $oliveqty += 1>><</if>>
/* Lemon */
<<if $item3 is "Lemon">>
<<set $itemslot3 to false>>
<<set $lemonqty += 1>><</if>>
/* Bomb */
<<if $item3 is "Bomb">>
<<set $itemslot3 to false>>
<<set $bombqty += 1>><</if>>
<</widget>>------- TIER 1 -------
/* Health Vial */
<<widget "healthvialequip">>
<<set $healthvialqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Health Vial">>
<<set $item1info to "$healthvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Health Vial">>
<<set $item2info to "$healthvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Health Vial">>
<<set $item3info to "$healthvialinfo">>
<</if>>
<</widget>>
/* Shield Vial */
<<widget "shieldvialequip">>
<<set $shieldvialqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Shield Vial">>
<<set $item1info to "$shieldvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Shield Vial">>
<<set $item2info to "$shieldvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Shield Vial">>
<<set $item3info to "$shieldvialinfo">>
<</if>>
<</widget>>
/* Energy Vial */
<<widget "energyvialequip">>
<<set $energyvialqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Energy Vial">>
<<set $item1info to "$energyvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Energy Vial">>
<<set $item2info to "$energyvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Energy Vial">>
<<set $item3info to "$energyvialinfo">>
<</if>>
<</widget>>
------- TIER 2 -------
/* Big Health Vial */
<<widget "bighealthvialequip">>
<<set $bighealthvialqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Big Health Vial">>
<<set $item1info to "$bighealthvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Big Health Vial">>
<<set $item2info to "$bighealthvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Big Health Vial">>
<<set $item3info to "$bighealthvialinfo">>
<</if>>
<</widget>>
/* Big Shield Vial */
<<widget "bigshieldvialequip">>
<<set $bigshieldvialqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Big Shield Vial">>
<<set $item1info to "$bigshieldvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Big Shield Vial">>
<<set $item2info to "$bigshieldvialinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Big Shield Vial">>
<<set $item3info to "$bigshieldvialinfo">>
<</if>>
<</widget>>
/* Cleansing Flask */
<<widget "cleansingflaskequip">>
<<set $cleansingflaskqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Cleansing Flask">>
<<set $item1info to "$cleansingflaskinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Cleansing Flask">>
<<set $item2info to "$cleansingflaskinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Cleansing Flask">>
<<set $item3info to "$cleansingflaskinfo">>
<</if>>
<</widget>>
/* Mighty Juice */
<<widget "mightyjuiceequip">>
<<set $mightyjuiceqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Mighty Juice">>
<<set $item1info to "$mightyjuiceinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Mighty Juice">>
<<set $item2info to "$mightyjuiceinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Mighty Juice">>
<<set $item3info to "$mightyjuiceinfo">>
<</if>>
<</widget>>
/* Focus Juice */
<<widget "focusjuiceequip">>
<<set $focusjuiceqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Focus Juice">>
<<set $item1info to "$focusjuiceinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Focus Juice">>
<<set $item2info to "$focusjuiceinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Focus Juice">>
<<set $item3info to "$focusjuiceinfo">>
<</if>>
<</widget>>
-------RANDOM ITEM-------
/* Red Mushroom */
<<widget "redmushroomequip">>
<<set $redmushroomqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Red Mushroom">>
<<set $item1info to "$redmushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Red Mushroom">>
<<set $item2info to "$redmushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Red Mushroom">>
<<set $item3info to "$redmushroominfo">>
<</if>>
<</widget>>
/* Blue Mushroom */
<<widget "bluemushroomequip">>
<<set $bluemushroomqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Blue Mushroom">>
<<set $item1info to "$bluemushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Blue Mushroom">>
<<set $item2info to "$bluemushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Blue Mushroom">>
<<set $item3info to "$bluemushroominfo">>
<</if>>
<</widget>>
/* Yellow Mushroom */
<<widget "yellowmushroomequip">>
<<set $yellowmushroomqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Yellow Mushroom">>
<<set $item1info to "$yellowmushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Yellow Mushroom">>
<<set $item2info to "$yellowmushroominfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Yellow Mushroom">>
<<set $item3info to "$yellowmushroominfo">>
<</if>>
<</widget>>
/* Pomegranate */
<<widget "pomegranateequip">>
<<set $pomegranateqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Pomegranate">>
<<set $item1info to "$pomegranateinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Pomegranate">>
<<set $item2info to "$pomegranateinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Pomegranate">>
<<set $item3info to "$pomegranateinfo">>
<</if>>
<</widget>>
/* Olive */
<<widget "oliveequip">>
<<set $oliveqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Olive">>
<<set $item1info to "$oliveinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Olive">>
<<set $item2info to "$oliveinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Olive">>
<<set $item3info to "$oliveinfo">>
<</if>>
<</widget>>
/* Lemon */
<<widget "lemonequip">>
<<set $lemonqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Lemon">>
<<set $item1info to "$lemoninfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Lemon">>
<<set $item2info to "$lemoninfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Lemon">>
<<set $item3info to "$lemoninfo">>
<</if>>
<</widget>>
/* Bomb */
<<widget "bombequip">>
<<set $bombqty -= 1>>
<<if $itemslot1 is false>>
<<set $itemslot1 to true>>
<<set $item1 to "Bomb">>
<<set $item1info to "$bombinfo">>
<<elseif $itemslot1 is true & $itemslot2 is false>>
<<set $itemslot2 to true>>
<<set $item2 to "Bomb">>
<<set $item2info to "$bombinfo">>
<<elseif $itemslot1 is true & $itemslot2 is true & $itemslot3 is false>>
<<set $itemslot3 to true>>
<<set $item3 to "Bomb">>
<<set $item3info to "$bombinfo">>
<</if>>
<</widget>><div class ="walledtext"><h2><u>Ra'al Alchemy</u> (EXP: $curexp)</h2><hr>
<<if $healthvial is true>><<if $curexp >= $healthvialexp>><b><<link "Health Vial ($healthvialexp EXP)" "ItemShop">><<set $curexp -= $healthvialexp>><<set $healthvialqty +=1>><</link>></b><<else>><b>Health Vial ($healthvialexp EXP)</b><</if>> ($healthvialqty): $healthvialinfo<</if>>
<<if $shieldvial is true>><<if $curexp >= $shieldvialexp>><b><<link "Shield Vial ($shieldvialexp EXP)" "ItemShop">><<set $curexp -= $shieldvialexp>><<set $shieldvialqty +=1>><</link>></b><<else>><b>Shield Vial ($shieldvialexp EXP)</b><</if>> ($shieldvialqty): $shieldvialinfo<</if>>
<<if $energyvial is true>><<if $curexp >= $energyvialexp>><b><<link "Energy Vial ($energyvialexp EXP)" "ItemShop">><<set $curexp -= $energyvialexp>><<set $energyvialqty +=1>><</link>></b><<else>><b>Energy Vial ($energyvialexp EXP)</b><</if>> ($energyvialqty): $energyvialinfo<</if>><<if $player.level >= 5>>
<<if $bighealthvial is true>><<if $curexp >= $bighealthvialexp>><b><<link "Big Health Vial ($bighealthvialexp EXP)" "ItemShop">><<set $curexp -= $bighealthvialexp>><<set $bighealthvialqty +=1>><</link>></b><<else>><b>Big Health Vial ($bighealthvialexp EXP)</b><</if>> ($bighealthvialqty): $bighealthvialinfo<</if>>
<<if $bigshieldvial is true>><<if $curexp >= $bigshieldvialexp>><b><<link "Big Shield Vial ($bigshieldvialexp EXP)" "ItemShop">><<set $curexp -= $bigshieldvialexp>><<set $bigshieldvialqty +=1>><</link>></b><<else>><b>Big Shield Vial ($bigshieldvialexp EXP)</b><</if>> ($bigshieldvialqty): $bigshieldvialinfo<</if>>
<<if $cleansingflask is true>><<if $curexp >= $cleansingflaskexp>><b><<link "Cleansing Flask ($cleansingflaskexp EXP)" "ItemShop">><<set $curexp -= $cleansingflaskexp>><<set $cleansingflaskqty +=1>><</link>></b><<else>><b>Cleansing Flask ($cleansingflaskexp EXP)</b><</if>> ($cleansingflaskqty): $cleansingflaskinfo<</if>>
<<if $mightyjuice is true>><<if $curexp >= $mightyjuiceexp>><b><<link "Mighty Juice ($mightyjuiceexp EXP)" "ItemShop">><<set $curexp -= $mightyjuiceexp>><<set $mightyjuiceqty +=1>><</link>></b><<else>><b>Mighty Juice ($mightyjuiceexp EXP)</b><</if>> ($mightyjuiceqty): $mightyjuiceinfo<</if>>
<<if $focusjuice is true>><<if $curexp >= $focusjuiceexp>><b><<link "Focus Juice ($focusjuiceexp EXP)" "ItemShop">><<set $curexp -= $focusjuiceexp>><<set $focusjuiceqty +=1>><</link>></b><<else>><b>Focus Juice ($focusjuiceexp EXP)</b><</if>> ($focusjuiceqty): $focusjuiceinfo<</if>><</if>>
</div><<link "Back" "Raal">><</link>><div id="items">\
<<nobr>><<if $itemslot1 is true>>
<<if $item1 is "Health Vial">><div id="healthvial" data-skill='healthvial'><<link "Health Vial" "Combat">><<healthvial>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Shield Vial">><div id="shieldvial" data-skill='shieldvial'><<link "Shield Vial" "Combat">><<shieldvial>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Energy Vial">><div id="energyvial" data-skill='energyvial'><<link "Energy Vial" "Combat">><<energyvial>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Big Health Vial">><div id="bighealthvial" data-skill='bighealthvial'><<link "Big Health Vial" "Combat">><<bighealthvial>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Big Shield Vial">><div id="bigshieldvial" data-skill='bigshieldvial'><<link "Big Shield Vial" "Combat">><<bigshieldvial>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Cleansing Flask">><div id="cleansingflask" data-skill='cleansingflask'><<link "Cleansing Flask" "Combat">><<cleansingflask>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Mighty Juice">><div id="mightyjuice" data-skill='mightyjuice'><<link "Mighty Juice" "Combat">><<mightyjuice>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Focus Juice">><div id="focusjuice" data-skill='focusjuice'><<link "Focus Juice" "Combat">><<focusjuice>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Red Mushroom">><div id="redmushroom" data-skill='redmushroom'><<link "Red Mushroom" "Combat">><<redmushroom>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Blue Mushroom">><div id="bluemushroom" data-skill='bluemushroom'><<link "Blue Mushroom" "Combat">><<bluemushroom>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Yellow Mushroom">><div id="yellowmushroom" data-skill='yellowmushroom'><<link "Yellow Mushroom" "Combat">><<yellowmushroom>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Pomegranate">><div id="pomegranate" data-skill='pomegranate'><<link "Pomegranate" "Combat">><<pomegranate>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Olive">><div id="olive" data-skill='olive'><<link "Olive" "Combat">><<olive>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Lemon">><div id="lemon" data-skill='lemon'><<link "Lemon" "Combat">><<lemon>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<if $item1 is "Bomb">><div id="bomb" data-skill='bomb'><<link "Bomb" "Combat">><<bomb>><<statusmessage>><<set $itemslot1 to false>><</link>></div><</if>>
<<else>><</if>><</nobr>>\
<<nobr>><<if $itemslot2 is true>>
<<if $item2 is "Health Vial">><div id="healthvial" data-skill='healthvial'><<link "Health Vial" "Combat">><<healthvial>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Shield Vial">><div id="shieldvial" data-skill='shieldvial'><<link "Shield Vial" "Combat">><<shieldvial>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Energy Vial">><div id="energyvial" data-skill='energyvial'><<link "Energy Vial" "Combat">><<energyvial>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Big Health Vial">><div id="bighealthvial" data-skill='bighealthvial'><<link "Big Health Vial" "Combat">><<bighealthvial>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Big Shield Vial">><div id="bigshieldvial" data-skill='bigshieldvial'><<link "Big Shield Vial" "Combat">><<bigshieldvial>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Cleansing Flask">><div id="cleansingflask" data-skill='cleansingflask'><<link "Cleansing Flask" "Combat">><<cleansingflask>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Mighty Juice">><div id="mightyjuice" data-skill='mightyjuice'><<link "Mighty Juice" "Combat">><<mightyjuice>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Focus Juice">><div id="focusjuice" data-skill='focusjuice'><<link "Focus Juice" "Combat">><<focusjuice>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Red Mushroom">><div id="redmushroom" data-skill='redmushroom'><<link "Red Mushroom" "Combat">><<redmushroom>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Blue Mushroom">><div id="bluemushroom" data-skill='bluemushroom'><<link "Blue Mushroom" "Combat">><<bluemushroom>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Yellow Mushroom">><div id="yellowmushroom" data-skill='yellowmushroom'><<link "Yellow Mushroom" "Combat">><<yellowmushroom>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Pomegranate">><div id="pomegranate" data-skill='pomegranate'><<link "Pomegranate" "Combat">><<pomegranate>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Olive">><div id="olive" data-skill='olive'><<link "Olive" "Combat">><<olive>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Lemon">><div id="lemon" data-skill='lemon'><<link "Lemon" "Combat">><<lemon>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<if $item2 is "Bomb">><div id="bomb" data-skill='bomb'><<link "Bomb" "Combat">><<bomb>><<statusmessage>><<set $itemslot2 to false>><</link>></div><</if>>
<<else>><</if>><</nobr>>\
<<nobr>><<if $itemslot3 is true>>
<<if $item3 is "Health Vial">><div id="healthvial" data-skill='healthvial'><<link "Health Vial" "Combat">><<healthvial>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Shield Vial">><div id="shieldvial" data-skill='shieldvial'><<link "Shield Vial" "Combat">><<shieldvial>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Energy Vial">><div id="energyvial" data-skill='energyvial'><<link "Energy Vial" "Combat">><<energyvial>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Big Health Vial">><div id="bighealthvial" data-skill='bighealthvial'><<link "Big Health Vial" "Combat">><<bighealthvial>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Big Shield Vial">><div id="bigshieldvial" data-skill='bigshieldvial'><<link "Big Shield Vial" "Combat">><<bigshieldvial>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Cleansing Flask">><div id="cleansingflask" data-skill='cleansingflask'><<link "Cleansing Flask" "Combat">><<cleansingflask>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Mighty Juice">><div id="mightyjuice" data-skill='mightyjuice'><<link "Mighty Juice" "Combat">><<mightyjuice>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Focus Juice">><div id="focusjuice" data-skill='focusjuice'><<link "Focus Juice" "Combat">><<focusjuice>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Red Mushroom">><div id="redmushroom" data-skill='redmushroom'><<link "Red Mushroom" "Combat">><<redmushroom>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Blue Mushroom">><div id="bluemushroom" data-skill='bluemushroom'><<link "Blue Mushroom" "Combat">><<bluemushroom>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Yellow Mushroom">><div id="yellowmushroom" data-skill='yellowmushroom'><<link "Yellow Mushroom" "Combat">><<yellowmushroom>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Pomegranate">><div id="pomegranate" data-skill='pomegranate'><<link "Pomegranate" "Combat">><<pomegranate>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Olive">><div id="olive" data-skill='olive'><<link "Olive" "Combat">><<olive>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Lemon">><div id="lemon" data-skill='lemon'><<link "Lemon" "Combat">><<lemon>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<if $item3 is "Bomb">><div id="bomb" data-skill='bomb'><<link "Bomb" "Combat">><<bomb>><<statusmessage>><<set $itemslot3 to false>><</link>></div><</if>>
<<else>><</if>><</nobr>>\
<b><<link "Back">><<replace "#items">><<include "Command">><</replace>><</link>></b></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<if $raalinteract is 0>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Raal.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You see a figure coming from far away. It notices you and comes toward you. Before you can identify it, you are hit with a very manly scent. The figure approaches and you see that it's not a demon you know, but rather…a very huge red dragon-kin, probably the biggest you've ever seen.
From your estimation, his stature should be more than 8 feet tall. His body is huge, filled with overwhelming muscles and fat. You thought at first that he wore fur clothing. But it turns out he just has thick and bushy body hair across his body, especially on his face, chest, arms, legs, and private areas, which makes him appear like a crossbreed between lion-kin, gorilla-kin, and dragon-kin.</div>
[[Continue|RaalIntro]]<<set $raalinteract to 1>><<elseif $raalinteract is 1>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Raal.png"
style="width: 70%; height: 100%; object-fit: cover; object-position: center 110%"/></div></div>
<div class ="walledtext">What is more unworldly is the source of this strong manly smell, hanging between his legs. His oily manhood is far thicker and longer than an average leg. The balls hanging past his knees can probably fit two kins. They are constantly twitching and faint churning sounds can be heard from them. It seems that his huge semen factories are way too overproductive that instead of drooling your typical pre-cum, his huge member blurts out thick and heavy gray-yellowish semen periodically. The scent of his genitals, a pool of thick cum, and his manly body musk are getting stronger as he gets closer to you. They make your head woozy and member throbbing hard.</div>
[[Continue|RaalIntro]]<<set $raalinteract to 2>><<elseif $raalinteract is 2>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/RaalEyes.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 10%"/></div></div>
<div class ="walledtext">Your body just wants to pounce at him and snuggle yourself among his hairy virile body and plump genitals. But inside your mind, like an alarm, your instinct is keeping you from doing so. When you see into his yellow eyes, your body tenses and cold sweat begins to form. That fear racks your brain, as you immediately realize that everything about his body is definitely impossible…if he's a normal survivor that is. </div>
[[Continue|RaalIntro]]<<set $raalinteract to 3>><<elseif $raalinteract is 3>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">As you are paralyzed with fear and lust, he already comes close to you. He speaks loudly with a bassy voice.
"Hmm, I can't believe it… a survivor?"
He sizes you up, looks at your necklace, then sees your throbbing member. He grins and flexes his biceps, revealing his bushy armpits, which lets you get a steady waft of his manly odor even more. You wriggle on your spot even more not knowing what to do. Seeing you squirm, he laughs and drops his flexing.
"Gyahaha, sorry for the rude introduction. I can't help myself but tease someone after I've been so long being alone… My name is Ra'al, an alchemist."</div>
[[Continue|RaalIntro]]<<set $raalinteract to 4>><<elseif $raalinteract is 4>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Hmm, wait a second…what's this?"
He sniffs the air and goes ever closer to you. He's in front of you now! He grabs your shoulders and puts his muzzle on your neck. He takes a deep breath of your scent as his hot breath are polluting your face and neck. Startled by his action, you back away from him.
"Ahh, interesting! There are other kins' scent on your body ... male ...female ...dog-kin ...rat-kin ...dragon-kin ... and so many others! Then there must be survivors other than you, hmm? Let me join your group, I can help the others with my potions and won't be a burden. I promise!"
He says while having a big sharp toothy smile.
Despite his friendly attitude, the fear instict inside you is still very strong. You wanted to keep your survivor group as a secret at first. But, he already knows it… You can't refuse nor do anything to him though, as he follows you when you return to your hideout…</div>
[[Continue|RaalIntro]]<<set $raalinteract to 5>><<elseif $raalinteract is 5>><div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/InanaRaal1.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You are back at your hideout with Ra'al. Everybody is ogling at the sight of his body. Inana greets the arrival of you and your guest.
"You brought a survivor? Oh my, what a huge fellow you are… Welcome, I'm the leader of this place, my name is In…"
She cuts her words and stares at Ra'al for a few seconds…
"Ahh… Im… Impossible… You… How…"
Her face turns pale as she starts to mumble incoherently.
"… Ah, you are the leader, hmm? I have to say, a secluded prison used as a shelter is a smart move… My name is Ra'al, an alchemist, and I can help…"</div>
[[Continue|RaalIntro]]<<set $raalinteract to 6>><<elseif $raalinteract is 6>><div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/InanaRaal2.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Inana grabs her staff and points it at Ra'al.
"You… you… Get out!"
"Pardon me, but why miss? I can use my alchemy here to…"
"GET OOOOOOUT!!!"
Inana shrieks loudly.
She growls at him. The survivors start to gather at the commotion. Some try to calm her down, while others are confused. They all begin to look at Ra'al with hostile faces… mixed with lust.</div>
[[Continue|RaalIntro]]<<set $raalinteract to 7>><<elseif $raalinteract is 7>><div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/RaalSad.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Why reject me? I haven't even proved my capability yet… Hmm, perhaps you will do my boy."
Ra'al comes toward a guy with a leg wound. He opens a vial attached to his belt and pour its solution onto the the wound. The surprised guy curses at Ra'al. But what happens next silence everyone...
The leg wound is slowly healing! Even his skin regenerates and closes on the wound. Making it as if the wound was never there… Everyone begins to gather around the healed man in wonder.</div>
[[Continue|RaalIntro]]<<set $raalinteract to 8>><<elseif $raalinteract is 8>><div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"See? I can be useful to those needing recovery with my potions…Ahh, also it looks like you boys and girls all are skinny, hmm? You can drink my seed here. It's healthy in nutrition and rich in taste! Come… don't be shy!"
Ra'al holds his half-erect drooling cock that has already created a small pool of seed underneath it, inviting those who want to taste his nectar. The scent of sex and his goopy virile seed are too alluring for some hungry kins… Few kins begin to slowly massage his oily spire and hungrily wolfed his seed.
"Wow! I've never been this full!!"
Says a kin after guzzling down a few thick dollops.
Instead of eating his seed, a few others begin to lick whatever parts of his hulking body. Ra'al seems to revel in the body worships he gets from these horny survivors. Everyone can only marvel at the sight unfolding before them. It's as if a savior just arrived to fulfill their needs.</div>
[[Continue|RaalIntro]]<<set $raalinteract to 9>><<elseif $raalinteract is 9>><div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/InanaRaal2.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"G..Get away from him! That dragon is dangerous!"
Inana cries out loud.
She then disperses the crowd surrounding Ra'al with her staff. You can hear a murmur about Inana's jealousy toward anyone who seems to threaten her position.
"Don't ever show your face here again!"
Inana points her staff at Ra'al's neck.
"… I still don't understand your hostility towards me, miss. But, it seems your people need my help. So, I'll be staying outside this prison. That way you don't have to see my face, hmm?"
Ra'al goes outside the prison and some kins are following him. Inana stays silent. You can see she's shivering. Thus, only in mere minutes, this dragon-kin changes the balance of the hideout.</div>
[[Continue|Prison]]
<<set $raalunlock to true>><</if>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">You approach Inana in her covered prison room. Inana seems surprised after noticing your grown body.
"You're growing bigger! I'm glad I put my trust in you... Now that you've proven your ability, I'll do my best to aid you in battle. There something I need to tell you about my ability."</div>
[[Continue|CraftingUnlock2]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"No, this is my first time seeing that man. But I'm familiar with the feeling of terror he evokes and his piercing eyes, which are like those of a beast trying to eat you. I've known someone like that in the past, and that person brought a terrible disaster for my… for…for me. We should get rid of him while we still have the chance…"</div>
[['"But he helps our friends here…"'|InanaRaal2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext"><<if $raaleatintro is false>>You find yourself meeting Ra'al outside the prison, but his virile body and strong masculine scent overwhelm you, making you feel lightheaded and aroused. However, a sense of unease prevents you from getting too close to him.<<else>>You find yourself meeting Ra'al outside the prison. There are a few other kins actually embracing and stroking every part of him. The look in their eyes is like their lives have been sucked from them, and their only focus is to please Ra'al.<</if>>
"What do you want, hmm?"
</div><<if $itemshop is true>>
<<link "Create Item""ItemShop">><</link>>
<</if>>
[['"Who are you?"'|RaalWho1]]
[['"How do you stay big, healthy, and productive?"'|RaalBig1]]<<if $raalpotion is true>>
[['"Can you make a potion for me?"'|RaalPotion1]]<</if>>
[['"How do you survive for this long?"'|RaalSurvive1]]<<if $raaleatintro is true & $raaleat is false>>
[['"You ate the survivors?"'|RaalEat1]]<</if>><<if $raalfear is true>>
[['"Some say you are making them scared..."'|RaalFear1]]<</if>><<if $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""RaalLust1">><</link>></span><</if>>
[[Go back|Prison]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"The demonic essence you have collected possesses properties that are similar to mana. If you were to transfer some of that essence to a part of your body and spill your blood there, I can use it to cast enhancement magic strong enough to make the effect permanent. The more essence you can provide, the stronger the effects of my magic will be. So, when you have lots of essence, make sure to come here and I'll create the most potent enhancement possible."
<b>Inana can now create equipments using EXP!</b>
</div>
[[Continue|Inana]]
<<set $equipmentshop to true>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"I am skilled in the art of enhancement magic... With my magic, I can imbue objects and even my own body with magical properties. I was actually hoping to create some enchanted accessories that you could wear to make you stronger. Unfortunately, my mana won't be enough to make the effects of my enhancement long-lasting… However, you can make it happen."
</div>
[[Continue|CraftingUnlock3]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"Amazing! You're getting even stronger. It also looks like you can absorb more essence, with which I can create stronger enhancements."
<b>You've unlocked more equipments you can create!</b>
</div>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"Yes, he's able to heal the sick, feed the hungry, and satisfy the needy. Don't you see what's wrong? His existence is too good to be true isn't it? And that's exactly how the person I knew operated. He'd try to make you become dependent on him, and once you couldn't do anything without him, that was the time he'd devour everything you had. Honestly, it's just a matter of time before everybody caves into him."</div>
[['"Who's that person you're referring to?"'|InanaRaal3]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"I'm truly sorry, I can't talk about it. His appearance is different from this dragon-kin, but other than that, they're too identical. I know that veiling the details in secrecy would cause confusion among us, but revealing it would be… too problematic to me. I can't afford that yet, not while everyone is still trying to survive and needs my help. What I'm asking you is once you grow stronger... please drive that dragon-kin away before it's too late for this place. In the meantime, I'll do my best to keep the survivors away from him."</div>
<<link "Continue" "Inana">><<set $inanaraal1 to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"…Me? I'm an alchemist. Creating miracles with alchemy is what I do."</div>
[['"Do you know Inana?"'|RaalWho2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"Ah, a question that everyone always asked when meeting me… Now do you know about alchemy, boy hmm? It's a study of magic that allows you to create items that evoke magical properties when applied or consumed."
Ra'al explains while showing you a colorful array of his potions.
"As an adept alchemist myself, I can create potions to quickly regenerate damaged flesh, fulfill your nutritional needs, becoming more virile, and these are only a few examples of what I'm capable of creating. So, the dragon-kin you see in front of you was actually a little, scrawny, pitiful male, but alchemy changed it all!"
Ra'al then bursts into hearty laughter...</div>
[[Continue|Raal]]
<<set $raalpotion to true>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"Can't you see my body here, hmm? I've enhanced my body so much beyond a normal dragon-kin that I can smash a demon's head in one blow! Of course, that wouldn’t kill it. But at least, I can buy some time to run away before it heals itself. I've been doing it for some time and it's quite effective, but as a result, I had to keep running away…"</div>
[['"How do you get your food?"'|RaalSurvive2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalEyes.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">Ra'al's comes close to you and your face is directly in front of his. His voice is like a rumbling thunder.
"Do you fear me?...Hmm, of course you are. Look at you… trembling like a small puppy in cold winter."
He keeps his piercing gaze right in front your eyes while you cannot look at him straight. He slowly opens his mouth...</div>
[[Run|RaalFear2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalSad.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"That dog-kin leader, hmm? No, I've never met her before. That's why I don't understand why she cast me out like a leper. I heard that she is jealous of me because she is afraid I'm going to take control of the prison...If that's true then she's a fool. I don't want to lead anybody. If I wanted to control the prison I can just use my brawn to fight everyone, correct? I'm just wishing to sleep in a comfy room secured from the elements, that's all."</div>
[[Continue|Raal]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalSad.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"I don't need to forage for food, kid. I can always use my alchemy magic to sate myself, which unfortunately even cost my own lifespan when I'm lacking... So, don't think that I'm a super dragon-kin that can survive alone without any sacrifices."</div>
[[Continue|Raal]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">Before you can react. Ra'al suddenly laughs like a maniac.
"Gyahahaha, you should look at yourself just now! Your freaked expression is priceless. That's why I can't stop messing around with people, it's just so much fun!"
Ra'al then laughs for a long time...
"Now, do you see why others are afraid of me, hmm? I'm huge, I'm a dragon-kin, I've intimidating genitals, so of course, it's natural for people to be scared. My body is something they are not familiar with. I understand that, and I want others to understand as well that just because my appearance is scary, I'm not automatically someone you can discriminate."
Perhaps the irrational fear from Ra'al is caused by prejudice...</div>
[[Continue|Raal]]
<<set $raalfear to false>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"Ah, that's actually what I want to talk about with you. After I heard about your necklace, I'm curious about how it works. Let me see..."
You are surprised as Ra'al suddenly holds your necklace and looks at the stone intensely.
"Upon closer inspection, it seems that your necklace breaks down the demons you have devoured into energy similar to mana and stores it. I can sense a huge load of energy inside that little eyeball-like stone."</div>
[[Continue|RaalPotion2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"So, here's my proposition: you give me that mana-like energy, and in return, I'll make you potions of the same value, hmm? That way, I don't have to use my own mana to create your potions. I mean, I'm already tight with my daily mana spending for my own body you see..."
<b>Ra'al can now create items using EXP!</b>
</div>
[[Continue|Raal]]
<<set $itemshop to true>>
<<set $raalpotion to false>>
<div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You go outside the prison wall, only to see Ra'al being surrounded by kins, whose guts are so bloated that they are spherical. Spilling from their behinds is thick cum you are familiar with. And sitting on Ra'al's lap is a female kin cleaning his seed-coated manhood, while he's giving her lots of kisses. The scene you see looks like a sexual fantasy that usually only occurs in someone's head.
He then notices your presence, and once again that unexplainable fear creeps into you...
"Ah, it seems I have to talk to someone boys and girls. I'll come back for our mass breeding soon."
These kins all seem to be too sex-drunk to respond to him..</div>
[[Continue|RaalIntro12]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Ra'al goes to the edge of the forest outside the prison, and you followed him.
"Sorry, for the mess. My loins cannot stop roiling after being deprived of sex for so long. And those poor survivors seem to be lacking a healthy amount of sex too. I can't help but to happily breed them passionately to mutually fulfill our needs…"</div>
[[Continue|RaalIntro13]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Ra'al glares at your necklace.
"So, I heard you are what they call…"Demoneater", hmm? No wonder you can survive out there and even brought me from who knew where was that. For that, I thank you kid, and I'll do my what I can to repay you."</div>
[[Continue|Raal]]
<<set $raalintro to true>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"I can see you are getting stronger, hmm? You should be able to gather more of that mana-like energy then. That way I can even do alchemy I cannot do with my own mana .."
<b>You've unlocked more items you can create!</b>
</div>
[[Continue|Raal]]
<div class ="walledtext">You are victorious!<<if $skipvore is true>> You eat the $enemy.name. The necklace allows you to eat and digest $enemy.object, and you absorbs $enemy.possessive demonic power.<</if>><<if $levelup is true>> You have reached max experience! You can now level up!<</if>></div>\
<<link "Go Back" $return>>
<<endcombat>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<unset $skipvore>>
<</link>>
<<if $voretype is "oral">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/OralVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<elseif $voretype is "anal">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/AnalVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<elseif $voretype is "cock">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/CockVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><<enemyimagedialogue>><</if>>
<div class ="walledtext">\
<<if $voretype is "oral">>You come close to the enemy and hold down the struggling $enemy.name. You open your drooling maw wide on $enemy.possessive head. Your necklace, attracted by the demonic energy, assists you by making your maw stretch easily like a snake's mouth.
<<elseif $voretype is "pec">>You come close to the enemy and hold down the struggling $enemy.name. You shove $enemy.possessive head between your meaty pecs valley. Your necklace, attracted by the demonic energy, assists you by making your pectoral crevice along with your center abs crevice open like a snake's mouth.
<<elseif $voretype is "anal">>You comes close to the enemy and holds down the struggling $enemy.name with your heavy leg. With both hands you open your huge cheeks as wide as possible to reveal your musky sweaty ass. You squat and aim your hungry pucker at $enemy.possessive head. Your necklace, attracted by the demonic energy, assists you by making your maw stretch easily like a snake's mouth.
<<elseif $voretype is "cock">>You comes close to the enemy and puts your erect <<= $player.cock.toFixed(1)>>-inch cock in front of $enemy.name. Your musky manhood along with loads of pre dripping like a waterfall from it makes $enemy.object sluggish, as if being tranced by it. You put your hungry cock at the $enemy.possessive head. Your necklace, attracted by the demonic energy, assists you by making your urethra stretch easily like a snake's mouth.
<<elseif $voretype is "drain">>You come close to the enemy and hold down the struggling $enemy.name. You put your right hand on $enemy.possessive chest, and your hand begins to merge with $enemy.possessive skin. Your necklace proficiency allows you to absorb $enemy.possessive mass without sucking them from any orifices. Your necklace, attracted by the demonic energy, assists you by making your body slowly absorb the enemy's body.
<<elseif $voretype is "nipple">>You come close to the enemy and hold down the struggling $enemy.name. You lift one of your heavy man tits and shove it on your $enemy.possessive head. Your necklace, attracted by the demonic energy, assists you by making your sensitive fat nipple stretch easily like a snake's mouth.
<<elseif $voretype is "ctf">>You come close to the enemy's back and hold $enemy.name from behind. You thrust $enemy.possessive ass with your cum-dripping, huge <<= $player.cock.toFixed(1)>>-inch cock. Both you and $enemy.name moan in pleasure as you start fucking $enemy.object wildly. Your necklace proficiency allows you to absorb the enemy's mass without sucking $enemy.object from any orifices. Your necklace, attracted by the demonic energy, assists you by making your crotch slowly absorb the $enemy.possessive body.<</if>></div>\
<<link"Continue""Vore2">><</link>>
<<widget "enemyimagedialogue">><<if $enemy.name is "Imp">><<if $prisonbattleexplorerandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Imp.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"><img src="Images/Imp.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"><img src="Images/Imp.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div><</if>>\
<<elseif $enemy.name is "Darkhorse">><<if $prisonbattleexplorerandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div><</if>>\
<<elseif $enemy.name is "Succubus">><<if $prisonbattleexplorerandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Succubus.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"><img src="Images/Succubus.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"><img src="Images/Succubus.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>\
<<elseif $enemy.name is "Porgre">><<if $prisonbattleexplorerandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/Porgre.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 30%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"><img src="Images/Porgre.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 30%"/></div></div>\
<<elseif $prisonbattleexplorerandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"><img src="Images/Porgre.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 30%"/></div></div><</if>>\
<<elseif $enemy.name is "Groou" & $return is "OldBridge">>\
<div class="imageinterface-wrapper">\
<div class="bridgebattleinterface-bg"><img src="Images/Groou.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<<elseif $enemy.name is "Demonhound">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"><img src="Images/Demonhound.png" style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<<elseif $enemy.name is "Bloodsucker">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"><img src="Images/Bloodsucker.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<<elseif $enemy.name is "Groou" & $return is "RuinedKingdom">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"><img src="Images/Groou.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<<elseif $enemy.name is "Orthrus">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"><img src="Images/Orthrus.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $enemy.name is "Ixion">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>\
<<elseif $enemy.name is "Groll">>\
<div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<<elseif $enemy.name is "Baphomet">>\
<div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $enemy.name is "Miasma">>\
<div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<<elseif $enemy.name is "Evil Eyes">>\
<div class="imageinterface-wrapper">\
<div class="rangeexitbattleinterface-bg"><img src="Images/EvilEyes.png"
style="width: 60%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $enemy.name is "Chimera">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Chimera.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: left 0%"/></div></div>\
<<elseif $enemy.name is "Lamasthu">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Lamasthu.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $enemy.name is "Soggoth">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Soggoth.png"
style="width: 85%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<<elseif $enemy.name is "Hydra">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Hydra.png"
style="width: 70%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>\
<</widget>>
<<widget "bgdialogue">><<if $return is "Prison">><<if $prisonbattleexplorerandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"></div></div>\
<<elseif $prisonbattleexplorerandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"></div></div>\
<<elseif $prisonbattleexplorerandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"></div></div><</if>>\
<<elseif $return is "RuinedKingdom">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"></div></div>\
<<elseif $return is "OldBridge">>\
<div class="imageinterface-wrapper">\
<div class="bridgebattleinterface-bg"></div></div>\
<<elseif $return is "SinisterRange">>\
<div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"></div></div>\
<<elseif $return is "RangeExit">>\
<div class="imageinterface-wrapper">\
<div class="rangeexitbattleinterface-bg"></div></div>\
<<elseif $return is "SilentCoast">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"></div></div><</if>>\
<</widget>>
<<widget "bgevent">><<if $return is "Prison">><<set _locationrandom to random(1,3)>><<if _locationrandom == 1>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"></div></div>\
<<elseif _locationrandom == 2>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface2-bg"></div></div>\
<<elseif _locationrandom == 3>>\
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface3-bg"></div></div><</if>>\
<<elseif $return is "RuinedKingdom">>\
<div class="imageinterface-wrapper">\
<div class="ruinedkingdombattleinterface-bg"></div></div>\
<<elseif $return is "SinisterRange">>\
<div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"></div></div>\
<<elseif $return is "SilentCoast">>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"></div></div><</if>>\
<</widget>><<if $voretype is "oral">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/OralVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<elseif $voretype is "anal">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/AnalVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<elseif $voretype is "cock">><div class="imageinterface-wrapper"><div class="forestinterface-bg"><img src="Images/CockVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><<enemyimagedialogue>><</if>>
<div class ="walledtext">\
<<if $voretype is "oral">>Your saliva coats the $enemy.name's head, and your mouth begins to engulf the top of $enemy.possessive head quite easily. Muffled yelling is reverberating inside your throat. Then you go through $enemy.possessive body, which makes your mouth open way bigger than your head.<<if $enemy.gender is "male">> When slowly devouring his body, you can't help but fondle and taste his manhood.<<elseif $enemy.gender is "female">> When slowly devouring her body, you can't help but fondle and taste her breasts and vagina.<</if>> Of course, $enemy.object tries to escape with what strength $enemy.object has left, but your trapped enemy can't do much but jerk around $enemy.possessive body to no avail.
After several minutes, only $enemy.possessive legs are dangling from your mouth, and you quickly slurp them. The $enemy.name fully enters your magically overstretched elastic belly. You belch loudly as your victory cry.
<<elseif $voretype is "pec">>Your musky chest sweat coats the $enemy.name's head, and your pecs' pit begins to engulf the top of $enemy.possessive head quite easily. Muffled yelling is reverberating inside your chest. Then you go through $enemy.possessive body, which makes your pecs and abs open like a huge vertical mouth, way wider than your torso. The $enemy.name's begins to fill your front upper body. Of course, $enemy.object tries to escape with what strength $enemy.object has left, but your trapped enemy can't do much but jerk around its body to no avail.
After several minutes, only $enemy.possessive legs are dangling from your pecs and abs crevice, and you quickly push them in with brute force. The $enemy.name fully enters your magically overstretched upper body muscle. Your pecs and abs merge together again with a loud bouncy clap as their victory cry.
<<elseif $voretype is "anal">>Your ass sweat coats the $enemy.name's head and your streched pucker begins to engulf the top of $enemy.possessive head quite easily. Muffled yelling is reverberating inside your bottom. Then you go through $enemy.possessive body, which makes your asshole opens way bigger than your it's normally possible. Sucking in $enemy.possessive body engorges your colon so much it squishes your prostate. Combined with the constant desperate wiggling of your prey, your prostate are constantly being bashed ferociously from the inside. The continuous sucking of $enemy.possessive body also makes you feel getting endless penetration by a tree trunk. This pain and pleasure make you moan and erect throughout the eating process and you can't help but keep splattering pre on the ground.
After several minutes, only $enemy.possessive legs are dangling from your now loose pucker, and quickly you slurp them. The $enemy.name fully enters your magically overstretched elastic belly. You belch loudly as your victory cry.
<<elseif $voretype is "cock">>Your loads of pre coat the $enemy.name's head, and your stretched cock begins to slowly engulf $enemy.possessive head. Your cock keeps expelling your pre to make the enormous insertion easier. Muffled moaning is reverberating throughout your rod. Then you go through $enemy.possessive body, which makes your cock hole open way bigger than your crotch. The sucking sensation inside your cock and the wiggling of your prey inside your impossibly bulging cock make the stretched, sensitive nerves inside your cock get too much stimulation. This allows you to experience more sensory pleasure than your normal sex, which makes you paralyzed from ecstasy.
After several minutes, only $enemy.possessive legs are dangling from your now-loose urethra, and your cock quickly suck them. The $enemy.name fully enters your magically overstretched elastic balls. You cock gives a last loud "schlorp" sound as your victory cry.
<<elseif $voretype is "drain">>A bulge of mass begins to transfer from $enemy.name to your right hand and then dissipates throughout your entire body. Each pulse of mass makes you bigger in every aspect, from your bones and muscles to your genitalia, while your enemy becomes smaller. Loud popping of bones and straining of muscles can be heard loudly as your body grows. $enemy.capsubject notices this and tries to escape with what strength $enemy.subject has left, but your right hand still sticks to $enemy.possessive chest, so $enemy.subject can't do much but jerk $enemy.possessive body to no avail.
After many bulges of mass transferred into you, the $enemy.name is now only left with thin skin and bones. Your right hand quickly absorbs this pitiful remnant of your enemy, and you laugh loudly as your victory cry.
<<elseif $voretype is "nipple">>Your stretched nipple begins to slowly engulf the top of $enemy.name's head quite easily. The $enemy.name's head enters your moob, making a huge bulge inside your chest. Muffled yelling is reverberating inside your chest. Then you go through $enemy.possessive body, which makes your nipple open way bigger than your moob. The sensation of a wiggling large prey inside your nipple stimulates it so much beyond any normal nipple play that it makes your chest even feel numb from pleasure. You moan from bliss with each sucking from the nipple.
After several minutes, only $enemy.possessive legs are dangling from your nipple, and your nipple quickly slurps them. The $enemy.name fully enters your magically overstretched moob. You moan loudly in pleasure as your victory cry.
<<elseif $voretype is "ctf">>While you are both having a fun time, the $enemy.name slowly begins to reshape. Starting from $enemy.possessive butt and legs as they start sticking to your crotch. Then, $enemy.possessive legs slowly melt into your <<print $player.balls>>-inch balls. $enemy.capsubject notices your humping stops due to the merging and starts to panic, but it's too late to resist now. $enemy.name's upper body already transforming into a rod shape, and then into something similar to your cock, complete with your cock head and veins. $enemy.cappossessive entire body is now completely merged with your genitals. What you have in front of your crotch is <<= ($player.cock*2).toFixed(1)>>-inch cock and <<= ($player.balls*2).toFixed(1)>>-inch balls. You moan loudly in pleasure as your victory cry.<</if>></div>\
<<link"Continue""Vore3">><</link>>
<<bgdialogue>>
<div class ="walledtext">\
<<if $voretype is "oral">>You sit on the floor due to the weight of the demon inside your now huge, bulging belly. $enemy.capsubject is thrashing around inside it. You love your enemy helplessly tries to escape from your stomach; you give it a loving pat and rub before $enemy.subject is going to be used as part of you.
<<elseif $voretype is "pec">>You sit on the floor due to the weight of the demon inside your now huge, bulging upper body. He is thrashing around inside it. You love it when your enemy helplessly tries to escape from your man tits. Slowly, you the messy huge bulges inside your chest becomes to become smother and distributed.
<<elseif $voretype is "anal">>You sit on the floor due to the weight of the demon inside your now huge, bulging belly. He is thrashing around inside it. You love your enemy helplessly tries to escape from your stomach; you give it a loving pat and rub before it is going to be used as part of you.
<<elseif $voretype is "cock">>You sit on the floor due to the weight of the demon inside your now huge, bulging balls. He is thrashing around inside it. You love it when your enemy helplessly tries to escape from your balls; you give it a loving pat and rub before it is going to be used as part of you.
<<elseif $voretype is "drain">>You look at your new body; everything is about twice as big as before. You are now <<= ($player.height*2).toFixed(1)>> feet tall. You move around with your new body. Every movement you make is now heavier. Even your <<= ($player.cock*2).toFixed(1)>>-inch cock and <<= ($player.balls*2).toFixed(1)>>-inch balls are dangling heavier and becoming more receptive to any stimulation. You begin to roam around the area with a huge, loud stomp that even shakes the ground.
<<elseif $voretype is "nipple">>You sit on the floor due to the weight of the demon inside your now huge, bulging moob. He is thrashing around inside it. You love it when your enemy helplessly tries to escape from your man tits; you give it a loving pat and rub before it is going to be used as part of you.
<<elseif $voretype is "ctf">>You sit on the floor due to the weight of your new genitals. With your oversized cock and balls with larger than finger nerves, even a blowing air on them is enough to make your brain overdoses from pleasure. As the enemy's control hasn't completely lost, your cock and balls trash around wildly, which gives you unworldly stimulation from every single movement that makes you phase in and out from consciousness. <</if>></div>\
<<link"Continue""Vore4">><</link>>
<<bgdialogue>>
<div class ="walledtext">\
<<if $voretype is "oral">>Your necklace shines brightly as the $enemy.name begins to be digested into a pure demonic essence. Slowly, your messy-shaped stomach becomes rounder and rounder. Churning sounds loudly emanate from your belly. Your stomach now has a spherical shape and is filled with demonic essence. You play with your bloated, bouncy belly, and it's like playing with a squishy toy. Also, it's kind of erotic as your big belly keeps touching your pole.
<<elseif $voretype is "pec">>You feel that the demon begin to melt into one with your upper body muscles! Countless thick hoses of muscles and finger-thick veins begin to form across your upper body. Your pecs gain the most mass as they slowly begins to swell and become two enormous spherical muscle balls that comes close to your neck and dangle lower than your upper abs, making them look like ultra fertile breasts. Your abs and obliques begin to expand with muscle mass as your abs become as huge as a huge pec and each your oblique become as big as normal fist. Your traps are becoming like a sphere that almost engulfs your neck. Your arms are bulging with more muscles as they begin to inflate, making their movements very limited.
<<elseif $voretype is "anal">>Your necklace shines brightly as the $enemy.name begins to be digested into a pure demonic essence. Slowly, your messy-shaped stomach becomes rounder and rounder. Churning sounds loudly emanate from your belly. Your stomach now has a spherical shape and is filled with demonic essence. You play with your bloated, bouncy belly, and it's like playing with a squishy toy. Also, it's kind of erotic as your big belly keeps touching your pole.
<<elseif $voretype is "cock">>Your necklace shines brightly as the $enemy.name begins to be digested into a pure demonic essence. Slowly, your messy-shaped balls become rounder and rounder. Churning sounds loudly emanate from your balls. Your balls are now round again, but way larger and heavier, filled with demonic essence. You fondle your balls, and each stroking sends you stimulation from your ball nerves.
<<elseif $voretype is "drain">>Many imps begin to come out to see what causes the tremor. And with your now tree-trunk-thick leg muscles, you can run quick and jump high enough to catch those curious imps. You shove those unfortunate imps into any orifice you can think of—your mouth, ass, cock, or just absorb them immediately. Each imp snack is making you a little bit bigger.
The loads of adrenaline coursing through your veins make you feel that you cannot run out of energy. Also, with gallons of testosterone flooding your system, produced by your <<= ($player.balls*2).toFixed(1)>>-inch balls, your mind is filled with the need to dominate everything you can see. Controlled by your aggressive hormones, you begin to smash any huge trees or boulders you can find to show your prowess. You punch, kick, or use your hard, heavy <<= ($player.cock*2).toFixed(1)>>-inch cock to destroy every part of the landscape you can see. Your head is filled with ecstasy with each destruction of something you caused. After a while, your mind begins to become blank from overstimulation.
<<elseif $voretype is "nipple">>Your necklace shines brightly as the $enemy.name begins to be digested into a pure demonic essence. Slowly, your messy-shaped moob becomes rounder and rounder. Churning sounds loudly emanate from your chest. The abundant demonic essence from one of your moobs begins to transfer to the other moob, creating two equal massive spheres filled with demonic essence.
<<elseif $voretype is "ctf">>You can't get enough of this mind-numbing sensation and you begin to jerk off your <<= ($player.cock*2).toFixed(1)>>-inch pole. Each stimulation makes your head goes blank and even makes your genitals trashing around more wildly. Each second, your balls are producing seed like crazy making them bigger and your cock is pumping loads of thick seed from the balls overcapacity. You don't know how long it has passed until suddenly you feel your now <<print $player.balls*4>>-inch balls tighten into your crotch and begin to pump arm-thick ropes of cum to your cock. You scream in pleasure as you spray huge puddles of gooey-thick cum everywhere, combined with some demonic essence. Your body is totally paralyzed from sexual bliss for a few minutes.<<set $lust to 0>><</if>></div>\
<<link"Continue""Vore5">><</link>>
<div class="imageinterface-wrapper">\
<div class="redbackgroundinterface-bg"><img src="Images/Necklace.png"
style="width: 60%; height: 100%; object-fit: cover; object-position: center 45%"/></div></div>
<div class ="walledtext">\
<<if $voretype is "oral">>Not long after, your big belly begins to shrink as you feel energy flow from your stomach to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your body is now back to the same as before, but you can feel that your necklace is getting more concentrated with energy. You go back to your travel.
<<elseif $voretype is "pec">>You begin to enjoy your newfound muscles by difficultly rubbing and stroking them. Each muscle contraction produces loud straining sound across your body. And due to your enlarged nerves, every tiny movement of your muscles pulse nice tingling sensation that floods your upper body. Making you drown in ectasy by constantly flexing and pumping those huge tits, or any muscles you can think of. You also try to lift and throw any heavy boulder or rock you can find to enjoy your prowess. You are sweaty and musky from your workout.
Not long after, your necklace shines brightly as your enemy begins to be digested into a pure demonic essence. Slowly, your upper body begins to shrink as you feel energy flow from it to your necklace, the necklace is almost merging with your chest during this process. After a few minutes, your body is now back to the same as before, but you can feel that your necklace is getting more concentrated with energy. You cool and rest yourself from your workout before going back to your travel.
<<elseif $voretype is "anal">>Not long after, your big belly begins to shrink as you feel energy flow from your stomach to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your body is now back to the same as before, but you can feel that your necklace is getting more concentrated with energy. You go back to your travels.
<<elseif $voretype is "cock">>Not long after, your big balls begin to shrink, you feel energy flow from your balls to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your crotch is now back to the same size as before, but you can feel that your necklace is getting more concentrated with energy.
However, your extremely stimulated cock and balls cannot hold their loads anymore. Without touching your cock, it suddenly sprays huge loads of cum uncontrollably, creating musky, small puddles of thick seed everywhere for a few minutes. Your surprise explosion makes you light-headed and sweating bullets from the euphoria. After you recover from your daze, you go back to your travel. <<set $lust to 0>>
<<elseif $voretype is "drain">>You come back to reality when you feel heat radiating from your body. You look around and see the aftermath of your hormonal rampage. The area around you has huge cracks and holes and is polluted with huge pools of sweat, pre, semen, dirt, and rubble of stones. Your necklace shines brightly as your mass-transformed enemy begins to be digested into a pure demonic essence.
Not long after, your enhanced body begins to shrink. You feel energy flow from your entire body to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your body returns to its original size, but you can feel that your necklace is getting more concentrated with energy. You clean yourself from any dirt and rubble and go back to your travel.
<<elseif $voretype is "nipple">>Now you have bouncy man tits bigger than those of any woman you've ever seen. You can't help but to fondle these massive, heavy jugs, sloshing with essence. Each stroke sends a tingling sensation through your entire chest. While erotically playing with them, your swollen nubs are splurting a bit of the liquid white essence due to stimulation. This creates messy rivers of liquid across your body and small puddles everywhere. You also press your heavy moobs against your face and suck huge amounts of essence from your nipples. Your belly becomes swollen from your amazing breastfeeding session, and you let out a loud belch at the end.
Not long after, your huge fertile moobs and full belly begin to shrink as you feel energy flow from your chest and stomach to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your body is now back to the same as before, but you can feel that your necklace is getting more concentrated with energy. You clean yourself from the milky mess you made, and you go back to your travel.
<<elseif $voretype is "ctf">>You come back to reality when you feel a heat radiating from your chest. Your necklace shines brightly as your genitals-transformed enemy begins to be digested into a pure demonic essence.
Not long after, your enhanced genitals begins to shrink as you feel energy flow from your crotch to your necklace. The necklace is almost merging with your chest during this process. After a few minutes, your genitals return into its original size, but you can feel that your necklace is getting more concentrated with energy. You clean yourself from your seed covered body and go back to your travel.<</if>></div>\
<<if $enemy.name is "Groou">><<link"Continue""Boss1Win">><<set $levelmax to false>><<expup>><</link>><<elseif $enemy.name is "Evil Eyes">><<link"Continue""Boss3Win">><<expup>><</link>><<else>><<link"Continue""GenWinFinal">><<expup>><</link>><</if>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Hidden Prison</h2>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Ruined Kingdom</h2>
<<elseif $return is "SinisterRange">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Ruined Kingdom</h2>\<</if>>\
<div class ="walledtext">You feel a need for sexual release. How do you intend to satisfy it?</div>\
<<link "Self-Relief""SelfLust1">><</link>><<if $return is "Prison">>
<<link "Search a male""MaleLust1">><</link>>
<<link "Search a female""FemaleLust1">><</link>><</if>>
<<link "Back" $return>><</link>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "SinisterRange">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>You go to a quiet place to release your tension… You look at your <<if $erotictier is 1>>already-erect<<elseif $erotictier is 0>>semi-erect<</if>> manhood and rub it slowly with your fingers. <<if $erotictier is 1>>Strong tingling sensations, which make your vision sway, course through your body with each rub. Your balls start to churn with more thick semen. Your cock is now streaming with pre mixed with overproduced cum, and you coat your manhood with the mixture, making it nice and gooey. After your cock becomes more rock-solid and reaches its full <<= $player.cock.toFixed(1)>>-inch length, you begin to grab it gently with your hand.<<elseif $erotictier is 0>>A tingling sensation courses through your crotch with each rub. It is now dripping with pre, and you coat your manhood with it, making it nice and slick. After your cock grows to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to grab it gently with your hand.<</if>>
<<elseif $muscletier is 1 and $fattier is 0>>You go to a quiet place to release your tension… You look at your <<if $erotictier is 1>>already-erect<<elseif $erotictier is 0>>semi-erect<</if>> manhood and rub it slowly with your fingers. <<if $erotictier is 1>>Strong tingling sensations, which make your vision sway, course through your body with each rub. Your balls start to churn with more thick semen. Your cock is now streaming with pre mixed with overproduced cum, and you coat your manhood with the mixture, making it nice and gooey. After your cock becomes more rock-solid and reaches its full <<= $player.cock.toFixed(1)>>-inch length, you begin to grab it gently with your hand.<<elseif $erotictier is 0>>A tingling sensation courses through your crotch with each rub. It is now dripping with pre, and you coat your manhood with it, making it nice and slick. After your cock grows to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to grab it gently with your hand.<</if>>
<<elseif $muscletier is 0 and $fattier is 1>>You go to a quiet place to release your tension… You feel that your manhood is <<if $erotictier is 1>>already-erect<<elseif $erotictier is 0>>semi-erect<</if>>, but you can't see it since it's covered by your belly. You want to jerk your manhood with your hand, but it's very hard to reach with your plump moobs and round belly in the way. So, you use your fat pad and belly underneath as a replacement instead. You slowly thrust your manhood into the valley between them. <<if $erotictier is 1>>Strong tingling sensation which makes your vision sway courses through your body with each thrust. Your balls starts to churn with more thick semen. Your cock is now streaming with pre mixed with overproduced cum and you coat your manhood, along with your belly and fat pad, with the mixture, making them nice and gooey. After your cock becomes more rock solid to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to start your belly sex.<<elseif $erotictier is 0>>A tingling sensation courses through your crotch with each thrust. It is now coated with pre along with your belly and fat pad, making them nice and slick. After your cock grows to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to have belly sex.<</if>>
<<elseif $muscletier is 1 and $fattier is 1>>You go to a quiet place to release your tension… You feel that your manhood is <<if $erotictier is 1>>already-erect<<elseif $erotictier is 0>>semi-erect<</if>>, but you can't see it since it's covered by your belly. You want to jerk your manhood with your hand, but it's very hard to reach with your fat pecs and round belly in the way. So, you use your fat pad and belly underneath as a replacement instead. You slowly thrust your manhood into the valley between them. <<if $erotictier is 1>>Strong tingling sensation which makes your vision sway courses through your body with each thrust. Your balls starts to churn with more thick semen. Your cock is now streaming with pre mixed with overproduced cum and you coat your manhood, along with your belly, with the mixture, making them nice and gooey. After your cock becomes more rock solid to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to start your belly sex.<<elseif $erotictier is 0>>A tingling sensation courses through your crotch with each thrust. It is now coated with pre along with your belly and fat pad, making them nice and slick. After your cock grows to its full <<= $player.cock.toFixed(1)>>-inch length, you begin to have big belly sex.<</if>>
<</if>></div>\
<<link"Continue""SelfLust2">><</link>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "SinisterRange">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>You begin to rhythmically jerk your cock, and the continuous tingling makes you unable to stop your pumping. Your only thought right now is to pleasure your rod as long and as nice as possible. You are breathing heavily, like an animal in rut, and starting to sweat.<<if $erotictier is 1>>The area surrounding you now strongly smells of your masculine musk, and your own scent is making you more confident and eager with your pumping. Sounds of a huge wet rod being jerked and your own balls roiling with seed loudly fill your vicinity.<</if>> Saliva is dripping from your mouth, and beads of pre are constantly produced by your worked-up cock.
<<elseif $muscletier is 1 and $fattier is 0>>You begin to rhythmically jerk your cock, and the continuous tingling makes you unable to stop your pumping. Your only thought right now is to keep your rod as long and as nice as possible. You look at your body and see your ripped body. You begin to imagine how you are a muscle beast, making everyone your bitch and worshipping you. This lewd thought boost makes your rod more sensitive. You are grunting heavily like an animal in a rut and starting to sweat heavily from the jerking workout. <<if $erotictier is 1>>The area surrounding you now strongly smells of your masculine musk, and your own scent is making you more confident and eager with your pumping. Sounds of a huge wet rod being jerked and your own balls roiling with seed loudly fill your vicinity.<</if>>Saliva is dripping from your mouth, and beads of pre are constantly produced by your worked-up cock.
<<elseif $muscletier is 0 and $fattier is 1>>You begin to rhythmically jerk your cock into your belly, and the continuous tingling makes you unable to stop your pumping. Your only thought right now is to keep your rod as long and as nice as possible. Your jerking motion makes your whole pudgy body also rock up and down. Your jiggly buttcheeks keep clapping and smothering your butthole, while your moobs are floating and thumping against your belly. <<if $erotictier is 1>>The area surrounding you now strongly smells of your masculine musk, and your own scent is making you more confident and eager with your pumping. Sounds of a huge wet rod being jerked and your own balls roiling with seed loudly fill your vicinity.<</if>>You are grunting heavily like an animal in rut and starting to sweat heavily from the nasty hip workout. Saliva is dripping from your mouth, and beads of pre are constantly produced by your worked up cock.
<<elseif $muscletier is 1 and $fattier is 1>>You begin to rhythmically jerk your cock into your belly, and the continuous tingling makes you unable to stop your pumping. Your only thought right now is to pleasure your rod as long and as nice as possible. You look at your body and see your beefy body. You begin to imagine how you are a muscle-fat beast, making everyone your bitch and worshipping you. This lewd thought boost makes your rod more sensitive. Your jerking motion makes your whole large body also rock up and down. Your plump, strong buttcheeks keep clapping and smothering your butthole, while your fat pecs are floating and thumping against your belly. <<if $erotictier is 1>>The area surrounding you now strongly smells of your masculine musk, and your own scent is making you more confident and eager with your pumping. Sounds of a huge wet rod being jerked and your own balls roiling with seed loudly fill your vicinity.<</if>>You are grunting heavily like an animal in rut and starting to sweat heavily from the nasty hip workout. Saliva is dripping from your mouth, and beads of pre are constantly produced by your worked-up cock.
<</if>></div>\
<<link"Continue""SelfLust3">><</link>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "SinisterRange">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>After a few minutes of sexual stimulation, you feel that you are getting close to your climax. Your pumping pace becomes wild and messy since you want as much tingle as possible before you explode.<<if $erotictier is 1>> Your thoughts are getting blurry from the sensation overload from your crotch.<</if>> You want as much tingle as possible before you explode. You moan loudly as your climax arrives.<<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are clenching to your crotch, and you feel thick lines of cum being pumped to your cock.<</if>> Your manhood sprays <<if $erotictier is 1>>rich, musky <</if>>ropes of your seed into the air. You keep pumping your cock rapidly, which is now coated with your cum, to release as much seed as you can. <<if $erotictier is 1>>A small puddle of thick, steaming seed begins to form everywhere around you.<</if>>
<<elseif $muscletier is 1 and $fattier is 0>>After a few minutes of sexual stimulation, you feel that you are getting close to your climax. By this time, your upper body muscles are bulging bigger than before from your intense workout. Your pumping pace becomes wild and messy since you want as much tingle as possible before you explode.<<if $erotictier is 1>> Your thoughts are getting blurry from the sensation overload from your crotch.<</if>> You also pinch your sensitive, thick nipple. You moan loudly as your climax arrives. <<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are clenching to your crotch, and you feel thick lines of cum being pumped to your cock.<</if>> Your manhood sprays <<if $erotictier is 1>>rich, musky <</if>>ropes of your seed into the air. You keep pumping your cock rapidly, which is now coated with your cum, to release as much seed as you can. <<if $erotictier is 1>>A small puddle of thick, steaming seed begins to form everywhere around you.<</if>>
<<elseif $muscletier is 0 and $fattier is 1>>After a few minutes of sexual stimulation, you feel that you are getting close to your climax. Your pumping pace becomes wild and messy since you want as much tingle as possible before you explode.<<if $erotictier is 1>> Your thoughts are getting blurry from the sensation overload from your crotch.<</if>> You moan loudly as your climax arrives.<<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are clenching to your crotch, and you feel thick lines of cum being pumped to your cock.<</if>> Your manhood sprays<<if $erotictier is 1>>rich, musky<</if>> ropes of your seed into the valley of your fat pad and belly underneath. You keep pumping your cock rapidly, which is now coated with your cum, to release as much seed as you can into that pseudo-pussy.<<if $erotictier is 1>> A small puddle of thick, steaming seed begins to form everywhere around you.<</if>>
<<elseif $muscletier is 1 and $fattier is 1>>After a few minutes of sexual stimulation, you feel that you are getting close to your climax. By this time, your upper body muscles are bulging bigger than before from your intense workout. Your pumping pace becomes wild and messy since you want as much tingle as possible before you explode.<<if $erotictier is 1>> Your thoughts are getting blurry from the sensation overload from your crotch.<</if>> You also pinch your sensitive, thick nipple. You moan loudly as your climax arrives. <<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are clenching to your crotch, and you feel thick lines of cum being pumped to your cock.<</if>> Your manhood sprays<<if $erotictier is 1>>rich, musky<</if>> ropes of your seed into the valley of your fat pad and belly underneath. You keep pumping your cock rapidly, which is now coated with your cum, to release as much seed as you can into that pseudo-pussy.<<if $erotictier is 1>> A small puddle of thick, steaming seed begins to form everywhere around you.<</if>>
<</if>></div>\
<<link"Continue""SelfLust4">><</link>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<<elseif $return is "SinisterRange">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>After you feel your ejaculation die down, you stop your jerking-off session.<<if $erotictier is 1>> You pump your huge rod one more time to let out a last rope of thick semen before a clear precum begins to flow from it.<</if>> You are sweating and panting hard. Your senses are back, and you look at your messy hands and crotch. You reek of your own<<if $erotictier is 1>> smelly<</if>> semen.<<if $erotictier is 1>> The area around you is even too musky and humid for your now clear mind, and you want to leave quickly before you are influenced by it.<</if>> You clean yourself before going back to where you were.
<<elseif $muscletier is 1 and $fattier is 0>>After you feel your ejaculation die down, you stop your jerking-off session.<<if $erotictier is 1>> You pump your huge rod one more time to let out a last rope of thick semen before a clear precum begins to flow from it.<</if>> Your body is coated with glistening sweat, and you pant excessively like an overheated dog. Your senses are back, and you look at your messy hands and crotch. You reek of your own<<if $erotictier is 1>> smelly<</if>> semen.<<if $erotictier is 1>> The area around you is even too musky and humid for your now clear mind, and you want to leave quickly before you are influenced by it.<</if>> You clean yourself before going back to where you were.
<<elseif $muscletier is 0 and $fattier is 1>>After you feel your ejaculation die down, you stop your jerking-off session.<<if $erotictier is 1>> You pump your huge rod one more time to let out a last rope of thick semen before a clear precum begins to flow from it.<</if>> Your body is coated with glistening sweat, and you pant excessively like an overheated dog. Your senses are back, and you look at your messy hands and crotch. You reek of your own<<if $erotictier is 1>> smelly<</if>> semen.<<if $erotictier is 1>> The area around you is even too musky and humid for your now clear mind, and you want to leave quickly before you are influenced by it.<</if>> You don't bother to clean yourself since you can't reach your crotch anyway.
<<elseif $muscletier is 1 and $fattier is 1>>After you feel your ejaculation die down, you stop your jerking-off session.<<if $erotictier is 1>> You pump your huge rod one more time to let out a last rope of thick semen before a clear precum begins to flow from it.<</if>> Your body is coated with glistening sweat, and you pant excessively like an overheated dog. Your senses are back, and you look at your messy hands and crotch. You reek of your own<<if $erotictier is 1>> smelly<</if>> semen.<<if $erotictier is 1>> The area around you is even too musky and humid for your now clear mind, and you want to leave quickly before you are influenced by it.<</if>> You don't bother to clean yourself since you can't reach your crotch anyway.
<</if>></div>\
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<<set $matespecies = either("rabbit", "dog", "cat","wolf","horse","dragon","tiger","lion","fox","bull","rat","bear","hyena","zebra")>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
You search the area for suitable mating partners with your <<= $player.cock.toFixed(1)>>-inch manhood being<<if $erotictier is 1>> erect<<elseif $erotictier is 0>> semi-erect<</if>>. A fair-looking, slender male $matespecies-kin approaches you and softly rubs your body. Your eyes meet and glance at one other with lust.<<if $erotictier is 0>> Your loins begin to tingle with butterflies and your manhood hardens.<<elseif $erotictier is 1>> Your whole body seems to heat up with tingling sensations, and your manhood is getting hard like a rock.<</if>> He'll be your mating partner.</div>\
<<link"Top him""MaleTop1">><</link>>
<<link"Bottom him""MaleBottom1">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
In a corner of the prison, you two are kissing and snuggling with burning passion. You bite his neck and nibble parts of his body you want to explore. Low moans and grunts are filling the room.<<if $erotictier is 1>> Your partner seems to be unable to resist your scent, as he keeps burying his face in your armpit and crotch and inhaling your musk. When you feel that your churning balls are heavy with semen and your stream of pre is becoming white in color,<<elseif $erotictier is 0>> When you see that your cock is releasing a healthy amount of pre and your lust demands to be satisfied,<</if>> you both halt your foreplay and begin to position yourselves for your intercourse.
</div>\
<<link"Continue""MaleTop2">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>You lie flat on the floor with your ass up in the air and your legs kneeling on the floor. You invite your partner by wiggling your round, healthy butt and wagging your tail playfully.<<if $erotictier is 1>> Your long, dangling <<= $player.cock.toFixed(1)>>-inch rod and plump balls are also swaying gracefully from behind.<</if>>
<<elseif $muscletier is 1 and $fattier is 0>>You lie flat on the floor, your jiggly round bubble ass up in the air, and your trunk-thick legs kneeling on the floor. You invite your partner by wiggling your round bubble butt, which leads to your ass producing a loud clapping sound, and wagging your tail playfully.<<if $erotictier is 1>> Your long, dangling <<= $player.cock.toFixed(1)>>-inch rod and plump balls are also swaying gracefully from behind.<</if>>
<<elseif $muscletier is 0 and $fattier is 1>>You lie flat on the floor, your wiggling fat blubber ass up in the air, and your tree trunk-thick legs kneeling on the floor. You invite your partner by wiggling your round, fatty butt, which leads to your ass producing a loud clapping sound, and wagging your tail playfully.<<if $erotictier is 1>> Your long, dangling <<= $player.cock.toFixed(1)>>-inch rod and plump balls are also swaying gracefully from behind.<</if>>
<<elseif $muscletier is 1 and $fattier is 1>>You lie flat on the floor, your huge, jiggly round bubble ass up in the air, and your trunk-thick legs kneeling on the floor. You invite your partner by wiggling your round bubble butt, which leads to your ass producing a loud clapping sound, and wagging your tail playfully.<<if $erotictier is 1>> Your long, dangling <<= $player.cock.toFixed(1)>>-inch rod and plump balls are also swaying gracefully from behind.<</if>>
<</if>></div>\
<<link"Continue""MaleBottom2">><</link>>
<<set $randomcock to parseFloat((Math.random() * 3.1 + 5.9).toFixed(1))>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $erotictier is 1>>Invited by your manly scent, your partner opens your cheeks widely with both hands and buries his face between your cheeks. He starts to lick the inside of your butthole while switching between munching motions and ravenously eating your butt. After being satisfied with his meal, your<<elseif $erotictier is 0>>Your<</if>> partner kneels behind you and places both hands on your hip. He begins to rub his hard, pre-dripping manhood between your cheeks, occasionally poking your hole with it. As your manhole becomes moist from his pre and loose from the foreplay, he slowly inserts his $randomcock-inch cock into your butt. You squeal with delight as your mating session begins.</div>\
<<link"Continue""MaleBottom3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>Once inside you, he begins to thrust your behind. With each thrust, his balls strike your cheeks, and his cock strikes your prostate.<<if $erotictier is 1>> After a few minutes of pounding, you create a big puddle of smelly, whitish liquid below both of you.<</if>> You're both panting heavily as the sloppy sound of sex can be heard all around you.
<<elseif $muscletier is 1 and $fattier is 0>>Once inside you, he begins to thrust your behind. With each thrust, his balls strike your cheeks, and his cock strikes your prostate. You periodically clench your strong cheek muscles, which creates a sucking motion that engulfs even more of your mate's crotch inside your ass.<<if $erotictier is 1>> After a few minutes of pounding, you create a big puddle of smelly, whitish liquid below both of you.<</if>> You're both panting heavily as the sloppy sound of sex can be heard all around you.
<<elseif $muscletier is 0 and $fattier is 1>>Once inside you, he begins to thrust your behind. With each thrust, his balls strike your cheeks, and his cock strikes your prostate. Your big, swaying moobs are clapping against your big belly. With each thrust from your behind, your cock also gets thrusted between your own fat pad and belly, making you have sex with your own belly too.<<if $erotictier is 1>> After a few minutes of pounding, you create a big puddle of smelly, whitish liquid below both of you.<</if>> You're both panting heavily as the sloppy sound of sex can be heard all around you.
<<elseif $muscletier is 1 and $fattier is 1>>Once inside you, he begins to thrust your behind. With each thrust, his balls strike your cheeks, and his cock strikes your prostate. Your big, swaying moobs are clapping against your big belly. With each thrust from your behind, your cock also gets thrusted between your own fat pad and belly, making you have sex with your own belly too. You periodically clench your strong cheek muscles, which creates a sucking motion that engulfs even more of your mate's crotch inside your ass.<<if $erotictier is 1>> After a few minutes of pounding, you create a big puddle of smelly, whitish liquid below both of you.<</if>> You're both panting heavily as the sloppy sound of sex can be heard all around you.
<</if>></div>\
<<link"Continue""MaleBottom4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>Your partner begins to hug you from behind and stroke your manhood with one hand. He starts quickening his thrusts. The sounds of moaning and grunting are getting louder and faster as both of you cannot hold your loads anymore. Your partner hugs you strongly and puts all his length inside you as you feel warm seeds begin to fill inside your stomach.<<if $erotictier is 1>> You yourself are cumming wildly for a few minutes, which makes messy little puddles of thick semen everywhere.<<elseif $erotictier is 0>> You yourself are cumming hard on the floor.<</if>>
<<if $erotictier is 1>> After your cock slows down its ejaculation, he<<elseif $erotictier is 0>>He<</if>> pulls his $randomcock-inch length from within you, and trails of cum flow from your ass. The scent of <<if $erotictier is 1>>heavy, manly<</if>> musk and <<if $erotictier is 1>>potent<</if>>semen permeates your surroundings. You kiss each other once more before parting ways.
<<elseif $muscletier is 1 and $fattier is 0>>Your partner begins to hug you from behind and stroke your manhood with one hand, while exploring your pecs and six-packs with the other. He starts quickening his thrusts. The sounds of moaning and grunting are getting louder and faster as both of you cannot hold your loads anymore. Your partner hugs you strongly and puts all his length inside you as you feel warm seeds begin to fill inside your stomach.<<if $erotictier is 1>> You yourself are cumming wildly for a few minutes, which makes messy little puddles of thick semen everywhere.<<elseif $erotictier is 0>> You yourself are cumming hard on the floor.<</if>>
<<if $erotictier is 1>> After your cock slows down its ejaculation, he<<elseif $erotictier is 0>>He<</if>> pulls his $randomcock-inch length from within you, and trails of cum flow from your ass. The scent of <<if $erotictier is 1>>heavy, manly<</if>> musk and <<if $erotictier is 1>>potent<</if>>semen permeates your surroundings. You kiss each other once more before parting ways.
<<elseif $muscletier is 0 and $fattier is 1>>Your partner begins to hug you from behind. He starts quickening his thrusts, which results in your belly-fat pad sex also getting more wild.. The sounds of moaning and grunting are getting louder and faster as both of you cannot hold your loads anymore. Your partner hugs you strongly and puts all his length inside you as you feel warm seeds begin to fill inside your stomach.<<if $erotictier is 1>> You yourself are cumming wildly for a few minutes, which makes messy little puddles of thick semen everywhere.<<elseif $erotictier is 0>> You yourself are cumming hard across your belly underneath and your fat pad.<</if>>
<<if $erotictier is 1>> After your cock slows down its ejaculation, he<<elseif $erotictier is 0>>He<</if>> pulls his $randomcock-inch length from within you, and trails of cum flow from your ass. The scent of <<if $erotictier is 1>>heavy, manly<</if>> musk and <<if $erotictier is 1>>potent<</if>>semen permeates your surroundings. You kiss each other once more before parting ways.
<<elseif $muscletier is 1 and $fattier is 1>>Your partner begins to hug you from behind and explores your thick pecs and big belly. He starts quickening his thrusts, which results in your belly-fat pad sex also getting more wild.. The sounds of moaning and grunting are getting louder and faster as both of you cannot hold your loads anymore. Your partner hugs you strongly and puts all his length inside you as you feel warm seeds begin to fill inside your stomach.<<if $erotictier is 1>> You yourself are cumming wildly for a few minutes, which makes messy little puddles of thick semen everywhere.<<elseif $erotictier is 0>> You yourself are cumming hard across your belly underneath and your fat pad.<</if>>
<<if $erotictier is 1>> After your cock slows down its ejaculation, he<<elseif $erotictier is 0>>He<</if>> pulls his $randomcock-inch length from within you, and trails of cum flow from your ass. The scent of <<if $erotictier is 1>>heavy, manly<</if>> musk and <<if $erotictier is 1>>potent<</if>>semen permeates your surroundings. You kiss each other once more before parting ways.
<</if>></div>\
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>Your mate lies down on the floor and plays with his cheeks to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre you’ve produced. As you lay on his back, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into his butt.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter his back.<</if>><<if $player.cock > 12>> Once you cannot penetrate his inside any further,<<else>> Once your length is fully inside him,<</if>> you start to rhythmically thrust his back.
<<elseif $muscletier is 1 and $fattier is 0>>Your mate lies down on the floor and plays with his cheeks to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre you’ve produced. Then, you easily lift your mate up in the air with both hands as he's facing you. You position his ass on top of your cock. You slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into his butt.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter his back.<</if>><<if $player.cock > 12>> Once you cannot penetrate his inside any further,<<else>> Once your length is fully inside him,<</if>> you start to rhythmically thrust his ass while standing.
<<elseif $muscletier is 0 and $fattier is 1>>Your mate lies down on the floor and plays with his cheeks to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre and sweat you've produced by thrusting your greasy fat pad. As you lay on his back, you difficultly guess with your cock where his hole is since you cannot see underneath your big belly. After finally finding your treasure, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into his butt.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter his back.<</if>><<if $player.cock > 12>> Once you cannot penetrate his inside any further,<<else>> Once your length is fully inside him,<</if>> you start to rhythmically thrust his back.
<<elseif $muscletier is 1 and $fattier is 1>>Your mate lies down on the floor and plays with his cheeks to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre and sweat you've produced by thrusting the bottom of your belly. As you lay on his back, you difficultly guess with your cock where his hole is since you cannot see underneath your big belly. After finally finding your treasure, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into his butt.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter his back.<</if>><<if $player.cock > 12>> Once you cannot penetrate his inside any further,<<else>> Once your length is fully inside him,<</if>> you start to rhythmically thrust his back.
<</if>></div>\
<<link"Continue""MaleTop3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>You gently pound him while kissing his neck and back.<<if $erotictier is 1>> Your heavy balls are bashing his thigh, creating a loud plapping sound.<</if>> With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's stomach<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round.<</if>>
<<elseif $muscletier is 1 and $fattier is 0>>You gently pound him while he's worshipping your body.<<if $erotictier is 1>> Your heavy balls are bashing his thigh, creating a loud plapping sound.<</if>> He buries his face between your pecs and plays with your sensitive nubs. Each pinch sends tingling pleasure all over your body. While playing with your chest, he tries his best to bury his cock between your blocky six-packs. Your thick six-pack is squeezing his cock strongly, making your partner constantly squeal in ecstasy.
With each of your thrust, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's stomach<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round <</if>>
<<elseif $muscletier is 0 and $fattier is 1>>You gently pound him while your body is jiggling wildly all over the place.<<if $erotictier is 1>> Your heavy balls are bashing his thigh, creating a loud plapping sound.<</if>> Your moobs are clapping with your belly, while your fat cheeks are clapping loudly at each other. Due to your fat, you are sweating like crazy making both you and your partner coated with your sweat. With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's stomach<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round<</if>>
<<elseif $muscletier is 1 and $fattier is 1>>You gently pound him while your body is shaking wildly all over the place.<<if $erotictier is 1>> Your heavy balls are bashing his thigh, creating a loud plapping sound.<</if>> Your thick pecs are clapping with your belly, while your wide, bubbly cheeks are clapping loudly at each other. Due to your fat, you are sweating like crazy making both you and your partner coated with your sweat. With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's stomach<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round.<</if>>
<</if>></div>\
<<link"Continue""MaleTop4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 1 and $fattier is 0>>When you feel your climax approaching, you lock your manhood as deeply as you can inside your mate.<<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are tightening around your crotch, and you can feel the pumping of thick ropes of semen being transferred to your cock.<</if>> You <<if $erotictier is 0>>both<</if>> let out a feral <<if $erotictier is 1>>roar<<elseif $erotictier is 0>>grunt<</if>> as you blow your<<if $erotictier is 1>> tremendous amount of<</if>> loads inside him and your mate spills his loads across your chest and stomach.<<if $erotictier is 1>> It takes a few minutes for your orgasm to die down. The loads of cum you fed inside your mate form a huge dome in his stomach. Your mate even gives a loud belch from the fulfilling mating session.<</if>>
<<else>>When you feel your climax approaching, you<<if $fattier is 0>> hug your mate tightly from behind and<</if>> lock your manhood as deeply as you can inside your mate.<<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are tightening around your crotch, and you can feel the pumping of thick ropes of semen being transferred to your cock.<</if>> You <<if $erotictier is 0>>both<</if>> let out a feral <<if $erotictier is 1>>roar<<elseif $erotictier is 0>>grunt<</if>> as you blow your<<if $erotictier is 1>> tremendous amount of<</if>> loads inside him and your mate spills his loads on the floor.<<if $erotictier is 1>> It takes a few minutes for your orgasm to die down. The loads of cum you fed inside your mate form a huge dome in his stomach, causing him to rise several inches off the ground. Your mate even gives a loud belch from the fulfilling mating session.<</if>>
<</if>></div>\
<<link"Continue""MaleTop5">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $fattier is 1>>After your orgasm, you<<elseif $fattier is 0>>After your orgasm, you both snuggle and kiss each other again with sweaty and musky bodies. You<</if>> thrust him a few more times slowly to ensure that every last drop of your<<if $erotictier is 1>> overproduced<</if>> semen is inside him. When you're completely satisfied, you pull your meat from his buttocks<<if $erotictier is 1>> with a loud popping sound, and a river of thick semen flows from the huge stretched asshole<<elseif $erotictier is 0>>, and a stream of semen flows from the crack.<</if>> You have one last sloppy make-out<<if $muscletier is 1>> and body worship<</if>> before parting ways.
</div>\
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<<set $matespecies = either("rabbit", "dog", "cat","wolf","horse","dragon","tiger","lion","fox","bull","rat","bear","hyena","zebra")>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
You search the area for suitable mating partners with your <<= $player.cock.toFixed(1)>>-inch manhood being<<if $erotictier is 1>> erect<<elseif $erotictier is 0>> semi-erect<</if>>. A fair-looking, slender female $matespecies-kin approaches you and softly rubs your body. Your eyes meet and glance at one other with lust.<<if $erotictier is 0>> Your loins begin to tingle with butterflies and your manhood hardens.<<elseif $erotictier is 1>> Your whole body seems to heat up with tingling sensations, and your manhood is getting hard like a rock.<</if>> She'll be your mating partner.</div>\
<<link"Mate her""FemaleTop1">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
In a corner of the prison, you two are kissing and snuggling with burning passion. You play with her breasts with your hand and mouth. You bite her neck and nibble parts of her body you want to explore. Low moans and grunts are filling the room. <<if $erotictier is 1>> Your partner seems to be unable to resist your scent, as she keeps burying her face in your armpit and crotch and inhaling your musk. When you feel that your churning balls are heavy with semen and your stream of pre is becoming white in color,<<elseif $erotictier is 0>> When you see that your cock is releasing a healthy amount of pre and your lust demands to be satisfied,<</if>> you both halt your foreplay and begin to position yourselves for your intercourse.
</div>\
<<link"Continue""FemaleTop2">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>Your mate lies down on the floor and rubs her breasts and inner thighs to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre you’ve produced. As you lay on her crotch, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into her pussy.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter her.<</if>><<if $player.cock > 12>> Once you cannot penetrate her inside any further,<<else>> Once your length is fully inside her,<</if>> you start to rhythmically thrust her tight pussy.
<<elseif $muscletier is 1 and $fattier is 0>>Your mate lies down on the floor and rubs her breasts and inner thighs to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre you’ve produced. Then, you easily lift your mate up in the air with both hands as she's facing you. You position her pussy on top of your cock. You slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into her hole.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter her.<</if>><<if $player.cock > 12>> Once you cannot penetrate her inside any further,<<else>> Once your length is fully inside her,<</if>> you start to rhythmically thrust her tight pussy while standing.
<<elseif $muscletier is 0 and $fattier is 1>>Your mate lies down on the floor and rubs her breasts and inner thighs to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre and sweat you've produced by thrusting your greasy fat pad. As you lay on her crotch, you difficultly guess with your cock where her hole is since you cannot see underneath your big belly. After finally finding your treasure, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into her pussy.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter her.<</if>><<if $player.cock > 12>> Once you cannot penetrate her inside any further,<<else>> Once your length is fully inside her,<</if>> you start to rhythmically thrust her tight pussy.
<<elseif $muscletier is 1 and $fattier is 1>>Your mate lies down on the floor and rubs her breasts and inner thighs to entice you. You coat your manhood with the <<if $erotictier is 1>>abundant<<elseif $erotictier is 0>>healthy<</if>> amount of pre and sweat you've produced by thrusting the bottom of your belly. As you lay on her crotch, you difficultly guess with your cock where her hole is since you cannot see underneath your big belly. After finally finding your treasure, you slowly insert your <<= $player.cock.toFixed(1)>>-inch manhood into her pussy.<<if $erotictier is 1>> Even though your overflowing pre assists your penetration, your huge and lengthy pole still takes some time to fully enter her.<</if>><<if $player.cock > 12>> Once you cannot penetrate her inside any further,<<else>> Once your length is fully inside her,<</if>> you start to rhythmically thrust her tight pussy.
<</if>></div>\
<<link"Continue""FemaleTop3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>You gently pound her while kissing her neck and breasts.<<if $erotictier is 1>> Your heavy balls are bashing her thigh, creating a loud plapping sound.<</if>> With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's womb<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> You keep imagining her fertile belly expanding along with your seed. This makes you more enthusiastic with your sex. After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round <</if>>
<<elseif $muscletier is 1 and $fattier is 0>>You gently pound her while she's worshipping your body.<<if $erotictier is 1>> Your heavy balls are bashing her thigh, creating a loud plapping sound.<</if>> She buries her face between your pecs and plays with your sensitive nubs. Each pinch sends tingling pleasure all over your body. With each of your thrust, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's womb<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> You keep imagining her fertile belly expanding along with your seed. This makes you more enthusiastic with your sex. After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round <</if>>
<<elseif $muscletier is 0 and $fattier is 1>>You gently pound her while your body is jiggling wildly all over the place.<<if $erotictier is 1>> Your heavy balls are bashing her thigh, creating a loud plapping sound.<</if>> Your moobs are clapping with your belly, while your fat cheeks are clapping loudly at each other. Due to your fat, you are sweating like crazy making both you and your partner coated with your sweat. With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's womb<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> You keep imagining her fertile belly expanding along with your seed. This makes you more enthusiastic with your sex. After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round <</if>>
<<elseif $muscletier is 1 and $fattier is 1>>You gently pound her while your body is shaking wildly all over the place.<<if $erotictier is 1>> Your heavy balls are bashing her thigh, creating a loud plapping sound.<</if>> Your thick pecs are clapping with your belly, while your wide, bubbly cheeks are clapping loudly at each other. Due to your fat, you are sweating like crazy making both you and your partner coated with your sweat. With each movement, waves of pleasure rush through your body<<if $erotictier is 1>> and a string of excess pre and cum mixture shoots into your mate's womb<</if>>. The air around you is filled with<<if $erotictier is 1>> deep feral growl and a pungent, masculine smell from you.<<elseif $erotictier is 0>> heavy grunting and moaning.<</if>> You keep imagining her fertile belly expanding along with your seed. This makes you more enthusiastic with your sex. After a few minutes of copulating, you begin to pick up the pace.<<if $erotictier is 1>> By this time, your mate's belly is already round <</if>>
<</if>></div>\
<<link"Continue""FemaleTop4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
When you feel your climax approaching, you<<if $fattier is 0>> clutch on to her body firmly and<</if>> lock your manhood as deeply as you can inside your mate.<<if $erotictier is 1>> Your <<print $player.balls>>-inch balls are tightening around your crotch, and you can feel the pumping of thick ropes of semen being transferred to your cock.<</if>> You <<if $erotictier is 0>>both<</if>> let out a feral <<if $erotictier is 1>>roar<<elseif $erotictier is 0>>grunt<</if>> as you blow your<<if $erotictier is 1>> tremendous amount of<</if>> loads into her womb while she comes.<<if $erotictier is 1>> It takes a few minutes for your orgasm to die down. The loads of cum you pumped inside your mate form a huge dome in her belly. Your mate keeps groaning in pleasure from the fulfilling mating session.<</if>>
</div>\
<<link"Continue""FemaleTop5">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">
<<if $fattier is 1>>After your orgasm, you<<elseif $fattier is 0>>After your orgasm, you both snuggle and kiss each other again with sweaty and musky bodies. You<</if>> thrust her a few more times slowly to ensure that every last drop of your<<if $erotictier is 1>> overproduced<</if>> semen is inside her. When you're completely satisfied, you pull your meat from her pussy<<if $erotictier is 1>> with a loud popping sound, and a river of thick semen flows from the huge stretched pussy<<elseif $erotictier is 0>>, and a stream of sperm and pussy juice flows from her crotch.<</if>> You have one last sloppy make-out<<if $muscletier is 1>> and body worship<</if>> before parting ways.
</div>\
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You cannot hold your lust anymore. You are approaching Ra'al and hugging him. You inhale his delicious, heady musk and cannot get enough of it. You are burying your muzzle on his armpits, chest, pubes, huffing and licking all his pheromone-laden hair. You look like a pitiful animal that is desperate for sex.
"Ahh, poor kid seems to be very needy…What do you want me to do, hmm? C'mon don't be shy..."
</div>\
<<link"Suck his cock!""RaalSuck1">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You kneel down and are faced with Ra'al's genitals. The masculine stench is so strong that you seem to act even without you realizing it. You hug his big, gurgling balls with your arms. You bury your face on his oily cock base, balls, and bushy pubes. Then you insert your muzzle into his sheath, attempting to consume as much of his cock-smelling juice as possible. By this time, your face is messy with his sweat and oil. Your head is blank from his scent, and you cannot think of anything right now but his cock.
</div>\
<<set _raalroll to random(1,2)>><<if _raalroll is 1>><<link"Continue""RaalSuck2">><</link>><<else>><<link"Continue""RaalDie1">><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 70%; height: 100%; object-fit: cover; object-position: center 110%"/></div></div>\
<div class ="walledtext">
In front of you is his towering, 4-foot cock, fully erect. It is shooting thick, hot, clumpy seed all over you. You try to consume as much of his seed as you can on your body, but when it is not enough, you go straight to the tap. You hug his huge meat while your face is directly in front of his urethra. You jerk the cock with your arms up and down, while you try your best to drink his overflowing, thick seed that keeps pumping from it.
</div>\
<<link"Continue""RaalSuck3">><</link>>
<img src="Images/Raal.png"
style="width: 70%; height: 100%; object-fit: cover; object-position: center 110%"/>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
Your blank mind makes you unable to track how long you've jerked that meat. When you come back to your senses, you notice that your belly is round like a sphere, and your cum already splatters everywhere.
"Ahhh… Good kid. Brace yourself… I'm getting close."
You then hear Ra'al's balls gurgling loudly, and you notice his urethra is gaping wide open! A sludge of mud-thick, murky semen is hitting your face rapidly. You open your mouth to consume it, but of course, you can only get a small amount of the huge waves of virile seed washing over you. This continues for a few minutes until finally the torrent of seeds dies down. By this time, your belly looks like a huge ball hanging over your body. You are covered in a sticky, hot, muddy cum from Ra'al and belch loudly several times from the feast you've just had.
</div>\
<<link"Continue""RaalSuck4">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You are having a hard time moving because of your engorged belly, and the sticky, heavy sludge covering you is weighing you down too! Luckily, Ra'al comes and swipes the clumpy, thick seed that covered you.
"I can't have you stuck here, hmm?"
He helps you stand up and get away from that dangerously mind-numbing place. You still have difficulty moving with that big, spherical belly, though. It'll take sometime to fully digest it.
</div>\
<<link "Go Back" $return>><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
Suddenly, you feel warm liquid flowing onto your chest and stomach. You touch it... it is blood! You begin to search for its source. You can't see it, but you feel that there is a cut.. on your neck! You try to ask for help, but your voice won't come out. You try to move, but your movement is all janky, as if all your joints have become rusty. You fall down on the forest ground.
</div>\
<<link"Continue""RaalDie2">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalEyes.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
Your body is tensing, and you are starting to be petrified by the toxin. You are scared; you just want to ask for forgiveness or do anything he wants, but it is futile...
"I really like seeing that face, full of fear and confusion... Since you played your role well enough, I'll enlighten you with the reason I did this before you go away, hmm? ... I just suddenly think that... you're getting boring, that's all! AHAHAHAHAHA!!!"
</div>\
<<link"Continue""RaalDie3">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
Ra'al keeps laughing the most revolting, maniacal laugh you've ever heard, before slowly light and sound become so distant from you..."
</div>\
<<link "You are fatally poisoned..." "GameOver">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">Inana looks at your arousal and thinks for a few moments.
"Normally, I wouldn't let anyone even touch me. But because I'm the one responsible for giving you that necklace, and I know you are getting bigger and have stronger needs, I'll make an exception."
You are growling in excitement. Pre drips from your cock. You are readying yourself to pounce on her.
"Woah, hold on! (Sigh) I will help you relieve your lust. You don't need to attack me like an uncivilized kin. But I can't offer you my private parts because I'm bound by... a vow. I'll give you my assistance by other means."
</div><<set $inanarequest to true>>
[[Continue|Inana]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You cannot control your lust! You come closer to Inana and hug her.<<if $muscletier is 1>> You embrace her in you huge muscly arms as you<<elseif $muscletier is 0>> You<</if>> bury your face between her ample breasts and play with them. You also suck on her finger-thick nipples, which gives you some fresh, tasty milk. To get all of her nice pheromones, you sniff and nibble on her neck, hair, and any parts of that smooth fur you want to explore.<<if $muscletier is 1>> She seems to adore your body as she embraces you and tries to feel your muscles when you are enjoying her body. She even rest her face and kisses them.<</if>><<if $erotictier is 1>> She is also attracted to your heady, masculine scent. As you snuggle with her, she puts her muzzle on your body and licks it. The signal for breeding makes your balls produce so much semen that your balls become heavier as time passes and your cock begin to drip excess semen.<</if>>
</div>\
<<link"Continue""InanaLust2">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
After a few minutes, your <<= $player.cock.toFixed(1)>>-inch manhood is rock-hard and<<if $erotictier is 1>> small puddles of pre mixed with cum<<elseif $erotictier is 0>> drips beads of pre<</if>> all over<<if $fattier is 1>><<else>> her body and<</if>> the floor. Your saliva coats parts of her skin, and you look like a nasty dog desperate to breed.<<if $erotictier is 1>> The room becomes humid and smells strongly of your musk and her pheromones.<</if>> The heat inside your loins makes you try to thrust anything on her lower body, hoping to bury your rod into her plump pussy. But she shoves you back.
"Be patient, I'll please you alright."
</div>\
<<link"Continue""InanaLust3">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"></div></div>\
<div class ="walledtext">
<<if $muscletier is 0 and $fattier is 0>>Inana kneels down in front of you<<if $erotictier is 1>> and stares at your large equipment<</if>>.<<if $erotictier is 1>>
"Ah, your scent! It's so strong down here…"
You see that her pussy is already moist and glistening with her juice, but she keeps maintaining her cool.<</if>> She puts your cock in her mouth and begins to suck it rhythmically.<<if $player.cock > 12>> Since your cock is <<= $player.cock.toFixed(1)>>-inch long, she cannot fully devour it, and so she periodically sucks and licks your cock from the side.<</if>> With each sucking, you moan in ecstasy, and your body is pulsing with tingling sensations.<<if $erotictier is 1>> The immense pleasure from your crotch makes you keep spilling pre and cum on her face and body.<</if>> You cannot keep your balance anymore from the pleasure, so you start to lie down on the floor while she doesn't stop devouring your manhood.<<if $erotictier is 1>> She also fondles and massages your <<print $player.balls>>-inch balls gently. Making your balls throb and churn with even thicker semen.<</if>> A cacophony of moaning and slurping sounds fills the room.
<<elseif $muscletier is 1 and $fattier is 0>>Inana kneels down in front of you<<if $erotictier is 1>> and stares at your large equipment<</if>>.<<if $erotictier is 1>>
"Ah, your scent! It's so strong down here…"
You see that her pussy is already moist and glistening with her juice, but she keeps maintaining her cool.<</if>> She runs her hands from your six-packs down to your groin and grabs your cock. She puts it in her mouth and begins to suck it rhythmically.<<if $player.cock > 12>> Since your cock is <<= $player.cock.toFixed(1)>>-inch long, she cannot fully devour it, and so she periodically sucks and licks your cock from the side.<</if>> With each sucking, you moan in ecstasy, and your body is pulsing with tingling sensations.<<if $erotictier is 1>> The immense pleasure from your crotch makes you keep spilling pre and cum on her face and body.<</if>> You cannot keep your balance anymore from the pleasure, so you start to lie down on the floor while she doesn't stop devouring your manhood. As she work on your manhood, you feel her hands play with your strong stomach and leg, squishing and kneading it.<<if $erotictier is 1>> She also fondles and massages your <<print $player.balls>>-inch balls gently. Making your balls throb and churn with even thicker semen.<</if>> A cacophony of moaning and slurping sounds fills the room.
<<elseif $muscletier is 0 and $fattier is 1>>Inana kneels down in front of you<<if $erotictier is 1>> and stares at your large equipment<</if>>.<<if $erotictier is 1>>
"Ah, your scent! It's so strong down here…"
You see that her pussy is already moist and glistening with her juice, but she keeps maintaining her cool.<</if>>. She tries to grab your rod, but its base is buried under your big belly and fat pad. You help her by lifting your big belly to unveil your full length. Seeing you lift your belly, she squish your tummy playfully…
"You are so… fat. Ehehehe. It's… cute. You remind me of my soft plush I had once."
Inana then grabs your manhood and and she puts it in her mouth and begins to suck it rhythmically, while you keep holding your belly.<<if $player.cock > 12>> Since your cock is <<= $player.cock.toFixed(1)>>-inch long, she cannot fully devour it, and so she periodically sucks and licks your cock from the side.<</if>> With each sucking, you moan in ecstasy, and your body is pulsing with tingling sensations.<<if $erotictier is 1>> The immense pleasure from your crotch makes you keep spilling pre and cum on her face and body.<</if>> You cannot keep your balance anymore from the pleasure, so you start to lie down on the floor while she doesn't stop devouring your manhood. As she work on your manhood, you feel her hands play with your big belly, squishing and kneading it.<<if $erotictier is 1>> She also fondles and massages your <<print $player.balls>>-inch balls gently. Making your balls throb and churn with even thicker semen.<</if>> A cacophony of moaning and slurping sounds fills the room.
<<elseif $muscletier is 1 and $fattier is 1>>Inana kneels down in front of you<<if $erotictier is 1>> and stares at your large equipment<</if>>.<<if $erotictier is 1>>
"Ah, your scent! It's so strong down here…"
You see that her pussy is already moist and glistening with her juice, but she keeps maintaining her cool.<</if>>. She tries to grab your rod, but its base is buried under your big belly. You help her by lifting your big belly to unveil your full length. Seeing you lift your belly, she squish your tummy playfully…
"You are so… fat. Ehehehe. It's… cute. You remind me of my soft plush I had once."
Inana then grabs your manhood and and she puts it in her mouth and begins to suck it rhythmically, while you keep holding your belly.<<if $player.cock > 12>> Since your cock is <<= $player.cock.toFixed(1)>>-inch long, she cannot fully devour it, and so she periodically sucks and licks your cock from the side.<</if>> With each sucking, you moan in ecstasy, and your body is pulsing with tingling sensations.<<if $erotictier is 1>> The immense pleasure from your crotch makes you keep spilling pre and cum on her face and body.<</if>> You cannot keep your balance anymore from the pleasure, so you start to lie down on the floor while she doesn't stop devouring your manhood. As she work on your manhood, you feel her hands play with your big strong belly and legs, squishing and kneading them.<<if $erotictier is 1>> She also fondles and massages your <<print $player.balls>>-inch balls gently. Making your balls throb and churn with even thicker semen.<</if>> A cacophony of moaning and slurping sounds fills the room.
<</if>></div>\
<<link"Continue""InanaLust4">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"></div></div>\
<div class ="walledtext">
After a few minutes, you are getting close.<<if $erotictier is 1>> You feel ropes and ropes of thick seed rushing from your balls to fill her<</if>> But you are too pleasure-drunk from the oral job to say or do anything. So, you let your<<if $erotictier is 1>> heavy<</if>> climax explode inside her mouth. Inana grunts as she realizes that you came.<<if $erotictier is 1>> Thick, hot, and musky semen are spraying into her mouth and all over her body.<</if>> But, she doesn't stop her mouth from jerking your meat, nor does stop licking it with her tongue.
</div>\
<<link"Continue""InanaLust5">><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
Once she doesn't feel that you are pumping anymore cum, Inana pulls her muzzle from your cock. Your crotch is covered with a mixture of her saliva and your cum, and so is her face<<if $erotictier is 1>> and front body<</if>>. You both are panting and smell heavily of sweat and<<if $erotictier is 1>> your heady musk<<else>> musk<</if>>. Inana<<if $erotictier is 1>>, still covered with your seed,<</if>> stands up and hands you a towel.
"Huff…huff… Clean yourself before you go out. I don't want the others to know about this."
You still want to spend some fun time with her<<if $erotictier is 1>>, as smelling her pheromone again begins to stir your cock to erection and making your balls churning with more semen<</if>>. But she seems to return to her stoic self and steps away from you to clean herself. You decide to clean yourself before going out.
</div>\
<<link "Continue""Inana">><<set $lust to 0>><</link>>
<<if $return is "Prison">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Hidden Prison</h2>\
<<elseif $return is "RuinedKingdom">><div class="imageinterface-bg"><img src="Images/Kingdom.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Ruined Kingdom</h2>\<</if>>
<div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<<link "Jerk Off!""SelfLust1">><</link>>
Welcome to Demoneater Demo Ver.0.32!
<b>Gameplay</b>
Encounter a variety of enemies and devour them to increase your EXP!
Your EXP can be used to trade items and to level up to gain Stats and Skill Points (SP)
Use your SP to improve your body, learn new skills, and unlock...sexy content!
<b>Stats</b>
Attack: affects normal "Attack" damage and attack-based skills
Sp.Attack: affects sp.attack-based skills
Vitality: affects maximum HP and vitality-based skills
Speed: affects accuracy and evasion
Luck: affects critical and status effect accuracy
<b>Combat</b>
A classic JPRG turn-based combat.
Skills cost Action Point (AP), which regenerates every turn.
You can flee from normal enemies, but you cannot flee from bosses.
<b>Future Content</b>
More Areas!
Myriad Skill Builds!
Hot Sexy Stuff!
Better Presentation!
Now, be powerful and find a way to solve the demonic apocalypse!
<<link "Continue" "CharSelect">><</link>><div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">You've reached the top of the tower.You are still panting from the long staircase climb when you see the angel facing you.
"Unfortunately, it's not possible for me to tell anyone about the fate of this land, Inana daughter of Hadad. Even though I have seen your countless sacrifices and grief for your people, I can only hope for the best....That would be my answer for your leader, now shoo go away."
The angel waves his hand up and down at you, gesturing for you to leave.
Huh, but you haven't said anything yet... and now you have to go back again?</div>
[[Continue|RuinedKingdom]]
<<set $inanaangel to 3>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">She speaks to you in a low voice, but aggressively.
"Shhh, where did you hear that word!?"
You explain what led you to find this angel and your conversation with him.
"Amazing, perhaps, because you absorbed demon powers, your spiritual sense also heightens? That may explain how you can interact with a being hidden in the spiritual realm. Normally, we aren't able to see it. Even I have never seen one."
"...Well, this angel, to put it simply, is, uh, a servant of... god."</div>
[['"What's god?"'|InanaAngel2]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">You inform her of the angel's response.
"I see he doesn't want to answer it... But don't worry. What matters is that there is an angel who observes and listens to us. That is enough evidence that at least we are not being left alone on this isolated land and that there is still hope. Thank you, Demoneater, my faith has been strengthened."</div>
[[Continue|Inana]]
<<set $inanaangel to 4>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"God is the creator of everything. It's hard to believe, isn't it… Well, your face says it all. Yes, it is a concept our kind cannot grasp. Also, knowing about this god won't do anything. So please, you don't have to worry about it.
"But if you can really talk to an angel, even though he's just an observer, please ask him if it is possible to restore this land to its previous state?"</div>
[[Continue|Inana]]
<<set $inanaangel to 2>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/BackAlley.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">As you explore a back alley, you hear a faint, wet jerking sound and moans reverberating throughout the alley. The aroma of sex and semen lingers in the area as well. You suspect that the source of this sound and smell is inside one of the alley's decaying buildings.</div>
<b>You can now go check out Back Alley!</b>
<<link "Go Back" "RuinedKingdom">><<set $backalley to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/BackAlley.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You are back at the alley where you previously heard what seems to be a rough sexual act. You can still hear the same faint jerking sound reverberating throughout the alley when you arrive! You begin to suspect a demon is behind this because no normal kin has that much energy, especially given the lack of food.
You can spend your time investigating the source of this lustful sound.</div>
[[Investigate|HirromIntro2]]
[[Leave|LeaveHirrom]]
You decide not to investigate who is making the lustful noise.
[[Go Back|RuinedKingdom]]
<<if $hirrominteract is 0>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>
<div class ="walledtext">You eventually find the building where the sound is coming from. It exudes a strong odor and the sound of sex. You try to peep what's inside the building from one of its windows.
In a dimly lit room, you see an Ixion being fondled by... a kin? A male pig-kin! He's laying on the floor, expertly fondling the Ixion's massive, greasy horse-cock with his hands, tongue, and ample moobs, resulting in a loud, wet squelching sound. Despite the pig-kin's delicate act of pleasing the Ixion, you can see that he is exhausted. The Ixion is constantly moaning from the blow job.</div>
[[Continue|HirromIntro2]]<<set $hirrominteract to 1>><<elseif $hirrominteract is 1>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>
<div class ="walledtext">"Haah... haah... Good piggy... Now, turn your big butt toward me. It's time for you to receive your daily feed from behind."
The pig-kin stops fondling the cock and looks terrified.
"M... master. Your spear is too big for my butt. It won't fit! In return, umm, I will work harder to pump your mighty spear!"
The pig-kin desperately begins to fondle the horsecock with more energy!
"Stop this, you pig! I want your ass now! Defy me again, and you'll be fed into my spear!"
"Noooooo!"</div>
[[Continue|HirromIntro2]]<<set $hirrominteract to 2>><<elseif $hirrominteract is 2>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>
<div class ="walledtext">The pig-kin tries to run away, but his legs are being swiped by the swift Ixion's arms, and he falls on his face on the ground.
"I have always wanted your big butt piggy. If it won't fit my spear, then you are not worthy of my mercy!"
The Ixion's upper body dives into the pig-kin's massive jiggly ass and begins to munch his tight hole ravenously. The pig-kin can only squeal in terror and pleasure.</div>
[[Continue|HirromIntro2]]<<set $hirrominteract to 3>><<elseif $hirrominteract is 3>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>
<div class ="walledtext">That's when the pig-kin sees you peeping from outside. He cries with a whimpering voice.
"You… you there! Please save meeeeee!"
The Ixion notices this. He swiftly stands up and charges at the front wall! BLAM!!! His charge creates a huge hole on the wall.
"What a lucky day! A survivor, huh? Hahaha. You'll make a nice ass-filling demon spunk for my pet pig!"
The Ixion charges at you!
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.ixion)>>
<<set $combatmsg to "You encounter an Ixion!">>
<<startcombat>>
<<set $wintarget to "GenCutWin1">>
<<set $losstarget to "GenVoreLoss">>
<</nobr>>
<</link>><</if>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the misty range. From the mist, a hulking beast that’s at least 9 feet tall appears. His body is covered in every kind of fluid imaginable: sweat, grease, saliva, semen, and so on. With his arrival, the pungent smell he emits hurts your nose and mind. A Groll comes at you rapidly, with each wet stomp shaking the ground!
He roars and pounds his massive chest!
<i>"Grrrrraaaaaaah..."</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Groll!">>
<<startcombat>>
<<if $grolldefeated >= 4 & $miasmadefeated >= 4 & $transformationasked is false & $player.name is "Rogue">>
<<set $transformationasked to true>>
<<set $wintarget to "Transformation1">>
<<else>>
<<set $wintarget to "GenWin">>
<</if>>
<<set $losstarget to "GrollVore">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the misty range. A fleeting shadow from the mist emerges! What comes out is an enigmatic figure beyond your comprehension. It is a creature both male and female, of light and darkness, good and evil. A Baphomet speaks in an etheral voice that is divided into male and female voices!
<i>"Come to mommy and daddy. We will keep you safe from harm inside our belly."</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Baphomet!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "BaphometVore">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the misty range. The mist around you suddenly feels so concentrated that you become almost too drunk to move. You then see emerging from the thick mist a skunk-like demon, which is plump in every sense of his body, dancing around playfully! Then, a strong blast of thick purple mist erupts from his butt, dissipating everywhere. A Miasma is the culprit behind the mist covering the range!
<i>"Ohhh, honey. My ass is super hot and needy from expelling all this mist. Won’t you go inside it to stop the heat?"</i>
Miasma sultrily plays with his huge ass while stroking his oversized moobs and cock.
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Miasma!">>
<<startcombat>>
<<if $grolldefeated >= 4 & $miasmadefeated >= 4 & $transformationasked is false & $player.name is "Rogue">>
<<set $transformationasked to true>>
<<set $wintarget to "Transformation1">>
<<else>>
<<set $wintarget to "GenWin">>
<</if>>
<<set $losstarget to "MiasmaVore">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Mountain2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You are getting close to the mountain range that the Angel mentioned. The closer you are to the range, the more misty and nauseating your surroundings become. The mist seems to throw you off balance and turn your mind blank once in a while.
As you are struggling with the mist, you notice a figure moving slowly and mindlessly. Curious, you come close to it. It’s a kin! She’s naked and malnourished, but she’s so hunched that she walks with her hands too.</div>
[[Continue|SRIntro2]]
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Mountain2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You talk to her, and she seems to just stare at you with soulless eyes. But suddenly she grabs your cock and begins pumping it violently! You let her keep jerking off your meat, thinking she was very needy and hungry. You cum across her face, and she’s licking every bit of cum you shot.
In the afterglow, you try to talk to her again, but she doesn’t even look at you. Instead, she’s staring behind you and mumbling incomprehensible words. She runs away from you, disappearing into the mist… Is she crazy? You try to forget this weird encounter and resume your journey.</div>
[[Continue|SRIntro3]]
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Mountain2.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You are now closer to the range, and once again… You see a male kin in a similar state as the one you encountered. You try to converse with him, but this time he just mumbles incomprehensible words and leaves you.
What’s going on with these kins? How are they even roaming around mindlessly here? Perhaps the mist makes you hallucinate stuff?</div>
<<link "Continue""SinisterRange">><</link>>
<<enemyimagedialogue>>\
<div class ="walledtext">
"Argh! Piggy, I'm sorry! I take back my words. I'll feed you from the front for the rest of your life. So, please... save me!"
The $enemy.name is weak enough for you to eat $enemy.object!
<<link "Eat $enemy.object swiftly!""HirromIntro6">><<expup>><<endcombat>><<set $playerhp to $player.maxhp>><<set $playerap to $player.apstart>><</link>>
</div>\
<<if $hirrominteract is 3>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Hirrom.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">After you've eaten and digested the Ixion, the pig-kin emerges from the building and rushes toward you.
The pig-kin is now clearly visible. What the… he's actually massive! You've never seen a pig-kin this big before! He should stand at least 7' 6" tall and weigh at least 1000 pounds. Every part of his body is plump and jiggles easily with his every tiny movement.</div>
[[Continue|HirromIntro6]]<<set $hirrominteract to 4>><<elseif $hirrominteract is 4>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Hirrom.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">As impressive as his body is, you can't help but focus on what's beneath his enormous soft gut... a fat semi-erect 23-inch manhood swinging gracefully and drooling dollops of curd-thick seed. Not to mention that each of his balls is about 19 inches in diameter and is constantly twitching and churning, producing more of that thick batter. Although he looks young and hasn't even fully grown a beard, his manly scent is stronger than a whole pig farm.
Surprisingly, despite his enormous weight, he moves like a normal, fit kin, with no sluggishness or difficulty breathing. You have to wonder how much muscle and bone mass he has to have behind that fat to move so easily. While he's moving, you can hear clapping sounds from every bouncy part of him that collides with another.</div>
[[Continue|HirromIntro6]]<<set $hirrominteract to 5>><<elseif $hirrominteract is 5>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Mister, you eat demons? That's so cool! … Ah, I'm sorry, I get ahead of myself. I am Hirrom. Thank you for saving me. So, um, how can I eat demons too? Can you teach me?"
His eyes sparkle with excitement and curiosity, and you can't help but tell him about your necklace and how you came to that location from the safe haven in the first place.
"Woah, a magical necklace… a hidden safe place… and a community of survivors… Lemme join! I'm a mason, mister. I'm sure I can help you and others build some stuff. Hehehe."</div>
[[Continue|HirromIntro6]]<<set $hirrominteract to 6>><<elseif $hirrominteract is 6>><div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/HirromLust1.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You guide Hirrom to your hideout. Before suddenly, in the middle of your travel, he stops and moans. You look at him and notice that he's having an erection. And that his cock is not drolling a bit of cum anymore, but spilling a cum waterfall! It looks like this young man has too overproductive balls.
"Ahh… I'm sorry, P…please wait for me. Umm, I need to go relieve myself."</div>
[[Here, I'll help you.|HirromIntro10]]
[[Okay|HirromIntro13]]<</if>>
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/HirromLust1.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You go close to Hirrom and duck so you can see his cock and balls in all their glory. The musk of his huge genitals seems to control you and make you a slut for this pig-kin.
"Mister, you don't have to do that… I can do it myself."
You start groping and massaging his heavy balls. They are so heavy that lifting them took all your strength. Several ropes of reeking, thick seed are spurting on your face, but they don't distract you from fondling his heavy balls. You feel them vibrating, and you can even feel from the scrotum the fresh ropes of cum being produced! The pig-kin can only squeal in pleasure.</div>
[[Continue|HirromIntro11]]
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/HirromLust2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You then begin to touch his uncut 23-inch meat and jerk it rapidly. It doesn't take him a long time to reach his climax. You hear him squeal loudly… as his cock blasts loads of cum! Each blast produces a curd-thick load wider than his urethra, which makes his cum slit stretch so much. With difficulty, you keep trying to pump his cock, trying to stimulate it as much as possible before the ejaculation dies off.
But...after a while, you notice that the cumming doesn't… stop? Sure, each blast is not as enormous as previously, but it's already been like 10 minutes. Why it doesn't die down? Even you are getting tired of the cock-pumping exercise. You ask Hirrom what's happening.
"Huff… huff… Huh? We boar-kin normally ejaculate around half an hour. Is something wrong? Huff…huff"</div>
[[Continue|HirromIntro12]]
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/HirromLust2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">… You started this, and you are embarrassed to stop pleasing him. So, you keep pumping his cock...
After your tiring jerking-off session, both of you are covered in sweat and seeds. Hirrom still looks fresh and energetic, while you are left with sore muscles. You both resume your journey.</div>
[[Continue|HirromIntro14]]
<div class="imageinterface-wrapper">\
<div class="prisonbattleinterface1-bg"><img src="Images/HirromLust2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Hirrom goes away from you, and you hear him squealing in pleasure. You waited for him for almost half an hour before he went back to you covered in sweat and seed. You both resume your journey.</div>
[[Continue|HirromIntro14]]
<div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You've returned to the hideout with Hirrom. Like a curious kid, he begins to run around the hideout on his own and interact with others.</div>
<<link "Continue""Prison">><<set $hirromunlock to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You try to find Hirrom, but he is nowhere to be found in the hideout. When you ask about his whereabouts, other kins say he's outside the prison. You go outside to look for him.
On the outer prison wall, you see a new stone building. Hirrom is nearby it, laying stones to complete the structure. You are astounded by the speed with which this pig-kin can construct in such a short amount of time. Maybe having such a large body helps with all the stone lifting and breaking. He's drenched in mud, dirt, and… cum. It's likely that he use his own seed as a building material…</div>
[[Continue|HirromIntro16]]
<div class="imageinterface-wrapper">\
<div class="prisoninterface-bg"><img src="Images/HirromSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Oh hi mister! Hehehe, I'm building my own house! See it looks great right?"
You don't see anything special about it.
"Well, you see… The others don't really like me. I smell too strong, and a huge fatass like me just disgusts them. Also, I take too much space inside. So, I'll just build myself a living space here.... Don't worry I'm used to being treated like this."
"What I'm surprised at is that I've never imagined that I can use my mason skills again *sniff*. With this, I can prove my worth *sniff*"
Hirrom cries… </div>
<<link "Continue""Hirrom">><<set $hirromintro to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">You go to Hirrom's house outside the prison. Inside his house, you are hit with his earthy musk and cum smell. The interior walls and floors are covered with a mixture of fresh and dried seed. You see Hirrom carving stones eagerly<<if $hirromquest1complete>> while a Porgre is sucking his cock<</if>>.
"Ah, welcome, welcome! Do you need something, mister?"</div>
[['"I've never seen a pig-kin as big as you!"'|HirromWho1]]
[['"How did you become a mason?"'|HirromMason1]]
[['"How did you survive this long?"'|HirromSurvive1]]<<if $hirromquest1 is false>>
[['"Why don't you have "fun" with others?"'|HirromQuest1]]<</if>><<if $hirromquest1complete is false & $porgrecaptured is 4>>
[['"Can you build me a demon prison too?"'|HirromQuest12]]<<unset $porgrecaptured>><</if>>
[[Go back|Prison]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Ah, I actually haven't talked about myself, haven't I? Umm, I'm an alpha boar-kin."
He's a boar? He certainly looks more like a pig…
"As you can see... Normally, a boar-kin wouldn't be this large, right? But an alpha boar-kin is like, uh, the male leader of a boar-kin pack. He would be the pack's main breeder, focusing only on mating almost constantly in his lair, which makes him rarely seen."
"Because our main purpose is breeding all day, our body needs to be overweight to store energy for mating, and our genitals need to be, um… you know, big.."</div>
[['"How are you not breeding constantly?"'|HirromWho2]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"I like building stuff, so I dreamt of becoming the greatest mason of all time. But it's not easy, of course, to become a mason. My parents and siblings are against it. And everyone around me doesn't believe I can become one. Boar-kin usually become brawlers or soldiers because of their girth, and... uh, we are not good at controlling our instincts."
"So, I went to become a servant of a mason in the city. I began to learn slowly while watching stonecrafting and practicing it on my own. After several years learning, I created my first test building. Hehehe, I was about to create my own masonry service... But then, the demons attacked… *sigh*"</div>
[['"Do you have any experience building things for others?"'|HirromMason2]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Uhh... That bull-horse demon that mister ate? He took a liking to me, and... I seduced him to survive. Then, I saw that his seed looked so thick and nutritious. So, every time I serviced his "need", I drank his seed as much as I could to be full... That's how I survived for months, until mister came."
Digesting a demon's cum is possible? Many tried to eat a captured demon, but their meat could not be digested at all. This is a new discovery! … After all, who thought of eating a demon's cum in the first place?</div>
[[Continue|HirromSurvive2]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Well, I mean, I want to become the best mason in the world, not the best breeder. That's why I keep suppressing my instinct. But I'm still a young alpha boar kin. We grow bigger and more virile as we grow older."
"My dad was like twice as big as me, and he didn't even move. He just kept mating and mating all day… I don't want to be like that. I hope not…"</div>
[[Continue|Hirrom]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">Hirrom blushes and stammers.
"Uhhhh, welll…. Yes! I mean, I built you know... I helped the mason I worked with with, uh, something for his project… yeah."
Maybe you can be his first client…</div>
[[Continue|Hirrom]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"I still cannot understand how lucky I am. I mean, if mister came a little bit late, I'm probably already split in half... There has to be something or someone that makes mister meet me. I'm sure of it!"</div>
[[Continue|Hirrom]]
<<if $manuisinteract is 0>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/RangeBattle.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You are exploring the range terrain when you notice a huge olive tree. Remembering the Angel’s words, you check its trunk. There is an "I" mark carved on it. Bingo! There must be the lion-kin somewhere near that spot</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 1>><<elseif $manuisinteract is 1>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>
<div class ="walledtext">You begin to look around that spot for a while before you hear a faint metal clanging sound and a growl.
You go to the source of that noise, and finally, from above, you see two silhouettes in the mist. One is a Groll, and the other is a tall and fit lion-kin, and they are fighting fiercely.
The lion-kin is holding a long, rectangular sword that is probably the longest you’ve ever seen.</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 2>><<elseif $manuisinteract is 2>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>
<div class ="walledtext">The Groll, with his muscle monster body, leaps at the lion-kin with incredible speed and tries to swipe his body! The lion-kin quickly dodges the Groll’s arms to the side.
When the Groll tries to balance himself after the strong leap, behind him, the lion-kin swings his giant sword as easily as a kid swings a stick. The sword hits the Groll’s abdomen, and without any impact, the sword just slices through his body as if it’s hitting empty air.
The Groll, who probably doesn’t even see himself being cut, tries to turn his back to attack the lion-kin. But as he turns, his upper body falls to the ground. You see that the Groll’s body is cut perfectly smooth.</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 3>><<elseif $manuisinteract is 3>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>
<div class ="walledtext">"Grrrraaaagh! You... you dare to split me in two!? I’m immortal, you stupid lion! If you don’t put my body back on my leg, I’ll hunt you down and give you the most painful death anyone will experience! Hey, do you hear me? If you…"
The lion-kin not paying attention to the Groll’s threat, picks up the Groll’s cut lower body. He goes to the steep rock cliff nearby and throws that lower half away down the cliff!
The Groll, seeing this, becomes louder in his cursing and threatening! The lion-kin now take the Groll’s upper body and does the same thing to it. He throws it down a farther cliff... That Groll will have a bad time searching for his missing lower half...</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 4>><<elseif $manuisinteract is 4>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>
<div class ="walledtext">The lion-kin appears to be returning to the marked olive tree. You are following him from a distance.
Without notice, he runs in your direction and swings his sword as fast as lightning. You barely dodge the blade and fall on your butt. He swings his blade again, but stops before it hits your face!
"Who are you? Why did you follow me?"
You hurrily explain your background and how you got there in the first place.</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 5>><<elseif $manuisinteract is 5>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Manuis.png"
style="width: 35%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>
<div class ="walledtext">When you tell your story, you can now clearly see the giant lion-kin in front of you.
He’s around 8.5 feet tall. The most apparent feature of his body is how well-built it is. His body is bulging with muscles, and almost no fat can be seen covering his body—only pure muscles. You notice an "I" mark on his left chest.
His manly musk also strongly emanates from his body, making your own mind fuzzy and nice.
When you see his bushy groin. You are kind of surprised that it is... veiled. But from the outline of the leaky cock, you can roughly estimate that his semi-erect meat is at least 2 feet long, while his jewels are 1 foot in diameter. Under the veil, you see his cock is wet and keeps throbbing, and you just want to yank the veil to set free that beast.</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 6>><<elseif $manuisinteract is 6>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>
<div class ="walledtext">Wait a minute, veiled genitals and a huge lion. That’s when you realize that the lion-kin in front of you is not only a buff lion, but the most famous warlord on the land... Manuis the Mighty.
He raided towns and subjugated them to his rules. One of his most famous rules was that his subjects had to veil their genitals, which made everyone fearful of being conquered by him. He has done a lot of damage to the ruling kingdom in just a few years. But, before he could further expand his dominion, the demonic apocalypse arrived.</div>
[[Continue|ManuisIntro1]]<<set $manuisinteract to 7>><<elseif $manuisinteract is 7>><div class="imageinterface-wrapper">\
<div class="sinisterrangebattleinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>
<div class ="walledtext">You finish talking, but you're wondering if telling him about your background is a bad idea.
He takes his sword away from your face... and walks away. He walks away as if you didn't exist.
You follow him, and he enters a cave hidden among tree branches near the previously marked tree.</div>
<<link "Continue""Manuis">><<set $manuisunlock to true>><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">You are in a cave where Manuis’ lives. The humid air is laden with his scent. There are fruits, nuts, bottles of water, and dried meats gathered inside. He is resting in the cave.</div>
[['"Are you Manuis the Mighty?"'|ManuisWho1]]
[['"Why veil the most precious body parts?"'|ManuisVeil1]]
[['"How do you survive in this place?"'|ManuisSurvive1]]
[['"Do you want to join our hideout?"'|ManuisJoin1]]
[[Go back|SinisterRange]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"I am."</div>
[['"Why did you become a warlord?"'|ManuisWho2]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/ManuisAngry.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"Because they are actually embarrassing and should be covered."
You are astounded by the answer. Everybody knows that genitals show sexual prowess and health. Covering genitals usually indicates that something is wrong, especially if they are deformed, impotent, or infertile.</div>
[['"Are you perhaps… infertile?"'|ManuisVeil2]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">I found out that if you’re here, you are less susceptible to demons’ attacks.
That heady mist outside is actually your best protection. Sure, your visibility is lowered, but so is the demon’s. With that, you can strategically use the mist to outmaneuver them in many ways.</div>
[['"How do you get those dried meats?"'|ManuisSurvive2]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/ManuisAngry.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"I don’t trust anything or anyone...only myself… "
"How can even a group of prisoners defend themselves if demons the size of towers suddenly raid them? That happened to me, and all my trusted allies with brilliant minds and strength were gone. So don’t kid yourself."</div>
[[Back|Manuis]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"To restore this land…"</div>
[['"By killing and destroying many lives?"'|ManuisWho3]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/ManuisSad.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"If I conquered a town, their lives would be mine, no? Then, if they didn’t want to be subjugated, I had to punish them. I was building a kingdom, not a farm. Any revolters are best pruned before they become a thorn when my land gets bigger."
"But… It’s all in the past. I don’t have any subjects now.""</div>
[[Continue|Manuis]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/ManuisHappy.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">He laughs…
"You are funny... You think an infertile would even think of establishing a kingdom?"</div>
[['"Then why do you think they are embarrassing?"'|ManuisVeil3]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"Listen…kid. Even I thought it was stupid to cover our majestic rods. I want my cock to flopping around freely and entering anyone’s pussy or ass with ease. But I’ve learned that it wasn’t supposed to be like that. Our mighty ancestors would be ashamed if they saw our cock and balls uncovered the whole day."</div>
[['"Our animal ancestors were... mighty?"'|ManuisVeil4]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"… Now, this is strange. You even know about angel, but you don’t know who your ancestors are..."
"Then let me enlighten you. They are species we have never seen before and now no longer exist. They are called... humans."</div>
[['"Humans? What are they?"'|ManuisVeil5]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/ManuisSad.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">They are a being that looks like us but has the majestic face of the creator instead of ours, which has the face of lowly animals instead. They act with grace and are devoid of animalistic desire. They have intelligence that we cannot grasp. They even built a tower to reach "heaven", the creator’s domain! But somehow we are corrupted to become these disgusting animals!
That’s why I’m trying to make our kind look and act like humans. To go back to our roots. And one of the things humans do is cover their sexual parts.</div>
[['"How do you know all this?"'|ManuisVeil6]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">My ancestor was the one who built the tower that reached heaven. You see this "I" symbol here? It’s a symbol of his tower. Everyone born with his blood has it carved on their body.
The parents in our lineage would drill their children with stories about how our ancestor, a mighty human, built a heaven-piercing tower. But no one can tell why suddenly we are not humans anymore.</div>
[[Continue|Manuis]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"Have you seen roaming kins around here that acts crazy?"
You nod.
Manuis points his fingers at the pile of dried meats.
"These were them. Sometimes I kill them. Sometimes I just find their leftover limbs. Overall, they taste okay."</div>
[['"You have gone mad!"'|ManuisSurvive3]]
<div class="imageinterface-wrapper">\
<div class="manuiscaveinterface-bg"><img src="Images/Manuis.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 4%"/></div></div>\
<h2>Cave Hideout</h2>\
<div class ="walledtext">"Mad? What are you talking about... They cannot be considered our kind anymore. You must have realized that they don’t even have any survival instincts anymore. Meaning that they are even lower than animals."
"They periodically come out from the other side of this range. I was about to go there to investigate what’s behind this range before I met a demon too powerful for me... and escaped."
</div>
[[Continue|Manuis]]
<<widget "locationsetup">>
<<set $ruin to false>>
<<set $boss1defeated to false>>
<<set $belltower to false>>
<<set $boss2defeated to false>>
<<set $prisoninteract to 0>>
<<set $raalinteract to 0>>
<<set $craftingunlock to false>>
<<set $craftinglevelup to false>>
<<set $equipmentshop to false>>
<<set $equiptier2 to false>>
<<set $equiptier3 to false>>
<<set $inanarequest to false>>
<<set $inanamate1 to false>>
<<set $itemlevelup to false>>
<<set $raalunlock to false>>
<<set $raalintro to false>>
<<set $raalfear to false>>
<<set $raalpotion to false>>
<<set $itemshop to false>>
VER 0.18
<<set $backalley to false>>
<<set $hirrominteract to 0>>
<<set $sinisterrange to false>>
<<set $sinisterrangeintro to false>>
<<set $hirromunlock to false>>
<<set $hirromintro to false>>
<<set $manuisinteract to 0>>
<<set $manuisintro to false>>
<<set $manuisunlock to false>>
<<set $angelobserve1 to false>>
<<set $angelobserve2 to false>>
VER 0.2
<<set $hirromquest1 to false>>
<<set $porgrecaptured to 0>>
<<set $hirromquest1complete to false>>
VER 0.22
<<set $sinisterrangeexit to false>>
<<set $soulbreakerintro to false>>
<<set $soulbreakereaten to false>>
<<set $soulbreakerquest1 to false>>
<<set $demonhounddefeated to 0>>
<<set $orthrusdefeated to 0>>
<<set $transformationasked to false>>
VER 0.25
<<set $raaleatintro to false>>
<<set $raaleat to false>>
<<set $inanaraaleat to false>>
<<set $inanaraal1 to false>>
VER 0.27
<<set $boss3defeated to false>>
<<set $silentcoastunlock to false>>
<<set $scintro to false>>
VER 0.3
<<set $grolldefeated to 0>>
<<set $miasmadefeated to 0>>
<<set $maraintro to false>>
<<set $maraname to false>>
VER 0.32
<<set $maraquest1 to false>>
<<set $cliffsedge to false>>
<<set $boss4defeated to false>>
STORY
<<set $angelreveal to false>>
<<set $observerreveal to false>>
<<set $inanaangel to 1>>
<</widget>><div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"... I'm seeing a captive in a building nearby."
...a captive?</div>
[[Continue|BellTower]]
<<set $angelobserve1 to true>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Mountain.jpg" style="width: 100%; height: 100%; object-fit: cover"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"... On that mountain, I'm seeing a lion standing near an olive tree with an "I" sign on it."
...a lion?</div>
[[Continue|BellTower]]
<<set $manuisintro to true>>
<<set $angelobserve2 to true>>
<div class="imageinterface-wrapper">\
<div class="belltowerinterface-bg"><img src="Images/Angel.png" style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Bell Tower</h2>\
<div class ="walledtext">"…"
<<if $angelreveal is true>>The angel<<else>>The enigmatic being<</if>> doesn't seem to bothered with your question.</div>
[[Continue|BellTower]]
<div class ="walledtext"><h3>Muscle Lv.$player.muscle ($musclesp SP)</h3><hr>
<b>Double Strike <<if $doublestrike is true>>(learned)<<else>> ($doublestrikesp SP)<</if>></b>: $doublestrikeap AP | $doublestriketype | $doublestrikeinfo<<nobr>>
<<if $musclesp >= $doublestrikesp & $doublestrike is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $doublestrike to true>>
<<set $musclesp -= $doublestrikesp>>
<</button>>
<</if>>
<</nobr>>
<b>Deep Thrust <<if $deepthrust is true>>(learned)<<else>> ($deepthrustsp SP)<</if>></b>: $deepthrustap AP | $deepthrusttype | $deepthrustinfo<<nobr>>
<<if $musclesp >= $deepthrustsp & $deepthrust is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $deepthrust to true>>
<<set $musclesp -= $deepthrustsp>>
<</button>>
<</if>>
<</nobr>>
<b>Dash <<if $dash is true>>(learned)<<else>> ($dashsp SP)<</if>></b>: $dashap AP | $dashtype | $dashinfo<<nobr>>
<<if $musclesp >= $dashsp & $dash is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $dash to true>>
<<set $musclesp -= $dashsp>>
<</button>>
<</if>>
<</nobr>>
<b>Elusive <<if $elusive is true>>(learned)<<else>> ($elusivesp SP)<</if>></b>: $elusiveap AP | $elusivetype | $elusiveinfo<<nobr>>
<<if $musclesp >= $elusivesp & $elusive is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $elusive to true>>
<<set $musclesp -= $elusivesp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.muscle >= 4>><b>Slash <<if $slash is true>>(learned)<<else>> ($slashsp SP)<</if>></b>: $slashap AP | $slashtype | $slashinfo<<nobr>>
<<if $musclesp >= $slashsp & $slash is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $slash to true>>
<<set $musclesp -= $slashsp>>
<</button>>
<</if>>
<</nobr>>
<b>Hemorrhage <<if $hemorrhage is true>>(learned)<<else>> ($hemorrhagesp SP)<</if>></b>: $hemorrhageap AP | $hemorrhagetype | $hemorrhageinfo<<nobr>>
<<if $musclesp >= $hemorrhagesp & $hemorrhage is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $hemorrhage to true>>
<<set $musclesp -= $hemorrhagesp>>
<</button>>
<</if>>
<</nobr>>
<b>Vanish <<if $vanish is true>>(learned)<<else>> ($vanishsp SP)<</if>></b>: $vanishap AP | $vanishtype | $vanishinfo<<nobr>>
<<if $musclesp >= $vanishsp & $vanish is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $vanish to true>>
<<set $musclesp -= $vanishsp>>
<</button>>
<</if>>
<</nobr>>
<b>Back Stab <<if $backstab is true>>(learned)<<else>> ($backstabsp SP)<</if>></b>: $backstabtype | $backstabinfo<<nobr>>
<<if $musclesp >= $backstabsp & $backstab is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $backstab to true>>
<<set $musclesp -= $backstabsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.4</b><</if>><<if $player.muscle >= 4>>
<<if $player.muscle >= 8>><b>Carnage <<if $carnage is true>>(learned)<<else>> ($carnagesp SP)<</if>></b>: $carnagetype | $carnageinfo<<nobr>>
<<if $musclesp >= $carnagesp & $carnage is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $carnage to true>>
<<set $musclesp -= $carnagesp>>
<</button>>
<</if>>
<</nobr>>
<b>Bladestorm <<if $bladestorm is true>>(learned)<<else>> ($bladestormsp SP)<</if>></b>: $bladestormap AP | $bladestormtype | $bladestorminfo<<nobr>>
<<if $musclesp >= $bladestormsp & $bladestorm is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $bladestorm to true>>
<<set $musclesp -= $bladestormsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.8</b><</if>><</if>>
<h3><b>Fat Lv.$player.fat ($fatsp SP)</b></h3><hr>
<b>Toxic Blast <<if $toxicblast is true>>(learned)<<else>> ($toxicblastsp SP)<</if>></b>: $toxicblastap AP Cost | $toxicblasttype | $toxicblastinfo<<nobr>>
<<if $fatsp >= $toxicblastsp & $toxicblast is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $toxicblast to true>>
<<set $fatsp -= $toxicblastsp>>
<</button>>
<</if>>
<</nobr>>
<b>Squash <<if $squash is true>>(learned)<<else>> ($squashsp SP)<</if>></b>: $squashap AP Cost | $squashtype | $squashinfo<<nobr>>
<<if $fatsp >= $squashsp & $squash is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $squash to true>>
<<set $fatsp -= $squashsp>>
<</button>>
<</if>>
<</nobr>>
<b>Pheromone <<if $pheromone is true>>(learned)<<else>> ($pheromonesp SP)<</if>></b>: $pheromoneap AP Cost | $pheromonetype | $pheromoneinfo<<nobr>>
<<if $fatsp >= $pheromonesp & $pheromone is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $pheromone to true>>
<<set $fatsp -= $pheromonesp>>
<</button>>
<</if>>
<</nobr>>
<b>Ass Play <<if $assplay is true>>(learned)<<else>> ($assplaysp SP)<</if>></b>: $assplayap AP Cost | $assplaytype | $assplayinfo<<nobr>>
<<if $fatsp >= $assplaysp & $assplay is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $assplay to true>>
<<set $fatsp -=$assplaysp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.fat >= 4>><b>Poison Break <<if $poisonbreak is true>>(learned)<<else>> ($poisonbreaksp SP)<</if>></b>: $poisonbreakap AP Cost | $poisonbreaktype | $poisonbreakinfo<<nobr>>
<<if $fatsp >= $poisonbreaksp & $poisonbreak is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $poisonbreak to true>>
<<set $fatsp -=$poisonbreaksp>>
<</button>>
<</if>>
<</nobr>>
<b>Schadenfreude <<if $schadenfreude is true>>(learned)<<else>> ($schadenfreudesp SP)<</if>></b>: $schadenfreudeap AP Cost | $schadenfreudetype | $schadenfreudeinfo<<nobr>>
<<if $fatsp >= $schadenfreudesp & $schadenfreude is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $schadenfreude to true>>
<<set $fatsp -=$schadenfreudesp>>
<</button>>
<</if>>
<</nobr>>
<b>Entice <<if $entice is true>>(learned)<<else>> ($enticesp SP)<</if>></b>: $enticeap AP Cost | $enticetype | $enticeinfo<<nobr>>
<<if $fatsp >= $enticesp & $entice is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $entice to true>>
<<set $fatsp -=$enticesp>>
<</button>>
<</if>>
<</nobr>>
<b>Vile Veil <<if $vileveil is true>>(learned)<<else>> ($vileveilsp SP)<</if>></b>: $vileveiltype | $vileveilinfo<<nobr>>
<<if $fatsp >= $vileveilsp & $vileveil is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $vileveil to true>>
<<set $fatsp -=$vileveilsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.4</b><</if>><<if $player.fat >= 4>>
<<if $player.fat >= 8>><b>Poison Tipped <<if $poisontipped is true>>(learned)<<else>> ($poisontippedsp SP)<</if>></b>: $poisontippedtype | $poisontippedinfo<<nobr>>
<<if $fatsp >= $poisontippedsp & $poisontipped is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $poisontipped to true>>
<<set $fatsp -= $poisontippedsp>>
<</button>>
<</if>>
<</nobr>>
<b>Neurotoxic <<if $neurotoxic is true>>(learned)<<else>> ($neurotoxicsp SP)<</if>></b>: $neurotoxictype | $neurotoxicinfo<<nobr>>
<<if $fatsp >= $neurotoxicsp & $neurotoxic is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $neurotoxic to true>>
<<set $fatsp -= $neurotoxicsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.8</b><</if>><</if>>
<h3><b>Erotic Lv.$player.erotic ($eroticsp SP)</b></h3><hr>
<b>Nasty Slap <<if $nastyslap is true>>(learned)<<else>> ($nastyslapsp SP)<</if>></b>: $nastyslapap AP | $nastyslaptype | $nastyslapinfo<<nobr>>
<<if $eroticsp >= $nastyslapsp & $nastyslap is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $nastyslap to true>>
<<set $eroticsp -= $nastyslapsp>>
<</button>>
<</if>>
<</nobr>>
<b>Sweat Treat <<if $sweattreat is true>>(learned)<<else>> ($sweattreatsp SP)<</if>></b>: $sweattreatap AP Cost | $sweattreattype | $sweattreatinfo<<nobr>>
<<if $eroticsp >= $sweattreatsp & $sweattreat is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $sweattreat to true>>
<<set $eroticsp -= $sweattreatsp>>
<</button>>
<</if>>
<</nobr>>
<b>Musk Cloud <<if $muskcloud is true>>(learned)<<else>> ($muskcloudsp SP)<</if>></b>: $muskcloudap AP Cost | $muskcloudtype | $muskcloudinfo<<nobr>>
<<if $eroticsp >= $muskcloudsp & $muskcloud is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $muskcloud to true>>
<<set $eroticsp -= $muskcloudsp>>
<</button>>
<</if>>
<</nobr>>
<b>Gather Odor <<if $gatherodor is true>>(learned)<<else>> ($gatherodorsp SP)<</if>></b>: $gatherodorap AP Cost | $gatherodortype | $gatherodorinfo<<nobr>>
<<if $eroticsp >= $gatherodorsp & $gatherodor is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $gatherodor to true>>
<<set $eroticsp -= $gatherodorsp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.erotic >= 4>><b>Bad Breath <<if $badbreath is true>>(learned)<<else>> ($badbreathsp SP)<</if>></b>: $badbreathap AP Cost | $badbreathtype | $badbreathinfo<<nobr>>
<<if $eroticsp >= $badbreathsp & $badbreath is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $badbreath to true>>
<<set $eroticsp -= $badbreathsp>>
<</button>>
<</if>>
<</nobr>>
<b>Overdose <<if $overdose is true>>(learned)<<else>> ($overdosesp SP)<</if>></b>: $overdoseap AP Cost | $overdosetype | $overdoseinfo<<nobr>>
<<if $eroticsp >= $overdosesp & $overdose is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $overdose to true>>
<<set $eroticsp -= $overdosesp>>
<</button>>
<</if>>
<</nobr>>
<b>Healing Scent <<if $healingscent is true>>(learned)<<else>> ($healingscentsp SP)<</if>></b>: $healingscentap AP Cost | $healingscenttype | $healingscentinfo<<nobr>>
<<if $eroticsp >= $healingscentsp & $healingscent is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $healingscent to true>>
<<set $eroticsp -= $healingscentsp>>
<</button>>
<</if>>
<</nobr>>
<b>Extreme Stench <<if $extremestench is true>>(learned)<<else>> ($extremestenchsp SP)<</if>></b>: $extremestenchtype | $extremestenchinfo<<nobr>>
<<if $eroticsp >= $extremestenchsp & $extremestench is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $extremestench to true>>
<<set $eroticsp -= $extremestenchsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.4</b><</if>><<if $player.erotic >= 4>>
<<if $player.erotic >= 8>><b>Dirty Play <<if $dirtyplay is true>>(learned)<<else>> ($dirtyplaysp SP)<</if>></b>: $dirtyplaytype | $dirtyplayinfo<<nobr>>
<<if $eroticsp >= $dirtyplaysp & $dirtyplay is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $dirtyplay to true>>
<<set $eroticsp -= $dirtyplaysp>>
<</button>>
<</if>>
<</nobr>>
<b>Filthy End <<if $filthyend is true>>(learned)<<else>> ($filthyendsp SP)<</if>></b>: $filthyendap AP | $filthyendtype | $filthyendinfo<<nobr>>
<<if $eroticsp >= $filthyendsp & $filthyend is false>>
<<button "Learn">>
<<goto "RogueSkilltree">>
<<set $filthyend to true>>
<<set $eroticsp -= $filthyendsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.8</b><</if>><</if>>
</div><<link "Back" $return>><</link>><<widget "roguemovesetup">>
<<set $playeratkup to false>>
<<set $playerspatkup to false>>
<<set $playerspdup to false>>
<<set $playerluckup to false>>
--MUSCLE--
<<set $musclesp to 0>>
<<set $doublestrike to false>>
<<set $deepthrust to false>>
<<set $dash to false>>
<<set $elusive to false>>
<<set $slash to false>>
<<set $hemorrhage to false>>
<<set $vanish to false>>
<<set $backstab to false>>
<<set $carnage to false>>
<<set $bladestorm to false>>
--FAT--
<<set $fatsp to 0>>
<<set $toxicblast to false>>
<<set $squash to false>>
<<set $pheromone to false>>
<<set $assplay to false>>
<<set $poisonbreak to false>>
<<set $schadenfreude to false>>
<<set $entice to false>>
<<set $vileveil to false>>
<<set $poisontipped to false>>
<<set $neurotoxic to false>>
--EROTIC--
<<set $eroticsp to 0>>
<<set $nastyslap to false>>
<<set $sweattreat to false>>
<<set $muskcloud to false>>
<<set $gatherodor to false>>
<<set $badbreath to false>>
<<set $overdose to false>>
<<set $healingscent to false>>
<<set $extremestench to false>>
<<set $dirtyplay to false>>
<<set $filthyend to false>>
--SKILLS DESCRIPTION--
ATTACK
<<set $attackinfo to "A basic strike based on your attack.">>
<<set $attacktype to "DMG: ATK.">>
PREPARATION
<<set $preparationinfo to "Gain 1 AP and heal a small amount of HP.<<if $dirtyplay>> Does not end your turn when used. Usable once per turn.<</if>>">>
ITEMS
<<set $itemsinfo to "Use your items.">>
FLEE
<<set $fleeinfo to "Escape from your enemy.">>
--MUSCLE DESCRIPTION--
--MUSCLE TIER 1--
DOUBLE STRIKE
<<set $doublestrikesp to 2>>
<<set $doublestrikeap to 2>>
<<set $doublestriketype to "DMG: ATK">>
<<set $doublestrikeinfo to "Deal 2x light attacks with medium accuracy.">>
DEEP THRUST
<<set $deepthrustsp to 3>>
<<set $deepthrustap to 2>>
<<set $deepthrusttype to "DMG: ATK | DEBUFF">>
<<set $deepthrustinfo to "Deal a light attack that applies high bleed stacks based on damage.">>
DASH
<<set $dashsp to 2>>
<<set $dashap to 2>>
<<set $dashtype to "BUFF">>
<<set $dashinfo to "Increase your speed for a few turns.">>
ELUSIVE
<<set $elusivesp to 3>>
<<set $elusiveap to 2>>
<<set $elusivetype to "BUFF">>
<<set $elusiveinfo to "Increase your evasion for a few turns.">>
--MUSCLE TIER 2--
SLASH
<<set $slashsp to 2>>
<<set $slashap to 3>>
<<set $slashtype to "DMG: ATK | DEBUFF">>
<<set $slashinfo to "Deal a medium attack that applies low bleed stacks based on damage.">>
HEMORRHAGE
<<set $hemorrhagesp to 3>>
<<set $hemorrhageap to 3>>
<<set $hemorrhagetype to "DEBUFF">>
<<set $hemorrhageinfo to "Double the enemy's bleed stacks.">>
VANISH
<<set $vanishsp to 3>>
<<set $vanishap to 4>>
<<set $vanishtype to "BUFF">>
<<set $vanishinfo to "Fully evade enemy attack(s) for 1 turn; unaffected by marked.">>
BACKSTAB
<<set $backstabsp to 4>>
<<set $backstabtype to "PASSIVE">>
<<set $backstabinfo to "If you successfully evade an enemy move, you gain a 100% critical rate for 1 turn.">>
--MUSCLE TIER 3--
CARNAGE
<<set $carnagesp to 4>>
<<set $carnagetype to "PASSIVE">>
<<set $carnageinfo to "Double the amount of bleed you apply to the enemy.">>
BLADESTORM
<<set $bladestormsp to 5>>
<<set $bladestormap to 5>>
<<set $bladestormtype to "DMG: ATK | DEBUFF">>
<<set $bladestorminfo to "Deal a light attacks 5x that applies medium bleed stacks based on damage.">>
--FAT DESCRIPTION--
--FAT TIER 1--
TOXIC BLAST
<<set $toxicblastsp to 2>>
<<set $toxicblastap to 2>>
<<set $toxicblasttype to "DEBUFF">>
<<set $toxicblastinfo to "Apply poison to the enemy that lasts for few turns.">>
SQUASH
<<set $squashsp to 3>>
<<set $squashap to 3>>
<<set $squashtype to "DMG: ATK">>
<<set $squashinfo to "Deal damage to the enemy based on your maximum HP.">>
PHEROMONE
<<set $pheromonesp to 3>>
<<set $pheromoneap to 3>>
<<set $pheromonetype to "DEBUFF">>
<<set $pheromoneinfo to "Decreases the enemy's attack and special attack for a few turns.">>
ASSPLAY
<<set $assplaysp to 2>>
<<set $assplayap to 2>>
<<set $assplaytype to "DEBUFF">>
<<set $assplayinfo to "Decreases enemy's speed for few turns.">>
--FAT TIER 2--
POISON BREAK
<<set $poisonbreaksp to 2>>
<<set $poisonbreakap to 3>>
<<set $poisonbreaktype to "DMG | DEBUFF">>
<<set $poisonbreakinfo to "If the enemy is poisoned, activate enemy poison damage 2 times.">>
SCHANDENFREUDE
<<set $schadenfreudesp to 3>>
<<set $schadenfreudeap to 3>>
<<set $schadenfreudetype to "RESTORE">>
<<set $schadenfreudeinfo to "Heal HP according to the number of debuffs on the enemy.">>
ENTICE
<<set $enticesp to 3>>
<<set $enticeap to 2>>
<<set $enticetype to "DEBUFF">>
<<set $enticeinfo to "A chance to apply stun to the enemy for one turn.">>
VILE VEIL
<<set $vileveilsp to 4>>
<<set $vileveiltype to "PASSIVE">>
<<set $vileveilinfo to "If the enemy is poisoned, increase your evasion.">>
--FAT TIER 3--
POISON TIPPED
<<set $poisontippedsp to 4>>
<<set $poisontippedtype to "PASSIVE">>
<<set $poisontippedinfo to "Your basic attack has a chance to inflict poison on the target.">>
POISON ATTACK
<<set $poisonattackinfo to "An enhanced strike based on your attack that may inflict poison.">>
<<set $poisonattacktype to "DMG: ATK | DEBUFF">>
NEUROTOXIC
<<set $neurotoxicsp to 5>>
<<set $neurotoxictype to "PASSIVE">>
<<set $neurotoxicinfo to "Whenever you inflict poison, it has the potential to apply additional debuffs as well.">>
--EROTIC DESCRIPTION--
--EROTIC TIER 1--
NASTY SLAP
<<set $nastyslapsp to 2>>
<<set $nastyslapap to 1>>
<<set $nastyslaptype to "DMG: SP.ATK | DEBUFF">>
<<set $nastyslapinfo to "Deal a light special attack with a chance to reduce enemy's attack and/or special attack.">>
SWEAT TREAT
<<set $sweattreatsp to 2>>
<<set $sweattreatap to 1>>
<<set $sweattreattype to "DMG: SP.ATK | DEBUFF">>
<<set $sweattreatinfo to "Deal a light special attack with a chance to reduce enemy's speed and/or luck.">>
MUSK CLOUD
<<set $muskcloudsp to 3>>
<<set $muskcloudap to 2>>
<<set $muskcloudtype to "DMG: SP.ATK | DEBUFF">>
<<set $muskcloudinfo to "Deal a light special attack with a chance to apply marked to the enemy.">>
GATHER ODOR
<<set $gatherodorsp to 3>>
<<set $gatherodorap to 1>>
<<set $gatherodortype to "BUFF">>
<<set $gatherodorinfo to "Randomly gain between 0 and 4 AP.">>
--EROTIC TIER 2--
BAD BREATH
<<set $badbreathsp to 2>>
<<set $badbreathap to 2>>
<<set $badbreathtype to "DMG: SP.ATK | DEBUFF">>
<<set $badbreathinfo to "Deal a light special attack with a chance to apply poison and/or vulnerable to the enemy for few turns.">>
OVERDOSE
<<set $overdosesp to 3>>
<<set $overdoseap to 3>>
<<set $overdosetype to "DMG: SP.ATK">>
<<set $overdoseinfo to "Deal a special attack that scales with number of debuffs applied on the enemy.">>
HEALING SCENT
<<set $healingscentsp to 3>>
<<set $healingscentap to 2>>
<<set $healingscenttype to "RESTORE">>
<<set $healingscentinfo to "Heal HP based on your special attack with a high variance.">>
EXTREME STENCH
<<set $extremestenchsp to 4>>
<<set $extremestenchtype to "PASSIVE">>
<<set $extremestenchinfo to "At the beginning of your turn, there is a small fixed chance to apply stun to the enemy for a turn.">>
--EROTIC TIER 3--
DIRTY PLAY
<<set $dirtyplaysp to 4>>
<<set $dirtyplaytype to "PASSIVE">>
<<set $dirtyplayinfo to "Using Preparation does not end your turn. Only usable once per turn.">>
FILTHY END
<<set $filthyendsp to 5>>
<<set $filthyendap to 5>>
<<set $filthyendtype to "???">>
<<set $filthyendinfo to "Roll a dice. 1: Nothing; 2: Deal a massive special attack; 3: Fully heal your HP; 4: Fully buff your stats; 5: Fully debuff the enemy stats; 6: You are left with 1 HP.">>
<</widget>>-- PREPARATION --
<<widget "preparation">>
<<set $playerap += 1>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $preparationheal to Math.round(0.08*$player.maxhp)>>
<<set $playerhp += $preparationheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use Preparation! You take a moment to focus and calm yourself. You gain 1 AP and restore $preparationheal HP!">>
<</widget>>
**********==MUSCLE==**********
**********==TIER 1==**********
-- DOUBLE STRIKE --
<<widget "doublestrike">>
<<set $playerap -= $doublestrikeap>>
<<set $pwr to 37>>
<<set $acc to 65>>
<<set $crit to 25>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<dmgcalc2>>
<<if $hit1 is true>>
<<playerdmg1>><</if>>
<<if $hit2 is true>>
<<playerdmg2>><</if>>
<<vampirism>>
<<set $combatmsg to "You use Double Strike! <<if $hit1 is true>><<if $crithit1 is true>>Critical hit! <</if>>The first strike hits the $enemy.name for $dmg1 damage!<</if>><<if $hit1 is false>>The first strike misses!<</if>> <<if $hit2 is true>><<if $crithit2 is true>>Critical hit! <</if>>The second strike hits the enemy for $dmg2 damage!<</if>><<if $hit2 is false>>The second strike misses!<</if>>">>
<<if $hit1 or $hit2 is true>>
<<enemycounter>><</if>>
<<bonusdamageoff>>
<</widget>>
-- DEEP THRUST --
<<widget "deepthrust">>
<<set $playerap -= $deepthrustap>>
<<set $pwr to 20>>
<<set $acc to 80>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<set $bleedpwr to 2>>
<<if $carnage is true>><<set $bleedpwr to ($bleedpwr*2)>><</if>>
<<set $enemybleed to true>>
<<set $deepthrustbleedstack to Math.round($dmg1*$bleedpwr)>>
<<set $enemybleedstack += $deepthrustbleedstack>>
<<vampirism>>
<<set $combatmsg to "You use Deep Thrust!<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage and the enemy receives bleeding for $deepthrustbleedstack stack!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Deep Thrust, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
-- DASH --
<<widget "dash">>
<<set $playerap -= $dashap>>
<<playerspdup>>
<<set $combatmsg to "You use Dash! You travel with incredible speed. Your speed increases!">>
<</widget>>
-- ELUSIVE --
<<widget "elusive">>
<<set $playerap -= $elusiveap>>
<<set $playerelusiveevasionup to true>>
<<if $playerelusiveturns is 0>>
<<set $playerelusiveevasion to 20>>
<<set $playerevasion += $playerelusiveevasion>><</if>>
<<set $playerelusiveturns to 3>>
<<set $combatmsg to "You use Elusive! You leap around, making your movement hard to track. Your evasion increases!">>
<</widget>>
**********==TIER 2==**********
-- SLASH --
<<widget "slash">>
<<set $playerap -= $slashap>>
<<set $pwr to 85>>
<<set $acc to 80>>
<<set $crit to 20>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<set $bleedpwr to 0.25>>
<<if $carnage is true>><<set $bleedpwr to ($bleedpwr*2)>><</if>>
<<set $enemybleed to true>>
<<set $slashbleedstack to Math.round($dmg1*$bleedpwr)>>
<<set $enemybleedstack += $slashbleedstack>>
<<vampirism>>
<<set $combatmsg to "You use Slash!<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage and the enemy receives bleeding for $slashbleedstack stack!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Slash, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
-- HEMORRHAGE --
<<widget "hemorrhage">>
<<set $playerap -= $hemorrhageap>>
<<if $enemybleed>>
<<set $enemybleedstack to Math.round($enemybleedstack*2)>>
<<set $combatmsg to "You use Hemorrhage! You gorges the $enemy.name wound open! The enemy's bleed stack doubles!">>
<<else>>
<<set $combatmsg to "You use Hemorrhage, but you miss!">>
<</if>>
<</widget>>
-- VANISH --
<<widget "vanish">>
<<set $playerap -= $vanishap>>
<<set $playervanishevasionup to true>>
<<if $playervanishturns is 0>>
<<set $playervanishevasion to 100>>
<<set $playerevasion += $playervanishevasion>>
<<set $playervanishactivate to true>>
<</if>>
<<set $playervanishturns to 1>>
<<set $combatmsg to "You use Vanish! With a sudden burst of speed, you disappear into thin air. Your are fully evasive!">>
<</widget>>
**********==TIER 3==**********
-- BLADESTORM --
<<widget "bladestorm">>
<<set $playerap -= $bladestormap>>
<<set $pwr to 38>>
<<set $acc to 80>>
<<set $crit to 15>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<dmgcalc1>>
<<dmgcalc2>>
<<dmgcalc3>>
<<dmgcalc4>>
<<dmgcalc5>>
<<if $hit1 is true>>
<<playerdmg1>><</if>>
<<if $hit2 is true>>
<<playerdmg2>><</if>>
<<if $hit3 is true>>
<<playerdmg3>><</if>>
<<if $hit4 is true>>
<<playerdmg4>><</if>>
<<if $hit5 is true>>
<<playerdmg5>><</if>>
<<set $bleedpwr to 0.5>>
<<if $carnage is true>><<set $bleedpwr to ($bleedpwr*2)>><</if>>
<<set $enemybleed to true>>
<<set $bladestormbleedstack to Math.round(($dmg1+$dmg2+$dmg3+$dmg4+$dmg5)*$bleedpwr)>>
<<set $enemybleedstack += $bladestormbleedstack>>
<<vampirism>>
<<set $combatmsg to "You use Bladestorm! With a lightning-swift movement, you slash wildly at the enemy, unleashing a cyclone of razor-sharp blades at the $enemy.name! <<if $hit1 is true>><<if $crithit1 is true>>Critical hit! <</if>>Your blade hits for $dmg1 damage!<</if>><<if $hit1 is false>>Your hit misses!<</if>> <<if $hit2 is true>><<if $crithit2 is true>>Critical hit! <</if>>Another blade hits for $dmg2 damage!<</if>><<if $hit2 is false>>Your hit misses!<</if>> <<if $hit3 is true>><<if $crithit3 is true>>Critical hit! <</if>>Your blade hits for $dmg3 damage!<</if>><<if $hit3 is false>>Your hit misses!<</if>> <<if $hit4 is true>><<if $crithit4 is true>>Critical hit! <</if>>Your blade hits for $dmg4 damage!<</if>><<if $hit4 is false>>Your hit misses!<</if>> <<if $hit5 is true>><<if $crithit5 is true>>Critical hit! <</if>>Another blade hits for $dmg5 damage!<</if>><<if $hit5 is false>>Your hit misses!<</if>>">>
<<if $hit1 or $hit2 or $hit3 or $hit4 or $hit5 is true>>
<<enemycounter>><</if>>
<<bonusdamageoff>>
<</widget>>
**********==FAT==**********
**********==TIER 1==**********
-- TOXIC BLAST: POISON --
<<widget "toxicblast">>
<<set $playerap -= $toxicblastap>>
<<set $acc to 85>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemypoison>>
<<set $combatmsg to "You discharge a noxious Toxic Blast! The $enemy.name is poisoned!">>
<<neurotoxic>>
<<else>>
<<set $combatmsg to "You use Toxic Blast, but you miss!">><</if>>
<</widget>>
<<widget "enemypoison">>
<<set $enemypoison to true>>
<<set $enemypoisondmg to Math.round($enemy.maxhp*0.06)>>
<<set $enemypoisonturns to 4>>
<</widget>>
-- SQUASH --
<<widget "squash">>
<<set $playerap -= $squashap>>
<<set $pwr to 30>>
<<set $acc to 80>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 += Math.round($player.maxhp*0.18)>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Squash! You leap high and come crashing down on the enemy with a devastating force.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Squash, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
-- PHEROMONE --
<<widget "pheromone">>
<<set $playerap -= $pheromoneap>>
<<set $acc to 85>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<enemyatkdown>>
<<enemyspatkdown>>
<<set $enemyatkdownturns to 3>>
<<set $enemyspatkdownturns to 3>>
<<set $combatmsg to "You use Pheromone! You blow hormones-inducing scent at the $enemy.name. It lowers the enemy's attack and special attack!">>
<<else>>
<<set $combatmsg to "You use Pheromone, but you miss!">><</if>>
<</widget>>
**********==TIER 2==**********
-- POISON BREAK --
<<widget "poisonbreak">>
<<set $playerap -= $poisonbreakap>>
<<set $acc to 90>>
<<statuscalc1>>
<<if $enemypoison is true & $statushit1 is true>>
<<enemypoisondmg>>
<<enemypoisondmg>>
<<set $combatmsg to "You use Poison Break! You blast the enemy further with your noxious fumes until $enemy.subject suffocates. The $enemy.name receives <<= Math.round($enemypoisondmg*2)>> damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Poison Break, but you miss!">>
<</if>>
<</widget>>
-- SCHANDENFREUDE --
<<widget "schadenfreude">>
<<set $playerap -= $schadenfreudeap>>
<<enemydebuffcounter>>
<<set $schadenfreudeheal to Math.round(0.07*$player.maxhp*$enemydebuffcounter)>>
<<set $playerhp += $schadenfreudeheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use Schadenfreude! Watching the $enemy.name suffers from your nasty acts makes you energized. You restore $schadenfreudeheal HP!">>
<</widget>>
-- ENTICE --
<<widget "entice">>
<<set $playerap -= $enticeap>>
<<set $acc to 40>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<set $enemystun to true>>
<<set $enemystunturns to 1>>
<<set $combatmsg to "You use Entice! You mesmerize the enemy with the allure of your sexy $bodytype body. The $enemy.name is stunned!">>
<<else>>
<<set $combatmsg to "You use Entice, but you miss!">><</if>>
<</widget>>
**********==TIER 3==**********
==POISON ATTACK==
<<widget "poisonattack">>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.atk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 60>>
<<statuscalc1>>
<<if $statushit1 is true>><<enemypoison>><</if>>
<<set $combatmsg to "<<if $crithit1 is true>>Critical hit! <</if>>You hit the $enemy.name for $dmg1 damage!<<if $statushit1 is true>> The enemy is poisoned!<</if>>">>
<<if $statushit1 is true>><<neurotoxic>><</if>>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You attack $enemy.name, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
==NEUROTOXIC==
<<widget "neurotoxic">>
<<if $neurotoxic>>
<<set $acc to 60>>
<<statuscalc3>>
<<if $statushit3 is true>>
<<set _neurotoxicroll to random(1,7)>>
<<if _neurotoxicroll is 1>>
<<enemyatkdown>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! It lowers the enemy's attack!">>
<<elseif _neurotoxicroll is 2>>
<<enemyspatkdown>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! It lowers the enemy's special attack!">>
<<elseif _neurotoxicroll is 3>>
<<enemyspddown>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! It lowers the enemy's speed!">>
<<elseif _neurotoxicroll is 4>>
<<enemyluckdown>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! It lowers the enemy's luck!">>
<<elseif _neurotoxicroll is 5>>
<<set $enemymarked to true>><<set $enemymarkedturns to 3>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! The enemy is marked!">>
<<elseif _neurotoxicroll is 6>>
<<enemyvulnerable>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! The enemy is vulnerable!">>
<<elseif _neurotoxicroll is 7>>
<<set $enemystun to true>><<set $enemystunturns to 1>>
<<set $combatmsg to $combatmsg + " Neurotoxic activates! The enemy is stunned!">>
<</if>><</if>><</if>>
<</widget>>
**********==EROTIC==**********
**********==TIER 1==**********
-- NASTY SLAP --
<<widget "nastyslap">>
<<set $playerap -= $nastyslapap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 45>>
<<statuscalc1>><<statuscalc2>>
<<if $statushit1 is true>><<enemyatkdown>><</if>>
<<if $statushit2 is true>><<enemyspatkdown>><</if>>
<<set $combatmsg to "You use Nasty Slap! You swing your<<if $player.erotic >= 4>> slimy unwashed<</if>> <<= $player.cock.toFixed(1)>> inches long cock at the enemy.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!<<if $statushit1 is true>> It lowers the enemy's attack!<</if>><<if $statushit2 is true>> It lowers the enemy's special attack!<</if>>">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Nasty Slap, but you miss!">><</if>>
<<bonusdamageoff>>
<</widget>>
-- SWEAT TREAT --
<<widget "sweattreat">>
<<set $playerap -= $sweattreatap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 45>>
<<statuscalc1>><<statuscalc2>>
<<if $statushit1 is true>><<enemyspddown>><</if>>
<<if $statushit2 is true>><<enemyluckdown>><</if>>
<<set $combatmsg to "You use Sweat Treat! You drench your enemy in a rain of your slimy sweat.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!<<if $statushit1 is true>> It lowers the enemy's speed!<</if>><<if $statushit2 is true>> It lowers the enemy's luck!<</if>>">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Sweat Treat, but you miss!">><</if>>
<<bonusdamageoff>>
<</widget>>
-- MUSK CLOUD --
<<widget "muskcloud">>
<<set $playerap -= $muskcloudap>>
<<set $pwr to 70>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 45>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<set $enemymarked to true>>
<<set $enemymarkedturns to 3>><</if>>
<<set $combatmsg to "You use Musk Cloud! You unleash a gust of your deep manly stench.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!<<if $statushit1 is true>> The enemy is marked!<</if>>">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Musk Cloud, but you miss!">><</if>>
<<bonusdamageoff>>
<</widget>>
-- GATHER ODOR --
<<widget "gatherodor">>
<<set $playerap -= $gatherodorap>>
<<set $odorap to random(0,4)>>
<<set $playerap += $odorap>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You use Gather Odor! You refresh yourself by bathing in a vile mixture of your putrid bodily fluids. You gain $odorap AP!">>
<</widget>>
**********==TIER 2==**********
-- BAD BREATH --
<<widget "badbreath">>
<<set $playerap -= $badbreathap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 45>>
<<statuscalc1>><<statuscalc2>>
<<if $statushit1 is true>><<enemypoison>><</if>>
<<if $statushit2 is true>><<enemyvulnerable>><</if>>
<<set $combatmsg to "You use Bad Breath! You take a deep breath and release a putrid wave of repugnant breath on the enemy.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!<<if $statushit1 is true>> The enemy is poisoned!<</if>><<if $statushit2 is true>> The enemy is vulnerable!<</if>>">>
<<if $statushit1 is true>><<neurotoxic>><</if>>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Bad Breath, but you miss!">><</if>>
<<bonusdamageoff>>
<</widget>>
-- OVERDOSE --
<<widget "overdose">>
<<set $playerap -= $overdoseap>>
<<enemydebuffcounter>>
<<set $pwr to 10>><<enemydebuffcounter>>
<<set $pwr += Math.round(50*$enemydebuffcounter)>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Overdose! You overwhelm the enemy with the accumulation of vile toxicity you have afflicted.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>><<set $combatmsg to "You use Overdose, but you miss!">><</if>>
<<bonusdamageoff>>
<</widget>>
-- HEALING SCENT --
<<widget "healingscent">>
<<set $playerap -= $healingscent>>
<<set $healingscentheal to Math.round(24*$player.spatk*(random(1,100))/1000)>>
<<set $playerhp += $healingscentheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You use Healing Scent! You sniff and lick your manly-smelling body all around to soothe your mind and numb your pain. You restore $healingscentheal HP!">>
<</widget>>
**********==TIER 3==**********
<<widget "filthyend">>
<<set $playerap -= $filthyendap>>
<<set _filthyendroll to random(1,6)>>
<<if _filthyendroll is 1>>
<<set $combatmsg to "You use Filthy End! You roll 1! You try to think something extreme, but you get lost in your own thoughts! So, nothing happens...">>
<<elseif _filthyendroll is 2>>
<<set $pwr to 300>>
<<set $acc to 95>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<bonusdamageoff>>
<<set $combatmsg to "You use Filthy End! You roll 2! You jerk off your greasy cock rapidly and release a huge blast of semi-solid chunks of semen at a hazardous speed. <<if $crithit1 is true>>Critical hit! <</if>>It hits the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Filthy End! You roll 2, but you miss!">><</if>>
<<elseif _filthyendroll is 3>>
<<set $playerhp to $player.maxhp>>
<<set $combatmsg to "You use Filthy End! You roll 3! You open your bushy, wet armpits high and drink liters and liters of slimy coangealed slime produced by them. You feel totally invigorated and even bloated by your own stinking juice. Your HP is fully healed!">>
<<elseif _filthyendroll is 4>>
<<playeratkup>><<playerspatkup>><<playerspdup>><<playerluckup>>
<<set $combatmsg to "You use Filthy End! You roll 4! You scoop every ounce of filth that has been spewing from every corner off your cock, balls, armpits, and ass... And you consume it ravenously, as if you are starving. Your belly is full with your filth, and you let out a rancid, satisfied belch. Your attack, special attack, speed, and luck increase!">>
<<elseif _filthyendroll is 5>>
<<set $acc to 75>>
<<statuscalc1>>
<<if $statushit1 is true>><<enemyatkdown>><<enemyspatkdown>><<enemyluckdown>><<enemyspddown>>
<<set $combatmsg to "You use Filthy End! You roll 5! You scoop every ounce of filth that has been spewing from every corner off your cock, balls, armpits, and ass... And you combine them into a massive ball of disgusting filth. You throw it at the $enemy.name. It explodes upon contact, showering $enemy.object with a rain of unspeakable nastiness! The enemy's attack, special attack, speed, and luck decrease!">>
<<else>>
<<set $combatmsg to "You use Filthy End! You roll 2, but you miss!">><</if>>
<<elseif _filthyendroll is 6>>
<<set $playerhp to 1>>
<<set $combatmsg to "You use Filthy End! You roll 6! As you try to consume your own bodily filth, your greed and haste get the better of you. You hastily swallow a large amount of it, and before you know it, you find yourself choking on your own filth! Your throat becomes blocked, and you struggle to clear it, enduring a painful ordeal in the process. Eventually, with painful effort and luck, you manage to expel that filthy clot, but the experience leaves you feeling tired and weak. You are left with 1 HP!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
-- ENEMY DEBUFF COUNTER --
<<widget "enemydebuffcounter">>
<<set $enemydebuffcounter to 0>>
<<if $enemypoison>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemybleed>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemyvulnerable>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemymarked>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemyatkdown>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemyspatkdown>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemyspddown>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemyluckdown>><<set $enemydebuffcounter += 1>><</if>>
<<if $enemystun>><<set $enemydebuffcounter += 1>><</if>>
<</widget>>
/* DEBUFF: PLAYER ATK DOWN */
<<widget "playeratkdown">>
<<set $playeratkdown to true>>
<<if $playeratkdownturns is 0>>
<<set $playeratkdowndebuff to Math.round($player.atk*0.3)>>
<<set $player.atk -= $playeratkdowndebuff>>
<</if>>
<<set $playeratkdownturns to 4>>
<</widget>>
/* DEBUFF: PLAYER SP ATK DOWN */
<<widget "playerspatkdown">>
<<set $playerspatkdown to true>>
<<if $playerspatkdownturns is 0>>
<<set $playerspatkdowndebuff to Math.round($player.spatk*0.3)>>
<<set $player.spatk -= $playerspatkdowndebuff>>
<</if>>
<<set $playerspatkdownturns to 4>>
<</widget>>
/* DEBUFF: PLAYER SPD DOWN */
<<widget "playerspddown">>
<<set $playerspddown to true>>
<<if $playerspddownturns is 0>>
<<set $playerspddowndebuff to Math.round($player.spd*0.3)>>
<<set $player.spd -= $playerspddowndebuff>>
<</if>>
<<set $playerspddownturns to 4>>
<</widget>>
/* DEBUFF: PLAYER LUCK DOWN */
<<widget "playerluckdown">>
<<set $playerluckdown to true>>
<<if $playerluckdownturns is 0>>
<<set $playerluckdowndebuff to Math.round($player.luck*0.3)>>
<<set $player.luck -= $playerluckdowndebuff>>
<</if>>
<<set $playerluckdownturns to 4>>
<</widget>>
/* ATTACK */
<<widget "enemyattack">>
<<set $enemypwr to 50>>
<<set $enemyacc to 90>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemycombatmsg to "<<if $enemycrithit1 is true>>Critical hit! <</if>><<print $enemy.attackmsg.random()>>, hitting you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "<<print $enemy.attackmsg.random()>>, but misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** DARKHORSE MOVES **********
/* DOUBLE STRIKE */
<<widget "enemydoublestrike">>
<<set $enemypwr to 37>>
<<set $enemyacc to 65>>
<<set $enemycrit to 25>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<enemydmgcalc2>>
<<if $enemyhit1 is true>>
<<enemydmg1>><</if>>
<<if $enemyhit2 is true>>
<<enemydmg2>><</if>>
<<set $enemycombatmsg to "The $enemy.name uses Double Strike! <<if $enemyhit1 is true>><<if $enemycrithit1 is true>>Critical hit! <</if>>The first strike hits you for $enemydmg1 damage!<</if>><<if $enemyhit1 is false>>The first strike misses!<</if>> <<if $enemyhit2 is true>><<if $enemycrithit2 is true>>Critical hit! <</if>>The second strike hits you for $enemydmg2 damage!<</if>><<if $enemyhit2 is false>>The second strike misses!<</if>>">>
<<if $enemyhit1 or $enemyhit2 is true>>
<<counter>>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** SUCCUBUS MOVES **********
/* LUST BLAST */
<<widget "lustblast">>
<<set $enemypwr to 110>>
<<set $enemyacc to 70>>
<<set $enemycrit to 5>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemycombatmsg to "The Succubus uses Lust Blast! She appears in front of you and strokes your private areas! <<if $enemycrithit1 is true>>Critical hit!<</if>> Lust Blast mentally damages you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The Succubus uses Lust Blast, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* PHEROMONE */
<<widget "enemypheromone">>
<<set $enemyacc to 85>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<playeratkdown>>
<<playerspatkdown>>
<<set $playeratkdownturns to 3>>
<<set $playerspatkdownturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Pheromone! $enemy.capsubject blows hormones-inducing scent at you... It lowers your attack and special attack!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Pheromone, but $enemy.subject misses!">><</if>>
<</widget>>
/* DEBUFF: PLAYER ATK DOWN */
<<widget "playeratkdown">>
<<set $playeratkdown to true>>
<<if $playeratkdownturns is 0>>
<<set $playeratkdowndebuff to Math.round($player.atk*0.3)>>
<<set $player.atk -= $playeratkdowndebuff>>
<</if>>
<<set $playeratkdownturns to 4>>
<</widget>>
/* DEBUFF: PLAYER SP ATK DOWN */
<<widget "playerspatkdown">>
<<set $playerspatkdown to true>>
<<if $playerspatkdownturns is 0>>
<<set $playerspatkdowndebuff to Math.round($player.spatk*0.3)>>
<<set $player.spatk -= $playerspatkdowndebuff>>
<</if>>
<<set $playerspatkdownturns to 4>>
<</widget>>
********** PORGRE MOVES **********
/* HARDEN */
<<widget "enemyharden">>
<<set $hardenarmor to ($enemy.maxhp*(random(5,10))/100)>>
<<set $hardenarmor to Math.round($hardenarmor)>>
<<set $enemyarmor += $hardenarmor>>
<<set $enemycombatmsg to "The $enemy.name uses Harden! The layers of muscle and fat in $enemy.possessive skin are contracting! $enemy.name gains <b>$hardenarmor armor</b>!">>
<</widget>>
/* TOXIC BLAST: POISON */
<<widget "enemytoxicblast">>
<<set $enemyacc to 85>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<set $playerpoison to true>>
<<set $playerpoisondmg to Math.round($player.maxhp*0.06)>>
<<set $playerpoisonturns to 4>>
<<set $enemycombatmsg to "The $enemy.name discharges a noxious Toxic Blast! You are poisoned!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Toxic Blast, but $enemy.subject misses!">><</if>>
<</widget>>
********** GROOU MOVES **********
/* GROOW */
<<widget "groow">>
<<set $groowroll to random(1,5)>>
<<if $groowroll < 3>>
<<if $enemy.level is 4>><<set $enemy.atk += 2>><<else>><<set $enemy.atk += 4>><</if>>
<<set $enemycombatmsg to "The Groou uses Groow! It digests the imps stuck inside it. It's attack increased!">>
<<elseif $groowroll == 3>>
<<if $enemy.level is 4>><<set $enemy.spd += 2>><<else>><<set $enemy.spd += 2>><</if>>
<<set $enemycombatmsg to "The Groou uses Groow! It digests the imps stuck inside it. It's speed increased!">>
<<else>>
<<if $enemy.level is 4>><<set $enemy.maxhp += 5>><<else>><<set $enemy.maxhp += 10>><</if>>
<<if $enemy.level is 4>><<set $enemyhp += 5>><<else>><<set $enemyhp += 8>><</if>>
<<set $enemycombatmsg to "The Groou uses Groow! It digests the imps stuck inside it. It replenished itself!">><</if>>
<</widget>>
********** DEMONHOUND **********
/* ENEMY DEEP THRUST */
<<widget "enemydeepthrust">>
<<set $enemypwr to 20>>
<<set $enemyacc to 80>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemybleedpwr to 2>>
<<set $playerbleed to true>>
<<set $enemydeepthrustbleedstack to Math.round($enemydmg1*$enemybleedpwr)>>
<<set $playerbleedstack += $enemydeepthrustbleedstack>>
<<set $enemycombatmsg to "The $enemy.name uses Deep Thrust!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage and you receive bleeding for $enemydeepthrustbleedstack stack!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Deep Thrust, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY SLASH */
<<widget "enemyslash">>
<<set $enemypwr to 85>>
<<set $enemyacc to 80>>
<<set $enemycrit to 20>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemybleedpwr to 0.25>>
<<set $playerbleed to true>>
<<set $enemyslashbleedstack to Math.round($enemydmg1*$enemybleedpwr)>>
<<set $playerbleedstack += $enemyslashbleedstack>>
<<set $enemycombatmsg to "The $enemy.name uses Slash!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage and you receive bleeding for $enemyslashbleedstack stack!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Slash, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY HEMORRHAGE */
<<widget "enemyhemorrhage">>
<<if $playerbleed>>
<<set $playerbleedstack to Math.round($playerbleedstack*2)>>
<<set $enemycombatmsg to "The $enemy.name uses Hemorrhage! $enemy.capsubject gorges your wound open! Your bleed stack doubles!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Hemorrhage, but $enemy.subject misses!">>
<</if>>
<</widget>>
********** BLOODSUCKER **********
/* ENEMY INJECTION */
<<widget "enemyinjection">>
<<set $enemypwr to 60>>
<<set $enemyacc to 75>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $playerparalysis to true>>
<<if $playerparalysisturns is 0>>
<<set $player.apreg -= 1>>
<</if>>
<<set $playerparalysisturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Injection!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage. You are paralyzed!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Injection, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY DASH */
<<widget "enemydash">>
<<set $enemyspdup to true>>
Enemy Dash Buff
<<if $enemyspdupturns is 0>>
<<set $enemy.spd += $enemyspdupbuff>>
<</if>>
<<set $enemyspdupturns to 4>>
<<set $enemycombatmsg to "The $enemy.name uses Dash! $enemy.capsubject travels with incredible speed. The $enemy.name's speed increases!">>
<</widget>>
/* ENEMY DRAIN */
<<widget "enemydrain">>
<<set $enemypwr to 60>>
<<set $enemyacc to 80>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemydrainhp to $enemydmg1>>
<<set $enemyhp += Math.round($enemydrainhp)>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemycombatmsg to "The $enemy.name uses Drain!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject absorbs your vitality for $enemydmg1 damage and heals for the same amount!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Drain, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** ORTHRUS **********
/* ENEMY STRANGLE */
<<widget "enemystrangle">>
<<set $enemyacc to 60>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<set $playerstun to true>>
<<set $playerstunturns to 2>>
<<set $enemycombatmsg to "The $enemy.name uses Strangle! Your movement is totally constrained! You are stunned!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Strangle, but $enemy.subject misses!">><</if>>
<</widget>>
/* ENEMY SNEAKY SNAKE POISON & VULNERABLE */
<<widget "enemysneakysnake">>
<<set $enemyacc to 85>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<set $playervulnerable to true>>
<<set $playervulnerableturns to 3>>
<<set $playerpoison to true>>
<<set $playerpoisondmg to Math.round($player.maxhp*0.06)>>
<<set $playerpoisonturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Sneaky Snake! You yelped in surprise as you suddenly realize that $enemy.subject is able to insert $enemy.possessive long rod inside your ass, and it thrusts your behind very roughly! You are poisoned and more vulnerable to damage!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Sneaky Snake, but $enemy.subject misses!">><</if>>
<</widget>>
/* ENEMY STICKY FEAST */
<<widget "enemystickyfeast">>
<<set $enemystickyfeastheal to Math.round(150*$enemy.spatk*(random(85,100))/10000)>>
<<set $enemyhp += $enemystickyfeastheal>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemycombatmsg to "The $enemy.name uses Sticky Feast! $enemy.capsubject agitates $enemy.possessive manhood, and consumes $enemy.possessive thick and nutritious seed. The $enemy.name restores $enemystickyfeastheal HP!">>
<</widget>>
********** IXION **********
/* ENEMY DELUGE */
<<widget "enemydeluge">>
<<set $enemypwr to 65>>
<<set $enemyacc to 65>>
<<set $enemycrit to 20>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<enemydmgcalc2>>
<<enemydmgcalc3>>
<<enemydmgcalc4>>
<<enemydmgcalc5>>
<<enemydmgcalc6>>
<<if $enemyhit1 is true>>
<<enemydmg1>><</if>>
<<if $enemyhit2 is true>>
<<enemydmg2>><</if>>
<<if $enemyhit3 is true>>
<<enemydmg3>><</if>>
<<if $enemyhit4 is true>>
<<enemydmg4>><</if>>
<<if $enemyhit5 is true>>
<<enemydmg5>><</if>>
<<if $enemyhit6 is true>>
<<enemydmg6>><</if>>
<<set $enemycombatmsg to "The $enemy.name uses Deluge! $enemy.capsubject climaxed greatly at you!<<if $enemyhit1 is true>><<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.cappossessive load hits for $enemydmg1 damage!<</if>><<if $enemyhit1 is false>> $enemy.cappossessive load misses!<</if>><<if $enemyhit2 is true>><<if $enemycrithit2 is true>> Critical hit!<</if>> Another load hits for $enemydmg2 damage!<</if>><<if $enemyhit2 is false>> $enemy.capsubject load misses!<</if>><<if $enemyhit3 is true>><<if $enemycrithit3 is true>> Critical hit!<</if>> $enemy.cappossessive load hits for $enemydmg3 damage!<</if>><<if $enemyhit3 is false>> $enemy.cappossessive load misses!<</if>><<if $enemyhit4 is true>><<if $enemycrithit4 is true>> Critical hit!<</if>> $enemy.cappossessive load hits for $enemydmg4 damage!<</if>><<if $enemyhit4 is false>> $enemy.cappossessive load misses!<</if>> <<if $enemyhit5 is true>><<if $enemycrithit5 is true>> Critical hit!<</if>> Another load hits for $enemydmg5 damage!<</if>><<if $enemyhit5 is false>> $enemy.cappossessive load misses!<</if>> <<if $enemyhit6 is true>><<if $enemycrithit6 is true>> Critical hit!<</if>> A final load hits for $enemydmg6 damage!<</if>><<if $enemyhit6 is false>> $enemy.cappossessive load misses!<</if>>">>
<<if $enemyhit1 or $enemyhit2 or $enemyhit3 or $enemyhit4 or $enemyhit5 or $enemyhit6 is true>>
<<counter>><</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY FONDLING */
<<widget "enemyfondling">>
<<set $enemyspatkup to true>>
<<if $enemyspatkupturns is 0>>
<<set $enemyspatkupbuff to Math.round($enemy.spatk*0.2)>>
<<set $enemy.spatk += $enemyspatkupbuff >>
<</if>>
<<set $enemyspatkupturns to 4>>
<<set $enemycombatmsg to "The $enemy.name fondles $enemy.possessive massive balls. You hear loud gurgling sound from inside them. $enemy.cappossessive special attack increases!">>
<</widget>>
/* ENEMY ELUSIVE */
<<widget "enemyelusive">>
<<set $enemyelusiveevasionup to true>>
<<if $enemyelusiveturns is 0>>
<<set $enemyelusiveevasion to 20>>
<<set $enemyevasion += $enemyelusiveevasion >>
<</if>>
<<set $enemyelusiveturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Elusive! $enemy.capsubject leaps around, making $enemy.possessive movement hard to track. The $enemy.name's evasion increases!">>
<</widget>>
/* SPIRE SMASH */
<<widget "enemyspiresmash">>
<<set $enemypwr to 90>>
<<set $enemyacc to 70>>
<<set $enemycrit to 5>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $playermarked to true>>
<<set $playermarkedturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Spire Smash! $enemy.capsubject pounces at you and swings $enemy.possessive heavy oversized meat at you! <<if $enemycrithit1 is true>>Critical hit!<</if>> $enemy.capsubject damages you for $enemydmg1 damage! You are marked!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Spire Smash, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** ANGEL **********
/* ENEMY PROPHECY */
<<widget "enemyprophecy">>
<<set $enemybarrier += 2>>
<<set $enemyprophecycd to 0>>
<<set $enemycombatmsg to "The $enemy.name uses Prophecy! $enemy.capsubject tells you the future possibilities of your actions. $enemy.capsubject gains 2 barriers!">>
<</widget>>
/* ENEMY ABIDE FATE */
<<widget "enemyabidefate">>
<<set $enemybarrier -= 2>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $enemypwr to 70>>
<<set $enemyacc to 75>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<enemydmgcalc2>>
<<enemydmgcalc3>>
<<if $enemyhit1 is true>>
<<enemydmg1>><</if>>
<<if $enemyhit2 is true>>
<<enemydmg2>><</if>>
<<if $enemyhit3 is true>>
<<enemydmg3>><</if>>
<<set $enemycombatmsg to "The $enemy.name sacrifices $enemy.possessive barriers and casts Abide Fate! A volley of shining light beams fall upon you!<<if $enemyhit1 is true>><<if $enemycrithit1 is true>> Critical hit!<</if>> A light beam pierces you for $enemydmg1 damage!<</if>><<if $enemyhit1 is false>> The first strike misses!<</if>><<if $enemyhit2 is true>><<if $enemycrithit2 is true>> Critical hit!<</if>> Another light beam pierces you for $enemydmg2 damage!<</if>><<if $enemyhit2 is false>> The second strike misses!<</if>><<if $enemyhit3 is true>><<if $enemycrithit3 is true>> Critical hit!<</if>> Another light beam pierces you for $enemydmg3 damage!<</if>><<if $enemyhit3 is false>> The second strike misses!<</if>>">>
<<if $enemyhit1 or $enemyhit2 or $enemyhit3 is true>>
<<counter>>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY REVELATION */
<<widget "enemyrevelation">>
<<set $enemybarrier -= 1>>
<<set $enemybarrier to Math.clamp($enemybarrier, 0, 1000)>>
<<set $enemyrevelation to true>>
<<if $enemyrevelation>>
<<set $enemyrevelationstack to Math.round(15*$enemy.spatk*(random(85,100))/10000)>>
<<set $enemyrevelationtotalstack += $enemyrevelationstack>>
<<set $enemyrevelationtotalstack to Math.round($enemyrevelationtotalstack)>>
<</if>>
<<set $enemycombatmsg to "The $enemy.name sacrifices $enemy.possessive barrier and casts Revelation! $enemy.capsubject reveals you your misdeeds. The $enemy.name's revelation damage increases by $enemyrevelationstack stack.">>
<</widget>>
/* ENEMY REVELATION DMG */
<<widget "enemyrevelationdmg">>
<<set $enemyrevelationdmg to Math.round($enemyrevelationtotalstack)>>
<<if $defend is true>>
<<set $enemyrevelationdmg to Math.round($enemyrevelationdmg*0.5)>><</if>>
<<if $playervulnerable>><<set $enemyrevelationdmg to Math.round($enemyrevelationdmg*1.3)>><</if>>
<<if $playerimmune>><<set $enemyrevelationdmg to 0>><</if>>
<<if $playerarmor >= $enemyrevelationdmg>>
<<set $playerarmor -= $enemyrevelationdmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyrevelationfinaldmg to ($playerarmor-$enemyrevelationdmg)>>
<<set $playerhp += $enemyrevelationfinaldmg >>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemyrevelationdmg>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<</if>>
<</widget>>
/* ENEMY SANCTUARY */
<<widget "enemysanctuary">>
<<set $enemysanctuary to true>>
<<set $enemysanctuaryturns to 2>>
<<set $enemysanctuarycd to 0>>
<<set $enemycombatmsg to "The $enemy.name uses Sanctuary! $enemy.cappossessive barriers are immune for a while!">>
<</widget>>
********** GROLL **********
/* ENEMY WHIRLWIND */
<<widget "enemywhirlwind">>
<<set $enemypwr to 50>>
<<set $enemyacc to 90>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<enemydmgcalc2>>
<<enemydmgcalc3>>
<<if $enemyhit1 is true>>
<<enemydmg1>><</if>>
<<if $enemyhit2 is true>>
<<enemydmg2>><</if>>
<<if $enemyhit3 is true>>
<<enemydmg3>><</if>>
<<set $enemycombatmsg to "The $enemy.name uses Whirlwind!<<if $enemyhit1 is true>><<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage!<</if>><<if $enemyhit1 is false>> $enemy.capsubject attacks you, but $enemy.subject misses!<</if>><<if $enemyhit2 is true>><<if $enemycrithit2 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg2 damage!<</if>><<if $enemyhit2 is false>> $enemy.capsubject attacks you, but $enemy.subject misses!<</if>><<if $enemyhit3 is true>><<if $enemycrithit3 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg3 damage!<</if>><<if $enemyhit3 is false>> $enemy.capsubject attacks you, but $enemy.subject misses!<</if>>">>
<<if $enemyhit1 or $enemyhit2 or $enemyhit3 is true>>
<<counter>><</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY BERSERK */
<<widget "enemyberserk">>
<<set $enemyhp -= $enemyberserkreq>>
<<enemyatkup>>
<<enemyluckup>>
<<set $enemycombatmsg to "The $enemy.name uses Berserk! $enemy.capsubject recalls infuriating memories and gets riled up. $enemy.cappossessive attack and luck increases!">>
<</widget>>
/* ENEMY ATK UP BUFF */
<<widget "enemyatkup">>
<<set $enemyatkup to true>>
<<if $enemyatkupturns is 0>>
<<set $enemy.atk += $enemyatkupbuff >>
<</if>>
<<set $enemyatkupturns to 4>>
<</widget>>
/* ENEMY LUCK UP BUFF */
<<widget "enemyluckup">>
<<set $enemyluckup to true>>
<<if $enemyluckupturns is 0>>
<<set $enemy.luck += $enemyluckupbuff >>
<</if>>
<<set $enemyluckupturns to 4>>
<</widget>>
/* ENEMY FLEX */
<<widget "playervulnerable">>
<<set $enemyacc to 90>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<set $playervulnerable to true>>
<<set $playervulnerableturns to 4>>
<<set $enemycombatmsg to "The $enemy.name uses Flex. $enemy.capsubject shows off $enemy.possessive body, arousing you! You are now more vulnerable to $enemy.possessive attacks.">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Flex, but $enemy.subject misses!">><</if>>
<</widget>>
********** BAPHOMET **********
/* ENEMY SWEET RIVER */
<<widget "enemysweetriver">>
<<set $enemysweetriverheal to Math.round(100*$enemy.spatk*(random(85,100))/10000)>>
<<set $playerhp += $enemysweetriverheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $enemyhp += $enemysweetriverheal>>
<<set $enemyhp to Math.clamp($enemyhp, 0, $enemy.maxhp)>>
<<set $enemycombatmsg to "$enemy.name uses Sweet River! $enemy.capsubject fondles $enemy.possessive fertile boobs to stimulate their milk production. You see them growing heavier with fresh milk. When they are round and full, $enemy.subject squeezes $enemy.possessive sensistive nipples, sending volleys of creamy milk everywhere for you and $enemy.object to consume. Both of you restore $enemysweetriverheal HP!">>
<</widget>>
/* ENEMY ATAXIA */
<<widget "enemyataxia">>
<<set $enemypwr to random(10,120)>>
<<set $enemyacc to 85>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set _ataxiadebuff to random(1,5)>>
<<if _ataxiadebuff == 1>>
<<set $playervulnerable to true>>
<<set $playervulnerableturns to 3>>
<<elseif _ataxiadebuff == 2>>
<<set $playerpoison to true>>
<<set $playerpoisondmg to Math.round($player.maxhp*0.06)>>
<<set $playerpoisonturns to 3>>
<<elseif _ataxiadebuff == 3>>
<<set $playerparalysisturns to 3>>
<<set $playerparalysis to true>>
<<set $player.apreg -= 1>>
<<elseif _ataxiadebuff == 4>>
<<set $enemybleedpwr to 0.5>>
<<set $playerbleed to true>>
<<set $enemyslashbleedstack to Math.round($enemydmg1*$enemybleedpwr)>>
<<set $playerbleedstack += $enemyslashbleedstack>>
<<elseif _ataxiadebuff == 5>><</if>>
<<set $enemycombatmsg to "The $enemy.name uses Ataxia!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hurls at you a dark, shape-shifting object that hits you for $enemydmg1 damage. You feel something is very wrong!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Ataxia, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** MIASMA **********
-- ENEMY POISON BREAK --
<<widget "enemypoisonbreak">>
<<set $enemyacc to 90>>
<<enemystatuscalc1>>
<<if $playerpoison is true & $enemystatushit1 is true>>
<<playerpoisondmg>>
<<playerpoisondmg>>
<<set $enemycombatmsg to "The $enemy.name uses Poison Break! $enemy.capsubject blasts you further with $enemy.possessive noxious fumes until you suffocate. You receive <<= Math.round($playerpoisondmg*2)>> damage!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Poison Break, but it misses!">>
<</if>>
<</widget>>
********** EVIL EYES **********
/* ENEMY DEVOUR */
<<widget "enemydevour">>
<<set _enemydevourchance to Math.round(100*$player.maxhp/($playerhp*10))>>
<<set _enemydevourroll to random(1,100)>>
<<if _enemydevourroll <= _enemydevourchance>>
<<set $enemyhit1 to true>><</if>>
<<if $playerevasion > 0>>
<<set _evasionroll to random(1,100)>>
<<if _evasionroll <= $playerevasion>>
<<set $enemyhit1 to false>>
<</if>>
<</if>>
<<if $enemyhit1 is true>>
<<set $playerhp == 0 & $playerarmor == 0>>
<<set $enemydmg1 to Math.round($playerhp+$playerarmor)>>
<<if $defend is true>>
<<set $enemydmg1 to Math.round($enemydmg1*0.5)>><</if>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Devour! You are weak enough to be eaten by the $enemy.name! You received a fatal blow for $enemydmg1 damage!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Devour, but it misses!">>
<</if>>
<</widget>>
/* EVIL EYE */
<<widget "enemyevileye">>
<<set $enemypwr to 30>>
<<set $enemyacc to 75>>
<<set $enemycrit to 5>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $playermarked to true>>
<<set $playermarkedturns to 3>>
<<set $playervulnerable to true>>
<<set $playervulnerableturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Evil Eye! $enemy.capsubject inflates his body in front of you! You see as if countless eyes are staring at you... you become terrified!<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject damages you for $enemydmg1 damage! You are marked and vulnerable!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Evil Eye, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* CORROSIVE SPRAY */
<<widget "enemycorrosivespray">>
<<set $enemypwr to 50>>
<<set $enemyacc to 80>>
<<set $enemycrit to 5>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<if $playerarmor > 0>><<set $playerarmor to (Math.round($playerarmor/2))>> <</if>>
<<set $enemydmg1 to Math.round($player.maxhp*0.18)>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Corrosive Spray! $enemy.capsubject sprays highly concentrated acidic solution at you!<<if $playerarmor > 0>> Your armor has been reduced by half!<</if>><<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject damages you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Corrosive Spray, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** CHIMERA **********
-- BLADESTORM --
<<widget "enemybladestorm">>
<<set $enemypwr to 38>>
<<set $enemyacc to 80>>
<<set $enemycrit to 15>>
<<set $enemydmgtype to $player.atk>>
<<enemydmgcalc1>>
<<enemydmgcalc2>>
<<enemydmgcalc3>>
<<enemydmgcalc4>>
<<enemydmgcalc5>>
<<if $enemyhit1 is true>>
<<enemydmg1>><</if>>
<<if $enemyhit2 is true>>
<<enemydmg2>><</if>>
<<if $enemyhit3 is true>>
<<enemydmg3>><</if>>
<<if $enemyhit4 is true>>
<<enemydmg4>><</if>>
<<if $enemyhit5 is true>>
<<enemydmg5>><</if>>
<<set $enemybleedpwr to 0.5>>
<<set $playerbleed to true>>
<<set $enemybladestormbleedstack to Math.round(($enemydmg1+$enemydmg2+$enemydmg3+$enemydmg4+$enemydmg5)*$enemybleedpwr)>>
<<set $playerbleedstack += $enemybladestormbleedstack>>
<<set $enemycombatmsg to "The $enemy.name uses Bladestorm! With a lightning-swift movement, $enemy.subject slashes wildly, unleashing a cyclone of razor-sharp blades at you!<<if $enemyhit1 is true>><<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.cappossessive blade hits for $enemydmg1 damage!<</if>><<if $enemyhit1 is false>> $enemy.cappossessive blade misses!<</if>><<if $enemyhit2 is true>><<if $enemycrithit2 is true>> Critical hit!<</if>> Another blade hits for $enemydmg2 damage!<</if>><<if $enemyhit2 is false>> $enemy.capsubject blade misses!<</if>><<if $enemyhit3 is true>><<if $enemycrithit3 is true>> Critical hit!<</if>> $enemy.cappossessive blade hits for $enemydmg3 damage!<</if>><<if $enemyhit3 is false>> $enemy.cappossessive blade misses!<</if>><<if $enemyhit4 is true>><<if $enemycrithit4 is true>> Critical hit!<</if>> $enemy.cappossessive blade hits for $enemydmg4 damage!<</if>><<if $enemyhit4 is false>> $enemy.cappossessive blade misses!<</if>> <<if $enemyhit5 is true>><<if $enemycrithit5 is true>> Critical hit!<</if>> Another blade hits for $enemydmg5 damage!<</if>><<if $enemyhit5 is false>> $enemy.cappossessive blade misses!<</if>>">>
<<if $enemyhit1 or $enemyhit2 or $enemyhit3 or $enemyhit4 or $enemyhit5 is true>>
<<counter>><</if>>
<<enemybonusdamageoff>>
<</widget>>
********** LAMASTHU **********
/* ENEMY BONUS DAMAGE OFF */
<<widget "enemybonusdamageoff">>
<<if $enemybonusdamage>><<set $enemybonusdmg to 0>><<unset $enemybonusdamage>><</if>>
<</widget>>
/* ENEMY LIGHTNING AMP */
<<widget "enemylightningamp">>
<<set $enemybonusdamage to true>>
<<set $enemylightningampbonusdmg to Math.round(40*$enemy.spatk*(random(85,100))/10000)>>
<<set $enemybonusdmg += $enemylightningampbonusdmg>>
<<set $enemycombatmsg to "The $enemy.name uses Lightning Amp! Arcs of electricity concentrates around $enemy.possessive form. $enemy.cappossessive next attack will add $enemylightningampbonusdmg damage.">>
<</widget>>
/* ENEMY LIGHTNING BOLT */
<<widget "enemylightningbolt">>
<<set $enemypwr to 0>>
<<set $enemyacc to 85>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<set $enemydmg1 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg1 += Math.round(1.5*$enemybonusdmg)>><</if>>
<<if $enemycrithit1 is true>><<set $enemydmg1 to $enemydmg1*1.5>><</if>>
<<set $enemydmg1 to Math.round($enemydmg1)>>
<<if $defend is true>>
<<set $enemydmg1 to Math.round($enemydmg1*0.5)>><</if>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Lightning Bolt! $enemy.capsubject converges half of $enemy.possessive electric charge into a singular bolt that crashes down upon you.<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject damages you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Lightning Bolt, but it misses!">>
<</if>>
<<if $enemybonusdamage>><<set $enemybonusdmg to Math.round($enemybonusdmg/2)>><</if>>
<</widget>>
/* ENEMY LIGHTNING ROD */
<<widget "enemylightningrod">>
<<set $enemylightningrod to true>>
<<set $enemylightningrodturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Lightning Rod! $enemy.capsubject throws a magical beacon at you, which becomes an electric magnet, redirecting a random amount of $enemy.possessive charged damage every turn!">>
<</widget>>
/* ENEMY DISCHARGE */
<<widget "enemydischarge">>
<<set $enemypwr to 0>>
<<set $enemyacc to 80>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<set $enemydmg1 to ($enemypwr*$enemydmgtype*(random(85,100))/10000)>>
<<if $enemybonusdamage>><<set $enemydmg1 += Math.round(4*$enemybonusdmg)>><</if>>
<<if $enemycrithit1 is true>><<set $enemydmg1 to $enemydmg1*1.5>><</if>>
<<set $enemydmg1 to Math.round($enemydmg1)>>
<<if $defend is true>>
<<set $enemydmg1 to Math.round($enemydmg1*0.5)>><</if>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Discharge! $enemy.capsubject concentrates all of $enemy.possessive electric charge into a burst of electric explosion.<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject damages you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Discharge, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
********** SOGGOTH **********
/* ENEMY SQUASH */
<<widget "enemysquash">>
<<set $enemypwr to 30>>
<<set $enemyacc to 80>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<set $enemydmg1 += Math.round($enemy.maxhp*0.18)>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Squash! $enemy.capsubject leaps high and comes crashing down on you with a devastating force.<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Squash, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY BELLY BASH */
<<widget "enemybellybash">>
<<set $enemypwr to 75>>
<<set $enemyacc to 90>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<set $enemybellybasharmor to Math.round($enemydmg1/2)>>
<<set $enemyarmor += $enemybellybasharmor>>
<<enemydmg1>>
<<set $enemycombatmsg to "<<if $enemycrithit1 is true>>Critical hit! <</if>>The $enemy.name uses Belly Bash at you for $enemydmg1 damage and gains $enemybellybasharmor armor!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Belly Bash, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY EARTHQUAKE*/
<<widget "enemyearthquake">>
<<set $enemypwr to 0>>
<<set $enemyacc to 75>>
<<set $enemycrit to 0>>
<<set $enemydmgtype to $enemy.atk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<if $playerarmor > 0>><<set $playerarmor to (Math.round($playerarmor/2))>> <</if>>
<<set $playerhp to Math.round($playerhp/2)>>
<<set $enemycombatmsg to "The $enemy.name uses Earthquake! $enemy.capsubject leaps and slams the ground with $enemy.possessive heavyweight body, creating a huge tremor so huge you are thrown into the so high in the air!<<if $playerarmor > 0>> Your armor has been reduced by half!<</if>> Your health has been reduced by half!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Earthquake, but it misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY COUNTER-ATTACK */
<<widget "enemycounter">>
<<if $enemy.name is "Soggoth">>
<<set $enemypwr to 50>>
<<set $enemyacc to 50>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.atk>>
<<enemycounterdmgcalc>>
<<if $enemycounterhit is true>>
<<enemycounterdmg>>
<<set $combatmsg to $combatmsg + " <<if $enemycountercrithit is true>>Critical hit! <</if>>The $enemy.name counters you for $enemycounterdmg damage!">>
<<else>>
<<set $combatmsg to $combatmsg + " The $enemy.name counters you, but $enemy.subject misses!">>
<</if>><</if>>
<</widget>>
********** HYDRA **********
/* ENEMY SEED RAY*/
<<widget "enemyseedray">>
<<set $enemypwr to 90>>
<<set $enemyacc to 70>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<if $playervulnerable>><<set $enemydmg1 to Math.round($enemydmg1*1.3)>><</if>>
<<if $playerarmor >= $enemydmg1>>
<<set $playerarmor -= ($enemydmg1*2)>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<else>>
<<set $enemyfinaldmg1 to ($playerarmor-$enemydmg1)>>
<<set $playerhp += $enemyfinaldmg1 >>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $playerarmor -= $enemydmg1>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<<set $enemycombatmsg to "The $enemy.name uses Seed Ray! $enemy.cappossessive balls are gurgling loudly, accumulating loads and loads of seed until the pressure becomes very high! $enemy.capsubject unleashes a thin high-density jet of seed at you which deal more damage to armor.<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Seed Ray, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY ERASER*/
<<widget "enemyeraser">>
<<set $enemypwr to 250>>
<<set $enemyacc to 70>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Eraser! $enemy.possessive balls produce torrents of cum, but you see that $enemy.possessive cock is holding that tsunami of cum until the cock head bloats so hugely, even larger than $enemy.possessive own body! Then, the expanded cock slowly deflates to its original size. $enemy.cappossessive cock tip opens up, and a thin, shining line appears from it and pierces you! On impact, it creates a massive explosion.<<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits you for $enemydmg1 damage! $enemy.capsubject is stunned from exhaustion.">>
<<counter>>
<<set $enemystun to true>>
<<set $enemystunturns to 1>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Eraser, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
/* ENEMY SHEATH SPLASH */
<<widget "enemysheathsplash">>
<<set $enemyacc to 85>>
<<enemystatuscalc1>>
<<if $enemystatushit1 is true>>
<<playerspddown>>
<<playerluckdown>>
<<set $playerspddownturns to 3>>
<<set $playerluckdownturns to 3>>
<<set $enemycombatmsg to "The $enemy.name uses Sheath Splash! $enemy.cappossessive stuffed sheath squelches and lets out huge globs of heavy, oily sludge that bathes you and makes everything slippery. It lowers your speed and luck!">>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Sheath Splash, but $enemy.subject misses!">><</if>>
<</widget>>
********** ALLOCES **********
-- ENEMY ICE CHARGE --
<<widget "enemyicecharge">>
<<set $enemypwr to 90>>
<<set $enemysnowaspectarmor to ($enemy.spatk*$enemypwr*(random(70,100))/10000)>>
<<set $enemysnowaspectarmor to Math.round($enemysnowaspectarmor)>>
<<set $enemyarmor += $enemysnowaspectarmor>>
<<set $enemycombatmsg to "The $enemy.name activates Ice Charge. $enemy.capsubject tries to connect with the mana that is present in the cold air. Crystals of ice form around $enemy.possessive! $enemy.capsubject gains $enemysnowaspectarmor armor!">>
<</widget>>
-- ENEMY ICE BOLT --
<<widget "enemyicebolt">>
<<set $enemypwr to 60>>
<<if $enemyarmor > 0>><<set $enemypwr to 120>><<set $enemyarmor to Math.round($enemyarmor/2)>><<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>><</if>>
<<set $enemyacc to 90>>
<<set $enemycrit to 10>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Ice Bolt! $enemy.capsubject forms sharp ice concentrate from the surrounding atmosphere and hurls it toward you.<<if $enemypwr is 120>> The abundant amount of ice around $enemy.possessive allows $enemy.possessive to launch heavier masses of ice. $enemy.cappossessive armor is halved.<</if>><<if $enemycrithit1 is true>> Critical hit!<</if>> $enemy.capsubject hits the $enemy.name for $enemydmg1 damage">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Ice Bolt, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>>
-- ENEMY ICE RESERVE --
<<widget "enemyicereserve">>
<<set $enemyicereserveswitch to true>>
<<set $enemycombatmsg to "The $enemy.name uses Ice Reserve! A glacial block forms behind $enemy.possessive, storing $enemy.possessive frozen power to be released once $enemy.subject runs out of ice. $enemy.capsubject will gain armor when $enemy.possessive armor goes to 0!">>
<</widget>>
<<widget "enemyicereserveactivate">>
<<set $enemypwr to 110>>
<<set $enemyicereservearmor to ($enemy.spatk*$enemypwr*(random(70,100))/10000)>>
<<set $enemyicereservearmor to Math.round($enemyicereservearmor)>>
<<set $enemyarmor += $enemyicereservearmor>>
<<set $enemyicereserveswitch to false>>
<</widget>>
/* ENEMY ICE BOMB */
<<widget "enemyicebomb">>
<<set $enemypwr to 50>>
<<set $enemyacc to 90>>
<<set $enemycrit to 0>>
<<set $enemydmgtype to $enemy.spatk>>
<<enemydmgcalc1>>
<<if $enemyhit1 is true>>
<<set $enemydmg1 to $enemyarmor>>
<<set $enemyarmor to Math.round($enemyarmor/2)>>
<<set $enemyarmor to Math.clamp($enemyarmor, 0, 1000)>>
<<enemydmg1>>
<<set $enemycombatmsg to "The $enemy.name uses Ice Bomb! $enemy.capsubject releases a frozen orb materialized from $enemy.possessive surrounding frozen atmosphere toward you, creating an icy explosion upon contact. $enemy.cappossessive armor is halved and $enemy.subject hits you for $enemydmg1 damage!">>
<<counter>>
<<else>>
<<set $enemycombatmsg to "The $enemy.name uses Ice Bomb, but $enemy.subject misses!">>
<</if>>
<<enemybonusdamageoff>>
<</widget>><div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromLust1.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Ohh, how to say it... Uh, when we were on our way to this hideout, we encountered some demons, right? There were some demons that I noticed were similar to a boar kin, both in appearance and scent... You know who I mean, right?"
Hirrom's cheeks gets red, and his erect cock starts leaking.
"So... I shouldn't say this... I mean, I don't want to disrespect the victims of the demon invasion... But, I'm attracted to those demons."</div>
[['"You want to mate with them?"'|HirromQuest3]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromLust1.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Umm, yeah... I know I shouldn't even think of that, but I keep thinking about them. I even want to flee this hideout to find those demons... Maybe because I've been captured by a demon before and lived with it, I'm not that afraid of demons that much."
Hirrom ponders for a while...
"I have a weird plan... I don't know if this will work or not. But I need mister's help to do it."</div>
[[Continue|HirromQuest4]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"What if... what if mister captures that boar-like demon? It... it's possible, right?"
Hirrom's excitement becomes evident as he starts to ramble.
"I'm going to build a strong prison cell to keep that captured demon inside it... And then we can have some fun! ... I mean, if somehow things don't go as planned, I think I'm strong enough to handle that demon..."
"So, how about it? It sounds cool, right? Would mister help capture that boar demon, pretty pleaseee."
He slumps down and clings to your leg, pleading for your assistance.</div>
[['"We can try"'|HirromQuest5]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Yesss! Okay, uh... Let me start building the prison first... maybe connected to this place... The size should be around..."
Hirrom begins to mumble to himself and is lost in his own thoughts.
<b>Defeat and capture a Porgre for Hirrom!</b></div>
<<link "Continue" "Hirrom">><<set $hirromquest1 to true>><</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext"><<if $porgrecaptured == 1>>You retrieve a piece of torn cloth from your pack and approach the weak Porgre. You bind his hands behind his back and his legs too to lower his movement. With him securely bound, you are ready to send the prized gift to poor Hirrom.
However, you wonder if one piggy is enough to satisfy your huge piggy. You remember that he's very sexually pent-up from the lack of mating partners. So, just to make sure that he's going to be satisfied, you plan to present him with one more healthy pig.
<b>Defeat and capture anoter Porgre for Hirrom!</b><<elseif $porgrecaptured == 2>>You retrieve a piece of torn cloth from your pack and approach the weak Porgre. You bind his hands behind his back and his legs too to lower his movement. With him securely bound, you are ready to send the prized gift to poor Hirrom.
<b>You have two piggies captured! Present them to Hirrom!</b><</if>></div>
<<link "Go Back" $return>>
<<endcombat>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<unset $skipvore>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/Hirrom.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">You head over to Hirrom's place to deliver the two captured Porgres. As you arrive, you immediately notice that his house has undergone some changes. It appears that he has constructed a demon prison directly behind his house.
Entering the house, you discover that Hirrom is not in his usual spot. Instead, he's inside a new room connected to the familiar area he used to occupy. A sturdy wall of iron bars separates the new room, with a door made entirely of iron bars positioned in the middle. You realize that this is the very same demon prison Hirrom had mentioned before.</div>
[[Continue|HirromQuest7]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromCouple.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">While Hirrom is still smoothing the demon prison walls, you enter the room and surprise him with the two restrained Porgres, who squirm and grunt in an attempt to break free. His face lights up with joy when seeing you and the captured demons.
"Woahh! Thank you so much for capturing them, mister!"
He then quickly gets closer to them, inspecting their bodies.
"Amazing... these demons really are similar to boar-kins… just with an additional tail, horns, and different coloring… I guess."</div>
[[Continue|HirromQuest8]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromCoupleLust.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">Then, the two Porgres aren't trying to run away anymore. Instead, they start to get closer to Hirrom. You unsheathe your weapon, afraid of the possibility that they are trying to hurt him.
But what happens surprises you and Hirrom. The two Porgres lick and rub his body gently, especially his crotch. They seem to be eagerly worshipping Hirrom's body and are panting heavily and moaning in pleasure with each passing second.
Hirrom is just enjoying the service from the demons he has a crush on. Of course, it doesn't take long before his cock pumps a fountain of cum into the air. Seeing this, the two demons hastily shift to his crotch. They alternately suck his fat 23-inch cock and fondle the massive balls. Hirrom squeals excitedly, and his cum spraying gets faster and messier across the room.</div>
[[Continue|HirromQuest9]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromCoupleLust.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">During this sexual orgy happening in front of you, you try to communicate with him… But he's so high in ecstasy right now that he doesn't seem to even hear you. You leave the 3 big pigs, knowing that they cannot be interrupted right now.</div>
<<link "Continue" "Prison">><</link>>
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromCoupleLust.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">You try to check Hirrom again. You go into his house, and when you open the door, you are greeted with a heavy smell of sex.
In the prison room, you see laying on the corner of it a Porgre with a belly so full and round that he's resting peacefully on it. Flowing from his ass is the creamy cum you are familiar with. In the center of the room is your boy, Hirrom, giving a passionate rough fuck to the other demon pig.
He is now sober enough to notice you.
"Huff... hufff... I can't stop mating!"</div>
[['"It appears your plan works."'|HirromQuest11]]
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromCouple.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Yeah! Huff… huff… I mean, it really helps that they are somehow obedient to me. Too bad I can't take them outside, though. They are still dangerous for the others… huff… huff…"
Hirrom begins to be lost in his rough sex again.</div>
<<link "Continue" "Hirrom">><</link>>
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromHappy.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Ah, so mister has a crush on a demon too? Hehe. Well, don't worry, I'll definitely build it! I mean, it's such an honor for me to be able to help, mister! I think I'll build it a bit closer to the forest so I can create a larger prison in case Mister ever wants to capture a bigger demon."
<b>With the new Demon Prison in place, you now have the ability to capture and store demons in the Dungeon! After defeating them, there's a chance to successfully capture them.</b></div>
<<link "Continue" "Hirrom">><<set $hirromquest1complete to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/DemonsKeep.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Demon's Keep</h2>\
<div class ="walledtext">You enter a sturdy stone structure built specifically to house your captured demons. You notice that you have captured the following demons:</div>
<<if $backerversion is true>><<if $demonslot1 is false>>(empty)<<else>><b>$demon1</b><<if $lust >= 60>><span class="drunk"> <<link "Relieve Lust" $demonlust1>><</link>></span><</if>> <<link "✖" "DemonRelease">><<set $demonslot1select to true>><</link>><</if>>
<<if $demonslot2 is false>>(empty)<<else>><b>$demon2</b><<if $lust >= 60>><span class="drunk"> <<link "Relieve Lust" $demonlust2>><</link>></span><</if>> <<link "✖" "DemonRelease">><<set $demonslot2select to true>><</link>><</if>>
<<if $demonslot3 is false>>(empty)<<else>><b>$demon3</b><<if $lust >= 60>><span class="drunk"> <<link "Relieve Lust" $demonlust3>><</link>></span><</if>> <<link "✖" "DemonRelease">><<set $demonslot3select to true>><</link>><</if>>
<<link "Go back" "Prison">><</link>><<else>><<if $demonslot1 is false>>(empty)<<else>><b>$demon1</b><<if $lust >= 60>><span class="drunk"> <<link "Relieve Lust" $demonlust1>><</link>></span><</if>> <<link "✖" "DemonRelease">><<set $demonslot1select to true>><</link>><</if>>
--Premium Content--
--Premium Content--
<<link "Go back" "Prison">><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/DemonsKeep.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Demon's Keep</h2>\
<<if $backerversion is true>><div class ="walledtext">Are you sure you want to release <<demonname>>?</div>
<<link "Yes" "DemonReleaseYes">><</link>>
<<link "No" "DemonsKeep">><<set $demonslot1select to false>><<set $demonslot2select to false>><<set $demonslot3select to false>><</link>><<else>><div class ="walledtext">Are you sure you want to release <<demonname>>?</div>
<<link "Yes" "DemonReleaseYes">><</link>>
<<link "No" "DemonsKeep">><<set $demonslot1select to false>><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/DemonsKeep.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Demon's Keep</h2>\
<div class ="walledtext"><<demonname>> is released! Bye-bye, <<demonname>>!</div>
<<if $backerversion is true>><<link "Continue" "DemonsKeep">><<if $demonslot1select is true>><<set $demonslot1 to false>><<unset $demon1>><<elseif $demonslot2select is true>><<set $demonslot2 to false>><<unset $demon2>><<elseif $demonslot3select is true>><<set $demonslot3 to false>><<unset $demon3>><</if>><<set $demonslot1select to false>><<set $demonslot2select to false>><<set $demonslot3select to false>><</link>><<else>><<link "Continue" "DemonsKeep">><<set $demonslot1 to false>><<unset $demon1>><<set $demonslot1select to false>><</link>><</if>>
<<widget "demonname">><<if $backerversion is true>><<if $demonslot1select is true>>$demon1<<elseif $demonslot2select is true>>$demon2<<elseif $demonslot3select is true>>$demon3<</if>><<else>><<if $demonslot1select is true>>$demon1<</if>><</if>><</widget>>
/* DARKHORSE */
<<widget "demonequip">><<nobr>>
<<if $backerversion is true>><<if $enemy.name is "Darkhorse">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Darkhorse">>
<<set $demonlust1 to "DarkhorseLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Darkhorse">>
<<set $demonlust2 to "DarkhorseLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Darkhorse">>
<<set $demonlust3 to "DarkhorseLust">>
<</if>>
/* SUCCUBUS */
<<elseif $enemy.name is "Succubus">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Succubus">>
<<set $demonlust1 to "SuccubusLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Succubus">>
<<set $demonlust2 to "SuccubusLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Succubus">>
<<set $demonlust3 to "SuccubusLust">>
<</if>>
/* PORGRE */
<<elseif $enemy.name is "Porgre">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Porgre">>
<<set $demonlust1 to "PorgreLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Porgre">>
<<set $demonlust2 to "PorgreLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Porgre">>
<<set $demonlust3 to "PorgreLust">>
<</if>>
/* DEMONHOUND */
<<elseif $enemy.name is "Demonhound">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Demonhound">>
<<set $demonlust1 to "DemonhoundLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Demonhound">>
<<set $demonlust2 to "DemonhoundLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Demonhound">>
<<set $demonlust3 to "DemonhoundLust">>
<</if>>
/* BLOODSUCKER */
<<elseif $enemy.name is "Bloodsucker">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Bloodsucker">>
<<set $demonlust1 to "BloodsuckerLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Bloodsucker">>
<<set $demonlust2 to "BloodsuckerLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Bloodsucker">>
<<set $demonlust3 to "BloodsuckerLust">>
<</if>>
/* IXION */
<<elseif $enemy.name is "Ixion">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Ixion">>
<<set $demonlust1 to "IxionLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Ixion">>
<<set $demonlust2 to "IxionLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Ixion">>
<<set $demonlust3 to "IxionLust">>
<</if>>
/* GROLL */
<<elseif $enemy.name is "Groll">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Groll">>
<<set $demonlust1 to "GrollLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Groll">>
<<set $demonlust2 to "GrollLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Groll">>
<<set $demonlust3 to "GrollLust">>
<</if>>
/* BAPHOMET */
<<elseif $enemy.name is "Baphomet">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Baphomet">>
<<set $demonlust1 to "BaphometLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Baphomet">>
<<set $demonlust2 to "BaphometLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Baphomet">>
<<set $demonlust3 to "BaphometLust">>
<</if>>
/* MIASMA */
<<elseif $enemy.name is "Miasma">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Miasma">>
<<set $demonlust1 to "MiasmaLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Miasma">>
<<set $demonlust2 to "MiasmaLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Miasma">>
<<set $demonlust3 to "MiasmaLust">>
<</if>>
/* ORTHRUS */
<<elseif $enemy.name is "Orthrus">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Orthrus">>
<<set $demonlust1 to "OrthrusLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Orthrus">>
<<set $demonlust2 to "OrthrusLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Orthrus">>
<<set $demonlust3 to "OrthrusLust">>
<</if>>
/* CHIMERA */
<<elseif $enemy.name is "Chimera">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Chimera">>
<<set $demonlust1 to "ChimeraLust">>
<<elseif $demonslot1 is true & $demonslot2 is false>>
<<set $demonslot2 to true>>
<<set $demon2 to "Chimera">>
<<set $demonlust2 to "ChimeraLust">>
<<elseif $demonslot1 is true & $demonslot2 is true & $demonslot3 is false>>
<<set $demonslot3 to true>>
<<set $demon3 to "Chimera">>
<<set $demonlust3 to "ChimeraLust">>
<</if>><</if>><<else>>
/* DARKHORSE */
<<if $enemy.name is "Darkhorse">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Darkhorse">>
<<set $demonlust1 to "DarkhorseLust">>
<</if>>
/* SUCCUBUS */
<<elseif $enemy.name is "Succubus">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Succubus">>
<<set $demonlust1 to "SuccubusLust">>
<</if>>
/* PORGRE */
<<elseif $enemy.name is "Porgre">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Porgre">>
<<set $demonlust1 to "PorgreLust">>
<</if>>
/* DEMONHOUND */
<<elseif $enemy.name is "Demonhound">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Demonhound">>
<<set $demonlust1 to "DemonhoundLust">>
<</if>>
/* BLOODSUCKER */
<<elseif $enemy.name is "Bloodsucker">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Bloodsucker">>
<<set $demonlust1 to "BloodsuckerLust">>
<</if>>
/* IXION */
<<elseif $enemy.name is "Ixion">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Ixion">>
<<set $demonlust1 to "IxionLust">>
<</if>>
/* GROLL */
<<elseif $enemy.name is "Groll">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Groll">>
<<set $demonlust1 to "GrollLust">>
<</if>>
/* BAPHOMET */
<<elseif $enemy.name is "Baphomet">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Baphomet">>
<<set $demonlust1 to "BaphometLust">>
<</if>>
/* MIASMA */
<<elseif $enemy.name is "Miasma">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Miasma">>
<<set $demonlust1 to "MiasmaLust">>
<</if>>
/* ORTHRUS */
<<elseif $enemy.name is "Orthrus">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Orthrus">>
<<set $demonlust1 to "OrthrusLust">>
<</if>>
/* CHIMERA */
<<elseif $enemy.name is "Chimera">>
<<if $demonslot1 is false>>
<<set $demonslot1 to true>>
<<set $demon1 to "Chimera">>
<<set $demonlust1 to "ChimeraLust">>
<</if>><</if>>
<</if>><</nobr>><</widget>><<widget "demonsetup">>
<<if $backerversion is true>>
<<set $demonslot1 to false>>
<<set $demonslot2 to false>>
<<set $demonslot3 to false>>
<<else>>
<<set $demonslot1 to false>>
<</if>>
<</widget>><<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You try to to capture the weakened $enemy.name. <<set _captureroll to random(1,2)>><<if _captureroll is 1>><b>Gotcha! The $enemy.name is caught! You send the captured demon into the Demon's Keep.</b><<demonequip>><<else>>Oh no! The $enemy.name has managed to escape! You are unable to capture the demon.<</if>></div>
<<link "Go Back" $return>><<endcombat>><<set $playerhp to $player.maxhp>><<set $playerap to $player.apstart>><<unset $skipvore>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Hidden Prison</h2>\
<<if $lust != 100>><div class ="walledtext"><<if $boss1defeated is true>>You are in a prison-turned-shelter with other survivors. The fear of demons has decreased as you have eaten demons in the vicinity. Everyone seems to be more productive, happier, and mating more often.<<else>>You are in a prison-turned-shelter with other survivors. Everyone seems to have adjusted to living in hiding from the demons. The fear of being discovered still plagues the hideout.<</if>></div>\
<<prisonexploregenerator>>
<<link "Explore" $explore>><<unset $explore>><</link>>
<<nobr>><<if $craftingunlock is true>><<link "Visit Inana" "CraftingUnlock">><<unset $craftingunlock>><</link>><<elseif $craftinglevelup is true>><<link "Visit Inana" "CraftingLevelup">><<unset $craftinglevelup>><</link>><<else>><<link "Visit Inana" "Inana">><</link>><</if>><</nobr>><<if $raalunlock is true & $raalintro is true & $itemshop is true & $itemlevelup is true>>
<<link "Visit Ra'al" "ItemLevelup">><<unset $itemlevelup>><</link>><<elseif $raalunlock is true & $raalintro is true>>
[[Visit Ra'al|Raal]]<<elseif $raalunlock is true & $raalintro is false>>
[[Visit Ra'al|RaalIntro11]]<</if>><<if $hirromunlock is true & $hirromintro is false>>
<<link "Visit Hirrom" "HirromIntro15">><<unset $hirromintro>><</link>><<elseif $hirromquest1 is true & $porgrecaptured is 2>><<set $porgrecaptured to 3>>
[[Visit Hirrom|HirromQuest6]]<<elseif $hirromquest1 is true & $porgrecaptured is 3>>
<<set $porgrecaptured to 4>>[[Visit Hirrom|HirromQuest10]]<<elseif $hirromunlock is true & $hirromintro is true>>
[[Visit Hirrom|Hirrom]]<</if>><<if $hirromquest1complete>>
<<link "Visit Demon's Keep" "DemonsKeep">><</link>><</if>>
[[Interact|PrisonInteract]]<<if $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""RelieveLust">><</link>></span><</if>><<if $ruin is true & $boss1defeated is false>>
<<link "Go to Ruined Kingdom" "Boss1Start">><</link>><<elseif $ruin is true & $boss1defeated is true>>
<<link "Go to Ruined Kingdom" "RuinedKingdom">><</link>><<else>><</if>>
<<link "Inventory" "Inventory">><</link>>
<<if $player.name is "Warrior">><<link "Skill Tree" "WarriorSkilltree">><</link>><<elseif $player.name is "Rogue">><<link "Skill Tree" "RogueSkilltree">><</link>><<elseif $player.name is "Sorcerer">><<link "Skill Tree" "SorcererSkilltree">><</link>><</if>>
<<link "Appearance" "Appearance">><<appearancedesc>><</link>>
<<if $curexp >= $levelupexp & $levelmax is false>><b><<link "Level Up" "Levelup">><<set $statsavailable to 3>><<set $specialavailable to 1>><</link>></b><</if>>\
<<elseif $lust is 100>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<<link "Jerk Off!""SelfLust1">><</link>><</if>>
<<set $return to "Prison">>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Demonhound.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Demonhound?</div>
<<link "Become his alpha master!" "DemonhoundTop1">><</link>>
<<link "Become his beta bitch!" "DemonhoundBot1">><</link>>
<<link "Back" "DemonsKeep">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Demonhound.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<div class ="walledtext">
Your captive Demonhound grins hungrily as he watches you approach. You don’t make any effort to hide your admiration for his massive, leaky cock and powerful musculature. And that scent - he absolutely reeks of wet dog, but oddly that just seems to make your own cock throb even harder. His pheromones just drive you absolutely wild.
"Finally! You gonna help me out with this or what?"
Without a word, you wrap your<<if $erotictier is 1>> toned<<elseif $fattier is 1>> flabby<<elseif $muscletier is 1>> powerful<</if>> arms around his plush midsection and bury your muzzle in his chest, immediately feeling his rank sweat soak into your facial fur. A moan escapes your throat as you eagerly huff his manly, yet animalistic, scent. He just chuckles, running his long claws down your bare back with surprising tenderness.</div>
<<link "Continue" "DemonhoundTop2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Demonhound.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<div class ="walledtext">
You’re in the mood for someone big, strong, and sweaty. You know just the demon to help you out: the Demonhound you captured not long ago.
As you approach his cell, you can smell him long before you even see him - his powerful musk permeates the warm air of the dungeon. Looking through the steel bars of his new home, you see the burly, blue-furred monster seated on a stone bench, pumping his behemoth, leaky cock with both hands. Seems you caught him at a good time.
His pointed ears perk up as they catch your<<if $fattier is 1>> heavy<</if>> footsteps. He doesn’t stop stroking his meat as you unlock the cell door and enter.
“Well, well. If it isn’t the<<if $erotictier is 1>> scrawny<<elseif $fattier is 1>> fat<</if>> little mortal hero. Knew it wouldn’t be long before you came to beg me for a fuck.”</div>
<<link "Continue" "DemonhoundBot2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Demonhound.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>\
<div class ="walledtext">
You reach down and give his impressively girthy cock a firm squeeze, feeling it throb in your hand. Your own<<if $erotictier is 1>> thick<</if>> member twitches and drools in anticipation for what comes next.
“That’s it,<<if $fattier is 1>> you fat<</if>> bitch. Worship me. I'm gonna make you squeal.”
You crack a sly smile. Pulling away, you spit onto your palm and quickly lubricate your cock. You instruct the Demonhound to turn and bend over. And soon as he realizes that you’re not kidding, his cocky grin evaporates. He takes a step towards you, growling with fangs bared...
"The shit? You wanna breed me? Who the fuck do you think you're talking to?!"
You sigh, regretting that he couldn’t just make this easy for you. You suddenly rush forward, slamming the hulking demon hard against the brick walls of the dungeon. He grunts in equal parts pain and surprise, but still he glares at you with defiance burning in his eyes.
"Fuck you! I'm the alpha! You're just some up-jumped mortal with a shitty power!"
</div>
<<link "Continue" "DemonhoundTop3">><</link>>
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You lean in close and gently remind your pet Demonhound that you are the Demoneater. For all the demon’s posturing, surely he realizes that it would have been a simple matter for you to swallow him whole and turn his very essence into power. How many demons have you consumed now? You’ve long lost count. Your mercy is a rare gift, and if he fails to express his gratitude then you'll make a meal of him.
Taking in your words, you see the Demonhound's confidence break. His canine ears go flat against his head, and his eyes are wide with what you recognize immediately as fear... You’ve seen a lot of that look lately.
"O-okay, fine. No need to get so fucking aggro. I’ll do it."
Grumbling, the massive demon obeys your command. He presses his chest to the worn brick of the dungeon floor and arcs his back to expose his sweaty, musky asshole to you.
"You'd better not tell anyone..."</div>
<<link "Continue" "DemonhoundTop4">><</link>>
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Taking another deep breath of the demon’s powerful musk, you can’t resist the urge any longer. He gives an unexpectedly shrill yelp as you suddenly lift his tail and slide your<<if $erotictier is 1>> girthy<</if>> cock into his hole.
"Fuck! You gotta fucking warn me!"
You grip his ample love handles as you thrust yourself deeper, feeling his butt clench around your shaft. His asshole is tight and astonishingly warm, but not unpleasantly so. You remain still for a moment, permitting the humbled demon a moment to adjust to having you inside him, and then slowly begin to thrust.
The Demonhound whimpers and whines every time you slide into him, sounding less like a demon and more like a chastened puppy... Now that you’re fucking him, you can see just how jiggly his body is - his gut, love handles, and pectorals all wobble quite a bit from the motion. You also find that his fat ass makes for a fantastic cushion as your pelvis slams into him over and over again.</div>
<<link "Continue" "DemonhoundTop5">><</link>>
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Your pace quickens, but his complaining is growing quieter and less frequent. He shuts his eyes and begins panting, his long canine tongue lolling from his muzzle. Despite the loud, rhythmic clapping of crotch meeting ass, you can hear sweat dripping off his hairy body and onto the floor.
He’s pushing his ass into your thrusts now. You’re going even faster, digging your claws into his sides almost hard enough to draw blood.
"Ruff… Don't stop…"
You wouldn't stop for anything. You’re almost there - you can feel your demon-enhanced seed churning in your<<if $erotictier is 1>> engorged<</if>> balls, eager to be unleashed into this beast.</div>
<<link "Continue" "DemonhoundTop6">><</link>>
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Without warning, the Demonhound raises his head and releases a bestial howl so mighty that there is no doubt everyone in the prison and miles beyond can hear it clearly. He seems to almost go limp, and from your position you can see a reeking pool of demon cum form around the two of you.
You’re just seconds behind, roaring with pleasure as your cock erupts inside of him, filling him with your cum. Fuck, you really needed this.
Sighing with contentment, you pull out and watch your semen dribble out of his visibly wider asshole. The entire room reeks of sweat, cum, and the stink of kin and beast. The massive demon rolls over onto his side, exhausted. It might just be your imagination, but his chubby belly looks a bit more round after taking your load.</div>
<<link "Continue" "DemonhoundTop7">><</link>>
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He looks up at you, panting heavily as he recovers. You can’t imagine this blustering bastard has had too many prostate orgasms, and it seems to have really taken a lot out of him.
“Hey. You’re not gonna tell anyone you bred me, right?”
You don’t give him a reply. Instead, you crouch down, cup his muzzle with your hands, and then bring your lips to his. There’s a brief moment of nervous hesitation on his part, but the demon pushes into the kiss and lets your tongue enter his maw.
He tries his best, but he’s a sloppy, inexperienced kisser and ends up getting slobber all over your snout. Still, you appreciate the passion behind his efforts. You reward him by giving his soft belly a slow, sensual rubbing.</div>
<<link "Continue" "DemonhoundTop8">><</link>>
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From the corner of your vision, you notice that his cock is not only rock-hard again, but leaking pungent precum like a fountain. His melon-sized testicles churn with more eager seed. He wants more.
But you’ve had enough for now, and you have other things that need doing. The Demonhound’s ears droop in disappointment as he realizes that you’re not going to stay for another round. Before you take your leave, you ask him an important question: who's a good boy?
"...Me."
He whimpers as you walk away from his cell, you can't help but catch his tail thumping against the floor in excitement. Seems your new pup can’t wait for your next session together.</div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
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You’re so horny that you’re actually tempted to do just that, and his heady musk is making it harder and harder to maintain your composure. Those powerful arms, all that sexy, masculine body hair, that adorable plush belly…
You can't resist.
As if he were expecting it, the Demonhound hardly reacts as you drop to your knees and bring your muzzle to his reeking genitals. You eagerly begin servicing his massive, knotted cock with your hands and tongue. His shaft is coated with sweat and salty precum, which provides ample lubrication. He grips the top of your head with a massive clawed hand.</div>
<<link "Continue" "DemonhoundBot3">><</link>>
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"That's right, runt. The weak serve the strong.”
You can't help but roll your eyes. Even as your defeated captive, this arrogant creature still thinks he's in charge. Still, you can't deny that it feels good to be treated like this. To pretend that this demon is your alpha, to worship and please him as is his right.
As the Demoneater, many people depend on you and your stolen demonic power for their continued safety. Too many, perhaps. Wouldn’t it be nice to submit to the will of a larger, if technically weaker, being? Let them keep you safe and tell you what to do, instead of making all these decisions all the time?
Actually, fuck, you really need this. Looking up at him from his crotch, you plead with him to use you.
“Aww, the<<if $fattier is 1>> fat<</if>> little hero wants to be my new fucktoy? How cute.”</div>
<<link "Continue" "DemonhoundBot4">><</link>>
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The Demonhound stands from the bench to his full height of over two meters, towering over your kneeling form. His rock-hard cock dribbles pungent seed onto your face. He reaches down and grips your wrist, pulling you up, but then he spins you towards the wall and bends you forwards.
Your cock twitches in anticipation.
“I’m gonna make you squeal, bitch.”
You place your palms on the stone walls of the cell and arch your back, preparing for penetration. The Demonhound grips your<<if $erotictier is 1>> toned<<elseif $fattier is 1>> flabby<</if>> sides with his clawed hands and presses the head of his monster cock to your asshole. Your heart races - can you even fit him?</div>
<<link "Continue" "DemonhoundBot5">><</link>>
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There's only one way to find out. You take a deep breath, willing yourself to remain calm and loose, but you’re too excited. And perhaps a little scared, too.
"Whimper."
With a quick, forceful thrust, he slides himself inside you. You shudder in equal parts pain and pleasure, and you hear him release a low whine of pleasure. You are able to stretch to accommodate his girth, if barely - perhaps a benefit of being infused with demon power. You can feel his knot pressing against your hole, too large to fit.
“There we fucking go. Let’s see how well you take the alpha cock.”
The Demonhound doesn’t give you any time to recover. Digging his sharp claws into your sides, he begins to fuck you in earnest, slamming his cock into your ass with incredible force over and over again. You gasp and grunt with each thrust, adrenaline pumping if you were fighting him all over again. But this is no battle - you’ve submitted to him completely.</div>
<<link "Continue" "DemonhoundBot6">><</link>>
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You shut your eyes and fully embrace the storm. Focusing on the sensation inside you and the sound of his huge, sweaty balls rhythmically slapping against your own, you lose track of how much time has passed. Eventually, you realize you’re approaching orgasm. You tell him you’re close, and he roughly pulls the fur on the back of your head.
"Who's my weak little beta bitch?"
You confirm that you are, in fact, his weak little beta bitch. He wraps a large, furry arm around your pelvis and pulls towards his crotch - you hear an audible pop as his knot slides inside you.
You moan, your entire body shuddering in bliss, as your throbbing cock spurts out thick ropes of cum onto the stone floor of the cell. He throws his head back and howls as his enormous cock pumps what feels like liters of demonic seed into your insides.</div>
<<link "Continue" "DemonhoundBot8">><</link>>
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Liters turn to gallons. You look down and watch as your<<if $erotictier is 1>> flat <<elseif $fattier is 1>> already large<</if>> belly balloons outward, rapidly bloating with the Demonhound’s cum. You whimper as your hide stretches more and more, your gut growing almost spherical in shape. Just when you’re sure you’re about to pop like an overfilled condom, the flow of cum finally abates.
You both remain still for a moment, panting and sweating, as you wait for his knot to deflate enough to be pulled out.
Even as one who swallows demons whole, you’ve never felt quite so… filled. After sliding out his massive canine cock, he gives your bloated belly a playful slap. You feel his cum slosh around inside you.</div>
<<link "Continue" "DemonhoundBot9">><</link>>
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"This is a good look for you, bitch. You look full of pups."
You blush, feeling your now-flaccid cock stir once more. But with your appetite sated for now, you reach down to retrieve your clothes. Before you go to leave, you venture to ask the Demonhound for a goodbye kiss. A devious grin splits his face.
"You want to kiss me, huh? C'mere, make out with my pit."
He grabs you by your hair and yanks you towards his armpit. You squirm as he wipes his damp, musky pit all over your face, marking you with his scent. You'll be smelling him for days, and no doubt so will everyone else.</div>
<<link "Continue" "DemonhoundBot10">><</link>>
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“Go on. Give me my kiss.”
After a few seconds of hesitation, you begin to lick the sweat from his pit hair. It’s salty and rank, but oddly… entrancing. Your eyes go half-lidded, and you’re suddenly filled with a desire to stay here with him and worship him forever, to become his mate. You could walk out of this cell together…
Thankfully, you’re able to snap out of it - you can’t stay here. But maybe you’ll be back.
As waddle out of his cell, gingerly rubbing your enormously bloated belly, you hear him chuckling behind you.
"Until next time, my beta bitch."</div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
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style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>\
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You feel a need for sexual release. How do you intend to satisfy it with your captured Ixion?</div>
<<link "Worship his mighty spear!" "Ixion1">><<set $ixionscene to "wor">><</link>>
<<link "Ride his back!" "Ixion1">><<set $ixionscene to "top">><</link>>
<<link "Become his breeding mount!" "Ixion1">><<set $ixionscene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>>
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<div class ="walledtext"><<if $ixionscene is "wor">>
You find yourself in the chamber where the bull-centaur you defeated rests. Before you is the loser, half kneeling on the ground in greeting and submission. He cannot bow completely to his opponent because, as much as he tries, his cock is in the way, a big, huge, throbbing, meaty, constantly leaking slab of cock. It’s almost as long as he is and it’s definitely far too big for anyone of his size, how could he even fight with such a massive piece of man meat swinging from his crotch, especially one that is spilling so much cum with every little twitch, is a mystery you haven’t quite solved.
His balls are even bigger, touching the ground at all times, so hot and overworked you can now spot steam rising from their sweat-soaked fur, which drips down on the ground and mixes with the raunchy puddle of cum that is spreading with every second that passes. The cum is so dense you swear it’s wriggling before your very own eyes. Saying it’s as thick as concrete might be a serious understatement. You’re drooling at the sight of it.<<elseif $ixionscene is "top">>
Your cock was already hard and leaking droplets of pre, now it’s raging, a steel-beam of lust aimed at him<<if $muscletier is 1>> your muscles flex on instinct as you gaze upon him.<</if>>. You calmly order him to get on his knees for submission, for he is going to feel your rod fill his ass today. With a nod and a bow, he attempts to kneel for his master, but his cock is so fat, so big, so immense, so oversized that he can’t quite achieve that, not to mention his balls: they are already touching the floor, filling all the space between his legs.<<if $erotictier is 1>> Your huge, meaty cock is raring to go, throbbing so hard it slaps against your belly, leaving wet prints of precum each time.<</if>><<elseif $ixionscene is "bot">>
You’ve been craving for some good, raunchy, absolutely mind-fucking, hip-splitting, gut-filling sex for a while now, the kind that leaves you with wobbly legs for days and enough cum in your gut to skip ten meals, and you know just the right kind of demon to go to: one that cums endlessly and that has the fattest, nastiest horsecock perfect for your hungry ass.
You stand mere feet away from the bull taur you’ve trapped in a small cell, cock hard and leaking up a storm, ass feeling oh so empty and needy for a good filling, the best filling. The demon’s cell is always flooded with his ball batter, but now it’s almost ankle-deep, which means either he’s pent up or he sensed you were coming to get your share of cock. Regardless of the option, you’re in for a treat.<</if>></div>
<<link "Continue" "Ixion2">><</link>>
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<div class ="walledtext"><<if $ixionscene is "wor">>
The smell is… overpowering, so thick, so wonderful, so impossibly virile. You have smelled strong scents in your travels and fights, you yourself are quite the manly stud capable of making anyone feel your virility simply by standing in a room,<<if $muscletier is 1>> hell, just flexing your impressive muscles can make most people fawn and drool,<</if>><<if $erotictier is 1>> and your balls stink up any place within moments and your sweaty cock only adds to the musk,<</if>> but he is either your equal or superior.
Such a virile stud is yours and you can do whatever you want to him. Anything and everything you desire. And it is clear that at this moment you want that cock. Your own<<if $erotictier is 1>> oversized, drooling, throbbing<</if>> maleness stands proud, leaking precum down your shaft and balls<<if $erotictier is 1>> in ludicrous amounts<</if>>, his is outright belching buckets of pure ball batter as casually as he breathes. He is also a dozen times your size. The musk fog around him is tantalizing, so much so you gather that if you were to place your face against his junk, you’d bust your load with shocking ease.<<elseif $ixionscene is "top">>
But attempting to follow your orders is enough: his rump rises, his tail lifts, his hindlegs spread, resulting in a wonderful, tantalizing picture. As a taur, his ass is enormous and so is the pucker nestled under the tail, or rather, both are oversized: you’d struggle to hug both cheeks and you’d struggle not to shove your face in his meaty donut.
Without wasting any more time, you climb over his balls since you know he doesn’t mind nor does he feel pain, instead you can tell he loves it as his sack churns and gurgles harder, pumping out thicker blasts of cum so thick they remain glued to the wall.<<if $muscletier is 1>> Your muscles and size provide enough mass that your weight deforms his sack, making him whine in submissive pleasure.<<elseif $fattier is 1>> You’re so big and heavy the cement-like cum stashed inside his sack deforms under your weight.<</if>> You swear you can feel his swimmers squirming underneath the slick fur but that is not your main goal for now, for your eyes are glued to his pucker: it's meaty, its huge, easily bigger than your face, it winks and yawns as if alive, it is covered in sweat and it calls out to you.<<elseif $ixionscene is "bot">>
You kneel before him and the stench, the dizzying musk of an impossibly virile stud fills your nose. You cum a little just from that. A hoof gently pushes you on your back, prompting you to lift your legs as the huge demon backs up just enough to get his cock lined up with your ass. Instantly the lubing you’ve diligently applied beforehand is tripled as he fires a blast of cum far bigger and thicker than what your small hands can ever hope to hold, spilled with such force that some makes its way in your gut and bloats it ever so slightly.<<if $fattier is 1>> It was already big and manly, now it’s almost pregnant-like and you’ve barely started having fun. You drool at the thought of being so big and soft and plump and full of his foals.<</if>><<if $erotictier is 1>> Your huge, meaty cock throbs and gushes, painting his underbelly in thick streaks of hot precum over and over again.<</if>> He’s not even in yet and he’s already making you swell<<if $muscletier is 1 & $fattier is 0>>, your steel-hard abs already disappearing under a nice sloshing paunch<</if>>.
The seed clings to the rim of your<<if $erotictier is 1>> huge, slutty, stretchy<</if>> pucker as the sheer virility of that goo tickles your flesh. It’s already crawling around and trying to get deeper, attempting to knock you up with his hybrid foals.<<if $muscletier is 1>> You need all the strength in your godly muscles to keep you from being shot off his cock like a cum rocket.<</if>> You cum a little once again as you keep shoving more and more ball batter on your backside until you are completely drenched and the wriggling swimmers inside make you feel as if you’ve got a million tongues licking inside your rump. <</if>></div>
<<link "Continue" "Ixion3">><</link>>
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<div class ="walledtext"><<if $ixionscene is "wor">>
You step in the cum puddle and kneel in front of the bull-centaur: immediately your head starts to spin as you breathe in the cock stench in full. Your balls tense and twitch, your cock spills ropes of precum all over that slab of flesh, adding to the dozens of layers of fluids the taur has collected over it.
The cum squirms underneath you, sticking to your legs, so virile it reaches out for your tailhole to try and slip inside and fill you with hundreds of little hybrids.<<if $fattier is 1>> Your soft, huge cheeks are so big they are resting completely within that puddle, giving more chances to the wriggling mass to crawl over your body.<</if>><<if $erotictier is 1>>
Your nuts are so heavy they rest firmly on the ground and so virile that the cum around you can feel your swimmers inside, squirming harder around your sack as if giving it a raunchy, perverted massage.<</if>> You can’t resist any more, you press your lips to it and the taste of cum, cock, cocksweat, ass, pussy and thick oils fill your taste buds.
Just being tended like so is enough to send this monstrous hole-wrecker in overdrive: like a geyser, it spills cum dozens of feet away with each belch, splattering onto the walls of the cell, strong enough that it starts to crack the stone bricks, thick enough to remain glued to them, potent enough to make the entire room reek to the heavens of salt.<<if $erotictier is 1>> Your cock decides to match such output to the best of its abilities, spewing forth pints and pints of mixture of pre and cum, basically pissing the stuff and yet it is still no match for the demon.<</if>><<elseif $ixionscene is "top">>
You press your face against it for a brief moment, sniffing hard the thick musk of stud and when you pull back, your skin is glistening with his sweat and you’re so horny you might blow any moment.<<if $erotictier is 1>> You’re so pent up you are blasting his taint and pucker with load after load of thick precum just by drinking in his musk. You can’t wait any longer or you’ll paint his rump white: you need to bury your mighty shaft inside him.<</if>>
Your throbbing cock rubs against his soft pucker for short few thrusts, your hips already moving on their own despite your attempts to control them. He is huffing and moaning as you tease him. Then, one thrust is just right, you slip inside his ass, lubed by so much sweat it’s almost criminally easy: his insides are warm, wet, soft, yet somehow tight and elastic. You can feel his flesh deform around your cock, you can feel it as it grips your slick shaft and fails to do more than massage it or further lube it up.<<elseif $ixionscene is "bot">>
<<if $erotictier is 1>>You drench your entire front in your own white ball batter. <</if>>Thoroughly drenched in cement-thick cum from the belly down, he pushes his flare against your<<if $erotictier is 1>> strained donut<<else>> pucker<</if>>: the damned thing is almost as wide as your pelvis but you know you can make it fit. You grab his legs as he keeps pushing, pushing, pushing, stretching your pucker until it’s a mighty O wrapping around his cock like a tight glove<<if $erotictier is 1>>, softly milking him for all he is worth, and he is worth a lot<</if>>.
Then, with a loud, lewd, raunchy pop, he fully slips in, cramming well over three feet of impossibly thick cock in your guts like a siege engine hammering at a gate.<<if $fattier is 1>> Your belly ripples and your huge, soft man boobs jiggle back and forth as the force of his thrust shakes you to your core.<</if>><</if>></div>
<<link "Continue" "Ixion4">><</link>>
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<div class ="walledtext"><<if $ixionscene is "wor">>
You kiss it, you lick it, you smear its fluids on your muzzle as you make out with it, tracing the thick veins criss-crossing under the slick skin with your tongue as if you’re trying to find a treasure. Your taste buds are set aflame with each layer you uncover, each single square inch of taur-cock is so ripe it’s insane how you’ve not bust your nut yet. His hooves splash in the pool of cum as you worship his length, savor his taste, caress his flesh.<<if $fattier is 1>>
The size of your gut is making things tough: it’s so massive you have to struggle to hug that sweaty, tantalizing horsecock with your body taking so much space, but it only makes things hotter and more arousing. Your belly squishes between you and his cock, providing thrice the surface to grind against his slab of cock as it jumps, twitches and keeps on belching cum without end. He seems to like how soft it is. Since it’s quite tough to use your arms, you decide to use your fat man-tits, wrapping them around his girth to give him a wonderfully sweaty, raunchy, messy moob-job as his fat cock keeps smearing your face with cum and cocksweat.<<elseif $fattier is 0>> You’re now grinding against it,<<if $muscletier is 1>> rubbing your steel-hard abs on it, letting cum, cocksweat and all sorts of fluids drip down the grooves of your muscles all the while you easily contain that slab of throbbing flesh as it jumps, <<elseif $muscletier is 0>> your arms barely holding on to it as that slab jumps,<</if>> twitches and keeps on pumping load after load after load of cum with unrelenting virility.<<if $erotictier is 1>> Your body keeps pumping out more and more to keep up, your balls churning so much they visibly shake as your taint bloats twice as fat.<</if>><</if>>
Your licking and worship brings you all across that cock, from the sheath filled with buckets of cock slime that ooze out when you shove your muzzle in to lick and sniff, to the medial ring so thick and magnificent, to the ungodly massive flare at the very end of it.<<elseif $ixionscene is "top">>
Your nuts tense and you fire<<if $erotictier is 1>> dozens and dozens of huge<<elseif $erotictier is 0>> a few wads<</if>> of pre deep in his bowels, making him squeeze down on you with such energy you have to bend over and hug his immense ass to keep yourself steady.<<if $muscletier is 1>> Your muscular arms grip him tightly, safely anchoring yourself to him as his ass sweat makes your muscles stand out even more, dripping down your pecs and your abs like lewd, perverted rivers of lust. <</if>> With your face firmly planted between his cheeks, sniffing his musk, you are free to hammer his rump hard, harder and harder still. Your mast slides in and out, in and out, your<<if $erotictier is 1>> overly heavy and loudly churning<</if>> balls make wet plaps as they smack into his meaty rim over and over again, your inner thighs slick with combined perspiration.
In and out, in and out, thrust after thrust after thrust you hilt yourself inside him, your hips make his cheeks jiggle, your arms grab for as much flesh as they can reach,<<if $fattier is 1>> a tough challenge with so much belly in the way,<</if>> your cock feels as if it somehow goes deeper every time you grind your crotch against his donut.<<if $erotictier is 1>> You feel as if you’re growing even bigger while pounding him, your cock reaching his prostate and making his balls gurgle and spew forth cumshots so dense they are beginning to crack the walls of the cells.<</if>><<elseif $ixionscene is "bot">>
<<if $muscletier is 1>>Of your muscular belly there is no trace, only the titanic bulge of his cock turning you into little more than a cock-sock to be filled and used. <</if>>Your stomach quadruples, no, quintuples in size as a truckload of cock fills it, then grows again as the next belch of cum is pumped from the taur’s person-sized nuts into your body, tens of gallons instantly pouring into every last free inch of space that the cock hasn’t already claimed. Your prostate is mashed so thoroughly, your body filled so utterly that you cum just from being penetrated.
Then he starts moving, pushing his flare even deeper, constantly dumping more and more and more cum in you. Jets of thick spunk gush out of your ass, though far more is trapped in your stomach as he truly starts to fuck you like only a demon can.<</if>></div>
<<link "Continue" "Ixion5">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>\
<div class ="walledtext"><<if $ixionscene is "wor">>
When you finally kneel in front of that flare you are sure this is the perfect place to be, the right place to be. Had you lost the battle you’d have been fine being this cock’s plaything, but you won, so you take your prize, your property: your lips latch around the gushing cum pipe and within a split second your mouth fills with his load, your nostrils are leaking what your lips can’t contain as your throat dances up and down up and down with pints, gallons of tar-thick cum.
It’s so dense it’s almost impossible to swallow, but the sheer virility of it aids you: it actively seems to slide down your gullet as if it was a pussy or a tailhole, seeking a place to take root and knock you up.<<if $erotictier is 1>> Your own loads are impressively thick and potent, but the stuff that is starting to cover you from head to toe is several times more virile.<</if>> You swallow, gulp, ingest, gobble and scarf down everything he gives, but he keeps giving more and more, so much that your stomach is full before he is.<<elseif $ixionscene is "top">>
The air inside the cell reeks of sex so much it’s coalescing into a fog that smells and tastes like cock, ass, cum, sweat and pure undiluted maleness. The floor is completely covered in seed so virile it sloshes on its own, forming waves that try to climb the demon’s ass to reach you and fill you as you’re filling him.
Your entire body is slick, your muscles are a little sore after so much pumping and thrusting and grinding, your lungs chock full of musk and stale air, yet your face does not emerge from the sweaty crack you’re buried in.<<if $erotictier is 1>> You’ve dumped what feels like a dozen gallons of precum alone in his gut, enough to make his lower belly swell and leak all of that ball batter ooze out of his donut to bathe your mighty balls in even more fluids.<</if>><<elseif $ixionscene is "bot">>
He is relentless, he does not stop, he does not care, he is inside you and he is rearranging your guts like a sock with every thrust. You swear your ass gets turned inside out when he pulls back and put back together when he slams his thick slab of man meat in. It doesn’t take long for him to hilt himself inside you and when he manages to shove his sheath against your rump, you have almost a dozen feet of cock stretching your stomach to absurd sizes as your lips and nose leak every last drop of cum you can’t fit in your body...
He huffs and grunts, his balls churn so hard the cell around the two of you is shaking. His musk thickened ten times over, it’s now a literal fog of sweaty, raunchy, ball-sweat and cock-sweat tasting air that you breathe in and fuels your lust even more. You breathe and you can taste his sweaty balls as if you’re licking them directly. Inside you he keeps growing fatter, thicker, longer. Your gut is a sloshing, wriggling ball of cock and cum so virile you aren’t going to be shocked if you do end up carrying his demon hybrid spawn.<</if>></div>
<<link "Continue" "Ixion6">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Ixion.png"
style="width: 57%; height: 100%; object-fit: cover; object-position: 30% 10%"/></div></div>\
<div class ="walledtext"><<if $ixionscene is "wor">>
The cum sloshes in your gut, alive, squirming, teasing you from the insides as trillions of eager swimmers search for a way to turn you into an ungodly pregnant incubator for him. Your balls twitch, your cock throbs and you cum, hard, so very hard, as you reach your limit, spilling shot after shot as he keeps belching his ball batter all over your muzzle until you are little more than a cum statue that occasionally twitches and moans.
The entire cell is now covered in cum, a good foot tall, yet he is not done and won’t ever be done and his seed surrounds you on all sides, eager to fill your every hole. It's a good thing you own him, or you’d have turned into his broodmother. Though the option is still there, of course.<<elseif $ixionscene is "top">>
He reaches his climax before you do, mere moments but he has once again lost to your brutal, animalistic, raw and bestial thrusts: his balls churn so hard you feel as if an earthquake is happening right under your feet, his donut clamps down on your beyond well-lubed prick all the while his flare belches out tubs of cum with every thrust you make. Cum tides lap at your body as you too cum, dumping shot after shot after shot of potent seed deep<<if $erotictier is 1>> inside his rump, load after load after load after load, gallons gushing out of your strained sack, splattering inside his guts for seconds, then minutes.
When you pull out, his ass is gaping and a waterfall of thick frothy cum splatters on your belly as your girthy cock no longer plugs his donut. With a grin you rub your cockhead over his rim and let the last few mighty pumps of your sack give it a slutty slutty pearl necklace.<<elseif $erotictier is 0>>inside his rump, enough for a small trickle to ooze out of his sore donut when you finally pull out.<</if>><<elseif $ixionscene is "bot">>
But even a demon has to nut at some point, and eventually he does: his balls tense and churn, shrinking an entire foot as they cram hundreds of gallons of nut batter so potent you can feel the swimmers wriggle on your tongue as every drop you can’t hold inside gushes out of your mouth, nose and ass. He cums and cums and cums and cums for what must have been a solid hour, endlessly dumping his seed inside you until you are more cum gut than the rest of you combined. When he pulls back, you’re floating in a lake of cum, your ass so gaping one could shove their head and shoulders in with ease.<<if $erotictier is 1>>
Whatever his cum is made out of is allowing you to cum endlessly, your balls are fuller than when you have started and you swear the loads you’re shooting are fatter and more virile as your sack is draped over the demon’s flare.<<elseif $erotictier is 0>> You’re not sure when exactly you’ve blown your own load but judging by how dry your cumshots are, it’s been a while since you’ve started shooting blanks. You can’t wait for round two.<</if>><</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Groll?</div>
<<link "Bask in his wet, musky body!" "Groll1">><<set $grollscene to "wor">><</link>>
<<link "Get deep inside his swampy butt!" "Groll1">><<set $grollscene to "top">><</link>>
<<link "Polish his nasty tree trunk with your ass!" "Groll1">><<set $grollscene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
Today you are feeling wild, today you are feeling like doing something raunchy, nasty, hell, you’re feeling like you’d enjoy shoving your face in the sweatiest, most cumstained, most worn jock you can find after a long day of marching or fighting and just go to town with it. You are in the mood for something truly virile, absolutely male, impossibly potent and downright violent assault against your senses.
You know just the right demon for the job of turning your brain to mush with just scents and so you head to the Groll’s cell.<<elseif $grollscene is "top">>
It has been a while since you’ve visited your raunchiest demon, so much so that you’ve started to lose the stench being in his presence gave you, that wonderful, terrifyingly thick and mind-blizzarding reek of virility so immense and pure, unbridled, unwashed debauchery.
It is a crime to even think of not smelling like him, to think that you could have anything but his mark on your body as you stink up every place just by being in it. You have, you must return to him and rectify the mistake. <<elseif $grollscene is "bot">>
You pass by the cells of your imprisoned demons, trying to decide which one to choose from for your latest round of debauchery and, the instant you pass by a certain door keeping sealed a certain gnoll your pucker clenches and your cock stiffens so much you lean on the wall to catch yourself.
A thick, heavy, heady, mind-blizzarding stench of sex and rut is seeping through the gaps in the door, or maybe the concentration of musk within has gotten so great it can’t be contained anymore and it slips through the seals. Regardless, you know where to go and what to do now.<</if>></div>
<<link "Continue" "Groll2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
The towering beast, in all of his nine feet of height, is pacing around the cell, eager to put the energy trapped inside his body to good use. The entire place reeks of sweat and grime and cock and balls and feet and ass and armpits so much that you are rock hard, no, steel hard within just a breath and your entire body quivers at the idea of what you want to do to the sweaty adonis in front of you.
Groll knows you are there for him and to enjoy his body. He grins and turns to you, his fat, drooling, slick, hole-wrecking cock swings left and right as he does before stopping and firing the fattest wad of glue-thick cum your way.<<if $erotictier is 1>> You are so pent up, so horny, so impossibly aroused that your impressively oversized cock begins to spew its load all over the floor just by watching and sniffing the ungodly stud before your eyes.<</if>> You quickly step forward, your legs moving for you as you nearly run at him and throw yourself on his abs. No, it’d be better to say you were attempting to do that but you slip in the slick coating of sweat, grime and fluids covering the floor.<<elseif $grollscene is "top">>
Marching inside Groll’s cell is like being dumped in the bag where every athlete you’ve ever seen has thrown their cum-stuffed socks after a particularly hard marathon: the air is heavy with salt, sweaty beyond belief, the ground itself sticky with precum, sweat, ballsweat, cocksweat, grime, cum and everything else that oozes from the demon’s body at any given time.
The second your feet touch the concoction of fluids on that cell, you feel as if you’re about to cum just from the rush of layers of vile stench that have piled up on top of each other a dozen times over.<<if $erotictier is 1>> Your body immediately begins to sweat and leak twice, thrice as much precum as before to compensate for the sheer raunchiness of the cell, your balls swelling fatter as the virility oozed by the demon forces your cum tanks to ramp up production tenfold.<</if>> Splatters of cum and pre dot the walls, overlapping with patches of sweat as the huge hulking beast moves erratically, too horny to stand still but not able to give in to his primal desires. <<elseif $grollscene is "bot">>
You open the door and cum: an avalanche of musk, of scents assaults your senses, you can taste Groll’s balls on your tongue even without being close to him, you can taste his ass, you can taste his cock and you can taste everything underneath a stench so strong your knees wobble.<<if $erotictier is 1>> Rope after rope of seed blasts from your mighty oversized cock, pints, then gallons spilled without ever having touched yourself.<</if>> The beast stands before you, dripping with sweat all over, muscles shining in the perspiration, cock covered in just as much sweat and cum and precum at the same time, all of it dripping down on his boulder-sized balls as they sway back and forth. They look heavy, heavier than normal, sweatier than normal, fatter than normal, muskier than normal.
You haven’t recovered yet from the hands-free scent-only orgasm, yet you’re about to blow a second load. Clearly Groll’s scent has thickened so much it’s becoming a far more potent aphrodisiac. You take a deep, deep, deeply slutty breath and cum, blasting your spunk all over the slick, cum-coated, sweat-infused, musk soaked floor.<<if $erotictier is 1>> This load is bigger than the first, far bigger, far more pleasurable and raunchy as the sheer virility contained within the stench you’re taking in forces your balls to become ten times as productive and virile, each of your melon-sized orbs visibly swelling and churning, much like his own.<</if>><</if>></div>
<<link "Continue" "Groll3">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
Your face ends right where you want it to be: on his belly, nose in the grooves of his abs as his pecs loom over you. He is so, so, so sweaty and slick and hot and musky and grimy the next breath you take, nose glued to his muscles, that it nearly burns your lungs with its sheer intensity.<<if $muscletier is 1>>His abs are harder and better than yours, his pecs are so big you could eat on them.<</if>> You sniff again and again and again, as if trying to snort away his musk whilst your cock grinds along his cum-soaked crotch fur.
There isn’t one thought left in your head after just a few more sniffs, there is only the stench of cum, cock, sweat and everything that coats Groll’s body.<<elseif $grollscene is "top">>
The demon growls with need when he notices you. He marches towards you like a boulder rolling down a mountain, a sweaty, aroused, slick, cum-drooling boulder you make no effort to avoid.
Immediately you find yourself pinned between a wall of stone and a wall of muscles and one, gigantic, musky, drooling, wet cock so big it’s almost thicker than your torso but definitely longer.<<if $fattier is 1>> Your gut is pushed inwards by the sheer stiffness of his erection, deforming around it like putty as your fat acts as cushion between his steel-hard abs and your softer, pudgier body.<</if>><<if $erotictier is 1>> The two shafts trapped in between your bodies frot and grind, sweaty flesh on sweatier flesh, stiff shaft against stiffer shaft, cocksweat mixing with cocksweat.<</if>> You lick the cock, you press your nose to its flesh, you open your mouth wide open as you sniff. You are ready to debase yourself even more, sucking on the sweaty hair on his chest.<<if $muscletier is 1>> Your front body are caked in sweat he transferred to you, rivers of slickness that drips down your pecs, following the grooves of your chiselled body down on your crotch.<</if>> You cum a little<<if $erotictier is 1>> and dump a solid half a gallon of raw spunk on the ground<</if>>. <<elseif $grollscene is "bot">>
Groll grunts and grins, licking his lips with hunger as he advances towards you, his meaty cock swaying left and right as it belches off-white spunk by the barrel, hosing you down with the thick, dense stuff three times before he’s even standing in front of you.<<if $muscletier is 1>> Your hunky frame turn into canvases for him to paint with his dense, thick spunk.<</if>><<if $fattier is 1>> You are caked in cum so dense and abundant your gut looks twice as big already and your tits have been glazed thrice over, nipples dripping with the demon’s seed.<</if>>
He towers above your frame, his cock almost wider than your torso, so sweaty and oily and slick and nasty you cum a third time as he pushes your muzzle against it. And as you squirm and spurt<<if $erotictier is 1>> and spurt dozens upon dozens of finger-thick ropes of cum so potent it could knock up an entire village<<elseif $erotictier is 0>> rope after rope<</if>>, he lifts you up like a piece of paper, holding you upside down as he spreads your cheeks wide. If there is a way to make a tongue even slimier and wetter, he has found it because what slips inside your<<if $erotictier is 1>> huge meaty donut<<elseif $erotictier is 0>> pucker<</if>> and worms deeper and deeper is not a tongue but a writhing snake as thick as your leg that makes your gut bulge out and your skin dance as he tastes and fills you.<<if $fattier is 1>> Your rump is so huge and fat his head sinks within it, disappearing almost entirely between your cheeks if not for the horns jutting out of his skull.<</if>><</if>></div>
<<link "Continue" "Groll4">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
Without shame you begin to lick his body, tasting the grime in between the muscles, on his flesh: it’s strong, dense, heavy on your tongue. If there was anything of your brain left, now there’s none.
Groll does not bathe, Groll does not shower, Groll does not permit himself to clean his body with anything but a defeated enemy’s tongue or face, Groll revels in being a musky, sweaty, nasty, virile, cum-soaked, slimy beast of a stud. You both know that’s why you like going to him: he is the gateway to the most perverse and vile fantasies of yours, the perfect way for you to know how it feels to become a musk-slut for a musk god.<<if $erotictier is 1>>
You blow your load again on his muscles, shot after shot after shot until you’ve dumped a gallon or more and immediately begin to lick it off, loving the way his fluids mix with your spunk as you shove your tongue in the grooves of his abs.<</if>><<elseif $grollscene is "top">>
Then Groll suddenly pulls back and kneels, huffing and grunting. He spreads his legs wide, cock flopping like a meaty log on the ground alongside his sweaty sack. With a grunt, the demon spreads his rump with one huge hand, letting you see the steamy, nasty, sweaty pucker nestled in between his cheeks. You jump on that ass, you throw yourself against it as soon as you see it, shoving your tongue inside: you taste sweat, you taste ass, you taste his own cum on that meaty pucker and understand he had been using it as lube while stretching himself for you.
He has been playing with his ass as he waited for you to come to use his body for your pleasure. He wants you to fuck him. Yet you wait for a bit, sniffing his rank behind with relish and passion until your lungs are burning with the stench of his virility, humping his backsack, using his very own ballsweat<<if $erotictier is 1>> as your cum bubbles out endlessly and mixes with those raunchy fluids to form a most depraved sort of concoction<</if>> to further lube your cock.<<if $muscletier is 1>> You hug his ass, locking him and yourself in place by the sheer strength of your lust and your unnaturally powerful muscles, he can’t do anything but allow you to sniff and lick and kiss and nuzzle his huge meaty pucker. Your lungs are so stuffed with the stench of his rump.<</if>> Then, you stand up and push your cockhead to his slick, cum-lubed donut and immediately sink inside like a hand through a tailored glove.<<if $erotictier is 1>> Every inch of your oversized cock is swallowed, from tip to crotch, in one, sloppy, nasty, lewd, loud, sweaty slurp.<</if>><<elseif $grollscene is "bot">>
But the sloppy, raunchy rimming is not to last for he turns you the right way and he lines your ass with his monumentally slick and throbbing meat spire. You mewl and whine as his shaft blasts your rump with barrels of cum until he is mashing the fat cockhead against your pucker, the absurd amount of cum already bloating your gut.<<if $muscletier is 1 & $fattier is 0>> Your abs vanish in an instant as his spunk gushes inside your pucker, his cum so dense and thick you can feel your weight increasing steadily.<</if>>
He hugs you tightly, not to love you but to press your nose under his swampy, nasty armpit and make you breathe his funk, making you go limp like a noodle as your brain is fried from the stench alone. His cockhead pops in with a wet, sloppy, raunchy slurp and you are pushed a good three feet down his pole<<if $erotictier is 1>>, sliding in with shocking ease as your soft donut welcomes it with passion, stretching oh so wide around the mighty girth<</if>>.<</if>></div>
<<link "Continue" "Groll5">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
He clearly loves how slutty you are, how deep your tongue goes, how needy your breaths against his immense muscular body are, how desperate to suck and lick and sniff his musk off his flesh.
Without any prompt from you he grabs your head and traps it underneath his armpit, squeezing down on it just hard enough to keep you there until he says so.<<if $muscletier is 1>> Your arms tense and swell until they are as big as a normal person’s thighs as you attempt to get out of such a nasty vice, but you can’t and you’re not sure you even want to.<</if>> And so you breathe, you sniff, you lick, you rub your face, you explore his pit as your cock twitches, throbs, gushes and finally, you cum so hard and so quickly you’re feeling like your soul is leaving your body.
Splatters of white end up all over his body, adding to the layers of wonderful nasty fluids you’re definitely going to lick off whenever you come back for your next slutty, debauched, raunchy, desperate, unholy worship session.<<if $erotictier is 1>>
And you keep cumming and keep cumming and keep cumming, gallons and gallons and gallons of ball batter dumped all over him that you eagerly lick off, your gut swelling bigger with your mixed fluids sloshing inside you as his scents begin to stick to you so hard you might just end up reeking of Groll ass for ever.<</if>><<elseif $grollscene is "top">>
Your<<if $erotictier is 1>> real, proper orgasm<</if>> is fuelled by the rank stench of cum and ballsweat accumulated on his sack, days old, weeks old even for Groll does not wash if not with the tongue of his enemies scraping his fluids from his body.
<<if $erotictier is 1>>Your cock throbs and fires shot after shot in his guts until the pressure within is so great your loads begins to back up and splatter on your crotch as you mash it against his donut, pints upon pints of it gushing between the folds of his rim as his stomach swells with your seed.<<elseif $erotictier is 0>>Your cock throbs and fires shot after shot in his guts until you’re shooting blanks.<</if>> All the while he is spewing forth blasts of off-white ball batter so dense it glues itself to the walls behind him like wet, salty, virile cement. Covered in grime and sweat and filth, you sniff his balls again<<if $erotictier is 1>> and suddenly your balls churn and glorp so loudly both of you hear it, his own joining moments after, coaxing each other into producing more and more and more cum.<<elseif $erotictier is 0>> and suddenly your softening cock is hard again.<</if>> Still buried in his rump, you immediately begin round two.<<elseif $grollscene is "bot">>
And then, after an eternity, he cums, blasting his load with such strength and power your gut triples in size within seconds. Your stomach fills up within a single second and then keeps growing fuller, fuller and fuller until your lips and nose are oozing thick ball batter, your rump leaking everything that can’t escape from your other end. And he keeps going, tens upon tens upon hundreds of gallons of virile demon cum until the floor is an off-white, frothy, sloshing, rising ever closer to his churning sack with each throb of his mighty shaft.<</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
You’re like a feral hound, snorting your way across his body as you sniff so hard your lungs ache with his mind-blizzarding stench, your tongue set afire by the intensity of the fluids he’s constantly leaking and covered with, you play with his chest hair and his crotch hair as you lose yourself in those coarse forests soaked with perspiration.<<if $fattier is 1>> Your gut has gotten bigger so much of his sweat and fluids you’ve drank, your tits are dripping with ball batter, your thick meaty thighs are stained with all sorts of juices that you’ll have trouble cleaning later so fat you’ve gotten off his body’s endless fluids.<</if>>
You’re definitely not going to smell like anything but Groll’s old, used, cumstained sweatrag for a long long long time and you love the idea so much you go out of your way to rub his scent all over your own body. You’re not sure you want to smell like anything but his feet, his ass, his cock and his balls and his ripe musk for the rest of your life at this point. You sniff harder and lick with more lust as you grind your cock on his slick muscles.<<elseif $grollscene is "top">>
But it’s not enough: you want more than just his rump. You want to savour his cock and his massive nuts at the same time so you order him to roll over on his back.
And when he is finally with his eyes staring straight at your face, you bend over and kiss his nuts, burying your face right in the middle and sniff oh so very hard, kissing his furry orbs like a long lost lover as you hilt yourself one last time.<<elseif $grollscene is "bot">>
His hips begin to pick up speed, faster and faster and faster until he is jackhammering at your rump so hard and so fast you can’t tell when he pulls back and leaves your insides empty because the next instant he is already back in, grinding his sweaty crotch on your abused, sore rump.<<if $erotictier is 1>> At some point you started cumming, though you’re not sure where one orgasm ends and the next one starts, only that you’ve been blasting so much your balls ache with activity and the space between the two of you has become a sloppy mess of sweat and cum.<</if>><</if>></div>
<<link "Continue" "Groll7">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Groll.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 42%"/></div></div>\
<div class ="walledtext"><<if $grollscene is "wor">>
You are debasing yourself, sniffing the nastiest, raunchiest demon you’ve ever found: you run your tongue in his crotch fur, sucking on the hairs as you use the sweat and slime coating his cock to lube him up as you stroke him; you rub your face in the swamp-like cleft of his cheeks as you rim his huge, meaty hole with such passion you’re almost tongue-fucking him; you sniff your way down his groin, swallowing mouthfuls of cocksweat, ballsweat, cockslime, old cum, unwashed grime, fresh seed and sweat staining every single inch of him until you’re licking the gaps of his huge toes, tonguefucking them too with almost more energy than his ripe ass.
<<if $fattier is 1>> You give his nasty cock a sloppy, slick, wet, cocksweat-lubed moob-job, sandwiching his ungodly musky and thick and massive cock between your man-tits as he dumps buckets of sticky cock slime on them.<</if>>He is a god of musk, scents, everything about him is excessive, absurd, insane and you want more and more and more and more.<<elseif $grollscene is "top">>
His ass is warm, slick, it is massive, it is huge, it is so absolutely amazing and tight and soft and muscular at the same time. You can’t believe you’re fucking him, you can’t believe how good his ass is, you can’t believe he is grunting as your hips smack into his rump over and over again like a huge, horny, titanic slut.<<if $fattier is 1>> Your fat wobbles and ripples whenever you hilt yourself as your own body begins to sweat profusely from the effort, adding your tang to the stench of sex fusing with your body.<</if>>
You are humping, grinding, smacking and thrusting like a wild, ruthless animal, your hips keep pumping back and forth so fast you can’t believe<<if $erotictier is 1>> you’ve been essentially cumming notstop the whole time: your balls are so overtaxed and overworked and overstuffed they have been dumping your seed inside him ever since you started thrusting, literal gallons of pure spunk now sloshing inside his rank ass.<<elseif $erotictier is 0>> you’ve not already blown your load.<</if>> He is gripping your cock like a vice, his muscles clamping down as his claws carve the floor and his gigantic sweaty pole belches load after load after load of pure cum. <<elseif $grollscene is "bot">>
He groans and grunts, happy, proud, but not satisfied and begins to use you like a fleshlight: he pumps you up and down, holding you from your sides as his nuts swing up and down with such force they slam into your ass with the force of wrecking balls filled with cement.<<if $fattier is 1>> Your gut is a stretchy balloon that is filled with cock over and over and over, rising and falling as cum keeps on flowing from him inside your stomach, it’s doubled in size already and it just keeps getting bigger, fuller, sloshing more and more loudly with tubs of cum until you’re starting to be more gut than person.<</if>> Your gut is a stretchy balloon that is filled with cock over and over and over, rising and falling as cum keeps on flowing from him inside your stomach. You sniff and you lick and you suck and you swallow every droplet of sweat and grime your tongue finds, the dense flavour making your tongue sizzle and your mind swim in a sea of salty fluids. <</if>></div>
<<link "Continue" "Groll6">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Baphomet?</div>
<<link "Spend quality time with mommy and daddy!" "Baphomet1">><<set $baphometscene to "wor">><</link>>
<<link "Show your love to needy mommy!" "Baphomet1">><<set $baphometscene to "top">><</link>>
<<link "Get disciplined by daddy's cock!" "Baphomet1">><<set $baphometscene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>><div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
There’s days when all you want is to suck cock or fuck a tight ass, there are days when you want to plough a sopping wet pussy, there are days when you want to shove your cock in between a soft, milky, immense pair of tits, there are days when you want to get a nice demon lady to sit on your face. Then there are days when you want all of that at once in a single session. Which is why you’ve come to visit Baphomet: the goat demon hovers over the ground, smiling at you, its cock already nice and hard and leaking on the floor.<<if $muscletier is 1 & $fattier is 0>>
It looks at your impressive muscles with clear lust, its cock growing stiffer as its eyes roam over your pecs, your incredible abs, your thick legs. You flex and it chuckles like a shy girl in front of her crush.<</if>>
“Come to enjoy mommy’s/daddy’s body, have you?”
Its voices splits between male and female and wavers as it beckons at you with a curled finger. You need nothing more than the mere sight of its huge drooling cock and immense milky tits to make you get a raging hard-on and salivate with need.<<elseif $baphometscene is "top">>
You want softness, you want love, you want plump thighs, big tits and soft sex, you want to feel your<<if $erotictier is 1>> huge, meaty, oversized<</if>> cock swallowed by a meaty pussy and you want to latch onto the fattest pair of demon knockers afterwards and drink until your stomach is triple the size it is now. There is but one within your personal collection of demons that can sate your thirst for a different sort of sex.
“Hello child, have you come to ravish your mommy/daddy?”
Baphomet already knows you were coming, as always, and it is ready for you to come and take its otherworldly rump and cram your cock inside and dump every last drop of cum that’s brewing in your sack.<<elseif $baphometscene is "bot">>
“Has mommy’s/daddy’s favourite son decided to come and help their mother/father?”
Baphomet chuckles and licks its lips, floating gently above the ground with its hooves barely a couple inches away from a two-inch deep puddle of precum that has been spilled by the demon’s overproductive balls. Baphomet is clearly in a great mood, a horny mood and you’ve come just at the right moment to sate its needs.
“Come…”
It stops groping its huge, milky tits, tugging at the huge, stiff nipples and making them gush and squirt buckets upon buckets of creamy white all over.<</if>></div>
<<link "Continue" "Baphomet2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
“Come feed, taste my milk/cum.”
You take its advice and throw yourself on those huge, milky, wonderfully soft tits, and you sink inside them as if they were pillows, sliding in between until your head is completely engulfed and you hear nothing and see nothing but you can smell and taste so much. The demon has clearly been tickfucking itself over and over so you can taste cockflesh, cum, precum, and everything as milk mixes with those fluids in a thick, dense, almost syrup-like concoction that makes your cock so hard it almost hurts. Yet the musk is not overly potent, it’s a wonderful, almost graceful mix of man and woman that play around each other’s strength.<<if $erotictier is 1>>
Your shaft throbs and twitches and fires a few shots of dense ball batter against those huge tits, adding to the chaotic, salty and sweet mix of fluids that drip down below.<</if>>
<<elseif $baphometscene is "top">>
The demon pushes its massive cock aside, balls drooping with immense weight lifted out of the way as it spreads its legs wider than it should ever be able to.
“Come, taste me/us.”
The split voice beckons you like a siren’s call.
Beneath a sack the size of your head, under a constantly pulsing taint is the sloppiest pussy you’ve ever seen in your life, and that is to say something: meaty lips always flush with heat, always drooling juices in preparation for you to come and slide inside it like a hand inside a tailor-made glove, a clit so stiff it pokes from those swollen folds. You are hard, steel-hard, the smell of pussy and cock and milk and male and female hits your nose and you can’t control yourself any longer.<<if $muscletier is 1>> you flex so hard you swear you could bend steel just by curling your biceps.<</if>><<elseif $baphometscene is "bot">>
You can smell how horny the demon is: the air tastes heavily like cock and pussy juice, it’s heavy with the mix of fragrances as they dance around each other, making their counterpart all the more potent and alluring. Your cock flexes and your<<if $erotictier is 1>> huge slutty donut<<else>> pucker<</if>> does the same as you suddenly feel so very empty and in need of a good, stiff, drooling dick spreading you nice and wide and filling you up.
You approach the demon who lifts you up with it, robbing you of the ground beneath your feet.<<if $muscletier is 1 or $fattier is 1>> Anyone else would struggle to even push you around with your great mass, but the sorcery casted by the demon makes your immense weight momentarily useless.<</if>> Baphomet kisses you deeply, thick tongue slipping inside your mouth: you can taste its dick, its milk, its pussy juice all together, all at once<<if $erotictier is 1>> and in turn the demon can taste the docks and pussies and asses that you yourself have been eating out.<</if>>. For long seconds you’re subjected to a loving, caring, overpowering kiss until you’re left panting and gasping for air.<</if>></div>
<<link "Continue" "Baphomet3">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
You grind your shaft on its soft belly, humping the demon as it caresses your head, its big fat drooling cock sandwiched between your cheeks, teasing your pucker with its warmth, its slickness and its humongous size.
The smell between those huge tits is stronger but sweeter, a bittersweet symphony of scents and tastes perfectly crafted to make your thirst for cock and pussy grow deeper. Baphomet grunts and huffs, its body as sensitive as can be: everything makes it moan, squirm, twitch and buck, which makes its fat cock grind inside your cheeks.<<if $muscletier is 1 & $fattier is 0>> The mere fact that your steel-hard muscles are grinding on its soft, pudgy belly make the demon moan even louder as it fawns over them with loving admiration.<</if>><<elseif $baphometscene is "top">>
Baphomet chuckles and moans as you throw yourself between its legs like a ravenous beast: your mouth wraps around its clit and plays with it as your hands roam across its thighs and then slip inside that sopping wet muff.<<if $fattier is 1>> Soft thighs, almost as soft and pudgy as yours, wrap around your head like pillows, trapping your head inside a fragrant prison that smells of balls and pussy.<</if>> Baphomet’s pussy swallows your arm all the way to the elbow<<if $muscletier is 1>> despite how meaty and thick your arm is<</if>> and when you pull it out its coated with juices, warm and slick.
Playfully it lets its massive nuts fall on your head and you’re suddenly shoving your muzzle against it, breathing in a wonderful concoction of male reek and female fragrance. You can’t wait any longer.<<elseif $baphometscene is "bot">>
Baphomet does not let you have a moment of respite, kissing its way down your body, across your chest, giving your stiff<<if $erotictier is 1>> oversized<</if>> cock loving licks, wrapping its tongue around it as it nearly jerks you off using the flexible muscle that was just inside your mouth. Yet the demon does not merely want to suck you off, it wants far more than that from you: the kisses brings it lower and lower,<<if $muscletier is 1>> giving each muscle group a peck and a sniff,<</if>><<if $fattier is 1>> smooching and nuzzling its way over your big soft gut, squeezing the fat rolls on your flanks as it licks your belly, worshipping your body down down down,<</if>><<if $erotictier is 1>> down your impressive shaft, around your immense, twitching, churning, melon-sized sack, across your overworked swollen taint, right against your slutty, meaty, puffy donut.<<elseif $erotictier is 0>> around your sack, across your taint, right against your pucker. <</if>><</if>></div>
<<link "Continue" "Baphomet4">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
You don’t want to leave the soft tit prison, but your hunger is stronger than anything so you pull your head out and immediately wrap it around Baphomet’s nipple, the thick, juicy, stiff nub filling your mouth with its size and the milk that gushes out immediately after. Pints of milk spill from your nose and your lips as you nurse from the demon’s breast like a baby, grinding your throbbing cock on its belly, smearing its fur with pre.<<if $erotictier is 1>>
You’re dumping pints and pints and pints of goo on that belly, which makes your bodies messy, slick, wet and sweaty and salty to the point you both reek of sex and balls and cocks and cum to the point you might have returned from a month-long orgy.<</if>>
Baphomet grabs your head with one paw and pushes you deep against its tits and with the other he spreads your cheeks, teasing your pucker with a claw smeared with precum and pussy juices it collected from its soft folds and stiff shaft.<<if $fattier is 1>> Your hungry, dumptruck ass is big enough that Baphomet’s forearm is completely swallowed by it as it fingers your slutty slutty pucker.<</if>> You moan as your stomach bloats with warm milk and your ass is filled with the demon’s thick digit as it goes deeper and spreads you more and more until you can feel it play around with your prostate.<<elseif $baphometscene is "top">>
With a moan, you push Baphomet’s nuts aside as you push it on its knees, balls now resting on the ground, huge fat throbbing cock buried between its tits<<if $muscletier is 1>> while you widen your stance, muscles tensing in preparation, legs firmly planted to either side of that ass as you<<elseif $muscletier is 0>> as you climb atop its ass like a mountain,<</if>> spread it nice and wide and slip inside that ungodly wet and inviting pussy.<<if $fattier is 1>> Your huge round gut rests on Baphomet’s back, making it feel your weight as her own soft belly wobbles underneath.<</if>>
Same as before, it swallows you whole, from tip to crotch in one sloppy thrust<<if $erotictier is 1>>despite how huge your meat spire is<</if>>, its clit tickling your sack as the juices flow by the bucket<<if $erotictier is 1>> and bathe your oversized nuts until they are shining<</if>>. Inside the demon it’s so very warm, wet, tight and pliable at the same time<<if $erotictier is 1>>>the walls of its pussy stretching around your impressive girth as your sack dumps pump after pump of precum as deep as it can go<</if>>.<<elseif $baphometscene is "bot">>
Suddenly you feel a tongue slipping past your rim, stretching it gently as your balls rest upon the demons’ snout, feeling its purrs and moans throughout your lower half like an engine. The tongue goes deeper and deeper, squirming, moving, tasting your flesh as it pushes against your prostate ever so gently, making you harder than before.
Baphomet pulls back, eventually, eyes wide as the scent and the taste of your rump makes it so horny you can taste its lust in the air. Your legs are spread wide as the demon pushes its broad, drooling flare against your lubed pucker, not that it needed any lube as immediately a thick wad of pure cum splatters all over it and spills inside. It’s warm, it’s sticky, it’s dense and it is followed by three more pumps that belch ever deeper inside you and drip down in the mixed pool of juices beneath your floating bodies. You can’t brace yourself, you can’t move, you are at Baphomet’s motherly/fatherly mercy.<<if $muscletier is 1>> Even as you struggle, flexing and squirming, all the power you’ve gained is rendered useless as you can’t move an inch.<</if>><</if>></div>
<<link "Continue" "Baphomet5">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
“Cum for daddy/mommy!”
Baphomet pushes on your buttons with such skill you’re unable not to blow your load all over its fur, shot after shot after shot of pearly white splattering on its underboobs and right where your face was a little while before.
“Messy boy.”
It chuckles as it takes the claw out of your rump and pushes it into your mouth, letting you taste your ass, its precum and its sheath fluids smeared on it. You suck on that digit like you were sucking on its nipple: sluttily and hungrily, moaning as you grow enamoured with the taste of demon cock and juicy pussy.<<elseif $baphometscene is "top">>
It’s barely two seconds before you’re jackhammering away at that muff with all the strength you possess: your balls plap heavily against her folds,<<if $erotictier is 1>> the sheer weight of them making her cum a little with each slap, so big they hit her own immense pair,<</if>> your cock spreads her nice and wide as those muscles grip your flesh so very tightly, her juices lube you up so much that it feels like you’re fucking a warm block of jelly that moans and grunts and huffs and begs you to fuck it harder.<<if $fattier is 1>> Your rump and your belly wobble whenever you slam into it as your fat is jostled by all the movement.<</if>>
Baphomet bleats and whines, its massive tits swaying back and forth, giving itself a sloppy titjob without even touching its body.<<elseif $baphometscene is "bot">>
The demon purrs and grabs your legs tightly, pulling you closer as the ungodly fat flare kisses your pucker nice and hard,<<if $erotictier is 1>> quickly and easily<</if>> slowly making it spread around the mighty girth<<if $erotictier is 1>> in one singular sloppy, lewd, loud thrust<<else>> bit by bit<</if>> until it pops past the rim and slides a good foot and a half inside your ass. Your guts is deformed around the sheer size of it, the medial ring the only thing stopping its advance.<</if>></div>
<<link "Continue" "Baphomet6">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
You pull free of its warm, soft embrace and turn around, sitting on Baphomet’s face as you are now staring down the demon’s fat, throbbing, endlessly gushing cock. The flare stares back at you and widens as if to greet you and without waiting for a single second more, you smash your mouth against it, slobbering over the titanic piece of flesh as if you’re making out with it.
Baphomet grunts and buries its snout in your rump, spreading your cheeks once again as this time it’s a wide, broad, demonic tongue to worm its way up your pucker and not a claw. You sniff, you lick, you kiss, you attempt to deepthroat a flare almost wider than your face as your hands squeeze the soft fat rolls of the demon’s belly with love and passion and worship and admiration.<<elseif $baphometscene is "top">>
Whenever you hilt yourself inside the demon its pussy contracts and squeezes down on your cock, massaging your flesh like a billion sloppy hands made to caress and suck and massage and coax load after load out of whoever slips in. You bend forward, hugging Baphomet from behind,<<if $fattier is 1>> which is a huge, complex affair as your rotund belly is always in the way, forcing you to stretch real hard to <</if>> grabbing at its monumental tits as you keep hammering away at its puffy, wet, noisy pussy.
Your face ends up against its fur and you sniff hard, snorting at the wonderful mix of male and female that coats the demon’s body: cock and pussy, cum and milk, pussy juice and pre all in one slutty, soft, motherly/fatherly package for you to ravish.<<if $erotictier is 1>> You swear your cock is getting bigger just by sniffing such a lovely concoction of scents and tastes.<</if>><<elseif $baphometscene is "bot">>
Baphomet bleats loudly and starts to thrust back and forth, the bulge in your stomach rising and falling with the massive cock stretching you out. In front of you the demon’s huge milky tits sway and jiggle, squirting their lovely creamy cargo all over your front until your body is slick with white milk. You reach forward and grab them, squeezing them, feeling your fingers sink inside those wonderful overgrown pumpkin tits, milk gushing forth in even greater amounts as Baphomet picks up the pace, its cock flexing inside you whenever you grope its mountainous rack.<<if $erotictier is 1>>Your cock is so big and its tits are so immense you’re granted a sloppy titjob without even trying or asking for one, your balls spilling forth pints of precum within the valley between each titanic breast.<</if>>
“MMH feed upon me!”
The demon bends forward, hugging you tightly as it begins to truly hammer away at your rump, pushing with such strength the medial ring slips in and now all of its three feet of thick horsecock are buried in your ass, the bulge reaching your chest<<if $erotictier is 1>>, your donut spread oh so wide around every girthy inch<</if>>.<</if>></div>
<<link "Continue" "Baphomet7">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
No longer sitting on its face, you climb down and push Baphomet onto the ground so that you can kneel on the ground and roam across its body as if you’re exploring it, burying your face between its thighs, pushing your nose against sweaty and churning balls, licking the demon’s puffy, soft, swollen, absolutely juice-drenched pussy lips, sniffing oh so hard as the sweet, juicy, feminine scent of an impossibly fertile woman makes your cock throb, you make out with its slick donut with eagerness and passion. Sniffing, licking, kissing, rubbing, grinding, loving, worshiping, drinking, sucking… <<elseif $baphometscene is "top">>
You decide to hug the demon harder, reaching far enough around its tits to grab at its ungodly huge tits and squeeze its nipples. Milk gushes forth by the bucket as your cock is suddenly trapped in a vice so tight you can’t move and inch, forced to enjoy as the sloppy pussy walls around you squirm, tense, relax and massage your flesh.<<if $muscletier is 1>> But it’s not enough and you lift the demon up, still impaled on your length as you fold its legs around its head and hammer even harder, your balls slapping its clit over and over again, your combined juices dripping down its sack and yours onto your feet.<</if>><<if $fattier is 1>> Your entire body ripples as you hammer at that muff over and over.<</if>><<if $erotictier is 1>> You’re so big and your position is so perfect that you feel the demon’s cervix kiss your cocktip, yawning wide whenever you hilt yourself and spill fat wads of pre into its womb. You wonder if your ungodly potent seed is strong enough to knock up a demon. You just might be that virile.<</if>><<elseif $baphometscene is "bot">>
You obey and wrap your mouth around its nipples, drinking greedily as milk floods your mouth and stomach, the creaminess, the rich flavour, the sweetness and fragrance of it fills your senses.
You hug Baphomet’s tits, trapping your head inside a soft valley of titflesh that smells of cock and pussy and musk and honey and everything else mixed together. You cum, your prostate mashed by a thick shaft as you gulp down mouthfuls of milk, tugging at the stiff nipples as your ass squeezes down in just the right way to bring Baphomet to orgasm moments after you.<<if $erotictier is 1>> Your shaft belches gallons and gallons of spunk, all of it splattering between your bodies as it drips down onto the cell floor, each twitch of your oversized nuts dumping more than you have the right to spill.<</if>><</if>></div>
<<link "Continue" "Baphomet8">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Baphomet.png"
style="width: 43%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $baphometscene is "wor">>
Baphomet is enamored with your skill and your devotion, its sensitive body squirming and tensing as it approaches a huge, titanic climax. It grabs your face and pulls it against its balls, forcing you to sniff them, to feel them, to witness them as they churn and grow and fatten and pump tens of gallons, hundreds of gallons of thick batter all over the cell walls and all over your body.
You cum with it, blasting your load all over those huge nuts as you hump them and make love to them, slipping underneath to drink her fluids as she squirts like a geyser all over your face, marking with her fertile scents as her sack strains to dump its contents everywhere around you.<<if $fattier is 1>> You end up in a messy cuddle pile, with Baphomet patting your belly full of its milk as you return to nurse on those ungodly soft and endlessly gushing tits.<<elseif $fattier is 0>> And when it’s done and Baphomet is no longer cumming, you wonder what the next round shall be like.<</if>><<elseif $baphometscene is "top">>
Baphomet cums first, clamping down even harder, if that’s possible, as milk so sweet and delicious it could feed an entire village spills all over the floor and barrels of cum so thick and virile it could knock up another village splatters on the walls and mixes along with its creamy counterpart. The demon howls and moans as you are brought to orgasm moments later:<<if $erotictier is 1>> your own immensely potent balls tense and squeeze, pumping shot after shot of thick batter directly inside its womb, your cock so deep it is inches inside that warm cavern as your impressively thick and dense ball batter paints Baphomet’s inner chamber white, slowly filling it until there is not one inch of space left and still you keep dumping more and more spunk inside, forcing that womb to swell and grow to accommodate your seed. Your balls rest upon the demon’s titanic pair, both yours and its sack churn buckets and barrels and tubs, purring like engines as your spunk begin to spill from those puffy muff so tightly you’ve packed its womb. You pull out a while later and now that your cock is no longer plugging its muff, your load pours<<elseif $erotictier is 0>> your balls tense and squeeze, pumping shot after shot of thick batter right at the doorstep of the demon’s womb, painting its cervix white as the titanic pair your sack is resting on churns buckets and barrels and tubs, purring like an engine. You pull out a while later, spent, drained, your load oozing<</if>> out of Baphomet’s puffy pussy and drips onto its taint and balls like a lewd waterfall.
“Up for round two?”
It asks and lifts its ass higher, stroking your still hard meat spire with its voluptuous rump and muff.<<elseif $baphometscene is "bot">>
As its tits feed you from one end, its cock feeds you from the other, belching forth buckets, tubs of cum. Shot after shot after shot the demon dumps its load inside your gut, making your stomach swell with more than milk and the size of its shaft until your belly begins to push the two of you apart, your lips no longer able to wrap around those nipples. It pulls out of your rump, allowing a waterfall of thick spunk gush and mix with the fluids beneath. Baphomet kisses you, sharing the taste of its milk and your ass around your tongues as its meaty cock pushes against your stretched pucker again, ready for round two.<<if $muscletier is 1>> If anything, all the cum is going to be a good protein shake for your next workout.<</if>><</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 48%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Miasma?</div>
<<link "Eat his humogous cake!" "Miasma1">><<set $miasmascene to "wor">><</link>>
<<link "Give his cake a nice filling!" "Miasma1">><<set $miasmascene to "top">><</link>>
<<link "Let him feed you gallons of his batter!" "Miasma1">><<set $miasmascene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>><div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
You step into the mountainous sex dungeon. While the room is not a true mountain path, there is enough space, rocks, and foliage to at least give the illusion of a path. That said, you cannot exactly see much of this artistry as a thick and heady purple fog fills the air. The rich aroma of masculine musk mixed with the ripe fumes of a demon skunk made up this fog. The heat and humidity of the fog quickly soak you through. Additionally, instead of babbling brooks of dangerously cold water, swamps of hot and bubbling cum fill much of the environment. A gentle rain falls upon you, but it isn't water chilled from the heavens. Instead, it is a hot and savory sweat that smells like it came fresh from a man’s swampy armpits.<<if $muscletier is 1>>
Your swollen muscles flexed uncontrollably with every step as you inhaled the disgustingly musky fog. You yearned to bathe in the slime of the swamp and let your muscles relax in the musky heat.<</if>><<if $fattier is 1>>
The rumbling of your enormous belly made the sweat forming on your lard from the fog fling into the air wildly while your feet thundered and squelched through the cum swap. You couldn’t help but eagerly let rip several rank farts from how good the room stank.<</if>><<if $erotictier is 1>>
Your balls were swaying heavily, and your cock pointed the way forward through the musky fog. A continuous river of cum was pouring out of your spongy tip, making the cum swamp slowly mix with the falling sweat and become quicksand.<</if>><<elseif $miasmascene is "top">>
You step into the mountainous sex dungeon. While the room is not a true mountain path, there is enough space, rocks, and foliage to at least give the illusion of a path. That said, you cannot exactly see much of this artistry as a thick and heady purple fog fills the air. The rich aroma of masculine musk mixed with the ripe fumes of a demon skunk made up this fog. The heat and humidity of the fog quickly soak you through. Additionally, instead of babbling brooks of dangerously cold water, swamps of hot and bubbling cum fill much of the environment. A gentle rain falls upon you, but it isn't water chilled from the heavens. Instead, it is a hot and savory sweat that smells like it came fresh from a man’s swampy armpits.<<if $muscletier is 1>>
Your large body is dripping sweat hotter than boiling point thanks to the humidity and temperature in the room, and the musky aroma makes your huge and powerful muscles flex with intense lust to fuck something into submission.<</if>><<if $fattier is 1>>
Sweat gathers in your many folds from the heat of your growing lust, and you cannot help but run your fingers across your hot and sensitive moobs while letting your heavy feet sink into the cum soaked mud like the prized hog you are.<</if>><<if $erotictier is 1>>
Your thick pelt of fur is so saturated with your sweat that your heady musk is visibly mixed with the fog, making your enormous cock throb with insatiable lust.<</if>><<elseif $miasmascene is "bot">>
You step into the mountainous sex dungeon. While the room is not a true mountain path, there is enough space, rocks, and foliage to at least give the illusion of a path. That said, you cannot exactly see much of this artistry as a thick and heady purple fog fills the air. The rich aroma of masculine musk mixed with the ripe fumes of a demon skunk made up this fog. The heat and humidity of the fog quickly soak you through. Additionally, instead of babbling brooks of dangerously cold water, swamps of hot and bubbling cum fill much of the environment. A gentle rain falls upon you, but it isn't water chilled from the heavens. Instead, it is a hot and savory sweat that smells like it came fresh from a man’s swampy armpits.<<if $muscletier is 1>>
Your large body drips hot sweat like you just stepped out of a lake as the musky aroma ignites your body’s need to be bred, making your muscles flex hungrily for the nearest cock to stuff you.<</if>><<if $fattier is 1>>
Sweat gathers in your many folds from the sweat rain falling from above, while cum-mud stains your sagging fat until you start to more closely resemble the sex swamp you are wading through.<</if>><<if $erotictier is 1>>
Your thick pelt of fur turns into a swamp of sweat, which makes your leviathan cock throb almost too hard to walk with, causing you to actually push your cock into the mud to try and hump it.<</if>><</if>></div>
<<link "Continue" "Miasma2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
"Well, well, well, if it isn’t my favorite little playmate! I was hoping you’d show up soon. I had just finished baking a sumptuous cake and wondered who I could feed it to. You see, I can’t finish all of it as I am naught but a dainty boy, so I need a helpful stud to eat it all before it gets stale."
From the cell came a fun and playful voice. It was the voice of a boy who spent his days playing around and having sex whenever he wanted. Accompanying the voice was a rumbling series of footsteps as well as a loud and watery sloshing, indicating just how heavy he was.<<elseif $miasmascene is "top">>
"Well, well, well, if it isn’t my favorite little playmate! I knew my ass was getting hungry for a reason just now. Unfortunately, I can’t seem to see you clearly. You’ll have to plug me up so we can chat."
From the room, you can hear a playful voice. Accompanying the voice is a rumbling series of footsteps as well as a loud and watery sloshing, indicating just how heavy he is... Miasma, the skunk demon, is here for some fun.
You rub your cock suggestively, more than eager to see just how huge you can bloat up your skunk.<<elseif $miasmascene is "bot">>
"Well, well, well, if it isn’t my favorite little playmate! All this farting has me so eager to play with someone. Why don’t you come over and play a game with me?"
From the room, you can hear the playful voice of a demon who spends his days playing around and having sex whenever he wants. Accompanying the voice are a rumbling series of footsteps as well as a loud and watery sloshing, indicating just how heavy he is.
Your belly rumbles with intense hunger for cum, while your ass cheeks loudly clap with hunger for cock. You aren’t normally such a shameless slut, but with how horny you are, who can blame your brain for getting fried?<</if>></div>
<<link "Continue" "Miasma3">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
"Then get to eating!"
Miasma shouted with extreme, almost fanatical joy as he appeared before you and plopped his ass down. A massive and particularly stinky fart blasted your face and sent your brain reeling with lust.
You were suddenly filled with the gluttonous urge to devour every last crumb of the "cake" offered to you. With his blubbery mountains of ass cheeks right in front of you, you didn’t need to do much to reach him and begin worshiping the slobby god. Despite his nearness, however, your legs couldn’t move fast enough to reach him before your body started aching with hunger for his "cake."<<elseif $miasmascene is "top">>
Miasma gives a haughty chuckle before farting directly in your direction. The sheer stink of his musk and bowels is such a potent aphrodisiac that you nearly go feral with lust. You launch yourself at him with all your might, causing him to moan and howl with lust as the impact shakes his guts in the best way possible. He is farting and belching up a storm now. Seeing the purple fumes erupt out of both ends while he desperately begs you to plug him up so he can inflate like a balloon filled you with a stud’s pride.<<elseif $miasmascene is "bot">>
"Don’t worry, sweetie, I'll fuck you into the perfect fart cushion. You won’t be walking at all until my balls and belly are empty!"
Miasma growls dominantly. You can hardly wait to be his cumdump for the next few hours.
You aren’t able to stop yourself from giggling in drunken fervor when Miasma suddenly appears in front of you. Though he’s clearly in view, you can’t help but focus on the other senses, like hearing. The sloshing of his lard. The rumble of his achingly full balls. The gurgling fullness of his bowels Then you smell him. The salty tang of his gelatinous, fermented sweat. The savory musk of his cum The overpowering stink of his farts.<</if>></div>
<<link "Continue" "Miasma4">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
Saying that you collided with Miasma would be a severe understatement. It would have been more accurate to say you attempted to tackle him and then proceeded to dig into his fat. Given you were shoving your face into his ass to devour his sweat-soaked, gas/slime-spilling hole, it was an apt description.
Miasma helped you by prying apart his cheeks to give you a better angle to eat him out. He shamelessly moaned and teased you as your tongue scraped every drop of sweat and gaseous slime his hole farted out.<<elseif $miasmascene is "top">>
With him firmly in your grasp, you decide to tease him by pressing your<<if $muscletier is 1>> muscled<<elseif $muscletier is 1>> lardy<</if>> body and<<if $erotictier is 1>> huge and throbbing<</if>> cock against him as you drag yourself into his fart-spewing ass. His tail is raised up high to give an uninterrupted view of his massive, swollen hole, giving you the perfect hand grip to make him submit more to your animal lust. The fat doughnut of flesh that is your prize is slathered in gelatinous sweat from the unending deluge of steaming fumes erupting out of him. So thick and pungent is his gas that you can literally feel it hitting you.<<if $muscletier is 1>>
Your muscles tense with anticipation as you line up your large cock with his hole. His blubbery body quivers and shakes like a sea in the middle of a storm as your immense strength drives your cock deep within him, straight to your hilt. Your feet are planted on the ground, and you lift him up, letting his lard drive him down onto your cock more securely.<</if>><<if $fattier is 1>>
Your blubbery waistline is struggling to move closer as his cheeks are spread apart to their maximum size. Still, this means that your belly could comfortably rest atop his back and allow you to fuck him while your sweaty lard and his jiggle so deliciously. The thick insulation of your lard and his makes you both spew sweat and gas like crazy, almost like his farts are traveling through your cock in a desperate attempt to escape out of your ass.<</if>><<if $erotictier is 1>>
Your gargantuan cock has the spongy tip completely stuffed into him long before your waist can even reach his cheeks. You take a single step at a time as the monstrous thickness of your cock stretches his asshole tighter and tighter until his hole is completely sealed thanks to your immense girth. You sit atop your balls, bigger than even Miasma thanks to the musky farts saturating the air, and let him do all the work in service to your godly cock.<</if>><<elseif $miasmascene is "bot">>
He grins with a smug, cheshire smile before lifting up his arms to expose his swampy pits. You couldn’t be happier as you crawl up his body to reach those pits and begin slurping and huffing their stink.
Miasma chuckles evilly before smashing his arm down and trapping you in his pits. Your nostrils are seared with his stench, and your tongue feels like it is permanently stained with his sweat. Your hands grip his fat out of a simple need to feel his mighty girth. With his sweaty lard underneath your hands, you can feel your cock grow harder than steel and throb more violently than an explosion. Eventually, he lets you out of his pits, even as you protest and try to pull his arm back down.<</if>></div>
<<link "Continue" "Miasma5">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
<<if $muscletier is 1>>Every lick of his hole and gulp of his juices made your muscles tense with growing hunger, allowing you to dig your finger deeply into his supple, tender fat. Your strength was growing as you ate, giving you the power to manhandle his lard and make him gassier. <</if>><<if $fattier is 1>>Your massive body allowed his cheeks to sensually grind against your sensitive lard, causing musky sweat to slather your folds. You were so obese that Miasma didn’t need to pull his cheeks apart, as your lard kept them far enough apart to let you eat him like the slutty piggy you are. <</if>><<if $erotictier is 1>>Your thick forests of fur were getting soaked with his juices, as if marking you as his hyper-horny slut. The sheer degree of saturation let your mouth free to devour Miasma’s ass while your hands could freely milk your third leg more efficiently. <</if>>
Your throat undulated wildly as you guzzled what had to be gallons of pure, concentrated slime and sweat. Your lungs were completely devoid of any oxygen, as only Miasma’s musky farts filled you up. Yet still, he farted more and more, with little evidence that your efforts to eat him out did anything.<<elseif $miasmascene is "top">>
You fuck Miasma with reckless abandon, your balls burning with virile fire from churning up so much cum. Your lust is starting to get out of hand here, but neither of you care. Your thrusting is slowly getting faster and harder as your body fails to restrain it. You can almost see the floodgates inside your balls begin to crack as your thrusting rhythm falters into an erratic, hesitant jerk.
With one final thrust, you hilt into Miasma, and you lean onto him to hold him tight. You huff his stinky fume and let the vice-tightness of his ass, the heat of his gas, and the musk of his fart fully send you over the edge.<<elseif $miasmascene is "bot">>
You are pacified when he flexes his deeply buried pectoral muscles to make his gargantuan rack of moobs dance. You immediately crawl to his cleavage. You cling to his glorious rack, huffing the concentrated, slimy sweat deep within his cleavage. The time comes when you are so drunk off Miasma’s fluids and stench that you are only cognizant enough to just suckle his fist-size nipple. This gives Miasma the perfect opening for lifting you into the air before placing you atop his leviathan dick..<<if $muscletier is 1>>
Your massive muscles are incredibly heavy, causing Miasma to grunt with effort, but it helps you sink down and drive his cock deeper into you. The mountains and canyons of your muscles also act as the perfect handhold to let Miasma really use you as a glorified fleshlight.<</if>><<if $fattier is 1>>
Your lard squishes as Miasma lecherously digs his fingers into your folds, encouraging your gelatinous cheeks to mold around his cock and milk him dry. He grumbles and plays with your fatty moobs.<</if>><<if $erotictier is 1>>
Your massive cock is squeezed between his racks and his face several times while your enormous balls sit heavily upon his belly. He sucks you off several times, delighting in how you are practically putty in his hands, attached to a godly dildo for his pleasure.<</if>><</if>></div>
<<link "Continue" "Miasma6">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
"Keep eating! There’s still so much left! You know full well that the best compliment you can give to a baker is to eat everything and leave a clean plate!"
Miasma moaned.
His demands were felt more than they were heard, given how loud and omnipresent his farts were. That said, you were more than ready to deliver! You decided then that the best way to get the best of Miasma’s flavor was to get to the source. You stuffed your entire head into his ass and drank his delicious juices straight from his overly productive asshole.
Miasma was so shocked at your action that the resulting pleasure actually managed to fry his demonic brain to a crisp. He had stopped teasing you and was now only moaning hesitantly as his poor brain tried to make some kind of noise to indicate how good he felt. Though you couldn’t see what he was doing, you could feel his rhythmic bouncing. There was only one thing Miasma could be doing that would explain what the horny skunk was up to. Miasma was jerking off his monster cock, and it was all thanks to you.<<elseif $miasmascene is "top">>
Your cock throbs like a thrashing beast struggling to free itself as the phallic muscles spasm out of control before your urethra is forcibly stretched wide.
A flood of boiling cum erupts out of you and fills Miasma’s starving ass. His intestines are swollen and full of cum, and soon enough, his belly is flooded with your cum, and Miasma begs you for more before belching happily for several minutes. You feel a decent amount of pride that your cum tinted his breath rather than his usual stink. Hell, you can actually see several fat globs of your cum being flung into the air from his belch.
You feel unimaginably satisfied, and your balls feel nearly empty.<<elseif $miasmascene is "bot">>
Once you are halfway down his cock, Miasma grins with anticipation while a mischievous light gleams in his eyes. He lowers both of you to the ground. With him on top of you, the gargantuanly obese skunk demon now has the angle he needs to fuck you. You are utterly helpless as his blubbery belly nearly completely covers you up, giving him the freedom to ravage you as he sees fit... Not that you are going to stop him any time soon.
His hips jackhammer into you and make the ground shake like the continental plates are tearing themselves apart. Your asshole stretches around him with unearthly ease, a clear sign of his unbelievable virility, altering you to be a better fleshlight. Without consciously trying, your ravenous hole tries to squeeze him tighter and milk out more of that delectable demon skunk cum. Your face is stuffed deeply into his moob cleavage, and every time he hilts into you, your face is pressed flat against his sweaty meat. His stink and flavor are frying your brain in the most pleasurable way possible.<</if>></div>
<<link "Continue" "Miasma7">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $miasmascene is "wor">>
Eventually, you both lost full control. Miasma’s hole suddenly clenched down and sealed your face inside it before a truly titanic fart exploded. It was obvious that Miasma had climaxed, and the pleasure caused his heart to seize up.
However, you were far too busy swallowing as much slime, sweat, and gas to let your brain think. So you contented yourself with a feast and joined Miasma in flooding his room with creamy white. You both sank a fair bit into the cum-swamp from how wet you were making things.
<<link "Continue" "Miasma8">><</link>><<elseif $miasmascene is "top">>
"Thanks for the meal, cutie! I’m still hungry, though, so make sure you come back and feed me more of that yummy cream! See you later, cutie! MWAH!"
Miasma giggles happily. As he speaks, he is massaging his bulging belly with one hand while rubbing his farting and twitching asshole suggestively. He waddles backward toward you one last time before farting. The heat and force of the gaseous explosion nearly make your balls refill, and you struggle to not stuff your cock back into him again.
Well… Maybe one more round won’t hurt.
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>><<elseif $miasmascene is "bot">>
Alas, the pleasure of letting Miasma have complete control is not to last as the demon skunk starts hiccupping and faltering in his thrusting. His body is nearing a feverish climax and cannot keep up the high-intensity sex. He forces himself to continue fucking you for as long as he can, desperate to make this sensation as brain-melting as physically possible.
A few minutes later, he hilts you and gives a thunderous fart that shakes the whole area. Simultaneously, his cock yawns open and spews out a veritable lake of cum into your waiting belly. All the while, your own cock is flooding the area with your cum, emptying your stuffed balls. It doesn’t take all that long before you are sinking into a giant swamp of your own cum, not unlike the thick swamps Miasma made from jerking off earlier.
<<link "Continue" "Miasma8">><</link>><</if>></div>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Miasma.png"
style="width: 54%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class = "walledtext"><<if $miasmascene is "wor">>
Some time later, you pulled yourself out of Miasma and admired how empty your balls were, how clear your head was, and how deliciously full your belly was. You turned to tell Miasma good-bye, only to be struck speechless as you beheld the skunk covered in cum-mud lying down like a sultry maid with a look of mischief.
"Thanks for that! I wasn’t able to eat all this cake, and I’d hate to let it all go to waste. Don’t be a stranger and come back soon! I’ll be baking another cake real soon, but this time it’ll be really big! In fact, I think it’s close to being finished baking! There might even be some delicious, addictive fudge to frost it with."
Miasma giggled cutely, waving goodbye. However, his eyes were saying anything but, and you suddenly felt a deep hunger rumble in your belly once more. It'd be rude to just leave when he just finished baking so much cake and fudge after all.<<elseif $miasmascene is "top">>
<<elseif $miasmascene is "bot">>
His cock writhes in incomprehensible pleasure as it spews thick, almost custard-like cum into your waiting belly. Your anal muscles undulate to milk Miasma’s cock for every last drop of his addicting cum. You are being inflated into a massive skunk-cum balloon almost as huge as Miasma, and you want it to take as long as possible. Alas, he eventually runs dry and is forced to pull out of you, albeit reluctantly, to let his slimy, cum-covered cock flop into the swamp you made. He falls down onto you, squishing you into his sweaty lard, before he lazily rolls onto his side and stares at you with tired satisfaction. You struggled to move with your inflated belly.
"You look a whole lot cuter with my cum sloshing around in your belly. Come back when you digest all that cream, and I’ll top you off!"
Miasma slurs with boyish charm and drunken lust. However, he then laughs when he sees you can't move. You're stuck with him until you digest his cum.<</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="hirromhouseinterface-bg"><img src="Images/HirromSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Hirrom's House</h2>\
<div class ="walledtext">"Umm, I've approached the others, and honestly... none of them are attractive by boar-kin standards! I mean, they are so thin that it's hard for me to get erect in front of them... In fact, I just feel so sad for them, like why they are so unhealthy..."
He gives a long sigh. But, you notice that his cock starts to get hard.
"Well, actually, there is someone I really want to mate with... But please don't get angry, okay?"</div>
[['"Okay"'|HirromQuest2]]
<div class = introbackground><div class = center><img src="Images/Logo.png" width=50%/>\
<h3>Welcome to Demoneater, an adult dark fantasy growth-RPG focusing on male content (M/M, M/F, M/H). This game is still in development, so if you encounter bugs or errors, don't hesitate to send me a complaint, hohoho! Thank you for playing. and if you enjoy the game, consider supporting it on Demoneater's Patreon.</h3>\
<h1><<button "Start Game">><<goto "Tutorial">><</button>></h1><<if $backerversion is true>>\
<h2><<button "Rampage: Warrior">><<goto "Transformation1_1">><<warriorsetup>><</button>><<button "Rampage: Rogue">><<goto "Transformation1_1">><<roguesetup>><</button>></h2><</if>>\
<h2>Credits:</h2>\
<b>Our Super Talented Guest Writers!</b>
<a href="https://www.furaffinity.net/user/sexyvegetable/"><img src="https://a.furaffinity.net/1597159929/sexyvegetable.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/mysteriousmysterious/"><img src="https://a.furaffinity.net/1669611027/mysteriousmysterious.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/lergiab/"><img src="https://a.furaffinity.net/1424255659/lergiab.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/jagaz/"><img src="https://a.furaffinity.net/1571062505/jagaz.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/angrynightmob/"><img src="https://a.furaffinity.net/1424255659/angrynightmob.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/smuxray/"><img src="https://a.furaffinity.net/1514769653/smuxray.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/worgenrouge/"><img src="https://a.furaffinity.net/1556309210/worgenrouge.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/olipie/"><img src="https://a.furaffinity.net/1470839789/olipie.gif" style="max-height: 50px"></a><a href="https://www.furaffinity.net/user/skipbonty/"><img src="https://a.furaffinity.net/1642880729/skipbonty.gif" style="max-height: 50px"></a>
<b>Huge Thanks to our Patreon Members Keeping making this Game Possible!</b>
4Mat, Solaris, Vulfe, HaloCollar, anon7019, Cap, Mystic_Eyes, Jonathan Shepard, Benjamin Payne, Selicia, Thomas Brown, Toboek9, Lexa Snow, Isaiah Soblotney, Menzorian, Little Fluff, Sameer, Ethan Campbell, Dakota, nguyenvinhphong, Lurking Leaf, Dumbguy118, Blade Garyfur, Ky0ji, Chaos, Suikey Shirasu, KOKE, Nurgle Prince, Colton, Timebound, SkynetIsTrulyReal, 春龍 ドラガリアン, eric156, Kev, Avix Valen, Miline8, Josh, Primeleo, Machiavellian, That one guy with the face, ZuccLuigi1414, SpectaSG, JustLetMeLive, Aurati, Hunter, Jagaz Coatl, FluffBot, HissWizard, DaveBlack, Golos Zimy, boumboum321, Hokoneko, AshCrimson, kurveX, Sukunyan, Rarity29, Nadia_Sudek, Brendan Abdallah, jesularoux, Lunal, Caedann, Zaarmelp, Minecraft Gamer237, Symphonystar, John-MIchael Donehoo, Djinnie, Shadowtear_Dracloom, Fenris Nox, Red, D, James Beast, Niallz, Bibble, s wyye, RedBlackDragon, Vezerem, Ram125, Ragnio, Cooler J, okidoki, Erihya, Siryu, Yolk, KeiKa7eloo, LeCount, Roan Berg, Felix wux, Reeka Lina, kyle docherty, Eeli Parkkonen, Jaahkul, Daine, Three Claws, Tiger Dude, Yumemi Okazaki, BNDraco15, The Darkestryder, 匚常, DInh Nhat Hoang, Lee Ossenheimer, TheChemicalCat, Drago Rex, Marcus Dotson, Chance Gray, Atomika295, Lovat, Nathan B, Salt NaCl, torusquin, Anthony N, Lorner, NSG Skoll, Orohu, Devotisa, Marstan Rosehill, xDOKJAx, Jeff Lo, Takuahara, Nick Elements, Jala the Sindropede, Jasper, Peebis, King Fluffybunz, 龍紋, OGAS_MKK, Violent Insanity, Calmwolff, GGrant, Kanajama, Vel' Gahrus, Trencalos, Richard Lee, Colin Smith, VoidWalker, Thitno.EXE, kunohara, ruinaflurry, Kurriotter, jiuminghan, Tuuli, Sebastian Richter, Oisin Kelly, Tai Hen, Dracowolf, starrynight sky, marld, Aero M, coco, Tony MorningStar, 滝沢狼谷, Beokros, Nymph, Neon Wolf, aren, Dark Prince, Leon'Ex, Chanat287, Chubba, tyl, Egg, Nameless, Julain, cruelshy, jdthehero, Arno, ToonHolt, Jonathan Nola, Ookami, Komodo97, Nikolei Vi Britanja, Akuroku 101, Tony cherrie, Andrew Seiske, DevilHeart77, Val, Min Lungelow, Ricky Pruitt Jr., Matt Killinger</div></div>\
Reach Lv.10 to unlock this class!
<<link "Back" "CharSelect">> <</link>><div class="imageinterface-wrapper">\
<div class="redbackgroundinterface-bg"><img src="Images/Rogue.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">\
Congratulations! By reaching Lv.10, <b>you have unlocked the Rogue class!</b></div>\
<<set $rogueunlock to true>>
<<link "Continue" $return>><</link>>
<<nobr>>
<<set _singleexp to "From a distance, you spot an imp that remains oblivious to your presence. Its lithe frame makes it an irresistible meal to fuel your growth. Stealthily, you close the gap between you and the unsuspecting imp. Without warning, you launch yourself at the imp and snatch it in your strong grip. You bring the imp's head towards your gaping maw. The imp's terrified shriek fills the air but gets muffled quickly as you lower it into your mouth. The imp begins its descent down your gullet while it futilely struggle to escape. It enters your stomach, and before long, your necklace breaks down the small fry as a demonic essence for your growth.">>
<<set _muscleexp to "From a distance, you spot an imp that remains oblivious to your presence. Its lithe frame makes it an irresistible meal to fuel your growth. Stealthily, you close the gap between you and the unsuspecting imp. Without warning, you launch yourself at the imp and snatch it in your strong grip. You bring the imp's head between your huge pectorals. The imp's terrified shriek fills the air but gets muffled quickly as its head slowly enters the crevice inside your chest. Your pecs begin to be filled with the imp's form, which is visibly struggling from the outside with bulges that keep forming on your pecs' surface. Before long, your necklace breaks down the small fry as a demonic essence for your growth.">>
<<set _fatexp to "From a distance, you spot an imp that remains oblivious to your presence. Its lithe frame makes it an irresistible meal to fuel your growth. Stealthily, you close the gap between you and the unsuspecting imp. Without warning, you launch yourself at the imp with your back, hitting the Imp's head with your wide ass. It's pinned down on the ground with its face trapped between your cheeks. Your asshole starts to hungrily suck the imp starting from its muzzle. It slowly ascends into your big belly while constantly struggling to escape to no avail. It enters your stomach, and before long, your necklace breaks down the small fry as a demonic essence for your growth.">>
<<set _eroticticexp to "From a distance, you spot an imp that remains oblivious to your presence. Its lithe frame makes it an irresistible meal to fuel your growth. Stealthily, you close the gap between you and the unsuspecting imp. Without warning, you launch yourself at the imp and shove your <<= $player.cock.toFixed(1)>>-inch cock on its face. The imp's surprised yelp shriek fills the air but quickly gets muffled as your cock hole sucks the imp's head. You urethra hungrily suck the imp's in a pulsating movement into your balls. It can only struggle pathetically while bathed with you seed inside your balls that are shifting and twiching violently. Before long, your necklace breaks down the small fry as a demonic essence for your growth.">>
<<set _massexp to "From a distance, you spot a group of unsuspecting imps, oblivious to your presence. Their feeble frame makes them an irresistible feast to fuel your growth. Stealthily, you close the gap between you and the unsuspecting imps. Without warning, you pounce upon the closest imp and knock it down, its startled scream echoing through the air. The other imps scramble in a futile attempt to escape, but you are faster and stronger. You knock down the other imps attempting to fly to escape. One by one, the imps disappear into your maw. Your belly is now full and sagging with a group of imps. It slowly becomes your normal size as your necklace breaks down those small fries as a demonic essence for your growth.">>
<<set _event to null>>
<<set _possibleEvents to []>>
<<if _event is null>>
<<set _possibleEvents.push(_singleexp)>>
<<set _expeventpoint to random(2,4)>>
<</if>>
<<if $player.muscle >= 4>>
<<set _possibleEvents.push(_muscleexp)>>
<<set _expeventpoint to random(2,4)>>
<</if>>
<<if $player.fat >= 4>>
<<set _possibleEvents.push(_fatexp)>>
<<set _expeventpoint to random(2,4)>>
<</if>>
<<if $player.erotic >= 4>>
<<set _possibleEvents.push(_eroticexp)>>
<<set _expeventpoint to random(2,4)>>
<</if>>
<<if $player.level >= 4>>
<<set _possibleEvents.push(_massexp)>>
<<set _expeventpoint to random(6,14)>>
<</if>>
<<if _possibleEvents.length > 0>>
<<set _event to _possibleEvents[Math.floor(Math.random() * _possibleEvents.length)]>>
<</if>>
<</nobr>><<bgevent>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate<<if $return is "Prison">> the areas surrounding the hideout<<elseif $return is "RuinedKingdom">> the areas inside the city<<elseif $return is "RuinedKingdom">> the misty range<</if>>.
_event
<b>You have gained _expeventpoint exp!</b><<set $curexp += _expeventpoint>></div>
<<link "Go Back" $return>>
<<set $lust += Math.round(5+($player.balls - 2))>>
<<set $lust to Math.clamp($lust, 0, 100)>>
<</link>>
<<nobr>>
<<set _raallust to "You begin to think of Ra'al. About his massive, juicy chest, piercing manly odor, and oversized genitals. You begin to imagine the sensation of putting your muzzle inside his wet, bushy armpits... or the scent and taste of his beastly, oily cock as you lick it from the top to the bottom of his juicy sheath. His massive balls must be wonderful to wrap your arms around and snuggle with...">>
<<set _erotictic2lust1 to "As you travel, a slight breeze hits you. You moan loudly in surprise and pleasure as it blows over your constantly erect manhood. You know it's just air moving. But to your overly sensitive cock, you feel like that breeze just gave you hundreds of sucking motions. Your balls begin to twitch violently and churn as they swiftly produce thick semen that overfills them. Lines of semen begin to flood your urethra, and your <<= $player.cock.toFixed(1)>>-inch cock expels copious amounts of cum even without you touching yourself or climaxing. You want to come to a halt in your journey and play with your trigger-happy meat. But you know you'll just shoot loads endlessly, so you focus back on your travels.">>
<<set _erotictic2lust2 to "As you travel, you pay attention to the residue of your thick cum that is always clinging to your cock and balls. It's always there, making you smell your own cum the whole time, but you normally don't care about it. You scoop up your old cum with your nose to smell it. However, you are not prepared for the amazingly strong stench of your cum from up close. You begin to get aroused as you get high on whiffing your own hazardously potent seed. You sometimes even forget how virile you are now. After a long time of enjoying your semen scent, you don't want to waste it and eat your seed, which even makes you more brain-fried since the taste is so strong, even stronger than eating pure salt. You are standing still like a statue for a few moments from the cum-high.">>
<<set _erotictic1lust to "You keep feeling the heaviness of your swinging cum factories hitting your thighs as you travel. It can't hurt to play with your <<= $player.balls.toFixed(1)>>-inch balls, right? So, despite knowing the consequences, you reach out to your swollen balls and fiddle with them a little. Your movement comes to a halt when you rub them, and you roll your eyes. The unexpected stimulation of your massive balls is intoxicating. You start fondling them a lot because it feels so good. You can feel your cum sloshing inside them, and your balls producing more cum as a result of your stimulation. You can't stop yourself from playing with your own balls.">>
<<set _musclelust to "You can't help but touch your body as you travel. You squeeze and trail your hands across the surface and crevices of your arm's muscles. You pump your enormous arms to indulge yourself at the sight of large, bulbous biceps. Then you focus on your massive, plump pecs. You gently caress and fondle them, causing your nipples to harden. You squeeze and rub them gently... You are indulging in the amount of muscle you gained by absorbing demonic essence...">>
<<set _fatlust1 to "As you travel with your fat body, you realize that all the fat makes you bathe in sweat, which makes you smell strongly of your own odor. You try to test how bad your smell is and lift your arm to take a whiff of your armpit. You are taken aback by how rancid and strong it smells, but you can't stop sniffing your own pit out of amazement at how you are now a fat, dirty pig that will get worse as you get fatter.">>
<<set _fatlust2 to "As you travel, you feel how your fat jiggles throughout your body as you walk. Your huge moobs sway heavily like a fertile woman's breasts, or your belly that keeps bounces from your movement, or your sweaty, jiggly butt that wobbles up and down. Even your fatpad is slightly jerking your cock as you move. You are so amazed by your body that you caress and play with every part of it to savor their plumpness.">>
<<set _normallust1 to "You start to think about the huge cocks that demons have. Having one stuffed inside your mouth seems so nice... How about another thick one that goes inside your tight ass. It must be so nice to be spitroasted by huge evil demons. Then they start humping roughly into your mouth and ass and treating you like a bitch. After that, you have some sloppy kisses with those demons... and then....">>
<<set _normallust2 to "You begin to fantasize about yourself in the hideout, mating with a variety of guys and gals. You're picturing yourself pounding several kins. And then you imagine the nice, warm feeling of having someone to snuggle with to satisfy your carnal desire. Your fantasy begins to run even wilder as you imagine sloppy kisses, moans of pleasure, and balls hitting against someone's back, and then an unhinged massive sexual orgy...">>
<<set _normallust3 to "You start to think about the plump breasts that female demons have. They smell nice too and are full of sloshing, fertile milk. You just want to be captured by those demons and become a nursing tool to drain their milk all day long... And then, of course, they become horny and force your to breed them because you are their puny sex slave... You breed one... two... three...">>
<<set _normallust4 to "You begin to fantasize about yourself in the hideout, mating with a variety of guys and gals. You're picturing yourself pounding several kins. And then you imagine the nice, warm feeling of having someone to snuggle with to satisfy your carnal desire. Your fantasy begins to run even wilder as you imagine sloppy kisses, moans of pleasure, and balls hitting against someone's back, and then an unhinged massive sexual orgy...">>
<<set _event to null>>
<<set _possibleEvents to []>>
<<if _event is null>>
<<set _possibleEvents.push(_normallust1)>>
<</if>>
<<if _event is null>>
<<set _possibleEvents.push(_normallust2)>>
<</if>>
<<if _event is null>>
<<set _possibleEvents.push(_normallust3)>>
<</if>>
<<if _event is null>>
<<set _possibleEvents.push(_normallust4)>>
<</if>>
<<if $raalintro is true>>
<<set _possibleEvents.push(_raallust)>>
<</if>>
<<if $player.muscle >= 4>>
<<set _possibleEvents.push(_musclelust)>>
<</if>>
<<if $player.fat >= 4>>
<<set _possibleEvents.push(_fatlust1)>>
<</if>>
<<if $player.fat >= 4>>
<<set _possibleEvents.push(_fatlust2)>>
<</if>>
<<if $player.erotic >= 4>>
<<set _possibleEvents.push(_erotictic1lust)>>
<</if>>
<<if $player.erotic >= 8>>
<<set _possibleEvents.push(_erotictic2lust1)>>
<</if>>
<<if $player.erotic >= 8>>
<<set _possibleEvents.push(_erotictic2lust2)>>
<</if>>
<<if _possibleEvents.length > 0>>
<<set _event to _possibleEvents[Math.floor(Math.random() * _possibleEvents.length)]>>
<</if>><</nobr>>
<<bgevent>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate<<if $return is "Prison">> the areas surrounding the hideout<<elseif $return is "RuinedKingdom">> the areas inside the city<<elseif $return is "RuinedKingdom">> the misty range<<elseif $return is "SilentCoast">> the areas along the coast<</if>> and your mind begins to wander.
_event
When you snap back to reality, your body is already warm, and your cock is erect and producing a healthy amount of pre. When you realize you've been wandering aimlessly for some time, you try to return to your travels.</div>
<<link "Go Back" $return>>
<<set $lust += Math.round(2*(5+($player.balls - 2)))>>
<<set $lust to Math.clamp($lust, 0, 100)>>
<</link>>
<<nobr>>
<<if $return is "Prison">>
<<set _itemroll to random(1,10)>>
<<if _itemroll == 1>>
<<set _randomitem to "Pomegranate">>
<<set $pomegranateqty +=1>>
<<elseif _itemroll <= 5>>
<<set _randomitem to "Red Mushroom">>
<<set $redmushroomqty +=1>>
<<elseif _itemroll >= 6>>
<<set _randomitem to "Blue Mushroom">>
<<set $bluemushroomqty +=1>>
<</if>>
<<elseif $return is "RuinedKingdom">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 3>>
<<set _randomitem to "Bomb">>
<<set $bombqty +=1>>
<<elseif _itemroll >= 4>>
<<set _randomitem to "Yellow Mushroom">>
<<set $yellowmushroomqty +=1>>
<</if>>
<<elseif $return is "SinisterRange">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 2>>
<<set _randomitem to "Olive">>
<<set $oliveqty +=1>>
<<elseif _itemroll >= 8>>
<<set _randomitem to "Lemon">>
<<set $lemonqty +=1>>
<<else>>
<<set _randomitem to "Red Mushroom">>
<<set $redmushroomqty +=1>>
<</if>>
<<elseif $return is "SilentCoast">>
<<set _itemroll to random(1,10)>>
<<if _itemroll <= 3>>
<<set _randomitem to "Bomb">>
<<set $bombqty +=1>>
<<elseif _itemroll >= 4>>
<<set _randomitem to "Yellow Mushroom">>
<<set $yellowmushroomqty +=1>>
<</if>>
<</if>>
<</nobr>><<bgevent>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate<<if $return is "Prison">> the areas surrounding the hideout.<<elseif $return is "RuinedKingdom">> the areas inside the city.<<elseif $return is "RuinedKingdom">> the misty range.<<elseif $return is "SilentCoast">> the areas along the coast.<</if>>
As you travel, you smell a peculiar scent that catch your attention. Intrigued you try to pinpoint the location of the scent. And behold, <b>you find a _randomitem!</b> You put the _randomitem into your inventory and return to your journey.</div>
<<link "Go Back" $return>>
<<set $lust += Math.round(5+($player.balls - 2))>>
<<set $lust to Math.clamp($lust, 0, 100)>>
<</link>>
<<set $sinisterrangeexit to true>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/RangeExit.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">As you explore the misty mountain range, you immediately notice a striking shift in the terrain. The once verdant surroundings have slowly transformed into a dry, rocky path. It becomes apparent that you have successfully found the path to the other side of the range.</div>
<b>You can now go to Exit Range!</b>
<<link "Go Back" "SinisterRange">><</link>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/RangeExit.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Exit Range</h2>\
<div class ="walledtext">Before venturing beyond the edge of the forest, a faint rustling sound captures your attention, originating from the dense thicket of trees ahead.
You feel countless eyes watching you just beyond your line of sight.</div>
<<link "Exit Forest""EvilEyesStart">><<set $enemy to clone(setup.evileyes)>><</link>>
<<link "Leave""LeaveBoss">><</link>>
<<enemyimagedialogue>>\
<h2>Exit Range</h2>\
<div class ="walledtext">As you cautiously make your way towards the edge of the forest, a sudden cacophony of slithering and the rustling of leaves startles you. Before you can react, an enormous figure descends from above. With quick reflexes, you narrowly evade the creature's lethal strike. Your eyes widen in astonishment as you find yourself face to face with a colossal serpent, its massive form still suspended from the tree above. Its mesmerizing scales, a kaleidoscope of stark blue colors, seem to possess an entrancing quality, captivating your sight.
Towering above you, the snake's intense gaze locks onto yours, its flickering tongue tasting the air. As you keep staring at his colorful body, time feels as if it has come to a halt. Yet, when you snap out of your trance, you find the serpent already lunging at you!</div>
<<link "Fight Evil Eyes!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.evileyes)>>
<<set $combatmsg to "With an eerie grace, Evil Eyes advances towards you, moving in a mesmerizing dance of serpentine slithering!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenVoreLoss">>
<</nobr>>
<</link>>
<<set $return to "RangeExit">>
<<if $return is "Prison">>You decide to not risk approaching the creature.
You go back to your refuge.
<<link "Go Back" "Prison">><</link>><</if>><<if $return is "RuinedKingdom">>You decide to not risk facing the mysterious figure.
<<link "Go Back" "RuinedKingdom">><</link>><</if>><<if $return is "SinisterRange">>You decide to not risk exiting the range.
<<link "Go Back" "SinisterRange">><</link>><</if>><div class ="walledtext">You are victorious!<<if $skipvore is true>> You eat the huge serpentine Evil Eyes. You feel totally bloated from consuming it. The necklace allows you to digest it.<</if>> You feel a newfound power after digesting Evil Eyes... Your level limit increases!
</div>
<<link "Exit Forest" "VODIntro1">>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>>
<<endcombat>>
<<set $boss3defeated to true>>
<<set $levelmax to false>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VODIntro.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">After successfully defeating the Evil Eyes, you finally emerge on the other side of the misty mountain range. As the effect of the mist begins to fade away, you start to perceive your surroundings more clearly, and you find yourself on an ascending slope of a hill.
What catches your attention is the sight of the numerous emotionless kins, walking aimlessly without displaying any signs of life or consciousness. It's a bizarre sight, as they seem to be scattered across the landscape, stretching as far as your eyes can see, and they continue to emerge from beyond the distant hilltop.
Once again, you ponder how these kins can possibly survive without being preyed upon by the demons. You decide to venture toward the top of the hill, which is shrouded in an eerie red sky, to see if there are more of these strange kins.</div>
<<link "Continue""VODIntro2">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VOD.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">As you reach the top of the hill, your eyes widen in horror at the ghastly scene that unfolds before you, completely catching you off guard. Spread out before you lies an immense, deep, circular valley, resembling more of an enormous mountainous crater than a typical valley. Its sheer depth gives the impression of a bottomless pit, with an eerie red glow emanating from the depths.
Within this macabre chasm, countless demons, both familiar and unknown to you, inhabit the space. Towering demons, with physiques surpassing those of castle buildings, roam about, displaying forms you never thought possible. The valley resonates with the cacophony of their depraved activities as they engage in brutal sexual acts upon each other while feasting upon an endless supply of kins
The sheer number of kins present in this diabolical landscape is beyond your comprehension. They are subjected to constant torment, being eaten by demons, forcefully fed demonic bodily fluids, and even used as vessels for breeding both by the demons and other kins. The valley is a grotesque manifestation of demonic hedonism, where the boundaries of sexuality and cruelty are pushed beyond imagination.</div>
<<link "Continue""VODIntro3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VOD.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">At the heart of this nightmarish abyss, you spot a massive circular formation adorned with enigmatic symbols, pulsating with a red-crimson glow. Demons come and go through this portal-like structure as if it were an ethereal gateway.
The realization hits you with a sickening thud. This valley is the source of the demons' existence! And it has been transformed into a nightmarish kin farm, where the demons revel in their consumption and entertainment. The production of kins there is so excessive that mindless escapees are inconsequential, as the demons have an abundance of prey already at their disposal.</div>
<<link "Continue""VODIntro4">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VOD.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You remember the words of the angel, that if you are capable of devouring the strongest demons inside that crater, you can be more powerful than any demons there. But after evaluating the size of the demons there, you immediately know that they are at a size you definitely cannot handle. You need to get stronger before you can even start hurting them.
<b>Reach Lv.13 to proceed!</b></div>
<<link "Continue""SinisterRange">><</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the areas inside the city. You hear familiar squelching sounds from an alley. Suddenly, from the corner of your eye, a colossal purple mass hurtles toward you with remarkable velocity. You react just in time, allowing you to narrowly evade its path. The blob of gooey mass reforms itself into Groou!
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.groou2)>>
<<set $combatmsg to "Groou comes at you with its thick, sticky appendages!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/BackAlley.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">As you explore an alley, a faint sound catches your attention, emanating from a small, decaying building. You turn towards it, only to catch a glimpse of a figure quickly hiding from your sight. Judging by its lithe form, you deduce that it's likely an imp. A trapped imp would make for a satisfying, quick meal!
You swiftly enter the building to prevent the imp from escaping. To your surprise, you discover a scrawny figure cornered against the wall, but it's not an imp at all! It's a different demon, one unlike any you've encountered before. Panic fills his eyes as he pleads urgently in his tone.
"Wait... wait... wait! Please, listen to me first, oh mighty devourer of demons!"</div>
<<link "You know me?" "SoulbreakerIntro2">><</link>>
<<set $soulbreakerintro to true>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 27%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The demon exhales in relief. "Ah yes, of course! I've been observing you ever since you first arrived in this city! At first, I expected you to be nothing more than a pathetic demon snack. But, it quickly became apparent that you possess an incredible power, far beyond filthy demons inhabiting this place. That's precisely why I'm here. I mean... I'm on your side! I despise those demons just as much as you do! I'm even inspired from you to fight back against those evil demons after witnessing you turn the tables of food chain!"
As he speaks quickly, the demon's hands move expressively, their gestures almost hypnotic. His persuasive rambling becomes overwhelming, and you find it difficult to process his words after a while. As if he's hypnotizing you with mere word play.</div>
<<link "You dislike the demons?" "SoulbreakerIntro3">><</link>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Oh yes, very much! You see this weak and feeble body? I wasn't like this before, oh no no. I used to be a powerful demon, revered by many. But, power struggles happens frequently in the hierarchy of high-ranking demons. And unfortunately, I was betrayed and defeated by my peers who were hungry for more power. They absorbed my strength, leaving me in this pitiful state. Now, look at me... I can barely survive if an imp were to find me! I'm perhaps the weakest demon alive right now! So, witnessing you devour demons brings me immense satisfaction. It feels like a form of revenge against those who betrayed me!"
He rambles on and on, and your mind just cannot process his quick barrage of word salad. Amidst the rambling, you notice him saying something important.
It's interesting, though. How can a mortal like you possess the power to devour demons? I know it's from your necklace because I can sense demonic essence being stored inside it after you ate a demon. But who could have created such an artifact? It's weird because its creation has to require intimate knowledge of demons, and I doubt any mortal sorceres could possess that level of expertise. It must have been crafted by one of our kind... but who?... Why would they betray the demons?... But oh well, I don't think I need to know the answer. What would that do to this poor little Soulbreaker. No knowledge can save me from being hunted down by a mere imp! But perhaps you can help, my comrade!"
His eyes gleam like a beast eyeing its prey.
"We both find ourselves hunted by demons, but we continue to survive! We're in the same boat, right? By joining forces, we can increase our chances of survival and have our sweet revenge. If I could regain my former powers, I could offer you my invaluable assistance. What do you say?"</div>
<<link "Help him" "SoulbreakerIntro4">><</link>>
<<link "Chomp him" "SoulbreakerIntro4_1">><</link>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Very nice! I know you are a smart guy from the first time I saw you. See, you can donate to me some of those excess essence you have in your necklace to make me starting to get back my old powers. Of course, don't worry, I will make sure to compensate you adequately, okay? I only require a small portion of that demonic essence, which may seem insignificant to you, but for me, it would be a crucial step towards reclaiming my power back! It's my humble request. Thank you for your cooperation, comrade!"
<b>Provide Soulbreaker with 300 exp points!</b></div>
<<link "Go Back" "RuinedKingdom">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/BackAlley.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<div class ="walledtext">You don't care about his mad rambling. You go toward him and grabs him.
"Wait! No! I'm the mighty Soulbreaker! It shouldn't...."
You chomp him down into your gullet. Now the air the clean and silent from the word pollution that's now being digested into insignificant demonic essence.</div>
<<link "Go Back" "RuinedKingdom">><</link>>
<<set $soulbreakereaten to true>>
<<if $soulbreakerquest1 is false>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Soulbreaker's Lair</h2>\
<div class ="walledtext">You go to a small, decaying building where Soulbreaker has made his shelter. When he sees you, his eyes gleam brightly as if he's looking at something precious.
"How is it? You have the demonic essence? I'm not sure if you have it, but judging from my senses inside your necklace, you do, right? I mean, if you have it, you don't have to worry. I assure you that I'm going to greatly assist you, alright."</div>
<<if $curexp < 300>>Give 300 EXP<<elseif $curexp >= 300>><<link "Give 300 EXP" "SoulbreakerIntro5">><</link>><</if>>
<<link "Where do you demons come from?" "SBWhere1">><</link>>
<<link "Why demons invade this land?" "SBWhy1">><</link>>
<<link "Go Back" "RuinedKingdom">><</link>><<else>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Soulbreaker's Lair</h2>\
<div class ="walledtext">You go to the place where you usually meet Soulbreaker. You can see from a distance that it's covered with fresh and old cum and milk. When he sees you, his eyes gleam brightly, as if he's looking at something precious. His voice rumbles heavily with how manly he is right now.
"You've tasted the power of my magical essence, haven't you? Share with me more of that precious demonic energy. In return, I will give you higher-quality milk, and you'll be able to unlock your wildest power! With our combined might, we shall conquer the demons! Gyahahahaha!"</div>
Give 900 EXP (will be implemented in the future)
<<link "Where do you demons come from?" "SBWhere1">><</link>>
<<link "Why demons invade this land?" "SBWhy1">><</link>>
<<link "Go Back" "RuinedKingdom">><</link>><</if>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 27%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">You goes close to Soulbreaker. You grab his hand transfer the demonic essence from your necklace to the litle fry demon. You can see how excited his face is and it glows with happiness.
"Oh finally, it's comiiiiiiing! The power, it's COMING BAAAACK!!!"
You see globs of mass transfer from his hand that holds you, spreading through his body. With each pulse, his whole body starts to grow bigger and bigger. Not only does he get taller, but his arms, shoulders, and back expand with layers and layers of pronounced muscle fiber. Fat also begins to cover his formerly malnourished body, as you see him having a good, nice guy below his pecs.</div>
<<link "Continue" "SoulbreakerIntro6">><</link>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"Veeeeeery nice demon devourer. After a long time, I finally have my power back! Now I can start dealing with low-tier demons on my own. As a reward, I'll give you my potent milk. Come here, come here, don't be shy!"
You are already drooling from the milk scent itself. So you come close to the now 8.5-foot-tall, bulking dragon-kin-like demon, put your arms around him, and begin to drink his frothy milk straight from the tap. It's very sweet and has a concentrated, pungent, musky taste. You are in bliss as you keep sucking and sucking as he lays his hands on your head and caresses you.</div>
<<link "Continue" "SoulbreakerIntro8">><</link>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"That's it… Suck it until the last drop. It's going to make you strong, so don't be hesistate to drink all of it."
You drink from both of his milkers until you feel too bloated from his milk. You fall back and let out a loud belch. Strangely, after feasting on his milk, you don't feel fatigued or limp from fullness, but you feel rejuvenated instead. <b>You feel demonic power coursing through you as if you were gaining power from your necklace!</b></div>
<<link "Continue" "SoulbreakerGrow">><<set $specialavailable to 0>><<set $statsavailable to 3>><</link>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">"See how my milk can empower you? Of course, please understand that it's not the only thing I can do as I haven't yet reached my full potential. If you can provide me with more demonic essence, I can give you something more potent you know. So, how about it comrade? You now know how I can be very beneficial for you right? After all, my milk was once reserved exclusively for the select few in my harem, and now you have the opportunity to freely drink it Mwahahaha!"
He smacks you as he gives you an evil laugh, and the power behind it is so strong that you can only reply awkwardly with a dry smile. He seems to be getting more prideful and arrogant.</div>
<<link "Continue" "Soulbreaker">><</link>>
<<set $soulbreakerquest1 to true>>
As you drink of Soulbreaker's milk, a surge of magical strength courses through your veins.
You have <b>$specialavailable point<<if $specialavailable > 1>><<print "s">><</if>></b> for enhancement.
Muscle: <<print $player.muscle>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.muscle ++>>
<<set $musclesp += 2>>
<<goto "SoulbreakerGrow">>
<<set $specialavailable -->>
<<set $player.muscle to Math.round($player.muscle)>>
<<set $musclelevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
Fat: <<print $player.fat>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.fat ++>>
<<set $fatsp += 2>>
<<goto "SoulbreakerGrow">>
<<set $specialavailable -->>
<<set $fatlevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
Erotic: <<print $player.erotic>> <<nobr>>
<<if $specialavailable > 0>>
<<button "+">>
<<set $player.erotic ++>>
<<set $eroticsp += 2>>
<<set $player.cock += 1.7>>
<<set $player.balls += 1.2>>
<<goto "SoulbreakerGrow">>
<<set $specialavailable -->>
<<set $eroticlevelupmsg to true>>
<</button>>
<</if>>
<</nobr>>
You have <b>$statsavailable point<<if $statsavailable > 1>><<print "s">><</if>></b> left for stat distribution.
Attack: <<print $player.atk>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.atk ++>>
<<goto "SoulbreakerGrow">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Sp.Attack: <<print $player.spatk>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.spatk ++>>
<<goto "SoulbreakerGrow">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Vitality: <<print $player.vit>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.vit ++>>
<<goto "SoulbreakerGrow">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Speed: <<print $player.spd>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.spd ++>>
<<goto "SoulbreakerGrow">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
Luck: <<print $player.luck>> <<nobr>>
<<if $statsavailable > 0>>
<<button "+">>
<<set $player.luck ++>>
<<goto "SoulbreakerGrow">>
<<set $statsavailable -->>
<</button>>
<</if>>
<</nobr>>
<<if $statsavailable == 0 & $specialavailable == 0>>
<<link "Grow Stronger" "SoulbreakerIntro9">>
<<set $player.maxhp to ($player.vit*4)>>
<<set $player.maxhp += ($player.level*4)>>
<</link>>
<<else>>
Use up all of your stat points before you move on.<</if>>
<div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 44%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">His maleness also gets its share, as you see his genitals begin to expand bigger and bigger until they are almost touching the floor. You see the effect of the surge of testosterone produced by his boulder-sized balls. Dark strands of thick hair sprout from his skin, making him more manly and rugged. His annoying, shrill voice transforms into something deep and resonant. The air surrounding him becomes infused with a heavy, musky scent. You see that his balls begin to twitch and gurgle to produce gallons of seed, and a thick precum begins to flow constantly like a waterfall from his cock.
After his growth is almost complete, you notice that his pecs start to grow bigger and bigger until they are almost as thick as his big gut. You hear sloshing sounds inside them before his nipples start to leak… milk? The milk he produces seems so thick, like honey, and smells fragrant.</div>
<<link "Continue" "SoulbreakerIntro7">><</link>>
<<if $player.name is "Cerberus">><<if $cerberus is 1>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Den1.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><<elseif $cerberus is 2>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Den2.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<h2>Cerberus' Lair</h2>\
<<if $lust != 1000>><div class ="walledtext"><<if $cerberus is 1>>You and your betas find yourselves within a vast lair, its walls and floors coated in a thick layer of various bodily fluids. Excesses seep out slowly, resembling the flow of viscous lava that spills into the outside world. In this space, every passing moment is an opportunity for your betas to pleasure every inch of your body. The craving for flesh within you grows increasingly powerful...<<else>>You find yourselves within the nest you yourself made, which resembles a cocoon made out of countless webs of cum. Surrounding you are lovely betas, while their cocks are inside other betas or your ass. The interconnected web of cocks inside each other's asses looks like a giant spider web that keeps pumping nutrition to each other by the second while you are in the center of it. The craving for flesh within you grows increasingly powerful...<</if>></div>
<<link "Hunt!" "Hunt">><</link>>
<<link "Interact" "LairInteract">><</link>><<if $player.height is 26 & $player.cock is 26 & $player.balls is 13 & $cocktypeno is 100 & $cumqualityno is 100 & $milkqualityno is 100>>
<<link "Evolve!""Evolution1">><</link>><</if>><<if $lust >= 100>>
<span class="drunk"><<link "Relieve Lust""LairSex">><</link>></span><</if>>
<<link "Appearance" "RAppearance1">><</link>>
<<elseif $lust is 1000>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<span class="drunk"><<link "Relieve Lust""LairSex">><</link>></span><</if>><</if>><<if $player.name is "Belphegor">><<if $belphegor is 1>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Swamp1.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><<elseif $belphegor is 2>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Swamp1.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div><</if>>\
<h2>Belphegor' Swamp</h2>\
<<if $lust != 1000>><div class ="walledtext"><<if $belphegor is 1>>You and your servants are in a filthy swamp that is continuously expanding. The air around it is so humid and thick, with a terrible stench. The layers of all kinds of filth reach your knees, and it is useful to easily move around. You and your servants take pleasure in bathing and gulping down the nutritious, foul lake to get bigger and filthier. Despite the abundance of foul, delicious meals all around you, you cannot stop wanting fresh flesh...<<else>>You find yourself in a filthy lake from the combination of all the milk, cum, sweat, and sludge from you and your servants. No longer do you or your servants move normally, as you and the countless servants around you use assmaws to swim. You lazily float in the middle of the lake while your orifices are all being fed by your faithful servants with stinking mixtures of filth or semi-digested demons. Despite the abundance of foul, delicious meals all around you, you cannot stop wanting fresh flesh...<</if>></div>
<<link "Hunt!" "Hunt">><</link>>
<<link "Interact" "LairInteract">><</link>><<if $player.height is 26 & $player.cock is 26 & $player.assmaw is 26 & $player.balls is 13 & $player.scentglands is 13 & $fartqualityno is 100 & $cumqualityno is 100 & $milkqualityno is 100>>
<<link "Evolve!""Evolution1">><</link>><</if>><<if $lust >= 100>>
<span class="drunk"><<link "Relieve Lust""LairSex">><</link>></span><</if>>
<<link "Appearance" "RAppearance1">><</link>>
<<elseif $lust is 1000>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<span class="drunk"><<link "Relieve Lust""LairSex">><</link>></span><</if>><</if>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Range.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Sinister Range</h2>\
<<if $lust != 100>><div class ="walledtext">You are in a mountain range polluted with thick, heady mist. You occasionally hear a faint scream or see shadows moving around the mist. Every second, your mind keeps saying that there is something behind you.</div>\
<<sinisterrangeexploregenerator>>
<<link "Explore" $explore>><<unset $explore>><</link>><<if $manuisunlock is true>>
<<link "Go to Manuis' Cave" "Manuis">><</link>><</if>><<if $sinisterrangeexit is true & $boss3defeated is false>>
<<link "Go to Exit Range" "Boss3Start">><</link>><</if>><<if $boss3defeated is true & $player.level < 13>>
<<link "Go to Ruined Kingdom" "RuinedKingdom">><</link>>
<<link "Go to Valley of Death" "VODReq">><</link>><</if>><<if $boss3defeated is true & $player.level >= 13>>
<<link "Go to Valley of Death" "VersionEnd">><</link>><</if>><<if $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""RelieveLust">><</link>></span><</if>>
<<link "Inventory" "Inventory">><</link>>
<<if $player.name is "Warrior">><<link "Skill Tree" "WarriorSkilltree">><</link>><<elseif $player.name is "Rogue">><<link "Skill Tree" "RogueSkilltree">><</link>><<elseif $player.name is "Sorcerer">><<link "Skill Tree" "SorcererSkilltree">><</link>><</if>>
<<link "Appearance" "Appearance">><<appearancedesc>><</link>><<if $transformationasked is true & $player.name is "Rogue">>
<<link "Join Demons" "TransformationChoice">><</link>><</if>>
<<if $curexp >= $levelupexp & $levelmax is false>><b><<link "Level Up" "Levelup">><<set $statsavailable to 3>><<set $specialavailable to 1>><</link>></b><</if>>\
<<elseif $lust is 100>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<<link "Jerk Off!""SelfLust1">><</link>><</if>>
<<set $return to "SinisterRange">><<if $player.name is "Cerberus">><<set _lairinteract to random(1,4)>><h2>Cerberus' Lair</h2>\
<div class ="walledtext"><<if _lairinteract is 1>>You grab one of your betas and gaze at his handsome features. Your eyes are locked with his for several seconds before your loving gaze is distracted by his enticing, manly scent that slowly invades your nose. Both your phytons throb hard and squirm from smelling your boy's musk.
You now focus on basking in his manly stench by putting your muzzle deep inside his thick armpit bush. You fill your mind and lungs with his scent, which sends you into a trance-like bliss. You can't stop sniffing and licking every musky part of his body, from his forest of pubes to his slimy serpent to his wet, plump ass. Your pup is also having a fun time, as you can see he can't stop cumming and moaning the entire time you give him a nice sloppy grooming. You can't wait to do this to your other countless pups.<<elseif _lairinteract is 2>>You notice that a few of your betas do not have a nice plump gut! This sight makes your heart sink as you think maybe you have failed them in some ways. So, you grab them and put them in front of your sheath, through which flows honey-thick oil to lubricate and scent your phytons. Not many betas can stand it since it smells and tastes like your cocks, but way stronger. Nevertheless, you force them to consume it from the sheath.
They slowly start to put their heads inside your sheath and consume your thick lubricant oil. The stimulation inside your sheath makes it produce more oily substances for your ravenous boys, and you can't stop moaning from it. One by one, they begin to fall to the floor after their bellies are full. They are giving a long, loud belch to show their satisfaction. You can't wait for them to become healthy and gain lots of testosterone from your fatty,nutritious oil. You are so proud of your boys.<<elseif _lairinteract is 3>>You notice that some of your betas have a strange odor. You sniff them, and they smell of tree bark, flowers, and grass. Apparently, they were traveling outside too much. Those nasty-smelling scents repulse you so much that you have to quickly bathe them.
You quickly grab them as much as you can and put them into the humid, thick rainforest of your amrpit jungle. They are, of course, in ecstasy as they are given a special bath by their master and father. They are munching your armpit hair and drinking your sweat like hungry slobs, all the while being marinated in your hypermasculine scent. Some of them even pass out from musk overdoses, and you and your other pups laugh at the spectacle. You do the same thing to other nasty-smelling pups until they all smell like a proper, healthy male.<<elseif _lairinteract is 4>>You are enjoying the peaceful scene among your betas. Most of them are kissing or wrestling with each other while their serpentine cocks are in each other's butts, pumping loads and loads of creamy seed that add to the mixture of bodily fluids on the floor. Some are going outside to hunt their own prey, while others are going into the lair with huge, squirming bellies and balls. You even see some eat their siblings from any orifice imaginable. A few are bathing themselves by wriggling and thrashing on the floor, muddied with all kinds of bodily fluids.
All of these sights are accompanied by a loud cacophony of roaring and steamy musk. You would consider what you are experiencing now a living hell. But it's actually a normal sight here. They are just playful boys being boys, and you are proud to become their leader and daddy.<</if>></div>
<<link "Continue" "Lair">><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><</if>><<if $player.name is "Belphegor">><<set _lairinteract to random(1,4)>><h2>Belphegor's Swamp</h2>\
<div class ="walledtext"><<if _lairinteract is 1>>Even though you are bathing in a delicious pool of filth and snacking on it whenever you can, you are in the mood for something nastier to tingle your taste buds and make your mind numb.
You control your ass maw, which is blasting loads of fumes into your surroundings toward your face. Being hit by the extremely foul wet fart is nasty and nice, but you are for something more potent from your ass. You pucker your ass maw and open your mouth wide to fit as much ass maw as possible inside your mouth. Then, you blast from your scent glands as much stink juice as possible and don’t spray it from your maw, making you drink the foulest thick syrupy liquid from your body in its most concentrated form.
The taste is out of this world, as it tastes like your fart, but multiply it by a hundred. You begin to lose consciousness due to the overwhelming flavor entering your mouth. You try your best to stay sober and drink as much stink juice as possible. But, after a while, you cannot handle it anymore as your mouth and nose burn from the intense stink. You take out the ass maw from your mouth quickly. And after being full of your own fart juice, you let out a long belch that is similar to your nasty fart, making your servants around you high in ecstasy or cum on the spot.
You lick the fart juice residue that coats inside your mouth or spills from your mouth. You cannot get enough of it. It’ll take a while to calm down your taste buds before you can drink your own mighty concoction, though.<<elseif _lairinteract is 2>>You are hungry right now, not for a fleshy main course but for a nasty dessert. With your fart, you give a specific scent signal to your servants to gather up as much as possible of your curdled milk, jellied sweat, and cock butter.
Your servants quickly begin to move around and, with their flexible ass maws, absorb as much cheese, jelly, and butter that still cakes around your form, or even the ones floating in the filth pond and the ones already half-mixed with other kinds of filth. They expel those ingredients in front of you, slowly creating a big mountain of greenish-brownish-yellow cake. It’s so foul that you can see visible brown stench wafting from it, and even your servants are wincing their noses.
You are drooling at the sight and aroma of the unholy cake in front of you. Since you cannot bend your body to scoop a chunk of it, you use your wormy cock as a spoon to bring a whole solid chunk of it in front of you. Up close, the stench is so terrible that your eyes begin to tear from the stench—the stench of your favorite smell.
You begin to grab a handful of the “cake” chunk and eat it. The taste is otherworldly. It’s the most rancid, foul, bitter, and fishy thing ever imagined. It doesn’t fit your whole mouth, and as a result, its residue paints your face with the most pungent cheese smell ever. You don’t care and keep gobbling up until the spoonful of the huge cake chunk slowly disappears. You repeatedly do the same thing until finally the massive "cake" is empty. Your belly has doubled in size, full of the most repulsive filth ever, and your face and mouth smell so rank you cannot even see or think. Then, you let out a nasty, long burp that looks more like a dragon breathing fire everywhere around you as a signal that you are full. Your surroundings are now covered with a thick brownish-yellow mist for a while.<<elseif _lairinteract is 3>>Your continuous humid foul fart suddenly gets fewer in volume! Some of it has been replaced with a syrupy, thick liquid fart instead. Your ass maw squelches a river of those stinky liquids. Thus, the thick aroma of fart that permeates your surroundings slowly begins to subside, and you hate it. It seems that some of your tubes from your scent glands that go to your ass maw get clogged due to some stink juice becoming too thick for your fart juice to flow normally. So, you let out a fart that gives a scent signal to your servants to help you.
You lay yourself on top of the nasty pond, where the front half of your body and heavy testicles get submerged in the filth mixture. Then, you open your legs as much as possible so your wide plump ass and balls of scent glands can be accessed easily by your servants. They begin to swarm the base of your ass and massage your scent glands and thick ass maw with their own ass maw. The sensation of your sensitive scent glands and long pucker being stimulated makes you fart and squelches the stink liquid even more.
Some of the servants surrounding you begin to tear up and faint due to your massive fart and even being splattered by the liquid fart that is being squelched everywhere. But the ones standing still try their best to help and please their master.
After a while, you feel some thick chunks of solid that blocked several scent gland channels begin to flow, and your ass maw vomit those chunks. Some servants race toward them and try to eat the solidified fart juice. Then, you feel relief as the loud sounds of farting and normal amounts of gas begin to pollute your surroundings again.<<elseif _lairinteract is 4>>Your thirst starts to overcome you, and you need to drink something refreshing to brighten up your mood. You take one of your servants currently worshiping and order him to suck anything you order him. He’s so happy that he spews loads of cum on the spot.
uncover a jungle of wet slimy hair that oozes dark greenish jelly-like sweat. You let him know to suck as much as a waterfall of jellied sweat. The servant quickly waddles beside you and, with his ass maw absorbs as much until the rivers of sweat begin to subside and become a thin flow. He does that to both your armpits, and after he’s done, his belly has doubled in size and lets out lots of burps and farts to indicate how full he is.
But your nasty drink is not finished yet. You command your servant to also suck as much of your pasty dark green ball slime. With difficulty, he waddles to your balls and also absorbs your ball slime. Even though he cannot stand the stench, he tries his best to suck as much as possible until the hair on your balls starts to become visible again. His belly has tripled from his original size, and he cannot even burp or fart since he’s almost bursting right now.
Your drink is almost complete. With your ass maw, you lift your massive belly to uncover the most unholy sight ever. Below your belly caked the grossest amount of solid fermented milk, sweat, and oil. They look more like disgusting wet soil than anything. Many of your servants near you begin to faint as you do it. Even you have difficulty breathing in that foul aroma. Your bloated servant cannot move anymore. So, you scoop that nasty paste of filth with your cock and force feed it into his ass maw. You do it until the skin below your belly is almost visible again. Now that your servant's belly has quadrupled his original size, a bit more food and he’ll burst.
With your muscular cock, you grab him from the ground and shake him violently like a toy until the content inside his belly has become the most vile concoction ever. He passes out. You grab his ass maw like a straw and suck the now dark green-brown smoothie. The taste is so terrible and rancid that you, the king of slobs, have difficulty swallowing the foul mixture. But you keep drinking it nonetheless. It takes a while for you to finally empty it, and the slurry has now transferred from your servant to inside your belly, which doubles in size. You let out a greenish burp, much more potent than your fart, until your surroundings become saturated with the rancid green fog. Your servants cannot handle the stench and start to gag and cum, but you are just too full with refreshing juice to care about it.<</if>></div>
<<link "Continue" "Lair">><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><</if>>
<<if $player.name is "Cerberus">><h2>Hunt</h2>\
<div class ="walledtext">How do you want to relish your hunger?</div>
<<link "Feed Ass" "Hunt1">><<set $huntscene to "av">><</link>>
<<link "Feed Cock" "Hunt1">><<set $huntscene to "cv">><</link>>
<<link "Feed Sheath" "Hunt1">><<set $huntscene to "sv">><</link>>
<<link "Feed Chest" "Hunt1">><<set $huntscene to "bv">><</link>>
<<link "Fed by Betas" "Hunt1">><<set $huntscene to "ev">><</link>>
<<link "Back" "Lair">><</link>><</if>><<if $player.name is "Belphegor">><h2>Hunt</h2>\
<div class ="walledtext">How do you want to relish your hunger?</div>
<<link "Feed Ass" "Hunt1">><<set $huntscene to "av">><</link>>
<<link "Feed Cock" "Hunt1">><<set $huntscene to "cv">><</link>>
<<link "Feed Scent Glands" "Hunt1">><<set $huntscene to "sv">><</link>>
<<link "Feed Chest" "Hunt1">><<set $huntscene to "bv">><</link>>
<<link "Fed by Servants" "Hunt1">><<set $huntscene to "ev">><</link>>
<<link "Back" "Lair">><</link>><</if>>
<<if $player.name is "Cerberus">><<if $cerberus is 1>><img src="Images/Cerberus.png" style="width: 75%; height: 100%;"/>
<div class ="walledtext">A monster. That is what people would call you now, but you do not care for their opinion, or anyone’s for that matter. You are beyond that.
Still, they’re not wrong. Your form, standing at <<= $player.height.toFixed(1)>>-feet tall, is utterly monstrous, though a single gaze upon your face would have revealed as much. Three horns crown your head, while your four glowing eyes scan your surroundings with endless hunger. A constant stream of drool fills your maw and drips from your lips, as your canine fangs have grown into full on tusks that make it impossible to close your jaws properly. Yet at the same time, they also made sure that nothing that entered your maw had any chance of leaving without your say-so.
You have a huge and shaggy mane which runs down the back of your incredibly muscular neck. It is awe inspiring in its own right, as it made for a display that is both impressive and casual of muscles that are usually a much rarer sight, and yet, in an almost cruel twist of fate, your majestic trunk is swallowed up in the embrace of your shoulders and the sheer depth of your chest.</div><<elseif $cerberus is 2>><img src="Images/Cerberus2.png" style="width: 75%; height: 100%;"/>
<div class ="walledtext">You take a moment to appreciate and savor your own size. You stand <<= $player.height.toFixed(1)>>-feet tall, which sees you tower over most buildings that aren’t fortifications or other grand structures. Though here in your perverse den, it is difficult to truly grasp just how huge you are, considering that everything here is scaled to your size. Not that there is much. You have no need for furniture, no need for treasures, no need for tools. In fact, you don’t even really need to sleep anymore either.
Though your den does still serve a purpose, and that is to be a honeypot like trap to every demon who even dares to stray close, as your cum’s irresistable aroma will attract even the hardiest of them right to your doorstep, to be devoured by you or your pack. Otherwise though it makes a pretty good landmark as well. Its hard to overlook, and even harder not to smell.</div><</if>>
<<link "Continue" "RAppearance2">><</link>><</if>><<if $player.name is "Belphegor">><<if $belphegor is 1>><img src="Images/Belphegor.png" style="width: 75%; height: 100%;"/>
<div class ="walledtext">Slob really doesn’t even begin to describe you anymore. You are a hulking beast of flab and filth and your very existence makes the world around you more corrupted and filthy in the best of ways.
Even regular demons that investigate the increasingly swampy clearing you call home find themselves unable to resist your slobby allure. Your towering demonic dick usually greets them as soon as they push through the trees, drooling your thick mud-like cum over them as they are hit by the heavy stench.
It’s a lot to take in at first, but most demons can’t resist their curiosity and look upon your gloriously filthy form. As soon as they lay eyes on you, most immediately give in to their deepest desires and start worshipping you on the spot.
Those that don’t are quickly devoured by your <<= $player.cock.toFixed(1)>>-feet hungry cock, of course. Those gulped down are sent to your enormous balls,each around <<= $player.balls.toFixed(1)>>-feet in diameter and continuously pulsing and gurgling as they produce gallon after gallon of your thick seed.
Even some of the demons that want to worship you immediately feed themselves straight to your cock, unable to resist the intense musky smell and practically diving straight in. Those that make it past your member get to experience the rest of your body, however.
Towering at over <<= $player.height.toFixed(1)>>-feet tall, your slobby form takes up most of the clearing you reside in. If you keep on devouring demons at your current rate you’ll have to find a new den before long.</div><<elseif $belphegor is 2>><img src="Images/Belphegor2.png" style="width: 80%; height: 100%;"/>
<div class ="walledtext">After your most recent transformation, everything about you has grown larger and grosser in every way. You currently stand at <<= $player.height.toFixed(1)>>-feet tall. A hairy behemoth of blubber and filthy flab now completely unable to walk normally. Instead, you must use your <<= $player.assmaw.toFixed(1)>>-feet ass maw and cock to drag you through the disgusting lake that is your home, the muscular appendages causing huge waves of filth to wash over your servants whenever you do so.
You are pretty much constantly blasting out a storm of thick farts and sludge from your ass maw, your servants fighting one another to be directly under it as you let rip. They love bathing in the concentrated fart slime that squelches free, rubbing it into their own fat forms to become filthier.
Whenever a stray demon wanders into your lake and becomes trapped by the thick and tar-like juices, you enjoy using your ass maw to shoot out strands of your sticky sludge to catch them and reel them in. Your slimy ass maw is long and thick enough that you can bring it around to your front now, lovingly stroking and kissing it as it greedily slurps down prey to be added to your bulging scent glands. Said glands are now monstrously huge, making it appear like you have an extra set of hairy balls sitting atop your real ones. The stench they are continuously pumping out is so horrendous that no demon other than your servants can get anywhere close to you without passing out.
The musk around you is so powerful that it is visible now, a constant haze of brownish-green stench surrounding you like a demonic aura.</div><</if>>
<<link "Continue" "RAppearance2">><</link>><</if>>
<<if $player.name is "Cerberus">><<if $cerberus is 1>><div class ="walledtext">It is hard to deny however that your chest is also a marvel to behold. Your pectorals and corresponding arms have a near perfect blend of aesthetic adipose and brutal brawn. At a glance, they impress with their massive size already, and your swollen pecs in particular, invite everyone to come and motorboat your mantits. Yet they are all a mere flex away from becoming shredded and tight, as even in a relaxed state, they radiate with the unfathomable strength of your body.
As if that wasn’t enough, your lucious, sweat drenched chest hair reeks with of your alluring scent, while your large nipples leak with a constant flow of milk so thick and creamy that it is closer to cream cheese in its consistency than that of any mortal, and probably demon as well. But that made it perfect to feed your pups with. Just a bit below domes your massive belly, for once not utterly swollen with prey - a lamentable state that would need to be addressed soon - and yet nonetheless utterly imposing in its size. If your swollen pecs hadn’t already preempted that, it would make it impossible to see your feet over it.
It should come as no surprise that, given your overall proportions, the large bat-like wings which adorn your back serve little functional purpose. Regardless of how muscular your wing-arms may be, you are simply far too big to take flight with them. It’s questionable if they’d even be able to break a fall.
Not that a fall any shorter than from low-orbit could hurt you anyway.</div><<elseif $cerberus is 2>><div class ="walledtext">What you can however properly indulge and wallow in, is the sheer absurd size of the rest of your body. Your every proportion stands exaggerated to an incredible degree. The most prominent, which anyone, including you, gets to see are your cocks. Monstrous beasts, more akin to demonic serpents from mythology than mere cocks now. They sport maws with fleshy barbs, reminiscent of teeth in a maw, and large meaty spikes gives them the appearance of horns. They even have forked tongues to really make them look extra serpentine.
The tips aren’t the only thing remarkable about them, as they are wrapped in tight and powerful musculature, which undulates and ripples in constant flexing, as they work hard to release your laughably dense cum, which is more like clay in its consistency now. In fact, you have already used it as a building material. The proof is all around you.</div><</if>>
<<link "Continue" "RAppearance3">><</link>><</if>><<if $player.name is "Belphegor">><<if $belphegor is 1>><div class ="walledtext">Every inch of your immensely fat body is coated with thick jelly-like sweat, pouring off you in waves and creating a thick swamp-like pool underneath you at all times. You do have some muscle, but most of it is well-hidden.
Your body is also covered with plenty of musky hair, especially your neck, armpits and all around your cock. These areas are like thick jungles, your body hair especially oily and sticky. On a few occasions, you’ve had your servants get stuck in the thick brush.
Asides from your cock and gut, your most noticeable feature is definitely your ass maw. Even when there is no prey for it to devour it is constantly bulging out from between your mountainous cheeks and moving about like an overager tail.
Your <<= $player.assmaw.toFixed(1)>>-feet ass maw is constantly squelching and oozing thick slime to keep itself lubricated, and whenever a tasty meal appears before you it starts to drool like a waterfall, adding to the messy pool underneath you.
When you’re not devouring the odd demon that wanders by, you’re usually playing with your moobs and pumping out more huge eggs from your ass maw. You pant and moan as you feel the egg bulges traveling through your ass maw, propelled along by extra potent farts, before they come squelching out with a resounding wet “FRRRRRRRRRTTT!!!” in stinking piles all around the swampy clearing.
Your huge fatty moobs constantly produce a thick tar-like curdled milk that tastes extremely delicious and contains a lot of nutrients.
It makes for a perfect snack and you’re always happy to feed it to your servants after they hatch. You deeply enjoy playing with the smaller demons, all of them usually fighting over who gets to fuck your ass maw or who gets to slurp up your tasty milk, cock butter and ball sweat.</div><<elseif $belphegor is 2>><div class ="walledtext">Your servants continuously flock to you and huff as much of your musk as they can before it knocks them out, building up their resilience and growing filthier and stinkier as it adds to their own stench.
Your cock has also grown much thicker and grosser. The muscular <<= $player.cock.toFixed(1)>>-feet shaft is caked in your stinking sheath butter a third of the way up, and it is covered in thick muscles and bulging veins. The head of your cock constantly bulges wide and emits a powerful stench, your thick clay-like cum constantly oozing free and dropping into the lake. The mouth of your member is large enough to swallow up any demon with ease, and even your servants barely cause it to bulge now.
You spend a lot of time stroking the sides of your powerfully fat cock, scooping up large handfuls of the gross butter constantly leaking from your sheath and massaging it into your member. It feels deeply pleasurable and you love how it makes your entire shaft absolutely reek, plus your servants seem to love licking every inch of your dick clean of the butter.
Your servants are also always fighting over who gets to worship your mammoth moobs. The huge sloshing orbs constantly leak milk so thick that it resembles melted cheese.
Your milk production has been boosted so much from the transformation that your demonic tits are always full and practically bursting. With even the slightest flex or movement a flood of thick milk pours forth over your fat, attracting a swarm of your servants desperate to taste the deliciously foul substance.
You deeply enjoy breastfeeding your servants and helping them grow even fatter and grosser, but you often can’t resist the temptation to pull them all the way into your bulging nipples as they try to gulp down your milk. You love the sensation of their squirming forms slipping inside of your moobs, crying out in pleasure before they are churned into more thick milk that floods out of you, attracting more fat and hungry servants to take their place.</div><</if>>
<<link "Continue" "RAppearance3">><</link>><</if>>
<<if $player.name is "Cerberus">><<if $cerberus is 1>><div class ="walledtext">You can, however, see your cocks just fine. As they are much more akin to serpents, including having some minds of their own, they love to make themselves known and get busy, even when the rest of you is relaxing. Right now, your members are making full use of their <<= $player.cock.toFixed(1)>>-feet length to ravage a few members of your pack, whole howl in delighted pleasure as your thick shafts fill them. Your <<= $player.balls.toFixed(1)>>-feet diameter balls provide them with plenty of ammunition for it too. You can feel your enormous scrotum pressing against your ass, where they tremble and groan with their ceaseless production. Ropes of tree-trunk-thick mature seeds are flowing turbulently inside them, which make them pulsating violently. It provides a nice little bit of extra stimulation for your huge, steaming donut, wedged in its hiding place as it was. Given its size however, there is little doubt that it was trying very hard to escape from there.
The same could be said for your sheath. Stretched in perpetuity by your shafts, your two barrels lie hidden beneath the sagging size of your churning keg of a gut. But just because they are easy to overlook and miss doesn’t mean that they are not contributing anything; quite the contrary, they are producing a steady, if not outright excessive, supply of thick oils that coat your shafts and serve as natural lube, which has the taste and smell of your cock but is much stronger. It also spills forth aplenty to add to the general mess that you are making wherever you go.</div><<elseif $cerberus is 2>><div class ="walledtext">You stroke along your shafts and grin, though nobody would be able to see that, with how dense your hirsute has become. From your mane to your beard and over the thick hair which hangs from your arm pits like vines in a jungle, to the coat even further below which hugs around your monstrous sheath. You have so much hair now that it practically functions like armor. No blade can cut it, no arrow will pierce it. At this point that is really just overkill, between how thick your skin, your fat and your muscles are, there simply is nothing that could have any hope of actually hitting something vital to your survival. The only threat you have to fear is yourself, as nothing else can compare with your power. It also keeps you well insulated, which is nice, as the nights can become pretty fresh after all, and it would be a disgrace to catch a cold in your state… Can you even get sick at this point?
That would also imply that anything could survive for long in your vicinity without being choked to death by your absolutely obscene musk, which surrounds you at all times like a dense fog. Here in your den, it turned the entire place into a veritable sauna with mist so thick that most of your Betas have to stumble around blindly as their mundane senses are overwhelmed and near useless, while their supernatural ones haven’t fully developed yet. That they even manage to walk around in the first place, rather than be writhing on the ground and cumming their brains out is already a testament to their own immense libido. No, there’s neither disease nor anything else unseen that could challenge your boundless vitality.</div><</if>>
<<link "Continue" "RAppearance4">><</link>><</if>><<if $player.name is "Belphegor">><<if $belphegor is 1>><img src="Images/Servant.png" style="width: 60%; height: 100%;"/>
<div class ="walledtext">The <<= $servantheight.toFixed(1)>>-feet tall servants heavily resemble you for the most part. They are all born immensely fat and slobby and sport ass maws like your own, only without the intimidating teeth. Their cocks are constantly oozing cum and foul-smelling butter oozes from their sheaths like your own, but they lack the teeth and cannot be controlled like yours.
While relaxing in your den you are pretty much always playing with the servants, using your ass maw to suck them off and letting them climb up your gut so you can make out with and taste their filthy forms.
The servants greedily breathe in the mix of near-toxic fumes your body is constantly pumping out and add to the stench with their own gas and sweat, helping make the atmosphere inside the den truly foul.</div><<elseif $belphegor is 2>><img src="Images/Servant2.png" style="width: 65%; height: 100%;"/>
<div class ="walledtext">Even without gorging on your cheesy milk, sheath butter, fart sludge and other disgusting bodily fluids, your servants are now much larger and more resemble their master. After they fart their way free of your huge and hairy eggs they emerge as <<= $servantheight.toFixed(1)>>-feet tall blobby behemoths, larger than your first transformation and nearly double the size of the first servants that helped to feed and worship your glorious form.
After these new servants are born into the world they drop into the lake of filth and have to quickly learn to use their ass maws like propellers to stay afloat and move about. Thankfully their ass maws are now much larger and thicker, constantly blasting out thick and steaming farts as they drift through the lake, occasionally dipping their heads into the filth to guzzle several mouthfuls down.
Your blubbery servants have also started spewing thick ass slime from their ass maws, similar to your own but in smaller quantities. You especially enjoy fucking their smaller ass maws with your monstrous cock, making them grow even fatter with your extra-thick cum whilst they moan and coat your dick with their stinking sludge.
In addition to producing fart slime of their own, your servants have also started producing curdled milk from their own fatty moobs. It is nowhere near as thick, stinking or nutritious as your own but it is still deeply delicious and always has a unique taste depending on the servant.
Whenever you desire it, your servants are more than happy to climb your greasy flab and nurse you with their milky moobs. You greedily suck their fat breasts dry and often open wide in the aftermath, commanding them to slide down your throat or plucking them off your hairy chest with your ass maw or cock.
Your servants are always more than willing to feed you with everything they have, sometimes even fighting one another for space as they try to climb into your ass and dick.
You are always more than happy to devour them and make them a part of your glorious form forever, especially with how delicious they all taste. In addition to all their other improvements, your servants are always born much smellier and hairier than their previous incarnations with a set of fat scent glands similar to your own.
Their balls and scent glands are very close to yours in size, dragging across the ground and leaving a slick trail whenever they waddle on land. You love how much filthier and stinkier they have all grown as it vastly adds to their flavour and the overall musky miasma of the swampy lake you call home.</div><</if>>
<<link "Continue" "RAppearance4">><</link>><</if>>
<<if $player.name is "Cerberus">><<if $cerberus is 1>><img src="Images/Beta.png" style="width: 44%; height: 100%;"/>
<<if $player.height > 11>><<set $betaheight to (7+(0.27*$player.height))>><</if>>\
<div class ="walledtext">You are nothing short of awe-inspiring really, which is why you are the Alpha, and any Alpha has a pack. You are no exception.
There are your Betas, the Demonhounds and Orthrus which were not consumed by your ascension. They are larger and stronger than others of their kin, even if not by much. But they don’t have to be, as they serve primarily as your breeders.
The pups you have together reach full maturity within a mere day, and they take so much after you, and yet they are not quite on the same level as their daddy. They are a midway point, somewhere between the demonic canines and the fallen creature that is you. It starts with them having three horns and a two pair of eyes. Furthermore, they have only a single serpent cock, whereas you have basically twice of everything.
At <<= $betaheight.toFixed(1)>>-feet, they are still formidable beasts far greater than most other demons, and both their numbers and their sizes only keep growing alongside you.
Given enough time - probably a few weeks - your pack will be great enough to overrun the known world!
Oh, what a feast you’ll have. The thought alone already makes you unbearably hungry again.</div><<elseif $cerberus is 2>><img src="Images/Beta2.png" style="width: 44%; height: 100%;"/>
<<if $player.height > 11>><<set $betaheight to (7+(0.27*$player.height))>><</if>>\
<div class ="walledtext">The thought of vitality makes your hand reach up to your chest and you give your massive man-boob a firm squeeze. A thick spray of your buttery milk follows, running in a thick fatty stream down your pec. Your Betas are always ready to lap it up, and this time is no exception, as they surround you and attend to your every need. And those needs are colossal indeed.
But they have grown to rise to the occasion, as they had plenty to feed on. On average, they stand about <<= $betaheight.toFixed(1)>>-feet, which made them the perfect size to lick and worship your balls, ass and cocks. While in appearance they had come to resemble your previous form, before you had ascended to this new stage. Their horns, their shafts, it mirrored your old one now. They really were taking well after their daddy, and each of them wielded power comparable to your previous state as well, making them absolutely uncontested kings of the fields out there.
Uncontested by anyone but you of course. To you, they were mere food, just like everyone else. Their existence only continued for as long as they were more useful to you as independents, rather than as fat on your body. So if they failed to adequately pleasure you, or misunderstood any of your instructions or were too slow on the uptake, they were on a one way trip to becoming nut-sludge. And there always was at least one such case at any given time.
It also helped that they wanted to get eaten by you. Oh, the benefits of being a demon king, they just never end...</div><</if>>
<<link "Continue" "Lair">><</link>><</if>><<if $player.name is "Belphegor">><<if $belphegor is 1>><div class ="walledtext">The once green forest is now swamp-like pretty much everywhere. All of the grimy sweat, extra gnarly farts, anal slime and cum have formed a thick pool that you and your servants happily sit in, bathing in your own filth as you continuously add more to it.
There are huge piles of your thick cum oozing about the swamp like monstrous slimes. Your seed is so virile that it actually moves on its own, seeking out holes to fill. It is so ravenous that it even catches and digests the occasional small animal, melting them with a series of wet squelches.
The air of the forested mountain range known as “Sinister Range” used to be quite heavily purple from all the gassy Miasma constantly letting off fat “BRAAAAAP!!!”s whenever they felt the need. Nowadays, there are thick greenish-brown fog clouds spreading across the area all originating from your den.
The musky gas slowly but surely taking over the Miasma’s purple fart clouds is a deep brown, difficult for those not accustomed to see through. The clouds of gas and musk are so dense that they even occasionally rain down thick droplets of farts and musk, making the entire forest stink all the worse as they mark your territory.
You’re very happy with your new home, your new servants and of course your new body. You would be perfectly content to stay there and enjoy making it even messier, but your hunger keeps you making trips out of the swamp.
Soon enough, the world around your den will start to shift and change to suit you better, however. No environment can survive your filthy form unchanged for long, and you look forward to the world becoming slobbier as a whole just from your presence within it.</div><<elseif $belphegor is 2>><div class ="walledtext">When your servants aren’t worshipping, fucking or feeding you they are often breeding in huge slobby piles all around the swamp, filling the air with their horny moans, squelches and farts as they wait for more prey to wander close.
While your servants often end up bringing any demons they capture directly to you, you occasionally let them keep a demon or two for themselves to fuck and devour as they see fit.
Their libidos have definitely been boosted through the roof with this most recent transformation, always looking to fuck or feast as much as possible. When they find themselves with nothing else to do, they simply swim about in the swamp, propelling themselves via fat farts as they enjoy bathing in your combined filth and stuffing their many hungry holes with the thick and filthy mud that has formed in the lake.
It is a delicious substance made from the combined filthy fluids of yourself and your many servants, deeply nutritious and fattening as well as a natural scent booster. All of you indulge in it from time to time, but you personally prefer to use it to fatten up some of the slimmer demons that wander into the swampy lake.
With your body having grown so massive you constantly desire fatter and filthier meals. Even now, your belly is starting to growl and demand that you go out to hunt once more.</div><</if>>
<<link "Continue" "Lair">><</link>><</if>>
<<if $player.name is "Warrior">><div class ="walledtext">Following your victory over the demon, you become aware of several Demonhounds and Orthruses emerging from various alleys! It's clear that they have been observing you, patiently awaiting this moment to reveal themselves. You remain cautious of every single one of them, anticipating a potential group attack. However, you soon realize that they exhibit no signs of aggression. Instead, they simply gaze at you curiously.
Unexpectedly, one of the Orthruses begins to approach you slowly.
"You... We seen you fight. You are stronger than any of us. You are not a demon but you are look and smell like us. You want to become our leader... our alpha?"</div>
<<link "Why?" "Transformation2">><</link>><<elseif $player.name is "Rogue">><div class ="walledtext">The fight was difficult but as a rogue, you’ve always been able to pull through by using every dirty trick at your disposal. In the aftermath you notice that a number of Groll and Miasma have emerged and formed a loose circle around you.
You stay weary and ready for another fight, but the demons keep a cautious distance from you. They stare at you, not with hatred but obvious lust and what looks to be… awe?
Eventually, a particularly filthy and strong-smelling Groll steps forward. You narrow your eyes and turn to face the hulking demon, his cock drooling thick sludge-like cum onto the ground as he grins at you with obvious excitement.
“Grrrrrr… you… you the one we've been waiting for!” he grunts, stepping closer.</div>
<<link "What?" "Transformation2">><</link>><</if>>
<<if $player.name is "Warrior">><div class ="walledtext">How dare they try to influence you to become one of their foul members? They have eaten so many people you know, and your goal is revenge, not joining them. You refuse the demons demands and leave the scene.
"*whine* Then... then, I wait here, so if you want join us just talk to me."</div>
<<link "Continue" "RuinedKingdom">><</link>><<elseif $player.name is "Rogue">><div class ="walledtext">How dare they try to influence you to become one of their foul members? They have been destroying this land and your goal is to uncover a hidden secret, not joining them. You refuse the demons demands and leave the scene.
"Grrrr.... stupid creature. You choose to live like a king, talk to me"</div>
<<link "Continue" "SinisterRange">><</link>><</if>>
<div class ="walledtext"><<if $player.name is "Warrior">>"We need alpha leader to fight stronger demons... If not, they eat us. Our power almost the same. We keep fighting who will become alpha. You are the strongest, so we want you become our alpha."
You feel that if you decide to join them, it would be impossible to return to a normal life as a kin. All your dreams and hopes would vanish, and you would have to live as a demon for the rest of your life.<<elseif $player.name is "Rogue">>You don’t lower your guard, but tilt your head in curiosity. A particularly plump Miasma steps forward next, his fat sweaty ass pouring out thick purple fog with a loud “FRRRRRRTT!!!” as his cheeks jiggle and clap.
“What my friend here is trying to say is that we think you have some real potential, honey. You seem like someone who enjoys the messier side of things hehee…”
The Miasma pauses midsentence as he moans and lets out an especially loud blast of purple gas from his bulging donut with a trumpeting “BRAAAAAP!”.
“So… why don’t you embrace it? We could help you become something delightfully dirty and monstrously powerful, what do you say?”
Taken aback, you pause to consider the strange situation. It would be easy to turn the demons down and teach them a lesson for trying to tempt you, but you can’t deny the growing interest welling up inside you.<</if>></div>
<<link "Yes" "Transformation3">>
<<endcombat>>
<<set $transformationasked to true>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>><</link>>
<<link "No" "TransformationNo">>
<<endcombat>>
<<set $transformationasked to true>>
<<set $playerhp to $player.maxhp>>
<<set $playerap to $player.apstart>><</link>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "cv">>You need to hunt, you need to devour, you need to grow.
You set out to prowl the countryside and quickly find promising feeding grounds. The land is overrun by demons after all. The forests and hills around the city even more so than the city itself. There are Darkhorses and Imps, Pogres and more Demonhounds, and many more beasts and monsters. All you see however is food, and your throbbing cocks agree with voracious delight.
There was little doubt that the demons would have tried to fight you, if you were a lesser demon like them. But to them, you may as well be a god. Your scent, which hurried ahead of you like a faithful herald, was enough already to get them to submit to whatever you desired. You can hardly blame them, considering the things it did to you already. It has to be a hundred times worse for them.<<elseif $huntscene is "av">>Hunger. Endless hunger. It drives you forward; the need to eat.
Your search for prey has brought you into the city, and now you are one of the monsters that stalk its streets. You could probably find the prison again, find the last hidden mortals, but why bother? They are too few, and too small to sate your needs.
Unlike the demons, of which there are plenty.
Or at least you thought so, as you have been walking for a good bit - minutes even! - without encountering any.
By doing so, you have however spread about plenty of your prodigious production. Your constant leakage of milk, cum, sweat, and other bodily oils and natural lubrications from your sheath and ass, had left a thick slime-like trail, almost akin to what a - really big - slug would leave behind.<<elseif $huntscene is "ev">>Devouring everything is incredibly pleasant, but the part before, the hunting, is also hard work. While your body certainly can keep going, your mind does need rest every so often, which really cuts into the time you spend eating, digesting, or growing.
You are not the only one who hunts however, as your pack doesn’t just sit idle. Your pups are ravenous beasts and able hunters in their own right, which they prove often. This time is no exception, as you can hear the rowdy growls and howls long before the hunting parties return. You smell their success long before you see them. Their balls are swollen with the bulges of prey still squirming inside.
They are elated to see you, as you welcome them back home and congratulate them on their success. Some of them immediately latch on to your nipples to drink your thick cream, while others make out with your cocks, chugging your dense cum like it was delicious custard.<<elseif $huntscene is "bv">>Maze-like as the city was, it was getting rather difficult to navigate with your enormous size, not to mention that there were plenty of places for prey to hide. Sure, once your prey actually smelled or saw you, they were easy pickings, but with how much obstruction there was, your reach was still limited, and on top of that, you yourself could only really be in one place at a time. Even if your awareness seemed to stretch further than that at times.
But you are not alone, you are the Alpha, and your pack is huge - both in size and number. This time, you hunt together.
Thanks to the size of your genitals, you can actually feel the distant movements of your canine minions. Their own size and power see the ground quake under each of their steps, and the enormous proportions of your balls allow you to feel these tremors with surprisingly acuity, to the point that you can discern individual sources, their rough direction, and if they are coming closer or moving further away. It’s a pretty unexpected benefit, but it certainly has its uses.<<elseif $huntscene is "sv">>Your hunger is endless and all consuming. The moments when it’s not throbbing at the back of your mind with the force of a thunderstorm are rare, usually only brief stretches of time right after you have fed and churned your last load of prey.
How long has it been since your last one? Too long. Time to fix it.
The land you now stride across may have been home to farms, but it had all been laid to ruin. Fields of crops had been trampled into mud, soaked with sweat, sheer arousal and countless orgasms. It was unlikely that anything could ever come to grow here again that wasn’t twisted by demonic essence. It had become a lifeless swamp that is downright impossible for a normal person to traverse. For you however, it is barely an inconvenience as the mud smacks and sucks on your feet, while its wet and cool embrace practically licks along your balls. And all the while, you are adding even more to this desolate land. Your shafts gush, your nipples ooze and even your sheath is overflowing with its lubrication, while your masculine potency sees a veritable fogbank of musk emanating from your enormous and overheated frame.<</if>></div>
<<link "Continue" "Hunt2">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>The time has come for you to hunt. You wish to gorge yourself on the delicious demons of the forest and add them to your filthy form.
The idea of digesting and absorbing countless prey, using them to become even more nasty and disgusting, brings you immense pleasure.
You know that you will likely never fully satisfy your permanent hunger, but that doesn't mean you can't have fun trying. Knowing that the nearby forest is inhabited by many various demons, you decide to go hunting and see what you can find.
There is no longer any reason for you to fear the demons wandering about the increasingly swampy woods. Whenever you come across any, whether alone or in groups, you simply send forth your demonic dick and make short work of them.<<elseif $huntscene is "av">>While basking in your filth and making your den as dirty as possible is always fun, you can no longer ignore your growing hunger. You lift your heavy form out of the swamp and waddle off into the forest, leaving behind a thick trail of slime and sweat as you go.
Stealth is no longer something in your wheelhouse with your size and stench, but you don’t care. You continue blasting out enormous “PHHHHHHRRRRRT!!!”s from your hungry ass maw and topping trees with your fatty form as you go, announcing your presence and sending the terrified demons hiding out in the forest running.
You simply keep up your leisurely pace, moaning and panting as your filth corrupts more and more of the forest. They can run, but they will never truly escape you.
Eventually, you come to a small cave entrance leading into the side of one of the mountains bordering the valley. You spy several plump Miasma and fatty Pogres fleeing into the cave and lick your lips, an idea flashing into your mind.<<elseif $huntscene is "ev">>Once again your hunger has grown powerful enough that you will need to hunt in order to satisfy it. Thankfully being an alpha demon has its advantages.
You can enjoy lounging about in your filthy swamp of a den, making it even filthier with the constant gassy eruptions from your ass maw and other foul bodily juices, whilst your servants go out and hunt food for you.
You grin and lick your lips as you spot a large group of said servants returning, dragging their bellies that are swollen and distended with the softly squirming forms of many semi-digested demons along the ground. They all eagerly waddle through the swampy clearing as they try to be the first to feed you, eager to prove their loyalty.<<elseif $huntscene is "bv">>Your hunger has once again become too much to resist. You love just lazing about in your den, servants worshiping every inch of your gloriously filthy form, but your appetite grows more demanding every day.
Whilst walking about the forest in search of prey you constantly play with your swollen moobs, moaning loudly from the deeply pleasurable sensation of the thick sludge-like milk oozing out the tips of your nipples.
The milk is so thick and curdled that it is more like smelly cheese than any drink. It makes for a tasty snack to help curb your hunger as you waddle through the forest and eventually you simply take a seat in a mostly empty clearing and start lazily milking yourself.
Your search for tasty demons is momentarily forgotten as you gorge yourself on your own thick milk. You make quite a mess, completely coating your flabby belly in the thick substance as you moan and pant loudly.<<elseif $huntscene is "sv">>Once again your hunger has grown too powerful for you to ignore. You pull your immensely flabby and filthy form out of the growing swamp you have turned the forest clearing into and start waddling in search of fresh prey.
You come across the occasional lone demon and greedily stuff them into one of your hungry holes, but it isn't enough to satisfy you. You desire more than just light snacks, but a feast that will help you grow even filthier and fouler.
You decide that the best way to do this would be to devour the dirtiest demons you can find. You know that many have already been attracted to the forest since you moved in and started converting it to a swamp of your cum, sweat, farts and musk. Most would likely love to become part of the great demon that created it.<</if>></div>
<<link "Continue" "Hunt2">><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "cv">>They come running, howling and shouting. Their voices drown each other out as they beg and plead for the things they want you to do to them. But you already have something on your mind alright.
They try, but none of them actually manage to even reach you, before their legs give out beneath them. Even the lustiest succubus could not bear the ceaseless assault of horny thoughts that your musk instilled, which seemed to become exponentially more intense the closer they came. The demons fall before you, succumbing to their own lust as they orgasm over and over again. Their voices turn into slurred moans and gasps as even their minds broke.
It made them perfect snacks, just waiting for the taking, and take them you did.<<elseif $huntscene is "av">>You were just about to consider giving up and taking to different hunting grounds, when you heard the first bellows and horny howls behind you, mere seconds before you felt the first impacts against your balls.
The trail you had left, and the smell it emanated, had worked like a honey pot and with sufficient time had attracted just about every beast, no matter where it hid.
You can’t look over your shoulders, as they are far too big for that. Your neck is far too thick to turn all the way as well. You can only get the vaguest impressions from the corners of your eyes. But you don’t need to be able to see them in order to feel them, which you did quite thoroughly.<<elseif $huntscene is "ev">>It didn’t last nearly as long as you’d like it, but it is replaced with something much better.
“We have gifts for you, daddy~” one of your pup growls lustfully, before he presses his throbbing cock against your side and nudges his squirming balls against your leg.
You do not need to ask. In fact, you do not need to do anything but enjoy yourself.
Your pups fuck your cocks and ram their shafts deep inside your members. They take full advantage of just how long and prehensile all the cocks involved are, and you find your members penetrated by a dozen wolf-beasts at a time. Their powerful cocks playfully wrestle with yours as they try to stretch your sensitive flesh as far as it could go, just so a few more can join in. They are no real challenge for you, even with so many, and your cocks could easily have swallowed them all in a heartbeat, but you enjoy the play nonetheless.<<elseif $huntscene is "bv">>You can hear the distant howling, and you answer in kind to coordinate your positions with each other, alongside a whole other breadth of information. You know that the hunt is going well. Your pups, ever eager as they are, have rounded up a good number of prey and had their fair share of it already. Now they are corralling it towards you.
It doesn’t take long - mere minutes, but with how hungry you are it may as well have been hours - for the first demons to round the corner as they rush towards you. They are far too focused on your pups, which come in on hot pursuit, to notice that you block their way. You had little doubt that they could have easily caught their prey, if they wanted to, despite their massive bouncing guts and prey swollen balls which they dragged behind them, which barely seemed to slow them down. Ahh, they were so much like their daddy in that regard.<<elseif $huntscene is "sv">>Despite the sorry state of these former farmlands, you are far from alone here. A large number of demons; darkhorses, porgres, ixions, and even grolls, have made this land here their home, as the mud provides a welcome addition to their frequent wrestling matches with which they determine who is going to feed whose powerful form even larger.
Now that you are here, the answer is of course obvious: All of them will feed you bigger.
And you don’t even have to do anything for it, other than provide them with access to feed your peculiar hunger, which for now seems to be almost entirely located within your crotch, even though it’s not your balls, nor your cocks, but somewhere in between. You know just how to feed it regardless.
Your hands stroke along the backs of your monstrous cocks, roaming over their freakishly adorned spines before you push them to the sides. Its as if you are opening a large door, as their movements stretch your sheath wide open and give access to the yawning abyss within. A deluge of your oily lube spills out and lands in the mud with a loud wet smack, though that was drowned out by the demanding howl which resonated from your enormous chest and echoed over the landscape. <</if>></div>
<<link "Continue" "Hunt3">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>Most you come across are too stunned at the sight and stench of you to react in time. They simply cry out as your hungry cock surges over them, greedily slurping them up and leaving nothing behind but a puddle of thick cock slime as they disappear down your member as squirming bulges.
Those that do try to flee or put up a fight are easy enough to subdue. You simply grin and allow your cock to vomit forth a massive load of your greyish-yellow cum onto the demons.
While they struggle to get free, your stinking seed slowly surges into their holes as it traps them in place, you leisurely lower your cock and let it slurp them up.<<elseif $huntscene is "av">>You leave the demons to cower for the time being and continue stomping about the forest loudly letting rip with the foulest farts you can muster and drooling thick cum on nearly every tree you pass by. Your stench is so powerful that demons can see the green fog cloud forming around you from miles away.
You circle the outskirts of the forest a few times, leaving the path to the cave free of your slimy juices but coating as much of the forest as you can. With your thick sweat, goopy cum, curdled milk and wet fart juices all working together, you turn the forest floor into a new swamp in no time.
The demons fleeing the forest are essentially being herded by your increasingly foul stench, many heading right for the cave just as planned. Once you're satisfied that you've driven most of the demons out of the forest and into the cave, you finally emerge.
You waddle out of the woods, licking your lips as your stomach gurgles and growls loudly. You make your way over to the cave entrance that so many demons have fled into.<<elseif $huntscene is "ev">>Thankfully there is no need for your servants to fight over who feeds you first. You have plenty of holes and an endless hunger that even the most decadent of feasts is unlikely to dent.
Your servants hurriedly get into position all around you, presenting you with their smaller ass maws in order to feed you their captured prey. All you have to do is sit back and enjoy yourself as the feast begins.
Several servants head right for your own drooling ass maw, pushing their own inside of it and grunting as they pump the slimy forms of their prey into you. There is a series of loud squelches as the softly squirming bulges travel from your servants into your hungry ass maw, which greedily gulps them down.
Some servants forgo pumping their prey into you and simply dive right into your ass maw instead, feeding you with their own forms as well as all of those inside them. You devour each and every offering happily, a constant stream of bulges being slurped inside your ass maw and feeding into your massive gut as well as your scent glands, causing both to continuously grow heavier and rounder.<<elseif $huntscene is "bv">>You lose track of time slightly, but when you look up you notice that several demons are nervously skirting around in the trees nearby, eyeing you up with obvious hunger. They can't seem to tear their gazes away from your massive pungent jugs, so you decide to take advantage of the opportunity.
You keep on milking your hairy moobs, the sweat and musk from your body further tainting the heavily spoiled curdled milk as it oozes down your body. Slowly but surely the demons from the surrounding forest start to nervously step toward you, unable to resist the powerful stench.
You don’t stop them, simply grinning and continuing to coax more thick milk out of your moobs and letting it ooze down into your greasy and slimy fat. It sinks into your folds and mixes with your jelly-like sweat making a messy rancid coating across your body.<<elseif $huntscene is "sv">>All you have to do is summon the feast of filth-loving demons to yourself. It should be easy enough given that your very existence seems to draw the dirtiest of creatures to you.
You know that if you keep pumping out the foulest smells that your disgusting body can muster, eventually more dirty demons will come to you. These demons will serve you well in enhancing your stink, so you waste no time in finding a nice clearing to begin your summoning ritual.
Once you've waddled your way into a suitable location, leaving a nice slimy trail of pungent sweat, ass juices and cock butter behind you like an oversized snail. You then start letting loose, blasting out enormous greasy farts with a series of rumbling wet "FRRRRRRRRRRRT!!!"s whilst your cock spews out huge globs of your intensely musky cum.
You also start to squeeze and fondle your massively flabby moobs, thick curdled milk oozing from your nipples and adding to the miasma of foul stenches forming around you. All the intensely sour and deeply filthy odors blend together in a deep brownish-green mist and start spreading through the surrounding forest, drawing in deeply horny and immensely slobby demons that can’t resist your powerful stench.<</if>></div>
<<link "Continue" "Hunt3">><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "cv">>You drag your immense bulk forwards as your shafts rush ahead of you to feast. Many, if not all, of the demons don’t even process what is happening to them properly. Their attempts to make out with your cocks, to kiss or stroke them, are weak and inconsequential, just like they are when compared to you. It doesn’t make them any less pleasing to devour though, as their bodies still weighted down your shafts and stretched your most sensitive flesh with their size. You growl in delight, and your strong hands tighten and flex, before they relaxe again.
You do not wait, you do not hesitate. Your shafts gobble down one demon after another with unrelenting fervour. You can feel them getting pushed deep into you by your freakish musculature. Pangs and waves of pleasure rush up your spine as their writhing bodies grind over your prostates within you, before your prey gets stuffed into your nuts. You reach back and stroke over your immense gonads, stroking and rubbing them as your big tongue lashes over your lips. <<elseif $huntscene is "av">>It has to be a veritable horde of demons of nearly every size. Especially the tauric shape of the Ixien stood out however as their hooves clamber over your balls with ferocious need.
All in order to reach your ass and to fuck your hole raw, though little do they know that you and it have very different plans for them.
Your anus, the huge and thickly muscled ring the size of a wagon wheel, yawns wide open. It is as easy as opening your mouth, and it looked startlingly similar, as you just had to replace the drool with your ample lubriciation. The dark abyss past your thick ring however is considerable richer in features than a regular ass or throat could ever be. The walls of your bowels ripple with incredible musculature, which flexes around rings of ribbing, all to grip even better with.<<elseif $huntscene is "ev">>Meanwhile, your ass is receiving much the same attention. Your pups are sitting on your balls, rubbing and grinding themselves against them, or they stand next to you to massage your powerful glutes, while their cocks pound deep into your tail hole.
The size difference necessitates that you at the very least crouch, if not outright lower yourself onto all six, just so others could fill your last vacancy, your perpetually drooling, slobbering maw. Their throbbing dicks plunge down your throat and you gulp and suck on them. You lazily flex and tense here and there, putting up just a bit more resistance, or relenting it again, to make things a little more exciting.
It doesn’t take long for the first to hit their climaxes. The howling begins as one after another, they reach their peaks and their voices harmonise in bliss. The urge to join them is overwhelming, and you would have, if only there wasn’t so much cock in your mouth.<<elseif $huntscene is "bv">>The quarry realises your blockade far too late and the first few demons can’t slow down in time anymore, especially with the added momentum of those that followed behind them. You had leaned forward, and lowered yourself on all four of your limbs, and now your maw was wide open to snap up some of the demons. At least that has been your intent, but the rest of your body saw it fit to impose a different reality. You had lingered here so long that the ground around you was now covered in your sweat, oily lubrication and unbelievably dense cum, which has made it simultaneously incredibly slippery and sticky. And so, the prey stumbles, falls and skids onwards. All but one of them somehow manage to avoid your waiting maw as they instead slide underneath you.
You swallow in reflex, gulping down the demon with a downright mocking ease, yet in another reflexive motion, you slam your chest down onto the ground, to stop the others from sliding further - which would have landed them in your sheath anyway.
A loud moan leaves your lips, even as your throat bulges with your prey. A delightful, tingling sensation rushes through your chest as you feel the demons, coated in your cum as they are, stick glued to your fur and massive chest slabs. You can feel how the flesh of your meaty mountains heats up as it prepares to showcase that it is just as voracious as the rest of you. You can feel the demons struggle and wiggle, not to escape, but to worship you, as your scent and your proximity all but overwhelms them in an instant. Resistance exists only as lip service, as additional stimulation, an act of pleasure to underline your dominance, as your body is far too elastic, malleable, and powerful for there to be any real struggle with any sort of prey that didn’t exceed your own size by a considerable margin.<<elseif $huntscene is "sv">>The sound was almost like a gong which announced the opening of the buffet. Admittedly, you had been snacking on your way here already as demons had been approaching you rather steadily, driven mad with lust upon smelling or seeing your form, only to be snapped up and swallowed by your cocks. They had been mere appetisers though, the prelude for what was now to come.
You are by no means an easy sight to overlook, but some were still so engrossed that they did not notice you immediately. Your howl of course changed that, and once they laid eyes upon you, they were already in your metaphorical grasp.
You relish and delight in the sight of all these monsters as they come rushing at you with their own wild desires and fantasies of fucking, breeding, or even dominating you, but all their wants melt away beneath the power and force of your immense presence. You don’t even have to utter a single word to impose your will upon them. The motion of your hands as you reach down and pull on the flesh of your sheath, to draw it further open, alongside the firmness of your gaze are already more than enough.<</if>></div>
<<link "Continue" "Hunt4">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>Sluuuuuurp! Schluk! Sluuuurp!! Schluk!!
The sounds of your monstrous member gorging on demon after demon fill the forest. You also make sure to keep on blasting out plenty of thick farts from your ass maw too as you go, marking it completely as your territory.
Wherever you go, you leave behind huge piles of your cum and a stinking trail of sweat, the cock slime constantly leaking from your sheath and a mixture of your other juices.
The piles of your cum are so virile that they actively seek out more prey once you’ve waddled away, catching and melting small animals that come too close. You like the idea of filling the forest with your monstrous slimy seed.
It will hopefully catch more demons for you, filling their holes and fattening them up for your next hunt.<<elseif $huntscene is "av">>None of them are close to the entrance, no doubt hoping to hide until you give up and go away, but this is exactly what you wanted. While the cave entrance is too small for a demon of your size to squeeze through, even with all your sweat lubing you up, your ass maw can slide in just fine.
You carefully position yourself so that your enormous flabby cheeks, caked in sweat and fart slime, completely block the entrance of the cave. Then you let your ass maw slide into the dark tunnel, the large toothy mouth flooding the cave with anal slime as it drools in anticipation.
You don't know how many demons are now trapped inside of the cave, but you look forward to finding out. Without hesitation you start grunting and moaning, your ass maw blasting out a barrage of thick and powerful farts.
PHHRRRRRRRTTT!!! BRAAAAAAAAAAAP!!! FRRRRRRRRT!!!<<elseif $huntscene is "ev">>You moan and pat your stomach appreciatively with every offering, sometimes rewarding your servants by placing your ass maw over their large cocks and sucking them off to completion. Their thick jelly-like cum always goes down a treat, helping wash down all the delicious prey they’ve delivered you.
Meanwhile other servants are queuing up before your cock to make sure it is getting fed plenty too. They turn around and slide their ass maws directly over the head of your thick member, pumping prey directly down your cock and into your balls.
These prey are always extra pleasurable for you to slurp down with your demonic dick. After your servants are done depositing their prey this way you often end up thrusting your hips some whilst their ass maws are still attached, feeding thick globs of your stinking seed into the smaller demons as a tip for their services.
You can’t help but chuckle as you watch those servants waddle away, their bellies stuffed full of your extremely potent cum. It feels good to reward them for their loyalty.<<elseif $huntscene is "bv">>The demons are no longer cautiously approaching anymore but rushing towards you, fighting one another on the way as they grow increasingly desperate to taste your milk. They dive into your fatty folds, some of the smaller demons disappearing from sight entirely thanks to how thick and flabby you are.
For a while you simply lay back, letting out plenty of thick farts from your ass maw and enjoying the sensation of all those demons kissing and licking your filthy flab in an attempt to eat as much of your milk as they can. You purposefully stop milking your moobs, knowing what will happen as soon as the demons run out.
There are so many swarming you that it doesn’t take long for every disgusting drop of your curdled milk to be completely devoured. Any demon that got a taste of it is now hopelessly hooked and desperate for more, inevitably turning to the source.<<elseif $huntscene is "sv">>The crowd of demons that start approaching is made up of a wide variety, from musky Demonhounds to extra fatty Miasma and Pogres. There are even several larger Groll and Ixion emitting powerful smells of their own.
The demons are all quite nasty, clearly having been bathing in your filth wherever possible, and are all eager to become one with the slobby god they have been worshiping from afar. You grin at your subjects and lower your stinking ass maw towards them, letting it open wide as it drools thick anal slime like a waterfall onto the forest floor.
Without hesitation the slobby demons start pushing and fighting one another as they all desperately try to be the first to climb inside, one by one stretching your ass maw as they allow themselves to be slurped down. You can taste their gross and greasy bodies as they become nothing but squirming bulges traveling through your ass and shudder with pleasure every time a new demon starts sliding inside, being sent not to your stomach but to your scent glands instead.<</if>></div>
<<link "Continue" "Hunt4">><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "cv">>Without the amulet, you get to enjoy the struggling of your prey for so much longer, as what had once been a matter of minutes now took easily an hour, perhaps a little more even. Though that was still far far faster than how long a mortal would take to digest even a single demon. And you are making short work of dozens. You can feel them squirm. Their hands and feet pressing against the walls of their fleshy prison. Their cocks and tits rubbing up against them and each other. You can feel how they are even fucking one another in there. Or at least they’re trying to, as it is far more likely that your mutated monster sperm is already violating them aplenty.<<elseif $huntscene is "av">>The beasts have no chance, especially once you show them just how able you really are with controlling your hole. It was almost like the maw of a snake as it snatched and gulped its prey right down. You can feel them squirm. Their muscles straining in futile resistance against your bowels, or perhaps they actually were trying to stimulate you, but that didn’t mean that they received any mercy from your innards.
A deep growl of lust left your throat as you lean forward to raise your ass, so that it would be more accessible to everyone. Lots of demons are waiting their turn to have a go at you, and you want them all. Your hands grip and grope into your belly. Your fingers dig into your fat, and squeeze your lovehandles, but you can also easily feel the rockhard muscles beneath that made sure that none of those who entered your bowels actually had any chance to escape.<<elseif $huntscene is "ev">>On the upside, you can feel your guts bloat and your belly growing heavier as your pups pump not just their loads, but all who they had captured, into you. The thick virile seed of your offspring can’t fully obscure the bulges of prey so fresh that they are still solid. Some are even still struggling. You can feel their writhing, their confused, yet helpless clawing, as what they may have thought to be an unlikely rescue or escape, turned out to be an even more inescapable prison.
As if that wasn’t enough, some of your pups were so utterly zealous in their desire to feed you, that just giving you their prey was not enough. Your jaws are forced to stretch in the most delightful of ways as a pair of your sons cram themselves into your gullet at the same time. You can feel how your shafts are stretched by even more of your pups, who wiggle and flex for you, while your ass is getting just as filled by many more.<<elseif $huntscene is "bv">>Your pectorals flex and your muscles ripple. Your flesh is both solid and liquid, transitioning smoothly between both states to pull them into your gigantic chest. They sink in easily, almost too fast to properly enjoy, but you still get to taste every inch of them, before your prey is rendered into little more than bulging shapes that press out against your muscular flesh. It is a delightful sensation, to feel them squirm and writhe in there, easily a dozen or more demons were contained inside of your upper torso. Each of your huge slabs holds several meals that want to be nothing more than become fuel for your body.
It didn’t matter if they actually wanted it or not, it was their inmutable fate at this point, and even you are unable to stop it, as you can only teasingly draw it out a little longer. You heroically resist the urge to flex your powerful man-boobs, which would reduce them to fatty essence in a near instant and instead push yourself up so that your pups can come in and adore your massive and voracious chest. You can feel their fingers roam and trace along your immense cleavage, pressing on and massaging the bulges, slowly smoothing them out for you.<<elseif $huntscene is "sv">>The “Get in,” you growl makes it ironclad. Nothing could resist that, other than a fellow demonlord or a creature of divine empowerment.
Your feast - sadly - contains neither, and so they are more than eager to oblige your will and throw themselves into your meaty pouch.
A porgre makes for the start as he leaps into your sheath without any trace of grace. He squirms and struggles, his hands grope at your sensitive flesh while his weight pulls on your stretched skin. It sends jolts of pleasure up your spine, which sees your belly roar with growing hunger. Your hands grab his ass and you roughly shove him inside. His large, chunky body vanishes with a loud SCHLRP inside of your musky confines.<</if>></div>
<<link "Continue" "Hunt5">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>The only difficult part of your trip is dragging your swollen sack along behind you as you slurp up more and more demons. Eventually your nuts are so packed that the squirming forms of your prey are clearly visible pressed up against the walls, barely able to move as your seed slowly but surely breaks them down.
Once you are satisfied and your balls are feeling nice and heavy, you sit down to digest your delicious cock meal. It is a slow but deeply pleasurable process, your cock continuing to vomit up thick seed in front of you as you rub your massive nuts and moan.<<elseif $huntscene is "av">>You chuckle to yourself as you hear your gassy expulsions echoing off the cave walls, travelling deep to where the demons are hiding. In less than a minute the entire cave system is almost completely filled with your hot brown gas, the walls and ceiling dripping with stinking sweat and thick slime.
With their air running out the demons have no choice but to try and flee. They cough, splutter and start fighting one another as they run through the tunnel, failing to notice that the entrance is now much darker than it once was.
By the time the demons realize that your ass maw is blocking their escape, it is too late for them. They are all slipping over your reeking ass slime and fart juices, sliding right into your hungry ass.<<elseif $huntscene is "ev">>Some of them are so eager to keep pleasing you even after they’ve deposited their prey that they turn and press themselves headfirst into your hungry cock. You especially enjoy these extra plump meals fattened up by your own seed.
As the feast continues you start to lose yourself in the ecstasy. Your senses are constantly overwhelmed by the deliciously disgusting taste of the half-digested prey and your own servants being slurped up by your hungry body.
Several of your servants even climb your growing gut to sit on your shoulders, sending their ass maws to slide over your massive moobs so that they can pump a steady stream of prey into your nipples to help you produce more milk. It doesn’t take long for your moobs to start overflowing, rivers of thick curdled cheesy milk flowing down your filthy flab and causing your servants to grow increasingly aroused as they feed you.<<elseif $huntscene is "bv">>You simply grin and sit back, letting rip with several especially rank “FRRRRRRRRRRRT!!!”s that engulf the clearing in your thick green smog as the hungry demons start struggling to climb your greasy gut. They slip on your thick sweat, get tangled in your copious body hair and fight one another as they struggle to reach your stinking moobs.
You can’t help but chuckle at the display. So many demons are desperate for more of your foul milk and you are more than happy to give them exactly what they want.
As the first demons finally arrive at your moobs they greedily shove their faces right into your leaking nipples, licking up the dried cheesy residue and hungrily searching for more milk. You grin and focus slightly as they sink deeper and deeper into your fat moobs, your huge nipples suddenly opening up like a pair of twin maws, hungrily slurping the demons inside.
The first pair yelp out in surprise as your hungry nipples stretch over them and start slurping them in, lubed up by your milk, but their panic quickly ends as the stench of the curdled milk they are so hopelessly addicted to overwhelms them. Instead of resisting they only dive deeper inside, causing your moobs to swell and slosh heavily.<<elseif $huntscene is "sv">>The large orbs connected to your massively musky ass pulse and churn loudly as they begin to bulge out with the squirming forms of so many slobby demons. You pant and moan as you feel them starting a deeply dirty orgy inside of you, loving the sensation as they are slowly but surely digested.
Once you’ve devoured over half of the crowd you start greedily slurping down demons with your ass maw, not waiting for them to climb in. They are all gulped and slurped up so easily thanks to the amount of thick sweat drenching their fat and hairy bodies, many letting out thick “PHRRRRRRRT!!!”s as your ass maw clenches around them.<</if>></div>
<<link "Continue" "Hunt5">><</link>><</if>><<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "cv">>Slowly but surely, one after another, the demons come apart. The feast is over far too fast and yet at the same time, you can’t wait for it to finish, considering what was going to happen next. You can feel the raw nourishment, which your body has broken their forms down into, flow into you and course through your veins. It sates you and fills you with strength, though the absolute lion’s share of it is hogged by your cocks and balls, who rightfully claim most of the energy for themselves. It floods through your shafts, which throb larger with each beat of your monstrous heart, while your enormous, swollen balls grow ever fatter.
Unsurprisingly that means that your shafts spew with even more and even denser cum, but your fur also grows thicker yet again, as a greater volume of testosterone rushes through your body. Your musk is getting stronger as you see the mist blowing from your pores get thicker. <i>Your genitals' size and cum quality have increased!</i><<if $player.cock is 26 or $player.balls is 13 or $cumqualityno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
Its been barely a minute since your balls smoothed over, and yet you already feel hungry again.
<<link "Continue" "Lair">><<set $player.cock += ((random(10,30))/10)>><<set $player.balls += ((random(5,15))/10)>><<set $cumqualityno += random(7,15)>><<if $cerberus is 1>><<set $player.cock to Math.clamp($player.cock, 0, 26)>><<set $player.balls to Math.clamp($player.balls, 0, 13)>><<set $cumqualityno to Math.clamp($cumqualityno, 0, 100)>><</if>><<set $lust += Math.round(5+(($player.balls*12) - 2))>><<set $lust to Math.clamp($lust, 0, 1000)>><</link>>
<<elseif $huntscene is "av">>By the time those demons reached your stomach, your stretching, flexing, rippling innards had already kneaded them thoroughly, to the point that only the hardiest of demons was even still conscious, let alone retaining their form unscathed. With the added motion of your hands, your acids quickly turned them into a slurry to be readily absorbed by your body.
You can feel the warmth slowly spreading through your body; pumping through your veins and into the furthest reaches of your form. A shudder runs through you as you feel your joints and tightened muscles popping, as all that fresh demonic flesh feeds into them. You howl out, snarl, and growl in delight as your body swells larger all over. Your muscles grow, your whole frame becomes wider, taller, deeper, and your prodigious ass gains even more width.
<<link "Continue" "Hunt6">><</link>>
<<elseif $huntscene is "ev">>It feels like you ate a lot, but you didn’t really make too much of a dent into your pack’s numbers, especially considering that many of your sons are already getting knocked up by your ever fervent cum, which crept up their legs and into their asses like a particularly slow goo monster.
Unless you eat literally your entire pack, down to the last member, your numbers will not just bounce back but increase at near exponential rate anyway.
Which is good, as that means more food for you, who is Gluttony Incarnate. Even while you are lying there, atop of your massive, churning and gurgling belly, worshipped by your pack, rubbing into your swollen flesh and feeling how it all slowly smoothed over, you can’t help but dream about how much greater your next feast will be.
<<link "Continue" "Hunt6">><</link>>
<<elseif $huntscene is "bv">>You can’t hold it anymore and flex. For a brief moment, the incredible striations and definition of your musculature became all too readily apparent as you squeeze and smother your prey. Powerful and bouncing motions of your chest-slabs see to it that the demons inside are rendered into additional pectoral mass and rich and creamy milk that promptly sprays from your swollen nipples.
Your eager pups promptly take to your nips, to suck and drink from them. You smile as you grope over their prey laden bodies. Alas, this meal had been a mere appetiser and your full hunger remains unquenched. Even without your doing, your nips try to suckle on them just as much if not even more. Your pups are good and obedient boys, who are oh so eager to please you in every way possible, and so they follow the call of your body and make for so much better prey than the demons they had already hounded for you. Not only are they significantly larger, but they are also crammed full with prey themselves. Vore one and get a dozen free! Or more even, it’s hard to tell. But on top of that, they playful squirming and struggling on their way in is so much more powerful, and they make sure that you feel every inch of their size on the way in.
And there are a lot of inches to go.
<<link "Continue" "Hunt6">><</link>>
<<elseif $huntscene is "sv">>Your sheath barely even bulges despite the size of the creature it just swallowed, which was not entirely surprising considering the abundance of cockflesh it was storing inside itself. It - somehow - had to be bigger on the inside, and there was neither need nor time to question how. The next demons are already on their way. A large, burly, exceedingly well fed and developed ixion followed the porgre. The taur struggled even more to make it inside by himself, but being the gracious devourer that you are, you eagerly aid him. Drool drips down your chops as you ram him inside, and he too vanishes within the confines of your flesh. Even though they might not make a grand visual impact, you can still very much feel their weight inside of you. You can feel how their bodies press against your sensitive flesh, squeeze against your prostate from the inside. A single flex of your groin allows you to move them with ease and you practically crush them against your enormous gland. You can feel their pulp seep right into the throne - one of many - of your masculinity.
More follow, sometimes in pairs or even triples. Dozens of them, close to a hundred, all of them burly and powerful beasts. Even the darkhorses here were larger than average and would have been a fair challenge back when you were still a mortal adventurer. But now the very idea that they could challenge you is laughable. They are little more than food, as challenging as a muffin would be to a mortal. No, they are less than that even, a mortal still had the marginal risk of choking on a muffin. This comparison extended even to the towering grolls, who despite their larger size are no more of a challenge. They merely are a larger serving, more mass and weight to add to your frame.
<<link "Continue" "Hunt6">><</link>><</if>></div><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>You even scoop up some handfuls of your jelly-like sweat and the thick curdled milk that is constantly leaking from your moobs, using them to massage your swollen balls and drooling shaft. The clearing you are sitting in is filled by the sound of your moans, gassy expulsions and the churning and sloshing coming from your swollen sack.
Not for the first time, you feel extremely glad your amulet is gone. The instant digestion had been useful but feeling each and every squirm of your prey as they are fully claimed by your glorious slobby body? It’s a feeling that can’t be beat.<<elseif $huntscene is "av">>You moan and grunt as your ass maw begins to feed. It mostly just sits there and lets the prey slide right in, only occasionally lashing out to slurp up the stragglers. The cave soon fills with the muffled cries of dozens of demons and the loud slurps and “SCHLUK”s as your ass maw devours the feast rushing towards it.You groan in pleasure as you taste the demons traveling down your ass and into your bulging gut. All of them have been soaking in your farts and musk before arriving, so taste extra potent and nasty.
There are a wide variety of demons and it is hard for you to tell them apart from taste alone, but they are all delicious. Whilst your ass keeps noisily blasting out extra farts in between gulping down fresh prey, you moan and rub your growing gut as your filthy cock vomits up plenty of thick cum onto the ground before you.
Every so often you feel the flow of demons slow and unleash several more enormous spurts of gas to keep the demons coming. You hotbox them to the extent that their choices are to be devoured or learn to breathe your stink.
Eventually the demons seem to stop coming, and you figure your ass maw has probably devoured them all by now. You sit down in front of the cave, keeping the entrance blocked just in case of any stragglers, and rub your gut as you enjoy digesting your massive meal.<<elseif $huntscene is "ev">>This causes many more to skip pumping their prey into you and just offer up their own bodies. Even those that haven’t been out hunting start joining in too.
Your ass maw, cock, moobs and mouth are soon filled by a constant stream of filthy prey. Their flavors overwhelm your senses as your body works overtime to break down their bodies into the demonic essence that fuels you.
Every aspect of your form begins to grow even as more prey is pumped into you. You find yourself constantly making out with filthy ass maws, loving their taste even when they run out of prey to feed you.
Your servants are starting to fuck and worship every inch of your growing flab, letting themselves sink into your greasy folds as your body grows bigger and grosser. Your stinking musk fuels them to act filthier than ever before, and every massive “FRRRRRRRRRRRRT!!!!” to explode free from your ass maw prompts a whole new wave of servants and wandering demons to join in the fun.<<elseif $huntscene is "bv">>The rest of the demons pause for a moment as they watch the pair be completely swallowed up by your nipples, which are now gaping open invitingly. Out of them drifts the horrendous stench of your curdled milk in twin streams, the scent enough to make the demons gag while remaining impossible to resist.
Instead of scaring them away you have only enticed the demons further and they continue to climb towards your moobs. All you have to do is sit back and enjoy yourself. They’ll soon be churned into your nastiest batch of milk yet, after all.
One after another the increasingly hungry demons force their way into your nipples, some fighting so much that they end up going down together. Your moobs keep swelling, sloshing and squelching heavily as more and more slide inside, stretching you and making you moan deeply.
You lose track of just how many demons your nipples have claimed, but eventually there are no more fighting to be next. Your nipple maws finally close up and the demons within continue squirming and crying out, very short on space.<<elseif $huntscene is "sv">>Once you have sent all of the prey present to your swollen scent glands, you simply sit back and enjoy the feeling of them all fucking as they are absorbed into you. You keep blasting out the fattest and foulest farts that your ass maw can muster, noticing that they are continuously growing much heavier and smellier with every passing second.
Not only is the stench growing much more powerful, but the huge clouds of gas your ass maw is producing are much thicker and denser too. Even you start expelling thick slimy droplets of liquid farts that have not turned to vapor yet. The same is true for the stink and musk emanating from the rest of your form, all of it increasing vastly in potency as your scent glands bulge and churn with extra filthy demonic energy.
They are definitely much larger than they were before after digesting the horny demon slobs. The constantly churning orbs are actually starting to rival your balls in size.
Your ass maw seems to be going through some considerable changes too. It grows larger and thicker, spreading your thick cheeks apart even more as it drools extra viscous slime perfect for trapping prey. It feels more powerful and hungrier in general. More teeth have sprouted around the rim and it can bulge much wider to let out bigger farts and slurp up bigger prey.<</if>></div>
<<link "Continue" "Hunt6">><</link>><</if>><<if $player.name is "Cerberus">><div class ="walledtext"><<if $huntscene is "av">>It doesn’t take long before you reach back and grab into your globes; squeezing and pulling them apart, before kneading them together around your sensitive hole again. So many demons join you in worshipping your form, but their numbers depletes by the moment. Fewer and fewer remain, until the last one is devoured by your ass. You take special care to cherish that one. Your muscles work them back and forth, up and down your bowels, until their form was all but gone, turned into mush like a chewing gum, before even that was absorbed by the greedy lining of your insides. <i>Your size has increased!</i><<if $player.height is 26>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
This feast no doubt took an hour, maybe even more, and the streets around you have turned into a drowned morass of your cum and oils.
And yet, you already feel hungry again. Your feast must continue.
<<link "Continue" "Lair">><<set $player.height += ((random(10,30))/10)>><<if $cerberus is 1>><<set $player.height to Math.clamp($player.height, 0, 26)>><</if>><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "ev">>After all, you are only becoming greater with each one, and especially a meal like this saw you gain quite incredibly as your body slowly swells bigger in every aspect as you digest and absorb it all. Your muscles grow, your gut sacks deeper and reaches further, your balls churn larger and your cocks throb bigger. <i>Every part of your body gets bigger!</i><<if $player.cock is 26 or $player.balls is 13 or $player.height is 26 or $cumqualityno is 100 or $cocktypeno is 100 or $milkqualityno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
Just how big can you get? Will you reach a limit? Or will you grow until you become big enough to consume the very world you stand upon?
There is only one way to find out.
<<link "Continue" "Lair">><<set $player.height += ((random(5,20))/10)>><<set $player.cock += ((random(5,20))/10)>><<set $player.balls += ((random(1,10))/10)>><<set $cocktypeno += random(3,8)>><<set $milkqualityno += random(3,8)>><<set $cumqualityno += random(3,8)>><<if $cerberus is 1>><<set $player.height to Math.clamp($player.height, 0, 26)>><<set $player.cock to Math.clamp($player.cock, 0, 26)>><<set $player.balls to Math.clamp($player.balls, 0, 13)>><<set $cocktypeno to Math.clamp($cocktypeno, 0, 100)>><<set $milkqualityno to Math.clamp($milkqualityno, 0, 100)>><<set $cumqualityno to Math.clamp($cumqualityno, 0, 100)>><</if>><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "bv">>The pleasure is overwhelming, and had you been any less massive and voracious than you are, you may have collapsed right there. Your cocks flood the streets with a monstrous deluge of your virile seed that crashes even through the walls of nearby buildings. The sensations are so powerful that they numb almost anything else that happens below your pecs. You can feel them stretch your massive man-tits to what feels close to their capacity, while they squirm forcefully within, pressing out against your flesh, rubbing and pressing along. Even as you flex your pecs, they don’t immediately crumple and pulp, as they instead manage to resist you just enough to make it even more delightful. You can feel how they flex back, how they grind against your flesh… They stretch you so much you can’t even look over your massive male-boobs.
But eventually even their powerful forms succumb, and as always, it feels like that time comes far too fast, but you are left with plenty to remember them by as your massive pectorals have swollen with even more mass, adding entire tons to each of your fat tits. Even with them gone, it remains difficult to look over your gigantic slabs. Your nipples meanwhile have engorged and the milk that seeped from them is now even more rich and potent. You can smell it through all the other many smells that are emanating from your colossal form. <i>Your milk quality has increased!</i><<if $milkqualityno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
At least you are sated… For the moment. But the allure of next hunt already beckoned.
<<link "Continue" "Lair">><<set $milkqualityno += random(7,15)>><<if $cerberus is 1>><<set $milkqualityno to Math.clamp($milkqualityno, 0, 100)>><</if>><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "sv">>More and more, one after another, dive into and are fed to your sheath. You huff and pant, your large tongue lashing over your lips as your hips tremble. Your huge cocks squirm and writhe and erupt with cum every so often as the feeding pushes you to peak after peak. Every single demon in the vicinity ends up inside of your sheath. Their number and mass is so great that it actually starts to bulge your pouch and becomes difficult to contain. You have to grab the rim of your meaty sheath of holding and hold it shut, just to make sure that nobody falls out. You roll your hips, gyrating them and tensing your muscles, slowly grinding all those demons into fresh nutrition. You can feel them press against and into just about every sensitive spot you have down there. They squeeze the bases of your cocks, your urethras, your prostates, everything really, as nothing is spared. And as they come apart, your body swiftly processes them to augment your already outrageous masculinity further.
Your freakishly huge members gain in girth as their mutated musculature swells with increasing power, while the huge veins that throb along and supply them burgeon thicker. Meanwhile the flesh of your sheath grows fatter as well, thickening and becoming even sturdier and more capacious, but also more productive as your oily lubrication gains in volume and viscosity. Similarly, your prostates devour much of the nourishment, which leads to an increase in seminal fluids, and thus a greater output of your already generous cocks. <i>Your phallus' malformation has increased!</i><<if $cocktypeno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
You keep becoming stronger and hungrier. But for this brief moment you are sated.
<<link "Continue" "Lair">><<set $cocktypeno += random(7,15)>><<if $cerberus is 1>><<set $cocktypeno to Math.clamp($cocktypeno, 0, 100)>><</if>><<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><</if>></div><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $huntscene is "cv">>As the demons are slowly but surely churned away, your body grows larger and more powerful in a number of ways. Your monstrous member and huge nuts swell outwards, growing fatter and heavier from all the fresh demonic energy surging through them, but it doesn’t stop there.
Your balls are sloshing louder than ever and are practically overflowing with your thick seed, the tip of your hungry cock drooling it in more thick piles. The demons have enhanced your cum production as well as the quality of your seed. It seems much thicker and smells much stronger, slowly oozing across the forest floor with more energy than before.
The thick and musky hair around your balls has also grown much denser, a forest of oily fur emitting a powerful brown musk that visibly wafts off you. You feel fantastic as you lift yourself up and start waddling back to your den.
You make sure to snag a few extra demons on the way back to test the power of your freshly fattened-up dick, and are extremely happy with the results. <i>Your genitals' size and cum quality have increased!</i><<if $player.cock is 26 or $player.balls is 13 or $cumqualityno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
<<link "Continue" "Lair">><<set $player.cock += ((random(10,30))/10)>><<set $player.balls += ((random(5,15))/10)>><<set $cumqualityno += random(7,15)>><<set $lust += Math.round(5+(($player.balls*12) - 2))>><<if $belphegor is 1>><<set $player.cock to Math.clamp($player.cock, 0, 26)>><<set $player.balls to Math.clamp($player.balls, 0, 13)>><<set $cumqualityno to Math.clamp($cumqualityno, 0, 100)>><</if>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "av">>With the amulet the demons you ate were always quickly absorbed, but now you can truly savor their struggles as they cry out and fight for space inside of you. You continue unloading absolutely rank farts into the cave behind you as you moan and pant, painting the forest before you with more of your thick seed.
Before long, all of the demons squirming within your gut have been completely absorbed. Your form has grown larger with extra flab pretty much everywhere, and you’ve gained a bit of height too.
A lot of extra weight has predictably gone to your ass, your collosal cheeks clapping together as you heft yourself back to your feet, enjoying the extra weight and power you feel through your immense frame.
You turn to give the cave one final look before you start waddling through the swampy forest back to your den. You grin at the sight of it, gas and rancid slime flooding the cave as your farts pour out as if a toxic dragon were sleeping within.
Having admired your handiwork, you get moving back to your den. You are eager to share your freshly fattened up forms with your servants, and wonder how many of their filthy cocks your ass maw will be able to suck at once now. <i>Your size has increased!</i><<if $player.height is 26>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
<<link "Continue" "Lair">><<set $player.height += ((random(10,30))/10)>><<set $lust += Math.round(5+(($player.balls*12) - 2))>><<if $belphegor is 1>><<set $player.height to Math.clamp($player.height, 0, 26)>><</if>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "ev">>Once the extremely messy feast has ended, you find yourself much bigger all around. Every aspect of your gloriously filthy form has grown in size and stink, everything much more potent and powerful than ever before.
An adverse effect is that the number of your servants has dropped, but you sense that won’t be an issue for long. Your ass maw is already pumping out thick clumps of hairy eggs with loud squelches, blasting them with plenty of foul farts to keep them nice and warm before they hatch.
Soon you will have even more servants than before, all of whom will be more than happy to offer you fresh prey and their own bodies to fuel your demonic hunger. <i>Every part of your body gets bigger!</i><<if $player.cock is 26 or $player.balls is 13 or $player.height is 26 or $cumqualityno is 100 or $fartqualityno is 100 or $milkqualityno is 100 or $player.scentglands is 13 or $player.assmaw is 26>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
<<link "Continue" "Lair">><<set $player.height += ((random(5,20))/10)>><<set $player.cock += ((random(5,20))/10)>><<set $player.balls += ((random(1,10))/10)>><<set $player.assmaw += ((random(5,20))/10)>><<set $player.scentglands += ((random(1,10))/10)>><<set $milkqualityno += random(3,8)>><<set $cumqualityno += random(3,8)>><<set $lust += Math.round(5+(($player.balls*12) - 2))>><<set $fartqualityno += random(3,8)>><<if $belphegor is 1>><<set $player.height to Math.clamp($player.height, 0, 26)>><<set $player.cock to Math.clamp($player.cock, 0, 26)>><<set $player.balls to Math.clamp($player.balls, 0, 13)>><<set $milkqualityno to Math.clamp($milkqualityno, 0, 100)>><<set $cumqualityno to Math.clamp($cumqualityno, 0, 100)>><<set $fartqualityno to Math.clamp($fartqualityno, 0, 100)>><<set $player.assmaw to Math.clamp($player.assmaw, 0, 26)>><<set $player.scentglands to Math.clamp($player.scentglands, 0, 13)>><</if>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "bv">>They get to enjoy your chunky spoiled milk right up until the end as it fills your moobs much faster than the demons can gulp it down. They are totally engulfed and gradually digested by the stinking substance, causing your chest to slosh and groan heavily as they are all absorbed into your demonic mammary glands.
They swell out much larger. Your nipples surge out in size at the same time, drooling milk that is even thicker and fouler than before.
Giving your moobs an experimental squeeze, you are very happy to see that they are more sensitive too. When you taste the gloriously thick milk that oozes out, you can’t help but moan at the mind-piercing, intense flavor.
Not only has the taste improved, but your moobs are now producing much more than before too. You grin as you get to your feet, and your moobs are swinging heavily, splattering loads and loads of cheesy trails as you waddle back to your den.
You can’t wait to share this fresh batch of extra foul milk with your loyal servants. <i>Your milk quality has increased!</i><<if $milkqualityno is 100>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
<<link "Continue" "Lair">><<set $milkqualityno += random(7,15)>><<set $lust += Math.round(5+(($player.balls*12) - 2))>><<if $belphegor is 1>><<set $milkqualityno to Math.clamp($milkqualityno, 0, 100)>><</if>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><<elseif $huntscene is "sv">>You just wish there were more demons of your size around so you could feed your newly improved ass maw a nice large meal, but being able to slurp up entire groups of demons in a single smelly gulp and laying a whole mountain of eggs with a single stinking push are both things you can’t wait to enjoy.
Once you are sure that the last of the demons have been fully absorbed, you grin and let out your foulest fart yet. The resounding “FRRRRRRRRRRRRRRT!!!” echoes through the entire forested mountain range like a monstrous roar and engulfs much of it in a thick gassy fog that would fry the brain of even the dirtiest demons around.
You grin with satisfaction as you look over your shoulder to see huge swathes of trees behind you wither and die from the stench, their remains dripping with foul slime from your thick gassy expulsion. You eagerly begin waddling your way back to camp, eager to share your newly empowered scents with your loyal servants. <i>Your assmaw's and scent glands' size have increased!</i><<if $fartqualityno is 100 or $player.scentglands is 13 or $player.assmaw is 26>> <b><i>Unfortunately, it seems you've reached your limit, so your growth isn't that significant. You need to evolve as a demon in order to break your current limit.</i></b><</if>>
<<link "Continue" "Lair">><<set $player.assmaw += ((random(10,30))/10)>><<set $player.scentglands += ((random(5,15))/10)>><<set $fartqualityno += random(7,15)>><<if $belphegor is 1>><<set $fartqualityno to Math.clamp($fartqualityno, 0, 100)>><<set $player.assmaw to Math.clamp($player.assmaw, 0, 26)>><<set $player.scentglands to Math.clamp($player.scentglands, 0, 13)>><</if>>
<<set $lust += Math.round(5+(($player.balls*12) - 2))>>
<<set $lust to Math.clamp($lust, 0, 1000)>><</link>><</if>></div><</if>>
<div class ="walledtext"><<if $player.name is "Warrior">>You agree to the demon’s proposal and a wide smile spreads across the monstrous canine’s muzzle. Not a grin, but a smile. For perhaps the first time ever, you see a demon who looks at you not with malice or a predatory hunger, but with actual, genuine happiness.
“I knew it!” he declares, “You will make great alpha! Come with, I show you den, show you home.”
It is quite a walk and you encounter a great many demons along the way too. However, as you and the Orthrus walk together, you are joined by more of his kin. By the time you leave the city behind, some two dozen monstrous canines are following in your wake, who swarm and devour any other demon that dares so much as to look at you.
For the first time in a long while you felt… safe?<<elseif $player.name is "Rogue">>Just being so close to so many sweaty and smelly demons, constantly farting and sloppily fucking even as they await your response, fills you with desire.
You see how happy and free they are letting loose like that and wonder how it must feel. The times you’ve embraced your slobby side have certainly been fun, but could you really abandon everything to embrace it fully and become a demon?
You grin and nod at the demons, eagerly accepting their offer. A collection of cheers ring out as more demons flood towards you. Soon you are surrounded by more than you have ever seen in one place, all of them especially slobby and messy.
When the combined stench of their farts, sweat, cum and other foul fluids hits you, you feel something start to stir inside you. An insatiable hunger and a desire to make your dirtiest fantasies a reality.<</if>></div>
<<link "Continue" "Transformation4">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>With the city behind you, you soon enter the forest, and not long after reach the den.
You could smell it long before you could see it. The stench of sex was heavy in the air. A heady aroma of spilled cum and sweat lingered and burned your nostrils.
“It not much, but it home!” the Orthrus declared proudly as he motioned to the gaping hole in the side of a hill.
It really wasn’t much more than a cave. It was neither very deep nor complex. In normal times, a particularly large bear might have claimed it for their hibernation, but now it was occupied by a sweating pile of canines, which looked like most of them had fallen asleep mid sex.<<elseif $player.name is "Rogue">>As if sensing your hunger, the slobby swarm of demons start to press forwards. One after another the slobbiest and filthiest demons you have ever seen start to eagerly feed themselves to you in every way imaginable.
Your ass is constantly stretching as sweaty slobs crawl into your bulging donut, often letting rip with a nice thick “PHHRRRRRT!!!” before your cheeks forever claim them. Your cock is worshipped and serviced by countless demons before they become nothing but bulges travelling down your length and into your sac.
Your moans of pleasure come out heavily muffled as your maw is constantly filled by a train of demons desperate to become one with you. Their taste is especially foul as they are seasoned with a mixture of thick musky sweat, dick slime and wet farts.<</if>></div>
<<link "Continue" "Transformation5">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>You ask the demon what is being expected of you as their Alpha and his shaggy head tilts as he looks at you quizzically.
“You Alpha, you strongest, you decide what do,”
he responds and the other canines behind you give agreeing nods and affirming grunts.
“We gather pack, strength of pack is yours.”
You want to ask him what he means by that, but he already threw his head back and howled towards the sky, and the other canines promptly joined him. The cacophony is deafening. It is so loud you can feel it shake your bones and grate your teeth. The ones in the den spring to attention and rush out into the small, and quickly crowded clearing.
For as loud and as bellowing as it is, there is a strange beauty to it too as their deep voices begin to harmonise and become almost sonorous even. Yet it has an ominous quality to it, like how the wind picks up moments before a storm hits.<<elseif $player.name is "Rogue">>Despite the taste being nearly overwhelming however, you can't help but find yourself wanting more. No matter how gross the stinking and slobby demons taste you keep guzzling them down without pause.
Even those making out with your massive moobs find themselves pulled inside, to be churned into fresh fat and milk for the next demon to enjoy before letting themselves be slurped up too.
The ring around you has devolved into a slobby orgy beyond your kinkiest dreams. You can barely even make out individual demons amidst it all anymore, just piles of sweaty fat and muscle squelching, farting, belching and moaning in your direction as they wait for their turn to become your food.<</if>></div>
<<link "Continue" "Transformation6">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>You feel something well up inside of you. Something tugs at your chest. Before you even had a real chance to find out what it is, you threw your head back and joined them in their howl.
Your voice should frankly have been drowned out by their chorus, and yet, its tune cut through it like a hot knife through butter, but it also was not nearly as discordant as one might think. It was not so much opposed as that it was merely a little different. Perhaps eating all those canines and taking traces of their essence into yourself did have a deeper effect on you…
There was the briefest pause in the chorus, as with startling synchronicity, they readjusted and joined your voice.<<elseif $player.name is "Rogue">>The sounds of the slobby fuckfest echo for miles in every direction, the heavy “FRRRRRRRRT!!!”s of all the Miasma’s and yourself ringing out as the “Schluk!”s and squelches of demons fucking sweaty holes and greasy flab provide a lovely constant soundtrack.
You lose yourself to the orgy of intense gluttony and filth, being barraged by wonderfully foul scents from every direction until you can’t even remember the feel of clean air. Your lungs are instead fueled by the filth and musk all around you as your body begins to change.<</if>></div>
<<link "Continue" "Transformation7">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>What happened then could only barely be captured in words as it was a spiritual experience of primal emotions. Like a foundation, or a pedestal, their voices lifted yours higher, raised you up, carried you on their shoulders. Their bestial desires, their lust, their hunger, became yours. And you frankly already were frightfully horngry to begin with.
You want to feel the strength of the pack. You hunger for it and you lust for it.
You do not ask for it, and while you may demand it, you do not have to. You and your pack are so synchronised, so in tune, that words are not necessary. You feel what they want, and they feel what you want.
And you want them all.<<elseif $player.name is "Rogue">>The amulet tries to keep up as you gulp and slurp your way through the swarm of slobby demons all around you, but it doesn’t stand a chance.
It is hard for you to tell exactly when it happened, but at some point your amulet blizzards, the pieces of it being lost to the orgy of filth all around and inside of you. With nothing holding you back anymore, you begin to change.
The demons inside you are digesting at a rapid pace and their essence permeates all of your being, your body starting to drastically shift and change as it is shaped by your deepest desires.
You were already gaining quite a lot of weight all over, starting to resemble a Miasma in body shape, but now that growth was amped up to extreme levels. Practically every inch of your form bloats out with fresh fat, blubbery and slick with jelly-like sweat that rolls down your folds and keeps them constantly lubed up.<</if>></div>
<<link "Continue" "Transformation8">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>The debauchery that follows is nothing short of legendary, To claim anything less would be not just a disservice, but an insult to all those who participated, and you are at the center of it.
Dozens of hands roam and grope over your body. They feel along your limbs, your muscles, they do not stop at your balls nor cock. Fingers tweak your nipples and squeeze into your pectoral slabs with incredible fervour. While that might have already been a lot under normal circumstances, it did not compare to the main attraction.
The amulet around your neck glowed furiously with how much work it had to do. You can feel it burn on your chest, and yet the pain you felt from that did not compare to the overwhelming stimulation you experienced everywhere else.<<elseif $player.name is "Rogue">>Your moobs swell outwards and slosh as they begin producing a mammoth amount of milk that oozes out of your nipples, thick and tar-like with a putrid stench. A pair of Groll eagerly start helping themselves to the delicious milk, clinging to your gut as it continues to expand outwards.
Your belly would have almost buried your cock, except that it had also undergone some significant changes. While your member had been impressive before, now it is a real beast, thicker than even the fattest Miasma ass and taller than the strongest Groll.
The change is more than just a size boost, however, as your dick takes on a monstrous appearance with several fat knots that start drooling thick greyish-yellow cum all over the demons before you. Many look up to the shaft with their mouths open, only to be snatched up as your dick greedily devours them like a snake, gulping them down and sending them straight to your nuts to be churned into more of your demonic seed.<</if>></div>
<<link "Continue" "Transformation9">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>You would be howling in ecstasy if you had the means, but your maw was already being stretched wide by one of the demonic wolves who was cramming himself down your gullet. At the same time, another one stretched your tailhole with his beefy arms, before his wide shoulders followed, and yet another one had taken to your cock. Your urethra stretched all too readily as he worked in his fingers, then his hands, and then his arms as well. Even the cleft between your pectorals got in on the action, as a particularly zealous Orthrus took to licking and worshipping them, only to have one of his muzzles pressed inbetween them, which soon saw it swallowed along with his other head.
This was in a completely different league, compared to all the other times you ate demons before. Not just in scale, but in the willingness of your prey. They weren’t struggling against you. They wanted to become a part of you.
It wasn’t just one or two or even three either. There were dozens of them here!<<elseif $player.name is "Rogue">>You also notice a new pair of small orbs that have formed on top of your balls. Instinctually you know they are scent glands, storing your immensely powerful filthy fumes in thick concentrated liquid form.
Whilst you are enjoying playing with your new demonic dick, your ass is going through some major changes too. Even as more demons keep feeding themselves between your mountainous cheeks, your donut is shifting and elongating until it is no longer just a slimy hole, but a long maw complete with pointed teeth around the rim.
It takes you some getting used to, but learning to control your new ass maw is a deeply pleasurable experience. It is flexible and incredibly easy to slurp up even the fattest of prey with, thanks to the thick slime constantly drooling out of it.<</if>></div>
<<link "Continue" "Transformation10">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>Their willingness was so overwhelming that they eagerly helped each other out as well. Grabbing their fellow canines by the hips and legs to ram them deep into your body. You can feel them squirm and writhe inside of you. Thick and muscular limbs kneaded your most sensitive spots, while shaggy fur worked like brushes and added a downright tickling spin to it. Your stomach meanwhile had to stretch like never before. After all, a single one of those canines could be considered a near equal to your stature.
Although not for long. The amulet went into overdrive, as if it too couldn’t wait to feast and gorge on the demonic essence. You can feel how the demons inside of you melt away at a far faster pace than usual. What usually took minutes seemed to now happen within seconds. Perhaps their willingness played into it? Such distinctions probably didn’t matter in the long run, as their essence was trapped within the amulet either way. This time, you did not even have to consciously focus or think about it, as size simply seeps right into you. Unconscious desires make your muscles swell and your junk engorge. Your middle swelled larger and rounder too, not just with fat but also with the sheer size of your expanding innards. Your stomach became ever more cavernous, to more easily hold the demons, even if it weren’t for the assistance of the amulet.<<elseif $player.name is "Rogue">>Through the experimentation you're extremely happy to find that your new ass maw is able to fully taste every filthy demon it slurps up. The sweat and stinking slime coating many of the slobs makes for some foul flavouring that you can't help but enjoy.
You even decide to help season your prey by unleashing clouds of thick wet gas out of your ass maw onto your demonic worshippers, which only seems to make them hornier, then start to use it to suck them off before swallowing them up whole. You enjoy pleasuring them before adding them to your glorious form, thankful for the change they have helped you achieve.
The orgy goes on well into the night, more and more demons smelling your incredible musk from miles away and coming to join in the fun. Even if they couldn’t smell it, your musk is so thick and foul that it creates a visible green mist all around you.<</if>></div>
<<link "Continue" "Transformation11">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>But it was not enough, or rather, it was too much. Far too much in fact, to the point that the amulet nor your body could really handle it.
You feel the heat between your swollen pecs reach a searingly painful peak. The smell of burning flesh briefly reaches your nostrils, as the amulet scorches and melts into your flesh. It sure was trying, you could feel that with a burning clarity, but the intake of essence was far far greater than what it managed to release into you.
Then you hear a crack.
It was not particularly loud. It could have easily been missed amid the growling, panting and wet squelching all around you, and yet, its seeming innocence could not hide the implications, and those implications screamed louder in your mind than anything, to the point of being deafening.
The amulet had blizzarded!<<elseif $player.name is "Rogue">>You lose track of the time, but eventually the orgy dies down and your appetite is at least partially sated. The remaining demons lead you to a nearby clearing deep in the forest, perfect for you to set up camp in.
Once they have shown you the way, they all finish feeding themselves to you too, not wanting to be left out of the fun. For the time being you are alone but you know it won’t last long.
Your new sheath seems to be constantly leaking an immensely foul-smelling buttery substance nonstop, meaning that wherever you go you now leave a filthy cock-scented trail for horny demons to follow. Eventually you are sure more food will find its way to you as well as demons willing to serve you in the long term.<</if>></div>
<<link "Continue" "Transformation12">><</link>>
<div class ="walledtext"><<if $player.name is "Warrior">>Too much. Too much. Too much. Too much. Too much too much too much too much t̶̥͊oö̴̺́ ̵̧͝m̵̥͊uch ̶̠̀t̷̮̃o̷͓̒o̸͕͘muc̶͎̅ḧ̵̡́ ̷͙͒too ̵͕́m̵̱̉u̵͍̅c̷͖̅h̶͎͗ ̸̹́t̴̟̊õ̵̙o̸̕ͅ ̴̧̨͎̻̞͇͐̃̔͝m̸̢̛̤͚̈́̀̂̀͆ű̷̧̢̼̙̠̯̼̀̈́̀c̴̥̣̟̖͈̼̗̘̈́͛͛h̷̻̖̦͍̻͆̂̏̋͒̄ ̴̲͆̉̀̇̔͝͠͝t̸̖͕̤͖͎͝ó̷̳̞͓͎͎̏̂̄̿̕̕̕o̸͚̔̍̾͆̿̇̚ ̴̖̱͈̀̉̏ḿ̵̰̙̙̤̜̻̏̈́̓̏̀͊̇ũ̷̠͎͈͜c̸̡̞͓͖̪͚̭̭͂̾̿̃̇͝h̸͙͇̱̓̒̎̿̚͝ ̶̪̞̹͓͒̉͆̓͋ṯ̵̖͓́͌ǫ̸̹̟̥̭̰̮̦́̃̉̔͠õ̴̧̲͑̽ ̵̧̉̈́͒̆̊͑͘ͅm̵̪͈̮̟͑͝ű̶̢̦͇͙͔͖̖̞͛̈́͑̂c̷̣̺͖̼̳̅͂͒͆͒͠h̷̡͍̜͈̲̺̽͆ ̴̡̫̩͇̮̐̄͜͠t̴̻̹̓͋̆ô̷̯̳͈̖̣̗̮̈́̂̈́͆̄̆́o̸͉̱̼̟͈͛ ̴̯̍́̒͝m̶̢̧̛͉̱̱͎̜̾̎͝ư̶̛͚͕̬͆͂̈̀͠c̸̤̫͆̅ȟ̷̬͍̓́͋͊̿̅̾ ̶̨̤̘͉̉̎͐ṯ̴̺͉̹̘͇͍̅͆̒̓͊̏o̷͉̮̎o̶̡̡͓̲̟͚̔͠ ̴͓̠̟͑m̶̦̖̞̙̭͑̊̒̿͗̚͝ͅͅu̴̯̠̹̰̲͐̄̾̀̋̋̔͝c̶̯̣͉͇̣̍̅̐̈́̆̔͛͝h̸̯̻̭͖̝͈͉͔̿.
POWERRRRRRRRRRR!
HUNGERRRRRRRRRRRRRR!
LUŠ̴̩̪̣̫̒̅T̴̢̙̙̀̋͑͑TTT̴̢̙̙̀̋͑͑TT̴̢̙̙̀̋͑͑TTTT̴̢̙̙̀̋͑͑TT̴̢̙̙̀̋͑͑T!
SUCH STRENGTH! Incomprehensible. There are no words as the wave of demonic essence that explodes from the amulet and floods into your body wipes away all ability to hold a thought, no matter how small it might be.
Even the things you feel barely have names associated with them. An unrelenting pressure; a sensation as if your skin was about to explode off your bulging limbs. Incredible energy rips through your body and forces it to change. The amulet may have blizzarded, but it still worked. It still hungered for the essence of demons, but as if sunk and fused into your swelling flesh, it could longer provide its protective benefits.
Demonic energies run rampant in your body and, being fueled to absolute excess, it can’t do anything but adapt, evolve, grow.<<elseif $player.name is "Rogue">>As soon as that thought crosses your mind, the clearing is filled with the loud gurgles of your packed gut. Before you really know what is happening, large circular bulges are travelling down the length of your slimy ass maw, making you moan and shudder in pleasure.
With some pushing and grunting, your ass maw vomits out a pile of the large hairy balls into the clearing behind you, the sensation of it causing your demonic cock to spew out several more gallons of your thick demonic spunk.
It doesn't take you long to realise that the strange hairy objects are actually your eggs. You watch in excitement as slobby demons heavily resembling your new form tear free from the membrane immediately heading over to start worshipping and pleasuring you.<</if>></div>
<<link "Continue" "Transformation13">><</link>>
<<if $player.name is "Warrior">><div class ="walledtext">Your body grows larger, wider, deeper. You expand by entire feet into every direction as your skeleton desperately tries to outpace the growth of your muscles and masculinity. Immense strength fills your limbs, which in turn is needed quite urgently as your frame loads up on fat as well. Your legs especially grew in incredible power to support your explosively growing junk.
You are taking on the features of your pack as you absorb the unfiltered essence of so many demonhounds and Orthrus. Your shaft grows, at least for a moment, significantly more canine and your sheath fattens to hold it, only for it to be overwhelmed by the energies.
It looked like it might have been painful, but in your mind, there is nothing but pleasure in delight, as your shaft contorts and twists, before it splits apart into two. The phallic flesh grows and swells, elongating enormously to become snake-like creatures reminiscent of what the Orthrus wielded, except much grander. </div>
<<link "Continue" "Transformation14">><</link>><<elseif $player.name is "Rogue">><div class ="walledtext">Your new servants are truly beautiful, complete with their own drooling ass maws and slimy cocks. They start swarming your body, hungrily devouring the cock butter leaking from your sheath and helping themselves to your pasty milk whilst you enjoy the show.
For the time being, you are content to rest and bask in your own filthy musk, thinking on your transformation. You wonder what you should call yourself now and a word immediately pops into your mind as if it were waiting for the opportunity to do so.
<b>Belphegor…</b>
Even though you have never heard it before, this name seems to fit you perfectly. You grin to yourself and lick your lips whilst letting several thick farts free from your ass maw.
Despite having devoured countless demons, your hunger has already started to return in full force.
</div>
<<link "Continue" "Lair">><<belphegorsetup>><<set $storycaption to false>><<set $rampagecaption to true>><</link>><</if>>
<div class ="walledtext">Your virility, engorged by all the canines you already have and are still absorbing, is on ready display as their veiny bodies are swollen with your absurdly thick cum which gushes from their maw like urethras in near unbreakable streams. Even as they swallow and devour to make more of your pack part of you, they cannot stop oozing. Had they not a freakishly mutated musculature to pull and work their prey in, your output could well have made it impossible for your cocks to devour anything, no matter how much your prey may have wanted it. Your cum gushing volume would have been simply too great.
A single look behind you would be enough to dash any doubts or believes that your productivity was excessive. Your balls are so large that they press, quite firmly even, against your ass cheeks, despite having not just solid contact with the ground, but even spreading out a good bit there. Each of your testicles was easily half your size, which meant your scrotum matched the size of the rest of your body, rather easily even.</div>
<<link "Continue" "Transformation15">><</link>>
<div class ="walledtext">That was no easy feat however, as your form becomes downright titanic. Not just do you grow to a staggering twelve feet in height with a rightfully massive width to match, but your form also becomes the epitome of caninity. Your hirsute is nothing short of extreme. Your chest is home to a dense forest, while your treasure trail is more of a treasure highway as it runs down to the thicket of crotch fur around your sheath. Your armpits are home to similarly ample and positively sweat drenched jungles. They sure had the climate to match, considering how much heat your body produces.
That the nipples of your oversized and fattened pectorals produced a steady, copious flow of milk could almost be missed thanks to how utterly drenched in sweat and surrounded by fuck-fog you are. Your musk is so thick and potent that it becomes visible and it burns even in your nose and fills your mind with an unrelenting barrage of horny thoughts. </div>
<<link "Continue" "Transformation16">><</link>>
<div class ="walledtext">The whole affair took hours for sure, and by the time it ended, you had devoured all but a handful of the canines, who you instead had fucked so thoroughly that your cum was dripping from both their ass and their mouth, while their bellies were swollen to near immobility.
They would make good Betas for you, even if their only virtue right now seemed to be luck.
Now that things are over, you can calm down, if only a little. Even a brief examination of yourself leaves no doubt that you are a creature much greater than the demons of your pack. Three large horns adorn your head, and two sets of eyes allow you to see a lot more of the world to boot. And then there were the wings! Large and bat-like, you instinctively know that they mark you as a greater demon.
A word suddenly appears in your mind! You know that it's a powerful demon name that belongs to you. <b>You are now a demon named "Cerberus"!</b>
Regardless, the moment of reprieve is indeed a short one, and you feel the hunger gnawing at you again.
</div>
<<link "Continue" "Lair">><<cerberussetup>><<set $storycaption to false>><<set $rampagecaption to true>><</link>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $lairsex is "self">>
Right now, you are feeling so hungry that your instinct just wants to cramp up your pucker with hundreds of your own burly, virile betas. But it would be a bad idea to be too greedy with your own pups. So, you thought of something to sate both your hunger and your carnal needs.
You control both of your penile serpents behind your back. Then, you land on all fours to fully expose your slimy, oversized donut. Your serpents seem to know that you want to ravage your own hole, and they can’t wait to thrust themselves into it. You have a hard time controlling them while preparing your own ass for a massive feast. Slowly, you control your pucker to open like a huge maw that vomits slimy, musky liquid to lubricate itself. After it’s wide enough, albeit still small compared to your combined phytons, you let your serpent go at its prey.<<elseif $lairsex is "betas">>Right now, the hormones roiling inside you give you the need to multiply and breed anyone and anything. You slowly control your phyton's maw toward the nearest two betas. Their nose twitches, and they understand from your scent that you are in the mood to breed. So, they begin to turn around and present their butts to you. You can smell their musky, wet fertile hole from your place, which makes your phytons blort out more semen from excitement, and your balls begin to gurgle loudly and produce hyper-virile loads to knock up your boys. Your signal for breeding gets so strong that now every pup begins to present their wiggling asses toward you and howl loudly, trying to steal attention from you. The scent of eagerness to be bred from your pups makes you lose control of yourself from overexcitement.<<elseif $lairsex is "anal">>Even though you are now an alpha demon that gets pleasure from dominating others, you still have a sweet spot to get bred. Plus, it’s good to keep your hole pampered and be fed nutritious seed constantly. You stand and open your ass as wide as you can so your thick, huge donut hole can be exposed in all its glory in the air.
Your breeding hole then works its magic as it spews a waterfall of thick ass juice that smells heavenly to your betas. It gives them a hormonal signal to breed your plump hole. You see how its effect works on your betas as they quickly swarm your ass like a bee colony trying to protect its nest. Their cocks are throbbing uncontrollably and are already spewing loads of thick semen everywhere from the sexual bliss pheromones that your ass produces.<<elseif $lairsex is "nurse">>After breeding so much, your hormones are working so hard to feed your many fertilized betas. Then, you feel that your chest begins to swell and is filled heavily with cream-cheese thick milk more than usual. You know that it’s time for lots of nursing. Your sensitive, huge nipples begin to open wider than usual and splurt out milk at a larger and faster rate.<<elseif $lairsex is "sudden">>You want to hot fuck, but the constant pleasing from your betas suddenly brings you to an unexpected climax! Your balls are loudly gurgling, and immense loads of seed are being pumped to your phytons! You roar loudly in pleasure, and your mind blizzards from the coming stimulation. Without any care of your surroundings, you ejaculate, or more like blast, gallons and gallons of lava-dense semen to the opposite lair wall and over all of your pups.<</if>></div>
<<link "Continue" "LairSex2">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $lairsex is "self">>You feel your oversized belly begin to grumble like it hasn’t been fed for days, and your ass maw starts to wriggle on its own to search for prey, farting like crazy to roar in hunger. At the same time, you feel the lust buildup from your nether region begin to start making your mind lose control. Your balls are gurgling like crazy, your thick sperm are coursing throughout your balls very actively, and your shrieking wormy cock starts to twist and turn in pain to search for a hole to breed in. You need to feed and release quickly before you lose your mind completely.<<elseif $lairsex is "servants">>Your lust overcomes you as you feel your cock and balls are starting to get very sensitive that even you feel the tiny movement of cock slime drooling on your cock as someone caresses your cock violently. You can’t focus as your mind is hazed with the desire to fuck everything and anything. Your cock screeches loudly, and without your control, it starts to move automatically to pleasure itself.<<elseif $lairsex is "anal">>Your ass maw has been itching for a nice anal intercourse after a while of consuming lots of prey and blasting tons of fart. You feel it needs to release its sexual tension and be pampered like a baby. So, you let out a huge, long fart that sounds more like a beast roar that clouds your nest. It has a specific smell that signals to your servants that you need your sexual pleasure to be sated.<<elseif $lairsex is "nurse">>You are very lusty right now, with your cock, balls, and ass maw getting very sensitive. However, the other part that is also getting sensitive are your moobs. Due to the surge of sexual hormones in every part of your body, your jugs too are getting so swollen, even though the excess rancid milk production has already spilled all around you. You cannot let it naturally expel itself since the production versus pump-out rate is heavily imbalanced right now. It feels like they are going to burst with curdled milk. So you decide to use your sensitive moobs to release your sexual tension. You let out a loud fart that gives a scent signal to your servants to nurse and pleasure you.<</if>></div>
<<link "Continue" "LairSex2">><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $lairsex is "self">>You are thrusted hard by your own overeager serpents that unharmoniously fuck your ass very roughly. Two clear outlines of your penile maws keep poking out and disappearing from your huge belly dome. Inside you, they are still vomiting your overly virile loads, but none of them spill out from your ass since you close your hole airtight.
The stimulation that goes through your overly sensitive, lengthy members from each long thrust and retraction, combined with that of your pucker, is enough to make your vision turn red from otherworldly sensations. Your balls begin to gurgle loudly and pulsate roughly like a queen termite’s abdomen to produce more virile seed. Their size quickly inflates to almost double their original size.<<elseif $lairsex is "betas">>Your phytons begin to thrust two random betas wildly. Swiftly, your seed factory begins to pump out unending, tree-trunk-thick seed paste into your lengths. Their bellies quickly swell, and they are even helplessly raised from the ground. They now rest on their plump, seed-filled belly. Seeing two of your boys full, you difficultly retract your still-cumming phytons, which are still eager to pump more seed into your pups. Then, you thrust the other two betas and do the same treatment to them. You repeat this process again and again…<<elseif $lairsex is "anal">>And then, it doesn’t take long when one, four, twelve, and more cocks are getting sucked into your hungry hole. Your stretchy asshole tries its best to devour as many of your betas’ cocks as possible. Being driven into overdrive by your breeding pheromone, your swarm of betas is now acting like wild horny animals. They ferociously thrust your butt and flood you with their seed. But you want to heighten their sexual bliss and extract more of their nutritional juice. So, you control your malleable butt and hole to give their pythons powerful peristaltic motion, making their cocks feel sucked and kneaded very hard. They can only groan and moan in bliss as they pump gallons of seed into your huge belly.<<elseif $lairsex is "nurse">>Your betas, smelling the strong, sweet, and pungent masculine scent of your milk, know that it’s time for them to alleviate your full man tits. So, they begin to swarm to your nipples like ants while hanging onto your huge tits. They all begin to bite, lick, and nibble on your sensitive nipples while consuming your fountain of milk. Your sensitive nipples are being ravaged, and the feeling of nursing your boys also stimulates your lengths. You keep roaring in pleasure as more and more pups drink your milk and become fat.<<elseif $lairsex is "sudden">>A sea of semen begins to flood the place, and it reaches your waist. You can feel your hypervirile seed-sized seeds begin to hurrily force themselves to enter your pucker, and of course, you gladly welcome them and open your hole as wide as you can. You can feel your own seeds flow as thickly as a tree trunk, constantly flowing into the lair until they reach your belly. You also see your flooded pups ravaged by your own seed as it enters their mouths and asses rapidly.<</if>></div>
<<link "Continue" "LairSex3">><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $lairsex is "self">>With your willpower, you difficultly control your ass maw and cock to meet each other above your head. As they meet, both mouths begin to make out sloppily, and with each kiss, it produces amazing pleasure that reverberates both from your cock and ass. You begin to lose your mind in bliss just from the unholy kiss. As it goes on, the drops of cum and slimy anal juice that spill from it bathe you from the top. Of course, you gobble up that nasty mixture to quench your thirst.
When you realize it, the makeout session has turned into your ass maw sucking your cock passionately. You start to feel and visibly see thick globs of excess semen traveling from the base of your cock to your ass maw and finally filling your belly. However, you stop seeing as the immense sexual pleasure from each swallow and thrust makes your vision blurry. Plus, the taste pleasure from the unwashed foul cock and stinking semen coming from your back mouth with each swallow makes you have multiple sensory overloads. You just let out a loud mating roar continuously in response.<<elseif $lairsex is "servants">>It goes to the nearest servant and starts to push itself toward his ass maw. The surprised servant tries his best to accommodate your massive worm penis. When it enters his ass, you loudly scream due to immense bliss, and your whole body clenches. Your whole body tries to stop moving to process the overwhelming pleasure blast coming from your cock. But your cock doesn’t stop moving. Its eagerness to fuck is much stronger than your own willpower. It keeps digging deeper and deeper inside the ass maw. The sexual stimulation breaks you as you start to droll and roll your eyes like someone is going to faint.<<elseif $lairsex is "anal">>Your servants begin to waddle quickly around you. Affected by the fart signal, they all present their huge cocks, covered with stinking cum, rancid cock butter, and ass slime that begins to stink up the place, making your wormy ass maw become more excited as it begins to wriggle and squelches huge loads of anal slime to lubricate itself in preparation of a long mating session. You see, your servants are so eager to have sex with you that some of them have already cum themselves just from the anticipation.
You quickly deliver what they want by lowering and relaxing your ass maw like a fat tail that rests across your balls and touches the ground. Your servants begin to swarm the top of your ass maw and put their filthy cocks inside your back maw. It gobbles up multiple cocks at once until it stretches and cannot accommodate more cocks due to your overweight servants' lack of space around your back. You don’t need those fatties to thrust your ass or even make your ass maw jerk them. You just let the inner muscles of your long maw automatically suck their cocks with a peristaltic movement.<<elseif $lairsex is "nurse">>Immediately, your servants gather around your cock, balls, ass maw, and armpits to lick and caress them gently. Each of their strokes sent shivers throughout your body that you couldn’t help but to cum a little, burst out loads of farts, and squelched the rain of jelly sweat to your surroundings. But the focus of your servants is your swollen moobs. They are using their ass maws to caress and fondle your massive moobs and suck your nipple area too. With each suck, a huge, long, pasty log of foul milk is let out, giving you immense relief and pleasure at the same time. You can only enjoy the nursing and body worship sessions by constantly moaning like a female in heat.<</if>></div>
<<link "Continue" "LairSex3">><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $lairsex is "self">>When you return to your senses, you see that you are comfortably resting on your sloshing belly, and your balls return to their normal state. You control your phytons, now pumping your normal ceaseless excess loads, and drag them from your still airtight hole. They both come out with a loud pop. You let out a roaring belch of satisfaction, and your mind is now a tiny bit clear from the sexual haze and hunger.
But you know that in a few seconds, they will come back to you in full force...<<elseif $lairsex is "betas">>While breeding your unfertilized betas at a slower rate, you hold two bloated betas with your hands and bring their faces next to yours. You kiss them lovingly, and they kiss you back sloppily. You also bathe yourself in your boys’ sweat and musk, which you are proud of. You gently rub their belly too, sensing the wriggling of new pups inside their bellies.
You just love your pups so much, and you know tomorrow you’ll be a father of hundreds or possibly thousands more...<<elseif $lairsex is "anal">>When your consciousness comes back, you realize that you are buried in a pile of your betas, who are sleeping from their long breeding session. Your belly is so full of cum that it covers the ground in front of you. You let out a long, loud belch that tasted strongly of your betas’ cum.
Well, it’s a good time to take a walk outside to digest that cum and maybe grab some snacks along the way.<<elseif $lairsex is "nurse">>When you wake up, you see your pups are fat and round from all of your milk and cum. Both your milk and cum production have become normal. You cannot wait for them to use the nutrition you gave them and become bigger, stronger, smellier, manlier, and more demonic.
You grab one of your overfed boys and kiss him, or more like, slobberly lick and nibble lovingly on his face...<</if>></div>
<<link "Continue" "Lair">><<set $lust to 0>><</link>><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $lairsex is "self">>When you wake up from the messy self-suck session, you see that your belly size has tripled. You notice that your cock and ass maw have become less sensitive, already sated from the amazing intercourse. You and your ass maw let out a huge, reeking-long blech from being full belly. Your mind is now much clearer from the hazy sex and hunger fog that clouded it. However, you begin to feel the lust start and hunger build up in your crotch and belly, respectively.<<elseif $lairsex is "servants">>When you wake up from the sexual berserk, you see a sea of bloated servants in front of you. They all pass out from the rough, sloppy sex too. Now, you can control your own worm cock very well, and your genital sensitivity comes back to normal. The fucking session is so intense that you are totally covered in jellied sweat, as if you are a pudding. You feel incredibly hungry, though, from the crazy love making.<<elseif $lairsex is "anal">>Your cock vomits your thick seed into the filthy swamp. Since your servants keep coming and your ass keeps getting stimulated, you cannot stop your cumming. You can now only moan continuously in pleasure and not think of anything but just enjoy the long, overwhelming bliss. It becomes too much for your mind, and slowly, you begin to lose consciousness.
When you wake up, you notice that the filth swamp volume has been raised for a few feet due to your tsunami of seed, and your fermented semen stench permeates the air so that you cannot see anything except a dark yellow mist. You notice that your belly has almost quadrupled in size, sloshing with your servant's thick seed. You let out a nasty cum-scented burp that sounds like a feral monstrous roar for a long time to show your satisfaction and gluttony to everyone.<<elseif $lairsex is "nurse">>The sensation is too much for you to handle, and finally, you cum, fart, and blast huge rivers of milk at the same time. The servants around you begin to squirm around you like frenzy, trying to receive all your gifts at once. You, on the other hand, can only enjoy the tsunami of pleasures surging from every part of your body. You keep cumming, farting, and pumping milk that seems to last for eternity, and everything fades to white.
When you wake up, you are greeted with a terrible, pungent, thick yellow stench. You see that your body and your surroundings have been covered with thick layers of solid cheese. You can’t help but taste it, and it tastes like your milk but is way more rancid and tastes so strong that you feel your mouth is burning with flavor. Some of your servants have already gobbled chunks of cheese that they are now like balls. These mountains of cheese seem to be the perfect snack after your sexual aftermath. Your genitals, ass, and moobs have returned to their normal productive states, and you are now ravenously eating your own fermented milk.<</if>></div>
<<link "Continue" "Lair">><<set $lust to 0>><</link>><</if>>
<<if $player.name is "Cerberus">><div class ="walledtext"><<if $lairsex is "self">>Not for long, you climax. Your roar loudly. Your claws are destroying the ground from the immense force to release a bit of that immense pleasurable tension. Then both your phytons and balls halt their thrashing. You feel from your balls thick globs of semen flowing so much that they clog the base of your cocks before they are slowly pushed, due to their density, into your urethras. You feel like you are cumming tree trunks that have unlimited length into your stomach. Your belly slowly bloats bigger and bigger, and you are now being pushed by your ever-growing belly into the air.
<<link "Continue" "LairSex4">><</link>><<elseif $lairsex is "betas">>You are so high in pleasure and fogged by the desire to breed that you don’t know how much time passes. You lost your vision as you drifted into mind-destroying bliss. When you start to regain your consciousness. You see a sea of betas being bloated like spheres, and your phytons are still automatically breeding your boys. Your need to breed has receded, and you feel your cum flow is reducing to your normal rate.
<<link "Continue" "LairSex4">><</link>><<elseif $lairsex is "anal">>The rough thrusting of tens of cocks on your hypersensitive butt and the pressure of tens of cocks violating your prostrate give you an immense pleasure that makes your whole body tense and flex in bliss. Your twin pythons can only react to that pleasure by squirming uncontrollably around while shooting thick loads of semen everywhere around you.
Your belly is getting larger each second from the continuous ejaculations that your betas give you. Exhausted betas fall to the ground while new, horny betas replace them. It’s an automatic process that endlessly breeds you. Both your cock and asshole have already reached orgasm multiple times. However, your greed has no bounds. You let them keep cumming inside you, and you keep cumming everywhere. You give a mind-blizzarding roar before you lose yourself in your carnal bliss.
<<link "Continue" "LairSex4">><</link>><<elseif $lairsex is "nurse">>Then, after a while, you reach your climax. Your balls begin to gurgle loudly and pump lots of seed into your manhoods. In the ecstasy, happiness, and pride of nursing your betas, you blast loads and loads of seed, slowly flooding the lair. You lost consciousness from the excessive stimulation coming from your chest and groin.
<<link "Continue" "LairSex4">><</link>><<elseif $lairsex is "sudden">>When you come back to your senses from the climax. You see that the sea of semen begins to slowly recede as it is being slowly expelled from the lair’s entrance and pumped into your and your pups' orifices. You are proud to have such a hazardously virile cum and you imagine it flowing outside and consume small animals or forcefully impregnate other demons.
You are now a bit sexually satisfied, but you know the tsunami of horny hormones is going to come back in a few seconds...
<<link "Continue" "Lair">><<set $lust to 0>><</link>><</if>></div><</if>><<if $player.name is "Belphegor">><div class ="walledtext"><<if $lairsex is "self">>You lost yourself in pleasure, and you just let yourself have a self-intercourse for an unknown amount of time. You only return to your senses when both your cock and balls are tensing and shaking like crazy. You know you are cumming soon. You control your ass maw to suck your cock as deep as it can, and finally, after so long, you cum.
Your balls are pumping huge, continuous tree trunk-sized seeds that feed your belly. It’s thick like your cock, and you feel as if your ass is being pushed by an endlessly long cock. Your belly begins to swell larger and larger as the pasty cum starts to pile up inside. As you cum, you can only see, feel, and taste pleasure as the orgasmic bliss destroys your sanity.<<elseif $lairsex is "servants">>Your lengthy cock now pushes and pulls inside the ass maw. And after a few thrusts, you cannot handle it anymore. You release your huge boulders of seed inside your servant belly, seemingly for eternity. When your cumming bliss slows down, you see that your servant’s belly is almost quadrupled. You pant heavily, and you are bathed in your jellied sweat from the intense cock workout. However, you notice that the sensitivity of your cock and balls is still all-time high. Your rut has not ended yet.
Again, your cock automatically pulls up from your servant's ass maw and pushes itself inside another servant’s ass maw. It does the same thing to that servant. And once again, with overwhelming bliss, you cum a lot inside him. It happens more and more until you cannot keep up with the stimulation and pass out.<<elseif $lairsex is "anal">>Your servants let out a loud moan as their cocks are fucking their beloved masters. Your ass also gets intense pleasure from sucking their nasty cocks, making your own cock start to get tense. Your ass maw also gobble up and taste every filth from their cocks, making it a very nice and delicious snack bonus.
Due to their extreme love for you, it doesn’t take long for the first batch of your servants to cum inside you. After having spent, their softened cocks release them from your ass maw and the other servants quickly push them away to replace them. This happens multiple times in a short amount of time, and the nasty taste overload and the constant ass fucking from your sevants make you extremely stimulated. And after rounds and rounds of servants filling your belly, you begin to cum.<<elseif $lairsex is "nurse">>The servants that suck the log of milk paste get immediately bloated and fall to the filthy pond from too much milk. It immediately makes their bellies double in size. But new servants keep coming to nurse your moobs, fondle them, and suck your nipples too. After a lot of sucking, your nipples seem to have swollen, and their holes have opened way wider, like an overfucked hole. The wide hole makes the milk expelling from your moobs not in a single long, thick log anymore but in multiple logs of chunky, congealed milk. They splatter everywhere like a spray that rains upon your servants. The rancid scent of your gushing milk makes them swarm more like honeybees to their queen to gobble the most of your milk. The immense stimulation of your servants also makes your moobs produce more and more milk.<</if>></div>
<<link "Continue" "LairSex4">><</link>><</if>>
<<if $player.name is "Cerberus">><h2>Relieve Lust</h2>\
<div class ="walledtext">Despite your ceaseless flow of semen from your monstrous penile maws and your constantly pleasurable sensation every second from every part of your body, you still need sexual intercourse hundreds of times a day to keep your mind sane. After all, your currently flowing seed is just overproduced semen. How do you intend to satisfy your sexual release?</div>
<<link "Self Pleasure" "LairSex1">><<set _roll to random (1,2)>><<if _roll is 1>><<set $lairsex to "self">><<else>><<set $lairsex to "sudden">><</if>><</link>>
<<link "Fuck Betas" "LairSex1">><<set _roll to random (1,2)>><<if _roll is 1>><<set $lairsex to "betas">><<else>><<set $lairsex to "sudden">><</if>><</link>>
<<link "Get Bred" "LairSex1">><<set _roll to random (1,2)>><<if _roll is 1>><<set $lairsex to "anal">><<else>><<set $lairsex to "sudden">><</if>><</link>>
<<link "Nurse Betas" "LairSex1">><<set _roll to random (1,2)>><<if _roll is 1>><<set $lairsex to "nurse">><<else>><<set $lairsex to "sudden">><</if>><</link>><</if>><<if $player.name is "Belphegor">><h2>Relieve Lust</h2>\
<div class ="walledtext">Despite your ceaseless flow of semen from your monstrous wormy cock and your constantly pleasurable sensation every second from every part of your body, you still need sexual intercourse hundreds of times a day to keep your mind sane. After all, your currently flowing seed is just overproduced semen. How do you intend to satisfy your sexual release?</div>
<<link "Self Pleasure" "LairSex1">><<set $lairsex to "self">><</link>>
<<link "Fuck Servants" "LairSex1">><<set $lairsex to "servants">><</link>>
<<link "Get Bred" "LairSex1">><<set $lairsex to "anal">><</link>>
<<link "Get Nursed" "LairSex1">><<set $lairsex to "nurse">><</link>><</if>><<if $player.name is "Warrior">><div class ="walledtext">Following your victory over the demon, you become aware of several Demonhounds and Orthruses emerging from various alleys! It's clear that they have been observing you, patiently awaiting this moment to reveal themselves. You remain cautious of every single one of them, anticipating a potential group attack. However, you soon realize that they exhibit no signs of aggression. Instead, they simply gaze at you curiously.
Unexpectedly, one of the Orthruses begins to approach you slowly.
"You... We seen you fight. You are stronger than any of us. You are not a demon but you are look and smell like us. You want to become our leader... our alpha?"</div>
<<link "Why?" "Transformation2_1">><</link>><<elseif $player.name is "Rogue">><div class ="walledtext">The fight was difficult but as a rogue, you’ve always been able to pull through by using every dirty trick at your disposal. In the aftermath you notice that a number of Groll and Miasma have emerged and formed a loose circle around you.
You stay weary and ready for another fight, but the demons keep a cautious distance from you. They stare at you, not with hatred but obvious lust and what looks to be… awe?
Eventually, a particularly filthy and strong-smelling Groll steps forward. You narrow your eyes and turn to face the hulking demon, his cock drooling thick sludge-like cum onto the ground as he grins at you with obvious excitement.
“Grrrrrr… you… you the one we've been waiting for!” he grunts, stepping closer.</div>
<<link "What?" "Transformation2_1">><</link>><</if>>
<div class ="walledtext"><<if $player.name is "Warrior">>"We need alpha leader to fight stronger demons... If not, they eat us. Our power almost the same. We keep fighting who will become alpha. You are the strongest, so we want you become our alpha."
You feel that if you decide to join them, it would be impossible to return to a normal life as a kin. All your dreams and hopes would vanish, and you would have to live as a demon for the rest of your life.<<elseif $player.name is "Rogue">>You don’t lower your guard, but tilt your head in curiosity. A particularly plump Miasma steps forward next, his fat sweaty ass pouring out thick purple fog with a loud “FRRRRRRTT!!!” as his cheeks jiggle and clap.
“What my friend here is trying to say is that we think you have some real potential, honey. You seem like someone who enjoys the messier side of things hehee…”
The Miasma pauses midsentence as he moans and lets out an especially loud blast of purple gas from his bulging donut with a trumpeting “BRAAAAAP!”.
“So… why don’t you embrace it? We could help you become something delightfully dirty and monstrously powerful, what do you say?”
Taken aback, you pause to consider the strange situation. It would be easy to turn the demons down and teach them a lesson for trying to tempt you, but you can’t deny the growing interest welling up inside you.<</if>></div>
<<link "Yes" "Transformation3">><</link>>
<<if $soulbreakerquest1 is false>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>
<div class ="walledtext">It's none other than the infamous hell, of course. I mean, it's the place that everyone on the surface normally knows and is afraid of.</div>
<<link "What's <i>hell</i>?" "SBWhere2">><</link>>
<<if $soulbreakerquest1 is false>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>
<div class ="walledtext">"Invade? Well, for the demons, it may not be considered invading, my comrade. You see, one day for an unknown reason, a gate opened from our realm, allowing demons to come here. And since demons are natural predators, they simply saw it as a chance to feast on fresh prey in this new territory. There was no grand plan or intentional invasion involved. It was more like stumbling upon a new hunting ground that popped out of nowhere."
"But, you know, for some demons, this place serves as a hiding spot when they have enemies back home, kind of like myself! Others view it as a sort of carnal playground, seeking pleasure beyond what they experience with other demons."</div>
<<link "Go Back" "Soulbreaker">><</link>>
<<if $soulbreakerquest1 is false>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>
<div class ="walledtext">"Huh, you don't know Hell? The surface dwellers should all normally... Oh my, it was foolish of me to assume that everyone on the surface is aware of this."
He seems weirded out, but he tries his best to keep a straight face.
"Uhh, the place we're talking about is where demons multiply, essentially our home. It also serves as a punishment site in the afterlife for those who've done wrong during their time. It ensures that every misdeed that went unpunished on the surface gets its due there. For example, if someone stole your money, don’t worry, they'll go to hell! If someone tricked you into a scam, they'll go to hell too!"</div>
<<link "What's <i>afterlife</i>?" "SBWhere3">><</link>>
<<if $soulbreakerquest1 is false>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker1.png"
style="width: 37%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><<else>><div class="imageinterface-wrapper">\
<div class="backalleyinterface-bg"><img src="Images/Soulbreaker2.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div><</if>>
<div class ="walledtext">"You…!? Ah, well… in simple terms, it's what comes after your life here has ended. But honestly, it's a bit of a mysterious concept, even for demons. And we live for quite a long time, and yet the details about it remain unknown. So, there's no need to worry too much about it."
"Instead, why don't we focus on something else? There are plenty of interesting topics we can explore without delving too deeply into the mysteries of the afterlife."
Life after death… Is this a demon thing? Why does no one ever mention anything about it?</div>
<<link "Go Back" "Soulbreaker">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Darkhorse?</div>
Breed him!
<<link "Ride his cock!" "Darkhorse1">><<set $darkhorsescene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $darkhorsescene is "top">>
<<elseif $darkhorsescene is "bot">>
The moment you approach one of your demon prison cells, you can hear thumping and footsteps echoing inside the hall. It's as if a feral horse who appears angry or frustrated is trapped inside a cage. The strong manly smell of a virile horse and semen becomes visible and more potent as you get closer, and your lustful mind becomes more uncontrollable.
When you arrive in front of the cell, you see a large room splattered with ivory-colored seed across the wall and floor in a haphazard manner, looking like someone was playing with paint. Inside, you can see the long-awaited majestic horse with his rippling pure muscles and glistening healthy coat dripping with sweat and other bodily fluids.
<</if>></div>
<<link "Continue" "Darkhorse2">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $darkhorsescene is "top">>
<<elseif $darkhorsescene is "bot">>
Your stallion's 14-inch black lustrous tower is throbbing so hard, and his balls are about twice as big as normal, swinging heavily as though he had stuffed a pair of massive pomegranates within his sac. Murky whitish precum is being fired incessantly from his cock, and its residue is falling like a waterfall from his member to his balls, collecting like a puddle under his feet. You're far away from him, yet you can immediately smell and taste his musky cock, just like it's right in front of you and you're sucking him.
You observe that he's approaching the prison's wall, slamming it with his horns, which causes the thumping echoes. His eyes are bloodshot crimson, leaving a red light trail from them as he goes. He appears to be in such a rut that he is unable to control his hormones and appears much more ferocious than usual.
<</if>></div>
<<link "Continue" "Darkhorse3">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $darkhorsescene is "top">>
<<elseif $darkhorsescene is "bot">>
When he detects your presence, he neighs loudly and repeatedly headbutts the jail bars in an attempt to get you. You can see his desire to breed is incredible, and you've come to relieve him of it. When you open the cell door, you are met with powerful hands seizing you and throwing you to the floor. He doesn't even play well with his master, but you don't have to struggle or do anything since this is exactly what you want.
Once you are face the ground, he quickly shoves his come and pre-lubed horse-cock inside your hole and thrusts within you as hard as he can. It is sudden and powerful that you let out a surprised yelp. He lies on your back, his muscular arms grasping you tightly. Then, you can feel his massive member pounding you ferociously, as if a huge feral stallion in rut is breeding you.<</if>></div>
<<link "Continue" "Darkhorse4">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $darkhorsescene is "top">>
<<elseif $darkhorsescene is "bot">>
You both keep groaning in pleasure as he seems to be thrusting at you with his lengthy member for eternity. Loads and loads of precum are already inflating your belly, and he hasn't even cum yet. Then, after a long, sweaty, and sloppy pounding session, he reaches his climax. He let out a horse cry while fully burying his cock inside you. And then you feel it—his hot seed rushing into your already precum-bloated stomach like a river. Your stomach expands like a ball as it keeps filling with his thick demon seed.
However, after pumping what seems to be liters of cum, he starts pounding your ass violently again! It seems that for a virile stallion like him, a single round is not enough. So he keeps fucking and cum inside you again and again and again. Your stomach cannot handle all his love juice inside and his cum is spilling everywhere around both of you.<</if>></div>
<<link "Continue" "Darkhorse5">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Darkhorse.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 5%"/></div></div>\
<div class ="walledtext"><<if $darkhorsescene is "top">>
<<elseif $darkhorsescene is "bot">>
After what seems like hours, you two are covered with each other's sweat, cum, and saliva, and the room is steamy from your sexual workout. He keeps breeding in your hole and still pumps his seed inside your swollen belly. However, his humping speed has lowered. And it looks like he has gained his sanity back. The gleaming red eyes have turned to his normal demonic iris. He kisses you while still pounding you, now with passion, not mindless lust.
"Heheh, this means I topped you, loser."
It looks like he still doesn't change. He's still the same arrogant guy who wants to be on top of everything. You two have been snuggling and kissing for a long time while his member is still shifting inside you. Before finally deciding to do your job again.
"Come again soon. I can't wait to breed you again."<</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>It was as if a switch had been flipped. From one moment to the next, things suddenly began to make sense, which you previously hadn’t even realised were bugging you. That changed now. It’s clarity burned like a fire in your mind, outshining even the eternal hunger you felt.
You have pushed your body as far as it can go. Some twenty six feet is certainly nothing to scoff at, but you feel like you can go bigger than that. You are driven by pure instinct as you head into your den. It is already becoming too small for your impressive frame, but it would do for what is about to come. Like so many times before, you start to jack off, and your pack helps you.
This time however, you don’t stop. You cum and cum and cum, without stopping. You cover yourself and your surroundings in your thick nut sludge, until it envelopes you completely. Your pack doesn’t understand what you are doing, but they support you nonetheless as they all join in and furiously masturbate or stroke each other off, to shower you in a bukkage session of epic proportions. Though by that point, you are already wrapped up in a cum cocoon several feet thick.
<<elseif $player.name is "Belphegor">>As much as you have been enjoying your new form, spreading your filth over the land as you grow fatter and nastier with every passing day, the time has come for a change.
You find yourself desiring more and more. As your body grows so too does your hunger and lust, growing more and more difficult to satisfy even as your servants do their best, bringing you as much food as they can manage and feeding it into your many hungry holes with their slobbering ass maws.
Even with your body slurping up fresh prey non-stop, loving the filthy taste as the semi-digested demons are pumped and farted into you by your servants, it isn’t enough. You need more and your servants do their best to provide.
In addition to those feeding you as much as possible, a collection of your fattest and filthiest servants are constantly fucking and worshipping every inch of your immense form that they can reach.<</if>></div>
<<link "Continue" "Evolution2">><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>Only then does the red haze lift enough for you to actually process what had happened.
Your den lies in ruins, completely annihilated by your voracious rampage, and now looks more like a quarry than a place to rest and gather. But that does come with benefits too. Now it is a clean slate, to begin anew upon, for your rebirth has changed you.
The first thing anyone can see and which you feel, is your immense size. You have grown significantly during your metamorphosis and now stand an impressive thirty feet tall, which sees you loom over just about everything here. But furthermore, your muscles have grown as well and your limbs are heavy with burgeoning strength, you probably displayed an incredible level of shred during your initial frenzy, as your body had burned through just about every ounce of fat you possessed, but your famine driven binge saw to it that a more-than-healthy layer of flab returned to not just your arms and legs, but your considerable midsection as well. Somehow your gut is now more massive than it had ever been. The only possible reason was that your pack must have continued to multiply in number even in your absence.
<<elseif $player.name is "Belphegor">>As your body changes, your mind does too. Before you were content to spread your filth and simply enjoy yourself as much as possible but now? Your greed commands you to do so much more.
Visions swim in your mind of your immensely fat form waddling over the walls of cities, your bulging ass maw engulfing the land in a perpetual stinking haze as your cock snaps up anyone trying to escape you.
The world will soon know your power. Nobody will escape your hunger.
Your appetite has grown so strong that the cocoon of filth can hold you no longer. With a mighty “BRAAAAAAAP!!!” your powerful ass maw unleashes the most devastating blast of gas you have ever managed, causing the cocoon to crack and start to melt away around you as you rise up in a shower of filth.<</if>></div>
<<link "Continue" "Evolution5">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/Prison.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">When you go back to the hideout, you hear some rumors about Ra'al. Some survivors saw him eating others, just like demons! However, you find it odd that no one seems to be bothered by that. Everything seems eerily normal. There is something strange thing going on…</div>
<<link "Continue" "Prison">><<set $raaleatintro to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"… Yes, that's right. He ate our people. I even heard that from those I personally know well. And yet, here I am, and everyone else is doing things as if nothing happened."
An awkward silence fills the room.</div>
[['"..."'|InanaRaalEat2]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/InanaSad.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"Hahah… Don't you see how absurd that is? If, without any context, we heard someone eat a survivor, there would be a mass panic or even anger toward that perpetrator. That dragon-kin did a bit of talking, and suddenly no one even batted an eye at his action. All suspicions and alarms toward him magically shut off just like that."
She lets out a deep sigh.
"Yes, like I said before, it's only a matter of time before everyone caves in to him... I might not even survive this time. But no matter what happens here, I won't run away again. I'll save those who can be saved."</div>
[['"Tell me more about him."'|InanaRaalEat3]]
<div class="imageinterface-wrapper">\
<div class="prisoninsideinterface-bg"><img src="Images/Inana.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Inana's Room</h2>\
<div class ="walledtext">"…It's better for me not to tell you. Once you bear that knowledge, your life will be full of dread, day and night. Well, I'll just let you know again about this advice. Don't listen to his statements or reasoning. His words are poison. Believe in them, and your sense of right or wrong will get tainted, and you'll do anything he wants."</div>
<<link "Continue" "Inana">><<set $inanaraaleat to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalHappy.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"Hmm? It looks like the rumors have spread. Of course, I ate some survivors. I mean, see this big mouth? It's not just for a show, you know. Here, I can demonstrate it to you."
Ra'al then grabs a kin that is nibbling on his cock and holds her in the air so easily. He opens his big mouth, and he puts her head first into his mouth. His mouth elastically expands to accommodate the victim's body. And with no sound at all, she smoothly goes down into his belly as if he just ate a light snack. Strangely, not even his prey tries to escape or struggle. You can see a huge bulge squirming helplessly in his belly.
It's so sudden, quick, and strange that you still don't know how to react to it. Not even the other kins that embrace him are even batting an eye to what's happening. It's like that poor victim wasn't there to begin with. So, you just stare at his shifting belly in shock…
"See, I can eat someone normal-sized."</div>
[['"Are you a demon?"'|RaalEat2]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/RaalSad.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">Hmm? Me a demon? Nooooo… Of course, noooot. Others have asked me the same thing. But I assure you, I'm not. I'm just a dragon-kin with a big mouth and a big gut. And that's all there is to it!"
He then seems to sense your still confused face.
"Oh, well, as strange as it sounds… they crave it! They just want to be eaten. Let's just ask these cuties themselves, hmm? Do you want to be eaten by me?"
The kins surrounding him unanimously answer him in an instant.
"Yesss. That's right, masteeeer!"
"See? Well, I'm not a physician, so I don't know how this peculiar behavior came to be. But maybe the demons devouring their relatives or friends make them, you know, feel left out. They feel bad knowing they were the survivors, and to atone for this feeling, they want to end up being eaten like everyone they knew."
"Of course, they were naturally afraid of being torn to shreds or chomped up by demons. So, they hesitate to be eaten by the demons. But, after they knew a guy like me could eat them safely and without any pain, they flocking toward me, forcing me to eat them. There may be other reasons. But it's plain and simple that I'm just doing what's been requested by these cuties. Plus, isn't it rude to refuse a plea when you have the resources to help, hmm? If I didn't fulfill their desire, they may even direct that desire for something worse."</div>
[['"If this continues, our numbers will dwindle."'|RaalEat3]]
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/Raal.png"
style="width: 65%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Forest Edge</h2>\
<div class ="walledtext">"… Yes. That's the outcome of their decision. But fully knowing that they still prefer to be eaten. It's a path they've chosen, and no one should take that right to choose their life path from them. Not you or even me. We can only respect their choice. Isn't that right, my lovely boys and girls?"
Again, as if they were trained, they answer him in unison.
"Yesss. That's right, masteeeer!"
"So, you see. There is no one to blame here if our numbers get fewer, hmm?... Well, I suppose there is, sadly, "someone" to blame for their behavior. The one that has been leading this survivor community for some time, of course. I'm surprised that even after all this, she still thinks she's the one who should be in charge. I mean, if she were a better leader, then a desire to be eaten wouldn't even be born since the survivors would be too happy and preoccupied to think about becoming a nutrition pulp… But I suppose someone that arrogant won't be bothered until everything has crumbled."
Well, then, if you excuse me. Let me digest my meal peacefully, hmm?
"Yesss. That's right, masteeeer!"</div>
<<link "Continue" "Raal">><<set $raaleat to true>><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>And that isn’t just a metaphor. It is a cocoon true and proper. You can feel a yearning inside of you, something that desires to be free, but for that you have to sleep. Something you hadn’t really done in so long. But sleep you did.
Your dreams are chaotic and wild. Full of incredible carnal violence as you fuck and are fucked, consume and are consumed. By yourself, somehow. Over and over again, ever greater, ever more massive versions of yourself, like some perverse version of a nesting doll devouring itself. Your consciousness drifts further and further from this obscene spectacle, before it all disappears into fog.
While you dream, entire days pass, perhaps even a week or more. Time has no meaning in your current state. Your cocoon writhes and pulsates during this period. It swells larger, to the point that the den struggles to contain it, much to the awe of your pack, who keep watch over your chrysalis. Though none of them truly understood that this is what happened. Like good puppers, they were a little concerned, but also curious and brimming with anticipation for what was going to happen.
They weren’t ready for your rebirth. Though to be fair, nobody was, in fact, nobody could be, not even you yourself. You awake in a red haze, owed to an incredible rage which is fueled by an overwhelming sensation of hunger. You are famished to a painful degree.
<<elseif $player.name is "Belphegor">>Stinking demon cocks fight for space as they pump into your filthy flab, coating your body in thick cum, sweat, cock butter and an array of other disgusting juices. In addition to those fucking your fat, several servants are using their ass maws to continuously blast you with fat farts, intensifying your natural stench.
As you grow fatter and filthier in the midst of the disgusting orgy, you feel something powerful stirring deep within you. Your servants seem to sense it too, as they double their efforts to pleasure you and coat you with their own lesser filth.
You cry out for more and they are all too happy to provide. More servants coat you with their mud-like cum, more blast you with their fat farts and more dive right into your hungry holes.<</if>></div>
<<link "Continue" "Evolution3">><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>Your cocoon bursts open as you rip through its weak bindings and rise with a roar, utterly devastating your den in the process as you effortlessly rip aside the cover of packed earth and stone that serves as ceiling. The pack that surrounds you is both startled by your roar, elated by your return and aroused by your display of power, yet you can also taste the horror within them, for you have changed and they can tell immediately that you aren’t quite like you used to be.
But they are still you loyal pack, even as your hunger twists you, and they sacrifice themselves without hesitation to feed you. You grab them like the toys they are and stuff them into your maw or pecs, while your cocks get in on the action as well, as they rape and swallow everything that is within their considerable range.
Your prey-pack barely has time to hit your belly or nuts before your voracious body already rips into them to pull them apart into fuel for your body. For a brief while, your feeding frenzy actually intensified to the point of near obliteration of your pack. You consume them all until but a handful is left, reducing the burgeoning size of your pack down to the single digits.
<<elseif $player.name is "Belphegor">>Their collected filthy substances in addition to your own, all bubbling with demonic energy, start to completely coat your glorious body until they form a disgusting brown cocoon all around you. It stinks worse than anything you have been able to manage on your own, radiating a filthy aura that knocks out your servants and any stray demons for miles around.
Within the cocoon, you feel yourself start to change. You lose track of time as you are bathed in the filthiest juices of yourself and your many servants, growing grosser, fatter and mightier with every passing second.
You can feel every single aspect of your demonic form growing more powerful in size and stench. You eagerly await your transformation to end, knowing that none will be able to stand before your new form.<</if>></div>
<<link "Continue" "Evolution4">><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>But really, this is just the tip of the proverbial iceberg, as there is so much more to see. After all, you have become so much more.
And how fantastic it feels! You grope along monster shafts which throb and pulse in your hands as they present their engorged girth. The freakish musculature which allowed them to be so prehensile in the first place had developed to entirely new levels as thick bands of pure brawn had formed along them. There’s a very realistic chance that they are way stronger than your arms now. It wouldn’t be that much of a surprise given that they definitely got more work in already.
But it didn’t stop there, as the tips of your shafts had changed as well. You can feel it as a delightful tingling sensation. A buzzing which pulsates in their tips and lets you writhe as it jolts along the perverse musculature. You can see, and feel, how their tips have mutated. Your urethras have become increasingly maw like as fleshly barbs grew along their rim, which gave it the appearance of having teeth. It was only further exacerbated by the large spikes which had grown like horns from their heads and gave them an almost draconic appearance.
<<elseif $player.name is "Belphegor">>You now stand 30 feet tall, a behemoth of blubber and lard. Your moobs alone are larger than your servants' entire bodies, constantly oozing your thick butter-like milk from even the slightest of movements as your greasy fat wobbles and ripples hypnotically.
You moan and pant heavily, the heavenly scents of your new form almost overwhelming you as you look down and take in the many changes you have gone through. Everything about you is bigger, fatter and filthier in every way imaginable, from your dirty and constantly drooling demonic cock to your massive and slimy ass maw.
Both your cock and ass maw have become much thicker and more muscular in general now, the teeth on them looking much longer and pointier than before your transformation. You experimentally flex them both, excited to see how powerful they have grown.
Both extra appendages are now powerful enough that they can help support and drag your immense body, which is lucky as your feet can no longer touch the ground with the tons and tons of thick fat you’ve put on. You have to use them like paddles just to shift your heavy form about, dragging yourself over to the nearest unconscious servants and blasting them with extra nasty farts as you feed them all into your ass maw.
Your new form will need a lot more fuel, your titanic gut already starting to grumble as you drag your way around the swamp and devour your former servants one by one.<</if>></div>
<<link "Continue" "Evolution6">><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>The wild groping along your members, which are still incredibly sensitive from all the feeding, becomes too much and you roar out as orgasm hits you. And yet, it took a few seconds for its full power to become apparent. The reason for your shafts monstrous musculature also revealed itself.
To describe your cum as “thick” does it no justice. It has become a solid at this point, more comparable to clay in its consistency as your rippling cock contractions push it out. Gushing wasn’t the right word for it anymore by any stretch of the imagination. It looked more like someone squeezed out a tube of toothpaste, and your jizz landed on the ground with a most satisfying, wet thud before it began to pile up. That it comes as a near unbroken line is further prove to your insane virility.
The few pack members who remain as witnesses to your new form were still in pure awe, and yet they do not hesitate for long and lunge at the feast you provide them. They eagerly gobble up your thick cum, tearing chunks from the pile and swallowing it with ravenous hunger. But you barely notice it, which is in no short part due to your immense chest and moobs. Your pecs have grown out into an even larger and rounder shape. They are still brimming with muscular power, but your milk glands have now reached a hyper developed state. Their produce is so dense and rich with fat that it is almost like butter. Though it definitely does not melt at higher temperatures, considering that your body is hot like an oven.
<<elseif $player.name is "Belphegor">>You only stop momentarily to observe as an extra-large clump of your clay-like cum oozes its way to a sleeping servant. Within seconds it totally engulfs him, pouring into his cock, ass maw and mouth as the servant softly squirms.
Then he is swallowed up entirely, the large blob of cum glorping noisily before oozing off in search of fresh prey. You chuckle and resume your snack, a series of bulges travelling down your cock and ass maw.
You take great pleasure in the fact that even your demonic seed has grown in power now. Upon reaching down to give your prehensile dick a loving stroke you notice that over a third of your massive shaft is absolutely caked in reeking cock butter.
You’re almost sad that none of your old servants are up and about to give it a taste, but they are all too small to properly serve and worship your new transformation properly anyway.
Their sacrifices are appreciated and you will remember them fondly, but the new generation of servants you birth from your ass maw will be much more suitable to serve you. You grunt and strain slightly as several of these hairy eggs travel down your ass maw, bulging it out heavily before they plop free, covered in a thick and sticky layer of greenish-brown slime.<</if>></div>
<<link "Continue" "Evolution7">><</link>>
<div class ="walledtext"><<if $player.name is "Cerberus">>You can feel every fibre of your being throb with immense power, which somehow overshadows the incredibly might you had felt previously already. Your sweat steams off your body and envelops you in a thick cloud of fog which all but completely obscures you and your surroundings. But you do not need your eyes to see. Your senses have now fully truly surpassed that. You are acutely aware of everything around you. You can see the life that exists within everything, even rock and earth.
Which makes it very easy to find and grab your Betas. Your balls have swollen enormously, just like the rest of you. Your nuts now press against your back with their incredible size. They churn and make the ground quake, their weight is simultaneously immensely pleasant and painful, though that is more due to how fucking pent up you still are.
The canines you grabbed howl out as you ram your cocks deep into them and pleasure overwhelms them. They can barely handle your new size and while you may not fully break their body, their mind most certainly blizzarded from what you did to them. You leave them bloated like balloons, as little more than incubators for the new generation of your pack, which would completely overshadow their predecessors in every aspect.
<<elseif $player.name is "Belphegor">>You have noticed that your ass maw has been constantly drooling this mud-like substance since your transformation so you decide to experiment with it slightly whilst waiting for your new servants to hatch.
You point your ass maw in the direction of a nearby tree, twisted and long dead from all the filth and corruption you’ve pumped into its habitat, and let loose with an especially fat “FRRRRRRTTT!!!”.
Your toothy ass maw bulges wide as it blasts out a barrage of foul gas, fogging up the air and spraying the tree with thick ropes of sticky fart sludge. The stench of it is incredible, like hundreds of your gassy expulsions condensed and concentrated into a truly demonic substance.
It sticks to the tree and you easily pull the dead wood over with your ass maw, the goopy fart juice acting like a lasso of sorts. You can’t wait to try this new trick to catch some prey, but for now you take in your surroundings a little more, noticing that the swamp has undergone some significant changes too.
The corruptive filth and dirty demonic essence flowing from your cocoon and your new form seem to have spread over your den, twisting and transforming it in a tidal wave of grossness. You have transformed the surrounding area into a lake of filth rather than just a swamp, the only reason you haven’t noticed being that you tower so tall now that the gross fluids barely cover your hairy balls.<</if>></div>
<<link "Continue" "Evolution8">><</link>>
<<if $player.name is "Cerberus">><div class ="walledtext">And yet, despite turning your pups all into blimps, you are still left with a downright catastrophic amount of your cum, which buried the ruins of your den, and the fact that you no longer have a den. However, you are as ingenious as you are powerful and hungry, and you know that all you need is right before you.
Between how obscenely thick and malleable your cum is, and the incredible transcendental powers you now wield, it is no real effort to fashion a new lair for yourself. Though it does end up looking more like a giant version of the demonic cocoon from which you had emerged before, rather than anything else, which is a fitting comparison considering that you know now that you can ascend even higher, and that the end of your apotheosis is not yet in sight.
But for that you will have to continue consuming everything there is.</div>
<<link "Continue" "Lair">>
<<set $cerberus to 2>>
<<set $player.height to 30>>
<<set $player.cock to 30>>
<<set $player.balls to 15>>
<<set $cocktype to "Cthonic">>
<<set $cocktypeno to 101>>
<<set $cumquality to"Clay">>
<<set $cumqualityno to 101>>
<<set $milkquality to "Butter">>
<<set $milkqualityno to 101>>
<<set $betaheight to 15>>
<</link>>
<<elseif $player.name is "Belphegor">><div class ="walledtext">Your new servants will have no issue getting around in the lake of your filthy juices, bathing and fucking wildly in it as they use their cocks and ass maws like propellors to get about. Any other demons to wander in, hypnotised by the stench? They will be stuck in the sea of filth until you or your servants retrieve them.
It is a deeply foul lair truly befitting a demon like you. You hope to spread it even further with time and drown the world in your filth.
For now, however, you are content to sit your massive form down in the corrupted lake, exploring and enjoying your new body as you wait for your new servants to hatch.
You continue pumping out grossly oversized eggs into the sticky substance one could hardly call water, licking your lips and rubbing your hairy gut as you hear the eggs beginning to crack and fresh farts fill the air.
You hope that your new servants are ready to fuck and feed you, as your appetite has grown truly immense.</div>
<<link "Continue" "Lair">>
<<set $belphegor to 2>>
<<set $player.height to 30>>
<<set $player.cock to 30>>
<<set $player.balls to 15>>
<<set $player.assmaw to 30>>
<<set $player.scentglands to 15>>
<<set $fartqualityno to 101>>
<<set $fartquality to "Toxic Sludge">>
<<set $cumquality to"Clay">>
<<set $cumqualityno to 101>>
<<set $milkquality to "Butter">>
<<set $milkqualityno to 101>>
<<set $servantheight to 15>>
<</link>><</if>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">From within the unsettling silence, you begin to smell the strong scent of a male. It smells so potent that you have a hard time thinking! Then you see a creature stampeding toward you—a massive creature with multiple arms, legs, and genitals! Even from a distance, his scent becomes so unbearable that you feel as if his cocks, armpits, chest, balls, and assholes are shoved in your face. Then you heard his cocks talk!
The lazy-looking cock just snores loudly.
The shy-looking cock says, "Eeeeeek! He looks at meeee! What a perverttt!!"
The aggresive-looking cock says, "You idiots. Eat him! He's rare meal!"
Then, the main body says meekly, "Everybody stop fightinggg... Love each other, just like you love yourself, because love... is everythiiing."
...The bizarreness of the sight in front of you makes your brain barely work amidst the hypermasculine stench. The aggresive Hydra's cock fixates on you while the other parts are minding their own business!
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Hydra!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the silent coast. And all of a sudden, your body feels so light and full of tingling sensation as you begin to be drawn by a certain supernatural force. Your worry and caution are gone, leaving only unparallelled dopamine rushing through your body. Slowly, you begin to unknowingly approach a female figure so full and fertile. She opens her pussy, which makes you move toward her quicker! Noticing this, you try your best to resist her supernatural pull. A Lamasthu tries to capture you!
<i>"Come closer, closeeeer... I said come closer, you asshole!!! What take you so you long?"</i>
Her sudden, loud foul words somehow keep your consciousness from being fully under her control!</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Lamasthu!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You investigate the silent coast. Suddenly, a faint thumping sound catches your attention, followed by a slight trembling beneath your feet. Gradually, these sensations grow stronger, signaling the approach of something massive. Coming into view is a rabbit-like demon with a remarkably plump body. Its size is accentuated by two muscular tentacles sprouting from its back and a large, drooling maw on its belly. A Soggoth crawls at you like an overweight spider using his appendages!
<i>"Y... you think I'm fat right? I... I know your face says so. You b...bully deserve to be punished!"</i>
</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Soggoth!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<<enemyimagedialogue>>\
<h2>Explore Area</h2>\
<div class ="walledtext">You glance to your side and come face-to-face with a formidable, wild-looking demon. Its massive genitals feature a monstrous, menacing cock that sends a shiver down your spine. The speed and silence of its sudden attack catch you completely off guard. A Chimera lunges at you with lightning speed before you can even collect your thoughts!</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $combatmsg to "You encounter a Chimera!">>
<<startcombat>>
<<set $wintarget to "GenWin">>
<<set $losstarget to "GenLoss">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoast.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Silent Coast</h2>\
<<if $lust != 100>><div class ="walledtext">You're at the edge of the land. Sometimes you hear demons in the distance, but mostly it's quiet – almost too quiet. Through the sea fog, you can see towering creatures that appear to be observing your every move.</div>\
<<silentcoastexploregenerator>>
<<link "Explore" $explore>><<unset $explore>><</link>><<if $lust >= 60>>
<span class="drunk"><<link "Relieve Lust""RelieveLust">><</link>></span><</if>><<if $maraintro is true & $boss4defeated is false>>
<<link "Go to Foggy Cliff""Mara">><</link>><</if>>
<<link "Go to Ruined Kingdom" "RuinedKingdom">><</link>><<if $cliffsedge is true & $boss4defeated is false>>
<<link "Go to Cliff's Edge" "Boss4Start">><</link>><</if>>
<<link "Inventory" "Inventory">><</link>>
<<if $player.name is "Warrior">><<link "Skill Tree" "WarriorSkilltree">><</link>><<elseif $player.name is "Rogue">><<link "Skill Tree" "RogueSkilltree">><</link>><<elseif $player.name is "Sorcerer">><<link "Skill Tree" "SorcererSkilltree">><</link>><</if>>
<<link "Appearance" "Appearance">><<appearancedesc>><</link>>
<<if $curexp >= $levelupexp & $levelmax is false>><b><<link "Level Up" "Levelup">><<set $statsavailable to 3>><<set $specialavailable to 1>><</link>></b><</if>>\
<<elseif $lust is 100>><div class ="walledtext">You can no longer suppress your desire for sexual release! Your lust-addled mind requires immediate relief!</div>\
<<link "Jerk Off!""SelfLust1">><</link>><</if>>
<<set $return to "SilentCoast">><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VOD.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You are about to enter the hellish valley. However, after evaluating the size of the demons there, you immediately know that they are at a size you definitely cannot handle. You need to get stronger before you can even start hurting them.
<b>Reach Lv.13 to proceed!</b></div>
<<link "Continue""SinisterRange">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/VOD.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext"><b>You have reached the end of Version 0.32! Thank you for playing the game!</b></div>
<<link "Continue""SinisterRange">><</link>><div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoast.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You go to the edge of the land, a spot that few, including you, have ever explored due to the legends that touching the sea water would pull you down to the depths by sea monsters.
There are many stories of kins attempting to sail but vanishing under mysterious circumstances shortly after setting sail. More chillingly, there are rumors that during the demonic invasion, many individuals sought escape by sea. However, as the demons pursued them, neither the fleeing individuals nor the pursuing demons ever returned...</div>
<<link "Continue""SCIntro2">><</link>>
<<set $ruin to true>>\
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoast.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">After exploring for days, you come to realize that you're at the edge of the land!
In front of you, there's a massive coastline occupied by powerful demons. It's probably a good idea to wait until you're stronger before journeying through this area.</div>
<b>You can now go to Silent Coast!</b>
<<link "Go Back" "RuinedKingdom">><<set $silentcoastunlock to true>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoast.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">As you arrive at the coast, you're met with a clear shoreline inhabited by demons. Yet, as you observe, you notice several peculiar aspects about the coast. Firstly, the cliff's edge that surrounds the coast isn't rough and rocky but rather remarkably smooth. There's no jutting rock or visible cracks, and when you peek to its side, you can even see the distinct layers of earth composing the ground beneath your feet. It's almost as if the land's edge was sliced seamlessly, like butter.
Then a strange quietness captures your attention. Unlike other parts of the land where the air is filled with the sounds of animals and insects, here there's an eerie absence of life. Not a single bird is in sight, even as far as your eyes can reach.</div>
<<link "Continue""SCIntro3">><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoast.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">However, what catches your attention is what lies beyond the sea. In the distance, through the sea fog, you spot... immense, towering creatures lurking. These colossal beings are so large that estimating their height becomes impossible – they seem to stretch endlessly toward the sky. They don't move at all, and there are so many of them, forming something similar to a barricade around the land.
Are they the cause of the disappearances of kins or demons who entered the sea? Are you the only one who can see them? Why haven't you heard anything about these giants before? Who and what are they? Questions begin to pile up inside your head, but you stop caring for them once you realize they are better pondered over in a safer place.</div>
<<link "Continue""SilentCoast">><<set $scintro to true>><</link>>
<div class ="walledtext">The Darkhorse stands proud and tall over you as you lay defeated at his hooves. His large horsecock is throbbing and bouncing up and down with a large grin plastered on his face. At fourteen inches long, it’s already an impressive hunk of man meat that’s jutting out from his groin. Then, to both your horror and your lust, his balls start to slowly inflate. The two objects dangling from his legs are loudly churning and gurgling and steadily getting larger and larger, preparing for their new occupant.
He whinnies lustfully and then grabs your legs. You don’t have the strength to fight back against him, and you know soon you’ll be inside those large balls of his. Wasting little time, the Demonhorse’s cockhole yawns open wide, pre gushing and spilling from his vibrating cockhole, and he shoves your feet into his penis.</div>
<<link "Continue!" "DarkhorseVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">The Demonhound laughs wickedly as he stands over your defeated form. His cock is rock hard and leaking musky cum, as defeating you was a clear turn-on for him. His pheromones are kicking into overdrive, and even though you’re very hurt, you’re rock hard as he reaches down to grab you.<<if $fattier >= 1>> With some difficulty,<<else>> With ease,<</if>> he gets you back on your feet, but you don’t have the strength to stay upright under your own power, and only his grabbing onto you is keeping you from falling over. Taking advantage of that, he forcibly pushes your face into his hairy chest, laughing the whole time as he forces you to breathe in his heavy, sweaty musk.
He makes sure to really grind your face into his hairy pecs, making you feel each bristle brush. Your own<<if $erotictier is 1>> huge<</if>> cock is getting harder as your senses are overwhelmed with the powerful scent coming from the Demonhound. You try to fight against it, but his strong grip remains firm. Not to mention, part of you is really enjoying being manhandled and bullied like this, but you’re trying not to let him know it. Your erection, though, is betraying those dark thoughts to him.</div>
<<link "Continue!" "DemonhoundVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">Too slow. The porgre’s club hits home, sending you reeling. You lose balance, falling to the ground, and struggle to catch your breath as the beast looms closer and closer. You know you won’t survive another hit, but you can barely move. You brace yourself, but the blow never comes. Looking up, you find your view blocked by the porgre’s… well, his other club. The musk radiating off it isn’t helping you catch your breath, but you have no choice but to inhale. Even a lungful of the porgre’s fetid musk puts you in a daze, losing track of what exactly you were trying to do.
Thick, dirty fingers grab your shirt by the scruff, the porgre lifting you effortlessly into the air. You’re positioned in front of his exposed cock, leaking a steady trickle of cum. You can practically hear the pendulous balls churning away, cooking up a steady supply of demon seed. The thatch of thick, coarse pubic fur obscures the base of his member, and you try not to think about how it would feel to run your hands through it. Surely that wasn’t what the wretched brute was after? Up close, the stench of sweat and musk is even stronger, and you can’t help but wrinkle your nose, trying not to breathe it in again. The pogre grunts, apparently noticing your discomfort.</div>
<<link "Continue!" "PorgreVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">The Ixion stands tall and triumphantly over you. Your defeated form is on the ground, prone, and weak. His massive, throbbing cock is gushing thick cum, much of it covering you after your failed battle against him. The thick and heavy musk coming from such a meaty tool is filling all your senses. It’s making your eyes water and your nose twitch as it throbs and bounces in front of you. It’s practically making a thick fog, the musk is that strong. Part of you wants to gag, but part of you is entranced by that giant penis. However, even if you wanted to fight it, to resist it, your body doesn’t have the power to do so.
As the Ixion comes up to you, his balls drag on the ground, leaving small trenches as the furry sperm factories start churning loudly. The fog of musk around his dick is growing stronger the closer it gets to you. He soon rubs his dick on your thighs, and as he steps forward, rubs his dick further up your body.<<if $erotictier is 1>> Starting at your enormous balls and hyperdick, yet still so small compared to his, he pushes upward. Your cock shakes as the bigger shaft oozes cum over it, overpowering your own musk with his own. Up your front, to your chest, until he’s right at your muzzle.<<elseif $fattier is 1>> Starting at your balls and cock, he pushes upward. His shaft travels up the large dome of your stomach, leaving oily cum pooling in your navel, going up to your moobs, until he’s right at your muzzle.<<elseif $muscletier is 1>> Starting at your balls and cock, he pushes upward. His cock rubs along your firm abs, cum oozing out and filling the lines of your abs as his thick cum pools in them. He’s using your muscular abs as cum gutters and further pushing up your front, going up to your huge chest, and sliding his meat between your firm pecs. He shoves through, spreading them wide, until he’s right at your muzzle.<<else>> Starting at your balls and cock, he pushes upward. Up your front, to your chest, until he’s right at your muzzle. His musky, oily cock marks your entire body as his property.<</if>></div>
<<link "Continue!" "IxionVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">The victorious skunk demon hummed cutely. He tipped toed around you like a little girl excited to play with her new toy.
“Wooooooo~ I’m so hungry~ My poor tummy has been empty for so long. He needs his num-nums! Woe is me! I need to feed my poor and hungry belly but there’s no food to feed him! Oh woe is me! Wait! Could it be?! I think it is! I think my ravenous little booty has found a nice and filling snack!”
You stopped thinking as he began to slowly fart out thick and hot clouds of purple fumes. The stench of powerful hunger fresh from an empty belly perfumed with the rich meaty goodness of ass-slime. It was by far the most delicious smell you ever experienced before. You… had to smell more of it. Maybe even find a stronger smell. Against the call of a tiny voice in your head, you slowly crawled towards Miasma’s spread open ass. He looked at his shoulder while grinning smugly.</div>
<<link "Continue!" "MiasmaVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/DarkhorseVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">His body starts to grow stronger as well, with muscles pumping and bulging out of his body and his abs getting tighter and more defined as his strength grows out and radiates from his groin and spreads to the rest of his body as the energy you became flows through him. He grabs his dick with both hands, pumping his growing shaft as his muscles become firmer and more toned as well. His strength and lust rise with his growing shaft, which tops out at twenty-two inches long. He can’t resist himself and shoves his dick into his mouth, sucking himself off while pumping his cock.
Moments later, he gushes hard, his orgasm blasting down his own throat as he drinks you, guzzling the heavy cumload you became. Thick waves of cum flowed down his throat, firing hard for over a minute. When his orgasm subsides, he pulls his dick out of his mouth and lets it flop back between his legs. A steady flow of cum drips out of his cock and makes a small pool of cum at his hooves. Satisfied, the Darkhorse clops off, a pathetically small pool of cum on the ground and seed sloshing in his belly are all that’s left of you.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/PorgreVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">But more than anything, the porgre’s stomach is the greatest testament to its surging mass. What had been soft and padded soon transcends into globular magnificence, the demon’s gut becoming truly a sight to behold. Tremendous, girthy, and perfectly proportioned, the porgre’s new ball gut is easily his most defining characteristic now, eclipsing even his leaking member. But the beast hardly minds the new pecking order, just as content to stuff his perfect gut as he was to blow his load. Besides- one would easily feed into the other, if the throbbing in his loins was any indicator. Already his thoughts have moved to the next conquest; the next feast. If he was going to get off to his own corpulence, he’d need to work at it. A demanding grumble from the beast’s stomach affirms his new priorities.
The porgre clumsily clambers to his feet, fat belly swaying to and fro as he catches his balance, lewdly pressing into and rubbing against his stiff cock. He sets off, anticipating his dessert.
The hero’s story is over, but the tale of the porgre’s magnificent gut is sure to live on.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">The Demonhound howls out in victory, his chest and muscles surging in size from digesting your body. A forest of body hair begins sprouting around his pecs, bushy and thick. His pecs start growing massively, inflating and firming with more tight muscle mass. The body hair turns into a thick carpet that spreads down, all the way to his navel and then further down to his groin, making a carpet of virility in his pubes. The musk around him grows stronger and heavier too, making the air shimmer. A thick, bushy beard starts sprouting at his chin as well. The Demonhound howls out in lust, and he teases his nipples and hairy chest.
His cock gushes out a thick burst of cum, splattering out on the ground, and it starts to strain and grow as well. His huge dick is becoming more muscular and powerful too, becoming so hard that it could blizzard boulders with a thrust, and the flow of cum out of his slit becomes heavier. His balls fill out with more powerful and potent cum, and his powerful heart is booming so loudly that it echoes throughout the area. Then, with a satisfied snarl, he feels up his hairy chest with one hand, teasing his nipples, and strokes his cock with the other. Powerful, erotic throbs come from both his firm dick and his predatory chest. He then goes to find other Demonhounds to show off his new gains.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">With your body dissolved and digested inside the Ixion, his cock throbs and strains. His sheath stretches audibly, trying to hold all the size as his hypercock grows larger, longer, and wider. Another foot pushes out of it, his cock getting even more powerful and taking up almost the entire area between his four legs. His cock keeps growing thicker and longer in size, already pushing out past his forelegs. By the time his cock is done growing, it is over double his own body length, and his balls are getting so wide and thick and heavy that they make the nearby ground crater more under them to supply that incredibly huge cock with more potent cum. But they don’t stop growing, the Ixion’s nuts keep growing larger until they’re as wide and tall as his own haunches. The musk in the air around him is as thick as soup now.
With his throbbing new dick, the Ixion looks to find some new victims to break it in.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">His belly then began to rumble ominously. Miasma looked adorable as he panted hotly, steam coming from his mouth. His face scrunched up as he tried to hold in the storm his guts were brewing. Worse for his sanity, his cock was baking inside the oven of his fupa. The heat of his digestion, gas brewing, and churning of cum in his balls. The heat and sweat made his cock grow PAINFULLY hard. His balls, sealed within the growing folds of his lard, vibrated with ungodly intensity as they struggled to pump the oceans of freshly baked cum out. His cock grew longer and fatter to try and breach the fupa oven but his body was still growing.
His whole body was growing bigger. Inflating with gas. Fattening with lard. Digesting you was making Miasma grow out of control until at last, he exploded. He unleashed the biggest fart yet as a literal hurricane of gas blasted out of his ass like a bomb. Everything behind him was destroyed from the force and heat of his fart. Then came the tidal wave of ass-slime that flooded the area and boiled everything from how intensely his guts were churning. From the front, his cock finally breached the fupa oven and was free to erupt enough cum to rival the flood coming out his ass.</div>
<<link "Continue!" "MiasmaVore7">><</link>>
<<if $player.name is "Warrior">><div class ="walledtext">You are considering the offer of the legion of demonhounds and orthruses that offer you to become their alpha.
You feel that if you decide to join them, it would be impossible to return to a normal life as a kin. All your dreams and hopes would vanish, and you would have to live as a demon for the rest of your life.</div>
<<link "Yes" "Transformation3">><</link>>
<<link "No" "RuinedKingdom">><</link>><</if>><<if $player.name is "Rogue">><div class ="walledtext">You are considering the offer of the hordes of grolls and miasmas that offer you to become one of them.
You feel that if you decide to join them, it would be impossible to return to a normal life as a kin. All your dreams and hopes would vanish, and you would have to live as a demon for the rest of your life.</div>
<<link "Yes" "Transformation3">><</link>>
<<link "No" "SinisterRange">><</link>><</if>>
<div id="submitskills">\
<<link "Continue" "CombatPlayer">><<submit>><</link>>
<b><<link "Back">><<replace "#submitskills">><<include "Command">><</replace>><</link>></b></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(skillinfo);
jQuery("div[data-skill]").each(function(idx, div) {
const skillId = jQuery(div).attr("data-skill");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<skillinfo `$skills['" + skillId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<div class ="walledtext">His grip is steady on you, making sure you can’t fight or squirm your way out of his cock. But with how hurt and exhausted you are after losing the battle, you can’t muster enough energy to fight him out of his cock. In the back of your mind, you’re thinking that if you only got a little bit stronger, you’d be the one eating him instead, but the moment your toes crossed into his body, you knew your fate was sealed.
That big grin hasn’t left his face, aside from the occasional gasps of pleasure as he’s swallowing you whole with his cock. You feel the wet, slick insides of his shaft squeezing and pulsing around you, and he starts feeding more of your body into his penis. His cock throbs and pulls, dragging more of your legs into his meat, going past your knees, and creeping its way up to the rest of your body. You grab at the ground, trying to find something to slow your devouring, but there’s nothing to help you brace yourself or stop you from sinking further inside his cock.</div>
<<link "Continue!" "DarkhorseVore2">><</link>>
<div class ="walledtext">Once his cockslit gets to your hips, the Darkhorse bucks hard and his cock strains. His shaft clenches around your body, and he starts to lift you off the ground with just the strength of his penis. Soon, you’re nearly vertical, looking right into his smug and proud face, only halfway into his cock. He grabs your arms and pushes them to your side before shoving your hands into his cockhole and pinning them to your body.
Following that, his cock swallows harder, sucking in your balls and giving them a firm squeeze with his slit. Your body shakes from the pleasure, and your own dick throbs from that action. But it too is sucked into the larger penis as his cock swallows over more of your body, devouring your ass, cock, and stomach. He starts humping his hips more rapidly and rhythmically, the cocky grin never leaving his face. All the while, his dick continues creeping up your body, spreading wider as he swallows up more of you.</div>
<<link "Continue!" "DarkhorseVore3">><</link>>
<div class ="walledtext">You feel your feet reach the base of his cock and then start to push into his slimy, wet balls. The Darkhorse doesn’t stop, though, engulfing the rest of your stomach and then working up your chest. You try to squirm more in his slick, rippling cum tunnel, but only succeed in tiring yourself out more and making him whinny in pleasure. His dick continues to swallow and pull, getting into your chest and then your shoulders. Soon, just your head is sticking out of his cock, and your legs are sinking into the deep, sticky cum of his balls. His sac is already stretching out with the outline of your body, and the Demonhorse looks down at you with a grin.
He reaches up and pushes his hands onto your face and head, then shoves, pushing you all the rest of the way into his penis. His slit loudly and lewdly slurps, cum spurting around your face. The light soon fades as his slit closes up behind you, reducing you to a large bulge sinking down that monstrous horsecock. The slick tunnel easily takes you down the rest of the way, and in a matter of moments, you’re fully inside his tight balls. The fleshy walls contract around you, and you stretch out, trying to free yourself. But no escape will come. There’s nothing more you can do but wait for the inevitable.</div>
<<link "Continue!" "DarkhorseVore4">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/DarkhorseVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Thankfully, the end comes soon, and you feel your body tingle as you sink below the surface of his cum. Slowly, you dissolve and digest into potent horse sperm, filling up his balls with even more cum as he absorbs you into himself.
The Darkhorse’s balls shake and wobble, and his cock strains as it grows larger, thicker, and longer. His body also grows much muskier, like a fog or aura of sexual energy radiating all around him, but especially around his cock and balls. His fourteen-inch penis keeps expanding, and more pushes out from his groin. His heavy balls slosh and gurgle louder, shaking wildly as they fill out even more, all that excess cum that used to be you filling them out further until they hang down past his knees. Each orb is the size of a large watermelon, and both swing freely between his legs.</div>
<<link "Continue!" "DarkhorseVore5">><</link>>
<div class ="walledtext">Your<<if $muscletier is 1 or $fattier is 1>> large<</if>> shoulders and chest are easily slipping inside of his chest, and more of his hairy body grinds along with you as his pecs continue to devour you whole. More heavy and wet musk fills up your senses as you’re being engulfed by those hairy pecs, and he gradually works more of your body into his own, pinning your arms to the side of your body and making it next to impossible to push away or struggle.
<<if $fattier is 1>>To your surprise, as he strains to get your large heft up and further swallow your body, he manages to work your large gut, grabbing onto your large ass for support. His hairy pecs grind more along your large and wide midsection. But the Demonhound’s body is still getting your large, jiggling form up and inside of him.<<else>>The Demonhound is easily getting the rest of your<<if $muscletier is 1>> toned abs and a firm front<</if>> stomach and lower back sucked into his pecs. You can gingerly kick your legs as more of you sinks into the Demonhound’s hairy chest, unable to do much more than struggle as his chest swallows you whole.<</if>><<if $erotictier is 1>> Your hyper cock is brushing along his stomach and chest as he sucks you in deeper, gushing out cum onto his body as he continues to gulp you down.<</if>></div>
<<link "Continue!" "DemonhoundVore3">><</link>>
<div class ="walledtext">With his grip still strong on your body, he pushes your face right into the middle of his hairy chest. Then, with no warning, he shoves hard, and his pecs start to clench and squeeze around your muzzle, filling even more of your senses with his musk. The sudden, unexpected shock of being pushed in like this makes you squirm and fight, but you don’t have any strength for your struggles and can only feebly push at his furry body. Your actions only pleasure him, with his leaking cock gushing more cum onto your legs and thighs but not stopping his chest from pulling you further.
Soon, your entire head is engulfed in his chest, the Demonhound’s surprisingly strong pecs dragging you further in as all that hair on his pecs brushes along your body. He’s grabbing onto you, holding you steady and upright as you’re forced in deeper, and the pounding of his demonic heart is filling your ears. Muffled snarls of pleasure are filtering through as well, as his pecs continue to bounce, clench, and squeeze as you’re sucked in further, soon coming to your<<if $muscletier is 1>> broad<</if>> shoulders.</div>
<<link "Continue!" "DemonhoundVore2">><</link>>
<div class ="walledtext">With your<<if $fattier is 1>> thick<</if>> hips sliding into his pecs next, the Demonhound’s hairy chest begins working over your legs. He reaches and grabs both of your legs and holds them steady, all while his pecs continue to clench, squeeze, and drag you deeper into him. Slowly and gradually, he feeds the rest of you into his chest, holding tight to your legs and grinding them into his pecs. He pushes on the soles of your feet, and with one more firm flex and clench, he stuffs the rest of you completely into his pecs.
The Demonhound's firm muscles wobble and shake with you slowly struggling and moving inside of him, his hairy mounds bouncing as bulges push around from inside. His powerful heart is beating in your ears, and his firm muscles are grinding you down as his chest flexes and shakes. He rubs his hairy pecs, his cock gushing more thick cum onto the ground, and he clenches his firm muscles tightly around you, briefly showing off your outline in his pecs. But the harder he clenches, the more he works you down, and soon he’s flexing hard and reducing you to more mass on his chest, completely digesting you into pec meat.</div>
<<link "Continue!" "DemonhoundVore4">><</link>>
<div class ="walledtext">Your defeated body cannot resist his advances, and the last thing you see is the Ixion’s giant cock throb, and then his wet, musky slit gapes open, the dark hole of his cum slit expanding wide, and he shoves it forward over your muzzle. It only takes a single pull for him to suck your entire head into his cock. The power and force behind it are too great to resist with your tired and worn-out body. Another suck and pull soon has your (muscle player: broad, wide, muscular) shoulders engulfed inside him.
As you slide deeper into his wet, musky cum tunnel, your<<if $fattier is 1>> large moobs are<<elseif $muscletier is 1>> firm and muscular pecs. Your huge chest is no match for his cock, getting squeezed in tight coated with gooey, thick cum and getting<<else>> chest is<</if>> swallowed up, easily getting pulled into his monstrous cock. The steady, firm pulls are sending you further to your fate, arms pinned to your sides as you use the last bit of your strength to fight and wiggle your way to try and free yourself. Or, maybe in some deep part of your mind, to pleasure him from the inside. Either way, it only speeds up your trip into his cock.</div>
<<link "Continue!" "IxionVore2">><</link>>
<div class ="walledtext">Next to slide in<<if $fattier is 1>> is your massive gut. You’re honestly surprised his cockhole can stretch wide enough to take it in, but his penis swallows your huge belly with no trouble<<else>> is your front. Your stomach and abs are no trouble for his cock at all, vanishing easily into his penis.<</if>> A firm suck of his cock gets the rest of your<<if $fattier is 1>> wide<</if>> thighs in.
Now just your legs and dick are sticking out of his cock. His cock slurps hard, and a gush of cum and pre mixed together splashes over your trapped body, slickening up your back half. Your legs and cock are easily swallowed, getting sucked into his penis like stray noodles.<<if $erotictier is 1>> Your own cock throbs hard, unleashing one more thick load of cum out, spraying helplessly onto the ground as the tight cumslit squeezes over your balls, blasting out what may very well be your final orgasm<</if>> A loud, lewd schllooooorrrrp then echoes out, signaling your complete devourment, your body nothing but a bulge in his cock being squeezed towards his huge balls with every throb and pump.</div>
<<link "Continue!" "IxionVore3">><</link>>
<div class ="walledtext">It only takes a few moments for you to be dropped entirely into his balls, stretching out the Ixion’s cum factories. Now, in the source of his virile seed, it feels like they’re alive and swimming all around you. You swear you could feel some sperm bigger than your fist inside his nuts, but you don’t have much time to dwell on it. Your body, weak from the battle, starts to feel heavy and tired. You also feel yourself going numb, losing feeling in your arms and legs, and as more cum splashes and trips on you, your consciousness starts fading.
You give one more struggle inside his balls, making them shake and wobble, before you sink fully into his cum. Later, a few bubbles form in the sea of spunk, but then the ocean of musky white goes still, and you do not resurface. Only the swimming of his sperm continues in those waves of seed.</div>
<<link "Continue!" "IxionVore4">><</link>>
<div class ="walledtext">He grabbed his blubbery cheeks and spread them wider than ever before. He raised his tail high into the air and planted his legs far apart. HE then shamelessly moaned before farting the mother of all farts. A cloud of gas thick enough to be seen exploded out of his ass before a tidal wave of slime blasted out.
You heard the fart right before the smell and taste hit you. The force of the fart-splosion was enough to blow you back but you didn’t move more than a mere foot. The intensity of the gas and flavor rose to such a great height that you had to get to the source. You licked your lips with maniacal glee as you pushed yourself forward. Every step was a fight but you were getting closer to your goal. Miasma’s ass was wide open for you.
The moment Miasma’s ass ran dry of gas and slime, you practically jumped into his ass. You wriggled about violently as you tried to get as much gas into your nose and slime into your mouth. </div>
<<link "Continue!" "MiasmaVore3">><</link>>
<div class ="walledtext">He gave a mighty fart that splattered hot slime everywhere, spreading that alluring smell everywhere, especially on you. It was now impossible for you to ignore the smell or even try to think of anything other than the smell. It was frying your brain to a crisp and leaving only bestial pleasure behind.
You opened your mouth and dragged your tongue across everything you could see that was covered in slime. You NEEDED more of this smell and as a wonderful bonus, the slime itself tasted so incredibly delicious. Your nose and tongue were at an all-you-can-eat buffet and there was no end in sight for more pleasure. You didn’t care one bit that your belly was getting bloated from the sheer amount of slime you were munching. You couldn’t do any kind of thinking anymore. Your brain was fried and all that was left was a ravenous beast.
“Heeeeee-llooooo-ooooo~ Anybody hooooo-ooome?”
Miasma sang while wiggling his massive ass. He was continuing to fart out more potent gas and slime, poisoning the air and land around him with more of his addictive essence. He was having a ball watching you debase yourself on his ass-slime.</div>
<<link "Continue!" "MiasmaVore2">><</link>>
<div class ="walledtext">“THAT’S IT! FEED YOURSELF TO MY ASS! YOU FATTENED UP SO DELICIOUSLY WITH MY SLIME! YOU OWE IT TO MY GLORIOUS ASS TO FEED YOURSELF TO IT! FATTEN MY CHEEKS! LAYER UP MY WAIST! MAKE MY BELLY SINK TO THE GROUND!”
Miasma roared as you stretched his hole wide open. He howled in pleasure as your thrashing made his ass jiggle and wobble like a bowl of jelly in a storm. His belly also began to slowly wobble more and more as you dug deeper into him.
When at last the only part of you left outside were your feet, Miasma growled hungrily before he flexed the muscles around his colon. You were slurped all the way into his hungry asshole and then his anal sphincter closed up, sealing you inside him. Not that you were able to notice or care.</div>
<<link "Continue!" "MiasmaVore4">><</link>>
<div class ="walledtext">The last of your will to live blasted out of you as your cock erupted every last drop of cum in your virile balls. The flood of ball batter filled up the colon and washed away the last of your consciousness. Your big body melted in nutrient dense sludge that Miasma’s colon absorbed as fast as possible. It gurgled loudly and violently as it churned up all of you and your cum, actually causing Miasma’s lard to jiggle.
On the outside, Miasma actually blushed and sighed in relief as the pressure shrank in his bowels. He reached his hands to his under belly/fupa to massage his lower belly, trying to really feel the vibrations of his anal digestion. His ass began to swell outwards like rising dough until it’s outer edges started to slowly droop down towards the ground. His waistline expanded slowly but surely to grow his hips to massive size. His belly grew slowly and sank further down until his lap was filled up and covered, sealing his horny cock and balls inside a fleshy oven of sexual heat and sweat. The last bits of growth let his boyishly cute moobs grow relative to the rest of him.</div>
<<link "Continue!" "MiasmaVore6">><</link>>
<div class ="walledtext">With the softness of his fat cradling your body so wonderfully soothing, you wanted to cuddle into him and just relax. The powerful heat melted your muscles and made sleeping hard to ignore. The muscles in the colon massaged you, softened you, tenderized you, lulling you further to sleep. And then there was all the stinky fart and gooey ass slime you could ever want. The only part of you still fighting and still hard was your enormous cock, throbbing with the last dredges of your willpower.<<if $erotictier is 1>> Miasma’s lower belly bulge from the size and intensity of your cock<</if>>
You felt Miasma press his hands to his belly, squishing the fat into you a little tighter.
“Enjoying yourself, my sexy Cutie PIE? Just relax and let me digest you. Let my hungry ass and belly churn you up into more sexy fat to make me bigger, gassier, stinkier~ Just go to sleep and be one with me.”
Miasma hummed. His voice echoed all around you.</div>
<<link "Continue!" "MiasmaVore5">><</link>>
<div class ="walledtext">Miasma molested his moobs as he fart and orgasmed. His brain was melting from experiencing an explosion from the front and back. Every part of him was getting DRENCHED in sweat from how hot his body was getting. Digesting you has made him experience pleasures unknown for most forms of life. He was looking forward to meeting you again so he could grow bigger and feel more intense passions!
Hours later his explosion at last quieted down. His ass felt loose and empty from the volcanic fart, perfect for slurping up more helpless adventurers. His cock was limp on the ground, spend and lifeless… for now~
“Thanks for the meal~ You were so delicious. Hope we meet again soon!” Miasma said into the air. His voice held no trace of malice or sadism. He was just a happily fed fatty thanking you for being a good treat ♥</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">“Meat no want meat? Silly morsel, could use a real meal!”
You shake your head obstinately, turning away from the offending genitals.
The porgre shakes you vigorously, and you squeeze your eyes shut to stave off the feeling of vertigo. “Hmph,” the porgre grunts again, ceasing the shaking at once. “Fine, meat. You don’t want to be big like porgre, you help porgre be big instead.”
You look up, at a loss. What did he mean by…?
Before you can finish forming the question in your mind, the porgre is lifting you again, raising you higher and higher until you’re face to face. Beady eyes glare at you from behind his messy bangs, then the beast’s mouth curls into a hungry grin. Slowly you begin to connect the dots, but by then it’s far too late. The porgre’s maw falls open, showing you a set of yellowed teeth and a wide, fat tongue. Your cry of protest is cut off as, without further ado, you’re shoved face first into the porgre’s mouth.</div>
<<link "Continue!" "PorgreVore2">><</link>>
<div class ="walledtext">You regain your wits quickly and start to struggle, thrashing and clawing and trying to wedge your arms to stop forward progress. You flail your legs, looking to land a few kicks to loosen his grip. The porgre is surprisingly calm however, pinning your arms to your sides with practiced ease and holding your legs together with only one immense hand. The other seems occupied with ridding you of your remaining gear, tearing away your belt and pants and leaving your bottom half exposed to the elements. Not that you feel any urge to shiver- the moist heat radiating from the porgre’s throat makes you start to sweat immediately.
Your dampened forehead is licked clean in moments, replacing beads of sweat with thick, viscous drool that makes your struggles even less effective. The saliva is seeping in everywhere, soaking your shirt and filling your mouth. You try to spit it out, but there’s so much of the stuff that you only manage to take in more, the drool having nowhere to go but down. You shudder in revulsion as a reflexive swallow fills your gut with gooey monster drool. The sensation distracts you from the danger at hand, and by the time you open your eyes again a bottomless pit of darkness fills your vision. You didn’t realize just how massive the porgre was until this moment, as you lie chest deep in its mouth.</div>
<<link "Continue!" "PorgreVore3">><</link>><div class ="walledtext">You’re helpless to resist as the porgre takes his first gulp, sending you a foot down the dark tunnel of his throat. All you can hear now is the heavy thumping of the porgre’s heartbeat, the humid wind of its breathing, and the not-so-distant growling of his gut below you. Another swallow puts you completely upside down, the walls of his esophagus squeezing you from every angle, the gooey saliva providing plenty of lubrication for your one-way trip.
Before you know it, you’re being squeezed through a tighter opening before the crushing darkness opens up. You’ve entered a wider chamber, still too cramped to be comfortable, but better than where you’d been. You don’t take any solace in this fact though; after all, you have a pretty good idea of where you are. The air is still moist, but you feel yourself growing fainter- clearly there isn’t much of it down here. Your legs finally follow the rest of you and you land in a pool of liquid with a splash. Already you feel your skin starting to tingle, though you’re surprised to find the feeling to be quite pleasant. In fact, you think to yourself as a dopey grin starts to form on your face, it feels good. Really good. Your dick is already at full mast, exposed as it was and rubbed every which way by the tight vice grip of the porgre’s throat, and you feel a giddy wave of arousal wash over you as you soak in the rumbling stomach.</div>
<<link "Continue!" "PorgreVore4">><</link>><div class ="walledtext">The porgre was right- you’d been an idiot to reject the chance of getting a closer look at his throbbing cock. Still, if you hadn’t turned it down, you wouldn’t have ended up down here, pleased as punch and jerking off to the thought of pleasing the porgre. Wasn’t this the best form of worship anyway? To make that lovely belly even bigger? You’re starting to drift off, but not before you cum, shooting off the biggest load of your life and filling your body with pure bliss.
Yeah, all things considered, you’d made the right call. This is exactly where you belong.
The porgre moans reverently as he climaxes, ropes of cum landing on his belly fur and soaking in. He wastes no time in switching both hands to rubbing his gut, enormously distended by his squirming meal, heavy and packed full of delicious meat. It churns away, the gurgles and groans reaching a crescendo as its fuel is processed. The brute’s cheeks puff out before he lets loose an earth-shaking belch, signaling the end of the would-be adventurer.</div>
<<link "Continue!" "PorgreVore5">><</link>><div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/PorgreVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The mass is converted with startling efficiency, processed into fat and muscle in a few short minutes. A groan escapes the porgre as his body swells with newly added heft. The formidable limbs- already adept at crushing and stomping and swinging- gain even more power, muscle tightening and firming, stretching his hide.
But even as strength spreads, the gains in muscle are dwarfed by the layers of flab overtaking it. The chest sags, nipples stretched wide and shiny, sensitive to the touch. The thighs thicken, pushing up the beast’s engorged cock and jostling his weighty sack. The wide, rounded ass grows even softer, the porgre’s built-in cushion becoming even more plush and comfortable.</div>
<<link "Continue!" "PorgreVore6">><</link>>-- CHANNEL --
<<widget "channel">>
<<if $skyaspectswitch is true>>
<<set $playerap += 1>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You use Channel! You draw mana from the sky, and it blesses you with fresh energy. You gain 1 AP!">>
<<elseif $stormaspectswitch is true>>
<<set $bonusdamage to true>>
<<set $channelbonusdmg to Math.round(35*$player.spatk*(random(85,100))/10000)>>
<<set $bonusdmg += $channelbonusdmg>>
<<set $combatmsg to "You use Channel! You draw mana from the storm, and it blesses you with a crackling electric charge. You gain $channelbonusdmg charged damage!">>
<<elseif $snowaspectswitch is true>>
<<set $pwr to 40>>
<<set $channelarmor to ($player.spatk*$pwr*(random(70,100))/10000)>>
<<set $channelarmor to Math.round($channelarmor)>>
<<set $playerarmor += $channelarmor>>
<<set $combatmsg to "You use Channel! You draw mana from the snow, and it blesses you with crystals of frozen water vapor from the air. You gain $channelarmor armor!">>
<<elseif $sunaspectswitch is true>>
<<set $channelsol to 1>>
<<if $playersol <= 5 & $playergerminate is true>>
<<set $channelsol to 2>><</if>>
<<set $playersol += $channelsol>>
<<set $playersol to Math.clamp($playersol, 0, 10)>>
<<set $combatmsg to "You use Channel! You draw mana from the sun, and it blesses you with amazing vitality that surges throughout your genitals. You gain $channelsol sol!">>
<</if>>
<</widget>>
-- SKY ASPECT --
<<widget "skyaspect">>
<<set $playerap -= $skyaspectap>>
<<set $skyaspectswitch to true>>
<<set $stormaspectswitch to false>>
<<set $snowaspectswitch to false>>
<<set $sunaspectswitch to false>>
<<set $playerap += 2>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $skyaspectheal to Math.round(35*$player.spatk*(random(85,100))/10000)>>
<<set $playerhp += $skyaspectheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<set $combatmsg to "You activate Sky Aspect. You try to connect yourself with the mana that is present in the sky. As you are attuned to the sky, a light blue aura surrounds you. You are now one with the sky and receive its abundant energy! You gain 2 AP and $skyaspectheal HP!">>
<</widget>>
**********==MUSCLE==**********
**********==TIER 1==**********
-- STORM ASPECT --
<<widget "stormaspect">>
<<set $playerap -= $stormaspectap>>
<<set $skyaspectswitch to false>>
<<set $stormaspectswitch to true>>
<<set $snowaspectswitch to false>>
<<set $sunaspectswitch to false>>
<<set $bonusdamage to true>>
<<set $stormaspectbonusdmg to Math.round(35*$player.spatk*(random(85,100))/10000)>>
<<set $bonusdmg += $stormaspectbonusdmg>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You activate Storm Aspect. You try to connect yourself with the mana that is present in the storm. As you are attuned to the storm, a crackling cloud surrounds you. You are now one with the storm and receive its abundant energy! You gain $stormaspectbonusdmg charged damage!">>
<</widget>>
-- LIGHTNING BOLT --
<<widget "lightningbolt">>
<<set $playerap -= $lightningboltap>>
<<set $pwr to 0>>
<<set $acc to 85>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to 0>>
<<if $bonusdamage>><<set $dmg1 += Math.round(1.5*$bonusdmg)>><</if>>
<<if $crithit1 is true>><<set $dmg1 to $dmg1*1.5>><</if>>
<<set $dmg1 to Math.round($dmg1)>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Lightning Bolt! You converge half of your electric charge into a singular bolt that crashes down on the enemy.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Lightning Bolt, but it misses!">>
<</if>>
<<if $bonusdamage>><<set $bonusdmg to Math.round($bonusdmg/2)>><</if>>
<</widget>>
-- DARK CLOUD --
<<widget "darkcloud">>
<<set $playerap -= $darkcloudap>>
<<set $playerdarkcloudevasionup to true>>
<<set $playerdarkcloudevasion to 25>>
<<set $playerevasion += $playerdarkcloudevasion>>
<<set $combatmsg to "You use Dark Cloud! The cloud surrounding you becomes pitch black, veiling your form within it. Your evasion increases!">>
<</widget>>
**********==TIER 2==**********
-- LIGHTNING FLASH --
<<widget "lightningflash">>
<<set $playerap -= $lightningflashap>>
<<set $pwr to 0>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to 0>>
<<if $bonusdamage>><<set $dmg1 += Math.round($bonusdmg)>><</if>>
<<if $crithit1 is true>><<set $dmg1 to $dmg1*1.5>><</if>>
<<set $dmg1 to Math.round($dmg1)>>
<<playerdmg1>>
<<vampirism>>
<<set $acc to 30>>
<<set $acc += ($bonusdmg*2)>>
<<statuscalc1>>
<<if $statushit1 is true>>
<<set $enemystun to true>>
<<set $enemystunturns to random(1,2)>>
<</if>>
<<set $combatmsg to "You use Lightning Flash! You converge half of your electric charge into a light explosion that illuminates the area very brightly.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage<<if $statushit1 is true>> The $enemy.name is stunned!<</if>>!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Lightning Flash, but it misses!">>
<</if>>
<<if $bonusdamage>><<set $bonusdmg to Math.round($bonusdmg/2)>><</if>>
<</widget>>
-- LIGHTNING ROD --
<<widget "lightningrod">>
<<set $playerap -= $lightningrodap>>
<<set $lightningrodswitch to true>>
<<set $lightningrodturns to 3>>
<<set $combatmsg to "You use Lightning Rod! You throw a magical beacon at the $enemy.name, which becomes an electric magnet, redirecting a random amount of your charged damage every turn!">>
<</widget>>
-- SHOCK THERAPY --
<<widget "shocktherapy">>
<<set $playerap -= $shocktherapyap>>
<<set $shocktherapyheal to 0>>
<<if $bonusdamage>><<set $shocktherapyheal to Math.round(3*$bonusdmg)>><</if>>
<<set $playerhp += $shocktherapyheal>>
<<set $playerhp to Math.clamp($playerhp, 0, $player.maxhp)>>
<<bonusdamageoff>>
<<set $combatmsg to "You use Shock Therapy! You direct your charged energy to yourself to use the electric currents to pass through your body, relieving your exhaustion and pain. You restore $shocktherapyheal HP!">>
<</widget>>
**********==TIER 3==**********
-- DISCHARGE --
<<widget "discharge">>
<<set $playerap -= $dischargeap>>
<<set $pwr to 0>>
<<set $acc to 80>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to ($pwr*$dmgtype*(random(85,100))/10000)>>
<<if $bonusdamage>><<set $dmg1 += Math.round(4*$bonusdmg)>><</if>>
<<if $crithit1 is true>><<set $dmg1 to $dmg1*1.5>><</if>>
<<set $dmg1 to Math.round($dmg1)>>
<<playerdmg1>>
<<set $combatmsg to "You use Discharge! You concentrate all of your electric charges into a burst of electric explosion.<<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Discharge, but it misses!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
**********==FAT==**********
**********==TIER 1==**********
-- SNOW ASPECT --
<<widget "snowaspect">>
<<set $playerap -= $snowaspectap>>
<<set $skyaspectswitch to false>>
<<set $stormaspectswitch to false>>
<<set $sunaspectswitch to false>>
<<set $snowaspectswitch to true>>
<<set $pwr to 80>>
<<set $snowaspectarmor to ($player.spatk*$pwr*(random(70,100))/10000)>>
<<set $snowaspectarmor to Math.round($snowaspectarmor)>>
<<set $playerarmor += $snowaspectarmor>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You activate Snow Aspect. You try to connect yourself with the mana that is present in the cold air. As you are attuned to the snow, crystals of ice form around you. You are now one with the snow and receive its abundant energy! You gain $snowaspectarmor armor!">>
<</widget>>
-- ICE BOLT --
<<widget "icebolt">>
<<set $playerap -= $iceboltap>>
<<set $pwr to 60>>
<<if $playerarmor > 0>><<set $pwr to 120>><<set $playerarmor to Math.round($playerarmor/2)>><<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>><</if>>
<<set $acc to 90>>
<<set $crit to 10>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Ice Bolt! You form sharp ice concentrate from the surrounding atmosphere and hurl it toward the enemy.<<if $pwr is 120>> The abundant amount of ice around you allows you to launch heavier masses of ice. Your armor is halved.<</if>><<if $crithit1 is true>> Critical hit!<</if>> You hit the $enemy.name for $dmg1 damage">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You attack $enemy.name, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
-- FROSTBITE --
<<widget "frostbite">>
<<set $playerap -= $frostbiteap>>
<<set $playerfrostbite to true>>
<<set $enemyvulnerable to true>>
<<set $enemyvulnerableturns to 100>>
<<set $combatmsg to "You use Frostbite! You unleash icy haze from your surrounding frozen atmosphere on the enemy, sapping their vitality. The enemy is vulnerable!">>
<</widget>>
**********==TIER 2==**********
-- ICE RESERVE --
<<widget "icereserve">>
<<set $playerap -= $icereserveap>>
<<set $icereserveswitch to true>>
<<set $combatmsg to "You use Ice Reserve! A glacial block forms behind you, storing your frozen power to be released once you run out of ice. You will gain armor when your armor goes to 0!">>
<</widget>>
<<widget "icereserveactivate">>
<<set $pwr to 100>>
<<set $icereservearmor to ($player.spatk*$pwr*(random(70,100))/10000)>>
<<set $icereservearmor to Math.round($icereservearmor)>>
<<set $playerarmor += $icereservearmor>>
<<set $icereserveswitch to false>>
<</widget>>
/* ICE BOMB */
<<widget "icebomb">>
<<set $playerap -= $icebombap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 0>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to $playerarmor>>
<<set $playerarmor to Math.round($playerarmor/2)>>
<<set $playerarmor to Math.clamp($playerarmor, 0, 1000)>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Ice Bomb! You release a frozen orb materialized from your surrounding frozen atmosphere toward the enemy, creating an icy explosion upon contact. Your armor is halved and you hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Ice Bomb!, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
/* ICE COFFIN */
<<widget "icecoffin">>
<<set $playerap -= $icecoffinap>>
<<set $playerimmune to true>>
<<set $playerimmuneturns to 1>>
<<set $playerarmor to 0>>
<<set $combatmsg to "You use Ice Coffin! All the ice crystals in your surrounding envelops you, creating a massive protective case against incoming attacks. Your armor is removed, and you gain immunity to all damage for 1 turn!">>
<</widget>>
**********==TIER 3==**********
/* BLIZZARD */
<<widget "blizzard">>
<<set $playerap -= $blizzardap>>
<<set $pwr to 50>>
<<set $acc to 90>>
<<set $crit to 0>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<if $hit1 is true>>
<<set $dmg1 to Math.round($playerarmor*2)>>
<<if $enemyvulnerable>><<set $dmg1 to Math.round($dmg1*2)>><</if>>
<<set $playerarmor to 0>>
<<playerdmg1>>
<<vampirism>>
<<set $combatmsg to "You use Blizzard! You unleash all the icy crystals at your disposal, converging them into an icy vortex toward the enemy.<<if $enemyvulnerable>> The vulnerable enemy allows your freezing storm to be deadlier.<</if>> Your armor is removed, and you hit the $enemy.name for $dmg1 damage!">>
<<enemycounter>>
<<else>>
<<set $combatmsg to "You use Blizzard!, but you miss!">>
<</if>>
<<bonusdamageoff>>
<</widget>>
**********==EROTIC==**********
**********==TIER 1==**********
-- SUN ASPECT --
<<widget "sunaspect">>
<<set $playerap -= $sunaspectap>>
<<set $skyaspectswitch to false>>
<<set $stormaspectswitch to false>>
<<set $sunaspectswitch to true>>
<<set $snowaspectswitch to false>>
<<set $sunaspectsol to 2>>
<<set $playersol += $sunaspectsol>>
<<set $playersol to Math.clamp($playersol, 0, 10)>>
<<set $combatmsg to "You activate Sun Aspect. You try to connect yourself with the mana that is present in the sun. As you are attuned to the sun, strong bright light and warmth evelops your balls. You are now one with the sun and receive its abundant energy! You gain $sunaspectsol sol!">>
<</widget>>
--SOLAR RAY--
<<widget "solarray">>
<<set $playerap -= $solarrayap>>
<<set $pwr to 90>>
<<set $acc to 80>>
<<set $crit to 25>>
<<set $dmgtype to $player.spatk>>
<<dmgcalc1>>
<<dmgcalc2>>
<<dmgcalc3>>
<<dmgcalc4>>
<<if $hit1 is true>>
<<playerdmg1>>
<</if>>
<<if $playersol >= 3>>
<<set $sol1 to true>>
<<if $hit2 is true>>
<<playerdmg2>>
<</if>><</if>>
<<if $playersol >= 6>>
<<set $sol2 to true>>
<<if $hit3 is true>>
<<playerdmg3>>
<</if>><</if>>
<<if $playersol >= 9>>
<<set $sol3 to true>>
<<if $hit4 is true>>
<<playerdmg4>>
<</if>><</if>>
<<vampirism>>
<<set $combatmsg to "You use Solar Ray! You stroke your cock<<if $player.erotic >= 4>>s<</if>> to release the bubbling vitality that courses through your balls and releases sun-blessed semen that forms<<if $sol1 is true>> a sphere<<else>> multiple spheres<</if>> of shining hot seed, which shoots <<if $sol1 is false>> a piercing ray<<else>> piercing rays<</if>> at the enemy.<<if $hit1 is true>><<if $crithit1 is true>> Critical hit! <</if>> A concentrated hot seed hits for $dmg1 damage!<</if>><<if $hit1 is false>> Your solar ray misses!<</if>><<if $sol1 is true>><<if $hit2 is true>><<if $crithit2 is true>> Critical hit!<</if>> A concentrated hot seed hits for $dmg2 damage!<</if>><<if $hit2 is false>> Your solar ray misses!<</if>><</if>><<if $sol2 is true>><<if $hit3 is true>><<if $crithit3 is true>> Critical hit!<</if>> A concentrated hot seed hits for $dmg3 damage!<</if>><<if $hit3 is false>> Your solar ray misses!<</if>><</if>><<if $sol3 is true>><<if $hit4 is true>><<if $crithit4 is true>> Critical hit!<</if>> A concentrated hot seed hits for $dmg4 damage!<</if>><<if $hit4 is false>> Your solar ray misses!<</if>><</if>>">>
<<if $hit1 or $hit2 or $hit3 or $hit4 is true>>
<<enemycounter>>
<</if>>
<<bonusdamageoff>><<set $playersol to 0>>
<</widget>>
-- GERMINATE --
<<widget "germinate">>
<<set $playerap -= $germinateap>>
<<set $playergerminate to true>>
<<set $combatmsg to "You use Germinate! Your connection with the sun becomes stronger! Your balls become much more receptive at absorbing the sun's vitality. Using Solar Aspect's channel is now more effective with lower sol!">>
<</widget>>
-- SOLAR BATH --
<<widget "solarbath">>
<<set $playerap -= $solarbathap>>
<<set $playersolarbath to true>>
<<if $playersol >= 3>>
<<set $sol1 to true>>
<<if $playeratkdown>>
<<set $playeratkdownturns to 0>>
<<set $player.atk += $playeratkdowndebuff >>
<<unset $playeratkdown>><</if>>
<<if $playerspatkdown>>
<<set $playerspatkdownturns to 0>>
<<set $player.spatk += $playerspatkdowndebuff >>
<<unset $playerspatkdown>><</if>>
<<if $playerspddown>>
<<set $playerspddownturns to 0>>
<<set $player.spd += $playerspddowndebuff >>
<<unset $playerspddown>><</if>>
<<if $playerluckdown>>
<<set $playerluckdownturns to 0>>
<<set $player.luck += $playerluckdowndebuff >>
<<unset $playerluckdown>><</if>>
<<set $playerpoisonturns to 0>>
<<unset $playerpoison>>
<<set $playerbleedstack to 0>>
<<unset $playerbleed>>
<<set $playerparalysisturns to 0>>
<<unset $playerparalysis>>
<<set $playermarkedturns to 0>>
<<unset $playermarked>>
<</if>>
<<if $playersol >= 6>>
<<set $sol2 to true>>
<<set $playerhp to $player.maxhp>>
<</if>>
<<if $playersol >= 9>>
<<set $sol3 to true>>
<<playeratkup>>
<<playerspatkup>>
<<playerspdup>>
<<playerluckup>>
<</if>>
<<set $combatmsg to "You use Solar Bath! You stroke your cock<<if $player.erotic >= 4>>s<</if>> to release the bubbling vitality that courses through your balls and releases<<if $sol1 is true>> abundant<</if>> sun-blessed semen all over yourself. As you bathe in the glowing semen, it is absorbed by your body and rejuvenates your health.<<if $sol1 is true>> Your negative status effects are removed!<</if>><<if $sol2 is true>> Your HP is fully healed!<</if>><<if $sol3 is true>> All your stats are boosted!<</if>>">>
<<set $playersol to 0>>
<</widget>>
-- VEMANA --
<<widget "vemana">>
<<set $playerap -= $vemanaap>>
<<set $playerhp to Math.round($playerhp/2)>>
<<set $vemanasol to 3>>
<<set $playersol += $vemanasol>>
<<set $playersol to Math.clamp($playersol, 0, 10)>>
<<set $combatmsg to "You use Vemana! You sacrifice your own health to absorb more of the sun's vitality. You lost half your HP and gain 3 sol!">>
<</widget>>
-- PHOTOSYNTHESIS --
<<widget "photosynthesis">>
<<set $photosynthesissol to $playersol>>
<<set $playerap += $photosynthesissol>>
<<set $playerap to Math.clamp($playerap, 0, $player.maxap)>>
<<set $combatmsg to "You use Photosynthesis! You direct the sun's vitality that bubbles in your balls and directs it to your whole body, converting it to pure energy. You lost your sol and gain $photosynthesissol AP">>
<<set $playersol to 0>>
<</widget>>
-- HELIOS --
<<widget "helios">>
<<set $playerhelios to true>>
<<set $playerheliosturns to 2>>
<<set $combatmsg to "You use Helios! The amount of the sun's vitality that courses into your balls is so abundant that when you touch them, you yelp from extreme ecstasy. You begin to cum so much enhanced glowing semen that swirls and becomes a concentrated sphere in front of you. It becomes a bright, hot ball resembling a mini-sun. You can use full sun power with it! For a few turns your sol will not deplete!">>
<</widget>>
<div class ="walledtext">You fall to your knees and the succubus approaches you with a sultry smile and a sway in her hips. “Ohh, you’re so strong, darling! Too bad, it looks like I’m stronger~” She leans down and gives you a tender kiss on the forehead.
“And I want to have you all to myself…”
Her kiss turns into a gulp as her lips spread around your head and cover your face. You’re overwhelmed by her sweet pheromones as slick, squishy darkness envelops you. You were already exhausted, but the soothing scent causes all your muscles to relax, making your whole body feel heavy… You can’t even squirm as she swallows you slowly and tenderly.</div>
<<link "Continue!" "SuccubusVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">The succubus grabs you by the hips and lifts you up, letting gravity pull you deeper into her warm, wet insides. Your erect shaft brushes against her plump, soft breasts, and she gleefully grabs them and squeezes your cock between them. The sensation is too much to bear, and after a few moments you ejaculate into her plush bosom, painting her cleavage with your cum. All of the energy seems to leave your body with your climax, and the steamy heat of the succubus’s inside makes you dizzy, almost lulling you into unconsciousness…
The succubus easily swallows your rump and folds your soft cock backwards, gulping it down her tight gullet. Your body curls up in her humid stomach as she slurps in your legs and tail, sending them down her throat with a final gulp.</div>
<<link "Continue!" "SuccubusVore3">><</link>>
<div class ="walledtext">You feel her muffled moans reverberating around you as your head gets pulled into her throat and she starts wiggling her maw over your shoulders. It seems she’s really enjoying your flavor… You don’t know if it’s just the pheromones, but you’re getting turned on.
She takes the time to grab and taste every inch of your body, her tongue exploring every crease and crevice to soak up your masculine flavor. The way her esophagus ripples tightly around you makes you feel wanted, like you’re right at home… Your shaft quickly gets stiff as she works her way over your shoulders and down your chest… maybe this is the way it’s supposed to be.</div>
<<link "Continue!" "SuccubusVore2">><</link>>
<div class ="walledtext">“Mmmmhhh… so tasty!” the succubus says as she licks your flavor off her lips. She pats her huge, bulging belly as your weight sags within. “You were delicious, darling! You’ll be right at home on my hips…”
Those are the last words you hear as you pass out in her hot, humid gut, surrounded by the sounds of digestion. The succubus grabs her belly and sloshes it around as it fills up with acids which quickly begin to melt through the huge hunk of meat within. The lumps in her stomach round out, becoming soft and squishy as you’re churned into a meaty soup and processed by her body.</div>
<<link "Continue!" "SuccubusVore4">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/SuccubusVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The lamblike demon’s curves expand as her body absorbs your mass. Her breasts sag lower with milky heft as her guts soak up the nutritious goop you’ve become. Her hips widen as her ass cheeks get even rounder and juicier. Her stomach shrinks to a slightly rounded, chubby curve, and there’s a red glow from within as her belly absorbs your demonic essence. The demoness grabs her flabby gut as the red glow disperses throughout her form, causing her already-luscious body to grow even more enticing.
Her breasts blimp out roundly, staying perfectly perky despite their huge size, dribbling faint streams of demon milk. Her hips are even wider than her bust, the plump moons of her ass cheeks covered in silky white fur. She gets several inches taller, her stature growing to match her voluptuous curves. Her curled horns grow several inches in length, becoming longer and more menacing. Her tail grows longer and thicker too, and her eyes glow red with absorbed energy. Her dark hair is longer as well, nearly reaching her ankles, glinting with a lustrous sheen.</div>
<<link "Continue!" "SuccubusVore5">><</link>>
<div class="imageinterface-wrapper">\
<div class="forestinterface-bg"><img src="Images/SuccubusVore.jpg"
style="width: 100%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">“Oooohh~! You had so much energy inside you, darling… I feel like I’ve eaten a dozen demons!” the succubus coos, her voice more powerful than before. She hefts up her huge, luscious breasts and rolls them around, feeling the way the milky weight sags between her fingers. She pinches one of her nipples, causing a stream of rich white fluid to squirt out. “H-heee! I’m so big and squishy!” The demoness grins widely as she plays with herself, her inflamed pussy dribbling out clear fluids. Her pheromonal scent is stronger as well, practically forming a cloud of pinkish steam around her voluptuous form. “Thanks, honey! No one will be able to resist me with a body like this!” The succubus spins around, giving her plump, jiggly ass a smack and smirking as her fresh fat wobbles. She walks away, sashaying her hips and swaying her long tail, getting used to the size and weight of her new body.
And just like that, your reign as Demoneater was over. Your demonic power was infused into the lovely succubus, making her huge and irresistible. Many mortals and demons would fall under her spell, and without your protection, the survivors at the prison were as good as doomed. At least your demise created something beautiful… your body becoming plush curves on a powerful and terrifying demoness.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext"><h3>Muscle Lv.$player.muscle ($musclesp SP)</h3><hr>
<b>Storm Aspect <<if $stormaspect is true>>(learned)<<else>> ($stormaspectsp SP)<</if>></b>: $stormaspectap AP | $stormaspecttype | $stormaspectinfo<<nobr>>
<<if $musclesp >= $stormaspectsp & $stormaspect is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $stormaspect to true>>
<<set $musclesp -= $stormaspectsp>>
<</button>>
<</if>>
<</nobr>>
<b>Lightning Bolt <<if $lightningbolt is true>>(learned)<<else>> ($lightningboltsp SP)<</if>></b>: $lightningboltap AP | $lightningbolttype | $lightningboltinfo<<nobr>>
<<if $musclesp >= $lightningboltsp & $lightningbolt is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $lightningbolt to true>>
<<set $musclesp -= $lightningboltsp>>
<</button>>
<</if>>
<</nobr>>
<b>Flex <<if $flex is true>>(learned)<<else>> ($flexsp SP)<</if>></b>: $flexap AP | $flextype | $flexinfo<<nobr>>
<<if $musclesp >= $flexsp & $flex is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $flex to true>>
<<set $musclesp -= $flexsp>>
<</button>>
<</if>>
<</nobr>>
<b>Dark Cloud <<if $darkcloud is true>>(learned)<<else>> ($darkcloudsp SP)<</if>></b>: $darkcloudap AP | $darkcloudtype | $darkcloudinfo<<nobr>>
<<if $musclesp >= $darkcloudsp & $darkcloud is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $darkcloud to true>>
<<set $musclesp -= $darkcloudsp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.muscle >= 4>><b>Lightning Flash <<if $lightningflash is true>>(learned)<<else>> ($lightningflashsp SP)<</if>></b>: $lightningflashap AP | $lightningflashtype | $lightningflashinfo<<nobr>>
<<if $musclesp >= $lightningflashsp & $lightningflash is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $lightningflash to true>>
<<set $musclesp -= $lightningflashsp>>
<</button>>
<</if>>
<</nobr>>
<b>Lightning Rod <<if $lightningrod is true>>(learned)<<else>> ($lightningrodsp SP)<</if>></b>: $lightningrodap AP | $lightningrodtype | $lightningrodinfo<<nobr>>
<<if $musclesp >= $lightningrodsp & $lightningrod is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $lightningrod to true>>
<<set $musclesp -= $lightningrodsp>>
<</button>>
<</if>>
<</nobr>>
<b>Shock Therapy <<if $shocktherapy is true>>(learned)<<else>> ($shocktherapysp SP)<</if>></b>: $shocktherapyap AP | $shocktherapytype | $shocktherapyinfo<<nobr>>
<<if $musclesp >= $shocktherapysp & $shocktherapy is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $shocktherapy to true>>
<<set $musclesp -= $shocktherapysp>>
<</button>>
<</if>>
<</nobr>>
<b>Storm Mastery <<if $stormmastery is true>>(learned)<<else>> ($stormmasterysp SP)<</if>></b>: $stormmasterytype | $stormmasteryinfo<<nobr>>
<<if $musclesp >= $stormmasterysp & $stormmastery is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $stormmastery to true>>
<<set $musclesp -= $stormmasterysp>>
<<set $stormaspectap to 0>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.4</b><</if>><<if $player.muscle >= 4>>
<<if $player.muscle >= 8>><b>Discharge <<if $discharge is true>>(learned)<<else>> ($dischargesp SP)<</if>></b>: $dischargetype | $dischargeinfo<<nobr>>
<<if $musclesp >= $dischargesp & $discharge is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $discharge to true>>
<<set $musclesp -= $dischargesp>>
<</button>>
<</if>>
<</nobr>>
<b>Stormy Weather <<if $stormyweather is true>>(learned)<<else>> ($stormyweathersp SP)<</if>></b>: $stormyweathertype | $stormyweatherinfo<<nobr>>
<<if $musclesp >= $stormyweathersp & $stormyweather is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $stormyweather to true>>
<<set $stormyweatherswitch to true>>
<<set $musclesp -= $stormyweathersp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Muscle Lv.8</b><</if>><</if>>
<h3><b>Fat Lv.$player.fat ($fatsp SP)</b></h3><hr>
<b>Snow Aspect <<if $snowaspect is true>>(learned)<<else>> ($snowaspectsp SP)<</if>></b>: $snowaspectap AP Cost | $snowaspecttype | $snowaspectinfo<<nobr>>
<<if $fatsp >= $snowaspectsp & $snowaspect is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $snowaspect to true>>
<<set $fatsp -= $snowaspectsp>>
<</button>>
<</if>>
<</nobr>>
<b>Ice Bolt <<if $icebolt is true>>(learned)<<else>> ($iceboltsp SP)<</if>></b>: $iceboltap AP Cost | $icebolttype | $iceboltinfo<<nobr>>
<<if $fatsp >= $iceboltsp & $icebolt is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $icebolt to true>>
<<set $fatsp -= $iceboltsp>>
<</button>>
<</if>>
<</nobr>>
<b>Wiggle <<if $wiggle is true>>(learned)<<else>> ($wigglesp SP)<</if>></b>: $wiggleap AP Cost | $wiggletype | $wiggleinfo<<nobr>>
<<if $fatsp >= $wigglesp & $wiggle is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $wiggle to true>>
<<set $fatsp -= $wigglesp>>
<</button>>
<</if>>
<</nobr>>
<b>Frostbite <<if $frostbite is true>>(learned)<<else>> ($frostbitesp SP)<</if>></b>: $frostbiteap AP Cost | $frostbitetype | $frostbiteinfo<<nobr>>
<<if $fatsp >= $frostbitesp & $frostbite is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $frostbite to true>>
<<set $fatsp -=$frostbitesp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.fat >= 4>><b>Ice Bomb <<if $icebomb is true>>(learned)<<else>> ($icebombsp SP)<</if>></b>: $icebombap AP Cost | $icebombtype | $icebombinfo<<nobr>>
<<if $fatsp >= $icebombsp & $icebomb is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $icebomb to true>>
<<set $fatsp -=$icebombsp>>
<</button>>
<</if>>
<</nobr>>
<b>Ice Reserve <<if $icereserve is true>>(learned)<<else>> ($icereservesp SP)<</if>></b>: $icereserveap AP Cost | $icereservetype | $icereserveinfo<<nobr>>
<<if $fatsp >= $icereservesp & $icereserve is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $icereserve to true>>
<<set $fatsp -=$icereservesp>>
<</button>>
<</if>>
<</nobr>>
<b>Ice Coffin <<if $icecoffin is true>>(learned)<<else>> ($icecoffinsp SP)<</if>></b>: $icecoffinap AP Cost | $icecoffintype | $icecoffininfo<<nobr>>
<<if $fatsp >= $icecoffinsp & $icecoffin is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $icecoffin to true>>
<<set $fatsp -=$icecoffinsp>>
<</button>>
<</if>>
<</nobr>>
<b>Snow Mastery <<if $snowmastery is true>>(learned)<<else>> ($snowmasterysp SP)<</if>></b>: $snowmasterytype | $snowmasteryinfo<<nobr>>
<<if $fatsp >= $snowmasterysp & $snowmastery is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $snowmastery to true>>
<<set $fatsp -=$snowmasterysp>>
<<set $snowaspectap to 0>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.4</b><</if>><<if $player.fat >= 4>>
<<if $player.fat >= 8>><b>Freezing Weather <<if $freezingweather is true>>(learned)<<else>> ($freezingweathersp SP)<</if>></b>: $freezingweathertype | $freezingweatherinfo<<nobr>>
<<if $fatsp >= $freezingweathersp & $freezingweather is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $freezingweather to true>>
<<set $fatsp -= $freezingweathersp>>
<</button>>
<</if>>
<</nobr>>
<b>Blizzard <<if $blizzard is true>>(learned)<<else>> ($blizzardsp SP)<</if>></b>: $blizzardtype | $blizzardinfo<<nobr>>
<<if $fatsp >= $blizzardsp & $blizzard is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $blizzard to true>>
<<set $fatsp -= $blizzardsp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Fat Lv.8</b><</if>><</if>>
<h3><b>Erotic Lv.$player.erotic ($eroticsp SP)</b></h3><hr>
<b>Sun Aspect <<if $sunaspect is true>>(learned)<<else>> ($sunaspectsp SP)<</if>></b>: $sunaspectap AP | $sunaspecttype | $sunaspectinfo<<nobr>>
<<if $eroticsp >= $sunaspectsp & $sunaspect is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $sunaspect to true>>
<<set $eroticsp -= $sunaspectsp>>
<</button>>
<</if>>
<</nobr>>
<b>Solar Ray <<if $solarray is true>>(learned)<<else>> ($solarraysp SP)<</if>></b>: $solarrayap AP Cost | $solarraytype | $solarrayinfo<<nobr>>
<<if $eroticsp >= $solarraysp & $solarray is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $solarray to true>>
<<set $eroticsp -= $solarraysp>>
<</button>>
<</if>>
<</nobr>>
<b>Fondling <<if $fondling is true>>(learned)<<else>> ($fondlingsp SP)<</if>></b>: $fondlingap AP Cost | $fondlingtype | $fondlinginfo<<nobr>>
<<if $eroticsp >= $fondlingsp & $fondling is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $fondling to true>>
<<set $eroticsp -= $fondlingsp>>
<</button>>
<</if>>
<</nobr>>
<b>Germinate <<if $germinate is true>>(learned)<<else>> ($germinatesp SP)<</if>></b>: $germinateap AP Cost | $germinatetype | $germinateinfo<<nobr>>
<<if $eroticsp >= $germinatesp & $germinate is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $germinate to true>>
<<set $eroticsp -= $germinatesp>>
<</button>>
<</if>>
<</nobr>>
<<if $player.erotic >= 4>><b>Solar Bath <<if $solarbath is true>>(learned)<<else>> ($solarbathsp SP)<</if>></b>: $solarbathap AP Cost | $solarbathtype | $solarbathinfo<<nobr>>
<<if $eroticsp >= $solarbathsp & $solarbath is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $solarbath to true>>
<<set $eroticsp -= $solarbathsp>>
<</button>>
<</if>>
<</nobr>>
<b>Vemana <<if $vemana is true>>(learned)<<else>> ($vemanasp SP)<</if>></b>: $vemanaap AP Cost | $vemanatype | $vemanainfo<<nobr>>
<<if $eroticsp >= $vemanasp & $vemana is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $vemana to true>>
<<set $eroticsp -= $vemanasp>>
<</button>>
<</if>>
<</nobr>>
<b>Photosynthesis <<if $photosynthesis is true>>(learned)<<else>> ($photosynthesissp SP)<</if>></b>: $photosynthesisap AP Cost | $photosynthesistype | $photosynthesisinfo<<nobr>>
<<if $eroticsp >= $photosynthesissp & $photosynthesis is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $photosynthesis to true>>
<<set $eroticsp -= $photosynthesissp>>
<</button>>
<</if>>
<</nobr>>
<b>Sun Mastery <<if $sunmastery is true>>(learned)<<else>> ($sunmasterysp SP)<</if>></b>: $sunmasterytype | $sunmasteryinfo<<nobr>>
<<if $eroticsp >= $sunmasterysp & $sunmastery is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $sunmastery to true>>
<<set $eroticsp -= $sunmasterysp>>
<<set $sunmasteryap to 0>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.4</b><</if>><<if $player.erotic >= 4>>
<<if $player.erotic >= 8>><b>Scorching Weather <<if $scorchingweather is true>>(learned)<<else>> ($scorchingweathersp SP)<</if>></b>: $scorchingweathertype | $scorchingweatherinfo<<nobr>>
<<if $eroticsp >= $scorchingweathersp & $scorchingweather is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $scorchingweather to true>>
<<set $eroticsp -= $scorchingweathersp>>
<</button>>
<</if>>
<</nobr>>
<b>Helios <<if $helios is true>>(learned)<<else>> ($heliossp SP)<</if>></b>: $heliosap AP | $heliostype | $heliosinfo<<nobr>>
<<if $eroticsp >= $heliossp & $helios is false>>
<<button "Learn">>
<<goto "SorcererSkilltree">>
<<set $helios to true>>
<<set $eroticsp -= $heliossp>>
<</button>>
<</if>>
<</nobr>><<else>><b>Unlock more skills at Erotic Lv.8</b><</if>><</if>>
</div><<link "Back" $return>><</link>><div class ="walledtext">You drop to one knee as the paralytic venom coursing through your veins causes your muscles to go stiff, your limbs refusing to move. The buzz of the bloodsucker’s wings stops as she lands before you, placing a hand on her hip as her long tail lashes behind her.
“Well, well. Looks like my injections did the trick. Your blood is delicious, dear… it’s really gotten my appetite going.” Her tail whips around, the proboscis tip hovering before you. The tip opens up, wider than you thought possible, exposing a dark, rubbery interior.
“I must have all of you…”</div>
<<link "Continue!" "BloodsuckerVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">You’re allowed one last look at her round, squishy, white-skinned body, her milk-leaking tits and her wide hips, and the long, striped tail that attaches to her backside… before that tail descends on your head and your world goes dark. You can barely move your limbs to struggle as the bloodsucker’s tail wiggles its way down your neck and shoulders, stretching to contain your broad body.
It’s extremely tight and dark on the inside, and there’s not much air to breathe as the slender tail shows off the bulge of your head like a skintight latex suit. The tail undulates like a snake as it yanks you in, pulse by pulse, jostling your body up and down as the tail’s ‘mouth’ envelops your wide chest, then your belly, pinning your arms to your sides tighter than a straightjacket. The shape of your body is clearly visible bulging in the slender appendage, traveling farther with every throb as the tail sucks in your hips and your shaft.
“Ohhhh… yes, yes!” the bloodsucker cries as her tail lifts your heavy body upward, your legs dangling in the air. “You’re so big and juicy… I can’t wait to make you mine!”</div>
<<link "Continue!" "BloodsuckerVore2">><</link>>
<div class ="walledtext">You’re starting to regain some motor control in your body, but unfortunately it’s far too late. All you can do is kick your legs as they’re sucked up into the bloodsucker’s tail with lewd shlucks and shlorps. The tail tosses your legs up and down as it viciously swallows your thighs, then your calves, struggling to contain your large body… but soon it stretches around your feet and seals shut behind them, trapping your entire body in the tight, fleshy prison.
The bloodsucker lets out an ecstatic cry as her tail seals you completely inside. She reaches down and digs three fingers into her dribbling pussy, pleasuring herself as she watches the bulges of your body suspended in her elastic tail. You struggle and squirm as best you can, but your wiggles amount to nothing as the contractions of her tail inevitably draw you upward through the tight tunnel, closer and closer to where her tail connects to her body.</div>
<<link "Continue!" "BloodsuckerVore3">><</link>>
<div class ="walledtext">“Oooohhh, yeeess…” the demoness pants, her stomach sloshing full of liquid goodness. “Now… get to where you belong…”
The bloodsucker sloshes her gut, which slowly drains away as her body absorbs your essence, increasing her own demonic strength. She grows several inches taller as all the power you amassed becomes her own. Her breasts and her butt inflate with soft, blubbery fat as your mass becomes weight on her curves. Even with her increased height, she’s much thicker than before, her fertile breasts spilling out over her flabby stomach, oozing streams of creamy milk.
A red glow surges through her body as she’s infused with your demonic essence. Her eyes glow with power, her claws extend and turn blood red, and her wings and tail elongate, giving her an even more intimidating appearance than before. Her whole body is saturated with a wicked crimson hue, turning her white parts redder and her gray parts a deep black. She’s practically evolved into an entirely new form.</div>
<<link "Continue!" "BloodsuckerVore5">><</link>>
<div class ="walledtext">“Yeesss… I’m going to absorb you… All your strength… All your delicious meat… Give it to me!”
Your head presses against a tight entrance as you reach the point where her tail joins her body. The bulge of your head nestles between the demoness’ thick ass cheeks as her tail attempts to pump you inside, but it seems you won’t fit in your current state…
“Melt… melt, you useless mortal!” the bloodsucker cries, fingering her pussy harder. “Nourish me like the meat you are!”
Her tail squeezes harder around you, the contractions getting faster, making you feel dizzy as your body starts to go numb. All at once, the bulge of your body collapses into a single, round mass, and the bloodsucker arches her back as it flows from her tail into her middle with a ssgluuushh. Her stomach bloats out roundly with liquid essence and a few of your bones still floating about inside. She lets out a heavy gasp as her pussy clenches around her fingers and spills out nectary fluid, her orgasm dribbling onto the ground below.</div>
<<link "Continue!" "BloodsuckerVore4">><</link>>
<div class ="walledtext">“Yeeesss… So much power! And it’s all mine…” the bloodsucker comments as she hefts up one of her huge, heavy breasts. Fertile fluids constantly spill from the swollen teats, making her smell of motherhood… her huge, flabby body jiggles with the smallest motion, your stolen weight hanging from her curves like a wobbly trophy. She presses a palm deep into her belly pudge, giving a pleasant hum as her fingers disappear into the deep, squishy flab.
“Mmmh… with a body like this, I could become the Mosquito Queen… not even higher-ranking demons will question my authority.” Her longer, sharper-looking tail lashes around, the tip hovering above the ground as it opens up and disgorges your bones into a pile on the ground, covered in clear slime, the meat stripped clean off. In the end, all your power went toward strengthening the voluptuous demoness, furthering her own goals and enhancing her body on her rise up the demonica ranks… Soon your legend would be forgotten, with nothing but her plump, jiggly curves to remember your existence.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">“Rrrrrnnng~...” You sucked down heady and thick breaths of his swampy air as
burly and powerful paws thundered against the ground like war drums. Groll’s aroma,
his moisture, his heat consumes your thoughts as you struggle to your hands and
knees. He was simply too strong, too powerful for even you to defeat. The will to fight
leaves you as the sweltering atmosphere of the demon’s stinking body wipes your mind clean. Your eyes burn and your muscles ache from the exertion, a blind and squirming morsel for a swifting moving predator like him. He turns about in a blur of motion and lunges into your face, burying your snout in his wide and thick rear.
“SCHLRP~!” Greased with sweat and filth, his tight pucker immediately devours
your head. In a smooth motion you find yourself trapped in a sweltering tunnel suckling and slurping at your face. Slimy walls undulate and pull at your body and gigantic buttocks press into your shoulders like great boulders of muscle. You gasp and suck for breath only to poison yourself with his most raw and foul stink yet, an internal mixture of his most undiluted musk and excess now soaking your very soul.</div>
<<link "Continue!" "GrollVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">You squeezed through his kneading and churning tunnel with a breathless panic, as your dulled and defeated mind only then began to piece together the fate ordained for you. A future as a layer of fat on his gut, muscles on his limbs and satisfaction for his hole was inevitable by this point, a helpless body kicking exhausted legs still hanging outside of his body. Groll laughed as your face burrowed through his insides and your body stimulated his fleshy prison, the walls squeezing tighter and slurping harder.
The slick darkness around you fought back with a severe and noisy vigor, squeezing and rolling and kneading you about to drain your will to fight. Before long only your calves were still outside of him, helplessly twitching and shifting about inside his muscular and stinking pucker before they too were swallowed whole, your boot soles the very last thing to see torchlight.</div>
<<link "Continue!" "GrollVore3">><</link>>
<div class ="walledtext">“Rrrmmmmmng~...” The thunder of his voice rolls through his body and into
yours like seismic waves as the clenching starts, ravenous and fleshy squeezes pulling
and slurping you further inside his hole. Your boots slip on the puddle of alabaster cream thrown across the floor and your paws vainly claw at his buttocks for relief, only
to find that they slid off harmlessly and dangled in the air.
His squeezing guts are just so warm and soft and accommodating, stretching around your body so snuggly that resistance seems all the more impossible. Groll squats onto your shoulders and sinks them inside his pucker easily, forcing you deeper into his stinking depths with a deep and bestial moan. His prostate thumps against your face as his musk soaks your body, a final domination before he claims you.</div>
<<link "Continue!" "GrollVore2">><</link>>
<div class ="walledtext">Squeezed through tight tubing, marinating in his slippery guts and sweating from his sweltering body heat, you were subject to his natural process. His body broke down and robbed your experience, strength and speed with a slow and gurgling process.
The monster’s distended gut slowly gurgled down around your body as it was churned and digested into more power for Groll, your warrior form adding quite the mass to his already monstrous frame. The Demoneater rests pitifully inside his insatiable guts, sloshing about and gurgling in a helpless delirium. Groll pat his belly as his paws grew wider, his muscles more powerful and his hunger yet deeper.</div>
<<link "Continue!" "GrollVore4">><</link>>
<div class ="walledtext">The beast grew into an unstoppable force of nature, a hulking beast that filled the dungeon with a potent musk and abject terror. His pride hung low between his legs and his dark balls churned with production, thickened and enlarged thanks to your additions. The log he once used as a weapon was tossed aside in favor of his enormous and heavy cock, a fearsome armament poisoned with his creamy and clinging filth and the dizzying potion of his leaking cum.
Veins flowed like rivers over the pink heft of his stinking masculinity, your vitality digested and dissolved into Groll’s newfound power. The demon’s pectorals and thighs and buttocks ballooned with an invigorating and enraging strength that made him roar in animalistic victory. His towering horns curled into sharp spires of shimmering domination atop his grinning head, eyes glowing like fired steel as he absorbed your strength.</div>
<<link "Continue!" "GrollVore5">><</link>>
<div class ="walledtext">Groaning and sulking inside his butt, his rubbery and squeezing guts crushed you into submission and boiled you down into a thick slurry. Your very last moments were spent with him stroking his victorious cannonball of an abdomen, taunting you with guttural snarls of victory and pressing against himself to further the process. Your defeat was made all the more punishing and severe as he laughed at your muffled and exhausted voice crying out for help, as there was obviously no saving you from this fleshy, hot, slimy fate.</div>
<<link "Continue!" "GrollVore6">><</link>>
<div class ="walledtext">He snarled and flexed his engorging muscles, veins criss-crossing over massive boulders of strength like roots in the Earth. Already mammoth hunks of flesh stretched and bulged beneath his sweaty fur until they shined like great marble columns. Groll widened considerably as his gurgling belly expanded, rounded and became an orb of stiff muscle bloated as if he hadn’t digested you at all.
Forearms so broad his grip could crush trees, biceps ballooned so thick he could bench press gallions and pectorals rounded into shields of flesh bristled from his body. His very being became animalistic and wild strength uncontrolled by restraint or reason. A fire burned in his eyes as he felt the sudden rush of vigor pumping in his veins, a warrior’s spirit bubbled and gurgling in his stomach.</div>
<<link "Continue!" "GrollVore7">><</link>>
<div class ="walledtext">Groll became the living fortress of the dungeon, so massive he could hardly fit through the winding chambers of stone. His spear head teeth crushed through iron and steel, wide throat devoured many a warrior such as yourself and his flesh deflected arrows with frightening ease. His musk spread through the chambers on an ominous wind stinking of salty excess and oozing cum, the gurgling grunts and bubbling churns of his stomach warning all who approached that their ends were nigh.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class ="walledtext">“Taste our honey, dear… Let all of your troubles fade away…”
You have no choice but to obey as the thick goat stuffs your muzzle into the tip of its shaft, submerging you in slick, creamy cum. The taste is thick and musky, but not overpowering; almost pleasant to your frazzled senses. Baphomet’s cock flexes gently around your muzzle, sucking your face into that powerful, throbbing shaft, making you forget about everything but the hot, musky environment surrounding you.
“Yeesss, dear… submit to our shaft… you will be warm and safe and welcome with us… let our balls be your new home!”</div>
<<link "Continue!" "BaphometVore2">><</link>>
<div class ="walledtext">It’s difficult to move in the tight heat of the demon’s shaft as it swallows your shoulders, pinning your arms to your sides. You’re not even sure you want to struggle… it’s so much easier to relax and submit to the slow pulsations dragging you down into Baphomet’s cock.
The cockslit stretches tightly around your wide chest as the bulge of your head sinks deeper into the sizable meat. With a few more throbs, your rump is lifted into the air as the caprine demon’s cock swallows more of your huge body.</div>
<<link "Continue!" "BaphometVore3">><</link>>
<div class ="walledtext">The goat demon approaches you with its arms outstretched, its huge cock throbbing and drooling thick splatters of pre onto the ground.
“Poor boy… you’ve struggled so much,” Baphomet says, its male and female voices blending together in a soothing harmony. “You don’t have to fight anymore. Mommy and daddy will take care of you…”
That thigh-thick, cum-dribbling meat hovers right before your face, filling your nose with Baphomet’s sweet, enticing musk. Somewhere beneath its plump ball sac is an equally fertile pussy radiating a sweet, flowery feminine aroma. The combination of male and female musk is confusing to your senses, but also oddly relaxing. You lack the strength or will to resist the voluptuous demon as it gently wraps its hands around the back of your head and guides your muzzle to the head of its shaft.</div>
<<link "Continue!" "BaphometVore1">><</link>>
<<link "Skip Vore" "GenVoreLoss">><</link>>
<div class ="walledtext">Baphomet begins gasping and panting with pleasure as your bulky body stretches its shaft to the limit. Many mortals and demons have been stuffed down that cock to add to the size of the goat’s junk, but you’ll be its largest meal yet. The bulges of your body slowly slide down that meaty pole, your head emerging into the demon’s hot, steamy nuts.
You immediately feel lethargic as you breathe in the potent musk, and soon your face is forced into a puddle of sweet spunk at the bottom of Baphomet’s balls. With the majority of your weight already inside, your ass and legs slide easily into the demon’s slick cumslit with the help of gravity, powerful throbs from Baphomet’s shaft packing you away into its swelling nut sac.
“Y-yess… yes, darling! Be ours!”</div>
<<link "Continue!" "BaphometVore4">><</link>>
<div class ="walledtext">SHWOOMP! Your weight sags fully into Baphomet’s balls as your feet trail behind you down its shaft. Your huge body causes the demon’s nuts to sag all the way to the ground, filling up the space between its thick legs and spilling out across the grass. The fleshy chamber clenches around you, smearing cum into your fur as the sac grips you tightly. The honeylike goo is warm and pleasant to the touch, gently numbing your body where it makes contact, and Baphomet’s heady scent lulls you into a state of relaxation…
“There you are… safe at home in mommy and daddy’s balls…” the demon coos, running its hands across its swollen nuts as they knead over your body. Wet gurgles and grumbles surround you as the sac slowly squeezes you into a softer form, making you feel warm and dizzy as your body slowly loses shape…</div>
<<link "Continue!" "BaphometVore5">><</link>>
<div class ="walledtext">“Sink into our cum and be one with us… Join our soft and perfect body… Nourish our cock with your essence!”
Baphoment’s balls contract with a gglrrrrrtch, squeezing your softened body into nothing but splooge. Your consciousness fades in a pleasured haze as you melt into the cum surrounding you, nothing but creamy goo to fuel the demon’s next orgasm.
The plump white balls smoothen out as your body is mashed into spunk, becoming soft and sloshy, swinging with Baphomet’s motions as it begins to pump its thick shaft. Thick globs of cum drool from the tip as the goat demon gasps with pleasure feeling your liquid form swaying in its balls. Its white-furred sac begins to glow red as your demonic power flows through its veins.</div>
<<link "Continue!" "BaphometVore6">><</link>>
<div class ="walledtext">“Ooohhh, yeessss!”
The demon’s shaft throbs firmly, seeming to grow longer and thicker with each pulse as it soaks up your essence. Every ripple of the goat’s massive dick causes a thick glob of pre to leak out and splatter onto the ground. The pulsations flow through Baphomet’s whole body, causing the angelic demon to grow in size as its white-furred sac clenches tighter around your liquid form.
All of the power you amassed from eating so many demons flows through the goat’s nuts into its matronly figure, causing its plump, milky boobs to expand, sagging lower as they begin to lactate thick, creamy milk. Baphomet’s cock grows proportionally to its gain in height, nestling between those plush, silky boobs as it grows large enough to touch Baphomet’s chin. Behind the demon’s balls, its pussy inflates with puffy size, drooling copious feminine fluid which contribute to its matronly musk.</div>
<<link "Continue!" "BaphometVore7">><</link>>
<div class ="walledtext">The demon sighs as it grabs its huge breasts and starts rolling them against its massive, throbbing cock, letting out soft gasps of pleasure. It only takes a few moments for its huge dick to quiver and unleash a pressurized shot of thick splooge from its heavy balls, followed by another and another, releasing the remains of your body across the ground as thick white splatters of cum. Its balls contract until the nestle neatly between its legs, still sagging nearly to its ankles with sloshy heft.
“Oooohhh…” Baphomet moans in its twin voices as its orgasm finally winds down, gazing in awe at its thick and luscious body. “We’ve gotten so big and plush… you’re right where you belong, honey… as a part of our soft and beautiful form! Not to worry. We’ll keep you safe forever…”
The busty, big-dicked demon gently floats away, searching for more innocent mortals to ‘protect…’ and your legacy comes to an end, nothing but a load of cum churned from Baphomet’s heavy nuts.</div>
<<link "You are digested..." "GameOver">><<endcombat>><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Orthrus.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Orthrus?</div>
<<link "Foursome Cuddling!" "Orthrus1">><<set $orthrusscene to "wor">><</link>>
<<link "Breed that fat ass!" "Orthrus1">><<set $orthrusscene to "top">><</link>>
<<link "Back" "DemonsKeep">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Chimera.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: left 0%"/></div></div>\
<div class ="walledtext">
You feel a need for sexual release. How do you intend to satisfy it with your captured Chimera?</div>
<<link "Pet monster cock!" "Chimera1">><<set $chimerascene to "wor">><</link>>
<<link "Let him mount you!" "Chimera1">><<set $chimerascene to "top">><</link>>
<<link "Breed feral ass!" "Chimera1">><<set $chimerascene to "bot">><</link>>
<<link "Back" "DemonsKeep">><</link>>
<div class="imageinterface-wrapper">\
<div class="demonskeepinterface-bg"><img src="Images/Orthrus.png"
style="width: 47%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<div class ="walledtext"><<if $orthrusscene is "wor">>
The dungeon was sweltering thanks to your newest addition. Thick and stinking condensation stuck to the walls as you approached the chamber of your desire. Something was stirring in you today, something that required the attention of a masculine beast. Throwing open the iron door your boots were assaulted by a wave of splattering and dripping seed oozing from the chamber.
“What do you want, Demoneater?”
“Leave us be!”<<elseif $orthrusscene is "top">>
The dungeon reeks of sopping wet fur and stinking seed splattering the walls. In such a confined space the aroma is dizzying and concentrated, so much so that you can taste it on your tongue like sour wine. You throw open the door to find your foe arguing with himself yet again, his dark and serpentine limb slithering about his body with gripping curls.
“You move! I need more room!”
“No, YOU move! Your fat head’s taking up all the space!”
The clink of your keyring interrupts his endless argument and draws his attention back to you. Standing there uncovered, erect and proud, it's obvious what you want. One Orthrus snarls and the other scowls at you, neither pleasantly surprised by the warrior that had imprisoned them.<<if $fattier is 1>> Every step jiggles your gut and the doorframe seems to close in around your wide hips, bringing yet more shame to the demon that he was defeated by such a plush and indulgent creature.<</if>><</if>></div>
<<link "Continue" "Orthrus2">><</link>>
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The twin-headed beast demanded of you with bared teeth and a hissing erection. His sentient and squirming serpent of a dick smacked its lips and spit a particularly thick jet of his gooey cum toward you, infecting the air with yet more of his salty and musky scent. You were already inundated with the stink of his wet fur and his pungent sweat, the stink of a male primed and ready to breed. You assert your victory over him with your confident approach and twitching, exposed <<if $erotictier is 1>> massive<</if>>manhood.<<if $erotictier is 1>> Orthrus locked his gaze onto your hanging and engorged nuts as they hung down to your knees with savage reserves of fertility.<</if>><<if $muscletier is 1>> The demon
appears quite enamored with your appearance, as his four eyes dance over your shape hungrily devouring every detail of your developed musculature.<</if>>
“Hm? You want to reap the spoils of your victory?”
“Need to rub it in our faces more, eh?!”<<elseif $orthrusscene is "top">>
“So… you finally came back?”
“For a rematch?! I’ll be glad to oblige!”
“Not like that, stupid! Why do you think he put us in a dungeon?!”
His heads butt against one another whilst his slinking and curling trunk of flesh curled toward you, twisting and puckering its fleshy lips in preparation for an attack. White, frothy batter poured from its maw and added to the considerable mess on the floor.
“Do what you want… you won. Fair is fair.” Orthrus grumbled reluctantly as he rolled his enormous and sweltering body over in the tight chamber, exposing his hairy and bestial backside. Burgundy fluff surrounded a muscled and well-lubricated hole, one you approached with an eager and barely-contained desire.<</if>></div>
<<link "Continue" "Orthrus3">><</link>>
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<div class ="walledtext"><<if $orthrusscene is "wor">>
“Slrp- glrp- slrp~...” Trembles of ecstasy rocked through your body as Orthrus became hotter and sweatier, the pleasure moving equally through him as his sensitive prick pleased itself.
“Rrnnngh… Come here.” He seethed with a pat on his titanic, fuzzy gut.
You obliged and clamored onto his front, laying on your side as he held you possessively and nuzzled you with both his affectionate heads.<<if $muscletier is 1>> His fingers trace over your sizable pectorals and delicately count your abdominals, jealousy feeling out your mouth-watering physique.<</if>> The black and veiny trunk sprouting from his jungle of pubic hair wrapped about your leg and squeezed to anchor itself to your body.<<if $erotictier is 1>> Thick and ultra-productive gonads slumped over the soft moutain of his stomach and churned up an endless flood of orgasmic need, your flow and his own meeting inside the throat of his bestial prick and combining into a potent, musky potion.<<else>> The leverage allowed it to piston back and forth over your turgid and throbbing cock, splatters of lubricating fertility coating your belly and testes like paint.<</if>><<elseif $orthrusscene is "top">>
“RUAGH~! You rough bastard!” The ebony snake of flesh curled tighter around your body and slithered up your back, showering you with the hot and steamy gift of his fertility all the while. The smell of his body, of his excessive cum and the baritone groans of his satisfaction pushed you to go harder, deeper, faster.
<<if $fattier is 1>>Your wide and round hips slapped noisily against him in the dungeon like a deafening drum-beat of sex, each thrust harder and deeper for the cushioned impact that sent waves of recoil through your belly. <</if>>Swift slaps of your hips meeting his clapping backside rang out through the dungeon in a pleasing staccato punctuated by bellowing moans. Orthrus and you contributed to the chorus of pleasure with gasps and grunts and growls of release as your thick and wide head spread his insides and pounded at his delicate guts. His cock pumped harder and faster as you worked his sensitive hole, painting your fur with a thick and gooey layer of alabaster as bred his defeated rear.<</if>></div>
<<link "Continue" "Orthrus5">><</link>>
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<div class ="walledtext"><<if $orthrusscene is "wor">>
The demon sighed as you laid an open palm on the head of his prehensile prick, gently goading it to relax and be more friendly. Knowing you had already defeated it once and that you were the dominant presence in the room, his cream-filled and hissing snake relented and let you press it down toward your pulsating erection.<<if $fattier is 1>> It burrowed obediently under your stomach and searched for
your concealed erection. Nuzzling about blindly against your fat pad, the mouthy worm eventually discovered the wide and sweaty length it desired.<</if>><<if $erotictier is 1>> Feeling about your body and nuzzling your tremendous pride,
the sentient phallus recoiled in respect of such a shockingly endowed and ready warrior. You stared at those fleshy lips with such hunger that you too leaked fat droplets of white onto the floor.<</if>>
“Tch… as if you could ever fit my glorious pride.”
Orthrus blushed and rested his arms behind his head when your cock slid past the lips of his ravenous monster prick and soaked in his seed.<<if $erotictier is 1>> It shook and struggled to accommodate you, but quickly craved your delicious and hyper-masculine flavor.<</if>> Bubbling and frothy and hot, his churning cum saturated your needy and raw nerves with a deeply pleasing satisfaction. As if acting on instinct his living cock suckled and mouthed around your prick with muscular lips that created quite the soupy and sloppy chorus.<<elseif $orthrusscene is "top">>
“Rrrgh! B- be gentle!” The demon demanded as his snaking penis wrapped about your leg, gripping greedily as you pressed and slathered against his musky opening. His titanic and dark pucker gripped and suckled at you with a threatening slurp and gurgle, actively begging for your girth to plough inside.<<if $muscletier is 1>> His soft layer of dense fat clinging to powerful, demonic muscles gives easily under your powerful grip and your fingers gladly reach forward to stretch his muscular hole. It just barely opens, even for your brick-like forearms and burly fingers.<</if>><<if $fattier is 1>> Your sizable belly rests on his back like a shroud covering much of the dirty slipping and grinding against his bushel of musk, your weight pressing him down into a yet more submissive and defeated posture.<</if>>
Your heart raced as you felt the exquisite softness of a masculine and under-loved opening against your shaft, a smooth and deep thrust forward plugging your manhood deep inside his broiling hot body.
“Unnnng~! Is that all you got?!” He snapped back as his claws gripped tightly at the stone and his shuddering cock belched creamy cum across your legs. Bountiful and buxom buttocks surrounded your shaft on either side as you slid back and forth, pumping into his soft guts with a steady and practiced rhythm that squeezed your length so wonderfully against his pumping prostate. Muscular cheeks bounced and jiggled as you worked them between your paws, spanking them when you hilted inside his stinking backside.<</if>></div>
<<link "Continue" "Orthrus4">><</link>>
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Powerful and thick arms braced around your body and toothy maws licked at your face as the steamy haze of sex billowed thick in the tight space. Orthrus moaned into your mouth and traded kisses from one head to the next, both eager to look into your eyes and share in the exotic, wet pleasure of manhood’s slobbering against one another.
Fire burned in just behind his eyes whilst his dragon-like cock squirmed and suckled and kissed at your shaft, worshiping it with an animalistic hunger. It wanted nothing more than to taste you, to please your victorious manhood and to have your seed. Like a wolf tearing at an elk it was insatiable and persistent in bending and curling and hissing into your stiff girth to pump trembles of pleasure through your being.<<elseif $orthrusscene is "top">>
“Rrrng~! Feels so- MMRHN~! Good!”
“Don’t stop! Or I’ll- NNF~! Crush you!”
He threatened with a curling back and a shiver moving through his spine. Engorged testes clenched and churned with production as you pressed hard and fast into his hole, gripping his hips with both your straining paws to keep tethered to him. The pressure was simply too great, the pressure in your gut demanded you savage his hole, breed him into a whimpering and moaning mess just as you had become. Wild and focused eyes fixated on the rubbery lips of his bottom flexing up and down along the length of your shaft, the delicious and raw opening so eager to be bred you swore it sucked you inside.<</if>></div>
<<link "Continue" "Orthrus6">><</link>>
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Orthrus’ thick and heavy toes curled as he stroked your body and kissed you adoringly, the victorious Demoneater showing him compassion and scratching a long-ignored itch. One could not help but bury their face in his chest hair as well, submerging their snout in his sweaty forest of wiry and thick fluff so his scent would cover their entire expression. The raw, wet, raunchy stink filled the skull like molten metal fills a mold and made you all the more eager to cum.<<elseif $orthrusscene is "top">>
“Hsssssslorp~!” Suddenly the room fell dark and your mouth filled with the flavor of pungent seed, a sea-salt concoction of lust and pheromones that pumped great volleys of pleasure through your shaft. His monstrous length curled about your head and planted its sopping wet lips against your face, trapping you in a cummy, messy, slobbery kiss as you laid the pipe into the hirsute demon.
“RRRGH~! Close! Go harder!”
“Faster! Faster, weakling! Finish what you started!”
Othrus demanded as you were incapacitated, kissing his invasive penis and thrusting with a wild and unaimed madness. Your shield-shaped head punched against his prostate and guts with a virgin’s inaccuracy, leaving the work to the demon. In one powerful motion he surged back and laid you out in the cum-puddle of his room, pumping his hips stiffly against yours until great geysers of sperm erupted around the both of you.<</if>></div>
<<link "Continue" "Orthrus7">><</link>>
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“Getting close~!”
“Sniff us while you climax, Warrior~! Fall in love with our musk~!”
Orthrus bucked his hips as his cock worked around your own, mimicking how you too thrust into his ebony length. The rounded and wide head locked tightly against your pubis and suckled with a gurgling and desperate vigor that seemed to pull right at your soul. Groaning, sweating and sucking down mouthfuls of fermenting body odor, you climaxed into the greedy and hungry cock. The flavor and character of your seed brought great satisfaction and dirty pleasure to the two-headed demon, his third head engulfing your entire length and holding firmly at your base with its soft lips. The fleshy realm of its throat kneaded and nursed your erection as rope after rope fired into it, lost among the endless river of seed but still a delicious and addictive addition.<<if $erotictier is 1>> Your milky expression flooded his shaft until it was forced back and made to spew the bubbling hot seed about the both of you from the sheer pressure. Your seemingly endless and crushing orgasm firing off volley after volley after filling Orthrus’ long shaft.<</if>>
The calming and exhausting afterglow was interrupted when Orthrus took hold of your head in both paws, bringing your lips to his for two final, sloppy kisses.
“You breed well, Demoneater~.”
“Think of us whenever you need this beast of yours drained~.”<<elseif $orthrusscene is "top">>
“Inside! Inside~!!!”
“Nearly- THERE~!!!”
His insides clenched like a vice about your manhood, sealing about every detail with a vacuum’s unbreakable grip. Heavenly softness becomes crushing tightness as you erupted inside his body, coating him with thick and masculine ropes of your orgasm as his cock erupts in your face. Thick orbs of pressure move through the worming beast as it kisses and chews on your jaw, injecting your mouth and nostrils with a ferocious and uncontrollable river of white seed. You feel it force down your throat in a great plume that lands like a rock inside your gut, weighing your entire being down just as draining orgasm diminishes your stamina. The moaning, the stink, the flavor is all so perfect- just what your charged and horny body demanded.
Orthrus releases you with a gooey and wet slurp that leaves a thick tear-drop of cream in the center of his hole and a pair of exhausted smiles on his face.<<if $erotictier is 1>> His thick hole gapes from your long and thick meat, his squeezing and kneading insides drenched with copious eruptions of your gooey, warm and slithering sperm.<</if>>
“Not so weak after all…”
“You come back soon, warrior. We promise not to smash you to death if you promise more of this~.”<</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
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<div class ="walledtext"><<if $chimerascene is "wor">>
You can hear the skitter of claws against the stone today, something is stirring with particular zeal. Just like you are below the belt. Your heart races in your chest thinking of the feral and wild scent in the air, a natural and predatory mark of territory in your dungeon. Despite the threatening aura meant to ward off challengers, you feel no fear entering the Chimera’s keep. The savage and muscle-bound beast curls away and snarls at you with a tremendous roar, though in its voice you can taste its submission. Having bested it already, it knows your strength. It knows you are the dominant creature in the room and instinctually bows its head.
You can’t help but notice how full and heavy its dragging testes are, like great balloons bloated with unreleased seed sloshing uncomfortably. The Chimera’s sheath can just barely hold its limp cock when not in use, for the flared tree trunk of barbs and veins was simply too unwieldy. His sharp eyes stare back at you in waiting for your next move, waiting to see what the new Master of the territory would do. And true to your name, you hungered for some demon.<<elseif $chimerascene is "top">>
That potion was not sitting kindly in your stomach. Tossing and turning within your guts, the sensation of your body changing still did not dull your need. A clenching, squeezing need that nagged you from the inside. You needed something firm, long and impressive to satiate this thirst, something only a more elastic and durable body could handle. The alchemical brew tasted of wet rock and thunderstorm winds, but it provided you with just the agility you needed. The Chimera’s chamber opened before you and flooded your already needy senses with the stench of foul, feral cum.<<elseif $chimerascene is "bot">>
You can hear the skitter of claws against the stone today, something is stirring with particular zeal. Just like you are below the belt. Your heart races in your chest thinking of the feral and wild scent in the air, a natural and predatory mark of territory in your dungeon.
Despite the threatening aura meant to ward off challengers, you feel no fear entering the Chimera’s keep. The savage and muscle-bound beast curls away and snarls at you with a tremendous roar, though in its voice you can taste its submission. Having bested it already, it knows your strength. It knows you are the dominant creature in the room and instinctually bows its head.<</if>></div>
<<link "Continue" "Chimera2">><</link>>
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Stepping close, you knelt down by its side and placed your hand against the leathery folds of his flaccid cock, feeling about the hot flesh with exploring digits. The Chimera growled in warning, but ultimately realized you weren’t there to cause harm. It could sense your fascination with its musky, hot, animal pride. The beast shuddered as you pulled and squeezed as the spongy and soft flesh, coaxing it to become firm again for your attention. Your palms ran over the broad expanse of his dense flesh and felt as it throbbed back to life with great rivers of blood. Even when fully retracted, the demon’s sheath was wide enough to accommodate your shoulders. But when half-erect, his cock was longer than a train of carts.
You marveled at the sequoia tree of a dick on this animal, his huffing breath signaling he was at full mast and ready to go. Your hands were simply too small to take everything in, it was like a massive statue made in honor of the most wild, savage breeding one could accomplish. You kissed where the veins bulged and the barbs poked out, but it all seemed like too little. You wanted this smell, this powerful and ancient musk all over your form, in your fur and in your nose.<<elseif $chimerascene is "top">>
Snarling at you, bearing its fangs like knives as the yellowed and globular mess pooled around your boots, the savage and muscled beast looked all the more alluring. For a monster that ripped warriors like you apart just for entering his territory, the incredibly endowed creature still had quite the handsome appeal. His barbed, flared and threatening watch tower of a penis thumped and pulsed with an apparent need that being locked in this cell wasn’t going to cure. Luckily, you were more than happy to oblige.
Falling to your knees and bracing your palms in the pool below, you offered your tender and slight hole to him. His wretched and steamy stench filled your nostrils like cement filling a mold, gripping your mind with an addictive snare. Just the fetid aroma of his stagnant sperm engulfed your mind, his snout burrowed into your backside to huff copious draws of your scent. Submissive pheromones and a rubbery hole beckoned the simple creature to do what it did best, a heaving motion mounting his paws on the opposite wall so his beastly, tree-sized cock prodded at your helpless hole.<<elseif $chimerascene is "bot">>
You can’t help but notice how full and heavy its dragging testes are, like great balloons bloated with unreleased seed sloshing uncomfortably. The Chimera’s sheath can just barely hold its limp cock when not in use, for the flared tree trunk of barbs and veins was simply too unwieldy. His sharp eyes stare back at you in waiting for your next move, waiting to see what the new Master of the territory would do. And true to your name, you hungered for some demon.
The beast lifted his strong and stout tail as you knelt behind him, exposing his tight and pumping hole. The jawed limb snapped at you threateningly when you first ran your tongue over the slick and delicious pucker, but soon after taking in the pleasure of being slurped and lapped, the monster’s tail relented. Pressing hard into its backside and smothering yourself with the bestial mark of such a ghastly monster, your erection bulged against his plush mountain of sperm. Probing deep into his guts you could feel his prostate thumping, the pressure within inflating his enormous and leaking cock outwards. You could see it past his broad shoulders, the veins audibly pumping invigorated blood through his length.<</if>></div>
<<link "Continue" "Chimera3">><</link>>
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The Chimera whined as you walked about to its tip, the flared end of the hound’s cock bulging and throbbing almost an entire yard in front of its snout. Gripping it in both hands you kissed about the flat end of his masculinity, tonguing every detail and every inch of the sensitive, powerful cock. He snarled and thrust forward as your squeezing hands kneaded and nursed his flare, though with so much power in his hips and so much seed raging in his gonads, the beast ended up shoving you back against the wall.
You were pinned between the unforgiving stone and the steaming hot wall of cock that erupted thick geysers of pre-cum into your belly. His scent sank into your fur and groin immediately, latching on so that no soap or water could hope to remove it.<<elseif $chimerascene is "top">>
Immediately you wondered if this so-called “stretching potion” did any good, as his flare was larger than your hips and fruitlessly grinding against your buttocks. But with enough squirts of off-color excitement and the strength of a maddened demon, the noisy and soupy slide finally broke through your body’s resistance.
You weren’t just penetrated, you were reamed with the monster’s long and stinking cock. Gelatinous and stringing boulders of cum dumped into your wide-open rump as the Chimera’s possessive and numerous barbs locked in and secured you in place. The stretch was so phenomenal, so incredible that your legs spread further apart than your shoulders. Everything within shifted about his massive flesh, accommodating him as the breath was forced out of your wheezing lungs. The monster was evidently pleased, hissing and whining as he pushed in hard and arrhythmic thrusts.<<elseif $chimerascene is "bot">>
Standing, holding his hips in one hand, you found it endearing how the creature widened his stance and braced for your penetration. Your cock slid and slithered up and down his muscular hole, coating itself in warm slobber as the snarling beast moans and purrs for you, clearly enjoying himself in this submissive role. Sinking inside his large body, feeling the wild grip of his tight insides crush down on your cock, it made all the risk of being mauled entirely worthwhile. Sinking right to your root in his boiling hot, wild backside and watching the fur along his spine prickle like thorns sent chills of pleasure down your spine.
His tail reacts by wrapping about your neck and jerking you closer to his body, burying you to the base inside his clenching hole. The creature is so desperate for release that it will take any stimulation it can get, even if it means presenting himself for the Demonhunter’s pleasure. Snarling in your face with a single penetrating eye, the tail’s jaws lock to yours and probe your maw with its tongue in an unusually affectionate manner. It didn’t slow your thrusts or dull your stamina, but it certainly surprised you.<</if>></div>
<<link "Continue" "Chimera4">><</link>>
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<div class ="walledtext"><<if $chimerascene is "wor">>
Pooling around your toes, the slick and salty pre-cum made you slip and slither down the wall helplessly as the beast tried to breed with the chamber. Fruitlessly he mounted his broad and muscular front paws against the stone and slathered your prone figure with his overwhelming might. The full weight of his shaft bears down on you, spreading your legs and requiring both arms to even attempt a full grip. Your face smeared and pressed and grinded against the bottom of his throbbing meat, the medial ring so far away you only felt it bucking against your knees on each thrust.
The heat is stifling, a wild creature’s internal warmth made even more intense by a breeding frenzy. Chimera’s tongue lulls from its mouth and its jawed tail snaps about in search of something to grab onto, something to dominate. You can only lay there and take it, enduring how his smooth and supply erection grinds against yours and showers your body in his thick pre-cum.<<elseif $chimerascene is "top">>
Jolting back and forth on his battering ram of a prick, the heat of his body and the girth of his pride boiling your thoughts in a haze of dirty and sustained pleasure, it was difficult not to be lifted off the ground by his stiffness. Fingers dug into the gummy spunk and your body molded unnaturally about his form, each throbbing vein like a massive creature’s prick alone. His heartbeat slammed through your being with the same aggression and purpose as a war drum’s threatening song. The weight of his titanic cock moving higher and higher up your body in bursts of speed obliterated any idea of discomfort that might have skittered across your thoughts. This was nothing but booming, incredible delight.
The potion allowed you to take him all the way to his medial ring, a feat that would’ve surely destroyed a man of your stature. His flare ballooned just below your pectorals, pulsating inside your chest and flooding every vein with the fire of release. Your legs could not kick, your arms could barely work and your entire body was supported on the demon’s pride like a helpless sleeve. The monster roared and bucked you back and forth on his meaty girth, throwing any sense still left in your head off and pumping his hot, rotten seed inside.<<elseif $chimerascene is "bot">>
Sliding in and out, stretching his rubbery hole with your pride fired off volleys of ecstasy inside you, from deep within your belly right up your spine and into your skull. He was incredibly soft inside despite the rockhard musculature and coarse fur. His musk clung to you like perfume and saturated your senses just as his wet and warm hole did, making you obsess over him. He pressed back when you thrust forward, mewled when you retracted and squeezed tightly when you hilted your spire inside his body. The beast madly jerked you about by the throat to make you move faster, deeper, harder.
You obliged with a furious pounding against him, the slap of your hips ringing out through the dungeon like a metronome. The defeated beast clawed at the floor and fired off great arcs of creamy excitement, the body-sized cock helplessly stimulated by the warrior prick stroking from within. His hole became noisier the faster he worked, slurping and growling and sucking you inside with a vacuum-like grip that was beyond your wildest experiences of pleasure. Kissing his tail, crashing into his hips and feeling your full nuts rest atop the great hillock of his own genitals sent you over the edge.<</if>></div>
<<link "Continue" "Chimera5">><</link>>
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He snorts and growls louder and louder, just the slightest stimulation of your trapped figure grinding against his sopping wet shaft enough to satisfy his simple mind. He wasn’t restrained by the need for something sexual, only the vague friction of something living. He bonded eagerly to you as his orgasm sent great missiles of cum through his shaft, each delivery of ropey and thick cum pumping against your face in a racing bulge.
Engorged testes unloaded and deflated as he splattered the wall above your head with his stinking, foul release. One stream after the other flowing like a river before stopping suddenly. For a few seconds you could watch thick columns of cum erupt from his winking hole, though the flooding amount soon consumed your vision. The aroma was overwhelming and mesmerizing, the steam of his ultra-hot and yellowed seed racing through your nose and exploding in your mind like an addictive drug taking hold.<<elseif $chimerascene is "top">>
Now stretchy, loose and limp as a rubber toy, your belly expanded readily to hold every drop. The Chimera faced no resistance gushing his greasy and gilded seed inside your body, his orgasm coming quickly and ferociously with audible gurgles. Widening, rounding and sloshing with lumpy blobs of congealed orgasm, your stomach stretched down to the floor as the endless fountain spewed into your soft insides.
Your mind couldn’t handle the sheer weight, the tension of being filled to such an unnatural degree. And thanks to the potion, the overwhelming tide slamming across your thoughts was nothing but pleasure, satisfaction and achievement. The beast mewled and clawed deep ruts into the stone with his unbreakable claws as he claimed your body. One could watch the enormous bolts of high-pressure seed erupt between your nipples, only for it to drain quickly down into your sloshing and squishy gut.<<elseif $chimerascene is "bot">>
It wasn’t too long since you penetrated the creature, but you were climaxing nonetheless. Bolts of alabaster seed raced into his canal and flooded his sensitive tunnel with your fertility, a creeping and warm and full sensation bursting in the monster’s belly. It rankled and shivered under your grip, its long tongue hanging down between its dagger-like teeth. Spewing hot seed inside him, holding his tail lovingly to your lips and squeezing his backside so firmly pushed the horny beast over his own precipice, though his release far more dramatic than your own.
With an audible squeeze and squirt of hot, virile seed across the room his monstrous cock fired off. Full, heavy, hot balls unloaded their contents down the long and thick barrel of his masculinity and splattered the rancid batter across the opposite wall with stunning strength. You gaped and felt renewed spasms of pleasure grip your body as he pressed into your hips, pumped gallons of cum into the wall and flared his impressive head. How such a healthy creature could have such stinking cum befuddled you, as the Chimera’s seed was yellowed and steaming with an almost visible cloud of revolting musk. The end of his pride was so wide and so thick it could be used as a warrior’s shield. An impossible organ to comfortably accommodate for any creature smaller than a massive Leviathan.<</if>></div>
<<link "Continue" "Chimera6">><</link>>
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<div class="demonskeepinterface-bg"><img src="Images/Chimera.png"
style="width: 100%; height: 100%; object-fit: cover; object-position: left 0%"/></div></div>\
<div class ="walledtext"><<if $chimerascene is "wor">>
Drowning in seed, gasping for breath and still pinned beneath his fallen tree of a masculinity, you were somewhat worried to find the beast simply rolling over and contently closing his eyes. Pushing as hard as you could to dislodge yourself from under his softening cock, you realized it was simply too much wet and heavy weight for you to ever move.
The Chimera became flaccid slowly and steadily, losing his length with each tick of his powerful heartbeat. The gold colored fertility swirled and filled your head with yet more raunchy thoughts, shutting down all sensible ability to think or control your own thrusting hips. Freedom would come soon, but now there was a question of even using the opportunity when all your cum-drunk mind could picture was more vile sperm, more feral orgasm covering your body. Until then, you were quite comfortable stewing in his musky, steaming river. <<elseif $chimerascene is "top">>
Just when you thought he would stop, another missile of pleasure drilled through your throat and erupted from your mouth with an unflattering burp. The pungent flavor, blinding heat and delicious stink of such a feral, wild monster’s orgasm wiped any thoughts within your mind clean like a hand across a dusty desk. Immediately you were trying to swallow what you could back down, so addicted to this pungent and thick sludge you couldn’t bear to go without a mouth full of it.
your body was his repository for seed, the slowly retracting length of his exhausted cock leaving you loose and worn like a woolen sock hopelessly flat on the floor. The body recovered slowly, squeezing back around his retreating shaft with rubbery groans and gurgles of liquid pressure inside. The best you could do was crawl back out the door, hoping that your arms wouldn’t give out as your legs did before reaching the dungeon’s stony steps.<<elseif $chimerascene is "bot">>
You could watch him climax for hours, fruitlessly breeding the air around him with howling snarls and whines of orgasmic bliss. It was a shame such a wonderful and dirty show only lasted a few minutes, for when he collapsed forward into a painting pile bathing in seed, you were entirely erect and bothered again. The building pool of his oddly colored climax plucked at the strings of your mind with its powerful and addictive smell, begging you to stay and submit yourself to a face-full of its powerful flavor. But you were ultimately glad to show the Chimera mercy, stroking his long ear before letting him be in the sleepy, sticky pile he had become<</if>></div>
<<link "Continue" "DemonsKeep">><<set $lust to 0>><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Hydra.png"
style="width: 70%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The stern-looking cock says while vomiting huge dollops of cum.
“Yeah, you’ve done well to please us... Keep going, or we’ll chomp you down!”
The shy-looking cock replies to it.
“Wahh, sorry for my rude brother... You’ve been with us for months now. There’s no way we are going to chomp you."
The lazy-looking cock just keeps thrusting her pussy slowly.
While you are trying your best to see the steamy sex, you stand and forget your own cover. Suddenly, the shy-looking cock glances at you.
“Hmm? Huh, there’s someone over there! Eeeeeek, there is a peeping tom. I’m so embarrassed!”
It quickly retracts inside the hydra’s sheath, which wakes him up!
“Wha… what's going on?”
The stern-looking cock quickly charges at you!
“A meal!? I’m going to make you a nice cream for our captive."
It charges you!</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.hydra)>>
<<set $combatmsg to "You encounter an Hydra!">>
<<startcombat>>
<<set $wintarget to "GenCutWin2">>
<<set $losstarget to "GenVoreLoss">>
<</nobr>>
<</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoastBattle.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>
<div class ="walledtext">You search the silent coast, and suddenly you hear something. Is it a demon? You try to go closer to the origin of the sound, and when you get closer, you slowly realize that it’s a constant moaning sound of a female—someone is having sex!
When you are close to both of them, you peek from your place to see two figures slightly covered with sea fog. A hydra is sleeping, snoring, and drooling peacefully while his three massive sentient cocks are busy exploring and penetrating... a huge female wolf survivor? She is coated in cock slime, cum, and sweat. From the huge gaping hole both from her pussy and ass and her huge sloshing belly, you can infer that she has been played by the cocks for a long time.
Despite being tired, she tries her best to please, caress, and lick those three cocks eagerly.</div>
<<link"Continue""MaraIntro2">><</link>>
<<enemyimagedialogue>>\
<div class ="walledtext">
Before you can land your final blow, the defeated Hydra flees quickly from you! Suddenly, a barrage ray of light hits and pierces him, making him unable to move. You look at the direction where the beam comes from, and it comes from the wolf lady! Then, you catch the Hydra.
The $enemy.name is weak enough for you to eat $enemy.object!
<<link "Eat $enemy.object swiftly!""MaraIntro3">><<expup>><<endcombat>><<set $playerhp to $player.maxhp>><<set $playerap to $player.apstart>><</link>>
</div>\
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">“You then let her know about the survivors and the power of the necklace. She attentively listens to you and keeps looking at your necklace. But she doesn’t say anything. It looks like she has empty, unfocused eyes.
“I’m sorry, I cannot join you survivors. There is something I need to do here.”</div>
<<link"Continue""Mara">><<set $maraintro to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Foggy Cliff</h2>\
<div class ="walledtext">You go to a cliff where<<if $maraname is true>> Mara<<else>> a wolf lady<</if>> is walking near the cliff as if she's looking for something. She is a perfect target for demons, but it looks like she doesn't care about it.</div>
<<link "Who are you?" "MaraWho1">><</link>>
<<link "Why are you still here?" "MaraWhy1">><</link>>
<<link "Do you know those giants behind the sea fog?" "MaraWhat1">><</link>>
<<link "Go Back" "SilentCoast">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">The wolf lady begins to come close to you as you eat the hydra. That’s when you see how huge and fertile she is.
You see that her height has to be at least 8 feet. Her voluptuous breasts are so big that they obscure most of her plush belly. They are full of milk, and as you can hear, they produce a loud sloshing sound when she walks and swings like a heavy pendulum. Her hips are wide and so plump that it looks like she’s intentionally wiggling her butt widely to her sides even when walking normally. The alluring, sweet feminine scent dripping from her pussy makes you uncontrollably hard. It’s hard for you to not look away from her boobs and juicy slit. She seems to know it but doesn’t really care about it or try to flaunt her assets.
She speaks in a deep, melancholic voice.
“Thank you for saving me... I was stupid to challenge that demon.”</div>
<<link"Continue""MaraIntro4">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Foggy Cliff</h2>\
<div class ="walledtext">“You can call me... Mara, because I am bitter... As you can see, I’m a sorcerer. A failed one. No decades of magic learning and skill honing can protect my children from being devoured by demons."
She then stares at the distant sea fog and looks unfocused again, as if you were not there.</div>
<<link "Continue" "Mara">><<set $maraname to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Foggy Cliff</h2>\
<div class ="walledtext">“There is a demon I need to kill. A demon that took my children away from me."
"I know I can’t kill demons, but I have to try my best to defeat it. That’s the least I can do as their mother. Even if I fail in the process, at least I can show my effort to my children and say that I did my best to avenge them...My heart cannot achieve peace unless I see that demon dead.”</div>
<<link "Who is this demon?" "MaraWhy2">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Foggy Cliff</h2>\
<div class ="walledtext">"…I’m sorry. I don’t understand what you are referring to."
Are you the only one capable of seeing those towering creatures?</div>
<<link "Continue" "Mara">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 55%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Foggy Cliff</h2>\
<div class ="walledtext">"You’ll see at first glance that it is different from any demons here. It has the lower body of a male boar and the upper body of a woman."
"It seems to be a high-ranking demon. I’ve met it when I tried to run with my children here, and suddenly they were eaten in a flash. It spares me just to see my desperation. I knew it because it laughs seeing me cry as if it’s the funniest thing in the world... It's way too powerful for a normal demon to be roaming this place. I feel that there has to be a reason a demon that powerful is here."
<b>You can now search for Alloces!</b></div>
<<link "Continue" "Mara">><<set $maraquest1 to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoastBattle.png"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Explore Area</h2>\
<div class ="walledtext">Near the edge of a cliff, you see a glimpse of a shadow of a creature similar to what Mara described, covered by sea fog! Seeing it sent a terrible shiver through your body. However, it doesn’t seem to care about your presence at all! It just moves along the cliiff, seemingly searching for something.</div>
<b>You can now go check out Cliff’s Edge!</b>
<<link "Go Back" "SilentCoast">><<set $cliffsedge to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="imageinterface-bg"><img src="Images/SilentCoastBattle.jpg"
style="width: 100%; height: 100%; object-fit: cover;"/></div></div>\
<h2>Cliff's Edge</h2>\
<div class ="walledtext">You go back to the spot where you saw the silhouette of the terrifying creature that Mara had described. It is still on the foggy edge of the cliff, busily searching for something ceaselessly. It seems to notice your presence but doesn't even care about you in the slightest.</div>
<<link "Approach it""AllocesStart">><<set $enemy to clone(setup.alloces)>><</link>>
<<link "Leave""LeaveAlloces">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Alloces.png" style="width: 80%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>\
<h2>Cliff's Edge</h2>\
<div class ="walledtext">You approach the creature, and you start to see its full form. It looks similar to what Mara described, but way more twisted.
You hear a squeaky, high-pitched voice saying it in the most pompous way possible from its upper body.
“You have been sniffing this place for months now, and you still cannot find that human.”
Then its scary cock starts to howl in a monotone voice.
“My queen Alloces, the human scent is very strong here. It is directly in front of us right now. But your faithful steed cannot pinpoint its exact location. As if it is hidden by something far more powerful than us.”
“Nonsense, no angels nor demons would protect a human this far in a God-forsaken land like this. Search for it again. I don’t care even if it takes us years to do it.”
“As you wish, my queen... But what about the little fry behind us?”
The upper body turns toward you.
“Behind us? Oh my! That necklace reeks of Lord Satan Himself. Bleeegh. Sooo nasty! Get that trash out of my sight!”
“It shall be done.”
Alloces rushes toward you!</div>
<<link "Fight!" "Combat">>
<<nobr>>
<<set $enemy to clone(setup.alloces)>>
<<set $combatmsg to "You shiver in cold and fear before the massive demon in front of you!">>
<<startcombat>>
<<set $wintarget to "GenCutWin3">>
<<set $losstarget to "GameOver">>
<</nobr>>
<</link>>
You decide not to risk going toward the silhouette on the cliff's edge.
<<link "Go Back" "SilentCoast">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Alloces.png" style="width: 80%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">
How!? You… you must have consumed lots of demons to achieve that power! B…but Lord Satan wouldn’t toy with someone like you. Y…you haven’t shown any pain or sadness while wearing it. I don’t see any TRADE OFF! You are cheating—yes, cheating! You must have stolen it from somewhere! …Run away, now!
“As you wish, my queen!”
Alloces swiftly runs away while you are still thinking deeply about its words! But a barrage of blue rays of light hits its legs! Alloces falls to the ground while its blasted legs slowly regenerate.
“Whaaaaaaaat Noooow!?”
Mara appears behind you and comes toward Alloces. Her expression is the same as before: empty.
“Look at me…”
Alloces sees here and looks flabbergasted.
“Y... you are...!!!”</div>
<<link "Continue""GenCutWin3_1">><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Alloces.png" style="width: 80%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">
“Look at my face… Look at my body…”
“I...I...I’ve spared you, you bitch! Is this how you repay me!
“...Do I look like... someone you killed!?"
Mara shoots countless light rays toward it, making its body full of holes!
“AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! STOOOOOOP ITTTTTT!!!”
It happens for a few minutes until the light beams slowly disappear. Alloces' body slowly regenerates, but it seems to be paralyzed due to the serious amount of pain from those piercing wounds.
“Haaah… Haaah… it’s yours now, Demoneater.”
You walk toward the terribly weakened Alloces.
“Don’t… you… dare… lay… hand… on…. me… I’m… Satan’s…”
You don’t let it finish its line as you chomp its head!</div>
<<link "Eat $enemy.object swiftly!""MaraQuest1">><<expup>><<endcombat>><<set $playerhp to $player.maxhp>><<set $playerap to $player.apstart>><<set $boss4defeated to true>><</link>>
<div class="imageinterface-wrapper">\
<div class="silentcoastbattleinterface-bg"><img src="Images/Mara.png"
style="width: 45%; height: 100%; object-fit: cover; object-position: center 0%"/></div></div>
<div class ="walledtext">Mara comes to you while you are consuming Alloces.
"My revenge... I have spent every day putting my life on the line just to fulfill it. But now, it is finished... I feel a huge weight being lifted off of my shoulders."
Mara looks to the sky.
"Mahlon... Kilyon... your mother has done her best to avenge you both."
Then, as you are digesting the demon, Mara prostrates herself before you.
"Thank you for helping this widow... As you have helped me, I will help you and your friends in hiding as best as I can with my magic."
<i><b>Mara is now available in Hidden Prison!</b></i>
(Will be implemented in the next update!)</div>
<<link "Continue""SorcererUnlock">><</link>>
<div class="imageinterface-wrapper">\
<div class="redbackgroundinterface-bg"><img src="Images/Sorcerer.png"
style="width: 50%; height: 100%; object-fit: cover; object-position: center 15%"/></div></div>
<div class ="walledtext">\
Congratulations! By completing Mara's quest <b>you have unlocked the Sorcerer class!</b></div>\
<<set $sorcererunlock to true>>
<<link "Continue" $return>><</link>><<widget "sorcerermovesetup">>
<<set $playeratkup to false>>
<<set $playerspatkup to false>>
<<set $playerspdup to false>>
<<set $playerluckup to false>>
--MUSCLE--
<<set $musclesp to 0>>
<<set $stormaspect to false>>
<<set $lightningbolt to false>>
<<set $flex to false>>
<<set $darkcloud to false>>
<<set $lightningflash to false>>
<<set $lightningrod to false>>
<<set $shocktherapy to false>>
<<set $stormmastery to false>>
<<set $discharge to false>>
<<set $stormyweather to false>>
--FAT--
<<set $fatsp to 0>>
<<set $snowaspect to false>>
<<set $icebolt to false>>
<<set $wiggle to false>>
<<set $frostbite to false>>
<<set $icebomb to false>>
<<set $icereserve to false>>
<<set $icecoffin to false>>
<<set $snowmastery to false>>
<<set $blizzard to false>>
<<set $freezingweather to false>>
--EROTIC--
<<set $eroticsp to 0>>
<<set $sunaspect to false>>
<<set $solarray to false>>
<<set $fondling to false>>
<<set $germinate to false>>
<<set $solarbath to false>>
<<set $vemana to false>>
<<set $photosynthesis to false>>
<<set $solarmastery to false>>
<<set $helios to false>>
<<set $scorchingweather to false>>
--SKILLS DESCRIPTION--
CHANNEL
<<set $channelinfo to "Receive a boon based on the current aspect.">>
<<set $channelap to 0>>
SKY ASPECT
<<set $skyaspectap to 3>>
<<set $skyaspecttype to "BUFF">>
<<set $skyaspectinfo to "Gain 1 AP when using Channel. Changing to this aspect gives you 2 AP and a little heal based on your sp.atk.">>
--MUSCLE DESCRIPTION--
--MUSCLE TIER 1--
STORM ASPECT
<<set $stormaspectsp to 2>>
<<set $stormaspectap to 3>>
<<set $stormaspecttype to "BUFF">>
<<set $stormaspectinfo to "Gain charged damage based on your sp.atk when using Channel. Changing to this aspect gives you charged damage.">>
LIGHTNING BOLT
<<set $lightningboltsp to 2>>
<<set $lightningboltap to 3>>
<<set $lightningbolttype to "DMG: SP.ATK">>
<<set $lightningboltinfo to "Deal 1.5x charged damage. Retain half of charged damage.">>
DARK CLOUD
<<set $darkcloudsp to 3>>
<<set $darkcloudap to 2>>
<<set $darkcloudtype to "BUFF">>
<<set $darkcloudinfo to "Gain 25% evasion only when Storm Aspect is active. The buff is removed if Storm Aspect turns off.">>
--MUSCLE TIER 2--
LIGHTNING FLASH
<<set $lightningflashsp to 2>>
<<set $lightningflashap to 2>>
<<set $lightningflashtype to "DMG: SP.ATK | DEBUFF">>
<<set $lightningflashinfo to "Deal charged damage. Retain half of charged damage. Has a chance to stun the enemy up to 2 turns based on charged damage spent.">>
LIGHTNING ROD
<<set $lightningrodsp to 3>>
<<set $lightningrodap to 3>>
<<set $lightningrodtype to "BUFF">>
<<set $lightningrodinfo to "Summon a beacon that deals a random damage up to your charged damage at the end of your turn, which lasts 3 turns.">>
SHOCK THERAPY
<<set $shocktherapysp to 3>>
<<set $shocktherapyap to 3>>
<<set $shocktherapytype to "BUFF">>
<<set $shocktherapyinfo to "Heal HP 3x charged damage. Cost all charged damage.">>
STORM MASTERY
<<set $stormmasterysp to 4>>
<<set $stormmasterytype to "PASSIVE">>
<<set $stormmasteryinfo to "Using Storm Aspect will cost 0 AP.">>
--MUSCLE TIER 3--
DISCHARGE
<<set $dischargesp to 4>>
<<set $dischargeap to 5>>
<<set $dischargetype to "DMG: SP.ATK">>
<<set $dischargeinfo to "Deal 4x charged damage. Cost all charged damage.">>
STORMY WEATHER
<<set $stormyweathersp to 5>>
<<set $stormyweathertype to "PASSIVE">>
<<set $stormyweatherinfo to "Gain a small amont of charged damage every turn while Storm Aspect is active.">>
--FAT TIER 1--
SNOW ASPECT
<<set $snowaspectsp to 2>>
<<set $snowaspectap to 3>>
<<set $snowaspecttype to "BUFF">>
<<set $snowaspectinfo to "Gain armor based on your sp.atk when using Channel. Changing to this aspect gives you a medium amount of armor.">>
ICE BOLT
<<set $iceboltsp to 2>>
<<set $iceboltap to 2>>
<<set $icebolttype to "DMG: SP.ATK">>
<<set $iceboltinfo to "Deal a normal amount of damage. If you have armor, damage is doubled and armor is halved.">>
FROSTBITE
<<set $frostbitesp to 3>>
<<set $frostbiteap to 2>>
<<set $frostbitetype to "BUFF">>
<<set $frostbiteinfo to "Enemy is vulnerable when Snow Aspect is active. The buff is removed if Snow Aspect turns off.">>
--FAT TIER 2--
ICE BOMB
<<set $icebombsp to 3>>
<<set $icebombap to 3>>
<<set $icebombtype to "DMG: SP.ATK">>
<<set $icebombinfo to "Deal damage to the enemy based on your armor and remove half your armor. Cannot inflict critical hit.">>
ICE RESERVE
<<set $icereservesp to 2>>
<<set $icereserveap to 2>>
<<set $icereservetype to "BUFF">>
<<set $icereserveinfo to "Gain an Ice Reserve buff, where if your armor is 0 at the start of your turn, gain a medium amount of armor and remove the buff.">>
ICE COFFIN
<<set $icecoffinsp to 3>>
<<set $icecoffinap to 5>>
<<set $icecoffintype to "BUFF">>
<<set $icecoffininfo to "Gain immunity to all damage for one turn and remove all armor. Require armor to activate.">>
SNOW MASTERY
<<set $snowmasterysp to 4>>
<<set $snowmasterytype to "PASSIVE">>
<<set $snowmasteryinfo to "Using Snow Aspect will cost 0 AP.">>
--FAT TIER 3--
SHATTER
<<set $blizzardsp to 4>>
<<set $blizzardap to 5>>
<<set $blizzardtype to "DMG: SP.ATK">>
<<set $blizzardinfo to "Deal damage to the enemy based on your armor 2x and remove your armor. If enemy is vulnerable damage is 2x. Cannot inflict critical hit.">>
FREEZING WEATHER
<<set $freezingweathersp to 5>>
<<set $freezingweathertype to "PASSIVE">>
<<set $freezingweatherinfo to "Gain a small amont of armor every turn while Snow Aspect is active.">>
--EROTIC TIER 1--
SUN ASPECT
<<set $sunaspectsp to 2>>
<<set $sunaspectap to 3>>
<<set $sunaspecttype to "BUFF">>
<<set $sunaspectinfo to "Gain 1 sol when using Channel. Changing to this aspect gives you 2 sol. Maximum sol is 10.">>
SOLAR RAY
<<set $solarraysp to 2>>
<<set $solarrayap to 2>>
<<set $solarraytype to "DMG: SP.ATK">>
<<set $solarrayinfo to "Deal a medium amount of damage. Multiply the hits depending on the amount of sol you have. 3 sol: Double hits; 6 sol: Triple hits; 9 sol: Quadruple hits. Consumes all sol.">>
GERMINATE
<<set $germinatesp to 3>>
<<set $germinateap to 2>>
<<set $germinatetype to "BUFF">>
<<set $germinateinfo to "Using charge gives you 2 sol when your sol is 5 or below. Only applies when Sun Aspect is active. The buff is removed if Sun Aspect is turned off.">>
--EROTIC TIER 2--
SOLAR BATH
<<set $solarbathsp to 2>>
<<set $solarbathap to 2>>
<<set $solarbathtype to "BUFF">>
<<set $solarbathinfo to "Receive boon(s) depending on the amount of sol you have. 3 sol: Remove all negative debuff(s) on you; 6 sol: Heal your HP to full; 9 sol: Boost all your stats. Consumes all sol.">>
VEMANA
<<set $vemanasp to 3>>
<<set $vemanaap to 3>>
<<set $vemanatype to "BUFF">>
<<set $vemanainfo to "Sacrifice half your HP to gain 3 sol.">>
PHOTOSYNTHESIS
<<set $photosynthesissp to 3>>
<<set $photosynthesisap to 0>>
<<set $photosynthesistype to "BUFF">>
<<set $photosynthesisinfo to "Convert your sol to AP.">>
SUN MASTERY
<<set $sunmasterysp to 4>>
<<set $sunmasterytype to "PASSIVE">>
<<set $sunmasteryinfo to "Using Sun Aspect will cost 0 AP.">>
--EROTIC TIER 3--
HELIOS
<<set $heliossp to 4>>
<<set $heliosap to 0>>
<<set $heliostype to "DMG: SP.ATK">>
<<set $heliosinfo to "Can only be activated with 10 sol. Gain Helios buff, where for 2 turns, your sol will not be depleted. Does not consume your turn. Consumes all sol when the buff turns off.">>
SCORCHING WEATHER
<<set $scorchingweathersp to 5>>
<<set $scorchingweathertype to "PASSIVE">>
<<set $scorchingweatherinfo to "Gain 1 sol every turn while Storm Aspect is active.">>
<</widget>>
<<widget "channelname">>
<<if $skyaspectswitch is true>><<set $channelinfo to "Receive a boon based on the current aspect. <i>Sky: gain 1 AP</i>.">><</if>>
<<if $stormaspectswitch is true>><<set $channelinfo to "Receive a boon based on the current aspect. <i>Storm: gain charged damage</i>.">><</if>>
<<if $snowaspectswitch is true>><<set $channelinfo to "Receive a boon based on the current aspect. <i>Snow: gain armor</i>.">><</if>>
<<if $sunaspectswitch is true>><<set $channelinfo to "Receive a boon based on the current aspect. <i>Sun: gain <<if $playersol <= 5 & $playergerminate is true>>2<<else>>1<</if>> sol</i>.">><</if>>
<</widget>>Complete Mara's Quest to unlock this class!
<<link "Back" "CharSelect">> <</link>>